Empyrion - Galactic Survival is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers.
User reviews:
Mostly Positive (160 reviews) - 79% of the 160 user reviews in the last 30 days are positive.
Very Positive (6,183 reviews) - 89% of the 6,183 user reviews for this game are positive.
Release Date: Aug 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access for at least 1 year.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Buy Empyrion - Galactic Survival (64bit)


Recent updates View all (158)

March 1

Alpha 5.5.1: Patch

Hi Galactic Survivalists,

We just released a patch that incorporates some of your feedback and fixes several issues from Alpha 5.5. For example, we fixed the problem that Structural Integrity (SI) was not working anymore or the problem with cockpits that changed their colors when entering with multitool.

IMPORTANT: All bases that were built during the 24h time period between Alpha 5.5.0 and Alpha 5.5.1 unfortunately did not save their SI value and can now easily collapse. We are sorry for the inconveniences.

Changelog: Alpha 5.5.1 (Build 883)

- Tweaked Alien blocks:
* if used on a player structure, the corresponding Blueprint will not be spawn-able anymore (red color in Blueprint library)
* alien blocks now only placeable on BA, CV
- Improved grass shader: it now adapts better to the color of the terrain
- Added names of new Drone Bases to localization

Bug Fixes:
- Fixed: Problem that Structural Integrity SI was not working anymore
- Fixed: Problem that weapons and tools were using SI shader
- Fixed: Problem that cockpits changed color when entering with multitool


Edit: March 1, 2017 (9:50PM)

Changelog: Alpha 5.5.1 (Build 884)

Bug Fixes:
- Possible fix for problem that explosions sometimes turn blocks into other strange blocks

109 comments Read more

February 28

Alpha 5.5: Visuals, Performance and POI Updates

Hi Galactic Survivalists!

Today we are releasing the final regular update for the 5.x version branch, adding visual and performance tweaks, more than three dozen updated POIs and structures, three new drone bases, new freighter routes and more. Moreover, we have added several new truss block shapes and updated some turret models.

Finally, we integrated a first set of optimizations by activating GPU instancing for all devices (windows, containers, thrusters, deco blocks, etc). This change can potentially have a huge performance improvement in playfields with a lot of structures. More optimizations to follow (decorations and grass).

For a list of all the changes please read the full changelog and let us know if you like the changes!

Please help us tracking down remaining bugs and report them over http://empyriononline.com/threads/bug-reports-alpha-5-5-x.10087


Empyrion Dev Team


Alpha 6.0 Teaser:
We are working hard on Alpha 6.0, which will be one of the biggest updates since we released the game back in August 2015. Alpha 6.0 will be focused on gameplay improvements and the survival aspects of the game. We will introduce oxygenated rooms, different player armors (each with its own characteristics and upgrade possibilities), environmental hazards (heat / cold, radiation, acid rain, etc), AI controlled vessels on planets, more diversity in AI enemies and much more.

Given the content and scale of the Alpha 6.0 update, we decided to have a longer development cycle as usual. Thus, please do not expect the Alpha 6.0 release before 4-6 weeks (we are aiming for a release in the 2nd week of April - but this may be subject to change). In the meantime, enjoy Alpha 5.5 and keep an eye on the Experimental branch.

We are planning to regularly update you regarding the progress on Alpha 6.0 with a dev blog series "Road to Alpha 6.0".

Here are some screenshots from Alpha 6.0:

In the harsh and toxic environment of Aitis, you should wear your new medium armor to give you enough protection against heat & radiation.

In Alpha 6.0 you will be able to oxygenate your base and walk around with your interior suit (there is a little O2 icon when the room is oxygenated)


Changelog: Alpha 5.5.0 (Build 880)

Overall Turret Model Update:
- Tweaked some of the current CV turrets (minigun turret, plasma turret, artillery turret and laser turret) and made them more streamlined

- Updated model of CV turrets: cannon turret, rocket turret and flak turret

- Updated model of HV turrets: minigun turret, rocket turret and plasma turret

- Added more emissive to turrets
- Updated all turret preview icons
- Default placement color of turrets is now blue metallic

- Improved terrain shader
We improved the terrain shader by introducing more color variations for terrain textures on most playfields. For example, on Akua the grass texture is not a boring green anymore but it now varies from green to brown (we are currently working on the grass shader for the grass to adapt to the color of the terrain texture). You have to start a new game or copy over the new playfield.yamls to fully take advantage of this feature

- Reduced pattern on terrain textures
- Updated specular texture on laser turret and drill turret
- Tweaked laser tracer shots
- Tweaked muzzle of minigun turrets (smaller flash)

Performance Optimizations:
- Activated GPU instancing for all devices
- Memory optimization for structures
- Optimization regarding periodic updates on structures (block power and fuel calculation, turret target detection, plant growing)
- Several other optimizations for explosions and particles

Weapons - Rebalancing and (Performance) Optimization:
- Projectiles of SV and CV mounted pulse lasers are now much faster (in fact, they instant hit the target)
- Removed explosion particle effects of pulse laser weapons
- Reduced splash damage area of Artillery Rockets (this might alleviate the so-called "lag shot problem")

- It is now easier to get Bio Fuel on Masperon (Seaweed underwater) and Ningues (NPC Oviraptor drops seaweed -> this is only a temporary solution)
- Increased drop rate of crushed stone on Ningues and Masperon (however, you have to dig some layers deep before crushed stone drops)
- Increased speed of laser tracers on mounted weapons (SV + CV)

Update POIs:
Almost 40 structures have been updated and a few are entirely new to the game. A big “Thank You” to all the talented creators that contributed with their builds to make Empyrion awesome. For a complete list of updated structures, please refer to the changelogs of the Alpha 5.5 Experimental branch: http://empyriononline.com/threads/alpha-experimental-5-5.9955

- Added new drone bases: Thanks to Dinkelsen, Frigidman, Savinwraith
- Added new Alien Orbital Base to Masperon (see first screenshot). Thanks to Maloverci
- Added 2 new Orbital Trading Stations (Skillon and Zeyhines). Thanks to Arturius1967 and Gh0stZ3r0

- Updated several old POIs (dungeons and orbital stations) with armored/combat steel and new deco. Thanks to Frigidman, LiftPizzas, Captain Jack II, Arturius1967, Pantera
- Updated several old drones bases with armored/combat steel and new deco. Thanks to Arturius1967, Captain Jack II, Frigidman, LiftPizzas

- Added several new truss block shapes

- Added more freighters to space playfields (Zeyhines, Skillon and Trading Station) and updated freighter routes in several playfields
- Added coordinates of objects in starmap when hovering over them
- Hydrogen Oxygen Generator now only produces Hydrogen
- Removed Flares from Blueprint-Class light count calculation (note: they still count as devices)
- Obsolete turrets (very old cannon and rocket) are now forbidden (BP becomes red)
- Increased hitpoints of stairs group
- Increased hitpoints and mass of alien blocks to same level as Combat Steel
- Added space drones to Trading Station space playfield
- Tweaked freighter "Stalos-MK4"
- Added server option "KickPlayerWithPing" to drop players when they have connection problems or too high ping to avoid lag-cheating
- Tweaked CV Prefab Tier 1 (turrets were covering thrusters)
- Added "resetcore" console command (empties the fuel tanks for debugging and testing)

Bug Fixes:
- Fixed: Problem that sun and moon were visible through walls (especially at sunrise/-set)
- Fixed: Problem that accessing turrets after having reloaded mounted weapons lead to ammo loss
- Fixed: Problem that Hangar Doors sometimes have bitten after passing ships (when they were long)
- Fixed: Explosives did not damage blocks they are attached to if aligned vertically
- Fixed: Generators (terrain placeable) removed water patches if placed too close together
- Fixed: Constructor using double amount of resources when only one template is ordered (MP)
- Fixed: Problem with craft start timing in MP by discarding the time passed before template has been put in construction queue
- Fixed: Problem that mounted weapons on the CV were working in the atmosphere of planets
- Fixed: Problem that bottles sometimes disappeared from inventory of (oxygen and hydrogen) generator
- Fixed: Problem that jetpack sound used only left side speaker in first person view when weapon is equipped
- Fixed: Problem that blueprint factory requested more materials than it should
- Fixed: Problem that one could access box content from everywhere in one playfield via registry
- Fixed: Problem that turrets sometimes did no damage when aimed all the way down
- Fixed: Problem that Fuel and Oxygen tanks did not drop container with their content when destroyed or salvaged
- Fixed: Problem that adding more templates in MP while in production, resulted in only 50% output
- Fixed: Problem that FOV of 70-90 lead to clipping issues for several turrets
- Fixed: Problem that Multitool removed different amounts of HP for some devices
- Fixed: Problem that "Round Corner Long Thin" had a missing face when placed against a full block
- Fixed: Problem that Starmap tilted when pressing O while floating in space
- Fixed: Problem that MP Faction Mission GasStation did not complete
- Fixed: Flickering glasfront of warp tank when moving camera
- Possible Fix: Some players did not have lakes/water while using DX11 -> for those who experienced this problem, please let us know if the issue is solved
- Fixed: PDA Chapter 2 Task 4: "Harvest Crops" missing new grow-able plants
- Fixed: Sides of Walkway and Walkway Slope 2 blocks could not be colored anymore
- Fixed: Truss corner did not mirror correct
- Possible Fix for: Ship atmosphere effects not disappearing on a client
- Fixed: Alien Honey (growing plot) had only a 3-blocks view distance
- Fixed: Transparency issues/speckles with Color Tool sprites and some selection glows/icon sprites
- Fixed: Block position of Oxygen Station (BA / CV)
- Fixed: Stone Statue deco was listed usable for CV - but cannot be used
- Fixed: Typo in text for loading screenshots
- Fixed: Word wrapping was missing for some lines in the dedicated.yaml
- Fixed: Several internal exceptions

108 comments Read more
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“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
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