Empyrion - Galactic Survival is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers.
User reviews:
Very Positive (245 reviews) - 86% of the 245 user reviews in the last 30 days are positive.
Very Positive (5,403 reviews) - 84% of the 5,403 user reviews for this game are positive.
Release Date: Aug 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access for at least 1 year.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Buy Empyrion - Galactic Survival (64bit)


Recent updates View all (125)

October 21

Alpha 4.0.0: Patch

Hi everyone,

We just released a patch that fixes some bugs introduced in Alpha 4.0. We are working on fixing the remaining bugs.

If you have problems with a blueprint, check these help topics first: https://eleon.zendesk.com/hc/en-us/categories/201081145-Knowledge
If this does NOT resolve your issue with RED or ORANGE markers, PLEASE send in your blueprint for review in the bug thread or submit to support.empyriongame.com

Changelog: Alpha 4.0.0 (Build 659)

Bug Fixes:
- Fixed: Error when spawning very large blueprints
- Fixed: Emergency O2 Generator has no map icon
- Fixed: Error that sometimes occurred when connecting to a server
- Fixed: Can not place block at Center of Mass position
- Fixed: Error that sometimes occurred when flying over terrain
- Fixed: Problem that SV and CV did not slide anymore on a planet when tilted

Changes / Improvements:
- Reduced light intensity on player drone and enemy drones
- Added additional hover engines to stock prefab HV Tier 2
- Tweaked textures on male character

3 comments Read more

October 20

Alpha 4.0: Out Now!

Hi Galactic Survivalists!

Many of you have already tipped your toes into the Experimental version of Empyrion Alpha 4.0 - so please, ladies and gentlemen, switch to the public version right now!

For everyone else, and because we added a ton of new stuff and a few game-changers, please read on below to get all the info!

We are looking forward to your feedback and, as always: thanks everyone in advance for helping to squash the remaining bugs! :D

Empyrion Dev Team

P.S. We recommend starting a new game in Alpha 4.0. Please note, however, that your old save games are technically compatible in Alpha 4.0 but the visuals (e.g. light intensity - especially during night) will be messed up due to the switch to linear space (see below).

Changelog: Alpha 4.0.0 (Build 658)

New Main Features:

1. Auto Mining Device:

- Added terrain-placeable auto-mining device with 3 Tiers
- Possibility to upgrade from T1 through T3
- Mining rate depends on the Tier and the Source Quality (dependent on the size of the deposit)

2. New HV Handling:
- With the new HV handling your HV will now adapt to the ground, i.e., it will no longer remain horizontal if you drive up a hill
- The new hover engines apply a local force below them (somehow like a virtual wheel). Thus, the position of hover engines and distribution of weight plays a big role now
- Added visual overlay for "Center of Mass" and "Center of Vessel" (Use building-helper menu to show; default button: N)
- Added artificial mass block that adds additional weight and can be used to balance the Center of Mass of the vessel for improved flight and hover behavior
- Added T1 and T2 hover engines with new 3d models
- Added Hover Booster device that allows HV to perform jumps (old Hover Engine Model)
- Changed HV starter block: no hover engine placed on starter block anymore
Note: HVs from blueprints and from the workshop need the new hover engines to be added. The old “Hover Engine model” now only adds the Hover Booster feature to your HV but it will not make it hover

3. Repair Block:
- Added "Repair Bay" block for CV and BA
Note: to activate auto repair just place a de-activated SV / HV / CV on top of repair block; Limit: max 1 Repair Block per CV/BA for now; CV Repair Bay can only repair SV and HV. BA Repair Bay can repair all vessels.

4. LCD Screens:
- Added re-writable LCD Screens
- Screen content saves with blueprint

5. Ship Registry:
- Structure overview window with “Waypoints” and “Show on Map” feature
- The registry list shows all your vessels and bases anywhere in the solar system
- If you are in the same playfield, possibility to access certain features of your vessels and bases via Control Panel remote access (e.g. turret settings, power up or down, etc)
- You can set a waypoint as a guide or show the position of the selected target on the map
- Structures that are chosen as waypoint, are now displayed in yellow on the map and have a yellow arrow and tag on the HUD (remove a waypoint by clicking on the waypoint button again; you can have more than one waypoint active at the same time)

6. Faction-based Discovery System:
- Added player-centered discovery for multiplayer (i.e., when a player discovers a POI / deposit this discovery is no longer visible for everybody on server; players in a faction share their discoveries)

7. Separation of Small and Large Blocks:
- Separated small and large blocks (hull, windows, truss blocks etc): please note that we had to re-balance the weight of many blocks; Small Blocks = SV,HV; Large Blocks = CV,BA
- The separation will allow us to make a much better balancing of hitpoints and weight
- CV and Bases got more hitpoints for their basic building blocks and windows (for example: Steel 500 HP, Hardened Steel 1000 HP, Combat Armor 2000 HP). As a result, they are now heavier and need more materials when crafted.
- All hull, window and truss blocks are automatically updated to the corresponding new block when spawning a pre-Alpha 4.0 BP. Please note: Pre-1.0 Alpha Blocks are not auto-updated. Blueprints that still have these blocks will be shown as RED in your blueprint library. You still need to swap them manually.

8. New Weapon Balancing (Step 1):
- Rebalanced all mounted weapons and turrets - let us know what you think
- Separated CV and BA turrets as preparation for upcoming CV-BA rebalancing (their stats are identical at the moment; subject to change!)
- Added homing missile to Turret Rocket (BA / CV): the homing missile will follow the attacked vessel during a certain time. These turrets will now be much more effective against fast moving targets.
- Added new Pulse Laser Turret (BA and CV)
- Added Flak Turret for CV
- Added Minigun Turret and Artillery Turret for BA
- Adapted ammo templates to new balancing
- Balancing Stage I: Added limit to number of mounted and turret weapons (performance and balancing reasons). "Max Count" indicates now how many weapons can be placed on a structure for Survival Games.
Please note: Blueprints that violate these limits will be shown as ORANGE in your Blueprint Library and can not be used in Survival mode. You can still spawn and change them in CREATIVE mode - or use them in multiplayer if the server admin decides to disable the Max Count.
- Added 'EnableMaxBlockCount' in dedicated.yaml (thus you can disable MaxCount on your dedicated server if you prefer)

9. Code Locks:
- Added code locks to several blocks (e.g. Doors, Hangar Doors, Cargo Boxes, Fridges, Constructors etc.)

10. ATM Machine:
- Added ATM block: With ATM machine you can transfer money from / to account (you now must use ATM to transfer money to your account; Open ATM GUI and add money by dropping gold coins and credit cards to the intake ; Remove money by creating a moneycard; It is not possible anymore to “consume” stacks of Gold Coins or Credit Cards for adding the value to your bank account!)
- Replaced credit card with a money card that can hold a flexible amount of money

11. Switch to Linear Space:
- Switched from gamma to linear space: this change had a major effect on the overall lightning in the game and how the physically-based rendering (PBR) works. If you want to read more about gamma vs linear color space, check this out:

It is hard to capture the effects of linear space in screenshots - just start the game and convince yourself of the new lightning and the different look & feel of linear space (btw: in the last screenshot you see the new Multitool T2)

12. Dynamic Character (UMA):

- Added fully dynamic character (so called UMA): for now you do not see any difference to the old model but with this new approach we will be able to easily change armor, jetpack, etc on the character. In addition, we will be able to integrate character customization (face, hair, beard, size, etc).

13. Separation of Client and Server:
- Client and server are now separated
- You can download “Empyrion - Galactic Survival Dedicated Server” from the Steam client via Library -> Tools
- If the Empyrion dedicated server does not show up under Tools in your Library, you can install it via SteamCMD as follows:
a. Install SteamCMD from https://developer.valvesoftware.com/wiki/SteamCMD
b. Open console/command line prompt and navigate to the directory you installed SteamCMD (make sure SteamCMD is not running, otherwise exit it with "quit")
c. Enter the following command:
steamcmd +login anonymous +force_install_dir "../Empyrion - Dedicated Server" +app_update 530870 +quit

Following this procedure will install the Empyrion Dedicated Server in the folder “Empyrion – Dedicated Server” beside the folder where steamcmd is installed. If needed, you may change the folder name to your liking.

Other Changes / Improvements:

- Added color-able / texture-able wings for SV
- Added new doors that open vertically
- Added an additional console block
- Added new block groups: Landinggear Blocks SV and Landinggear Blocks Heavy SV (Added short versions of landinggear single and double)
- Added new block group: Landinggear Blocks CV (added more landinggear models for CV)
- Thrusters have now more consistent names (-> thruster S, M, L, XL etc). Temporarily removed atmo thruster

- Added "Faction Access" and "Show on Map" button to (Emergency) Oxygen / Hydrogen and Water Generators
- Allow faction visibility even when all players are offline + show new faction stats information
- Huge network optimization
- Motorbikes now gets removed with wipe time (problem before: on busy servers there are many abandoned motorbikes which reduces performance)

- Added more fog / clouds when high up in air
- Clouds when high up in air are now stronger on several playfields (FogCloudIntensity)
- Added orange bush on Temperate2 a.k.a Oscutune
- "Crashed ship" on Moon and Lava planet is now less deep buried in ground

- Added overall health state of a structure to control panel
- Added more map icons (AMD, Water Generator, Oxygen Generators). Changed map icon for backpack, survival constructor and base
- Added Entity ID to vessel statistics window
- Using 'always visible' shader for axis of preview blocks (Axis is not hidden inside blocks anymore, but visible from the outside even if the block is large)
- Added Hangardoors, Shutterdoors, Ramps to Control Panel (+ added code locks)
- Reworked Scoreboard: using more vertical place in total, using less space per row
- Marketplace: For better quick comparison of prices, all prices are displayed with 2 decimals

- Added new model for Multitool T1 + T2 (with particle effect + better sound)
- Tweaked model of Fillertool
- Updated radar block model
- Added better model for cockpit CV 2
- Replaced old shotgun T1 with better model
- Improved shader on turrets HV
- Tweaked material on scope of shotgun T2 (now it is not illuminated anymore when dark)
- Tweaked muzzle fire (now light is disabled much faster after shooting)
- Improved weapon hold animation on several weapons
- Improved hold animation and material on flashlight

- Added buoyant uplift force in water and de-activated thrusters when they touch water (i.e., you cannot fly anymore under water as if water was not present). We will soon add special vessels that will have ability to go under water
- Tweaked size of open passenger seat (SV / HV) - now it is only 1 block wide
- Added dual light cookie to motorbike light and tweaked light intensity
- Tweaked TechTree: Open cockpit is now Tier 3
- Lights switch off in space now 3x later. Increased size of flares a bit
- Added more XP for higher levels (due to new blocks)
- Added better info to alien blocks (e.g. Ion Cannon, Alien Core, etc)
- Renamed Stock Blueprints: SV_Prefab_ instead of SV_Starter
- Improved Marketplace menu performance
- Temporarily disabled yaml checking in Resume Game menu for better performance
- "finishbp" console cmd now only needs 2sec (instead of 5sec)
- Console cmds: increased character limit from 50 to 150- Increased colliders view distance to 200m (south / north / east / west) -> before: 150m and 120m- Swapped TALOS with TITAN in the PDA Mission "custom tours" and set to "one part" (i.e., you need to find only 1 part to fulfill mission)
- HV turrets do not fire anymore if HV is docked

Bug Fixes:
- Fixed: Button-Click macro exploit to duplicate items
- Fixed: Rockets now don't explode any more if they hit their 'own' structure
- Fixed: Problem that Offline Protection did not activate for private faction (now you don’t need to create a 1-man faction anymore to use the offline protection)
- Fixed: PvP: Own faction base will shoot at spawned vessels of faction members
- Fixed: Constructor does sometimes eat up material but do not produce items (Constructors and Food Processors now use a special Output Inventory to store crafted items)
- Fixed: Turrets of CV set to Public does not engage enemies
- Fixed: Jumping of focus block. Now: interpolating focus block positions (+ we do not show block preview if block is not allowed to be placed)
- Fixed: Grass is overlapping mountains
- Fixed: Wrong weight count on blocks (now each block weights exactly amount that is shown in block info)
- Fixed: Upgrade Window: Tint reverts when upgraded
- Fixed: Checkbox of turret when deactivated and accessing it
- Fixed: Light bleeding when shadows are on (e.g. lights of bases do not shine through doors anymore)
- Fixed: Status effect notifications delay all other notifications
- Fixed: Player Status: Icons overlapping each other if more than one effect is in place
- Fixed: Wind animation on several trees / plants (e.g Omicron Alienpalmtree, Akua Umbrella tree etc)
- Fixed: Key for Flashlight: rename to LIGHT only
- Fixed: Water shader with errors (e.g. water shows mosaic texture in the night)
- Fixed: Potential error is in Peer2Peer another player connects while we are starting up
- Fixed: Problem that beam of texture tool was sometimes cut off
- Fixed: Lava emissive texture not working
- Fixed: Gaps on hull block HalfRound
- Fixed: Marketplace - wrong time sorting in the "Recent" list
- Fixed: Error when opening PDA in creative as a client
- Fixed: Strange Colouring when placing Walkway/Truss Blocks
- Fixed: Bike "slides" instead of driving - as observed by a 2nd player in MP
- Fixed: Problem with missing chunks on terrain
- Fixed: Durian Sprout only attributes a fraction of XP compared to all other sprouts
- Fixed: Thrusters firing with full force when CV/SV are hovering or landed
- Fixed: SV/HV thrusters still firing full throttle when docked
- Fixed: Hovering CV/SV is falling to the ground when pilot leaves the seat
- Fixed: CV and SV slowly sinking to the ground, despite hovering
- Fixed: RCS blocks show up on top of the water layer instead of diffuse underneath it.
- Fixed: Error if opening Texture Tool 2nd time via Player drone

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“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“Oh my, Empyrion – Galactic Survival might be the The Martian simulator I’ve been craving since I read Andy Weir’s book.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (245 reviews)
Very Positive (5,403 reviews)
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3,721 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
15 of 16 people (94%) found this review helpful
9 people found this review funny
8.0 hrs on record
Early Access Review
Posted: September 23
Space Engineers too hard for ya?
Your Computer is too crappy for Space Engineers?
Want better survival system than Space Engineers?
Empyrion is the right game for ya!
Anyway Empyrion is in earlier state than Space Engineers so don't expect realistic damage model.. realistic sounds.. and something like that. If you make huge hole in ship it doesnt disconnect its still somehow magically connected so.. Yeah
Empyrion has very nice RPG mechanics.. Research.. Levels.. EXPs etc
Its fun to raid enemy NPC base trust me.. Though i died and raged like 1000x times..
Its really good game! You won't regret it!
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
1 person found this review funny
34.9 hrs on record
Early Access Review
Posted: September 26
This doesn't really feel like an Early Access game, it's a ton of fun already!

Great game, great devs - looking forward to all the scheduled improvements!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
28 people found this review funny
119.0 hrs on record
Early Access Review
Posted: September 25
All I ask is make the game more stable for massive full scale warfare with higher then 4 frames please. My Potato is almost a hash brown.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
70.9 hrs on record
Early Access Review
Posted: September 30
If you're looking for a fun, rewarding, and mostly relaxing universe you can get lost in for endless hours look no further. I've been a fan of this genre since Minecraft but this is far above and beyond.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
2 people found this review funny
83.8 hrs on record
Early Access Review
Posted: September 29
It has been said lots of times already...but there is just no better way to put it..
This is: "No Man's Sky with actual content"...

Im very pleased with the current state of game...and considering its still in Alpha I have even highter hopes for the future.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
26 people found this review funny
276.8 hrs on record
Early Access Review
Posted: September 24
My Buddy bought this for me on sale, he had had it for a week, and it was like listening to a Fangirl go on about her favorite BL story in her favorite Manga. My hair is now in braids and you can call me a Empyrion Fudanshi. If the Devs keep this up, I'll be dressed like a Loli carrying a wand, yelling "Empyrion Power attack!"
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
145.2 hrs on record
Early Access Review
Posted: September 25
I have never written a review before, but there is somthing about this game that I just love. It's deep and no matter what part of the game I enjoy it all. The crafting, survival and exploring all just float my boat. Can't wait for the game to grow. For what I paid I think I've already got my moneys worth and I have hardly left the first planet.
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2 of 2 people (100%) found this review helpful
177.6 hrs on record
Early Access Review
Posted: September 23
First of all let me tell you my background in video games. I'm more the 3rd person RPG or FPS type of player. I'm a console player that mainly likes the Gears of War games (yes I even thought Judgement was OK) and the Halos and Dragon Age (the first one being the best IMO) and all that sort. Mainly if the world is developed and there's lore I love it.

Second let me tell you I love this game! There are times when playing this game that I get so immersed that when a glitch or something that seems unfinished (like the main story line not really having an ending) happen, I literally say out loud "Oh right, this game is still in Alpha". This game already feels to me ahead of the curve of other survival games (also why does it seem like most survival games are never fully completed?!?) to the point where I have to remind myself that the game isn't done yet. That to me seems like a huge feat for a game in this genre.

Given all that, the fact that I normally don't go for this whole survival thing, this game is great. I keep coming back and feeling like if I didn't finish something in either creative mode or the normal game mode, I have failed. Sure I've had fun playing certain game with friends on Steam but this one, even if my friends can't play, I'm on it either in creative or Single Player.

I would higher recommend anyone try this game and support it. Even if this isn't your type of game, give it a chance. It's definetly worth it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2.1 hrs on record
Early Access Review
Posted: September 30
The start of this game is slow. You need to take your time to learn all the basics from the tutorials , which takes a long time , but the tutorial is optional. But once you master the basics and have built a ship , that is where the real fun starts. Fly around the planet to look for enemy base to capture or destroy. Upgrade or find bullets and guns to fight the aliens . The game is even better if you play online with your friends.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
152.9 hrs on record
Early Access Review
Posted: September 29
Good game here, recommended if you like to build/explore, multiple planets, craft components and items, create buildings and ships from scratch or by design from the steam workshop , each planet is different with a different difficulty of survival, varied creatures on each planet. Definitely worth $20
Was this review helpful? Yes No Funny
Recently Posted
30.2 hrs
Early Access Review
Posted: October 20
Frequent updates and constant progress on the game. Fantastic work!
Helpful? Yes No Funny
3RD Person Gamer
29.3 hrs
Early Access Review
Posted: October 20
great game i love it... its just that they need to fix some of the rendering issues witch im shure they know of but other than that its great...

PS...you should add traid with some of the NPCs and space trading outposts
Helpful? Yes No Funny
113.1 hrs
Early Access Review
Posted: October 20
One of the best survival space games I've played. I find it hard to believe it's only in alpha.

Dedicated Servers.
Great community.

Get it.
Helpful? Yes No Funny
18.7 hrs
Early Access Review
Posted: October 20
nope way to buggy
Helpful? Yes No Funny
nuclear matress
15.5 hrs
Early Access Review
Posted: October 20
epic game i highly recommend it. alpha 4.0 today as i write this.the developers are doing a fantastic job.
Helpful? Yes No Funny
(PSB) Dave
445.0 hrs
Early Access Review
Posted: October 20
Great Game lotsa fun Developers doing a great job
Helpful? Yes No Funny
59.3 hrs
Early Access Review
Posted: October 20
AWESOME!!!!! I give it *****! I love the scale of this game! It can only get better from here! One thing I do hope to see is player faction allies and npcs who could preform jobs such as taking care of crops by harvesting and re-planting or just to guard your base when your away. This would make your galactic conquest much less lonely.
Helpful? Yes No Funny
513.0 hrs
Early Access Review
Posted: October 20
Dev only seems to care about multiplayer aspects of the game. There is absolutely ♥♥♥♥ing nothing to do in the singleplayer game. Once you've built one shelter/vehicle you've built them all. Unless you've got a dozen friends with whom you can play online it's not worth your time or money. I'll update this review if the situation changes but as it stands this is an extremely subpar singleplayer experience.
Helpful? Yes No Funny
2.8 hrs
Early Access Review
Posted: October 20
I could play for 2 hrs but then after that their patch destroyed the game. At most I can play the game for 2 minutes before it crashes on Win10 with a graphics error. It was fine before your patch. Is there a way I can revert back to the old patch?
Helpful? Yes No Funny
August Maxwell
42.8 hrs
Early Access Review
Posted: October 19
Awesome game. And rapidly getting better. Really excited to see where the developers take this game.
Helpful? Yes No Funny