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Recommended By Curators

"Rift is a solid video game, not just as an MMORPG, but as a game in general."
Read the full review here.

Recent updates View all (27)

April 16


Hewn limbs rustle in the depths of the Delve. Tongues twitch and eyes search for the shapes of fallen bodies. They roll and cling and snap one to the next, cohering into souls you thought long dispatched: Murdantix, Zilas, Grugonim, Molinar – the list goes on as the full host of Akylios’s horrors rise from the grave. This is happening. This is Hammerknell. And this time everyone will meet its horrors face to face.

RIFT 3.2: Echoes of Madness has arrived with the blood-curdling promise of Hammerknell-for-all. Our rebuilt 20-player raid leads the way, along with re-tuned and reimagined incarnations of its legendary foes. Instant Adventures will expand the fight into (and beyond) the home of Dwarves, as do Tier 6 Nightmare Rifts, huge upgrades to the Wardrobe system, and more!

Hammerknell: 20-Player Raid

While the Ascended scored tactical victories against his forces in the Plane of Water, Lord Arak searched for nightmares they truly feared – and found them in the haunted halls of the Dwarves. Now, he’s used the plane’s power to bring Akylios and his army back to life: an army that’s ready to devour minds across Telara. Gather your max-level allies and dive into one of the best-loved raids in RIFT. The spirit, scale, and atmosphere remain, but the difficulty has soared to level 65! Read more about Hammerknell
New & Improved Instant Adventures

In the weeks following the raid debut, new Instant Adventures will open the halls of Hammerknell to all players at the push of a button. Battle through interconnected quests that lead you on a tour of the fortress and pit you against its greatest foes.Of course, the fun doesn’t end in the Delve: improvements to all Instant Adventures are now live, including better scaling and pacing, fewer Zone Event distractions, Notoriety token rewards you can redeem with any faction, Featured Adventure queues, and more. Read more about New Instant Adventures
Wardrobe Upgrades

A massive upgrade to our Wardrobe System will save the appearance of all of the items you acquire and let you use them whenever you like in a range of personal styles and looks (including items you earned for Achievements but have since discarded!). Additional updates are planned for the future, adding Wardrobe Favorites, Sets, Linking, Previewing, and more.Read more about the New Wardrobe System
Tier 6 Nightmare Rifts, Nightmare Tide Fishing, and more!

Are you a nightmare hunter of the highest order? Try your hand at new Tier 6 Nightmare Rifts that up the ante with endless waves of danger (and rewards). If you’re looking for more leisurely alternatives, try scaring up new Twisted Artifacts in the Plane of Water or fishing your way through Nightmare Tide with new and revamped poles, lures, and quests plus new fishing audio, “grey level” skill-ups, and the return of the Fishing Derby with new rewards.

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March 20

Soul Packs now available on Steam!

We’re happy to announce that the RIFT Storm and Dream Souls Packs are now available on Steam as well as in the game! Each bundle adds 4 Souls you can use to customize your characters’ roles and abilities, giving you access to a nearly infinite number of builds:

-          The Storm Souls Pack includes the Harbinger, Tactician, Defiler, and Tempest – convention-busting legends first released with our Storm Legion expansion

-          The Dream Souls Pack lets you play any role in RIFT with any one of your characters thanks to the role-busting power of the Liberator, Oracle, Physician, and Arbiter.

Learn more about each of the Souls and Soul Packs on Steam today!

11 comments Read more

The Ultimate RIFT® Experience

The free RIFT® Nightmare Tide™ expansion brings a new host of dungeons, raids, and adventures to the award-winning world of Telara! Wield new Mastery Abilities, Minions, and more as you explore the elemental Plane of Water, a realm haunted by cosmic horrors and nightmares who reign under the sea.

Collect Minions

You've gone on so many adventures for Telarans, it's about time they did some adventuring for you! Collect minion cards in RIFT® and select adventure cards for your minions. When your minions complete their adventures, you get the loot!

About This Game

Free to Play: No Trials. No Tricks. No Traps.

Join thousands in the award-winning free-to-play MMORPG RIFT® and enter the world of Telara as an immortal Ascended. Go to war against the primal armies of the elemental planes in an ever-changing landscape full of massive dynamic battles and countless dungeons and raids. Build your own class using the Ascended Soul system and embark on epic conflicts that bring you into the story, taking your RPG experience to new heights of achievement and excitement!

Build Your Class: No other game lets you build your class the way Rift does. Specialize in a single class or pick and choose abilities from many to create a character uniquely suited to your play style – and have fun while you experiment!

Choose Your Role: Each character can have more than a dozen saved roles, so you can build different classes for every situation. You might have one for PvP and another for raids; or perhaps you want a high-damage or high-defense build. The choice is yours to mix and match as you see fit – and switch at the press of a button!

Massive Dynamic Battles: Invasions unfold zone-wide, creating epic conflicts that bring you into the story! Save the world alongside hundreds of other players, and fight to reclaim lands from invading hordes.

Dungeons & Raids: The world of Telara is rich with strife and danger – there’s over 30 dungeons and raids! No matter what size party or what challenge you seek, there are plenty of options including 2-, 5-, 10-, and 20-player instances plus hard-mode dungeons and more.

PvP Combat: Battle others in exhilarating Player vs. Player combat! Earn PvP ranks, titles, and loot to further enhance your character. Head to cross-server Warfronts or 3-faction Conquest, and fight others in open-world PvP.

Dimensions: Customizable housing spaces allow players and guilds to own slivers of Telara. Use countless building blocks and items you acquire throughout your adventures to build anything you can dream!

Free and Full-Featured: Instant Adventure, Onslaught, World Events, Guilds, Artifacts, Wardrobe, and more! RIFT is the ultimate MMORPG with a best-in-class Free-to-Play model letting you play the entire game at no charge.

System Requirements

    • OS: Windows XP, Vista or 7
    • Processor: Dual Core 2.0 GHz or better
    • Memory: 2 GB
    • Graphics: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.
    • DirectX®: 9.0c, June 2010 update
    • Hard Drive: 15.0 GB available
    • Sound: DirectX 8.1 compliant card
    • Other: Broadband internet connection (DSL, cable modem or other high speed connection)
Helpful customer reviews
681 of 758 people (90%) found this review helpful
3 people found this review funny
101.8 hrs on record
Posted: October 8, 2014
RIFT is the perfect World of Warcraft clone. It has everything WoW has:
Same interface, mechanics, professions, auction house, instances, raids, BGs, item naming, controls, addons on Curse, talents, etc,

It also has the additions that WoW has always needed:
- Random Zone Events (constant, running all the time)
- Rifts (which appear randomly and massively accros the map)
- 1 and 2 players dungeons (Chronicles)
- Built-in mechanics that in WoW you need addons (sell grey items, quest guides, etc)
- Instant Adventures, which randomly matches you with a bunch of players and then you keep doing infinitely chosen grinding quests in a zone, giving massive EXP and rewards (the best way to level).

But mostly important it has AN AWESOME CHARACTER CLASS AND ROLE CUSTOMIZATION. It's something like "make your own class and roles":
- Caster DPS-Tank-Healer
- Pure caster DPS
- Caster and Melee DPS
- Caster with Pet DPS and Healer (or just DPS)
- Melee Tank with Healing habilities

Regarding the Free to Play aspect of it: you can completely play the game without ever spending a penny, but a few restrictions:
- You can't sell on the Auction House
- Limited bags (very annoying)
- You will have to grind a lot in order to buy mounts

But I was so hooked the first day that I bought the Classic Collector's Pack, unlocking a lot of extras, plus giving 1 month of Patron, which means 40% additional exp = faster leveling. Also, I WANTED to pay, because I was willing to help Trion. This game DESERVES money. It's polished, addicting and well crafted.

If you want to play WoW but aren't willing for a comeback, RIFT is your game!
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425 of 468 people (91%) found this review helpful
1 person found this review funny
4,478.6 hrs on record
Posted: September 30, 2014

RIFT is a great game. As of writing this review I have logged almost 4000 hours. Mhmm. Almost four thousand. One hundred and sixty-six days. It's a safe assumption that I'm a veteran player that has been enjoying this game almost since release!

After hearing about it, I was worried about Trions Free To Play buisness model. I am happy to report (contrary to other opinions) that there is NOTHING out of reach in game to non patrons (subscribers) or those that don't want to spend hard earned cash for pixels and code, The F2P system in RIFT is created as such to allow people to purchase Credits using in-game currency. It might take a damn sight longer, but you could get everything, including sub time, just by something as simple as selling artifact collections.

Combat is pretty fun, and the souls/roles (Calling/Class) system is one of the best i have ever experienced in an MMO. Mage tank? Sure! Cleric bard? Done! A Warrior healer? Go for it! Each class is updated by the devs fairly regularly, so all of them are fairly balanced, there are a few exceptions (looking at you Physician...).

The world is huge, and gets bigger with each expansion. It still looks pretty good despite it's three year long run and is still one of my favourite MMOs ever.

TL;DR Great game with a ton of content, entirely free to play, if you don't enjoy it I'll personally refund your free for free.
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480 of 563 people (85%) found this review helpful
384.5 hrs on record
Posted: November 25, 2013
Everything that made World of Warcraft great (minus the world itself), Telara is pretty big on its own. Had some great time tinkering builds in the game, dungeons are pretty challenging when you get into them at first. Progression feels very smooth and any time you spend into the game is rewarding.

Polished and neat MMO, very recommended
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365 of 420 people (87%) found this review helpful
1,270.5 hrs on record
Posted: November 25, 2013
- Great looking game compared to other MMOs.
- Mechanics are solid, though it is action bar/button mashing, which may turn off more action oriented players.
- LOTS of content. Zone events, world events, dungeons, chronicles, raids, PvP (if you like that), instant adventures, etc etc.
- One of the better housing systems
- Really good F2P model, with pretty much all content being free aside from things like bag space, some of the souls etc.
- Can be a really casual or hard core game. It's pretty flexible in that regard.
- Soul system is one of the better "talent" systems in MMOs.

- The lore could use some work. It's got the GW2 problem in that the lore is there, just horribly horribly presented, which is sad because it has some pretty cool ideas and concepts.
- The shop is sometimes overpriced, and they do sell gear in the shop (albiet incredibly overpriced) which may turn off some people. Also they introduce new "lockboxes" all the time which I personally consider a lame version of gambling.
- The reputation system is horrible. Almost as bad as WoWs.
- The daily system the reputations are tied to get boring VERY fast, however if you want the best enchants for some slots, you need to do it.
- If you're a lore junkie, a lot of the world is unfinished. Stories and zones. You'll get disappointed staring at grey blobs on the map that sound cool, but just don't exist, or finishing a story quest chain with far more questions than answers.
It makes the world feel unfinished.
- The subscription fee is no where near woth paying for. You get some boosters and a weekly gift, along with a discount. It's pretty worthless. If you want to support the game just spend $5 to $15 a month on credits and get something worthwhile.
- Because tanking in this game is so unappealing like so many other MMOs, the old problem of tank shortages comes up a lot. It may be a turn off to some people who like to do dungeons.

In the end I would recommend the game. I consider it one of the best MMOs out right now. Definitely one of the best F2P ones.
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305 of 354 people (86%) found this review helpful
843.5 hrs on record
Posted: June 15, 2014
I've been shaking off the urge to write a review for the F2P MMORPG, Rift, for about a week now, purely because I wanted to write one that did it justice. I'm a little under 200 hours into this game at the time of this review, but despite that, I've barely scatched the surface.

I'll start negative. Rift isn't original, I mean sure, the Rift aspect is, but other than that it's pretty much filled with the same content you'd expect from an MMO. Quests that are uncreative, grinding to level and lots of walking, for the most part. So at this point you might be asking yourself why would you play Rift?

Well, in short, Rift does what other MMOs do, but better. The only exception to this, in my view is the spell effects in game are lacking, they feel a little washed out, but everything else, from killing monsters to presentation is absolutely crisp, responsive and highly polished. The scenery is gorgeous, you'll often find yourself stopping to take screenshots and admire the landscape, and even the monsters. Every area has a totally unique atmosphere and feel to it, each crawling with unique monsters waiting to rip your face off. This brings me to difficulty. Rift isn't easy, at least not compared to other MMOs. The monsters and combat are a lot less forgiving, death comes with a penalty and continous deaths with permantly penalize your stats until you visit a healer. This is a good point though, it makes the grinding aspect of the game more enjoyable, because your attention is focused solely on the game in nail biting moments. Look away for even a few seconds and you could come back to find your body laying on the floor surrounded by dragons.

Rift features a huge amount of content. The map is huge, there are several islands to travel, hundreds and hundreds of quests and a huge range of monsters to be killed by. Raids, Chronicles, Rifts, Hunt Rifts, Bounty Hunting, Warfronts, Instant Adventures, Dungeons and so on. To give a perspect on the amount of content, I list eight game types, in just one, for example Dungeons, there is about 40 dungeons in Rift ranging across across levels from 1 - 60. Once you hit 60, it isn't over. You can prestiege and the game introduces a second XP bar for planer attunement, which unlocks new abilities and skills.

I was lucky enough to be invited to a guild on my first day of playing Rift, and I've stuck with it ever since. Joining a guild, working together to do guild quests and form raids/events is where I have the best fun, as I think a lot of people do also. You're able to completely customize your guild to represent and battle others, all the while earning points that contribute to the leveling tree in the guild. This too unlocks perks such as bonus xp, better loot drops, faster health regeneration, teleporting to guild members and so on.

For those of you who may be collectors, don't worry, Rift has a HUGE amount of collectibles in-game, named "artifacts". Artifacts are found around the map, either by exploring or by looting monsters and/or chests. Rift encourages exploration, if you can see it, chances are you can go there. You'll be searching for these hidden artifacts for hours and hours, and when you finally do get the complete set for a particular catagory, you get rewards. Rift always rewards you for your work, and it rewards well.

Professions in Rift are quite in-depth, there's enough to keep you digging away for hours, looking for the materials and crafting the items you need to level. The leveling doesn't take too long, there is 375 levels per skill, currently I've managed to achieve this in Fishing, which took about 30 hours or so, just to give a perspective. There is two types of professions; gathering and crafting, both of which tie into one another. You'll be given useful hints and tips as you progress, suggesting which receipes do craft and for what reasons. There is currently about ten professions, give or take, which include: Minning, Butchering, Fishing, Survival, Outfitting, Foraging, Armoursmithing, Weaponsmiths and so on. All the reciepes and materials you craft can either be used, traded or sold either to NPCs are stores or on the player economy driven Auction House.

This game is ENTIRELY free to play, from level 1 to collecting every item, every piece of armour and maxing every skill. There is no restrictions and no cut out content. There is a store, you're able to purchase some items through real money. This is more of a boost, the items can be obtained in-game and no real world purchases are neccesary or required in any way. Spending credits earns loyalty points, which the more you spend, the more you earn. These unlocks are only available via the loyalty system, but can still be obtained absolutely free. There is an in-game item called "Rex", which you can purchase with game currency, then exchange it for both credits to spend in the store, as well as loyalty points to earn items. This means you can obtain everything in Rift, absolutely free.

As far as MMOs go, this one is one of the best. It's free, it's filled with content and it's crisp in every aspect. I highly recommend you give this a go, it's a little slow to start off, but you'll find yourself hooked and playing daily, enjoying every second of it.

9.5/10 - A fantastic MMO that achieves everything it sets out to do in a high quality fashion.
-0.5 for the lacking spell visuals, it's minor, but noticable.
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165 of 181 people (91%) found this review helpful
2 people found this review funny
2,768.1 hrs on record
Posted: December 31, 2014
As I have played this game for 2,700 hours I thought I might as well leave my opinion on it. I'll keep it short and simple.

Pros ☺
+ One of the best PvE experiences I've ever had in any game. The world and the raids are extremely dynamic with fun and well-designed boss encounters.
+ Great community.
+ There's always something to do.
+ A neat wardrobe system allowing you to change the looks of your gear if you're not satisfied with how it looks or the pieces don't match. Purely cosmetic feature.
+ Many different options when creating your spec due to the soul tree feature.
+ Seasonal events in which you unlock items such as mounts, clothing/gear, companions and more.
+ F2P. You CAN buy gear with Gems which cost real money, but in order to do so, you must spend a helluva lot of money. It doesn't really have a negative effect on the game. If you're overall bad at the game/your role, gear won't help you. Guilds don't accept people without experience. The game is just as playable F2P as if you paid for stuff.
+ Free server transfer every 7 days.

Cons ☹
- Horrible PvP. It's quite unbalanced and gets repetitive pretty fast.
- Bad customer support. Can barely assist you due to all their policies.
- Spending a lot of time on farming items such as gear pieces and planar essences is necessary in order to succesfully raid. I do however believe this applies to most MMOs.
- Too few gear models. Often you'll see the same model used for several different gear pieces with other stats. Just letting you know if you're into cosmetics and looking cool.
- The amount of players seems to be decreasing.

*Please note that I stopped playing before Nightmare Tide was released. Therefore I cannot tell in which direction the game has gone.
**Adding this note since I've been receiving friend requests due to this review. I will accept friend requests from people with Steam level 10+. If you're below this level, please leave a comment here or on my profile. Bear in mind I can only help and provide information/advice on content before the release of Nightmare Tide.
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314 of 379 people (83%) found this review helpful
1 person found this review funny
24.3 hrs on record
Posted: November 16, 2014
not pay to win as stated by various users, its pay-to-look-good and pay-to-progress-faster, but you cant buy the best slotted gear (w real moneys) and the people who pay cant get better OP items normal people can, its a good example of a good F2P game. (hope i explained myself)
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234 of 281 people (83%) found this review helpful
184.4 hrs on record
Posted: May 3, 2014
RIFT - a great option for MMO players. Great graphics, beautiful and detailed landscapes. You can customize your character the way you want to by using different souls available within your selected class. For example, take a bit of Pyromancer for offense, a lot of Elementalist for some serious pet capability, and some Chloromancer to heal the party. Rift also has several pre-built options for those who like to get in and play quickly. Beyond all of the systems in the game, the standard things about the game are also very well done. The audio is phenomenal, and the controls are pretty intuitive. Glitches are very infrequent, and minor anyway. Besides, the game is still fairly new so such things are to be expected. Leveling up in this game is not grindy at all. The game frequently keeps you on quests (storyline and otherwise) which level you up as you play the game, rarely (if ever) forcing you to pull off to the side for some time to just level up. The solo-play material is well-handled, as is the group-play material. Gameplay is mostly solid, and the freedom to progress however you wish is definitely a bonus. The quests could benefit from more variety – something Trion should keep in mind for future content updates – and the overarching story is easily lost beneath the endless strings of ‘Collect this!’ and ‘Kill those!’ If you go in expecting total originality, immediate disappointment is sure to follow, but spend some time with the game, and you’ll be impressed with what Trion has to offer. Rift breathes new life into the genre, restoring otherwise tired old concepts and proves success isn’t always built on originality.
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383 of 483 people (79%) found this review helpful
1 person found this review funny
2,935.0 hrs on record
Posted: May 19, 2011
God help me. Playing this again with the woman soon. Will re-write a review on how it is when I get back into it.
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225 of 277 people (81%) found this review helpful
1,515.7 hrs on record
Posted: October 27, 2013
Best MMO out there. ..and I've played a lot of them. Always come back to Rift.
It has everything that made old WoW fun plus way better graphics. On max settings this game is insanely beautiful. You have the standard 5 man dungeons and group raids but then you also 1 and 2 person chronicles as well. Add to that random Rift raids that appear anywhere in the world that anyone in the area can join as well. Then you have random area events that occur that anyone in the area can help achieve and defeat. Random world boss encounters. Artifact hunting which offer achievements, pets and lore as rewards among other things. Smooth easy to use crafting system. Huge customizable skill tree and class system with mindboggling amount of ways to setup and use your classes and skills.
Fully customizable dimensions(personal houising) with hundreds of items you can find, buy or even make for your dimensions. Which people can even visit and rate your creativity. Guild dimensions as well. I could go on and on. Just level past the starter area tutorial and come join us in this awesome game.
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152 of 191 people (80%) found this review helpful
32.4 hrs on record
Posted: November 25, 2013
I can only say that it is an AAA hotkey MMORPG that doesn't get half the attention it deserves. 4 archetype callings with 9 souls each, giving you plenty of choices on how to play your character, two different factions with 3 different races each. It is packed with plenty of features that are found on other games, but usually improved and better made, like for example, the Wadrobe and Dying of armor, or being able to scale your level while playing dungeons.
Last but not least, the namesake of the game, the Rifts can be quite fun, it changes the normal flow of questing areas with constant events that even increase in difficulty with the players around.

It provides both the depth that can attract veterans while keeping easy of acess to newcomers to the genre, and despite it being Free to Play the game is fair and the in-game store only offers Storm Legion Souls, extra bag slots, extra character slots, cosmetics and mounts that half the time can also be aquired with in-game currency.
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796 of 1,146 people (69%) found this review helpful
238.7 hrs on record
Posted: June 13, 2014
First I'll say that rift is a great game, however it has one small flaw which decided whether or not I would recommend this game to others.

The game itself is as good I would say as any subscribtion f2p MMORPG out there, better then some actually because the game is actively worked on by devs and lots of bug fixes, I almost never have had a game crash or see visual bugs. The game is clearly a polished and honed mmorpg and is pretty good at its current state effective of 6/13/2014.

However, the small flaw, which actually is a huge deal for me personally, made me decide to not recommend and quit the game entirely.

This game is free to play in name only, You are not required to, but pretty much have to if you are going to play anywhere past level 50, meaning endgame. And what would be the point of investing time and energy into a game where you hit a pay wall. the pay wall in rift is its loyalty points issue. basically, in rift, you cannot auction. at all. not one item. unless you have spent 10 dollars. and their is a in game currency coin cap. 2500 platinum which is an extremely small amount when people are running around with tens of thousands of platinum.

All in all this game is good and i would say probably would suit casual players, but even then the no auction and coin cap rule is foolish IMO on the part of rifts dev team. The rift community is quite tiny and probably not growing due to this one small/large issue depending on how you look at it. But this is the games pay to play wall. Beware.
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334 of 502 people (67%) found this review helpful
32 people found this review funny
2,020.2 hrs on record
Posted: January 17
Played for a few hours then I quit.
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145 of 206 people (70%) found this review helpful
76.1 hrs on record
Posted: October 29, 2013
Best Free-To-Play MMORPG on Steam or even in the world. The game is amazing you can do anything without payin ♥♥♥♥ in IRL it takes 2-3 hours to get in to it . its just a freakin Masterpiece 9'5/10
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91 of 124 people (73%) found this review helpful
3 people found this review funny
425.2 hrs on record
Posted: December 23, 2014
Edit: My views haven't changed, but I've rewritten the second half to give some clarity to some common complaints I've heard about this review.

How about some balance?

Well, this isn't the easiest review to write. Rather than a "thumbs up" or "thumbs down", this is sort of "thumbs horizontal" I guess? There are very strong positive aspects to this game and very negative ones as well.

Typically, anything that markets itself as "discount [game]", is pretty much going to be "horrible [game]". So, Titan Quest is discount Diablo II, Demigod is discount Dota, etc. In this case, Rift is not so much "discount WoW", but "alternative WoW". Now, I've played WoW for a very extensive amount of time from the vanilla to Cataclysm, so I'm pretty familiar with both by now. From what I've seen, there aren't actually any "downgrades". What WoW players complained about lacking for a very long time were pretty much stocked to begin with, if not pillars of the game itself. These included:

Regional events that keep areas changing and make it more interesting to live in, which includes their gimmick, rifts (portals from another realm that launch invasions on nearby towns).

1-2 player dungeons and easier match-making for full five player dungeons. In fact, because of how build classification works (tank, DPS, heals, support), you are assured that every party will be pretty balanced for what you encounter, since every party must have a tank, a healer, a support, and two DPS.

Guild quests and better guild management.

Mentor level - You can scale your power down to a lower level if, for example, you have a friend join the game and don't want to be grossly overpowered when you play with them.

Sidekick (which I don't agree with) - If you are the lowest level in your guild (which is the only explanation I can imagine) and everyone but you is doing some dungeon, you can temporarily raise your level to the party's rather than being left out of the event.

Instant Adventure - particularly useful if you are just going to be on for ten minutes and don't want to get into the game too deep.

Better UI elements like selling grey items and auction house price trends.

Change classification on the fly - Basically, the skill points that you first chose that got you to whatever level you are can be changed, easily. There's a huge amount of flexibility when it comes to how you play your character. A rogue can be played how you expect it to, relying on range or pets, or it can be turned into an assassin, it can be made into a make-shift tank, or it can be a healer. Even when it comes to a make, which is typically a glass cannon, there's flexibility about whether you want a nuker-pyro or an AoE damage like stormcaller or AoE heal like chloromancer, you can even have a melee mage. The way you play your character has huge amounts of flexibility with both how you play and how you look, I may never see another game with this range of possibilities. Even though this strategy really only works once you've reached level 60 and unlocked all of your skill points, this is where Rift draws a lot of its strength and it's an awesome dynamic.

Warfronts (medium scale PvP) used to be broken and not match players up very well based on class and gear, but now they seem to be doing better, a few more tweaks with healing and I think I won't have anything to make note of there. The games are pretty good.

Conquest (large scale PvP) is a cluster. And honestly, I don't think a lot people enjoy it because you kinda have to play with your leader holding a gun to your head saying "move when I say move, ♥♥♥♥♥". Well, no one enjoys that, but most people do it because the rewards are high enough to justify it. It's more about leader strategy and numbers than anything you do, personally.

The theming for the original game is great. It definitely loses it and goes off in strange directions when you get into the first and second expansion pack, and that's mildly disappointing, but hey, don't let it get to you.

As has been described elsewhere, the only thing you cannot do without spending money is using the auction house and all of your potential bag slots - and as little as five dollars unlocks those. This is ridiculously cheaper than the $15/mo WoW charges for the privilege of the same service. That said, the devs still need to pay rent, so a real money store is available in-game. 90% of the items are cosmetic; the other 10% are basically broken into two categories: Spend a small amount of money to get a slight boost to gold, exp rates, etc. Spend an exorbitant amount of money to get significant boosts or an item outright. In, literally, all cases, you may not purchase any item in the store that you cannot get some other way in the game.

Sounds great, but how can you vote down something you've played for over 400 hours for free?

I donno, how can you work at a job for ten years, say you like the work but simultaneously hate working there?

The players suck. No really, they honestly do. I would take Dota people over these guys in a heartbeat. I have never in my life seen such a hostile group of folks in a game. It's kinda hard to get immersed in the environment and experience that I just described when there are fifty people at any given time complaining about how much they dislike the latest patch changes or the expansion systems or how their support ticket wasn't answered in the same day they submitted it...every single thing that the devs do is just a life-threatening crisis. Over a period of time, this really starts to affect your mood. But it's an MMO, a platform that is supposed to be around social constructs, communication, and collaboration. It's possible to turn off the chat and play completely alone, but dear god why should I have to do that?

On the free hours I'm so ungreatful for: Like I said, I support some sort of substitute for a subscription requirement in order to bring new players in and pay the dev to continuously add new content, since they continuously need food. I've supported substantively in that regard to the tune of about $60, which I find to be reasonably fair for the time I've gotten out of it. To say that I'm shooting down this game without chipping anything in is factually false and irritating to hear.

Ultimately? You should NEVER log in out of a sense of duty or sunk-time fallacy. There's a difference between "logging into relax and have a good time" to "logging into a stressful environment of conflict because of your virtual obligations". It seems like the hostile environment originated by the development team allowing themselves to be treated as punching bags, but changing their mind and punching back. Hard. So, the forums are dev/gamer flame wars, and the in-game world is nothing but passive aggressive condescending tones and internet-♥♥♥ kickings to the minority of people who agree with the devs.

I think where I differ from most people (unpopularly) is that I'm willing to say that the developers are equally as bad as the consumer.

Running a game you've created for a hundreds of thousands of people is challenging and every machine and gaming instance will be different. People will find bugs and as a dev, there's no hintbook or place you can just google that says how to fix it. Problems take time and experimentation and there's no promise of success. However, allowing a hostile and combative atmosphere serves no one and just lets people feed off of each other's hate. But adopting the same combative attitude as a dev? Is simply abhorrent.

As a player who has no stake in the matter: I got my 400 hours, the devs got their money, and now it is time for us to part ways. If I had known what I do now, I would not have enjoyed it nearly as much originally, which is why I can't enjoy it now. Those two sentences may be the most reasonable justification for a review decision you're going to find.
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107 of 155 people (69%) found this review helpful
41.2 hrs on record
Posted: November 17, 2014
RIFT is a complete and full-featured MMO experience. It gots high-quality graphics and high playerbase with an acceptable file size, which is approximately 19GB.

Pros :
+Extensive class customization.
+Rifts create dynamic gameplay.
+Life skills system.
+Large playerbase.
+High quality graphics.
+Detailed mounts.
Cons :
-Some access locked only to buy-to-play players.
-Hard to play for newbies, complex gameplay.
-Seems like a World of W**craft copy.
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264 of 426 people (62%) found this review helpful
1,296.7 hrs on record
Posted: October 12, 2014
After 1k+ hours of playing this game and what I've experienced nowadays as an endgame semi-hardcore player. I can no longer recommend it as the game starts to become downhill and the P2W aspects are rising up lately where it becomes unfair and unbalanced the progression paces with the F2P players simply because most of the powerful gears or BiS can be simply obtained through buying of "Gambling Lockboxes" or paying vast amounts of real money for their "Bundles". Although it's still possible to get them through working for currencies in order to buy them or raiding should you pursue PVE gearing or PVPing for vice versa. But it takes ages in order for you to get its desired full sets in order to advance on the next tier progressions. In conclusion, F2P's luck will matter more along the way to win their rolls on the dropped gear by the boss when raiding or in PUG PVPing is how competent your team is as long there isn't much bads it'll be better.

One absurd thing that I've noticed is that there will be a potion implemented to boost your character's level instantly into 60th, what a smart move Trion has done to let these payers SKIP MAJORITY of the contents of their game and just advance forward to the expansion...

Also, one critical aspect comes with "Expansion" souls (AKA Subclasses) which requires to be paid tends to be the most useful and becomes a requisition in certain purposes later should you do raiding or PVPing. Which will certainly influence a couple of F2P players to pay these in order to expand their performances of competence in more different ways (Expanding different builds).

PVPing is broken at the moment because each soul isn't completely balanced in its proper scalings. A Mage Pyromancer has the strongest ST DPS than the other callings' similar type of souls, a Rogue's Physician whom is an ST healer tends to be unkillable and can easily save its other teammate no matter how strong their opponent's DPS is. And most of the players doing PVP tend to be casual and cares only to finish their dailies with no intention of taking things seriously granted.

The customer service tends to be unsupportive as it takes a very long time depending on how well they'll care answering the players' concerns (Varying from a week to a couple of months), which will also end up having a generic response similar to what we'll hear from other companies. Therefore, you'll most likely find the answers for your concerns through the old threads on the forum.

With the new 3.0 expansion. It's even much worse than before. The new currencies have a capacity limit rather than its previous expansion where the currencies have unlimited capacity, and there is no way to remove the cap of new currencies. Also, their new "Earring" slots are locked and is beyond paywall which requires the F2Ps to farm tremendous amounts of currencies which takes around one whole month to farm that non-stop without resorting to the usage of boosts or patrons. This kind of business model they're doing is ramping up to tremendously waste your time to achieve this, and I'd say it's not worth it. Let alone paying them up which I think is around $20-25 is better despite you can earn that amount in less than a month.

Same goes from the other things they have introduced. Such as the Planewalker: Water is the same way of unlocking the Earring slots. There are several amounts of new gears in the game that requires you to have this attunement, or you cannot equip them. Then the new factions which are extremely tough to level their notoriety when you're unbuffed, it's also the same as leveling up your character in that region. There is a couple of players who have completed everything in the three new zones (Main/Side Quests and Carnage), and they still ended up around the 63 or 64th level which is ridiculous.

I'm very disappointed for what they have done in this game. Everything was just fine during Storm Legion. Until they made it much worse to change their business model to cater more in P2Ws than F2Ps. Their motto "No trials, no tricks, no traps" is becoming a lie except that the game is still free to play without trial periods.
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757 of 1,252 people (60%) found this review helpful
3 people found this review funny
3.9 hrs on record
Posted: October 19, 2014
Was a good game when it was pay to play. I had played this extensively before the game went free to play. Took a break for a while as they made the free to play transition, when I came back, all of my characters were gone.

So I submitted a ticket to support to get my characters restored (You know, the ones I had spent 100+ hours on), and support refused to do anything for me. Nor did they offer any form of compensation.

They basically gave me, someone that had faith in the game, had paid full price as well as a 6 month subscription, the middle finger. Immediately turned around my view of the game and the developers behind it.

Fun game if you can avoid ever having to deal with support. But I will not recommend it simply because of the attitude of the support team. 100+ hours put into my main character, and they delete it upon the free to play transition and refuse to compensate me in any way for it... Treating a paying player in such a manner is completely unacceptable.
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47 of 66 people (71%) found this review helpful
485.8 hrs on record
Posted: January 1, 2014
It's a lot like WoW before Kung Fu Panda and Pokemon took a steaming ♥♥♥♥ on it. The visuals are great, supersampling for the higher end computers. Interesting dungeons, with tons of things to distract you from the monotony of questing. Good crafting. Decent community, though every Shard has it's trolls. It just wouldn't be an MMO without them.

Only real complaint about the game is slightly sluggish combat. The developers went for style before fluidity, but with any luck that will be improved with the next expansion.

Best of all, completely free to play and yes there are features that are held back from you as a free player (eg. limited bag slots, character slots), but that doesn't really harm the experience and the game is completely playable, and enjoyable in it's entirety without spending a penny.
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33 of 43 people (77%) found this review helpful
37.2 hrs on record
Posted: November 25, 2013
Awesome MMO, but it is not for everyone. I personally feel this is the best MMO out right now and it is TRULY 100% free-to-play.
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