Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
User reviews:
Mostly Positive (573 reviews) - 73% of the 573 user reviews in the last 30 days are positive.
Mixed (7,871 reviews) - 67% of the 7,871 user reviews for this game are positive.
Release Date: Oct 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Approximately how long will this game be in Early Access?

“It is expected to be in early access for approximately one to two years.”

How is the full version planned to differ from the Early Access version?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

What is the current state of the Early Access version?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Will the game be priced differently during and after Early Access?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

How are you planning on involving the Community in your development process?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Recent updates View all (104)

August 23

Patch #38 - 08/23/2016

  • On death players will drop their active weapon/item - fixes crash when looting corpses
  • Increased maximum number of player corpses that can be on the map at once
  • Increase the decay time for player corpses
  • Whistle emoted added (default F11 key)
  • Players will no longer be visible in game after the vehicle they are in goes out of relevant range
  • Potential fix to always ensure players are visible in game when they should be
  • Fixed potential game hang when picking up items from the world
  • Food and water now is set to 80% for new spawns

  • Diesel generators only need one battery to work now (was two)
  • Relevance range for parts inside the diesel generator are set correctly now
  • Hemlock tress replaced with better looking, more efficient trees
  • Entrances to Hayward Valley have been adjusted/expanded
  • More open apartment buildings in Hayward Valley
  • New clothing store interiors added in Hayward Valley
  • New Hayward Valley Hotel powered elevator
  • Open and close feature added for the jail cells in the police station (can't lock another player inside)
  • Replaced many single sidewalk pieces with larger, combined pieces to improve performance
  • Fixed an instance where a player could get stuck in a shed
  • Item spawners and sound reverb areas added to townhouses

  • Mutants can now throw rocks at you when you are unable to be melee attacked
  • Brute mass increased substantially
  • Mutants will eventually give up and turn around instead of just disappearing

  • Whisper added - active when player is walking - 7m sound range
  • VoIP display updated
  • Fixed push to talk mode speech pick up

  • Updated AT-15 icon
  • Updated jeans icons
  • Fixes for no icon issue
  • When picking up a stack of an item the number of items in the stack is displayed in the prompt
  • Fire mode can be rebound in the UI - some weapons have alternate fire modes

  • Fixes related to driver disconnecting when driving a vehicle - inventory, fluids, and damage
  • Reduced damage caused to large mutants

  • Items will now automatically stack when picking them up, crafting, or harvesting
  • Harvested items are added directly into your inventory
  • Axes now have 100% chance to harvest wood, Hatchets 75%
  • Picking up piles of ammo will automatically stack them with existing piles
  • Tearing an item to rags will automatically stack the generated rag
  • Increased physics proxy size on several ammo piles so they don't disappear as easily when dropped

  • Fixed racking sound on Renegade 700 rifle - was playing a server-wide sound effect

  • Bullet "whiz" sounds should play properly now - increased range for whiz sound effect
  • Brute sounds updated
  • Fixes so some sounds play at the correct world position for other players - eating, drinking, turning flashlight on/off
  • Unique sounds added for sedans (was using pick up sounds)
  • Roosters have sound effects

  • Many models updated to perform better - LODs

  • New and updated terrain textures added
  • Fixed glass material on baggage car

84 comments Read more

July 29

Patch #37 - 07/29/2016

Carrying Objects
We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates.

Animal System
The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive)
  • Roosters and pigs are currently spawning in game - more animals will be added in future updates
  • Animals may be killed and harvested/looted
  • With your hands empty, you may pick up animals and carry them around
  • When dropped they will stay in the general area where they were dropped at
  • If you drop them in your base's radius they will persist through a server restart

  • General performance improvements
  • Improvements to manage items in tents and crates
  • Fix for running out of network IDs
  • Reduce memory footprint per player
  • Server will only start if its data can be loaded from the database (should fix missing bases issue)
  • Fixed players not properly becoming non-relevant to other players

  • Shader cache regenerated with latest data - should help reduce stutters/freezing
  • Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before)
  • Volumetric fog is disabled, but normal fog still exists
  • Maximum view distance now varies based on spec (from 1km to 4km) - Object Detail video setting
  • Default spec is now Medium instead of High
  • Texture resolution now varies per spec
  • Disabled silhouette POM
  • Player corpse not being visible issue should be fixed

  • Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.)
  • Ambient sounds areas improved with correct setup and recommendations from Crytek
  • New variations of three story buildings added
  • Rooster and pig spawn points added
  • Sedan spawn points added

  • Mutants now have an increased chance to have loot and can have more than one item
  • Brute mutant added - stronger and tougher than other mutants

  • Changes to confirmation window title
  • Timers no longer reset when moving around in the menu

  • Sedan added - multiple color variations
  • Damage model for quadbike updated
  • Adjusted particle effects for the f100 truck
  • Vehicles will no longer leak fuel/oil when not running
  • Moved all exit locations a little further away to reduce chance of being killed when exiting

  • Adjusted the maximum pile size for some rounds
  • All types of ammo can now spawn in piles
  • Pickaxe changed to a secondary weapon - increased spawn rate
  • Flare gun now spawns with a pile of flares - flare rounds can stack
  • Scarves added (several variations)

  • Several variations of crafted headbands added
  • Added size of sandbags to description

  • When bandaging another player, they will now receive a message
  • Adjusted bleed particle effect location for players

Base Building
  • Gnome health reduced
  • Added in missing pine tree to get wood from
  • Dismantling a generator will now give you the generator component back
  • Dismantling a work light will now give you the work light component back

  • Reduced the sway when holding the map so it is easier to read
  • M40A5 now has a dry fire animation and sound when looking through the scope
  • Adjusted how bow animations work - should function much better now
  • Fixed recurve bow select animation
  • Grey wolf LOD skinning issues fixed
  • Fixed sprinting with flashlight - now useful again whilst sprinting

  • M40A5 sounds added for racking when firing using the scope

  • Physics proxies improved on some weapons so they don't bounce around so much when dropped
  • Added LODs for main player skin (LODs help with optimization)
  • Added LODs for crafted weapons
  • Added LODs for 22 pistol weapons
  • Added LODs for the megalites
  • Added LODs for hunting knife
  • Added LODs for crossbow
  • Added LODs for hk45 pistol
  • Added LODs for g18 pistol
  • Added LODs for m40
  • Added LODs for hammer
  • Added LODs for squeegee
  • Added LODs for the river dam
  • Added LODs for tractor
  • Flashlight altered to add in glass pane

  • Improved tactical shotgun textures
  • Grey wolf eye overlay added for specular reflection
  • HK45 weapon updated
  • Flashlight texture updated
  • Lean-to textures updated
  • Updated textures for chicken coop
  • HK45 normal map errors fixed

144 comments Read more
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About This Game

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release

Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

In-game VoIP with distance attenuation

Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

System Requirements

    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memory: 12 GB RAM
    • Graphics: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (573 reviews)
Mixed (7,871 reviews)
Recently Posted
S*M*A*S*H #Frontline
4.6 hrs
Early Access Review
Posted: August 24
Made by a caring dev team.
Players are more friendly than H1Z1.
Great graphics.

This is a really good game.
Helpful? Yes No Funny
bAANe ツ
1.5 hrs
Early Access Review
Posted: August 24
Very Good Game
My Favorite GAME
Helpful? Yes No Funny
97.9 hrs
Early Access Review
Posted: August 24
best game iv played in a long time really like it dez are working on bugs and hope more an more ppl join the game
Helpful? Yes No Funny
3.6 hrs
Early Access Review
Posted: August 24
Only fault I can find in this game is that you can't join the same server you just left and either have to remember what exact server it was or just start all over again.
Helpful? Yes No Funny
2.0 hrs
Early Access Review
Posted: August 24
really nice game maybe add more zombie
Helpful? Yes No Funny
[Vanirs] Khazius
5.0 hrs
Early Access Review
Posted: August 24
This game forces a more realistic approach to a zombie apocalypse. There are not roaving hoards of zombies sadly, but ammunition is scarce and forces you to really think "Do I want to hold this guy up? Or just avoid the confrontation."

So far my experience has been to find a guy who was hiding in the bush, gave him food and we became best friends. 2 other guys came out of the nearby shop and we became friends with them together.

10/10 would be oblivious to possible friends again.
Helpful? Yes No Funny
1.5 hrs
Early Access Review
Posted: August 24
There's really not much to do... At all.
You collect, you survive, you kill, you get killed, rinse and repeat.
Helpful? Yes No Funny
33.4 hrs
Early Access Review
Posted: August 24
Super unnderrated game.. the old negitive reviws are far outdated with the last few months of patchs, making this a game I can recommend to others that enjoy survival multiplayer games.
Helpful? Yes No Funny
1.1 hrs
Early Access Review
Posted: August 24
Worst game in history
Helpful? Yes No Funny
5.0 hrs
Early Access Review
Posted: August 24
so i spawn in alone and afraid i began looting a near by farm house the continued on down the road doing the same. when i had reached the end of the road i turned around and went back up to the top, as i walked i see a man in to weeds... i stop and call out to him. he stops turns and starts to run at me. at this point i can c he has an axe in hand! i tell the man that i mean no harm and have little to steal... he said "you go" (i think anyway, it was very broken English) so i turned and continued up the road. just as i neared the top another man with a gun on his back comes over the the top of the hill. i stop and tell him the same as b4. he stops and to my relief he spoke English! we talked for a bit and figured we were both fresh spawns we might better go together. we start back down the road, just to b interrupted by the non English speaking man again, at this point we c no harm in the fact that he is fallowing, so we continue on. as we wander down the road i c a airfield and we decide to go loot, the man with the gun said "this is a bad spot, we will prob die" then he gives me the shotgun and said "put one in the chest of anyone that tries to mess with us" i tell him that would b a fine plan. we began looting the airfield, soon we spot a man close to us so we stop and start talking with him. he gives us a 357 and said he would go along with us also, again off we go. we find a large group of houses and start looting, we hear another man shouting something about Jesus from inside one house, so we all go in to c what its all about. as i enter the house i c a man standing in the corner, (still ranting) wearing a black motor cycle helmet. we all at this point are in a small room and have him in a corner asking him what hes doing. i am in the back off to the side when i notice there is another unknown man all geared out in the room standing right next to me! i said "ummm i think we have another guy here". i thought we were dead but nope he jumps on a table and shouts "what in the hell are u boys doing in here!" i say back "that guy is just rambling on about ♥♥♥♥ and we had to c whats going on" he said back "i dont like no Jesus talk around here!" and shoots the man in the face! we then all meet outside and the man with all the guns and a cowboy hat, said come on boys lets roll out. we all fallow this man to the next town, there we find a truck and we decide we should try to get it going so we have a ride. we turn and are about to start our hunt when 2 very heavily armed men come out of the shadows, "get on the ♥♥♥♥ing ground!!!!" "lower all ur weapons and drop all ur gear now!!" so we do under close shotgun surveillance. at this point the man with the cowboy hat said just do what they say and we will b fine. the two men tell us to stand up (now naked and with no gear) stand in a line, turn, now run and dont come back!so we leave go into a nearby building and the man with the hat said " we are going back for our ♥♥♥♥" i said nope but i will watch! they run in kicking and screaming and promptly get gunned the ♥♥♥♥ down! so i start walking alone again to find another man heading into the town, i stop to tell him that there r 2 men stealing peoples loot and to turn back. as i say this i hear i thought we told u to get out of here, i turn its the two men, one said well u know what u get now? "BOOM!!!!!" shotgun to the face and im dead!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
243 of 257 people (95%) found this review helpful
262 people found this review funny
11.5 hrs on record
Early Access Review
Posted: August 13
so i started out a fresh spawn like every other pleb.

i found a ton of gear, got pretty lucky, had a shotgun, two pistols with ammo, a sniper, hatchet, bunch of medical supplies. second largest backpack, combat gear. a sweeeet eyepatch.

i found a quad, looked all over for parts, finally found everything i needed except two tires..

another fresh spawn joined the game right behind where i was, he asked for a ride, graciously i gave him one.

we tooled around for a bit looking for two front tires, i found one and we were able to go much faster.

we arrived in a town called sultan, he said he found a .357 magnum, i already gave him a gun, just without ammo.. at this point we had been traveling together for about an hour, so i decided to trust him... i gave him some .357 ammo i had on me.

we continued to search through sultan, i found an ultra rare collectable item.. a "Garden Gnome". i was so excited, so happy. felt like the sad desolate world that makes up miscreated was finally started to pull itself back together, all was well.

we met back at the church where i parked the quad, i took the battery out so nobody could steal it, and he was waiting by it. i told him of my spectacular find, the ultra rare, ultra suave "Garden Gnome".

he asked to see it, so i showed him. then quickly picked it back up. he asked if it stands up, i said i dont know, so i dropped it once more, as soon as it dropped, he pulled out a gun, tensions rose, he aimed.. took 3 shots, and down i went, like a tree without a stump.. like a giraffe that lost its balance..

i was hurt, and dying. betrayed by my own apprentice, betrayed by a filthy disgraceful, despicable Gnome-stealer.

i laid there as he looted my bleeding body, took my gnome first, then my guns and ammo, stripped me of my glorious eyepatch, now blood-stained. he took my backpack and car battery, put it in the quad, looked back one last time in the grief and horror of his actions, then looked down at the gnome with one tear in his eye..

he wiped that tear, stuffed the gnome back in his new blood-stained backpack and pulled away on my old quad.

I will find that Garden Gnome again, if its the last thing i do. Even if i have to pry it from my old friends cold, dead hands. Betrayal will fuel my search, revenge will find my Gnome.

It is said the deepest circle of hell is reserved for mutineers, and Gnome betrayers.
Was this review helpful? Yes No Funny
47 of 60 people (78%) found this review helpful
3 people found this review funny
18.1 hrs on record
Early Access Review
Posted: July 27
Best survival game, what I played.
good atmosphere, good simulations, dynamic weather etc... finally, it's playable :D
authors of later "bad" reviews, they should rethink ;)
Was this review helpful? Yes No Funny
44 of 56 people (79%) found this review helpful
39 people found this review funny
36.9 hrs on record
Early Access Review
Posted: August 2
Logged into a server
Was near a bridge, decided to start crossing it
Come across three guys, wave at them, they wave back
Thought they were friendly and walked past
Was walking in the opposite direction when I suddenly got shot from behind
All three of them were chasing me with hatchets and axes
They followed me through the nearest town for about 5 minutes
I decided I'd try lose them by jumping off a bridge into a river, they didn't stop
ALT+F4'd after 20 minutes of chasing, seems like they had time well spent.

10/10 would be chased again
Was this review helpful? Yes No Funny
28 of 33 people (85%) found this review helpful
13 people found this review funny
25.3 hrs on record
Early Access Review
Posted: August 3
I honestly don't know why people dislike this game. Better than Dayz and H1Z1 and ppl are friendly and less kos cancer. Better graphics than real life. Met many friends along the way, some stayed some left, some I had to kill becuz they were dying. More realistic than real life.

Was this review helpful? Yes No Funny
21 of 25 people (84%) found this review helpful
21.8 hrs on record
Early Access Review
Posted: August 2
So I've been thinking of buying DayZ or H1Z1 for quite sometime, but I just wasn't too impressed by their game engines and some of the game mechanics. Recently found out about Miscreated and started watching video and game play. Decided to go for it.

I like ARK (xbox one player), but it's systems are too convoluted for me to just pick up and play in short bursts.

Miscreated seems to a very underrated game. I do enjoy it much more than Ark.

The game engine is fantastic and the graphics are top notch (GTX970+i7 6700k stock clocks = ~50fps max everything).

Looking at the update history shows that it gets regular updates.

Inventory seems easy to manage. Wish the items auto stacked though.
Crafting system is easy to get into with a low learning curve.
Have not tried base building yet.
Gun play seems to be on point. I do not notice lag during shoot outs.
Melee combat could use some work.
Not many gun options or gun customization yet. Enough to enjoy the game though (handguns, rifles, explosives, bolt action, etc are in the game).

Weather system is amazing. Thunderstorms at night is something that really draws you in.

Not much KOS going on so that's a plus.

32 player count. Devs say this will expand as they open up more of the map.

I hope they get more support from the community. $20 is a fair price for the content that is available in early access.

I play on one of the official servers and it's usually in the 20-30 player count range.

Graphics and art direction are WAY better than the stuff I've seen with DayZ and H1Z1.
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
3 people found this review funny
23.4 hrs on record
Early Access Review
Posted: July 29
Dayz just became *puts on shades* "Miscreated"

Keep up with the 2 GB plus updates Entrada Interactive, you're making Dayz look like a ♥♥♥♥ stain.

Old Review December 15, 2015
Ok this game is not for everyone. Its for people who have experienced crappy survival games that have very few dedicated teams. While yes this game has small content, it has some pros.
Runs great on higher Rigs
Framerate doesnt drop as much in cities
Has a funcional basbuilding system with recipe that you must find
9/10 people will try not to kill you but rather interact with you ( BASED OFF OF EXPERIENCE!!!)
Nice looking game on Cryengine
5 working Vechicles

Mutants need to be nerfed for easier melee combat and have a little less health
Some glithces with the inventory in everything
Fuel and oil slowly go away when put into a vechicle
Many glitches that will making you mad

7/10 for right now, but if the devs dont screw it up, this could be a sruvival game that can las
Was this review helpful? Yes No Funny
111 of 192 people (58%) found this review helpful
8 people found this review funny
Not Recommended
24.1 hrs on record
Early Access Review
Posted: July 27
Long read ahead.

I don't normally post game reviews, but felt compelled to make an exception. I was making an argument against PvE servers (more on this later), and received a permanent ban. Normally, I prefer to provide feedback on Steam games in person via forums, but that avenue has been closed to me, so I'll rely on this alternative.

First of all, how's the game itself?

It's not too bad, but if I were to sum it up with a title, it would be "H1Z1: Pre-Pre-Alpha Edition." It has a 36 player cap, runs on CryEngine, and is unable to support more than a few dozen entities in a ~25km² playable area. Speaking of the map, I did find it to be one of the game's high points. Unfortunately, this is where the "pros" list more or less ends.

I'll make this simple by going line-item with regard to what I believe to be the core concepts necessary to a survival game's integrity. You can decide for yourself whether these are done well or not, according to your own survival game experiences.

The Environment
Nature is realistic enough (can actually hide in the bushes), but the (enterable) buildings are about as generic as they can be. It's pretty much a copy-paste job for a few "small home" types of buildings, a few shops, and a factory.

The "Zombies"
These perma-aggro on you if they spot you. They also die in about three swings from a melee weapon. You will encounter these less than a fifth of the time you encounter players on a full server; the engine simply can't support a decent amount of NPCs. There are also wolves, which interestingly enough try to distract you for others in the pack to strike from behind, but they tether and teleport back if you run about 300 meters.

The Items/Loot
By far one of the game's worst aspects, and something I brought up in the forums very often. Ammunition is extremely rare, which is probably intended to mitigate player-killing. About 97% of what you find is food and clothing. In fact, food is trivialized to such an extent, that I'm not sure why it's in the game. Meanwhile, crafting materials are very rare, which brings me to...

The Crafting
Freeform base-building. Similar to other games, but you're not limited by structure part "latch" points. You can only build on a plot of land that you "claim" (one per server), and the structures are easy to break into, unless you use exploits to build in the air. The single most important aspect of base-building, storage, is trivialized because of excessive load on the engine hoarding. You get to have one small box (8 slots) and one large box (never found the recipe) per server. That's it. As far as item crafting goes, the selection is extremely limited, and you'll rarely find what you want anyway. Example: there are 16 arrow/bolt recipes (making up 64% of all weapon recipes), but in the time I've played, I found arrows exactly once. Oh, and the inventory uses an outdated "slot" system.

The Performance, et cetera
The game runs...okay. That said, crashes are very common, and you will need to drop your settings to make the swings in frame rates tolerable. I had to drop shadows and AO on my stock GTX 980 just to not dip into the 30s all the time. Also, there are frequent lag-pauses, which is something that's apparently being addressed soon. There are some issues with getting stuck on geometry, and some "temporary" bugs, such as headshots not working.

The Atmosphere
The environment looks good, and the weather effects are nice, but outside of that, there's nothing that makes you really feel that you're "surviving," aside from the occasional encounters with other players, which, because of the low player cap, don't happen too often. And when they do, the players usually go their separate ways because no one is armed with a ranged weapon. The geared players, on the other hand, will almost always kill you, because the game lacks PvE content to such an extent that there's really nothing else they can do for fun. And because ammo is so rare, it's usually a very one-sided affair, as you can't reliably arm yourself with low-end ranged weapons until you've farmed for a while. You'll find guns, and you'll find ammo, but you'll rarely survive long enough to have matching sets. The few gunfights I've been in were against groups of 2-4 geared players when I at best had half a clip to fire. In their intention to combat mindless killing, the devs created a situation in which it's extremely difficult to deter better-geared players killing everything they see. In other games, it's easy to get some kind of pistol quickly, which, despite its inferiority, poses some danger to someone with a dope carbine.

Did I mention that nights are dark? They're extremely dark, to the point that you might as well be playing blind. If you have a glossy monitor and/or any kind of reflective glare, forget it. Fortunately for you, there's a fix: just turn up your driver gamma. But here's a quick anecdote with regard to that: when the devs were pressed as to why they don't balance the darkness a bit in the face of such a fix, they said that they didn't want to turn down the (let me paraphrase) "hardcore" darkness, because then they would essentially be "responsible for implementing a darkness-subverting exploit." That, and no one would be using the flashlight they put in the game. That's some logic right there.

Well, I feel that this has gone on long enough. I'd like to just touch up on what brought me here in the first place: the devs' treatment of the community. It appears to be, shall I say it, very "politically-correct." Disagreement is frowned upon, and rules are enforced arbitrarily. When I got in touch with a developer to inquire about my situation, he said he would look into it, and in a few minutes, blocked me without saying a word. It was pretty obvious that it was a matter of politics, and they just wanted to remove someone who publicly spoke about the game's issues (outlined here) instead of giving praise to meager iterations of progress. I know for a fact that they didn't get rid of me to protect any of their "fans" from emotional harm. I was active for about three weeks, and during that time, I was pretty much the only one who logically addressed the game's issues, instead of either mindlessly praising or cursing it.

It was curious how they threw in "insulting developers" into the reason, considering I've done no such thing, and in fact wasn't even insulting the carebear advocates edging me on. Not a single cuss ever left my mouth. Of course they also ran the "remove all posts" toggle, so I can't prove it. Over twelve years and almost 11,000 posts, and this is the first game company to give me this sort of treatment. And I never expected these guys to do it, since I was advocating for their intent to create a survival game that's more hardcore than others on the market.

But in the end, if this game seems like a good investment (and I would've honestly still given it a thumbs-up if it was $6.99 or less, despite everything else), you have to ask yourself this: if you can't trust them to be honest with regard to how they treat their community members, can you trust them to deliver on the promises they're making with regard to their product? The game has been out for two years now, and I got it during the recent sale. It was in my wishlist during that entire time, and yet it doesn't feel much different from the videos I watched in 2014.

I take censorship very seriously (and you should too). Here are the links to pictures of the offending post, if anyone wants to get a better idea of what you'll be dealing with:
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16 of 20 people (80%) found this review helpful
1 person found this review funny
34.7 hrs on record
Early Access Review
Posted: August 4
I've been playing this game for a while now. I have to say that it is the best survival game out there.
It is still in alpha so of course it contains some bugs but at least for me there has been almost none of them. If you complain how the game lags and it wont run great yadda yadda.. it is because of your computer. It is a beautiful game and it doesn't run on every potato out there. I bought this game about a year ago... for the first time tho.. i refunded it just for the simple reason: my pc didn't run it as good as i thought it to do.. I upgraded my GPU from 660 to 970 (2gb to 4gb) and i wanted to give it another shot. And im glad i did. The game is growing all the time and devs are into it. Well worth its money. I recommend!
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7 of 7 people (100%) found this review helpful
88.8 hrs on record
Early Access Review
Posted: August 19
10 times better than DayZ. Optimized very well, graphics are amazing on ultra. Perfect for Roleplay and building system is quite good.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
79.7 hrs on record
Early Access Review
Posted: August 9
Huge game, really enjoying, so addictive. Making friends, enemies, PvP, PvE, relaxing, intense action, Lego-like base building ...
And it is only an early alpha release.
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