Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Évaluations des utilisateurs :
Récentes :
variables (317 évaluation(s)) - 69% des 317 évaluations des utilisateurs dans les 30 derniers jours sont positives.
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plutôt positives (12,484 évaluation(s)) - 70% des 12,484 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 30 oct. 2014

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“It is expected to be in early access for approximately one to two years.”

Comment sera la version finale de la version en Accès anticipé ?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

Quel est l'état actuel de la version en Accès anticipé ?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Mises à jour récentes Tout voir (121)

17 mai

Update #49 - 05/17/2017

Torpidity and Unconsciousness System Added
See section at end of the patch notes for an overview

Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)

  • Campfire will now turn off when wood is removed from it
  • Campfire won't use up lumber after being extinguished
  • Balanced damage amounts and sound radius on almost all weapons
  • Added torpidity handling to consumables and medical items
  • Fixed issue with last round not being fired/heard for remote clients
  • Fixed for ladders to help prevent players becoming invisible from using them
  • Magazine and ammo piles cannot be unloaded or split while in a weapon
  • Fixed several item spawn locations to reduce floating items when spawned in
  • Fixes for invisible player issue
  • Fixes for "Another player is too close" issues
  • Added ability to loot corpses while swimming
  • Rocks, sticks, and mushrooms can now be found around the world on the ground
  • Adjusted spawn rates of different ammunition types
  • Increased chance for weapon attachments to spawn
  • Fixed performance issue with more detailed logging levels enabled
  • Can now loot all items from a bound or incapacitated player

  • Added craftable solar powered generator
  • Added craftable arrow types
  • Crafted sandbags will be dropped on the ground if the player's inventory is full
  • Added wolf pelt rug for base building
  • Added stone hammer, hatchet, and pickaxe

  • Tranquillizer gun and darts added
  • Shotgun bean bag rounds added
  • Sleep, tear, and nerve grenades added
  • Solar panel crafting parts added
  • Added some stone weapons
  • Fix for some consumables not playing emote/sound
  • Eating a rotten apple now causes a negative effect
  • Crossbows and bows always spawn with arrows
  • Added red headlamp
  • Added adrenaline syringe

  • Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes

  • Added expansive sewer system to Hayward Valley
  • Added some extra detail and some expansion east of Hayward Valley
  • Attempt to block Quad bikes from going up the stairs in the hotel building

  • Updated main menu hints with hints related to this update
  • Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)

  • Rocks thrown by AI no longer cause increased damage due to headshots

  • Rats now play squeaking noises
  • Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
  • Splash sound added when you jump in shallow water

Base Building
  • For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
  • Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate

  • Megalite - altered position so on/off animation matches flashlight and small megalite
  • Unconscious animation set added
  • Tranquilizer gun animation set added
  • Sit exit animation now is triggered correctly
  • Reason for console spam during movement around AI fixed
  • M40A5 FP poses and animations changed to better match TP (for when scope is used)
  • AKM reload polished
  • Wasteland22 fire animation polished as well as refinement of the left hand position
  • Self search animations added when inventory window is open
  • Added animation when picking up items
  • Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
  • Terrain foot alignment added for a couple of idles which were missing it
  • Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
  • Renegade 700 fire rate altered to match animation length

Torpidity and Unconsciousness System Explanation
  • The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
  • The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
  • Aspirin and Energy Drinks help counteract existing torpidity when consumed
  • Salt can be used to wake someone up just enough for them to stand
  • An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
  • VoIP can be used while unconscious
  • Unconscious players can be incapacitated with duct tape and other binding items

There are various ways a player can become unconscious:
  • Drinking too much alcohol/bad food (Rubbing alcohol will knock someone out immediately)
  • Being shot with tranquilizer darts
  • Sleep gas grenade - You can protect yourself from gas effects by wearing a gas mask, bandana or dust mask. Only the gas mask provides full protection
  • Beanbag shotgun shells
  • Having less than 4 health and bleeding (Gives you temporary enough health to last about 15 seconds for calling for help bandaging.)
  • Flashbang grenade (low amount)

While having an infection/sickness/poison effect the overall torpidity recovery is limited until this effect is removed through usage of antibiotics or medicated bandages

Some weapons also cause torpidity, but will kill before sending you unconscious.
  • Poisoned Arrows/Bolts
  • Shotgun Shells / Thrown stones
  • Explosions

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10 mai

Developer Stream: May 11th - 5:00 P.M. EST

Tomorrow we will be hosting a developer stream on Twitch at 5:00 P.M. Eastern Time (time conversion tool below). During the dev stream we will cover these upcoming features:

  • New Main Menu
  • Torpidity/Unconscious System
  • Sewer (Sneak Peek)

Please bring any questions you have to the stream and we will answer as many as we can.


Time conversion:

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À propos de ce jeu

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release

Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

In-game VoIP with distance attenuation

Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processeur : Quad Core CPU
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 20 GB d'espace disque disponible
    • Carte son : DirectX Compatible
    Recommandée :
    • Système d'exploitation : Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processeur : Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Mémoire vive : 12 GB de mémoire
    • Graphiques : GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 30 GB d'espace disque disponible
    • Carte son : DirectX Compatible
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