Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Kürzliche Reviews:
Größtenteils positiv (627) - 72% der 627 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Ausgeglichen (16,001) - 69 % der 16,001 Nutzerreviews für dieses Spiel sind positiv.
30. Okt. 2014

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“It is expected to be in early access for approximately one to two years.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

Was ist der derzeitige Stand der Early Access-Version?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”

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Kürzliche Updates Alle anzeigen (131)

13. November

Update #54 11/13/17

Metal Base Parts
  • Metal base parts now randomly spawn over time around the game world
  • They are a lot harder to destroy than their wood or plated counterparts
  • They are very heavy and can only be towed back to your base using a vehicle that is capable of towing
  • Once a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size

  • Most vehicles now have the ability to support towing metal parts
  • In this update towing only works for towing metal base parts - additional uses for towing will be added in future updates
  • A tow capable vehicle must have a Tow Cable item in its inventory in order to tow
  • The action menu will allow you to attach a metal part, or detach a currently attached part

  • Fixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn
  • Screen overlays are now hidden for most items in 3p view modes - some will stay by design
  • Fixed overlay issue when unwearing an item that would remove all overlays
  • Increased the number of tents that spawn in the world
  • Removed ability to store items in the quad bikes and the tractors
  • Fixed issue with newly spawned tents being removed after two days unless they were interacted with before then
  • Removed some unneeded network messages when a player is joining a server (slight optimization)
  • Damage log now outputs the 64-bit Steam ID
  • Slight ammo tracers added (only shooter can see them)
  • Fixed damage 10mm rounds did to bases (it wasn't being properly reduced)
  • Expanded hazard area on the caprice prefabs (on fire cars)
  • Only spawn persisted animals when a player is close to them (server optimization)
  • Pigs now drop "ham" meat that can be cooked or cured
  • Roosters now drop "chicken" meat that can be cooked
  • Server crash fix related to weapon zooming

Base Building
  • Parts are more accurately placed in the world, so they won't shift as much while being placed
  • Consolidated base verification code so parts won't fall on a server restart that were fine while the game was running
  • Server no longer verifies all bases on startup, so server restart times are faster
  • Parts that fall in the water are now removed
  • Plot signs and some parts now require a line of sight check to prevent them from being placed inside of solid objects, like rocks
  • To reduce floating sections of bases, base parts can only be placed on the terrain, rocks, or on top of another base part
  • Each base part adds 6 hours (was 12) to the duration the base will stay before being removed
  • Fixed issue with the !base command not working correctly with a newly placed plot sign
  • Fixed issue with newly placed plot signs not updating their decay time correctly until after a server restart
  • Curved walls are no longer craftable (will be added back in at a later date when they work well with our base building system)
  • Plated parts now require Scrap Metal to upgrade to or repair with, metal now uses Sheet Metal to repair

  • World tent limit increased to 20 tents
  • Tents no longer respawn instantly on server start, so players with a packed tent will have some time to place it
  • Tents no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time

  • Towing support added to most vehicles - requires use of the Tow Cable item
  • Horn no longer gets stuck on with no driver
  • Adjusted engine health on the armored trucks to make them slightly harder to destroy when shot from the front
  • Fixed entering tractor so it works correctly from both sides
  • Vehicles no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time
  • Fixed some configuration issues with the armored trucks

  • Stairs crafting guides now spawn
  • Laser sight now turns off when removed from a weapon
  • Jack-O-Lantern light setup tweaked
  • Tow cable item added
  • Rotated Crossbow model so it spawns in oriented correctly (was on its side before)
  • THOR-12 auto-action 12-gauge shotgun added
  • Magazines added for THOR-12 - one for each ammo type - pellet, slug, beanbag
  • Several additional types of rotten food added
  • Berries consumable item added (pick them from berry bushes around the world)
  • Rotten vegetables added
  • Adjusted the food values on several consumable items

  • Fixed hoodie icon that was incorrect
  • Added new tow cable slot to some vehicles

  • Fixed raycast memory leak - fixes AI not seeing players at times
  • Adjusted physics size on some AI
  • Improved navmesh for both medium and large characters
  • Navmesh regenerated with new settings for better AI navigation
  • Many more AI spawn locations added around the map
  • AI spawns locations will now be correctly randomized while the server is running (was a static subset on each server start)

  • THOR-12 animation set added
  • Change firemode sound placeholder replaced with dedicated sound
  • Search container animations now don't make flashlight, maglite, and torch be lowered
  • For search animations, character will now rotate with camera so player doesn't snap once outro has finished
  • Search container animations changed to help with camera poking through objects
  • Second pass over grey wolf animations

  • Fixed some spawn locations in the pawn shop
  • Fixed some spawn locations in the supermarket
  • Old, broken van models now replaced with a new SUV model
  • Metal base building part spawn locations added to the map
  • Berry bushes added around the map - can be harvested for berries to eat
  • More potential tent spawn locations added to the world

  • Updated the physics proxy on the supermarket to more closely match the render mesh

Feedback thread: http://steamcommunity.com/app/299740/discussions/0/1482109512320236642/
156 Kommentare Weiterlesen

26. Oktober

Steam Halloween Sale - 50% off!

It's that time of year on Steam for spooky games, and Miscreated is happy to be part of it! You can find Miscreated on sale for 50% off until November 1st. During this time, you’ll be able craft exclusive Halloween themed items that will not be craftable after the sale. The pumpkin mask and jack-o-lantern decoration for your base.

You can find Miscreated on Steam here:


Want to join the discussion on Discord? Find us here:
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Über dieses Spiel

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release

Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

In-game VoIP with distance attenuation

Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference


    • Betriebssystem: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Prozessor: Quad Core CPU
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX Compatible
    • Betriebssystem: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Prozessor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Arbeitsspeicher: 12 GB RAM
    • Grafik: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 30 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX Compatible
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