Download RIFT and enter the vast, magical world of Telara. Experience an unprecedented class system, massive dynamic battles, and player housing like you’ve never seen before – all for free.
Verdeeld (75 recensies) - 58% van de 75 gebruikersrecensies in de laatste 30 dagen zijn positief.
Grotendeels positief (8,068 recensies) - 78% van de 8,068 gebruikersrecensies voor deze game is positief.
Releasedatum: 24 okt 2013

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Recente updates Alles weergeven (127)

21 oktober

RIFT Starfall Prophecy Launches November 16. Log in to the Beta today!

We’re excited to announce that the Starfall Prophecy expansion will go live on November 16. Why wait? Log in to the Beta and experience it now!

Starfall Prophecy is rapidly approaching! Here is your chance to see it all for yourself - test alongside our Devs and help make the next chapter for RIFT absolutely amazing! Simply log on to the Public Test Server (PTS) to experience our expansion AND the technical advancement of true 64-bit support in RIFT!

Once in Starfall Prophecy, our first priorities for testing are:

  • Scatherran Forest
  • Legendary Powers
  • Planar Fragments

Post your feedback to the Beta Forums!

There is NO NDA for this Open Beta take screenshots, livestream, blog, and tweet all you like!

Starfall Prophecy Open Beta is free for all – if you love it as much as we think you will, it’s available for pre-order!

0 opmerkingen Meer informatie

20 oktober

Starfall Prophecy: Tuath’de Coven

Dark and dangerous, filled with the most powerful witchery yet seen by any Ascended... that's what you'll find when you enter the Tuath'de Coven. We bring you this preview in two sections. First, the information critical to your mission, and then a longer tale of the Coven and Una. Read on according to your preference...

Ascended, it is your duty to stop the Ritual of Asklepian. This is indeed but one of the many threats carried by the Comet of Ankhet. Shoud Queen Una prevail, we will face the embodiment of the great Green Mother, cruel and harsh as nature itself can be, but under Queen Una's control, devoid of any softness, mercy and nurture common to the*true*spirit of nature.

Our studies have revealed just a little of this Coven's protectors, and at great cost to our ranks. Many of our finest have perished already, and the reports of the survivors are limited in scope. Heed them well, nonetheless. Knowledge is the edge you need as you enter the Coven.

The Tuath'de themselves are fierce adversaries. This you already know. Their allies are worse.

First among these, Hollowood, the gnarled remains of an ancient and powerful treant. The Coven has reanimated it through darkest magic, and has imbued it with an unnatural ability to withstand assaults. Surely there is some way to bypass its defenses, but our dearly departed allies have thus far failed.

Watch also for Mossclaw, a massive alpha bear, the strongest and most valorous of its kind. He is already doomed, a sacrifice to Una's plans. He is guarded by the fungus-witch Marsi'etha, and she will work to keep him alive by means of her well-honed magics. That is to say, by any means possible. If you can, put him out of his misery.

We are also saddened to report that the Coven has captured Lanaria, Queen of all unicorns. That Una plans to sacrifice her is certain, and we must do all we can to save her from this terrible fate. If she falls, one of the greatest beauties of all Telara will be no more, for who among us possesses the skill to bring one of such innate, pure magic back?

We have also seized a few scrolls, a few scraps of parchment, a few dying utterances, all of which detail the aim of Una's great plan. By all the gods, it is horrific: to bring a twisted version of the Green Mother to this very place. It is an affront to all creation, but it would appear that the mad Queen has the knowledge and will to do so.* Should she succeed, we expect the Simulacrum to have power equivalent to the great Dragons, and further, if summoned, she will be under the utter sway of the depraved Queen, Una. Who knows where the madness will stop then?

Let us hope that you can halt the ritual. The alternative does not bear consideration.

Go forth, Ascended. We send our prayers and hopes with you.

The Dwarf rises, a little stiffly, and looks up at the night sky. Battle wounds never fully heal, and they ache a little in the cool night air. She knows that you're up against incredible odds, and it's late; your own wounds will come soon enough. She motions toward you with her cracked drinking horn.

You'll want to rest overnight, no doubt? Certainly; build your strength, you'll need it.

Perhaps you'd like to hear a little more of the history of these twisted Elven-kind, the Tuath'de? Good. Pour mead and draw closer to the fire...

Long ago, the ancestors of Telaran elves were separated from their kin and evolved along a different line in the Plane of Life. They remained more primal, and more corrupt in their desire for power in their domain of Life. Without the influence of other sentient races, such as the Telaran Kelari and High Elves had, they became increasingly insular and xenophobic. Anything not of them was an enemy to be conquered or destroyed.

Over time, the Tuath'de became witches, in the true, deep, wild sense of those steeped in Life forces so redolent of terror and twisted in power that they ensure not life, but death, for all who opposed them. All in the Plane of Life lived in fear, far out of keeping with the beauty surrounding them.

The Tuath'de ruled the Plane of Life uncontested, until the dragon Greenscale appeared. A gigantic, ungainly, toad-like beast, at first engendering mockery and taunts among the Elven-kind. Soon, however, his immense power and unsatiable appetite struck fear into all hearts. As he began his conquest of the Plane, he found the most unlikely of allies amongst all those whom the Tuath'de had so cruelly oppressed.* Once they saw that he was not only immensely powerful, but also resistant to the previously unassailable magics of the Tuath'de, tribes and beasts flooded in to support the great green beast.

The battles that followed were brutal and vicious, but inexorably, Greenscale and his army pushed the Tuath'de back. The fateful day that Greenscale devoured King Dach brought an end to their reign. The Planar inhabitants settled down to a somewhat nervous, but happier life under the giant frog-lizard-dragon, who was largely content to leave them be, aside from his unfortunate habit of snacking on the occasional supplicant. They came to consider it a final tax of sorts, and accepted it in the general way of death and taxes coming hand in hand.

Opposition did not end there, however - it merely went undergound, with the Tuath'de. They were crushed but far from defeated. Loudest among the disposssed was Dach's youngest daughter, Una. She was considered quite mad. Just mad enough, perhaps to seize the throne through the sacrifice of her siblings. Her grasp of witchcraft was unmatched, and she harnessed it to sink the skull of the great beast Xarth into the mire that bore his name. There, she created a refuge for her people, where they plotted and rebuilt their power, dreaming of the day they would emerge and retake the Plane.

For much of Telara's history, the Tuath'de have thus lived in secret, within the mist-shrouded swamps and deep forests of the Plane of Life. The Court of Queen Una held sway over great swaths of the Scatherran Forest and the nearby swamps, and were curiously unmolested. Even the powerful lackeys of Greenscale could not penetrate the cunning, glamor and fear of the collected and growing power of the Court. And so they remained for some time, present but hidden, save for sudden forays to terrorize other beings and seize materials.

It is rumored that the mad Queen dreamt of the Ritual of Asklepian, an unspeakable work that would reanimate the great Green Mother, but under her will. With this Simulacrum, she could encircle an entirely new world with a forever tree, under Una's sharp-clawed control. Such an act requires relics of ancient, sacred power, perhaps found only in the concentrated glens of the forest of Wyredode.

When the Comet of Ankhet tore through their plane, several things happened at once. Una's favorite consort, Prince Fionn, was leading a raiding party in the western marches, against Blackthorn refugees. It is widely assumed that he was killed in the massive impact, but woe be to any fae who so much as whispers it in passing.

The Tuath'de suddenly found themselves ripped from their ancestral homelands, trapped on a celestial object with denizens of the Fire Plane, their sworn enemies. One imagines the screams of rage and frustration as they came to fully grasp their situation. Cut off from the other forests of Aevintyr, her conquest thwarted and her love taken from her, Una's madness threw off its last ties to rationality. Her only comfort is embodied within her sole child and heir, Tristane, and the certainty that all of her sacrifices will soon come to fruition as she realized she had a nearby source of even greater power than the relics of Wyrderode... Ankhet.

The Tuath'de have only ever feared the dragon Greenscale. WIthout his ceaseless hunger to constrain them, they felt strangely liberated. The Tuath'de certainly had no need to hide on the Comet, and were easily the equals to their hated rivals from the Plane of Fire, with whom they shared this strange new land. They worked ceaselessly to increase their skill and magic, bleeding innumerable new thralls on their madstones, creating ever more powerful foci with which to grow their witchcraft.

Most Tuath'de, if you looked beneath the brittle, arrogant surface, were secretly intimidated by Ankhet, in awe of the inherent power of the Tenebrean force that had both freed and continued to held them. Una alone was undaunted by the being, and, whether driven by her madness or fate, soon resolved to seize the Tenebrean as a brilliant tool to achieve her own ends.* Hurtling through space and desperate to seize this new opportunity for freedom and their own dominion, the Tuath'de began to focus upon their Queen's goal with a fanatical and manic devotion. Together, they seek to bend the will of Ankhet herself and bring about the return of the Green Mother.

The Queen, Una, restless and malevolent in power and intent, stalks about her domain, preparing the rituals to bind Ankhet. Everything must be perfect. Everything must be laid forth with care and executed in unmatched order, for the forces of great magic to be brought to bear. Una heard the news of Ascended arriving on the comet with both anger and contempt; she rages at the thought of lesser beings and the ruin they could bring to her plans.

"Leave not one standing. Butcher them with tooth and claw, with rending power and reeking desolation," she ordered, and her followers rushed forth to obey. One tends to grow a little mad and fanatical when inspired by such a leader. Her very insanity had a way of seeping into the surrounding environs.

All of the Tuath'de forces have been summoned, and the beasts of the marsh itself are alert and rage-filled in response to her disturbed state. All are focused on protecting the Coven until the ritual is completed and Ankhet is hers. After that, Una mused in anticipated triumph, nothing else would matter and all would be laid forth beneath her sole command. Once she had the Simulacrum. Yes, the Great Green Mother, glorious in her growth, so close at hand now, ready to wreak revenge and tear life from the very corpses of the enemy. And everyone not a full-blooded Tuath'de was her enemy.

"Soon Fionn," she breathed, "Soon, my love. Our domain is imminent. Our son's birthright is assured." She laughed and nodded coquettishly, as if sharing a private joke, but she was alone in the room, save for the corpses of a few foolhardy Ascended.
An ever-increasing number of flies provided a song of joy to complement her reverie.

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Pre-order Starfall Prophecy Today

Pre-order the Starfall Prophecy Deluxe Edition today and get the ferocious Ethereal Drake mount, the Asha Catari costume, and a Ring of Ahnket character portrait instantly!

Looking to just get the Starfall Prophecy content? Then pre-order the Starfall Prophecy Standard Edition.

Pre-ordering either version of Starfall Prophecy will also qualify you to start collecting daily Starfall Prophecy Tokens that can be traded for awesome rewards, including a 40-slot bag and the squirrely Opie mount.

Over dit spel

Download RIFT and enter the vast, magical world of Telara. Experience an unprecedented class system, massive dynamic battles, and player housing like you’ve never seen before – all for free.


Create a character and class to fit the way you play. Start by choosing from six races and dozens of unique Souls, each with hundreds of traits and abilities. Mix and match on the fly and re-specialize anytime you like.


Telara is a living, dynamic world where chaos can erupt at any moment. Whether you’re battling planar invasions or ancient titans alongside scores of your fellow Ascended, the next adventure is always near!


In the deep, dark places of Telara, foul creatures breed, scheme, and hoard the treasures of ages. Gather your friends and delve into dozens of dungeons and raids for groups of 2, 5, 10, and 20 players.


    • OS: Windows XP, Vista or 7
    • Processor: Dual Core 2.0 GHz or better
    • Memory: 2 GB
    • Graphics: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.
    • DirectX®: 9.0c, June 2010 update
    • Hard Drive: 15.0 GB available
    • Sound: DirectX 8.1 compliant card
    • Other: Broadband internet connection (DSL, cable modem or other high speed connection)
Klantrecensiesysteem bijgewerkt Sept 2016! Meer informatie
Verdeeld (75 recensies)
Grotendeels positief (8,068 recensies)
Soort recensie

Soort aankoop


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54 recensies komen overeen met bovenstaande filters ( Erg positief)
Meest behulpzame recensies  Totaal
7 van de 11 mensen (64%) vonden deze recensie nuttig
230.0 uur in totaal
Geplaatst: 21 mei 2014
Far to addictive during exam period.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
325.2 uur in totaal
Geplaatst: 20 juli 2015
320 uur gespeeld, rond de 80 eur in gestopt , nu lvl 50 + gehaald..samen met anderen is leuker dan in je eentje../als tegenhanger van Guildwars -is dit een free to play , maar nice to pay voor casual gamers. Als je van ruilhandel houdt is de Rift ingame market een ideale manier om betere wapens etc te krijgen. Zelf ben ik een redelijke fan geworden van Dimension building , de sims 4 woning decoratie optie in Rift!
Was deze recensie nuttig? Ja Nee Grappig
3 van de 5 mensen (60%) vonden deze recensie nuttig
201.2 uur in totaal
Geplaatst: 1 januari 2014
Leuk spel, nette graphics, vage storyline maar wel aan te raden
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
4 van de 9 mensen (44%) vonden deze recensie nuttig
1,370.5 uur in totaal
Geplaatst: 3 februari 2014
Goeie online game
Was deze recensie nuttig? Ja Nee Grappig
2 van de 5 mensen (40%) vonden deze recensie nuttig
96.2 uur in totaal
Geplaatst: 18 maart 2014
good game ^^
Was deze recensie nuttig? Ja Nee Grappig
1 van de 3 mensen (33%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
1.4 uur in totaal
Geplaatst: 15 februari 2015
After downloading, game start doesn't work.
Was deze recensie nuttig? Ja Nee Grappig
0 van de 1 mensen (0%) vonden deze recensie nuttig
151.0 uur in totaal
Geplaatst: 8 oktober 2015
great game but stay away from pvp
Was deze recensie nuttig? Ja Nee Grappig
0 van de 1 mensen (0%) vonden deze recensie nuttig
Niet aanbevolen
1.4 uur in totaal
Geplaatst: 1 januari 2014
Gamaplay=awfull like an ♥♥♥ and the graphighs look like an ♥♥♥ too... jup
Was deze recensie nuttig? Ja Nee Grappig
0 van de 1 mensen (0%) vonden deze recensie nuttig
Recentelijk geplaatst
0.7 uur
Geplaatst: 8 september
After it went F2P ist went CRAP
Steam games are all crapp, thats why they are at Steam
Behulpzaam? Ja Nee Grappig
693.8 uur
Geplaatst: 11 juli
Goede MMORPG die zeker voor de gewone WoW speler ook te doen is. Zeker met de MultiCore die ze nu ondersteunen en de 64Bit client zorgen ervoor dat deze game goed draait. Heel veel dingen om te exploren, mega veel verhaallijnen, PvP, Artifact, PVE Raids, Solo/Duo Dungeons, Instances, Collecten van Artifacts, Own House Building & Decoreren. Het zit er allemaal in.

De Game is trouwens geheel gratis om te spelen alleen zijn er sommige soul tree's die tegen betaling te verkrijgen zijn. DEZE ROLES ZIJN NIET OVERPOWERED! Het is alleen een extra keuze. Zo kun je namelijk met alle Classes er voor kiezen om zowel DPS, HEAL, TANK of SUPPORT te zijn. WAT EEN MAGE TANK? Ja met de juiste Soul Tree kan dit inderdaad.

Het is Free 2 Play, zeker proberen waard. 9/10 (denk 1 van de beste MMORPGS die gratis is en ook goed te vergelijken met WoW)
Behulpzaam? Ja Nee Grappig
227.8 uur
Geplaatst: 11 maart
This game is similair to world of warcraft.
It's got some unique features like the rifts you find all over the world and dimensions (which amazed me when I first started playing this game) it's complete free but a one time payment of €7,50 is needed if you want to use te auction house. While this isn't necasery it's a part of the game that's worth that small amount of money.
Behulpzaam? Ja Nee Grappig
262.8 uur
Geplaatst: 17 februari
Like World of Warcraft? but no monthly fee to play? Then Rift is your game.
Behulpzaam? Ja Nee Grappig
0.3 uur
Geplaatst: 16 oktober 2015
Behulpzaam? Ja Nee Grappig
2,801.5 uur
Geplaatst: 12 oktober 2015
best mmo ooit!!!
Behulpzaam? Ja Nee Grappig
4.1 uur
Geplaatst: 29 juli 2015
blow me
Behulpzaam? Ja Nee Grappig
5.8 uur
Geplaatst: 15 maart 2015
Dit is een hele goede MMO RPG game speelde er zo 4 uur doorheen. Het begin was even lastig om alles te begrijpen, maar als je er een uurtje instopt volgt het zich vanzelf.
Behulpzaam? Ja Nee Grappig