帝国霸业-银河生存是一款3D开放世界、太空生存及冒险的游戏,而且你可以无缝穿梭于宇宙空间和星球表面。建造,探索,与陌生星球上的各种隐藏的危险战斗,并生存下去。
最近评测:
特别好评 (453) - 过去 30 天内的 453 篇用户评测中有 85% 为好评。
全部评测:
特别好评 (8,428) - 8,428 篇用户的游戏评测中有 85% 为好评。
发行日期:
2015年8月5日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

这款游戏的抢先体验状态大约持续多久?

“We are planning to be in Early Access during 2-3 years.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

抢先体验版本的现状如何?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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购买 Empyrion - Galactic Survival (64bit)

 

最新更新 查看所有(219)

12月9日

Alpha EXPERIMENTAL 7.5




Update: December 11, 2017 (Build 1411)

Solar Panel Update:
- Reduced output energy of solar panels by 50%: do you think they are still too powerful?
- Added variation of horizontal solar panel with placement on bottom of block
- Tweaked LEDs so that first LED switches on when solar panels produces some energy
- Stats are now also displayed on a server

Changes:
- Added forcefield block in size 7x14
- Automatic Door blocks are now craftable in Survival Constructor
- Added possibility to configure homing rockets to Config_Example.ecf (via parameter "HomingSpeed")
- Do not show weight anymore for intermediate crafting products
- Re-enabled savegame "Compress" button
- PDA Loca update: FR (Eric) and RU (Sergei)
- Loca update: ITA (Rad), FR (Eric), RU (Sergei), DE
- EAH tool updated to v1.40.3.2

POI Update:
- Added new POIs:
* Abandoned Drone Base: Thanks to Fractalite & Fuzzbuzzputty
* Abandoned Reactor: Thanks to jmcburn (base model) + modfied by Fractalite to make it "abandoned"
- Updated POIs: Abandoned Mine + Abandoned Factory: Thanks to Fractalite
- Added new POI groupname: AbandonedPOI (includes former AbandonedMine and AbandonedFactory)

Bugs Fixes:
- Fixed: Error when trying to remove Solar panels in MP
- Fixed: Using a game name ending with dots '.' leads to error
- Fixed: Issue with resuming a B1375 or further back save game which has a seed starting with an odd number
- Fixed: Black terrain on new v2 maps
- Fixed: Star map scaling too extreme when far away objects are present
- Fixed: 'Survival constructor is gone. Removing it from map' notification constantly appearing after picking the SC up
- Fixed: Elevator blocks stop working when they are touching terrain
- Fixed: Star map: Setting a marker with right mouse click creates extreme coordinates
- Fixed: Mirror issue with horizontal solar panels

-----------------------

Update: December 10, 2017 (Build 1410)

We fixed the problem that "Plant Fiber" did not appear in the Constructor templates.

Changelog: Alpha 7.5.0 (Build 1410)

TraderNPCConfig.ecf Update:
- Added Magnesium, Plastic and NCPowder to all Weapon- and Resource-Dealers.

Templates Update:
- Increased Wood > Fiber Output from 10 to 20
- Shotgun Shells: removed Plastic
- Multi Charge: removed Plastic
- Drill Charge: Reduced Plastic from 5 to 2
- Rocket/Rocket Homing (Handheld): Reduced Magnesium by 50%
- 130/135mm Rocket: Removed Erestrum Gel
- 150/155/160/165mm: Reduced amount of Erestrum Gel

Changes:
- Added magnesium deposits to Moon playfields (SP and MP)
- Do not display -Output Count- in Item Trader Info
- Adjusted Water Depth Darkening to take into account Playfield Dynamic Water Depth

Bug Fixes:
- Fixed: Plant Fiber template missing from all constructors.
- Fixed: Solar panels sometimes won't turn back on after playfield change when returning to it.
- Fixed: Sun moves when player moves in space
- Fixed: Dedicated server UI: fix for time does not advance after about 16000 game time

-------------------------------------------

Hi Galactic Survivalists!

Christmas is around the corner and so is Alpha 7.5! We use the same procedure as every update by releasing the first version as an Experimental build.

Why did we skip version 7.4? Because the current version will not only add bugfixes or a few changes, like the second step of the ammo rebalancing (bringing the materials used more in line with the type and damage values of the weapon), but also adds a few completely news features: Solar Energy, Sell-to-Trader and O2-conserving force fields! This alone deserves the honorable .5 version tag! :)

And that’s not all: because we want to open up the game beyond choosing the difficulty settings at game start, Alpha 7.5 will add a new config file, which will allow you to change all relevant parameters for almost all blocks/items/templates/entities used in the game!

Apart from the new features and mechanics, we added a lot of new and updated models - from ATM up to our new Zirax warriors - rebalanced even more templates, and made a lot of other changes as well.

Please find all changes and additions in the changelog below.

As a side note, if you want to know more about the Zirax and some of the other factions, visit our new FACTIONS OF EMPYRION overview: http://empyriongame.com/factions/


Now, have fun playing and do not forget to pick up some delicious Akua Sparkling Wine (demi-sec, Class 2480) for your christmas and end-of-year celebrations ;-)

Cheers!

PS:
- As always, please report bugs and issues right here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-5.33875/
- Our Feature Survey 2018 is still active and can be voted here: http://survey.empyriongame.com
- Thank you in advance for also voting for Empyrion in the INDIE of the year awards: http://www.indiedb.com/games/empyrion-galactic-survival (vote is closing tomorrow evening)

Please note, that with the release of the public version of Alpha 7.5 (end of next week, if everything goes accordingly), we will wipe ALL of our official servers: https://empyriononline.com/threads/full-wipe-announcement-universe-update.33874/

-------------------------

Changelog: Alpha Experimental 7.5.0 (Build 1409)

Solar Panels:

- Added solar panels (horizontal and sloped)
- Added capacitor (solar) to manage the electricity of the solar panels and store the electrical energy for use during the night or bad weather
- Solar panels & capacitor (solar) are currently only usable for bases (Space and planet)

FEEDBACK & DISCUSSION: https://empyriononline.com/threads/a7-5-experimental-faq-feedback-solar-energy.33876/

How Solar Energy works:
- The algorithm calculates the amount of sun-rays that will hit the solar panel for a certain placement during the day. The placement affects their efficiency (see factors listed below)
- The mean efficiency during a whole day cycle (influenced by the placement of the solar panel) is displayed on the left side of the panel frame with up to four green LED lights.
- The current efficiency of the solar panel (influenced by day/night, weather etc) is displayed on the right side of the panel frame with up to four yellow LED lights.
- If solar panels produce more electricity than currently needed, the surplus energy is stored in the Capacitor (Solar) block like in a battery.
- To display the surplus of energy (or the “energy reserve”), there is now a battery icon in the main page of Control Panel that shows the current content of the battery.
- Note: conventional generators (fuel driven) do not store excess power in the battery!

Factors that will increase or reduce the efficiency on a PLANET:
- Placement behind an obstacle (tree, stone, base, mountain etc) leads to a reduced efficiency
- Stronger Light Intensity on the playfield increases efficiency on a global scale (parameter: DayLightIntensity in playfield.yaml).
- Light Intensities overall impact on the efficiency is influenced by the weather condition in a second step: eg when it is cloudy or raining, light intensity effect decreases and thus also efficiency of panel
- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel (eg on equator a flat solar panel lying on ground will have highest efficiency at noon, while a sloped solar panel close to pole while be better)
- AtmosphereDensity: higher density = less overall efficiency
- AtmosphereDensity is modified by latitude! Example: If the position of the Solar Panel is closer to the poles, it is less efficient for the same AtmosphereDenisty factor, because sun travels through more atmosphere than on equator.
- Ground fog reduces efficiency

Factors that will increase or reduce the efficiency in SPACE:
- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel
- Distance of sun: the further the orbit playfield is away from sun, the lower the efficiency (eg lower efficiency in Ningues orbit than Aestus orbit)

Sell-to-Trader:

- Added possibility to sell items to Trader NPC
- Added simple price dynamics depending on items in stock of trader. (eg. price will drop if you repeatedly sell items to the trader. Price will rise if you repeatedly buy from a trader)
- Updated TraderNPCConfig.ecf:
* Adjusted all prices for Ore, Ingots, Weapons and Tools
* Reduced price for Boosters and other Equipment
* Reduced price for most of the Food and Health items
* Selling/Purchase prices are more dynamic (min-max ranges)


Better modding support:
- We added a config file that allows you to change all relevant parameters for almost all blocks/items/templates/entities used in the game. For example, you can change the damage value of the minigun etc. We will provide more detailed information about the parameters soon.
- The config file can be found here:
...\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config_Example.ecf
- To activate it, rename Config_Example.ecf into Config.ecf.
Please note: the config currently cannot be included in a scenario, but needs to be placed in the main folder as described.

FEEDBACK & DISCUSSION: https://empyriononline.com/threads/a7-5-experimental-faq-feedback-game-parameters-config.33877/

Added airtight local force fields:

- We added airtight force fields in different sizes
- The forcefields keep O2 inside your base. They do not work as a hitpoint barrier (planned for a future iteration)

Sync of playfield instances:
- The new Instance Sync gives you a better possibility to create very unique and complex instances / missions since the portals are now synced over the network and not local anymore.

For example allows it now to point to individual portals from two individual planets to one instance (not possible before). That way two Origins can try to compete against each other and return to their planets independently.

Improved Difficulty Settings:
- Added food and oxygen consumption speed to difficulty settings (SP, dedi and local coop): you can now even disable food and oxygen consumption
- Tweaked Difficulty Window layout

Additions:
- Added Christmas Tree (found under “Artificial Plants (Deco)”)

- Added “Akua Sparkling Wine, demi-sec, Class 2480” (also in start equipment SP; available from traders of Market Cafe, bars and all food-selling places)
- Added new model for Zirax NPC (with size and style variations)
- Added new model for Scifi-style Bunk Bed (found under “Furnishings (Deco)”)
- Added new logo (Earth faction) to symbols
- Added single and double corner lights

Visuals / Audio:
- Updated models for trading station and ATM
- Better screen texture for Cockpit CV and Open Cockpit SV
- Added new particle effect for NPC crew destruction
- Updated model for corn dog + added proper harvest stage for snow version
- Added more ambient music (Resurgence, Reaver, Adrift, 2473): Thanks to Alex
- More size variations for Golems (Ice, Swamp, Desert)
- Added better sound when opening PDA
- Better default color for open cockpits
- Tweaked glass on Clone Chamber and Medic Station

Gameplay:
- Added Fiber to templates (made from Wood Logs)
- Added NCPowder (made from Fiber; used as a propellant for any bullet/projectile-driven ammo, instead of Promethium)
- Slightly brighter nights on planets
- HUD names show allied structures of other factions now in green

Template re-balancing:
General:
- Capacitor Device: Removed Flux Coil, Reduced Oscillator and Steel Plates
- Color / Texture / Multi Tool: Removed Mechanical Components
- Laser Rifle: Reduced PowerCoil
- Plasma Cannon: Reduced Oscillator, Zascosium Alloy
- Moved tech level of Small Generator and Fuel Tank (T1) to level 3
- Adjusted templates of fuel tanks (BA, CV) and generators (BA, CV) to better reflect the technical progression/increasing capabilities

Ammo:
- Removed Promethium from all bullet/projectile ammo; added NCPowder as a propellant instead
- Small-to-mid-size caliber (handheld weapon) ammo templates now made from a mix of copper, steel, plastic and NCPowder (Pistol Round, Rifle Round, Shotgun Shell, Sniper Rifle Round, Miningun Round)
- All rocket ammo needs Magnesium Powder
- All laser- and plasma-based ammo is made from Pentaxid and Plastic
- Output of most ammo types has been adjusted, based on the overall availability/scarcity of the used materials and the changed templates

Added alternative terrains:

- We added alternative terrains for most of the handmade planets (e.g NewAlien_V2, NewLava_V2, NewDesert_V2, NewTemperate_V2, NewBarren_V2, NewDesert2_V2, NewSnow_V2).
These terrains are activated when choosing odd-numbered seeds

GUI improvements:
- Added "Back" button (Disconnect from Server and go back to Server Browser)
- Added “Back” arrow button to starter planet selection to toggle starter planets back and forth
- Some layout tweaks to windows "Choose Starting Planet" and "New Game"

Changes:
- Several optimizations, e.g. less lags when moving over terrain and better scheduling of tasks (less CPU spiking)
- PDA message boxes can now also be closed via ESC key
- AutoMinerDepletion is now set to False in dedicated.yaml per default
- Updated Localization.csv and PDA Tutorial Localization (e.g. added Russian language for PDA: Thanks to Sergei)
- Somewhat relaxed timing of playfield server starting, especially when another pf server has just been asked to load playfield data
- Headshot multiplier are displayed again
- Removed "Compress" button in Resume Game Window
- Free camera mode is not active anymore per default when sitting on motorbike (you have to enable it with Left Alt)
- Larger colliders for Light Lantern and Worklight 02 to make it easier to interact with
- Updated EAC to latest release 17-11-15

Bug Fixes:
- Fixed: Early crashing playfield servers could lead to the situation that the dedi never starts another playfield server again
- Fixed: Allied turrets shots on private vessels of allied faction members
- Fixed: Problem that players were sometimes ejected immediately from an instance
- Fixed: Steam workshop upload issue (now display Steam Workshop problems to player)
- Fixed: Small bug with jetpack thrusters staying on
- Possible Fix: Distant terrain missing chunk
- Fixed: Stretched textures on preview box of blueprints
- Fixed: 'Ungrouped' group Active switch when resuming a save game causing some devices to be turned off.
- Fixed: Jetpack thruster pointing downwards were not active in Creative mode when hovering in air
- Fixed: Errors in some situations in Build Settings Window
- Fixed: Corrupt ply file in a savegame prevented the Resume Game window to be shown
- Fixed: POI Xenu Weapon Bunker did not spawn on Masperon
- Fixed: Wrong constructor output grid size
- Fixed: Problem that light was shining through walls behind light
- Fixed: Random error when loading game
- Fixed: Performance problem with grass
- Fixed: Exiting a open cockpit can sometimes place the avatar outside or into close by blocks.
- Fixed: Problem that emissive of some light blocks did not become dark without power
- Fixed: Autominer with 0 source quality giving stacks of 999 ores for free
- Fixed: Overbright material on indoor plants
- Fixed: Problem that Gravity Generator on platform in Creative Omicron Orbit was not active (player could not move)

------------------------------

Updated Empyrion Admin Helper tool
Patch notes - 1.40.3.0 (only working with Alpha 7.5!)

Please turn off AutoBan for the first few minutes to see if everything works fine. If you don't get messages about cheaters that are not correct, then turn on AutoBan again. Since some Item-MaxAmmo was reduced this could cause cheater warnings if you continue your 7.3 save game until all player moved/replaced their items! We STRONGLY recommend to turn on AutoBan in general!

- Added: Coordinate Log: Warp to --> Incase you want to follow a guys trail, by jumping where he was.
- Added: Coordinate Log: Save coordinates
- Added: Config MOTD: Message of the day. Each time a player logs in
- Added: Config: Activate Faction restricted Playfields
- Added: Playfield: Player/Faction/Origin restricted Playfields: Enter Origin and/or Faction/Player ID, separated by #
- Added: Playfield: Mark orange/red if too many structures
- Added: AM:Get New command to get ores. Now you can combine also multiple slots. See AM(think) --> AM:Get:ITEM-AMOUNT[#ITEM-AMOUNT#....] or for all AM:Get:ITEM[#ITEM#....] = Gets a certain amount of items or all from the Auto-Miner.
- Added: CSW: Check if a ship is docked that is not listed yet. Prevents warp with loss of a docked ship
- Added: CSW: Prevent multiple CSW at same time
- Added: Disk full: Fixed showing to late
- Added: New Items: CAREFUL! Ammo was lowered, this could cause bans if you don't do a wipe/fresh start! Turn of Autoban at the beginning
- Added: Dedicated config: 2 New Difficulties and new order
- Added: Server-Integrity Check: Shows if files are/might be corrupted. So far only check for empty files 0 byte
- Added: Structure: Set to private
- Added: Structure backup: Saves also player and game.dat (to give possibility to restore game with no current full backup)
- Added: New Function Select Player/Structure (used for example in Structure: Set private)
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12月2日

Feature Survey 2018



Hi Galactic Survivalists,

Today, we do not release another update but something equally important: our new "Feature Survey 2018"!

Please head over to the survey page, vote and rank your most-wanted features and tell us which global game features you prefer:

http://survey.empyriongame.com

The available answers in the survey consist of features that we already discussed internally, thus they can be labeled as "theoretically doable". But as you all know, sometimes seemingly easy additions can turn into real challenges. ;)

Apart from that, it is most important for us that the results of the survey will give us dedicated feedback about the global direction of features YOU want to have added to the game!

Thanks a lot in advance for taking the time for completing the Feature Survey and do not forget to also vote for us at the INDIE OF THE YEAR AWARDS 2017!

http://www.indiedb.com/games/empyrion-galactic-survival

Yours,
Empyrion Dev team

PS: Are you missing a feature from the survey answers that has been discussed in the forums? Stay tuned for the feature reveal of Alpha 7.5 next week ;-)
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查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

“帝国霸业-银河生存让我瞬间忘记那些《无人深空》类游戏的郁闷。”
PC Gamer

“我第一晚玩这游戏的恐怖情形历历在目…一款非常到位的生存游戏。”
Rock, Paper, Shotgun

“Steam范的生存游戏,还有一些《无人深空》的痕迹?有趣!”
Kotaku

Workshop

透过帝国霸业工作坊取得蓝图,来丰富你的游戏体验:浏览大量社群创作的战舰与基地,试试新奇又不常见的设计 - 或是上传你自己的设计!

关于这款游戏

帝国霸业-银河生存是一款3D开放沙盒太空生存游戏。这里,你可以建造强力的战舰;探索雄伟的宇宙空间站和多种多样的星球原住民聚集地;征服和开拓不同类型的行星并探索游戏的奥秘!在这个充满隐藏危险的宇宙中,与敌对人类、外星人、异形生物战斗并生存下来。你可以开启一段独狼的生活,也可以拉着好友一起建立派系。与其他派系结盟或者宣战,甚至独霸整个星系。本游戏独特地结合了太空模拟、建筑工艺、生存游戏和射击游戏等的不同游戏元素,这里,你可以无限可能的打造你天马行空的太空梦想。

太空和行星探索:

绝对的自由的探索在等着你:比如在两个行星间翘曲跳跃;或者直接飞上行星的卫星;在一个陌生行星地表降落然后徒步旅行看看风景。你可以探索各种不同的神秘外星种族,或是感受奇异的外星动植物。这是一个充满挑战的沙盒游戏,无数生动的行星等你到来!

完整的星系系统和开放世界:

游戏会按照预先的设置生成一个完整的星系,包括恒星和数个行星及行星上各种有趣的建筑。并且每个行星都会有其特点(可以设定不同的行星类型、重力、大气环境、卫星数量、地表覆盖、地势和湖海、动植物、气候、天气以及资源)。

建筑和建造:

你可以自行建造你想象中的大型宇宙母舰,小型战舰,宇宙空间站和各种奇形怪状的行星基地。——也可以去Steam创意工坊下载一个蓝图,修修改改成你的自定义建筑或飞船。

生存模式:

从你的逃生舱出来,把能带的东西都带上,然后就想办法在一个完全陌生的环境里生存下去吧。食物和氧气会不足,各种资源更是稀缺,没有多少子弹,外星动植物和行星的鬼天气会想方设法弄死你,即使你侥幸不死也很难在一些奇怪的角落里躲开那些潜伏已久的“刺客们”的最后一击。与在地球上不同,在一个陌生的星球上生存哪怕只有一天,你也必须绞尽脑汁准备完全。

创造模式:

就是一个让你梦想成真的地方,无所顾忌的建造吧,没有饥渴、资源和敌人的烦恼。有信心的话请加入我们的社区,往Steam创意工坊里上载你的“伟大杰作”吧。

单人游戏和多人游戏

你可以选择独狼的生活,也可以拉着朋友们建立派系:与你的朋友组队,或者同其他派系结盟,或者直接干爆他们,随你所愿。你可以在一个PVE区域里建造一个温馨舒适的宫殿居住;或者到PVP区域去打劫别人的财富;甚至可以让你们的派系独霸所有PVP区域!此外,创意工坊里还有不少好玩的剧情等着你下载呢。

野生动物和敌人:

不要被星球上那些乖乖的小兔小鸟迷惑,大多数的野生动物都只想着一件事:扭断你的脖子。当然,那些主动攻击的外星无人机、外星人士兵、和建筑守卫们想的不太一样:就是一看见你就把你轰成渣!所以,你要武装你自己,拿好手里的各种武器或者安装个远程炮台之类,把那些残忍和隐蔽的敌人先轰趴下。

采矿和资源收集:

生存模式下要想建造点什么东西,你首先得收集和挖掘资源。找到矿床直接挖或者掏空那些富含稀有资源的小行星,当然,你也可以掠夺和搜刮你路过的那些外星人建筑,如果你本事够的话。

包罗万象的工艺配方:

学习如果精炼资源以及制造零件,在你的基地里制造各种道具,或者在你移动时也可以这么做。用一系列不同的设备、武器和各种小物件装备、装饰你的飞船或者建筑,只要你愿意。

打猎,种植和食物系统:

种菜收菜,种水果收水果,然后再去打猎弄点肉,这样,你的美味大餐就准备好了。一些植物能直接填饱肚子,一些植物是药用的,甚至一些植物可以直接当做急救包。

升级和科技技能树:

几乎做任何事情——都会给你涨经验升级!升级之后获得的升级点可以解锁科技技能树里新的配件、设备和武器。

改变地形:

每个行星的地形都可以随意改变。你可以完全重新定义一个星球的地形,并在上面设定你创造的各种建筑。你可以打个洞,或打穿一个深深的隧道再建家。帝国霸业绝对是一款完完全全的沙盒游戏。

系统需求

    最低配置:
    • 操作系统: Windows (7, 8 and 10), 64-bit system required
    • 处理器: Dual-Core Processor 2.5 GHz or better
    • 内存: 8 GB RAM
    • 图形: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX 版本: 9.0c
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX® compatible
    推荐配置:
    • 操作系统: Windows (7, 8 and 10), 64-bit system required
    • 处理器: Quad-Core 2.8 GHz or better
    • 内存: 16 GB RAM
    • 图形: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
    • 声卡: DirectX® compatible
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