Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!
Recent Reviews:
Mixed (461) - 67% of the 461 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,084) - 85% of the 8,084 user reviews for this game are positive.
Release Date:
Aug 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access for at least 1 year.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Buy Empyrion - Galactic Survival (64bit)


Recent updates View all (214)

November 17

Alpha 7.3.1: Patch

Update: November 19, 2017 (Build 1360) - Client update
You can now publish your scenarios again.

Changelog: Alpha 7.3.1 (Build 1360)

Bug Fixes:
- Fixed: Error when trying to publish a scenario
- Fixed: Problem that some animals did not reliably attack player


Changelog: Alpha 7.3.1 (Build 1359)

Bug Fixes:
- Fixed: Error when turrets (eg Multiturret) were attacking a structure and blocks were falling due to collapse of the structure
- Fixed: Error when resuming a pre-Alpha 7.3 save game or entering a planet in a pre-Alpha 7.3 save game
- Fixed: Reconnecting to a server with already a Blueprint in the factory allowed starting production because no materials were needed
- Fixed: Zirax not firing at avatar when close to them
- Fixed: Problem that some enemy NPC (Turret Robot, Traders etc) had no color mask applied anymore (eg Turret Robot was black instead of blue)
- Fixed: Disassembling "Artificial Indoor Plant 4" returned Furnishing Deco
- Fixed: Possible to place NPC Engineer Main station into another NPC/block
- Fixed: POI Civil Farm was not O2 tight
- Fixed: Internal exception linked to Control Panel
- Fixed: Several exceptions reported on support email (Build 1357 #00000, #BC975, #F5034)

- Changed stats for Anniversary Cake (it now gives food and stamina but no health anymore) + removed cake from starter equipment
- Updated names of HumanNPCBlocks and AlienNPCBlocks to Crew (Human) and Crew (Alien)
- Updated tribal villages with A7 textures: thanks to Starwing6
50 comments Read more

November 16

Alpha 7.3: Convenience, Re-Balancing and NPC Deco Crew

Hi Galactic Survivalists!

Welcome to the public release of Alpha 7.3!

As we announced in the last Experimental release, we have considered your feedback about the most recent balancing changes introduced with Alpha 7. Due to this, we have addressed quite a few concerns and have made some changes to the balancing in Alpha 7.3. We look forward to hearing your thoughts and feedback on these changes.

If you closely followed the Experimental release, the following is not new to you anymore. For all the others, please read on:

In Alpha 7.0, we rebalanced large parts of the game start, moving resources, changing templates and more. Some of these changes, like the new SSOR mining, were direct results of new technical necessities that came with some of the new major game code changes (like handmade planets). Others, like the changed templates, are of course a natural part of the ‘release-feedback-adjust’ Alpha-stage development loop and will be changed, improved and refined as we add more features, materials, templates etc. ;-)

In the meantime, we have gathered a lot of feedback on the major and minor elements of rebalancing and, as a result, added some adjustments for 7.3 that will smoothen (in particular) the game start and add a few more options to your very personal game setup. Based on your very detailed discussions, other feature updates will be revisited as well, but changes will take more time than we could afford for the current intermediate version release.

For now, we removed, e.g. Cobalt from the growing plots and the O2 Stations and added the possibility to configure the max-block count (allowing you to use as many weapons per structure as you want) or the blueprint-spawn limit (allowing you to again spawn vessel blueprints wherever you want) in the game start menu.

However, this does not mean that we dropped our plans to add, e.g., real Shipyards, but we want to give you choices wherever this is possible in terms of a single feature or adjustments that can basically work as a ‘choice’ on its own.

Please find all the changes in the changelog below.

Speaking of non-mandatory features: in Alpha 7.3, we also added a very early version of “Crew NPCs”. These merely consist of the NPC deco you already know from the Trading Stations and Civil Settlements - but you can now buy them from a trader and also use them in your blueprints to decorate your bases and capital vessels. Besides that, they are static and only have a basic animation. They will not (yet) react to you and they currently won’t die or fight with you or against others. This is a more global topic and will be addressed in a future major update. Of course, we are eager to read your ideas about NPC Crews right now! :)

As always, enjoy Alpha 7.3 and do not forget to report bugs and issues right here: https://empyriononline.com/threads/bug-reports-alpha-7-3.28284/

Thanks a lot!

Empyrion dev team

PS: We will soon announce the contents of the next major update.


Changelog: Alpha 7.3.0 (Build 1357)

- Removed cobalt requirement for Growing Plots Concrete and Wood so that they can be crafted on starter planets again + added back Fiber to template of Growing Plots
- Removed cobalt requirement for Oxygen Stations (SV + BA) so that they can be crafted on starter planets again
- Tweaked several stock prefab Bases so that the low tier bases can be spawned on starter planets (no cobalt needed). Re-arranged several stock prefabs
- Tweaked stock prefab HV Tier 2 so that it is spawnable on starter planets
- Tweaked several stock prefab SV so that the low tier SVs can be spawned on starter planets (no cobalt needed). Re-arranged several stock prefabs
- Replaced stock prefab SV Tier 1c
- Removed cobalt requirement for Turret Radar (deco block)

More Start-Options for Single Player:
- Added "Block Limit for Certain Devices" to Difficulty Settings: you can now enable/disable block limits for certain devices (e.g. weapon limit per vessel)
- Added "Blueprint Spawn Limit" to Difficulty Settings: you can now enable/disable whether blueprints must be placed on a BA / CV when being spawned

Added NPCs as Crew (only deco, no functionality yet):

- Added several human-style NPCs as deco blocks (2 Commanding Officers, Engineer, Tactical Officer, Pilot, 2 Security Guards). If you like them, we will add more.
- Added alien-style NPC: security guard and commanding officer
- Added 2 new block groups: HumanNPCBlocks and AlienNPCBlocks (added all current NPC deco blocks to these 2 groups)
- In Creative mode, you can now place the HumanNPCBlocks and AlienNPCBlocks on your bases and capital vessels and in Survival you can "hire" (buy) them at traders.
- Tweaked NPC deco prefabs (better colliders)
- Want to hire a crew? Go for a drink at PaxPurgatory, Crash Landing Bar or the Sky Guys Bar!

- Increased gun elevation of all drill and multi turrets
- Increased ranges of drill attachments, drill turrets and multi turrets turrets (Hover Vessel)
- Added more Pentaxid on NewMoon & NewMoon2 in SP / MP default setting
- Added moons to all starter planets in MP Default setting

- Updated Tutorial (adapted Bases to "close" some alternative routes, minor logic adjustments, updated prefabs to take into account fiber requirement for growing plots)
- Added "Back" button for Scenario, Language Selection and Player Setup
- Updated deco on Akua: more Pentaxid in deeper lakes
- Improved handling of manipulated files of managed Blueprints (factory and produced)
- Removed "Max Block Count" from Local Dedi setup window (now in Difficulty Settings)
- ModAPI Notification: Game event, PDA Chapter activated / deactivated / completed event

- Added jetpack animation

- Added new biome sounds: thanks to Alexander Jordon:
You can use these music tracks in your custom scenarios for biome music or custom POI ambience sound, by referencing "EnergyMatrix, Helios, Sanctuary, Transit in your playfield.yaml
- Added better particle effect when underground resource rock is destroyed
- Added particle effect when rocks and other deco objects on terrain get destroyed
- Updated water colors for map view for some planets
- Better color difference for Growing Plot Concrete and Wood
- Updated model for MoundzTree
- Better setting for Screen Space Reflection SSR
- Less smoke particles when a block falls because of structural integrity SI
- Removed lerping of selection box (i.e. selection box now moves instant). What do you prefer: instant moving or smooth moving?

Updated Stock Prefabs:
- Added stock prefab HV Tier 2a: thanks to govrom https://steamcommunity.com/sharedfiles/filedetails/?id=1199267889
- Added stock prefab HV Tier 3a: thanks to MiKaSooN

- Added stock prefab HV Tier 6b: thanks to Arturius1967

- Added stock prefab Base Tier 2a: Thanks to Cute demon https://steamcommunity.com/sharedfiles/filedetails/?id=1193745073
- Re-arranged some HV stock prefabs to better reflect their role and unlock level

Updated Empyrion Admin Helper (EAH) to Version
Remember to Stop the Server, Start the Tool and then Start the server to apply the Update. Please turn off AutoBan for the first few minutes to see if everything works fine. If you dont get messages about cheaters that are not correct, then turn on AutoBan again. We STRONGLY recommend to turn on AutoBan!
- Added: New Mod
- Added: New Items 7.3 and Item Icons
- Added: Config: Upload Backup folder
- Added: Config: Upload Backup same name
- Added: Config: Autorestart when memory exceeds %
- Added: Structures: Regenerate (only for POI!)
- Added: Structure: Pilot / Core Type
- Added: Structure: Change Name
- Added: Structure Log: Pilot
- Added: Backup: Automatically copy latest backup into a separate folder for upload
- Added: Chatbot: CB:FM:Message --> Sends a message to all faction members (even when offline)
- Added: Offline Job: Remove old ones
- Added: Items: Time (for Decay)
- Added: Backpack Backup: Makes a backup of each backpack every time a player is loaded. You can easily view all former backpacks of that player and also alerts of the tool (Player Logs). You can also - restore a backpack.
- Added: Player: Improved performance for Cheater Check
- Added: Included Deposit/Ground reset again (On your own risk!)
- Added: Send Logs to Devs: Automatically saves Zip also in Upload directory
- Added: Automatic disk Space warning on Backup
- Added: Automatic warning if memory exceeds certain percentage
- Added: Automatic Autorestart when memory exeeds a certain percentage.
- Added: Latest Warnings: Less unimportant warnings
- Added: PDA Events: for now only in statistic logs
- Fixed: Building deleted not always registered
(for more details, please visit: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-40-0.5771/page-36#post-189866)

Bug Fixes:
- Fixed: After copy & pasting a selection of a BA onto another part or terrain Structural Integrity SI is not updating when pasted
- Fixed: Ship keeps spinning uncontrollably after removing RCS
- Fixed: Some enemies (like mech robot) were not firing at player when close to them.
- Potential Fix: Factions set to public and other issues caused when a playfield server is loading a world with an exception
- Fixed: Error in SP games when a POI regenerated
- Fixed: Problem that NPCs did not shoot at player when s/he was shot out of cockpit
- Fixed: NPC Trader over-stack sales does not get recognized
- Fixed: Problem with font that is was not aligned horizontally
- Fixed: Control Panel: Tabs in GENERALS column do not update if SIGNAL is used
- Fixed: Problem that on barren planet immediately the rock layer was seen when removing sand with drill
- Fixed: BP Class increases when blocks of vessel got damaged
- Fixed: Custom toggles not updated correctly on first open of CP
- Fixed: Exception with empty Blueprint directory
- Fixed: Drill dust particles blocked Ore Scanner view
- Fixed: Displaced ground plane of block preview wireframe when pressing ESC
- Fixed: Some rock-like deco plants were showing wood particle effects (now: rock particle effect)
- Fixed: ModAPI interface: fixed core type always being 0
- Fixed: Several exceptions found in logs and reported on support email
81 comments Read more
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“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!

Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers. Play as a lone wolf or team-up with your friends, build new friendships, create alliances or make war to conquer the solar system.

Empyrion uniquely combines elements from space simulations, construction games, survival games and ego-shooters. In Empyrion, you can forge your destiny in a galaxy with infinite possibilities!

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of different alien races and tangle with the native fauna and flora. A sandbox full of different, vivid planets is waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and interesting POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or mighty space stations and vast planetary settlements by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be smart and well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your craziest dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in single player or join the multiplayer community: team-up with your friends, build new friendships, create alliances or make war. You can build yourself a comfortable home in a well-protected PvE area or face the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful animal wildlife of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Fight for your life and deploy a range of weapons against fierce and obscure alien creatures.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
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