《帝國霸業-銀河生存戰》是一個3D開放世界的太空生存冒險遊戲,你可以穿梭於宇宙中,在不同的行星中著陸。在生存條件惡劣又佈滿隱藏危險的太空中,建築、探險、開發、戰鬥並存活下來。
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發行日期:
2015 年 8月 5 日
開發人員:
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

這個遊戲的搶先體驗時間大概會持續多久?

“We are planning to be in Early Access during 2-3 years.”

完整版與搶先體驗版在計畫上有何不同?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

目前的搶先體驗版本發展情況如何?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

在開發遊戲時,您打算如何與社群互動?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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12月 9 日

Alpha EXPERIMENTAL 7.5




Update: December 11, 2017 (Build 1411)

Solar Panel Update:
- Reduced output energy of solar panels by 50%: do you think they are still too powerful?
- Added variation of horizontal solar panel with placement on bottom of block
- Tweaked LEDs so that first LED switches on when solar panels produces some energy
- Stats are now also displayed on a server

Changes:
- Added forcefield block in size 7x14
- Automatic Door blocks are now craftable in Survival Constructor
- Added possibility to configure homing rockets to Config_Example.ecf (via parameter "HomingSpeed")
- Do not show weight anymore for intermediate crafting products
- Re-enabled savegame "Compress" button
- PDA Loca update: FR (Eric) and RU (Sergei)
- Loca update: ITA (Rad), FR (Eric), RU (Sergei), DE
- EAH tool updated to v1.40.3.2

POI Update:
- Added new POIs:
* Abandoned Drone Base: Thanks to Fractalite & Fuzzbuzzputty
* Abandoned Reactor: Thanks to jmcburn (base model) + modfied by Fractalite to make it "abandoned"
- Updated POIs: Abandoned Mine + Abandoned Factory: Thanks to Fractalite
- Added new POI groupname: AbandonedPOI (includes former AbandonedMine and AbandonedFactory)

Bugs Fixes:
- Fixed: Error when trying to remove Solar panels in MP
- Fixed: Using a game name ending with dots '.' leads to error
- Fixed: Issue with resuming a B1375 or further back save game which has a seed starting with an odd number
- Fixed: Black terrain on new v2 maps
- Fixed: Star map scaling too extreme when far away objects are present
- Fixed: 'Survival constructor is gone. Removing it from map' notification constantly appearing after picking the SC up
- Fixed: Elevator blocks stop working when they are touching terrain
- Fixed: Star map: Setting a marker with right mouse click creates extreme coordinates
- Fixed: Mirror issue with horizontal solar panels

-----------------------

Update: December 10, 2017 (Build 1410)

We fixed the problem that "Plant Fiber" did not appear in the Constructor templates.

Changelog: Alpha 7.5.0 (Build 1410)

TraderNPCConfig.ecf Update:
- Added Magnesium, Plastic and NCPowder to all Weapon- and Resource-Dealers.

Templates Update:
- Increased Wood > Fiber Output from 10 to 20
- Shotgun Shells: removed Plastic
- Multi Charge: removed Plastic
- Drill Charge: Reduced Plastic from 5 to 2
- Rocket/Rocket Homing (Handheld): Reduced Magnesium by 50%
- 130/135mm Rocket: Removed Erestrum Gel
- 150/155/160/165mm: Reduced amount of Erestrum Gel

Changes:
- Added magnesium deposits to Moon playfields (SP and MP)
- Do not display -Output Count- in Item Trader Info
- Adjusted Water Depth Darkening to take into account Playfield Dynamic Water Depth

Bug Fixes:
- Fixed: Plant Fiber template missing from all constructors.
- Fixed: Solar panels sometimes won't turn back on after playfield change when returning to it.
- Fixed: Sun moves when player moves in space
- Fixed: Dedicated server UI: fix for time does not advance after about 16000 game time

-------------------------------------------

Hi Galactic Survivalists!

Christmas is around the corner and so is Alpha 7.5! We use the same procedure as every update by releasing the first version as an Experimental build.

Why did we skip version 7.4? Because the current version will not only add bugfixes or a few changes, like the second step of the ammo rebalancing (bringing the materials used more in line with the type and damage values of the weapon), but also adds a few completely news features: Solar Energy, Sell-to-Trader and O2-conserving force fields! This alone deserves the honorable .5 version tag! :)

And that’s not all: because we want to open up the game beyond choosing the difficulty settings at game start, Alpha 7.5 will add a new config file, which will allow you to change all relevant parameters for almost all blocks/items/templates/entities used in the game!

Apart from the new features and mechanics, we added a lot of new and updated models - from ATM up to our new Zirax warriors - rebalanced even more templates, and made a lot of other changes as well.

Please find all changes and additions in the changelog below.

As a side note, if you want to know more about the Zirax and some of the other factions, visit our new FACTIONS OF EMPYRION overview: http://empyriongame.com/factions/


Now, have fun playing and do not forget to pick up some delicious Akua Sparkling Wine (demi-sec, Class 2480) for your christmas and end-of-year celebrations ;-)

Cheers!

PS:
- As always, please report bugs and issues right here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-5.33875/
- Our Feature Survey 2018 is still active and can be voted here: http://survey.empyriongame.com
- Thank you in advance for also voting for Empyrion in the INDIE of the year awards: http://www.indiedb.com/games/empyrion-galactic-survival (vote is closing tomorrow evening)

Please note, that with the release of the public version of Alpha 7.5 (end of next week, if everything goes accordingly), we will wipe ALL of our official servers: https://empyriononline.com/threads/full-wipe-announcement-universe-update.33874/

-------------------------

Changelog: Alpha Experimental 7.5.0 (Build 1409)

Solar Panels:

- Added solar panels (horizontal and sloped)
- Added capacitor (solar) to manage the electricity of the solar panels and store the electrical energy for use during the night or bad weather
- Solar panels & capacitor (solar) are currently only usable for bases (Space and planet)

FEEDBACK & DISCUSSION: https://empyriononline.com/threads/a7-5-experimental-faq-feedback-solar-energy.33876/

How Solar Energy works:
- The algorithm calculates the amount of sun-rays that will hit the solar panel for a certain placement during the day. The placement affects their efficiency (see factors listed below)
- The mean efficiency during a whole day cycle (influenced by the placement of the solar panel) is displayed on the left side of the panel frame with up to four green LED lights.
- The current efficiency of the solar panel (influenced by day/night, weather etc) is displayed on the right side of the panel frame with up to four yellow LED lights.
- If solar panels produce more electricity than currently needed, the surplus energy is stored in the Capacitor (Solar) block like in a battery.
- To display the surplus of energy (or the “energy reserve”), there is now a battery icon in the main page of Control Panel that shows the current content of the battery.
- Note: conventional generators (fuel driven) do not store excess power in the battery!

Factors that will increase or reduce the efficiency on a PLANET:
- Placement behind an obstacle (tree, stone, base, mountain etc) leads to a reduced efficiency
- Stronger Light Intensity on the playfield increases efficiency on a global scale (parameter: DayLightIntensity in playfield.yaml).
- Light Intensities overall impact on the efficiency is influenced by the weather condition in a second step: eg when it is cloudy or raining, light intensity effect decreases and thus also efficiency of panel
- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel (eg on equator a flat solar panel lying on ground will have highest efficiency at noon, while a sloped solar panel close to pole while be better)
- AtmosphereDensity: higher density = less overall efficiency
- AtmosphereDensity is modified by latitude! Example: If the position of the Solar Panel is closer to the poles, it is less efficient for the same AtmosphereDenisty factor, because sun travels through more atmosphere than on equator.
- Ground fog reduces efficiency

Factors that will increase or reduce the efficiency in SPACE:
- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel
- Distance of sun: the further the orbit playfield is away from sun, the lower the efficiency (eg lower efficiency in Ningues orbit than Aestus orbit)

Sell-to-Trader:

- Added possibility to sell items to Trader NPC
- Added simple price dynamics depending on items in stock of trader. (eg. price will drop if you repeatedly sell items to the trader. Price will rise if you repeatedly buy from a trader)
- Updated TraderNPCConfig.ecf:
* Adjusted all prices for Ore, Ingots, Weapons and Tools
* Reduced price for Boosters and other Equipment
* Reduced price for most of the Food and Health items
* Selling/Purchase prices are more dynamic (min-max ranges)


Better modding support:
- We added a config file that allows you to change all relevant parameters for almost all blocks/items/templates/entities used in the game. For example, you can change the damage value of the minigun etc. We will provide more detailed information about the parameters soon.
- The config file can be found here:
...\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config_Example.ecf
- To activate it, rename Config_Example.ecf into Config.ecf.
Please note: the config currently cannot be included in a scenario, but needs to be placed in the main folder as described.

FEEDBACK & DISCUSSION: https://empyriononline.com/threads/a7-5-experimental-faq-feedback-game-parameters-config.33877/

Added airtight local force fields:

- We added airtight force fields in different sizes
- The forcefields keep O2 inside your base. They do not work as a hitpoint barrier (planned for a future iteration)

Sync of playfield instances:
- The new Instance Sync gives you a better possibility to create very unique and complex instances / missions since the portals are now synced over the network and not local anymore.

For example allows it now to point to individual portals from two individual planets to one instance (not possible before). That way two Origins can try to compete against each other and return to their planets independently.

Improved Difficulty Settings:
- Added food and oxygen consumption speed to difficulty settings (SP, dedi and local coop): you can now even disable food and oxygen consumption
- Tweaked Difficulty Window layout

Additions:
- Added Christmas Tree (found under “Artificial Plants (Deco)”)

- Added “Akua Sparkling Wine, demi-sec, Class 2480” (also in start equipment SP; available from traders of Market Cafe, bars and all food-selling places)
- Added new model for Zirax NPC (with size and style variations)
- Added new model for Scifi-style Bunk Bed (found under “Furnishings (Deco)”)
- Added new logo (Earth faction) to symbols
- Added single and double corner lights

Visuals / Audio:
- Updated models for trading station and ATM
- Better screen texture for Cockpit CV and Open Cockpit SV
- Added new particle effect for NPC crew destruction
- Updated model for corn dog + added proper harvest stage for snow version
- Added more ambient music (Resurgence, Reaver, Adrift, 2473): Thanks to Alex
- More size variations for Golems (Ice, Swamp, Desert)
- Added better sound when opening PDA
- Better default color for open cockpits
- Tweaked glass on Clone Chamber and Medic Station

Gameplay:
- Added Fiber to templates (made from Wood Logs)
- Added NCPowder (made from Fiber; used as a propellant for any bullet/projectile-driven ammo, instead of Promethium)
- Slightly brighter nights on planets
- HUD names show allied structures of other factions now in green

Template re-balancing:
General:
- Capacitor Device: Removed Flux Coil, Reduced Oscillator and Steel Plates
- Color / Texture / Multi Tool: Removed Mechanical Components
- Laser Rifle: Reduced PowerCoil
- Plasma Cannon: Reduced Oscillator, Zascosium Alloy
- Moved tech level of Small Generator and Fuel Tank (T1) to level 3
- Adjusted templates of fuel tanks (BA, CV) and generators (BA, CV) to better reflect the technical progression/increasing capabilities

Ammo:
- Removed Promethium from all bullet/projectile ammo; added NCPowder as a propellant instead
- Small-to-mid-size caliber (handheld weapon) ammo templates now made from a mix of copper, steel, plastic and NCPowder (Pistol Round, Rifle Round, Shotgun Shell, Sniper Rifle Round, Miningun Round)
- All rocket ammo needs Magnesium Powder
- All laser- and plasma-based ammo is made from Pentaxid and Plastic
- Output of most ammo types has been adjusted, based on the overall availability/scarcity of the used materials and the changed templates

Added alternative terrains:

- We added alternative terrains for most of the handmade planets (e.g NewAlien_V2, NewLava_V2, NewDesert_V2, NewTemperate_V2, NewBarren_V2, NewDesert2_V2, NewSnow_V2).
These terrains are activated when choosing odd-numbered seeds

GUI improvements:
- Added "Back" button (Disconnect from Server and go back to Server Browser)
- Added “Back” arrow button to starter planet selection to toggle starter planets back and forth
- Some layout tweaks to windows "Choose Starting Planet" and "New Game"

Changes:
- Several optimizations, e.g. less lags when moving over terrain and better scheduling of tasks (less CPU spiking)
- PDA message boxes can now also be closed via ESC key
- AutoMinerDepletion is now set to False in dedicated.yaml per default
- Updated Localization.csv and PDA Tutorial Localization (e.g. added Russian language for PDA: Thanks to Sergei)
- Somewhat relaxed timing of playfield server starting, especially when another pf server has just been asked to load playfield data
- Headshot multiplier are displayed again
- Removed "Compress" button in Resume Game Window
- Free camera mode is not active anymore per default when sitting on motorbike (you have to enable it with Left Alt)
- Larger colliders for Light Lantern and Worklight 02 to make it easier to interact with
- Updated EAC to latest release 17-11-15

Bug Fixes:
- Fixed: Early crashing playfield servers could lead to the situation that the dedi never starts another playfield server again
- Fixed: Allied turrets shots on private vessels of allied faction members
- Fixed: Problem that players were sometimes ejected immediately from an instance
- Fixed: Steam workshop upload issue (now display Steam Workshop problems to player)
- Fixed: Small bug with jetpack thrusters staying on
- Possible Fix: Distant terrain missing chunk
- Fixed: Stretched textures on preview box of blueprints
- Fixed: 'Ungrouped' group Active switch when resuming a save game causing some devices to be turned off.
- Fixed: Jetpack thruster pointing downwards were not active in Creative mode when hovering in air
- Fixed: Errors in some situations in Build Settings Window
- Fixed: Corrupt ply file in a savegame prevented the Resume Game window to be shown
- Fixed: POI Xenu Weapon Bunker did not spawn on Masperon
- Fixed: Wrong constructor output grid size
- Fixed: Problem that light was shining through walls behind light
- Fixed: Random error when loading game
- Fixed: Performance problem with grass
- Fixed: Exiting a open cockpit can sometimes place the avatar outside or into close by blocks.
- Fixed: Problem that emissive of some light blocks did not become dark without power
- Fixed: Autominer with 0 source quality giving stacks of 999 ores for free
- Fixed: Overbright material on indoor plants
- Fixed: Problem that Gravity Generator on platform in Creative Omicron Orbit was not active (player could not move)

------------------------------

Updated Empyrion Admin Helper tool
Patch notes - 1.40.3.0 (only working with Alpha 7.5!)

Please turn off AutoBan for the first few minutes to see if everything works fine. If you don't get messages about cheaters that are not correct, then turn on AutoBan again. Since some Item-MaxAmmo was reduced this could cause cheater warnings if you continue your 7.3 save game until all player moved/replaced their items! We STRONGLY recommend to turn on AutoBan in general!

- Added: Coordinate Log: Warp to --> Incase you want to follow a guys trail, by jumping where he was.
- Added: Coordinate Log: Save coordinates
- Added: Config MOTD: Message of the day. Each time a player logs in
- Added: Config: Activate Faction restricted Playfields
- Added: Playfield: Player/Faction/Origin restricted Playfields: Enter Origin and/or Faction/Player ID, separated by #
- Added: Playfield: Mark orange/red if too many structures
- Added: AM:Get New command to get ores. Now you can combine also multiple slots. See AM(think) --> AM:Get:ITEM-AMOUNT[#ITEM-AMOUNT#....] or for all AM:Get:ITEM[#ITEM#....] = Gets a certain amount of items or all from the Auto-Miner.
- Added: CSW: Check if a ship is docked that is not listed yet. Prevents warp with loss of a docked ship
- Added: CSW: Prevent multiple CSW at same time
- Added: Disk full: Fixed showing to late
- Added: New Items: CAREFUL! Ammo was lowered, this could cause bans if you don't do a wipe/fresh start! Turn of Autoban at the beginning
- Added: Dedicated config: 2 New Difficulties and new order
- Added: Server-Integrity Check: Shows if files are/might be corrupted. So far only check for empty files 0 byte
- Added: Structure: Set to private
- Added: Structure backup: Saves also player and game.dat (to give possibility to restore game with no current full backup)
- Added: New Function Select Player/Structure (used for example in Structure: Set private)
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12月 2 日

Feature Survey 2018



Hi Galactic Survivalists,

Today, we do not release another update but something equally important: our new "Feature Survey 2018"!

Please head over to the survey page, vote and rank your most-wanted features and tell us which global game features you prefer:

http://survey.empyriongame.com

The available answers in the survey consist of features that we already discussed internally, thus they can be labeled as "theoretically doable". But as you all know, sometimes seemingly easy additions can turn into real challenges. ;)

Apart from that, it is most important for us that the results of the survey will give us dedicated feedback about the global direction of features YOU want to have added to the game!

Thanks a lot in advance for taking the time for completing the Feature Survey and do not forget to also vote for us at the INDIE OF THE YEAR AWARDS 2017!

http://www.indiedb.com/games/empyrion-galactic-survival

Yours,
Empyrion Dev team

PS: Are you missing a feature from the survey answers that has been discussed in the forums? Stay tuned for the feature reveal of Alpha 7.5 next week ;-)
92 則留言 繼續閱讀
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

評論

“《帝國霸業-銀河生存戰》讓我很快忘記《無人深空》的鬱悶。”
PC Gamer

“在遊戲中,我第一晚遇到的恐怖設定讓我完全投入氣氛中……非常優秀的生存遊戲。”
Rock, Paper, Shotgun

“Steam風格又有《無人深空》的影子?有意思!”
Kotaku

Workshop

透過帝國霸業工作坊取得藍圖,來豐富你的遊戲體驗:瀏覽大量社群創作的戰艦與基地,試試新奇又不常見的設計 - 或是上傳你自己的設計!

關於此遊戲

《帝國霸業-銀河生存戰》 是一個3D開放世界的太空生存冒險遊戲。建造厲害的戰艦, 無敵的太空站與宏偉的行星定居點來探險,征服與開發各色各樣的行星,發現帝國霸業的秘密吧!你的敵人包括人類,外星人與生化危機,在生存條件惡劣又布滿隱藏危險的太空中生存下來。你可以像孤狼一樣作戰,又或是與朋友一起玩,建立新友誼,組建聯盟或是發動征服太陽系的戰爭。 這個遊戲融合了不同的元素,包括太空模擬、經營遊戲、生存遊戲與刺激的射擊。在帝國霸業中,你可以在無限機遇的銀河中鍛造你的命運。

太空與行星探險:

一個絕對自由的漫遊經歷正等待著你:在不同行星中跳躍、由行星飛往月球、在不同星球著陸、自由地漫步並發掘你身邊的環境。發現不同外星種族的秘密,並與原生的動植物互動。一個充滿
不同生氣勃勃的行星沙箱正待你發掘!

太陽系與開放世界:

這個太陽系是由程式生成,並擁有不同的行星與有趣的互動體驗。每個行星獨有它獨特的特色(行星類型、重力、大氣層、月球數量、地形、地表、植被、氣候與資源)。

建築與開發:

你可以自己一手一腳建造大型的首都戰艦,小型的戰鬥機,或是無敵的太空站與宏偉的行星定居點,或是從Steam 工作坊中下載一個藍圖,用你獨特的創意來打造你建築物的外形與功能!

生存模式:

從你的逃生艙中走出來,拿著你船上的剩餘物資,預備在惡劣的環境中生存。食物與氧氣都很珍貴,資源非常稀缺,彈藥不足,還有危險潛伏在周圍的每一個角落。保持戒備!如果你想要在離地球非常遙遠的外星中生存超過一天,你需要更聰明並有更好的準備。

創意模式:

建造並讓你最瘋狂的夢想變為真實吧!不需要擔心食物,資源或是敵人。加入創意社區並把你的作品上傳至Steam 工作室吧!

單人模式與多人模式:

你可以在單人模式中作為孤狼來玩,又可以加入多人模式的社區:與你的朋友一起玩建立新友誼,組建聯盟或是發動戰爭。你可以在安全的PvE區域建立你的舒適的家,又或是在PVP行星中不斷面對威脅,去掠奪別人的財富,或是發動征服太陽系的戰爭。

野生動物與敵人:

不要讓一些星球中溫順的野生動物誤導你啊!大部分的野生動物都想將你的腿變為牠們的零食,還有好戰的機械人,外星軍人還有他們的守衛者,一旦你進入他們的視線範圍,他們就會緊追不放。為你的生命而戰吧!記得好好部署一連串的武器來對抗兇猛的未知外星生物。

採礦與收集資源:

為了建造與開發,你需要採集資源與採礦。深挖一個星球的豐富礦藏,或是鑽挖充滿稀有礦石的小行星。你也可能需要掠奪外星人的建築物或者破壞你遇到的任何建築物來採集資源。

豐富的合成系統:

學習如何組合資源,製作不同物料來合成你的裝備。在你的基地中,或是在移動中合成物品,並用不同的設備,武器與不同功能的小工具來裝備你的建築物與戰艦。

打獵,耕種與食物系統:

種植你自己的蔬果或是狩獵生物來得到肉,這些都可以用來預備美味的大餐。有部分草藥更可以用來製作醫療用品,採集草藥可用作急救或果腹。

經驗與科技樹:

隨心所欲地做事吧-你都可以得到經驗的!破壞舊物品後,用點數來解鎖科技樹中的新設備。

地形大改造:

每個星球都會有個基本的地形,你可以完全改變與改造地形:把它變平來放置你的太空站,挖掘洞穴來尋找資源,或是建立隧道來保護自己。帝國霸業是一個真正的沙箱遊戲!=

系統需求

    最低配備:
    • 作業系統: Windows (7, 8 and 10), 64-bit system required
    • 處理器: Dual-Core Processor 2.5 GHz or better
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: 版本:9.0c
    • 儲存空間: 2 GB 可用空間
    • 音效卡: DirectX® compatible
    建議配備:
    • 作業系統: Windows (7, 8 and 10), 64-bit system required
    • 處理器: Quad-Core 2.8 GHz or better
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: 版本:11
    • 儲存空間: 4 GB 可用空間
    • 音效卡: DirectX® compatible
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