Empyrion - Galactic Survival es una aventura 3D de mundos abiertos en la que se pone en juego la capacidad de supervivencia mientras vuelas a través del espacio y sus planetas. Construye, explora, lucha y sobrevive en una galaxia hostil llena de peligros escondidos.
Análisis recientes:
Muy positivos (453) - El 85% de los 453 análisis de los usuarios en los últimos 30 días son positivos.
Todos los análisis:
Muy positivos (8,428) - El 85% de los 8,428 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
5 AGO 2015
Desarrollador:

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“We are planning to be in Early Access during 2-3 years.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Actualizaciones recientes Ver todos (219)

9 diciembre

Alpha EXPERIMENTAL 7.5




Update: December 11, 2017 (Build 1411)

Solar Panel Update:
- Reduced output energy of solar panels by 50%: do you think they are still too powerful?
- Added variation of horizontal solar panel with placement on bottom of block
- Tweaked LEDs so that first LED switches on when solar panels produces some energy
- Stats are now also displayed on a server

Changes:
- Added forcefield block in size 7x14
- Automatic Door blocks are now craftable in Survival Constructor
- Added possibility to configure homing rockets to Config_Example.ecf (via parameter "HomingSpeed")
- Do not show weight anymore for intermediate crafting products
- Re-enabled savegame "Compress" button
- PDA Loca update: FR (Eric) and RU (Sergei)
- Loca update: ITA (Rad), FR (Eric), RU (Sergei), DE
- EAH tool updated to v1.40.3.2

POI Update:
- Added new POIs:
* Abandoned Drone Base: Thanks to Fractalite & Fuzzbuzzputty
* Abandoned Reactor: Thanks to jmcburn (base model) + modfied by Fractalite to make it "abandoned"
- Updated POIs: Abandoned Mine + Abandoned Factory: Thanks to Fractalite
- Added new POI groupname: AbandonedPOI (includes former AbandonedMine and AbandonedFactory)

Bugs Fixes:
- Fixed: Error when trying to remove Solar panels in MP
- Fixed: Using a game name ending with dots '.' leads to error
- Fixed: Issue with resuming a B1375 or further back save game which has a seed starting with an odd number
- Fixed: Black terrain on new v2 maps
- Fixed: Star map scaling too extreme when far away objects are present
- Fixed: 'Survival constructor is gone. Removing it from map' notification constantly appearing after picking the SC up
- Fixed: Elevator blocks stop working when they are touching terrain
- Fixed: Star map: Setting a marker with right mouse click creates extreme coordinates
- Fixed: Mirror issue with horizontal solar panels

-----------------------

Update: December 10, 2017 (Build 1410)

We fixed the problem that "Plant Fiber" did not appear in the Constructor templates.

Changelog: Alpha 7.5.0 (Build 1410)

TraderNPCConfig.ecf Update:
- Added Magnesium, Plastic and NCPowder to all Weapon- and Resource-Dealers.

Templates Update:
- Increased Wood > Fiber Output from 10 to 20
- Shotgun Shells: removed Plastic
- Multi Charge: removed Plastic
- Drill Charge: Reduced Plastic from 5 to 2
- Rocket/Rocket Homing (Handheld): Reduced Magnesium by 50%
- 130/135mm Rocket: Removed Erestrum Gel
- 150/155/160/165mm: Reduced amount of Erestrum Gel

Changes:
- Added magnesium deposits to Moon playfields (SP and MP)
- Do not display -Output Count- in Item Trader Info
- Adjusted Water Depth Darkening to take into account Playfield Dynamic Water Depth

Bug Fixes:
- Fixed: Plant Fiber template missing from all constructors.
- Fixed: Solar panels sometimes won't turn back on after playfield change when returning to it.
- Fixed: Sun moves when player moves in space
- Fixed: Dedicated server UI: fix for time does not advance after about 16000 game time

-------------------------------------------

Hi Galactic Survivalists!

Christmas is around the corner and so is Alpha 7.5! We use the same procedure as every update by releasing the first version as an Experimental build.

Why did we skip version 7.4? Because the current version will not only add bugfixes or a few changes, like the second step of the ammo rebalancing (bringing the materials used more in line with the type and damage values of the weapon), but also adds a few completely news features: Solar Energy, Sell-to-Trader and O2-conserving force fields! This alone deserves the honorable .5 version tag! :)

And that’s not all: because we want to open up the game beyond choosing the difficulty settings at game start, Alpha 7.5 will add a new config file, which will allow you to change all relevant parameters for almost all blocks/items/templates/entities used in the game!

Apart from the new features and mechanics, we added a lot of new and updated models - from ATM up to our new Zirax warriors - rebalanced even more templates, and made a lot of other changes as well.

Please find all changes and additions in the changelog below.

As a side note, if you want to know more about the Zirax and some of the other factions, visit our new FACTIONS OF EMPYRION overview: http://empyriongame.com/factions/


Now, have fun playing and do not forget to pick up some delicious Akua Sparkling Wine (demi-sec, Class 2480) for your christmas and end-of-year celebrations ;-)

Cheers!

PS:
- As always, please report bugs and issues right here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-5.33875/
- Our Feature Survey 2018 is still active and can be voted here: http://survey.empyriongame.com
- Thank you in advance for also voting for Empyrion in the INDIE of the year awards: http://www.indiedb.com/games/empyrion-galactic-survival (vote is closing tomorrow evening)

Please note, that with the release of the public version of Alpha 7.5 (end of next week, if everything goes accordingly), we will wipe ALL of our official servers: https://empyriononline.com/threads/full-wipe-announcement-universe-update.33874/

-------------------------

Changelog: Alpha Experimental 7.5.0 (Build 1409)

Solar Panels:

- Added solar panels (horizontal and sloped)
- Added capacitor (solar) to manage the electricity of the solar panels and store the electrical energy for use during the night or bad weather
- Solar panels & capacitor (solar) are currently only usable for bases (Space and planet)

FEEDBACK & DISCUSSION: https://empyriononline.com/threads/a7-5-experimental-faq-feedback-solar-energy.33876/

How Solar Energy works:
- The algorithm calculates the amount of sun-rays that will hit the solar panel for a certain placement during the day. The placement affects their efficiency (see factors listed below)
- The mean efficiency during a whole day cycle (influenced by the placement of the solar panel) is displayed on the left side of the panel frame with up to four green LED lights.
- The current efficiency of the solar panel (influenced by day/night, weather etc) is displayed on the right side of the panel frame with up to four yellow LED lights.
- If solar panels produce more electricity than currently needed, the surplus energy is stored in the Capacitor (Solar) block like in a battery.
- To display the surplus of energy (or the “energy reserve”), there is now a battery icon in the main page of Control Panel that shows the current content of the battery.
- Note: conventional generators (fuel driven) do not store excess power in the battery!

Factors that will increase or reduce the efficiency on a PLANET:
- Placement behind an obstacle (tree, stone, base, mountain etc) leads to a reduced efficiency
- Stronger Light Intensity on the playfield increases efficiency on a global scale (parameter: DayLightIntensity in playfield.yaml).
- Light Intensities overall impact on the efficiency is influenced by the weather condition in a second step: eg when it is cloudy or raining, light intensity effect decreases and thus also efficiency of panel
- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel (eg on equator a flat solar panel lying on ground will have highest efficiency at noon, while a sloped solar panel close to pole while be better)
- AtmosphereDensity: higher density = less overall efficiency
- AtmosphereDensity is modified by latitude! Example: If the position of the Solar Panel is closer to the poles, it is less efficient for the same AtmosphereDenisty factor, because sun travels through more atmosphere than on equator.
- Ground fog reduces efficiency

Factors that will increase or reduce the efficiency in SPACE:
- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel
- Distance of sun: the further the orbit playfield is away from sun, the lower the efficiency (eg lower efficiency in Ningues orbit than Aestus orbit)

Sell-to-Trader:

- Added possibility to sell items to Trader NPC
- Added simple price dynamics depending on items in stock of trader. (eg. price will drop if you repeatedly sell items to the trader. Price will rise if you repeatedly buy from a trader)
- Updated TraderNPCConfig.ecf:
* Adjusted all prices for Ore, Ingots, Weapons and Tools
* Reduced price for Boosters and other Equipment
* Reduced price for most of the Food and Health items
* Selling/Purchase prices are more dynamic (min-max ranges)


Better modding support:
- We added a config file that allows you to change all relevant parameters for almost all blocks/items/templates/entities used in the game. For example, you can change the damage value of the minigun etc. We will provide more detailed information about the parameters soon.
- The config file can be found here:
...\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config_Example.ecf
- To activate it, rename Config_Example.ecf into Config.ecf.
Please note: the config currently cannot be included in a scenario, but needs to be placed in the main folder as described.

FEEDBACK & DISCUSSION: https://empyriononline.com/threads/a7-5-experimental-faq-feedback-game-parameters-config.33877/

Added airtight local force fields:

- We added airtight force fields in different sizes
- The forcefields keep O2 inside your base. They do not work as a hitpoint barrier (planned for a future iteration)

Sync of playfield instances:
- The new Instance Sync gives you a better possibility to create very unique and complex instances / missions since the portals are now synced over the network and not local anymore.

For example allows it now to point to individual portals from two individual planets to one instance (not possible before). That way two Origins can try to compete against each other and return to their planets independently.

Improved Difficulty Settings:
- Added food and oxygen consumption speed to difficulty settings (SP, dedi and local coop): you can now even disable food and oxygen consumption
- Tweaked Difficulty Window layout

Additions:
- Added Christmas Tree (found under “Artificial Plants (Deco)”)

- Added “Akua Sparkling Wine, demi-sec, Class 2480” (also in start equipment SP; available from traders of Market Cafe, bars and all food-selling places)
- Added new model for Zirax NPC (with size and style variations)
- Added new model for Scifi-style Bunk Bed (found under “Furnishings (Deco)”)
- Added new logo (Earth faction) to symbols
- Added single and double corner lights

Visuals / Audio:
- Updated models for trading station and ATM
- Better screen texture for Cockpit CV and Open Cockpit SV
- Added new particle effect for NPC crew destruction
- Updated model for corn dog + added proper harvest stage for snow version
- Added more ambient music (Resurgence, Reaver, Adrift, 2473): Thanks to Alex
- More size variations for Golems (Ice, Swamp, Desert)
- Added better sound when opening PDA
- Better default color for open cockpits
- Tweaked glass on Clone Chamber and Medic Station

Gameplay:
- Added Fiber to templates (made from Wood Logs)
- Added NCPowder (made from Fiber; used as a propellant for any bullet/projectile-driven ammo, instead of Promethium)
- Slightly brighter nights on planets
- HUD names show allied structures of other factions now in green

Template re-balancing:
General:
- Capacitor Device: Removed Flux Coil, Reduced Oscillator and Steel Plates
- Color / Texture / Multi Tool: Removed Mechanical Components
- Laser Rifle: Reduced PowerCoil
- Plasma Cannon: Reduced Oscillator, Zascosium Alloy
- Moved tech level of Small Generator and Fuel Tank (T1) to level 3
- Adjusted templates of fuel tanks (BA, CV) and generators (BA, CV) to better reflect the technical progression/increasing capabilities

Ammo:
- Removed Promethium from all bullet/projectile ammo; added NCPowder as a propellant instead
- Small-to-mid-size caliber (handheld weapon) ammo templates now made from a mix of copper, steel, plastic and NCPowder (Pistol Round, Rifle Round, Shotgun Shell, Sniper Rifle Round, Miningun Round)
- All rocket ammo needs Magnesium Powder
- All laser- and plasma-based ammo is made from Pentaxid and Plastic
- Output of most ammo types has been adjusted, based on the overall availability/scarcity of the used materials and the changed templates

Added alternative terrains:

- We added alternative terrains for most of the handmade planets (e.g NewAlien_V2, NewLava_V2, NewDesert_V2, NewTemperate_V2, NewBarren_V2, NewDesert2_V2, NewSnow_V2).
These terrains are activated when choosing odd-numbered seeds

GUI improvements:
- Added "Back" button (Disconnect from Server and go back to Server Browser)
- Added “Back” arrow button to starter planet selection to toggle starter planets back and forth
- Some layout tweaks to windows "Choose Starting Planet" and "New Game"

Changes:
- Several optimizations, e.g. less lags when moving over terrain and better scheduling of tasks (less CPU spiking)
- PDA message boxes can now also be closed via ESC key
- AutoMinerDepletion is now set to False in dedicated.yaml per default
- Updated Localization.csv and PDA Tutorial Localization (e.g. added Russian language for PDA: Thanks to Sergei)
- Somewhat relaxed timing of playfield server starting, especially when another pf server has just been asked to load playfield data
- Headshot multiplier are displayed again
- Removed "Compress" button in Resume Game Window
- Free camera mode is not active anymore per default when sitting on motorbike (you have to enable it with Left Alt)
- Larger colliders for Light Lantern and Worklight 02 to make it easier to interact with
- Updated EAC to latest release 17-11-15

Bug Fixes:
- Fixed: Early crashing playfield servers could lead to the situation that the dedi never starts another playfield server again
- Fixed: Allied turrets shots on private vessels of allied faction members
- Fixed: Problem that players were sometimes ejected immediately from an instance
- Fixed: Steam workshop upload issue (now display Steam Workshop problems to player)
- Fixed: Small bug with jetpack thrusters staying on
- Possible Fix: Distant terrain missing chunk
- Fixed: Stretched textures on preview box of blueprints
- Fixed: 'Ungrouped' group Active switch when resuming a save game causing some devices to be turned off.
- Fixed: Jetpack thruster pointing downwards were not active in Creative mode when hovering in air
- Fixed: Errors in some situations in Build Settings Window
- Fixed: Corrupt ply file in a savegame prevented the Resume Game window to be shown
- Fixed: POI Xenu Weapon Bunker did not spawn on Masperon
- Fixed: Wrong constructor output grid size
- Fixed: Problem that light was shining through walls behind light
- Fixed: Random error when loading game
- Fixed: Performance problem with grass
- Fixed: Exiting a open cockpit can sometimes place the avatar outside or into close by blocks.
- Fixed: Problem that emissive of some light blocks did not become dark without power
- Fixed: Autominer with 0 source quality giving stacks of 999 ores for free
- Fixed: Overbright material on indoor plants
- Fixed: Problem that Gravity Generator on platform in Creative Omicron Orbit was not active (player could not move)

------------------------------

Updated Empyrion Admin Helper tool
Patch notes - 1.40.3.0 (only working with Alpha 7.5!)

Please turn off AutoBan for the first few minutes to see if everything works fine. If you don't get messages about cheaters that are not correct, then turn on AutoBan again. Since some Item-MaxAmmo was reduced this could cause cheater warnings if you continue your 7.3 save game until all player moved/replaced their items! We STRONGLY recommend to turn on AutoBan in general!

- Added: Coordinate Log: Warp to --> Incase you want to follow a guys trail, by jumping where he was.
- Added: Coordinate Log: Save coordinates
- Added: Config MOTD: Message of the day. Each time a player logs in
- Added: Config: Activate Faction restricted Playfields
- Added: Playfield: Player/Faction/Origin restricted Playfields: Enter Origin and/or Faction/Player ID, separated by #
- Added: Playfield: Mark orange/red if too many structures
- Added: AM:Get New command to get ores. Now you can combine also multiple slots. See AM(think) --> AM:Get:ITEM-AMOUNT[#ITEM-AMOUNT#....] or for all AM:Get:ITEM[#ITEM#....] = Gets a certain amount of items or all from the Auto-Miner.
- Added: CSW: Check if a ship is docked that is not listed yet. Prevents warp with loss of a docked ship
- Added: CSW: Prevent multiple CSW at same time
- Added: Disk full: Fixed showing to late
- Added: New Items: CAREFUL! Ammo was lowered, this could cause bans if you don't do a wipe/fresh start! Turn of Autoban at the beginning
- Added: Dedicated config: 2 New Difficulties and new order
- Added: Server-Integrity Check: Shows if files are/might be corrupted. So far only check for empty files 0 byte
- Added: Structure: Set to private
- Added: Structure backup: Saves also player and game.dat (to give possibility to restore game with no current full backup)
- Added: New Function Select Player/Structure (used for example in Structure: Set private)
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2 diciembre

Feature Survey 2018



Hi Galactic Survivalists,

Today, we do not release another update but something equally important: our new "Feature Survey 2018"!

Please head over to the survey page, vote and rank your most-wanted features and tell us which global game features you prefer:

http://survey.empyriongame.com

The available answers in the survey consist of features that we already discussed internally, thus they can be labeled as "theoretically doable". But as you all know, sometimes seemingly easy additions can turn into real challenges. ;)

Apart from that, it is most important for us that the results of the survey will give us dedicated feedback about the global direction of features YOU want to have added to the game!

Thanks a lot in advance for taking the time for completing the Feature Survey and do not forget to also vote for us at the INDIE OF THE YEAR AWARDS 2017!

http://www.indiedb.com/games/empyrion-galactic-survival

Yours,
Empyrion Dev team

PS: Are you missing a feature from the survey answers that has been discussed in the forums? Stay tuned for the feature reveal of Alpha 7.5 next week ;-)
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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“Empyrion - Galactic Survival me está haciendo olvidar esos No Man's Sky blues.”
PC Gamer

“Este episodio terrorífico en mi primera noche en el juego marcó el resto de mi estancia en Empyrion... un juego de supervivencia muy bueno.”
Rock, Paper, Shotgun

“¿Un juego de supervivencia estilo Steam con trazos de No Man’s Sky? ¡Muy interesante!”
Kotaku

Workshop

Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

Acerca de este juego

Empyrion - Galactic Survival es una aventura de supervivencia basada en aislamientos de procesos en un espacio de mundos abiertos en 3D. Construye naves potentes, estaciones espaciales majestuosas y vastos asentamientos planetarios para explorar, conquistar, explotar y descubrir los misterios de Empyrion.

Lucha contra alienígenas, humanos y peligros planetarios y biológicos en una galaxia hostil llena de peligros escondidos. Juega como un lobo solitario o en equipo con tus amigos, haz nuevas amistades y crea alianzas o declara guerras para conquistar el sistema solar.

El juego combina elementos de simulación espacial, juegos de construcción, de supervivencia y de disparos en primera persona (ego shooter). En Empyrion puedes forjar tu destino en una galaxia con infinitas posibilidades.

Exploración de espacio y planetas:

Una experiencia sin esperas de carga te espera: salta entre planetas, vuela a sus lunas, aterriza en la superficie y explora los alrededores caminando libremente. Descubre los secretos de las diferentes razas alienígenas y sumérgete en su fauna y flora. Una infinidad de planetas llenos de vida te está esperando.

Sistema solar y mundo abierto:

El sistema solar se genera procesalmente y contiene variedad de planetas y puntos de interés. Cada planeta tiene sus propias características (tipo de planeta, gravedad, número de lunas, terreno, superficie, vegetación, clima, clima y recursos).

Construcción y edificio:

Construye tú mismo enormes naves capitales, pequeños fighters y vastos asentamientos planetarios o descarga los planos del taller steam y modifícalos con tus propias ideas y funciones.

Modo de supervivencia:

Sal de tu cápsula de escape, recoge lo que queda de tu nave y prepárate para sobrevivir en un ambiente hostil. Apenas tienes alimento y oxígeno, la munición escasea e inclemencias biológicas y del clima están intentando acabar contigo... además hay peligros ocultos en cada esquina. Mantén tus ojos abiertos. Necesitas ser listo y estar bien preparado si quieres sobrevivir más de un día en un planeta alienígena lejos de la Tierra.

Modo creativo:

Construye y haz realidad tus sueños más locos sin tener que preocuparte de alimentos, recursos o enemigos. Únete a la comunidad creativa y sube tus creaciones al taller Steam.

Un jugador o multijugador

Juega como un lobo solitario o únete a la comunidad multijugador, juega en equipo con tus amigos, haz nuevas amistades y crea alianzas o declara la guerra. Puedes construirte un hogar cómodo en un área PvE bien protegida o lidiar con los peligros permanentes de planetas para saquear sus riquezas o conquistar el sistema solar con tu facción. Además, docenas de fantásticos escenarios te esperan en el taller.

Vida salvaje y enemigos:

No te engañes con pacífica vida salvaje de algunos planetas y el silencio del espacio. A la mayoría de la fauna le encantaría arrancarte una pierna y comérsela y agresivos robots drons, soldados alienígenas y sus guardianes tratarán de derribarte en cuanto te vean. Lucha por tu vida e implementa tu armamento para defendertede las fieras y oscuras criaturas alienígenas.

Minería y recolecta de recursos:

Para construir y edificar necesitas recolectar y explotar recursos. Excava los depósitos de riqueza de un planeta o perfora un asteroide lleno de minerales raros. También puedes saquear edificios alienígenas o recoger la chatarra de estructuras que encuentres en tu camino.

Sistema extenso de destrezas:

Aprende cómo combinar recursos y construir materiales para crear tu propio equipo. Crea tus cosas en la base mientras exploras y equipa tus edificios y naves con una gran variedad de dispositivos, armas y artefactos para diferentes propósitos.

Caza, recolecta y sistema de alimentos:

Planta tus propios vegetales y frutas y caza criaturas para aprovechar su carne en deliciosas comidas. Algunas plantas pueden ser usadas para crear medicinas mientras que otras pueden recogerse y tomarse directamente como remedio de primeros auxilios o para asentar tu estómago vacío.

Experiencia y Árbol Tecnológico:

Haz todo lo que quieras y gana puntos de experiencia mientras lo haces. Revisa esas piezas antiguas y usa los puntos para conseguir esos estupendos dispositivos nuevos en el Árbol Tecnológico.

Deformaciones del terreno:

Cada planeta posee un terreno formado por vóxels. Puedes modificar enteramente el terreno: allanarlo para construir tu estación planetaria, excavar agujeros para encontrar recursos o construir un sistema de túneles para protegerte. ¡Empyrion es un verdadero juego sandbox con posibilidades infinitas!

Requisitos del sistema

    Mínimo:
    • SO: Windows (7, 8 and 10), 64-bit system required
    • Procesador: Dual-Core Processor 2.5 GHz or better
    • Memoria: 8 GB de RAM
    • Gráficos: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Versión 9.0c
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: DirectX® compatible
    Recomendado:
    • SO: Windows (7, 8 and 10), 64-bit system required
    • Procesador: Quad-Core 2.8 GHz or better
    • Memoria: 16 GB de RAM
    • Gráficos: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Versión 11
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: DirectX® compatible
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