Empyrion - Galactic Survival is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers.
Análises de usuários:
Últimas:
Muito positivas (163 análises) - 87% das 163 análises de usuários dos últimos 30 dias são positivas.
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Muito positivas (6,272 análises) - 87% das 6,272 análises de usuários deste jogo são positivas.
Data de lançamento: 5/ago/2015

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We are planning to be in Early Access for at least 1 year.”

Como a versão completa será diferente da versão de acesso antecipado?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

Qual é o estado atual da versão de acesso antecipado?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

O preço do jogo será alterado após o fim do acesso antecipado?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Atualizações recentes Ver todos (167)

29 de maio

Teaser: Alpha EXPERIMENTAL 6.0 - Release Candidate 4



Hi Galactic Survivalists!

Welcome to the next Alpha 6.0 Experimental update!

Please note that Release Candidate 4 will not be the final version, because recent feedback indicates that we still need to smash more bugs before we can go public. However, until early next week, we will roll out smaller incremental updates in a higher frequency to iron out as many issues as we can - so you do not need to run into them for a full week or more. ;-)

Said that, public release is within reach....expect “Alpha 6.0” to hit your game next week! The exact release date will be announced in a separate Blog Post very soon.

Until then, maybe check out the revamped NPC faction POIs, try the Tutorial, the updated Scenarios or just have a look if your monitor aspect ratio is now fully supported!

Any feedback is welcome! :)

As always: please report any issue or bug over here to help us speed up the pre-release work: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-0-release-candidate-4.11376

Thanks a lot in advance!

Cheers,
Empyrion Dev Team

P.S. Regarding Workshop Scenarios, we wanted to remind you about the following:
- Please add a file named preview.jpg with the dimensions of max 1280*720 pixel in your Scenario main folder
- Please hide all unfinished or work-in-progress scenarios
For more details, please read: http://empyriononline.com/threads/r...-mp-customization-scenario.11204/#post-127120

---------------------------

Changelog: Alpha Experimental 6.0.15 (Build 1056)

Regeneration Update:
- Now supporting regeneration of voxel asteroids in space
- For testing: Added regenerate after 2min to voxel asteroids in space (in MP default setting)
- Tweaked regeneration timer of POI in Default MP setting (now 720 min)
- Removed regeneration of POIs in SP default setting


Changes:
- Player does not die any more when passenger seat or turret is destroyed he was in (instead player will be ejected)
- Slightly increased flying altitude of planet vessels (via playfield.yaml)
- Random distribution: Ensure no Poi driven resources are placed beyond polar barriers
- Planet difficulty (as defined in playfield.yaml) has no impact on xp gains anymore
- Adapted exit positions on some SV cockpits.
- Added new beards: moustache, goatee

- Reduced RoF of laser space drones
- Slightly increased radius around bounding box of POI around which deco is removed to avoid branches of trees clipping into buildings
- Tweaked particle effect of spider and alien bug
- Slower durability reduction on player armors.
- Added more text in description of playfields (WIP)
- Updated description for starting planets on MP default setting.
- Avoid spawning NPCs high in mountains on Desert.
- Tweaked color of fiber plant.
- Upgraded Unity to 5.6.1p1

POI Update:
- Added "HAVOC Rescue Modul" by jmcburn

- Epsilon Faction POI update -> Contributors: Pantera, Fractalite
- Ghost Faction POI update -> Contributors: Fractalite
- Xenu Faction POI update -> Contributors: rainyday, Fractalite
- Rados Faction POI update -> Contributors: LiftPizzas, Frigidman
A big thanks to all creators for their help!


Visuals / Sounds:
- Added possibility to tag all neutral POIs so that they have white HUD marker (new yaml property: MapMarker)

- HUD markers: Red for living enemies, white for dead ones (does not yet apply to Radar-Map)
- Tweaked textures on Akua trees to match visuals from A5.5
- Added better model for promethium stone
- Music now starts after the player is spawned
- Added “mute” audio track to have possibility of a playfield without any background music
- Tweaked attack animation of spiders
- Improved hit animation on several NPCs
- Added more loading screenshots
- Updated preview pic for scenario.

GUI Update / Polishing:
- Now supporting all Resolutions/Aspect Ratios with the New UI: let us know if you still find windows that have overlapping elements in eg 5:4 resolution
- Show "Threshold" Meteorites on Map Window with (D) suffix > "D" like depletion
- Added Resource Info to MP Starter Select Window
- Added Resource and Meteorite Type list to Selected Planet in Sector Map Window
- Tweaked more windows: New Game Menu, Control Panel, Trader NPC Window
- Tweaked Entity Spawner configuration
- Adapted description of starter planets
- Removed Armor Locker Hint from Player Window
- Removed "Origin:" Label in Choose Starter Planet window (now you must add it to Description)
- Adjusted Transparency of several popup windows
- Added Tooltips for Difficulty Settings
- Swapped Signal Logic and Statistics tab positioning in Control Panel
- Lerp fuel / oxygen only when refilling and not when going into ship 1 and then into ship 2
- Allow only integer (no float) for coordinates in map marker popup in starmap

Console Command Update:
- Improved teleport console cmd by adding possibility to teleport to an entity.
- Add ai on/off console command
- Added shortcut for console cmd debugmenu: dm
- "ents" console cmd: showing regenerate time in minutes now

Updated Scenario Invader vs Defender:
- Implemented Solo Mission PDA for all Escape Pod starts
- Implemented first Faction Mission: Alien Ship
- Other tweaks

Bug Fixes:
- Fixed: Grass / Decoration does not get removed from POIs in Multiplayer
- Fixed: Some NPCs / Predators do not hit you
- Fixed: HV Drill & Minigun Turrets barrel's are partly missing.
- Fixed: FILL ALL does not work with items in toolbar anymore
- Fixed: Motion sensor refuses working when player leaves range with logout or teleport
- Fixed: Problem that you could walk through colliders of blocks after playfield change in MP
- Fixed: Continuous falling through terrain after playfield change in MP
- Fixed: If someone is in cockpit its not possible to fly through hangar door of a CV
- Fixed: Re-entry effect broken / offset
- Fixed: Using the multitool in 3rd person with ALT view mode results in the beam being in the avatars face.
- Fixed: Some issues with regeneration in MP
- Fixed: Hover booster's collision box when placed under a HV prevents the HV from landing flat.
- Fixed: Exception when opening PDA as client in peer2peer
- Fixed: Mechanoids can clip their weapons through wall and fire through blocks this way
- Fixed: AntiGrief distance: Terrain can be destroyed by explosive weapons (FIX for MP)
- Fixed: Map Markers set with "remove on approach" ticked does not remove from the Markers list.
- Fixed: SV Rocket launcher do not shoot if moving the mouse in cockpit / gatling gun hit itself
- Fixed: Landing with a SV on a platform can lead to stuck in it if you exit
- Fixed: If you die due fall damage you get error in MP
- Fixed: Fresh start in an instance causes glitches
- Fixed: Initial Delay meteorites spawn randomly wrong
- Fixed: Backpack is not displayed in the radar map
- Fixed: Exception when opening PDA as client in peer2peer
- Fixed: Setting MaxAllowedSizeClass to 0 prevents anything from being built.
- Fixed: Signal Logic circuits: Scrolling lists issues
- Fixed: Portal to instance corrupt - red and teleports with offset
- Fixed: Device list shows irregularities in line spacing
- Fixed: Spawning the ship attached leads to error
- Fixed: Problem that message “Freighter has been spotted” appeared on planets
- Fixed: Blueprint factory blueprint name will change when selecting another blueprint in the library.
- Fixed: Error when opening the Blueprint window in a creative MP game
- Fixed: Quick Access bar info window can be seen while the game is still loading
- Fixed: Origin for default one (=0) is displayed wrong at new start for MP
- Fixed: Double sounds when opening menu windows
- Fixed: Background Music missing in several playfields
- Fixed: Issue with ingame music switching off in certain situations.
- Fixed: New 'New Game' menu: Buttons overlap text in 16:10 aspect ratio
- Fixed: UI Label Positioning
- Fixed: Problem that jetpack was appearing on gender switching in Player Setup window
- Fixed: Disassembling Alien Honey yields Akua Berry Sprouts
- Fixed: Trying to drag the scrollbar of the entity spawner leads to closing the dropdown
- Fixed scrollbar visibility on New Game and Starter Select windows
- Fixed: New Game menu Difficulty & Start location elements overlapping when switching between Survival & Creative Mode.
- Fixed: Entity Id is not transferred to mod correctly in certain uses cases
- Fixed: Problem with sub-emitters error on drill mode: Terrain Removal.
- Fixed: Reinstated 'Dangerous Space' Solo Mission has minor errors.
- Fixed: In-game messages are not visible when full screen menu is open
- Fixed: Entity spawner configuration shows up in Control Panel on first open
- Fixed: Map rotates and zooms even if your mouse is not in window
- Fixed: Scrolling of World/Sector Map Description panels
- Fixed "Deposits:" Label Color in Map
- Fixed: Localization of Armor Name in Armor Locker and Player Windows

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23 de maio

Teaser: Alpha EXPERIMENTAL 6.0 - Release Candidate 3



Hotfix: May 23, 2017 (9pm)

We just released a hotfix that addresses the occasional game freezes related to certain NPCs.

Changelog: Alpha Experimental 6.0.14 (Build 1045)

Bug Fixes:
- Fixed: Killing or approaching certain NPCs (eg Mechanoid) causes game freezes
- Fixed: Some NPCs are “flying” when attacking a player (eg Armored Golem)
- Fixed: AntiGrief distance: Terrain can be destroyed by explosive weapons
- Fixed: PDA - visual "jumping" of elements when switching between tasks

Changes:
- POI distribution: new Near spawn algorithm, allows spawn around player start
- Updated Dawn of Galaxy Scenario (implemented better elevator cover for Ex-7 Station)
- Added damage texture to base attack drone

----------------------------
Initial Post: May 23, 2017 (2pm)

Hi Galactic Survivalists!

Welcome to the next-to-last release candidate before we go public with Empyrion Alpha 6.0! At least this is very likely - due to your ongoing effort of reporting bugs and breaking our release candidates! :D

Said that, we want to again thank all of you for your patience. We know that our community keeps asking when 6.0 will go live, although it should be hardly surprising that a version that offers so many game changers, needs a lot of detail work ahead of the public release - and maybe also some post-release.

If everything goes according to our plan, we will announce the release date of Alpha 6.0 end of this week / this weekend.

RC3 being a bug fixing & polishing update, we tried to improve the FPS drops happening with large vessels. As a consequence, we had to redo the way how some of the physics collider work. Let us know if the FPS are back to “normal” when flying large vessels (please note that we are still working on a way to fix the FPS drops when changing blocks on a very large vessel).

As this is a critical part of the so called ‘lagshot fix’ and is related to a lot of other game elements, we would like you to test if you find issues with the current solution!

One word about Scenarios: If you wonder where you could find a preview pic for your scenarios workshop page, you might find the answer in #7 in our FAQ: http://empyriononline.com/threads/read-first-alpha-6-0-experimental-faq-for-mp-customization-scenario.11204/#post-127120

Or plain and simple: Put a file named preview.jpg with the dimensions of max 1280*720 pixel in your Scenario main folder (please hide all “unfinished or work-in-progress scenarios). We are looking forward to see the workshop populated with lots of awesome scenarios soon!

While you’re at it, have a look at the change list - you might find some interesting changes down there - and do not forget to report remaining, new and old issues in our dedicated bug thread over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-0-release-candidate-3.11279/

Have fun playing! :)

Cheers,
Empyrion Dev Team

---------------

Changelog: Alpha Experimental 6.0.13 (Build 1044)

Physics Collider Update:
- Enabling physics collider only when somebody is controlling the ship (+ disabling detailed mesh colliders in this case)
- Updated physics collider calculation

POI Regeneration Update:
- Now using fixed time after a player touched a POI
- Added log outputs + console cmd 'ents' outputs for better debugging and testing
- When restarting server, regenerate timer is not reseted
- Removed regenerate tag from buried POIs in yaml. Note: please do not set regenerate tag to buried POIs (because terrain cannot be changed around them)

Visuals and Sounds:
- Adapted HUD marker colors according to enemy status: alien core = red, same or allied faction = green, same origin = orange)
- Tracer improvements to not "overshoot" target, ie tracers do not go through hull blocks anymore
- Added mechanoid robot to replace old turret robot


- Added better model for base attack drones (WIP)

- Added better marker on radar ring for waypoint
- Added new afro haircut (male / female) and short beard

- Tweaked motorbike sound: lower pitch
- Updated models of tomato plant and pumpkin plant

- Added new particles to all thrusters (visually very similar but optimized regarding performance)
- Updated Status Effects icons
- Adapted LODs of bushes on Akua (billboards come in later)
- Tweaked particle effect on Multitool (made it wider)

Gameplay:
- Control Panel: added list with ammo overview + Fill All button

- Added default setting Akua-Omicron as multiplayer setting (set as default scenario in dedicated.yaml)
- Base attack drones have now more hit points but are slower
- Added more crashed buried ships to more playfields
- Escape Pod: now you need to go into godmode to leave a flying escape pod
- Re-activated "Dangerous Space" mission (now with visiting Trading Stations)
- Updated scenarios
- Added drone base to Aitis Orbit
- Added separate playfield for Skillon Orbit
- Tweaked weapon range of some NPCs (ignore Atmo reduction now)
- Tweaked template of large windows (reduced input needed)

Changes:
- Implemented new interactive setup mode for collider area ('preview' mode) of sensors and NPC spawners
- Max Prefab Size Class: not limiting any more and setting 0 in dedicated.yaml as 'no limit'
- Added destroyed versions of concrete blocks
- Added better description for night vision goggles
- Console cmd: Added abbreviation to itemmenu (im) and teleport (tt)
- Console cmd: when cmd has abbreviation, show it when using “help”
- Now outputting message when somebody drills at a protected block
- Show message "cannot fire this weapon on a planet" not on turrets wanting to fire

PDA Update:
- Added button in PDA window to see Briefing again
- Added persistent way to display PDA complete messages: Chapter complete messages now also displayed in chat

GUI Polishing:
- (WIP) New version of New Game Menu and Choose Starter Planet Windows
- Loading Scenario Preview Pictures (temporarily: Load Default Scenario Picture for Select Starter Planet Window)
- Adjustments to Control Panel Main Page
- Adjusted "Static Tooltip" to be fixed position/width, only expand height (eg Multitool)
- Chat Window: Reduced drop-shadow size
- Lerping Fuel, Oxygen and Warp Tank values when filled
- Coloring Size Class number in red if above class 5 in Blueprint Window and other windows
- Adapted Highlight and Text in PDA Window to match Device List/Control Panel
- Added missing Loc Keys for Map/Sector Map Windows
- Tweaked size of icons in ESC menu

Bug Fixes:
- Fixed: Large Ship movement FPS and overall movement FPS drop
- Fixed: Extreme loss of FPS when up righten CV in orbit with O-key
- Fixed: Problem with flying HV
- Fixed: Regeneration of POI triggers even though not near
- Fixed: Sensors cannot send signals to PDA anymore in MP
- Fixed: Error when shooting down a drone in HV
- Fixed: Drones dive into / fly in water
- Fixed: Planet Vessel always goes directly to the survival/wreckage POI's & hovers at them when core is destroyed.
- Fixed: Leaving the game while falling down in Escape Pod stuck the client
- Fixed: Drones acting weird and sometimes don't hit vessel
- Fixed: POI regenerate does not trigger visible for Client
- Fixed: Sometimes drones climb high in sky when attacking
- Fixed: PDA needs to ignore the instance hashtags
- Fixed: NPC enemies do not reliable see you and attack.
- Fixed: CP/Accessing container does not remember open page
- Fixed: Control Panel - Device List: Exception when having something in “Search Filter” and exit game
- Fixed: Troops Transport falls through drone base on resume game
- Fixed: Signal values not read correctly from savegame (led to problems with levers saved in ON state)
- Fixed: Can not walk through regular doors in front/behind of a slope
- Fixed: Front flare of motorbike shining through player
- Fixed: Power display goes negative when switching devices on and off via SIGNAL
- Fixed: PDA window does not get updated properly when using console cmd
- Fixed: PDA window shows old progress state after re-login even if player file has been deleted in MP
- Fixed: Problems with some (growing) plants
- Fixed: PDA ActivateChapterOnCompletion can be tricked
- Fixed: PDA menu: Error when click on Show Briefing button while a task is selected (and not a chapter)
- Fixed: Error when in an enemy base and being attacked
- Fixed: Error when loading an RC1 savegame
- Fixed: PDA: InventoryEmptied does not work for Personal Container
- Possible fix for SV getting teleported with player out of closed instance
- Fixed: Instance: Restrict To Origin does not respect the default one
- Fixed: Control Panel: Selecting a Spawner in an old Blueprint lead to Error

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Análises

“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”
Kotaku

Workshop

Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

Sobre este jogo

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

Requisitos de sistema

    Mínimos:
    • SO: Windows (7, 8 and 10), 64-bit system required
    • Processador: Dual-Core Processor 2.5 GHz or better
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Versão 9.0c
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: DirectX® compatible
    Recomendados:
    • SO: Windows (7, 8 and 10), 64-bit system required
    • Processador: Quad-Core 2.8 GHz or better
    • Memória: 16 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Versão 11
    • Armazenamento: 4 GB de espaço disponível
    • Placa de som: DirectX® compatible
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