Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!
Recent Reviews:
Mixed (148) - 63% of the 148 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (11,826) - 80% of the 11,826 user reviews for this game are positive.
Release Date:
Aug 5, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access during 2-3 years.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Buy Empyrion - Galactic Survival (64bit)

 

Recent updates View all (289)

March 6

Alpha 9.5: Armored Cockpits, New Planet, Advanced Game Start



Hi Galactic Survivalists,

To sweeten the waiting time for Alpha 10, we decided to release Alpha 9.5 from the A9 branch with some goodies such as armored SV/HV cockpits, a new planet, an advanced game start for experienced players, bug fixes and more.

In addition, we are still working on preparing the code for the Unity 2018 upgrade. Unfortunately, it takes more time than expected.

For bug reports, please visit: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

----

CHANGELOG: Alpha 9.5.0 (Build 2294)

New Armored Cockpits (SV / HV):
- Added armored cockpits for SV / HV that have much higher hitpoints than standard cockpits


- Armored cockpits can be upgraded from standard cockpits


Re-Balanced SV/HV Cockpits and other Cockpit Tweaks:
- Slightly increased Hitpoints of most standard Cockpits
- Reduced Hitpoints and Mass of both Open Cockpits considerably
- Reduced Hitpoints and Mass of standard Closed Cockpit 05 to match size/block count relative to the others
- Do not display old legacy cockpits anymore
- Added max count of 2 for SV/HV cockpits (per group) - only active if enabled in gameoptions.yaml
- Updated model of Cockpit 3 (less frames to have better visibility)

New Planet:
- Added new Ocean Planet




Improved Game Start:
- Added alternative start on Temperate Planet (TemperateStarter2):

Start in wreckage base with advanced equipment and no Tutorial (Robinson Protocol)
> for experienced player who do not need the tutorial and who want to progress faster
- Added Wreckage POI instead of JunkT2 so player has already a base earlier in game (only on Temperate Planet - Escape Pod start)
- When Robinson Protocol is skipped, the player gets Portable Constructor, Motorbike and Detector
- Added more info about starter planets in New Game Menu
- Reduced amount of Crushed Stone needed to obtain Iron, Copper, Silicon Ore in Constructor
- Added more rock resources in starter biomes to easier obtain Crushed Stone
- Zirax POI is now sufficiently far away from JunkT2 / Wreckage

Other Changes:
- More code preparations for Unity 2018 upgrade
- Removed CPU Points from main page of Control Panel (now CPU Points are only displayed in Statistics window): It seems that some players were irritated by the prominent place CPU points had in the control panel.
- Adapted info text in gameoptions_example.yaml to make clear that CPU Points is WIP
- Decreased energy consumption of CC / CE (BACV: CC = 10PU. CE = 3PU, SVHV: CC = 3PU, CE = 1PU)
- Updated terrain of moon playfields

- Renamed "Body Temperature" into "Suit Temperature"
- Added energy need for "Wireless Connection"
- Added new (non-craftable) items for Trading:

AlienOrganism, AncientRelics, Fertilizer, Leather, Liquors, LuxuryGoods, Narcotics, Optronics, RawDiamond, Robotics, ToxicWaste
(items not yet used for traders in the Vanilla version but you can already use them for your custom scenarios)
- Sun is now less flat to have better lighting in Creative Mode > Orbit
- Added new yaml parameter "PlanetClass" which can be used to not display PDA chapters if multiple planets of the same type are available (see TemperateStarter and TemperateStarter2)
- Exchanged PlantMonster with Creepy in PDA (Akua-Omicron Scenario)

Updated PDA Robinson Protocol:
- Better integrated Wreckage into PDA Robinson Protocol
- Updated information given for some PDA Info descriptions (e.g. Vessel building description)
- Crushed Stone now also completes rock mining
- Added references to Empyriopedia (Doctors Journal, Biologist Guide) in appropriate places
- Removed info-reference about arid playfield in temperate playfield Robinson Protocol mission

Bug Fixes:
- Fixed: Not possible to add blocks to a starter block placed on a Base surface
- Fixed: Troop transporters constantly attacking player base
- Fixed: Backpack sync exploit
- Fixed: Creative Mode: cannot access POI after replacing NPC type core
- Fixed: Mining rocks did not give XP
- Fixed: Container Scrollbar cache makes smaller containers first rows sometimes inaccessible
- Fixed: Survival tent destroyed when dropped and when picked up with inventory full
- Fixed: Dropping Antenna Blocks did not give back any devices
- Fixed: Problem that all devices displayed mass of 2kg in Control Panel
- Fixed: Problem that MoonNascent playfield was always the same (fixed seed)
- Fixed: Problem that under POI texture was changing between Forest and DeepForest on Temperate Planets
- Fixed: Problem that lava fog was activated in all Lava playfields
- Fixed: Colliders too wide on 2 sector map buttons
58 comments Read more

March 5

Alpha EXPERIMENTAL 9.5

Update: March 5, 2019 (Build 2293)

Changes:
- Added new starter planet (TemperateStarter2): Like Temperate Starter but with advanced equipment and in Wreckage Base
- Added more info about starter planets in New Game Menu
- Added new Ocean Planet
- Updated moon playfields
- Do not display old legacy cockpits anymore in Creative Menu
- Added max count of 2 for SV/HV cockpits (per group)
- Sort start planets by Difficulty and display PlayfieldLevel string in planet info
- Added new yaml parameter "PlanetClass" , use PlanetClass in other info windows (maps, etc)

Bug Fixes:
- Fixed: Problem that MoonNascent playfields was always the same (fixed seed)
- Fixed: Troop transporters constantly attacking player base
- Fixed: Problem that under POI texture was changing between Forest and DeepForest on Temperate Planets
- Fixed: Problem that lava fog was activated in all Lava playfields
- Fixed: Container Scrollbar cache makes smaller containers first rows inaccessible
- Fixed: Colliders too wide on 2 sector map buttons

========

Hi Galactic Survivalists,

We just released the EXPERIMENTAL version of Alpha 9.5. Even though it is a relatively small update for our standards, we decided to increase the version number to 9.5 since it has more content than just a hotfix.

CHANGELOG: Alpha EXPERIMENTAL 9.5 (Build 2290)

New Armored Cockpits (SV / HV):
- Added armored cockpits for SV / HV that have much higher hitpoints than standard cockpits
- Armored cockpits can be upgraded from standard cockpits

Re-Balanced all SV/HV Cockpits:
- Slightly increased Hitpoints of most T1 Cockpits
- Reduced Hitpoints and Mass of both Open Cockpits considerably (> please feedback!)
- Reduced Hitpoints and Mass of Closed Cockpit 05 to match size/block count relative to the others

Improved Game Start:
- Reduced Amount of CrushedStones need to obtain Iron, Copper, Silicon Ore in Constructor
- Added more rock resources in starter biomes
- Added Wreckage POI instead of JunkT2 so player has already a base earlier in game (only on Temperate Planet)
- Zirax POI is now sufficiently far away from JunkT2 / Wreckage

Updated PDA Robinson Protocol:
- Added skip rewards to Robinson Protocol: when RP is skipped player gets Portable Constructor, Motorbike and Detector
- Better integrated Wreckage into PDA Robinson Protocol
- Updated information given for some PDA Info descriptions (f.ex. Vessel-Build descriptions)
- Crushed Stone now also completes rock mining
- Added reference of Empyriopedia (Doctors Journal, Biologist Guide) in appropriate places
- Removed info-reference about arid playfield in temperate playfield Robinson Protocol mission

Other Changes:
- More code preparations for Unity 2018 upgrade
- Removed CPU Points from main page of Control Panel (now CPU Points are only displayed in Statistics window): It seems that some players were irritated by the prominent place CPU points had in the control panel.
- Adapted info text in gameoptions_example.yaml to make clear that CPU Points is WIP
- Decreased energy consumption of CC / CE (BACV: CC = 10PU. CE = 3PU, SVHV: CC = 3PU, CE = 1PU)
- Renamed "Body Temperature" into "Suit Temperature"
- Added energy need for RemoteConnection
- Added new (non-craftable) items for Trading: AncientRelics, ToxicWaste, AlienOrganism, Leather, Optronics, Liquors, Narcotics, Robotics, Fertilizer, LuxuryGoods, RawDiamond (not yet used for traders in the Vanilla version but you can already use them for your custom scenarios)
- Sun is now less flat to have better lighting in Creative Mode > Orbit
- Exchanged PlantMonster with Creepy in PDA (Akua-Omicron Scenario)

Bug Fixes:
- Fixed: Not possible to add blocks to a starter block placed on a Base surface
- Fixed: Backpack sync exploit
- Fixed: CREATIVE: cannot access POI after replacing NPC type core
- Fixed: Mining rocks did not give XP
- Fixed: Survival tent destroyed when dropped and when picked up with inventory full
- Fixed: Dropping AntennaBlocks did not give back any devices
21 comments Read more
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Reviews

“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”
Kotaku

Workshop

Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!

Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers. Play as a lone wolf or team-up with your friends, build new friendships, create alliances or make war to conquer the solar system.

Empyrion uniquely combines elements from space simulations, construction games, survival games and ego-shooters. In Empyrion, you can forge your destiny in a galaxy with infinite possibilities!

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of different alien races and tangle with the native fauna and flora. A sandbox full of different, vivid planets is waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and interesting POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or mighty space stations and vast planetary settlements by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be smart and well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your craziest dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in single player or join the multiplayer community: team-up with your friends, build new friendships, create alliances or make war. You can build yourself a comfortable home in a well-protected PvE area or face the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful animal wildlife of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Fight for your life and deploy a range of weapons against fierce and obscure alien creatures.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    Minimum:
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    Recommended:
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible

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