Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Análises de utilizadores:
Recentes:
Neutras (404 análises) - 67% das 404 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Praticamente positivas (12,212 análises) - 70% das 12,212 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 30 Out, 2014

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou dispensá-lo.

Jogo com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“It is expected to be in early access for approximately one to two years.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

Qual é o estado atual da versão de Acesso Antecipado?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
Ler mais
Idioma "Português (Portugal)" não disponível

Este produto não está disponível no teu idioma local. Verifica a lista de idiomas disponíveis antes de fazeres a compra.

Comprar Miscreated

Comprar Miscreated 4-pack

 

Atualizações recentes Ver todas (119)

11 de Abril

Miscreated | Week-long Sale 33% Off



Miscreated is available for 33% off during a week-long deal on Steam. This offer is good until April 17th. Want to play with some friends? Four-packs are available at a 33% discount too.

Want to know more? Ask on our Steam discussions, we will be glad to answer any questions you may have. Discussions: https://steamcommunity.com/app/299740/discussions/

Check out our latest update, Patch #48 here:
http://steamcommunity.com/games/299740/announcements/detail/236843916069436101
Store Page:

https://store.steampowered.com/app/299740/

31 comentários Ler mais

31 de Março

Update #48 - 03/31/2017



Servers
  • Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
  • Server time is also output when using the status command

Game
  • Anti-rad pills can now be used when a player's radiation is at 100%
  • Radiation zones will now affect all players within a zone
  • Molotovs no longer explode if they contact water
  • Several fixes related to the mouse cursor
  • Adjusted algorithm that determines when a player's head is underwater
  • Improved streetlight glow effect - less pixel flickers and better performance

AI
  • Fixed issue with AI not spawning correctly after being killed
  • Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint

Items
  • Increased spawn chance for anti-rad mushrooms
  • Removed rear sights from M16 and Mk18 (getting ready for future scopes)
  • Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
  • Added more colors for the bike helmets
  • New salt shaker item (used in crafting)

Vehicles
  • Fixed minor issue with updating vehicle's wheel positions

Map
  • Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
  • Optimized gas station prefabs
  • Optimized domestic garage prefabs
  • Fixed floating jerry can spawn points in domestic garages
  • Player spawn points revamped and cover a larger range of the southern area of the map
  • Wolf spawns adjusted
  • Increased view distance of air ducts on top of the shop-n-save

UI
  • Fixed duffel bag icon to be correct color
  • Toggle keys added for zooming and sprinting forward

Audio
  • Fixed a lot of audio events missing from surface collisions

Crafting
  • Some mixed drink recipes added
  • Wooden toilet added for bases

Animations
  • Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
  • Optimized on ground model for the recurve bow
  • Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
  • Added sound to kick animations
  • Fixes to eating and drinking animations added
  • Tweaks to player's IKs to help with transitions
  • Fixed LOD files for the female's tennis shoes
  • Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
  • New Carlington firing and racking animation
  • M40A5 - fixed double racking sounds when firing looking down the scope
  • New M40A5 firing and racking animation
  • New Hunting Rifle firing and racking animation

Models/Textures/Materials
  • Fixed issue with normal map on female's eyes
  • Improved shipping container material so they can be placed on their sides
  • Made labels on alcohol bottles two-sided so you can see them through the sides
  • Adjusted materials for the supermarket
  • Improved coffee cup materials
  • Added LODs for recurve bow when on the ground
  • Fixed vertex colors for the no sleeve vests
  • Reduced specular value on the sandbags
  • Fixes issues with some of the fire department materials
  • Fixed physics proxies on some house walls - made them thicker
  • Improved physics proxy on the carlift and ramps
  • Fixed proxy on three story house to stop players from jumping through the windows
  • LODs added for duffel bags when on the ground

197 comentários Ler mais
Ver todas as discussões

Comunica a existência de bugs e deixa o teu feedback sobre este jogo nos fóruns

Acerca deste jogo

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release


Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

Clans:
  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

VoIP:
In-game VoIP with distance attenuation

Vehicles:
Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

Crafting:
A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

Permadeath
When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processador: Quad Core CPU
    • Memória: 8 GB de RAM
    • Placa gráfica: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 20 GB de espaço livre
    • Placa de som: DirectX Compatible
    Recomendados:
    • Sistema Operativo: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processador: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memória: 12 GB de RAM
    • Placa gráfica: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 30 GB de espaço livre
    • Placa de som: DirectX Compatible
Análises de clientes Sabe Mais
Recentes:
Neutras (404 análises)
No geral:
Praticamente positivas (12,212 análises)
Tipo de análise


Tipo de aquisição


Idioma


Mostrar:


(o que é isto?)
73 análises correspondem aos filtros acima ( Muito positivas)
Não há mais análises que correspondam aos filtros definidos acima
Ajusta os filtros acima para veres outras análises
A carregar análises...