Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Recenziile utilizatorilor:
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Data lansării: 30 oct., 2014

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Joc cu acces timpuriu

Primește imediat acces și implică-te în testarea jocului pe măsură ce este dezvoltat.

Notă: Acest joc aflat în Acces Timpuriu se poate schimba sau nu pe viitor. Dacă nu ești dornic să-l joci aşa cum este el acum, atunci ar trebui să aștepți ca să vezi dacă jocul va ajunge într-un stadiu mai avansat al dezvoltării. Află mai multe

Ce au de spus producătorii:

De ce Acces Timpuriu ?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Aproximativ cât timp se va afla acest joc în Acces Timpuriu?

“It is expected to be in early access for approximately one to two years.”

Ce diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

Care este starea actuală a versiunii aflate în Acces Timpuriu?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

Cum doreşti să implici comunitatea în procesul tău de dezvoltare?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Actualizări recente Afișează tot - (117)

10 martie

Update #47 - 03/10/2017



Servers
Game servers can now support up to 50 players.
i3d will need to determine how and when increased player counts are supported and released - submit a ticket directly to them

Game
  • Headshots now work correctly - was fixed on Feb. 23rd on all servers
  • Fixed "ghostshot" issue
  • Increased surface friction for grass - helps prevent corpses from sliding down hills
  • Slightly increased mass of smaller mutants, and animals, so they will sink in water
  • More potential client crashes fixed
  • Opening your inventory while holding an animal now drops the animal
  • Fixed pve damage multipliers for special cases: lug wrench, self damage like falling, starving, bleeding etc

Items
  • Silencers added - works on some pistols and rifles
  • Added craftable candle players can hold
  • Cargo shorts added - many varieties
  • Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
  • Decreased Megalite radius and intensity - helps prevent shadowing issues
  • Decreased tarp/camo netting mass 2kg->1kg
  • Tarps can now stack to 3
  • Decreased paint can stack size 5->2
  • Increased paint can mass 0.5->1.0
  • Fixed some issues with light flares on the headlamp and flashlight at distance
  • Inreased harvest percent change to 100% for both hammer and pickaxe
  • Fixed damage and description for "Her Majesty" baseball bat
  • Map texture updated with all new roads and locations
  • Increased the size of the small generator
  • Renamed Reflex Sight to Holo Sight
  • Diesel jerry can is now visible from further distance

Base Building
  • Increased light radius for the camping lantern, fixed description
  • Increased large candle radius slightly, added lens flare
  • Adjusted light and particle effects on all candles
  • Increased mass of wood walkstairs 12kg->14kg, build time increased 15s->45s, added four lumber as an additional requirement
  • Decreased 0x4x4 walkway mass 12kg->6kg
  • Increased barbed wire construction time 2s->10/20s (2m/4m), decreased mass 2km->0.5kg
  • Increased pungi build time 10->20s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
  • Increased punji poison build time 15->30s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
  • Decreased palisades build time 60->45s, decreased mass from 12kg to 8kg
  • Removed lumber requirement from 0m platforms
  • Added wooden target base part
  • Adjusted height of 3m tire stacks

AI
  • AI have their "give up" radius randomized now to help prevent exploiting the behavior (except wolves, for now)
  • AI will now engage the player again if they have given up chasing a player and they are subsequently attacked

Map
  • Minor adjustments to the airfield area - reduce model clipping, terrain painting issues
  • Few tweaks to gas station prefabs
  • Fixed numerous clipping/floating issues with gas station objects

UI
  • DPI awareness disabled - fixes mouse scaling issues in fullscreen mode
  • Updated m40 magazine icon

Audio
  • Removed windmill creak sound from the radio towers

Animations:
  • Fixed some idle animations so footIK is working correctly in crouch
  • Changed woodpaddle idle set up to match everything else
  • Eating and drinking animations added
  • Skin fixes for no sleeve vest around male's right armpit
  • Lookpose changes for when looking left so player's head turns correctly
  • Fixed issues so emotes work correctly in lowered stance of when using no weapon
  • Added M16, AKM, crafted smg lowered stance fire mode change animation, also added in crouch
  • Adjusted hands up emote so it works better
  • Skin fixes for male torso/chest, and no sleeve vest

Models/Textures/Materials
  • Adjusted hair textures to look better
  • Optimized mesh for Ruger 22 magazine and added LODs
  • Fixed several counter tops that had texture issues
  • Various tree LOD fixes/ optimizations
  • Fixed office corkboard so the textures are correct
  • Added correct "packed" version of canopy and gazebo
  • Adjusted bathroom towel rack textures to look better
  • Flare gun textures improved
  • Optimized female textures
  • Updated textures on the log furniture and log cabin
  • Adjusted a couple of the impact textures for surfaces to be more correct looking

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14 februarie

Valentine's Day Update #46 - 02/14/2017



Female Character
The female character has been added and is now playable. You may change to the female character through the Player Setup options on the main menu screen

Note: If you already have a character on a server you must die (you can use the suicide function), then exit to the main menu before respawning, then change your gender to female (or male if switching from female), then rejoin the server. This is the only way you can do it that didn't require us to wipe the servers. If you are joining a server you haven't played on before it will use whatever gender you have selected, you will not need to die and rejoin.


Factions
We added additional game rules that have been requested by server administrators,
however some of those settings do not represent our vision for a survival game.
Nontheless, as acknowledgement of the customization requests, they have been added, but are only supported on whitelisted servers. The entire Faction System is explained at the end of these patch notes.


Chat Commands
  • Chat commands can be typed into the chat window and can be used to get additional game information
  • The current chat commands are:
  • !uptime (amount of time the server has been running for)
  • !ping (your ping time to the server)
  • !restart (time until next scheduled server restart)
  • !server (name of server you are playing on - and motd messages)
  • !pop (displays the server population)


Servers
  • Fixed issue with new shutdown/scheduling commands not working via rcon or in the hosting.cfg
  • Servers can now be configured to adjust where players can build bases at. There are three options listed below:
    • g_gameRules_bases=0 (players cannot build bases on the server)
    • g_gameRules_bases=1 (default - can only build in the default, allowed areas)
    • g_gameRules_bases=2 (players can build anywhere, but can ONLY be set on a Whitelisted server)
    One of the g_gameRules_bases lines could be added to the server's hosting.cfg file - leave out the comment in ()


Servers - Whitelisted Only
The following new features will only work if you have your server set up to whitelist players. All normal (non-whitelisted) servers need to run the same game rules, so these do NOT apply to them.
  • Added ability to block any Steam IDs with VAC/game bans from joining the server - set sv_noBannedAccounts=1 in hosting.cfg file
  • Added ability to notify all players when a new players connects or a player disconnects - set sv_msg_conn=1 in hosting.cfg file
  • Added ability to notify all players when a player is killed - displays killer, victim, and weapon/vehicle used - set sv_msg_death=1 in hosting.cfg file


Base Building
  • Part damage colors have been re-introduced - parts should darken at each 25% of damage caused to them
  • Made tiki torch light more subtle, better particle effect, slight lens flare added
  • Bronze gnome added (so you can have bronze, silver, and gold!)
  • Any clan member interacting with a base will reset the despawn timer - including opening a crate's inventory


Game
  • Arrow damage was updated to use our kinetic-based damage system (now is consistent with bullets)
  • Adjusted view distances for all specs to ensure gameplay is fair across all settings
  • Adjusted vehicle spawning code to help prevent some servers spawning with too many vehicles
  • Potential fixes for a couple of additional client crashes (from BugSplat integration)
  • Don't allow items to be dropped while on a ladder
  • Resolutions below 720 in height or 1024 in width are not supported and have been removed from the resolutions list
  • Added rear cargo lights to the 5-ton truck (default is "t" key)
  • Woodland trees can now be harvested for wood
  • Adjusted harvesting message to indicate you may be carrying too much weight
  • Added message that is displayed if you are trying to pick up an item that already has other items inside of it
  • Game properly hides skin mesh under long clothes (will still be seen in inventory view)


Items
  • Reflex sight added - can only be used on the AT-15 - support for M16 and Mk18 will be added later
  • Decreased basic flashlight spawn chance
  • Adjusted ratio of drink to food items since several drinks can be refilled
  • Increased spawn chance of the lugwrench since it's the only item that can be used to repair vehicles
  • Torch no longer set players on fire when not lit


Map
  • Added new area north of Woodhaven with road access to Hayward
  • Can now access river by Horseshoe beach to the ocean so you can drive a boat from river to ocean
  • Updated the shire swamp area
  • Various other minor fixes and tweaks around the world
  • Moved a weapon spawner that was impossible to loot in the three story houses
  • Replaced some of the old assets used in the three story homes with new ones
  • Fixed rain occluder in the single story house


UI
  • Updated icons for the hammer and hatchet

Audio
  • Fixed rooster idle so the sound is correctly played

Animations
  • Don't allow any fullbody emotes (opening inventory, for example) to be used while on ladders - would cause animation issues
  • Pick up object animation added
  • Male tshirt mesh altered to stop clipping with trousers
  • Skinning on stowpack altered to fix issues around straps
  • Crouching search container dedicated animation added instead of using standing


Models/Textures
  • Adjusted textures on the pickaxe
  • Adjusted plywood material to look better
  • Fixed missing texture for the basebuilding electrical cables
  • Adjusted some of the Bistro assets - umbrellas and chairs
  • Improved textures for some of the single story and three story houses
  • Fixed missing tuna can material at distance
  • Fixed materials for two of the sunglasses models
  • Adjusted materials on the quonset military building
  • Adjusted materials on the sleeping bags
  • Fixed shading issues on the gas station
  • 5-ton truck - fixed glass not showing impacts, adjust physics proxies, reduced drawcalls
  • Fixed burned material setup on pick up truck
  • Many more adjustements and tweaks to textures

Faction System
The faction system can support a multitude of scenarios like PVE, factions, or role play. Players, mutants/animals and bases have each already been assigned to a builtin faction and the damage caused between those factions is controlled in detail by a damage multiplier matrix described in the following sections.

Players can also join additional defined factions by issuing a chat command that is the name of the faction (in the faction example below it would be !lawmen or !outlaw since those are the defined names for factions). After a faction is joined it can't be left until a server restart. A player's current faction can be determined with the chat command "!faction".

Server administrators can fully customize the factions by turning them on/off, the damage amounts, faction names and faction access based on Steam IDs.

Up to 4 additional factions can be defined. By default two are already predefined: lawmen and outlaw - each of those can be redefined by the server administrator.

Faction Definition

Special builtin faction indexes: (builtin factions can't be disabled) The indexes will be used in some of the following commands.

0 - players (without an assigned faction)
1 - environment (mutants, animals, etc)
2 - bases

To use a player faction they must be enabled, like in the following example
g_gameRules_faction3=1 (activate first additional faction - faction index 3)
g_gameRules_faction4=1 (activate second additional faction - faction index 4)
g_gameRules_faction5=1 (activate third additional faction - faction index 5)
g_gameRules_faction6=1 (activate fourth additional faction - faction index 6)

Once each player faction is enabled then you can define addtional settings and rules for them In the following examples [0-6] means to specify one of the faction indexes.

g_gameRules_faction_name[0-6]="factionname"
Sets the faction's name and chatcommand keyword to join that faction. Each faction name must be unique.

g_gameRules_faction[3-6]_steamids="123456;1234567;..."
By default anyone can join a faction, but it can restricted by adding a semicolon separated list of 64-bit Steam IDs

g_gameRules_faction[0-6]_dmg_f[0-6]=1.0
By default every faction does normal damage to every other faction, but a damage multiplier can be specified for any combination of factions - it's a 7x7 damage multiplier matrix. As examples, you could use the following values on the right side of the equals sign to scale the default damge done between to two specified factions:

0.0 no damage
0.5 means half damage
1.0 normal damage
2.0 double damage

The faction system allows, as one example, a PVE server with the following rules:
  • players can't damage each other and bases
  • players can join a outlaw or lawmen faction
  • outlaw and lawmen can fight each other while the other players are unaffected
  • lawmen can't damage each other
  • players can damage outlaws but not lawmen
  • outlaws could be allowed to damage bases while lawmen can't
  • the environment can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
  • messages for deaths and join/disconnect

The following added to the hosting.cfg configures all of the above settings:

------------------------------------------------
-- Example section to add to hosting.cfg file (PVE with outlaw and lawmen) --
------------------------------------------------
-- lawmen need to join the faction with !lawmen chat command
-- outlaw need to join the faction with !outlaw chat command

-- default (no faction assigned) players can't damage each other and bases
g_gameRules_faction0_dmg_f0=0.0
g_gameRules_faction0_dmg_f2=0.0

-- players can join an outlaw or lawmen faction
g_gameRules_faction3=1
g_gameRules_faction3_name="lawmen"
g_gameRules_faction4=1
g_gameRules_faction4_name="outlaw"

-- outlaw and lawmen can fight each other while the unassigned players are unaffected
g_gameRules_faction3_dmg_f0=0.0
g_gameRules_faction3_dmg_f4=1.0
g_gameRules_faction4_dmg_f0=0.0
g_gameRules_faction4_dmg_f3=1.0

-- lawmen can't damage each other
g_gameRules_faction3_dmg_f3=0.0

-- players can damage outlaws but not lawmen
g_gameRules_faction0_dmg_f3=0.0
g_gameRules_faction0_dmg_f4=1.0

-- outlaws could be allowed to damage bases while lawmen can't
g_gameRules_faction3_dmg_f2=0.0
g_gameRules_faction4_dmg_f2=1.0

-- environemt can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
g_gameRules_faction0_dmg_f1=0.5
g_gameRules_faction3_dmg_f1=0.5
g_gameRules_faction4_dmg_f1=0.5
g_gameRules_faction1_dmg_f0=2.0
g_gameRules_faction1_dmg_f3=2.0
g_gameRules_faction1_dmg_f4=2.0

-- messages for deaths and join/disconnect
sv_msg_conn=1
sv_msg_death=1

-- to allow only specific players to join the lawmen group do the following:
-- the following would only allow the Steam IDs of Miscreated and MrsMiscreated to join the lawmen faction
g_gameRules_faction3_steamids="76561198082291600;76561198136157752"

-- uncomment if wanted: allow bases to be built everywhere
-- (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
-- g_gameRules_bases=2

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Despre acest joc

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release


Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

Clans:
  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

VoIP:
In-game VoIP with distance attenuation

Vehicles:
Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

Crafting:
A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

Permadeath
When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

Cerinţe de sistem

    Minim:
    • SO: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Procesor: Quad Core CPU
    • Memorie: 8 GB RAM
    • Grafică: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Versiune 11
    • Rețea: Conexiune broadband la internet
    • Stocare: 20 GB spațiu disponibil
    • Placă audio: DirectX Compatible
    Recomandat:
    • SO: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Procesor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memorie: 12 GB RAM
    • Grafică: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Versiune 11
    • Rețea: Conexiune broadband la internet
    • Stocare: 30 GB spațiu disponibil
    • Placă audio: DirectX Compatible
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