帝国霸业-银河生存是一款3D开放世界、太空生存及冒险的游戏,而且你可以无缝穿梭于宇宙空间和星球表面。建造,探索,与陌生星球上的各种隐藏的危险战斗,并生存下去。
最近评测:
特别好评 (175) - 过去 30 天内的 175 篇用户评测中有 84% 为好评。
全部评测:
特别好评 (7,477) - 7,477 篇用户的游戏评测中有 86% 为好评。
发行日期:
2015年8月5日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

这款游戏的抢先体验状态大约持续多久?

“We are planning to be in Early Access for at least 1 year.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

抢先体验版本的现状如何?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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最新更新 查看所有(196)

9月21日

Alpha 6.7.1: Empyrion Admin Helper and "Road to Alpha 7 - Part III"


The above screenshot is from our internal Alpha 7.0 development branch and shows the new desert planet Zeyhines.

Hi Galactic Survivalists,

We just released another small patch for the Alpha 6.7 development cycle and included the "Empyrion Admin Helper" (EAH) tool. When you are a server admin, you might already know this tool because it is one of the best out there to manage your server.

To facilitate the life of all server admins, we decided to include EAH as a separate program into the Dedicated Server package of Empyrion - in other words, it will now automatically be distributed with the Empyrion Dedicated Server. A big thank you to Jascha and RexXxus for developing this tool.

For info about EAH and a basic documentation, please have a look here: http://empyriononline.com/threads/documentation.13838/

Please let us know what you think about EAH and what we can still improve.

Changelog: Alpha 6.7.1 (Build 1218)

Changes:
- Added "Empyrion Admin Helper" tool to dedicated server package

Bug Fixes:
- Fixed: Problem that first-person and third-person camera was sometimes clipping into objects
- Possible Fix: Connection to workshop BP's list sometimes being lost (we increased the subscription limit from 100 to 300)
- Fixed: LCD Panels not updating after initial edit.

----------------------------


Road to Alpha 7 - Progress Report

Two weeks ago, we gave you a few insight on the main features of the Alpha 7.0, which can be summarized as “World Design, Creative Tools and Visuals”.

If you missed the info, please follow these links:

Creative Tools & Visuals blog: https://empyriononline.com/threads/alpha-6-7-patch-and-road-to-alpha-7-part-ii.13332

World Design blog: https://empyriononline.com/threads/alpha-6-7-signal-logic-update-hull-textures-and-road-to-alpha-7.12796

While adding more textures for different materials and refining the visuals, as well as the world build-tech and related features, we also made some changes, that will directly impact a very central gameplay element: mining and building

First and foremost: Alpha 7.0 will not change the way HOW you build and mine - the gameplay mechanic itself has not changed on a global scale - you still drill for ore and use the constructors and the templates to build devices. The new version will instead change, how deposits are handled, how resources look and it will address the composition of most of the templates.

Mining:
- The planetary deposits are no large spheres or “blobs of ore” anymore, but are now split up into smaller chunks of “sub-surface ore rocks” (SSOR) that can be found inside the perimeter of a deposit. These SSOR work similar to the surface rocks, which break and drop ore when you drill them. The difference: The SSORs currently hold a single type ore and a larger amount of it. As a side note: With this new method, we could even have “mixed ore deposits” in a future iteration.
- As the new deposit parameters allow to have those rocks scattered in a certain area (dense or wide-spread), and while you will need to remove more dirt, you’ll get the first iteration of an ore scanner as a new gadget to help with the discovery process. This device, which you simply put in your toolbar, works like a “near field ore scanner”. When activated, it will visualize the position of the SSOR close to you, so you do not need to do a lot of guesswork where to drill. The discovery of an ore deposit itself, is still done the old way (This might change in the future as well)
- Asteroid mining will not change
- Handheld drill speeds will be increased.

Components and Templates:
- We reviewed the names of some of the components and found that they do not sound appropriate to a sci-fi game - thus we added new names. For example instead of cable, we now use optical fiber. Pipes are replaced with Nanotubes. And so on. This might change or get expanded in future patches, but we think you get the idea behind this new approach ;-)
- Most of the templates now use these changed names.

Both Mining and Components/Templates are a first iteration and will require your dedicated feedback as soon as the Alpha 7.0 Experimental is released! :)

Said that, and if everything goes accordingly, we aim for a first Alpha 7.0 Experimental Release very soon (in less than a week)!

We also added a new SV device - can you guess, what it will do? ;-)


Little hint: it is a device that is already used in CVs:

Note: we updated the model of this device because the shape of the old model reminded too much of something to eat (other hint) ;)

A teaser pics of the new lava planet:
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9月8日

Alpha 6.7: Patch and "Road to Alpha 7 - Part II"



Hi Galactic Survivalists,

We released another small patch for Alpha 6.7. Again, it is a client side update and is compatible with the servers running on B1211.

Please report remaining and new issues in our bug forum: http://empyriononline.com/forums/bugs.24/

Changelog: Alpha 6.7.0 (Build 1213)

Bug Fixes:
- Fixed: Container exploit
- Fixed: Problem that mounted weapons stopped firing when vessel was moving in certain directions.

Changes:
- Added Turkish and Korean language
- Updated Unity to version 5.6.3f1

=============

[CENTER]Road to Alpha 7.0 - Part II[/center]

A few days ago, we released a teaser picture with a few hints on upcoming features. While we make good progress on those - and beyond - we would like to disclose some of the work-in-progress topics.

Complete overhaul of block textures :
We will add new and rework old textures for all materials. So look forward to new designs for your bases and vessels.

Texture quality update:
We will add the Parallax Occlusion Mapping (POM) technique to all our textures. This will improve the looks of surfaces a lot by giving them a 3D touch and additional depth!

New creative tools:
While the released teaser pic could not hint all the changes we are planning to add, lets line them up right here:
- Switch Mirror Plane between "center" and "edge"
- Textur Rotation
- Cubic block-selection: copy, paste, cut and delete an area in all three dimension! We even plan to have a temporary repository for your copied areas, so you can easily paste them over and over to your structures and vessels without having to copy them each time again!
- Large area painting and texturing, will be in as well!

In addition Alpha 7.0 is not only dedicated to the new heightmap planets (http://empyriononline.com/threads/alpha-6-7-signal-logic-update-hull-textures-and-road-to-alpha-7.12796/) but will also see a slew of game optimizations and a large update to the possibilities of mission-creation (PDA)!

Here are some more teaser screenshots from our internal Alpha 7.0 development branch.

Texture update:



New planets




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在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

“帝国霸业-银河生存让我瞬间忘记那些《无人深空》类游戏的郁闷。”
PC Gamer

“我第一晚玩这游戏的恐怖情形历历在目…一款非常到位的生存游戏。”
Rock, Paper, Shotgun

“Steam范的生存游戏,还有一些《无人深空》的痕迹?有趣!”
Kotaku

Workshop

透过帝国霸业工作坊取得蓝图,来丰富你的游戏体验:浏览大量社群创作的战舰与基地,试试新奇又不常见的设计 - 或是上传你自己的设计!

关于这款游戏

帝国霸业-银河生存是一款3D开放沙盒太空生存游戏。这里,你可以建造强力的战舰;探索雄伟的宇宙空间站和多种多样的星球原住民聚集地;征服和开拓不同类型的行星并探索游戏的奥秘!在这个充满隐藏危险的宇宙中,与敌对人类、外星人、异形生物战斗并生存下来。你可以开启一段独狼的生活,也可以拉着好友一起建立派系。与其他派系结盟或者宣战,甚至独霸整个星系。本游戏独特地结合了太空模拟、建筑工艺、生存游戏和射击游戏等的不同游戏元素,这里,你可以无限可能的打造你天马行空的太空梦想。

太空和行星探索:

绝对的自由的探索在等着你:比如在两个行星间翘曲跳跃;或者直接飞上行星的卫星;在一个陌生行星地表降落然后徒步旅行看看风景。你可以探索各种不同的神秘外星种族,或是感受奇异的外星动植物。这是一个充满挑战的沙盒游戏,无数生动的行星等你到来!

完整的星系系统和开放世界:

游戏会按照预先的设置生成一个完整的星系,包括恒星和数个行星及行星上各种有趣的建筑。并且每个行星都会有其特点(可以设定不同的行星类型、重力、大气环境、卫星数量、地表覆盖、地势和湖海、动植物、气候、天气以及资源)。

建筑和建造:

你可以自行建造你想象中的大型宇宙母舰,小型战舰,宇宙空间站和各种奇形怪状的行星基地。——也可以去Steam创意工坊下载一个蓝图,修修改改成你的自定义建筑或飞船。

生存模式:

从你的逃生舱出来,把能带的东西都带上,然后就想办法在一个完全陌生的环境里生存下去吧。食物和氧气会不足,各种资源更是稀缺,没有多少子弹,外星动植物和行星的鬼天气会想方设法弄死你,即使你侥幸不死也很难在一些奇怪的角落里躲开那些潜伏已久的“刺客们”的最后一击。与在地球上不同,在一个陌生的星球上生存哪怕只有一天,你也必须绞尽脑汁准备完全。

创造模式:

就是一个让你梦想成真的地方,无所顾忌的建造吧,没有饥渴、资源和敌人的烦恼。有信心的话请加入我们的社区,往Steam创意工坊里上载你的“伟大杰作”吧。

单人游戏和多人游戏

你可以选择独狼的生活,也可以拉着朋友们建立派系:与你的朋友组队,或者同其他派系结盟,或者直接干爆他们,随你所愿。你可以在一个PVE区域里建造一个温馨舒适的宫殿居住;或者到PVP区域去打劫别人的财富;甚至可以让你们的派系独霸所有PVP区域!此外,创意工坊里还有不少好玩的剧情等着你下载呢。

野生动物和敌人:

不要被星球上那些乖乖的小兔小鸟迷惑,大多数的野生动物都只想着一件事:扭断你的脖子。当然,那些主动攻击的外星无人机、外星人士兵、和建筑守卫们想的不太一样:就是一看见你就把你轰成渣!所以,你要武装你自己,拿好手里的各种武器或者安装个远程炮台之类,把那些残忍和隐蔽的敌人先轰趴下。

采矿和资源收集:

生存模式下要想建造点什么东西,你首先得收集和挖掘资源。找到矿床直接挖或者掏空那些富含稀有资源的小行星,当然,你也可以掠夺和搜刮你路过的那些外星人建筑,如果你本事够的话。

包罗万象的工艺配方:

学习如果精炼资源以及制造零件,在你的基地里制造各种道具,或者在你移动时也可以这么做。用一系列不同的设备、武器和各种小物件装备、装饰你的飞船或者建筑,只要你愿意。

打猎,种植和食物系统:

种菜收菜,种水果收水果,然后再去打猎弄点肉,这样,你的美味大餐就准备好了。一些植物能直接填饱肚子,一些植物是药用的,甚至一些植物可以直接当做急救包。

升级和科技技能树:

几乎做任何事情——都会给你涨经验升级!升级之后获得的升级点可以解锁科技技能树里新的配件、设备和武器。

改变地形:

每个行星的地形都可以随意改变。你可以完全重新定义一个星球的地形,并在上面设定你创造的各种建筑。你可以打个洞,或打穿一个深深的隧道再建家。帝国霸业绝对是一款完完全全的沙盒游戏。

系统需求

    最低配置:
    • 操作系统: Windows (7, 8 and 10), 64-bit system required
    • 处理器: Dual-Core Processor 2.5 GHz or better
    • 内存: 8 GB RAM
    • 图形: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX 版本: 9.0c
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX® compatible
    推荐配置:
    • 操作系统: Windows (7, 8 and 10), 64-bit system required
    • 处理器: Quad-Core 2.8 GHz or better
    • 内存: 16 GB RAM
    • 图形: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
    • 声卡: DirectX® compatible
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