RIFT - a great option for MMO players. Great graphics, beautiful and detailed landscapes. You can customize your character the way you want to by using different souls available within your selected class. For example, take a bit of Pyromancer for offense, a lot of Elementalist for some serious pet capability, and some Chloromancer to heal the party. Rift also has several pre-built options for those who like to get in and play quickly. Beyond all of the systems in the game, the standard things about the game are also very well done. The audio is phenomenal, and the controls are pretty intuitive. Glitches are very infrequent, and minor anyway. Besides, the game is still fairly new so such things are to be expected. Leveling up in this game is not grindy at all. The game frequently keeps you on quests (storyline and otherwise) which level you up as you play the game, rarely (if ever) forcing you to pull off to the side for some time to just level up. The solo-play material is well-handled, as is the group-play material. Gameplay is mostly solid, and the freedom to progress however you wish is definitely a bonus. The quests could benefit from more variety – something Trion should keep in mind for future content updates – and the overarching story is easily lost beneath the endless strings of ‘Collect this!’ and ‘Kill those!’ If you go in expecting total originality, immediate disappointment is sure to follow, but spend some time with the game, and you’ll be impressed with what Trion has to offer. Rift breathes new life into the genre, restoring otherwise tired old concepts and proves success isn’t always built on originality.