Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Valutazione degli utenti:
Nella media (590 recensioni) - 61% delle 590 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Perlopiù positiva (13,014 recensioni) - 13,014 recensioni degli utenti (70%) per questo gioco sono positive.
Data di rilascio: 30 ott 2014

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“It is expected to be in early access for approximately one to two years.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

Qual è lo stato attuale della versione in accesso anticipato?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Acquista Miscreated

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Acquista Miscreated 4-pack

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22 giugno

Steam Summer Sale - 50% OFF!

It's that awesome time of the Steam year where we all enjoy awesome PC game sales on Steam. Miscreated will be available through the whole Summer Sale for 50% off. Both the standard game and 4-packs will be available for half the usual sale price until July 5th.

If you have any questions before purchasing be sure to check out our Steam Community Hub, or ask on our official Discord at: https://discordapp.com/invite/miscreated

Enjoy your Summer!


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14 giugno

Update #50 - 06/14/17

AI System
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates

  • Several types of traps have now been added to the game
  • All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
  • Most traps are crafted, but some can also be found in the world
  • Some traps are destroyed when triggered
  • Some traps are disabled when triggered and need to be reset
  • To reset some traps requires an item in your inventory - flare trap, for example
  • Traps can be packed up and moved
  • Traps can be shot to damage, destroy, and trigger them
  • Some traps need a guide to be made

Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times

World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
  • Drink from rivers (this will make you sick in a future update)
  • Search for rocks on the ground (depending on the terrain)
  • Search for sticks from specific bushes
  • Tearing rags from some cloth items
  • Searching vending machines for soda
And a few more...

  • Optimizations to reduce server CPU usage by about 9% from prior versions
  • Slightly increased overall item spawn rates
  • Belt slot added to character's inventory - can be used to store some smaller equipment
  • Fix for flashlight on/off state getting out of sync between clients
  • Adjusted recoil screen shake
  • Helmets now provide head protection (amount varies based on the helmet)

  • Added a new Skyscraper exterior at the base of the tower in Hayward
  • Added a new underground carpark in Hayward with a connection tunnel to the sewer system
  • More map expansion to north of Brightmoor
  • Added new Orca Dam location in North Brightmoor region
  • Fixed a few minor level issues reported by players

  • Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
  • Fixed spelling of smoke grenades
  • Fixed squeegee spawn direction
  • Added MP5 style weapon
  • Added 10mm magazine for the MP5 weapon
  • Added rare M249 weapon - shoots 5.56 rounds
  • Added rare 100 capacity magazine for the M249
  • Repair kits added
  • Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
  • Reduced max pile size for 9mm rounds from 40 to 30
  • Reduced max pile size for .22 rounds from 15 to 10
  • New jackets added - 4 color variations
  • Yellow track pants added
  • Fixed survival knife not casting shadows
  • Katana added
  • Two new recipe guides added - Traps 1 and Traps 2

Base Building
  • Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
  • Plated base parts have higher health than its wooden version
  • Plated base parts can be packed up and moved as a plated part
  • Larger bases can now last up to four weeks (was two weeks)

  • Fuel and oil levels are restored on a server restart
  • Vehicles consume fuel and oil while their engines are running

  • Splash screen changed and Crytek copyright added
  • Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
  • Old video options is now broken into two tabs - Display and Graphics
  • A few more controls have been added to adjust display and graphics options
  • Many context menu options added to the Survivotron to control it
  • Added keybind to toggle HUD's visibility (useful for taking screenshots)
  • Updated wool glove icons to match in game models
  • Fix for favorite items not working in the server browser
  • Temperature bar will no longer be visible (will be added back in with a temperature system update)
  • Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
  • Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

  • Player death sounds now play
  • Added M249 sounds
  • Added bear trap sounds
  • Fixed Renegade 700 reload sound so it doesn't play server wide
  • Footstep sounds added for two-headed dog
  • Footstep sounds added for grey wolves

  • AI counts in the game have been increased
  • More AI spawn locations added
  • Fixed physics proxy issue on a couple of the AI
  • Hurt and death sounds now play

  • Fixed skinning influence on the main character's toes
  • Altered punching so you are less prone to pass through walls
  • Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
  • M40a5, Carlington, and Hunting rifle reloads had a polishing pass
  • MP5 animation set added
  • All clothing for the main character altered to stop clipping between layers
  • Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
  • Change firemode sounds added
  • Leather jacket skinned
  • M249 animations added

Textures and Materials
  • Updated campfire

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Informazioni sul gioco

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release

Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

In-game VoIP with distance attenuation

Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

Requisiti di sistema

    • Sistema operativo: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processore: Quad Core CPU
    • Memoria: 8 GB di RAM
    • Scheda video: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Versione 11
    • Rete: Connessione Internet a banda larga
    • Memoria: 20 GB di spazio disponibile
    • Scheda audio: DirectX Compatible
    • Sistema operativo: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processore: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memoria: 12 GB di RAM
    • Scheda video: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Versione 11
    • Rete: Connessione Internet a banda larga
    • Memoria: 30 GB di spazio disponibile
    • Scheda audio: DirectX Compatible
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