《帝国霸业-银河生存战》是一个3D开放世界的太空生存冒险游戏,你可以穿梭于宇宙中,在不同的行星中着陆。在生存条件恶劣又布满隐藏危险的太空中,建筑、探险、开发、战斗并存活下来。
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总体:
特别好评 (7,118 篇评测) - 7,118 篇用户的游戏评测中有 86% 为好评。
发行日期: 2015年8月5日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

这款游戏的抢先体验状态大约持续多久?

“We are planning to be in Early Access for at least 1 year.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

抢先体验版本的现状如何?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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最新更新 查看所有(186)

7月24日

Alpha 6.5.1: Hotfix

Update: Build 1174 (Client only)

- Fixed: Problem with resuming a playfield in space

-----------------------------------

Changelog: Alpha 6.5.1 (Build 1173)

Changes:
- Re-activated Solo Mission "Delicious Green Eating" on Akua + Omicron

Bug Fixes:
- Fixed: Moving a SV or HV through hangar doors of a CV could cause the CV to bounce around.
- Fixed: HV and CV Turrets were shaking while driving
- Fixed: Drill Turrets and T2 Drill Lasers did not have a beam anymore
- Fixed: "Allow" arrows were visible on map even though not discovered
- Fixed: PDA Mission "delicious green eating akua" no trigger was working

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7月21日

Alpha 6.5: Coop Update


The above screenshot is from the new scenario "Shadows of Starlight"

Update: Hotfix - Client side only

We just released a client-side update that fixes several issues with the new device list in the Control Panel.

Changelog: Alpha 6.5.0 (Build 1171)

Bug Fixes:
- Fixed: Control panel GUI sometimes showed the wrong labels or no info in 'Devices' & 'Signal Logic'.
- Fixed: Exception when using "AutoGroup" in Control Panel
- Fixed: Exception when clicking on missing devices of starter blocks.
- Fixed: Exception when clicking on auto group of a damaged vessel or base which has devices ungrouped.

------------------

Hi Galactic Survivalists!

We are very excited to release Alpha 6.5 with our new coop multiplayer mode, replacing the old P2P-IP connect method. Days are gone where you had to fiddle around with port forwarding, your router settings or just with finding out the correct IP to connect to!

Setting up a Local Coop Server for having fun with a few friends is as easy as “click and play”:
1. Go to NEW GAME - as you would have for setting up a P2P game in the past
2. Instead of clicking START, use the dropdown and click COOP SERVER

3. This will bring up a dialogue where you can configure the main parameters for your local coop server:

4. Your friends can now easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

IMPORTANT: for starting a local coop server you need to switch EAC to OFF!

Alpha 6.5 also adds a new Scenario, updates to NPC combat, improved motorbike handling, re-balancings and visual improvements in terms of medical stuff and player status HUD icons as well as a slew of tweaks for gameplay, sound and visuals. Get the full list below!

As always, please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!

Cheers,

Empyrion Dev Team

=============================

Changelog: Alpha 6.5.0 (Build 1170)

New Local Coop Server:
- Integrated new coop mode via local coop server
- Implemented resuming a non coop game in coop mode
- Automatically creating the adminconfig.yaml file with the game creator configured as admin (if there is already a adminconfig.yaml, no new file will be created)
- Added internal fixed default values for local coop: Antigrief zones deactivated, no restrictions on number of structures etc

New Scenario:

- Integrated new community made scenario: "Shadows of Starlight" https://steamcommunity.com/workshop/filedetails/?id=971651504
- A big thanks to "amurayiwestgate" and "Taun Hawk"
- In our opinion, this scenario is really awesome. Let us know what you think.

Improved NPC Combat:
- Added rotation speed to NPC (each NPC now has a different rotation speed when turning around)
- More realistic shooting of NPC (now they must rotate completely towards player before they shoot). Note: We will add bullet dispersion soon.
- Adjusted detection angle of several NPCs: increased or decreased depending on the type of NPC (eg dinos now have a 270 degrees angle while eg Zirax have a smaller angle)

Balancing:
- Increased strength of all medipacks by 50% + medipacks are healing faster now.
- Reduced hit points of NPC spawners to make them easier to destroy with weapons.
- Slightly reduced weapon damage of NPC distant weapons
- Rebalanced armor values of some devices (eg turrets take now damage from handheld weapons)
- Explosives are more effective against devices now (eg doors) and less effective against hull blocks
- Reduced damage inflicted by Zirax shotgun.
- Reduced degradation of Player Armor
- Reduced HP and RoF of sentry guns.
- Slightly reduced damage inflicted by Mechanoid robot
- Slightly reduced range of HV artillery to stay below range of some BA player turrets (however, HV artillery is still above range of POI turrets)

Better Handling of Motorbike:

- Tweaked motorbike: overall better handling (eg better turning + acceleration and slightly faster top speed)
- Tweaked motorbike start and stop sound
- Driving sound of motorbike is now less loud

Gameplay:
- Changed: Allow exit of Vessel at 0.1 or 0.2 m/s instead of 0
- Updated rotation speed of turrets (now turrets rotate a bit slower and there is a difference in rotation speeds between turrets).
- Set turret to neutral position when idle
- Handheld weapons now auto-reload when they are empty and ammo is available
- Reduced range of explosion damage for several devices when they are destroyed
- Increased head shot bonus on several weapons
- Tweaked collider on spiders and alien bugs (more difficult to hit head for head shoot bonus)

Visuals and Sounds:
- Updated cockpit 6 based on builder feedback (fits now better to our blocks)
- Removed 3d blood particle effect in first-person view. We now only show the 2d blood particle effect on the screen
- Tweaked animation controller of several NPCs (adapted walking anim)
- Added destroyed version of Armored Golem.
- Tweaked heavy snow effect: smaller particles, less fast, larger area where they drop
- Tweaked open/close sound of barrels: a bit lower volume.
- Tweaked sound of generator: a bit lower volume and reduced distance from which it can be heard.
- Tweaked death sound and hit animation of Zirax
- Destroyed drone sound (fire) is heard less far
- NPC sound is now heard less far (40m instead of 50m)
- Slightly reduced intensity of player light.
- Tweaked sound of laser rifle
- Better rotation animation for NPCs
- Tweaked sound of assault rifles T1 and T2
- Adjusted camera to avoid clipping of laser shots that hit player
- Tweaked weapon hold position of Assault Rifle T1
- Updated Alien Fern planet: better wind movement on plant
- Updated damage texture for Mechanoid, Player Drone and Enemy Drone
- Decreased distance at which HUD objects disappear from 15m to 5m
- Status Effect icons in player window now use new tooltip style
- Changed: Color of Status Effects (good status effects are green, bad effects are red)
- Changed: Color of life stats and durability in player window (Yellow if < 200, Red if < 100)
- Tweaked biome sound on Akua Open Plains (removed annoying cricket sound during night)
- Reduced volume of footsteps
- Added icon for "All" button in Constructor filter
- Improved visuals of the dedi window

Better list behavior in Control Panel:
- Added new line-based scrolling list in Control Panel. This new list is much faster than the old list (especially noticeable for structures with a lot of devices)
- Better search in CP device list: Now also showing objects in collapsed groups
- Now keep selection when re-opening CP and not looking at another Block
- Re-Implemented select next block when grouping in CP List

Changes:
- Added new SV Tier 5 Stock prefab. Thanks to McFluffFace http://steamcommunity.com/sharedfiles/filedetails/?id=843756644

- Added white slime to Ningues
- Added spinosaurus to Masperon Swamp and added small dino to Oscutune
- Server browser list: Line-scrolling list now supports scrolling with the mouse wheel
- Added Russian as Bitmap font (ie font is crisper now)
- Server browser's "Connect" button is now disabled if no list entry is selected or the manually entered IP address is invalid
- Temporarily deactivated PDA Mission "delicious green eating"
- Drill T1 has now same capacity as T2 and it is now made clearer that T2 drill is a major upgrade to T1
- Now writing client side console command executions into the log

Localization:
- Updated Russian: thanks to Sergei Vasiliev, rainyday, foxes and Runningwithhamsters
- Updated French: thanks to Eric Rosson, Kassonnade, Spartan47 and woowoo
- Added Japanese: thanks to Metapo

Bug Fixes:
- Fixed: Problem that audio on several weapons did not play correctly (especially when firing just one shot on automatic weapons)
- Fixed: Turret shooting: turret could hit player even though player is in turret’s “dead angle” -> now gun elevation/depression of each turret is taken into account
- Fixed: Problem that several NPCs did have a shooting sound anymore
- Fixed: Drill on HV is loud in the beginning but after 2sec the volume becomes normal
- Fixed: Server detail infos not shown anymore
- Fixed: Problem that is was possible for players who don't have any admin permissions in MP to change the weather.
- Fixed: Problem that Alien Bug 04 could shoot through walls in certain use cases.
- Fixed: After having aggravated NPC you can lose the aggressive state shortly after by running around the NPC.
- Fixed: Homing missiles don't circle around you any more
- Fixed: Problem that turrets did not hit reliable anymore
- Fixed: Random COQ and lost connection from dedicated server
- Fixed: First Explosive placed on an enemy block does not damage block
- Fixed: Several problems with backwards-build vessels
- Fixed: Max-Speed not available for Up/Down/Left/Right if Front/Back thrusters were deactivated
- Fixed: Backwards-build vessel with missing front thruster had 7m/s speed cap
- Fixed: HV T2 Drill effect stays active when changing a slot while in use
- Fixed: Problem with range of particle effect of drill attachment T2 (inconsistency between effect and visuals)
- Fixed: Problem that sometimes thrusters stayed on even though they should be switched off
- Fixed: Problem with flares on motorbike were shining through player
- Fixed: Problem that motorbike turned into the folded version even though player was driving it
- Fixed: Motorbike not as responsive as expected = not really fun to drive
- Fixed: LOD of various 'Tech Equipment Deco' is very low.
- Fixed: When loading into a save or new game & opening the Map the planet info was blank.
- Fixed: Problem that some rocks were floating in air.
- Fixed: Visual issue when Sun shines behind a Planet in the foreground
- Fixed: Texture artifacts on Cockpit 6 (long fighter cockpit)
- Fixed: Placing 2 Repair Bays possible by using Mirror Mode
- Fixed: Problem with re-filling after having used sorting in new line-scrolling list
- Fixed: The temperature of the Furnace doesn't change when it is disabled via CP
- Fixed: Line-scrolling list auto-selection (lead to flickering when entering an IP address in multiplayer window)
- Fixed: Drop grid not functioning properly in Mod Item Exchange Window
- Fixed: Preview pics subtitles did not work with non-latin text
- Fixed: Several localization issues

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评测

“《帝国霸业-银河生存战》让我很快忘记《无人深空》的郁闷。”
PC Gamer

“在游戏中,我第一晚遇到的恐怖设定让我完全投入气氛中……非常优秀的生存游戏。”
Rock, Paper, Shotgun

“Steam风格又有《无人深空》的影子?有意思!”
Kotaku

Workshop

透过帝国霸业工作坊取得蓝图,来丰富你的游戏体验:浏览大量社群创作的战舰与基地,试试新奇又不常见的设计 - 或是上传你自己的设计!

关于这款游戏

《帝国霸业-银河生存战》 是一个3D开放世界的太空生存冒险游戏。建造厉害的战舰, 无敌的太空站与宏伟的行星定居点来探险,征服与开发各色各样的行星,发现帝国霸业的秘密吧!你的敌人包括人类,外星人与生化危机,在生存条件恶劣又布满隐藏危险的太空中生存下来。你可以像孤狼一样作战,又或是与朋友一起玩,建立新友谊,组建联盟或是发动征服太阳系的战争。 这个游戏融合了不同的元素,包括太空模拟、经营游戏、生存游戏与刺激的射击。在帝国霸业中,你可以在无限机遇的银河中锻造你的命运。

太空与行星探险:

一个绝对自由的漫游经历正等待着你:在不同行星中跳跃,由行星飞往月球,在不同行星着陆,自由地漫步并发掘你身边的环境。发现不同外星种族的秘密,并与原生的动植物互动。一个充满不同生气勃勃的行星沙箱正待你发掘!

太阳系与开放世界:

这个太阳系是由程序生成,并拥有不同的行星与有趣的互动体验。每个行星独有它独特的特色(行星类型、重力、大气层、月球数量、地形、地表、植被、气候与资源)。

建筑与开发:

你可以自己一手一脚建造大型的首都战舰,小型的战斗机,或是无敌的太空站与宏伟的行星定居点,或是从Steam 工作坊中下载一个蓝图,用你独特的创意来打造你建筑物的外形与功能!

生存模式:

从你的逃生舱中走出来,拿着你船上的剩余物资,预备在恶劣的环境中生存。食物与氧气都很珍贵,资源非常稀缺,弹药不足,还有危险潜伏在周围的每一个角落。保持戒备!如果你想要在离地球非常遥远的外星中生存超过一天,你需要更聪明并有更好的准备。

创意模式:

建造并让你最疯狂的梦想变为真实吧!不需要担心食物,资源或是敌人。加入创意社区并把你的作品上传至Steam 工作室吧!

单人模式与多人模式:

你可以在单人模式中作为孤狼来玩,又可以加入多人模式的社区:与你的朋友一起玩建立新友谊,组建联盟或是发动战争。你可以在安全的PvE区域建立你的舒适的家,又或是在PVP行星中不断面对威胁,去掠夺别人的财富,或是发动征服太阳系的战争。

野生动物与敌人:

不要让一些星球中温顺的野生动物误导你啊!大部分的野生动物都想将你的腿变为牠们的零嘴,还有好战的机械人,外星军人还有他们的守卫者,一旦你进入他们的视线范围,他们就会紧追不放。为你的生命而战吧!记得好好部署一连串的武器来对抗凶猛的未知外星生物。

采矿与收集资源:

为了建造与开发,你需要采集资源与采矿。深挖一个星球的丰富矿藏,或是钻挖充满稀有矿石的小行星。你也可能需要掠夺外星人的建筑物或者破坏你遇到的任何建筑物来采集资源。

丰富的合成系统:

学习如何组合资源,制作不同物料来合成你的装备。在你的基地中,或是在移动中合成物品,并用不同的设备,武器与不同功能的小工具来装备你的建筑物与战舰。

打猎,耕种与食物系统:

种植你自己的蔬果或是狩猎生物来得到肉,这些都可以用来预备美味的大餐。有部分草药更可以用来制作医疗用品,采集草药可用作急救或果腹。

经验与科技树:

随性所欲地做事吧-你都可以得到经验的!破坏旧物品后,用点数来解锁科技树中的新设备。

地形大改造:

每个星球都会有个基本的地形,你可以完全改变与改造地形:把它变平来放置你的太空站,挖掘洞穴来寻找资源,或是建立隧道来保护自己。帝国霸业是一个真正的沙箱游戏!=

系统需求

    最低配置:
    • 操作系统: Windows (7, 8 and 10), 64-bit system required
    • 处理器: Dual-Core Processor 2.5 GHz or better
    • 内存: 8 GB RAM
    • 图形: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX 版本: 9.0c
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX® compatible
    推荐配置:
    • 操作系统: Windows (7, 8 and 10), 64-bit system required
    • 处理器: Quad-Core 2.8 GHz or better
    • 内存: 16 GB RAM
    • 图形: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
    • 声卡: DirectX® compatible
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