《帝國霸業-銀河生存戰》是一個3D開放世界的太空生存冒險遊戲,你可以穿梭於宇宙中,在不同的行星中著陸。在生存條件惡劣又佈滿隱藏危險的太空中,建築、探險、開發、戰鬥並存活下來。
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極度好評 (175) - 過去 30 天共 175 篇使用者評論中有 84% 篇好評。
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極度好評 (7,477) - 7,477 篇使用者評論中有 86% 篇給予該遊戲好評。
發行日期:
2015 年 08 月 5 日
開發人員:
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

這個遊戲的搶先體驗時間大概會持續多久?

“We are planning to be in Early Access for at least 1 year.”

完整版與搶先體驗版在計畫上有何不同?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

目前的搶先體驗版本發展情況如何?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

在開發遊戲時,您打算如何與社群互動?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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購買 Empyrion - Galactic Survival (64bit)

 

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09 月 21 日

Alpha 6.7.1: Empyrion Admin Helper and "Road to Alpha 7 - Part III"


The above screenshot is from our internal Alpha 7.0 development branch and shows the new desert planet Zeyhines.

Hi Galactic Survivalists,

We just released another small patch for the Alpha 6.7 development cycle and included the "Empyrion Admin Helper" (EAH) tool. When you are a server admin, you might already know this tool because it is one of the best out there to manage your server.

To facilitate the life of all server admins, we decided to include EAH as a separate program into the Dedicated Server package of Empyrion - in other words, it will now automatically be distributed with the Empyrion Dedicated Server. A big thank you to Jascha and RexXxus for developing this tool.

For info about EAH and a basic documentation, please have a look here: http://empyriononline.com/threads/documentation.13838/

Please let us know what you think about EAH and what we can still improve.

Changelog: Alpha 6.7.1 (Build 1218)

Changes:
- Added "Empyrion Admin Helper" tool to dedicated server package

Bug Fixes:
- Fixed: Problem that first-person and third-person camera was sometimes clipping into objects
- Possible Fix: Connection to workshop BP's list sometimes being lost (we increased the subscription limit from 100 to 300)
- Fixed: LCD Panels not updating after initial edit.

----------------------------


Road to Alpha 7 - Progress Report

Two weeks ago, we gave you a few insight on the main features of the Alpha 7.0, which can be summarized as “World Design, Creative Tools and Visuals”.

If you missed the info, please follow these links:

Creative Tools & Visuals blog: https://empyriononline.com/threads/alpha-6-7-patch-and-road-to-alpha-7-part-ii.13332

World Design blog: https://empyriononline.com/threads/alpha-6-7-signal-logic-update-hull-textures-and-road-to-alpha-7.12796

While adding more textures for different materials and refining the visuals, as well as the world build-tech and related features, we also made some changes, that will directly impact a very central gameplay element: mining and building

First and foremost: Alpha 7.0 will not change the way HOW you build and mine - the gameplay mechanic itself has not changed on a global scale - you still drill for ore and use the constructors and the templates to build devices. The new version will instead change, how deposits are handled, how resources look and it will address the composition of most of the templates.

Mining:
- The planetary deposits are no large spheres or “blobs of ore” anymore, but are now split up into smaller chunks of “sub-surface ore rocks” (SSOR) that can be found inside the perimeter of a deposit. These SSOR work similar to the surface rocks, which break and drop ore when you drill them. The difference: The SSORs currently hold a single type ore and a larger amount of it. As a side note: With this new method, we could even have “mixed ore deposits” in a future iteration.
- As the new deposit parameters allow to have those rocks scattered in a certain area (dense or wide-spread), and while you will need to remove more dirt, you’ll get the first iteration of an ore scanner as a new gadget to help with the discovery process. This device, which you simply put in your toolbar, works like a “near field ore scanner”. When activated, it will visualize the position of the SSOR close to you, so you do not need to do a lot of guesswork where to drill. The discovery of an ore deposit itself, is still done the old way (This might change in the future as well)
- Asteroid mining will not change
- Handheld drill speeds will be increased.

Components and Templates:
- We reviewed the names of some of the components and found that they do not sound appropriate to a sci-fi game - thus we added new names. For example instead of cable, we now use optical fiber. Pipes are replaced with Nanotubes. And so on. This might change or get expanded in future patches, but we think you get the idea behind this new approach ;-)
- Most of the templates now use these changed names.

Both Mining and Components/Templates are a first iteration and will require your dedicated feedback as soon as the Alpha 7.0 Experimental is released! :)

Said that, and if everything goes accordingly, we aim for a first Alpha 7.0 Experimental Release very soon (in less than a week)!

We also added a new SV device - can you guess, what it will do? ;-)


Little hint: it is a device that is already used in CVs:

Note: we updated the model of this device because the shape of the old model reminded too much of something to eat (other hint) ;)

A teaser pics of the new lava planet:
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09 月 8 日

Alpha 6.7: Patch and "Road to Alpha 7 - Part II"



Hi Galactic Survivalists,

We released another small patch for Alpha 6.7. Again, it is a client side update and is compatible with the servers running on B1211.

Please report remaining and new issues in our bug forum: http://empyriononline.com/forums/bugs.24/

Changelog: Alpha 6.7.0 (Build 1213)

Bug Fixes:
- Fixed: Container exploit
- Fixed: Problem that mounted weapons stopped firing when vessel was moving in certain directions.

Changes:
- Added Turkish and Korean language
- Updated Unity to version 5.6.3f1

=============

[CENTER]Road to Alpha 7.0 - Part II[/center]

A few days ago, we released a teaser picture with a few hints on upcoming features. While we make good progress on those - and beyond - we would like to disclose some of the work-in-progress topics.

Complete overhaul of block textures :
We will add new and rework old textures for all materials. So look forward to new designs for your bases and vessels.

Texture quality update:
We will add the Parallax Occlusion Mapping (POM) technique to all our textures. This will improve the looks of surfaces a lot by giving them a 3D touch and additional depth!

New creative tools:
While the released teaser pic could not hint all the changes we are planning to add, lets line them up right here:
- Switch Mirror Plane between "center" and "edge"
- Textur Rotation
- Cubic block-selection: copy, paste, cut and delete an area in all three dimension! We even plan to have a temporary repository for your copied areas, so you can easily paste them over and over to your structures and vessels without having to copy them each time again!
- Large area painting and texturing, will be in as well!

In addition Alpha 7.0 is not only dedicated to the new heightmap planets (http://empyriononline.com/threads/alpha-6-7-signal-logic-update-hull-textures-and-road-to-alpha-7.12796/) but will also see a slew of game optimizations and a large update to the possibilities of mission-creation (PDA)!

Here are some more teaser screenshots from our internal Alpha 7.0 development branch.

Texture update:



New planets




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在討論區回報錯誤並留下對於此遊戲的意見

評論

“《帝國霸業-銀河生存戰》讓我很快忘記《無人深空》的鬱悶。”
PC Gamer

“在遊戲中,我第一晚遇到的恐怖設定讓我完全投入氣氛中……非常優秀的生存遊戲。”
Rock, Paper, Shotgun

“Steam風格又有《無人深空》的影子?有意思!”
Kotaku

Workshop

透過帝國霸業工作坊取得藍圖,來豐富你的遊戲體驗:瀏覽大量社群創作的戰艦與基地,試試新奇又不常見的設計 - 或是上傳你自己的設計!

關於此遊戲

《帝國霸業-銀河生存戰》 是一個3D開放世界的太空生存冒險遊戲。建造厲害的戰艦, 無敵的太空站與宏偉的行星定居點來探險,征服與開發各色各樣的行星,發現帝國霸業的秘密吧!你的敵人包括人類,外星人與生化危機,在生存條件惡劣又布滿隱藏危險的太空中生存下來。你可以像孤狼一樣作戰,又或是與朋友一起玩,建立新友誼,組建聯盟或是發動征服太陽系的戰爭。 這個遊戲融合了不同的元素,包括太空模擬、經營遊戲、生存遊戲與刺激的射擊。在帝國霸業中,你可以在無限機遇的銀河中鍛造你的命運。

太空與行星探險:

一個絕對自由的漫遊經歷正等待著你:在不同行星中跳躍、由行星飛往月球、在不同星球著陸、自由地漫步並發掘你身邊的環境。發現不同外星種族的秘密,並與原生的動植物互動。一個充滿
不同生氣勃勃的行星沙箱正待你發掘!

太陽系與開放世界:

這個太陽系是由程式生成,並擁有不同的行星與有趣的互動體驗。每個行星獨有它獨特的特色(行星類型、重力、大氣層、月球數量、地形、地表、植被、氣候與資源)。

建築與開發:

你可以自己一手一腳建造大型的首都戰艦,小型的戰鬥機,或是無敵的太空站與宏偉的行星定居點,或是從Steam 工作坊中下載一個藍圖,用你獨特的創意來打造你建築物的外形與功能!

生存模式:

從你的逃生艙中走出來,拿著你船上的剩餘物資,預備在惡劣的環境中生存。食物與氧氣都很珍貴,資源非常稀缺,彈藥不足,還有危險潛伏在周圍的每一個角落。保持戒備!如果你想要在離地球非常遙遠的外星中生存超過一天,你需要更聰明並有更好的準備。

創意模式:

建造並讓你最瘋狂的夢想變為真實吧!不需要擔心食物,資源或是敵人。加入創意社區並把你的作品上傳至Steam 工作室吧!

單人模式與多人模式:

你可以在單人模式中作為孤狼來玩,又可以加入多人模式的社區:與你的朋友一起玩建立新友誼,組建聯盟或是發動戰爭。你可以在安全的PvE區域建立你的舒適的家,又或是在PVP行星中不斷面對威脅,去掠奪別人的財富,或是發動征服太陽系的戰爭。

野生動物與敵人:

不要讓一些星球中溫順的野生動物誤導你啊!大部分的野生動物都想將你的腿變為牠們的零食,還有好戰的機械人,外星軍人還有他們的守衛者,一旦你進入他們的視線範圍,他們就會緊追不放。為你的生命而戰吧!記得好好部署一連串的武器來對抗兇猛的未知外星生物。

採礦與收集資源:

為了建造與開發,你需要採集資源與採礦。深挖一個星球的豐富礦藏,或是鑽挖充滿稀有礦石的小行星。你也可能需要掠奪外星人的建築物或者破壞你遇到的任何建築物來採集資源。

豐富的合成系統:

學習如何組合資源,製作不同物料來合成你的裝備。在你的基地中,或是在移動中合成物品,並用不同的設備,武器與不同功能的小工具來裝備你的建築物與戰艦。

打獵,耕種與食物系統:

種植你自己的蔬果或是狩獵生物來得到肉,這些都可以用來預備美味的大餐。有部分草藥更可以用來製作醫療用品,採集草藥可用作急救或果腹。

經驗與科技樹:

隨心所欲地做事吧-你都可以得到經驗的!破壞舊物品後,用點數來解鎖科技樹中的新設備。

地形大改造:

每個星球都會有個基本的地形,你可以完全改變與改造地形:把它變平來放置你的太空站,挖掘洞穴來尋找資源,或是建立隧道來保護自己。帝國霸業是一個真正的沙箱遊戲!=

系統需求

    最低配備:
    • 作業系統: Windows (7, 8 and 10), 64-bit system required
    • 處理器: Dual-Core Processor 2.5 GHz or better
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: 版本:9.0c
    • 儲存空間: 2 GB 可用空間
    • 音效卡: DirectX® compatible
    建議配備:
    • 作業系統: Windows (7, 8 and 10), 64-bit system required
    • 處理器: Quad-Core 2.8 GHz or better
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: 版本:11
    • 儲存空間: 4 GB 可用空間
    • 音效卡: DirectX® compatible
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