《帝國霸業-銀河生存戰》是一個3D開放世界的太空生存冒險遊戲,你可以穿梭於宇宙中,在不同的行星中著陸。在生存條件惡劣又佈滿隱藏危險的太空中,建築、探險、開發、戰鬥並存活下來。
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發行日期: 2015 年 08 月 5 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

這個遊戲的搶先體驗時間大概會持續多久?

“We are planning to be in Early Access for at least 1 year.”

完整版與搶先體驗版在計畫上有何不同?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

目前的搶先體驗版本發展情況如何?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

在開發遊戲時,您打算如何與社群互動?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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最新更新 檢視全部(186)

07 月 24 日

Alpha 6.5.1: Hotfix

Update: Build 1174 (Client only)

- Fixed: Problem with resuming a playfield in space

-----------------------------------

Changelog: Alpha 6.5.1 (Build 1173)

Changes:
- Re-activated Solo Mission "Delicious Green Eating" on Akua + Omicron

Bug Fixes:
- Fixed: Moving a SV or HV through hangar doors of a CV could cause the CV to bounce around.
- Fixed: HV and CV Turrets were shaking while driving
- Fixed: Drill Turrets and T2 Drill Lasers did not have a beam anymore
- Fixed: "Allow" arrows were visible on map even though not discovered
- Fixed: PDA Mission "delicious green eating akua" no trigger was working

24 則回應 繼續閱讀

07 月 21 日

Alpha 6.5: Coop Update


The above screenshot is from the new scenario "Shadows of Starlight"

Update: Hotfix - Client side only

We just released a client-side update that fixes several issues with the new device list in the Control Panel.

Changelog: Alpha 6.5.0 (Build 1171)

Bug Fixes:
- Fixed: Control panel GUI sometimes showed the wrong labels or no info in 'Devices' & 'Signal Logic'.
- Fixed: Exception when using "AutoGroup" in Control Panel
- Fixed: Exception when clicking on missing devices of starter blocks.
- Fixed: Exception when clicking on auto group of a damaged vessel or base which has devices ungrouped.

------------------

Hi Galactic Survivalists!

We are very excited to release Alpha 6.5 with our new coop multiplayer mode, replacing the old P2P-IP connect method. Days are gone where you had to fiddle around with port forwarding, your router settings or just with finding out the correct IP to connect to!

Setting up a Local Coop Server for having fun with a few friends is as easy as “click and play”:
1. Go to NEW GAME - as you would have for setting up a P2P game in the past
2. Instead of clicking START, use the dropdown and click COOP SERVER

3. This will bring up a dialogue where you can configure the main parameters for your local coop server:

4. Your friends can now easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

IMPORTANT: for starting a local coop server you need to switch EAC to OFF!

Alpha 6.5 also adds a new Scenario, updates to NPC combat, improved motorbike handling, re-balancings and visual improvements in terms of medical stuff and player status HUD icons as well as a slew of tweaks for gameplay, sound and visuals. Get the full list below!

As always, please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!

Cheers,

Empyrion Dev Team

=============================

Changelog: Alpha 6.5.0 (Build 1170)

New Local Coop Server:
- Integrated new coop mode via local coop server
- Implemented resuming a non coop game in coop mode
- Automatically creating the adminconfig.yaml file with the game creator configured as admin (if there is already a adminconfig.yaml, no new file will be created)
- Added internal fixed default values for local coop: Antigrief zones deactivated, no restrictions on number of structures etc

New Scenario:

- Integrated new community made scenario: "Shadows of Starlight" https://steamcommunity.com/workshop/filedetails/?id=971651504
- A big thanks to "amurayiwestgate" and "Taun Hawk"
- In our opinion, this scenario is really awesome. Let us know what you think.

Improved NPC Combat:
- Added rotation speed to NPC (each NPC now has a different rotation speed when turning around)
- More realistic shooting of NPC (now they must rotate completely towards player before they shoot). Note: We will add bullet dispersion soon.
- Adjusted detection angle of several NPCs: increased or decreased depending on the type of NPC (eg dinos now have a 270 degrees angle while eg Zirax have a smaller angle)

Balancing:
- Increased strength of all medipacks by 50% + medipacks are healing faster now.
- Reduced hit points of NPC spawners to make them easier to destroy with weapons.
- Slightly reduced weapon damage of NPC distant weapons
- Rebalanced armor values of some devices (eg turrets take now damage from handheld weapons)
- Explosives are more effective against devices now (eg doors) and less effective against hull blocks
- Reduced damage inflicted by Zirax shotgun.
- Reduced degradation of Player Armor
- Reduced HP and RoF of sentry guns.
- Slightly reduced damage inflicted by Mechanoid robot
- Slightly reduced range of HV artillery to stay below range of some BA player turrets (however, HV artillery is still above range of POI turrets)

Better Handling of Motorbike:

- Tweaked motorbike: overall better handling (eg better turning + acceleration and slightly faster top speed)
- Tweaked motorbike start and stop sound
- Driving sound of motorbike is now less loud

Gameplay:
- Changed: Allow exit of Vessel at 0.1 or 0.2 m/s instead of 0
- Updated rotation speed of turrets (now turrets rotate a bit slower and there is a difference in rotation speeds between turrets).
- Set turret to neutral position when idle
- Handheld weapons now auto-reload when they are empty and ammo is available
- Reduced range of explosion damage for several devices when they are destroyed
- Increased head shot bonus on several weapons
- Tweaked collider on spiders and alien bugs (more difficult to hit head for head shoot bonus)

Visuals and Sounds:
- Updated cockpit 6 based on builder feedback (fits now better to our blocks)
- Removed 3d blood particle effect in first-person view. We now only show the 2d blood particle effect on the screen
- Tweaked animation controller of several NPCs (adapted walking anim)
- Added destroyed version of Armored Golem.
- Tweaked heavy snow effect: smaller particles, less fast, larger area where they drop
- Tweaked open/close sound of barrels: a bit lower volume.
- Tweaked sound of generator: a bit lower volume and reduced distance from which it can be heard.
- Tweaked death sound and hit animation of Zirax
- Destroyed drone sound (fire) is heard less far
- NPC sound is now heard less far (40m instead of 50m)
- Slightly reduced intensity of player light.
- Tweaked sound of laser rifle
- Better rotation animation for NPCs
- Tweaked sound of assault rifles T1 and T2
- Adjusted camera to avoid clipping of laser shots that hit player
- Tweaked weapon hold position of Assault Rifle T1
- Updated Alien Fern planet: better wind movement on plant
- Updated damage texture for Mechanoid, Player Drone and Enemy Drone
- Decreased distance at which HUD objects disappear from 15m to 5m
- Status Effect icons in player window now use new tooltip style
- Changed: Color of Status Effects (good status effects are green, bad effects are red)
- Changed: Color of life stats and durability in player window (Yellow if < 200, Red if < 100)
- Tweaked biome sound on Akua Open Plains (removed annoying cricket sound during night)
- Reduced volume of footsteps
- Added icon for "All" button in Constructor filter
- Improved visuals of the dedi window

Better list behavior in Control Panel:
- Added new line-based scrolling list in Control Panel. This new list is much faster than the old list (especially noticeable for structures with a lot of devices)
- Better search in CP device list: Now also showing objects in collapsed groups
- Now keep selection when re-opening CP and not looking at another Block
- Re-Implemented select next block when grouping in CP List

Changes:
- Added new SV Tier 5 Stock prefab. Thanks to McFluffFace http://steamcommunity.com/sharedfiles/filedetails/?id=843756644

- Added white slime to Ningues
- Added spinosaurus to Masperon Swamp and added small dino to Oscutune
- Server browser list: Line-scrolling list now supports scrolling with the mouse wheel
- Added Russian as Bitmap font (ie font is crisper now)
- Server browser's "Connect" button is now disabled if no list entry is selected or the manually entered IP address is invalid
- Temporarily deactivated PDA Mission "delicious green eating"
- Drill T1 has now same capacity as T2 and it is now made clearer that T2 drill is a major upgrade to T1
- Now writing client side console command executions into the log

Localization:
- Updated Russian: thanks to Sergei Vasiliev, rainyday, foxes and Runningwithhamsters
- Updated French: thanks to Eric Rosson, Kassonnade, Spartan47 and woowoo
- Added Japanese: thanks to Metapo

Bug Fixes:
- Fixed: Problem that audio on several weapons did not play correctly (especially when firing just one shot on automatic weapons)
- Fixed: Turret shooting: turret could hit player even though player is in turret’s “dead angle” -> now gun elevation/depression of each turret is taken into account
- Fixed: Problem that several NPCs did have a shooting sound anymore
- Fixed: Drill on HV is loud in the beginning but after 2sec the volume becomes normal
- Fixed: Server detail infos not shown anymore
- Fixed: Problem that is was possible for players who don't have any admin permissions in MP to change the weather.
- Fixed: Problem that Alien Bug 04 could shoot through walls in certain use cases.
- Fixed: After having aggravated NPC you can lose the aggressive state shortly after by running around the NPC.
- Fixed: Homing missiles don't circle around you any more
- Fixed: Problem that turrets did not hit reliable anymore
- Fixed: Random COQ and lost connection from dedicated server
- Fixed: First Explosive placed on an enemy block does not damage block
- Fixed: Several problems with backwards-build vessels
- Fixed: Max-Speed not available for Up/Down/Left/Right if Front/Back thrusters were deactivated
- Fixed: Backwards-build vessel with missing front thruster had 7m/s speed cap
- Fixed: HV T2 Drill effect stays active when changing a slot while in use
- Fixed: Problem with range of particle effect of drill attachment T2 (inconsistency between effect and visuals)
- Fixed: Problem that sometimes thrusters stayed on even though they should be switched off
- Fixed: Problem with flares on motorbike were shining through player
- Fixed: Problem that motorbike turned into the folded version even though player was driving it
- Fixed: Motorbike not as responsive as expected = not really fun to drive
- Fixed: LOD of various 'Tech Equipment Deco' is very low.
- Fixed: When loading into a save or new game & opening the Map the planet info was blank.
- Fixed: Problem that some rocks were floating in air.
- Fixed: Visual issue when Sun shines behind a Planet in the foreground
- Fixed: Texture artifacts on Cockpit 6 (long fighter cockpit)
- Fixed: Placing 2 Repair Bays possible by using Mirror Mode
- Fixed: Problem with re-filling after having used sorting in new line-scrolling list
- Fixed: The temperature of the Furnace doesn't change when it is disabled via CP
- Fixed: Line-scrolling list auto-selection (lead to flickering when entering an IP address in multiplayer window)
- Fixed: Drop grid not functioning properly in Mod Item Exchange Window
- Fixed: Preview pics subtitles did not work with non-latin text
- Fixed: Several localization issues

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評論

“《帝國霸業-銀河生存戰》讓我很快忘記《無人深空》的鬱悶。”
PC Gamer

“在遊戲中,我第一晚遇到的恐怖設定讓我完全投入氣氛中……非常優秀的生存遊戲。”
Rock, Paper, Shotgun

“Steam風格又有《無人深空》的影子?有意思!”
Kotaku

Workshop

透過帝國霸業工作坊取得藍圖,來豐富你的遊戲體驗:瀏覽大量社群創作的戰艦與基地,試試新奇又不常見的設計 - 或是上傳你自己的設計!

關於此遊戲

《帝國霸業-銀河生存戰》 是一個3D開放世界的太空生存冒險遊戲。建造厲害的戰艦, 無敵的太空站與宏偉的行星定居點來探險,征服與開發各色各樣的行星,發現帝國霸業的秘密吧!你的敵人包括人類,外星人與生化危機,在生存條件惡劣又布滿隱藏危險的太空中生存下來。你可以像孤狼一樣作戰,又或是與朋友一起玩,建立新友誼,組建聯盟或是發動征服太陽系的戰爭。 這個遊戲融合了不同的元素,包括太空模擬、經營遊戲、生存遊戲與刺激的射擊。在帝國霸業中,你可以在無限機遇的銀河中鍛造你的命運。

太空與行星探險:

一個絕對自由的漫遊經歷正等待著你:在不同行星中跳躍、由行星飛往月球、在不同星球著陸、自由地漫步並發掘你身邊的環境。發現不同外星種族的秘密,並與原生的動植物互動。一個充滿
不同生氣勃勃的行星沙箱正待你發掘!

太陽系與開放世界:

這個太陽系是由程式生成,並擁有不同的行星與有趣的互動體驗。每個行星獨有它獨特的特色(行星類型、重力、大氣層、月球數量、地形、地表、植被、氣候與資源)。

建築與開發:

你可以自己一手一腳建造大型的首都戰艦,小型的戰鬥機,或是無敵的太空站與宏偉的行星定居點,或是從Steam 工作坊中下載一個藍圖,用你獨特的創意來打造你建築物的外形與功能!

生存模式:

從你的逃生艙中走出來,拿著你船上的剩餘物資,預備在惡劣的環境中生存。食物與氧氣都很珍貴,資源非常稀缺,彈藥不足,還有危險潛伏在周圍的每一個角落。保持戒備!如果你想要在離地球非常遙遠的外星中生存超過一天,你需要更聰明並有更好的準備。

創意模式:

建造並讓你最瘋狂的夢想變為真實吧!不需要擔心食物,資源或是敵人。加入創意社區並把你的作品上傳至Steam 工作室吧!

單人模式與多人模式:

你可以在單人模式中作為孤狼來玩,又可以加入多人模式的社區:與你的朋友一起玩建立新友誼,組建聯盟或是發動戰爭。你可以在安全的PvE區域建立你的舒適的家,又或是在PVP行星中不斷面對威脅,去掠奪別人的財富,或是發動征服太陽系的戰爭。

野生動物與敵人:

不要讓一些星球中溫順的野生動物誤導你啊!大部分的野生動物都想將你的腿變為牠們的零食,還有好戰的機械人,外星軍人還有他們的守衛者,一旦你進入他們的視線範圍,他們就會緊追不放。為你的生命而戰吧!記得好好部署一連串的武器來對抗兇猛的未知外星生物。

採礦與收集資源:

為了建造與開發,你需要採集資源與採礦。深挖一個星球的豐富礦藏,或是鑽挖充滿稀有礦石的小行星。你也可能需要掠奪外星人的建築物或者破壞你遇到的任何建築物來採集資源。

豐富的合成系統:

學習如何組合資源,製作不同物料來合成你的裝備。在你的基地中,或是在移動中合成物品,並用不同的設備,武器與不同功能的小工具來裝備你的建築物與戰艦。

打獵,耕種與食物系統:

種植你自己的蔬果或是狩獵生物來得到肉,這些都可以用來預備美味的大餐。有部分草藥更可以用來製作醫療用品,採集草藥可用作急救或果腹。

經驗與科技樹:

隨心所欲地做事吧-你都可以得到經驗的!破壞舊物品後,用點數來解鎖科技樹中的新設備。

地形大改造:

每個星球都會有個基本的地形,你可以完全改變與改造地形:把它變平來放置你的太空站,挖掘洞穴來尋找資源,或是建立隧道來保護自己。帝國霸業是一個真正的沙箱遊戲!=

系統需求

    最低配備:
    • 作業系統: Windows (7, 8 and 10), 64-bit system required
    • 處理器: Dual-Core Processor 2.5 GHz or better
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: 版本:9.0c
    • 儲存空間: 2 GB 可用空間
    • 音效卡: DirectX® compatible
    建議配備:
    • 作業系統: Windows (7, 8 and 10), 64-bit system required
    • 處理器: Quad-Core 2.8 GHz or better
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: 版本:11
    • 儲存空間: 4 GB 可用空間
    • 音效卡: DirectX® compatible
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