Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!
Recent Reviews:
Mostly Positive (149) - 78% of the 149 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (9,284) - 84% of the 9,284 user reviews for this game are positive.
Release Date:
Aug 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access during 2-3 years.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Recent updates View all (234)

April 9

Road to Alpha 8: Development Update V

Hi Galactic Survivalists!

The Experimental version is nearly around the corner! We have already started to refine some of the features that should be playable in the first iteration of the Alpha 8.0 public testing version. In addition, we are currently fixing the remaining major bugs to get the Experimental version ready for release.

1. Planet Update
In the current public version, when you dig into the ground, the textures do not change a lot. This was one of the downsides of the fixed heightmaps as the terrain shader was not very flexible with respect to textures.

In Alpha 8, the 'underground layers' are coming back. Creators will have the possibility to set up to 7 different consecutive layers for their planetary playfields.

2. AI Behavior Update

For the upcoming Experimental phase, we are developing a new AI technology, which will be used mainly for the AI of animals on the planets. We will be primarily using it on few animals on the starter planet.

2.1. Technology
We will be using a new Behaviour Tree technology for the animals. It is a visual tool, in which we can design the behaviour from small AI modules. This helps us to easily create prototypes and reuse the modules between animals.

To make the animal behaviour more natural we are using some new tools.
- Vision sensor - it will simulate vision of the animal. If you get in range and field of view, it will inform other systems of your presence
- Noise system - similar to vision sensor. This system is gathering some of the noises in game and feeding them in to the AI
- Alert level - If the animal can hear or see you, it can get alerted - it can be just a slight disturbance or a strong rage, depends on the alert source strength, was it just a rustle, or a shot in the back? You can now try to go stealthy, slowly and not using items. You can see the animals react by changing their behaviour. Learn to read the posture ;-)

- Fear sensor - similar to alert level, animal has also a fear level. The fear is increased with noises or damage, and decreased by time (as time heals everything) and friends. So if you see aggressive creature in big group, be careful!

2.2. New behaviours

Friendly herbivore:
A friendly herbivore will be eating grass (or maybe rocks, depends on their taste) and roam around the world peacefully. But if it is alerted, it will get cautions and eventually try to run to safety

Hungry predator:
This predator will roam the land, and when it sees a potential prey, it will attack! But if you scare it, it will run to his friends. Beware, it will come back for another bite! And possibly bringing that friends to the party! If it scares you, maybe you can get out of his vision...(sensor).

Curios fellow:
When you come close, it will be interested in you. As you are not on his daily menu, it will just watch, not bite. If you scare him, he will probably just run away... probably!

All behaviours are work-in-progress and more mechanics will follow...

3. New Game Start
In the current public version you can decide if you play the "Robinson Protocol" at a new game start, which is a strictly guided mini-tutorial that should get you started.

For Alpha 8, given the new possibilities we have, we have chosen to get rid of the 'tutorialesque' elements for a new game start. Instead you can choose to follow the "Story path" or not. The story missions themselves will not ask you to do this or that, but give you the general direction and add a few suggestions what to do or not. Simplified example: The task does not say "build a Hover Vessel and go there", but "Go there. Maybe consider building a Hover Vessel first".

As in Alpha 8 you might need to cross longer distances, you can now craft a Survival Tent in your Suit Constructor, which you can use to sleep at night.

The tent might be useful when the nights get too cold while exploring the planet - or when being away from any station with a bed (!) or the Escape Pod.

Story mode: Radar Site, created by Ramachandra

4. New POI Sound
Speaking of nights: as the Story might lead you to strange, unholy places, we thought we need a new POI sound to match those. Thanks to Alex!

5. Art Department
Although a deeper integration of NPC is not part of Alpha 8, our Art and Design team is also working on improving the models. The female commanding officer model is one of the first that got their WIP status approved.

Also here are some pictures of the new thrusters:

Enjoy your day!

Empyrion dev team

PS: As Zirax police files indicate, a Small Vessel has been caught with a maximum speed of 50m/s on Akua :)
232 comments Read more

March 28

Road to Alpha 8: Development Update IV

Hi Galactic Survivalists!

The Alpha 8.0 Experimental version is already shimmering on the horizon - time to update you on our progress again!

1. Solar System Generator
The "SSG" is making good progress. The most recent version now includes a full preview for planets, orbits and the solar system!

For planets and orbits, we not only added indicators of ore deposits/asteroids and POIs, but you can now also see all NPC spawn points as well!

(each little dot represents a spawn point and the red area is the new starter biome)

2. Planets
In the past week we made three major improvements:
2.1 New terrain with considerably increased view distance

(left: new, right: old)

We still have to decide about the actual view distance from a gameplay perspective. As you can see, the new terrain would allow for a VERY huge view distance)

2.2 Red and green wall removal
We improved the removal of the red and green walls (still needs testing). In the below screenshot, we are in the far north (actually the sun never sets here) beyond the former red wall and we are looking north. Pre-Alpha 8, this area was blocked. If you continue in this direction you will actually cross the north pole.

2.3 The outside view of the planets in the orbit now looks much better

...and also the 3d planet map has better visuals:

3. New food and item drop system
As promised, we can now have a more closer look on the new food and item-drop system, you will test in the upcoming Experimental version.

3a. New item drop groups
As explained in the last dev blog we changed the single-purpose food & item drops system into a basic set of groups.

- PlantProtein
- NaturalSweetener
- Grain
- Berries
- Fruit
- Mushroom
- NaturalStimulant
- Vegetables
- Spice

Each harvestable plant in the game, that is relevant to a food item or meal, will drop an item that is named like one of these groups. For example: Corn and Wheat plants will get you GRAIN.

There are other plants, that did not see a change yet, like Varon Root still drops Varon Roots, but this might change as we explore categories and new food groups in the future! We are of course open to any suggestions on that matter. ;)

3b. Alternative ingredient crafting
In addition to these first set of groups (might be expanded in the future as we add more plants and planets!) we still have a few collectibles

- Egg
- Milk
- Meat

There is a slight change as well - or better: new alternatives. Having those is often a key, for example if you are in desperate need of a collectible and you simply cannot find it or you ran out of ammo in the c(h)ase for meat.

Whatever the reason is, we thought it is a good idea, to add a few test cases in Alpha 8, like being able to craft Meat and Milk from PlantProtein, Vegetables (Starch!) and Water. Pretty much like it is done already today in the real world. Of course this is the 25th century way doing it. There are a few more recipes added like this (like PlantProtein can be extracted also from Vegetables, etc).

Eggs are the only exception from this new rule, as there is no logic replacement for them yet. As an alternative to hunting the dinos, we added little nests you can pick up the eggs from.

As a side effect, we now can officially claim that you can fill your food bar without having to HARM A SINGLE ANIMAL in the game. :D

Final word on the new food and drop groups: Bear with us that we do not reveal all the recipes yet, as they might still change, but as we said, you can now also SELF-GROW ALL of the ingredients you need for any food item in your growing plots!

We also made sure the categories are that flexible, so we can have all the ingredients dropping from wild plants - at least for the starter worlds. The plants dropping for example BERRIES of course might be different on a temperate world compared to an icy or desert world.

Full overview of the items, currently needed to craft all the new food AND medical templates:

(all icons are work-in-progress)

4. Status effects and their remedies

While the change of the food and drop items is pretty straight forward, the new status effects and the medical items needed to cure them, have seen a nearly full rework for 8.0.

Before you look at the full overview screenshot below, which contains nearly all status effects that can affect your player avatar (We just left out a few that are still work-in-progress or questionable if they will make it into 8.0), a quick info about the new status effects.

4a. Staged effects
In the old system, most of the status effects were isolated and had only very few connections like the Parasite 1-2-3 stages. This is now more of a standard.
- There are up to THREE stages to each status effect
- The Stage-1 effects are fairly easy to cure
- The following stages are more demanding and show more severe effects (also spawning side-effects)
- The initial status effects have a fairly long duration. The duration is significantly reduced with each stage, what means: if you do not take care early on, you can be in serious trouble soon.
- There are a few "terminal diseases" that will not convert to another effect (Stage 3) and are very deadly (WiP Rule-of-thumbs: you can currently survive up to 100 real time seconds from full health)
- The individual diseases of stage 1 and 2 are not that deadly as in 7.x, but certain status effects will start other effects or if you cure them, they will fall back to a lower stage instead of being fully healed.

4b. Branches and medical items
To handle the medical items typology, needed to cure the new diseases, we split the status effects into few very distinct "branches", which are colored accordingly in the overview below.
- Antibotics
- Antitoxin
- Antiparasite
- Antiradiation
- Bones
- Temperature

Except for temperature (which is cured by food, beverages and so on), each branch also represents the medical item you need. Example: For the "Antibiotics" branch, you use Antibiotic Ointment, Pills and Injections.

Speaking of this, the STAGES have a simple and straight-forward logic which type of medical item is used for any status effect:

Stage 1 = Ointments
Stage 2 = Pills
Stage 3 = Injections

4c. New medkits
As we want to offer alternatives here as well - and in order to not overfill the inventory in mid- and late game - we also added three types of Medkits that are subsummizing the effects and medical items for each stage of a branch.

That means:
- With one of these kits, you do not need to carry around pills and injections and ointments for a branch, but just one kit.
- Each kit is also offering a considerable health-points boost
- Each kit does not cost the same amount of ingredients as the individual remedies combined would cost you, but is up to 50% more efficient!
- In return, the crafting of medical kits takes much longer.

The new medkits are set up as follows: (Work-in-progress!)

- Trauma Kit = addresses all status effects coming from the Antibiotics and Bones branch
- AntiToxin Kit = takes care of the Antitoxin branch
- AntiParasite/Radiation Kit = combines anti-radiation and parasites remedies
- Regeneration Booster = this not a real kit, but it is an easier-to-craft (compared to the kits) and non-perishable way to carry around a specialized "health points regeneration"-item.

Any ideas for better kit-names? Send us your suggestions! :)

Empyrion Dev Team
310 comments Read more
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“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!

Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers. Play as a lone wolf or team-up with your friends, build new friendships, create alliances or make war to conquer the solar system.

Empyrion uniquely combines elements from space simulations, construction games, survival games and ego-shooters. In Empyrion, you can forge your destiny in a galaxy with infinite possibilities!

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of different alien races and tangle with the native fauna and flora. A sandbox full of different, vivid planets is waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and interesting POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or mighty space stations and vast planetary settlements by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be smart and well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your craziest dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in single player or join the multiplayer community: team-up with your friends, build new friendships, create alliances or make war. You can build yourself a comfortable home in a well-protected PvE area or face the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful animal wildlife of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Fight for your life and deploy a range of weapons against fierce and obscure alien creatures.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
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