Ein unterhaltsames Spiel, das Dich total anmacht, und Deine grauen Zellen und das Gedächtnis beanspruchen wird.
Veröffentlichung: 3. Apr. 2014

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"You are a millipede with a dream of flying!"

Kürzliche Updates Alle anzeigen (3)

20. November 2014

New update.

This update brings some heavy balancing to the difficulty levels. While there are still 3 levels to choose from, after heavy testing and community feedback, we have found a perfect balance between difficulty and fun. Enjoy :)

Additionally we fixed the level that was nearly unsolvable.

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Über dieses Spiel

Ein unterhaltsames Spiel, das Dich total anmacht, und Deine grauen Zellen und das Gedächtnis beanspruchen wird.

Von Geburt an hast Du nur einen Traum gehabt: bis zu den Wolken hochsteigen und wie ein Vogel durch die Luft schweben, weit weg von den alltäglichen Sorgen. Pech gehabt! Das grausame Schicksal wollte es, dass Du als Tausendfüßler geboren bist! In den Lüften kannst Du wohl nur im Schnabel einer Krähe fliegen … oder doch nicht?

Du hast erfahren, dass die lokale Fliegerschule Schule einen Pilotenkurs veranstaltet. Dies ist Deine Chance des Lebens! Verpass sie nicht und folge dem Ruf des großen Abenteuers. Dein Weg ist lang und voller Gefahren; Du wirst dich manchmal verirren. Aber denke immer wieder an Dein großes Ziel!

Also komm auf die Beine – auf alle 100 Beine und mach Dich auf den Weg!

Steuere Deinen Tausendfüßler auf mehr als 90 diversen Levels. Finde den Weg hinaus aus allen Labyrinthen, indem Du schlaue Power-Ups zur Erleichterung Deiner Strapazen sammeln und ausnutzen wirst. Freue dich auf 3 spannende Minispiele. Wachse und entwickle dich, aber denke immer daran, Deinen eigenen Schwanz nicht zu fangen!

- Fast hundert anspruchsvolle Levels
- 3 völlig unterschiedliche Milieus
- Jede Menge Power-Ups ( Gadgets, die Du finden kannst)
- Differenzierte Levels
- 3 zusätzliche Minispiele
- Spannende Unterhaltung


Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Graphics: nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
    • OS: OSX 10
    • Processor: OSX 10
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Graphics: OpenGl 2.1 compatible
Hilfreiche Kundenreviews
7 von 7 Personen (100%) fanden dieses Review hilfreich
17.8 Std. insgesamt
Verfasst: 9. März
Millie is a game that resembles the Snake game found on old school TI-82 calculators, QBASIC, or cell phones. However, instead of an open screen, you are stuck in a maze picking up a bunch of dots like Pacman, minus the ghosts. You're given a few tools in your toolkit to help you along you way and you must finish the level by collecting a certain number of dots and a certain number of shoes. The game itself is perfect. It plays very well, the artstyle fits the genre of the game and makes it perfect for kids. The game towards the end takes a long time per level, which can make it frustrating when you are stuck or die and have to start all over. However, the story line is very mediocre. It's a story of a milipede that dreams to fly. So that means that every third level you find yourself in a flying game. The flying games are not well done and can be frustrating if you're looking to get a good score on them. Overall, the game is fun and I highly recommend it if you enjoy a casual snake like game.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 9. Dezember 2014
One of the cutest games I ever seen on Steam. The soundtrack reminds me the point and click games I used to play as a kid and I never get tired of it. It's an addicting puzzle, and as everyone wrote in other reviews, it's Pac Man + Snake. Nice and beautiful artwork. Bought on a sale, but the price is fair, because the effort about the creation of this game is visible.
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5 von 9 Personen (56%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 25. Mai 2014
Wenn Pac Man und Snake eine Familie gründen würden, dann würden so ihre Kinder aussehen! ;)
Ein nettes Spiel für zwischendurch, ohne Höhen und Tiefen!
War dieses Review hilfreich? Ja Nein Lustig
1 von 3 Personen (33%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 11. November 2014
Für die 91cent aktuell kann man wirklich nichts falsch machen :D
Ist wirklich so ne Mischung aus Snake und Pacman :D
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0 von 1 Personen (0%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 25. November 2014
süße Snake Variante in putziger Grafik absolut empfehlenswert netter Zeitvertreib
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1 von 5 Personen (20%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 7. Juli 2014
Das Spiel ist cool. Igra je dobra!
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0 von 3 Personen (0%) fanden dieses Review hilfreich
153.6 Std. insgesamt
Verfasst: 20. September 2014
This is a good game
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4 von 12 Personen (33%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 15. Juni 2014
Defintiv kein Spiel für Kinder... Leider etwas enttäuscht, da die Uhren um die Zeit zurückzudrehen schon im 2. Level verbraucht waren, da das Spielkonzept noch nicht verstanden war. Für eine 9-jährige auch auf Schwierigkeitsgrad EInfach zu schwer und unbefriedigend, da das Level oft neu gestartet werden muss... (Es sollte inen Kinder Modus geben... Vielleicht mit Gelben Sternen, die dann nichts wert sind, aber dafür unbegrentzes zurückgehen, wenn man einen Fehler gemacht hat...)
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56 von 71 Personen (79%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 19. April 2014
A fun, joyful, creative puzzle game! Millie's graphics stand out most, but look fantastic and very adorable. It can really give a great way to kill some time, and rack your brain a bit. The levels are very beautiful and nicely designed, and over all give the game some depth and more to offer. What would be a nice feature, is online play. going head to head with a buddy on seeing who finishes first. If you got 4 bucks to spend. grab this. It's a delight. or grab it on sale. might be a better way, but overall, not a waste of money!
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67 von 89 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.0 Std. insgesamt
Verfasst: 23. April 2014
This is more a mixed review than a negative one.

The gameplay is basically Snake, but in Pac-Man-styled levels. Navigate mazes filled with corridors, collect all the pellets, and reach the exit, all without running into your own body, which elongates as you eat pellets. Familiar with Rattlesnake from Windows Entertainment Pack, which I recall had easier levels, I wanted to see how this compared.

It was fun for me in the beginning, but this was because the levels started out small enough that you could see the entire playing field on screen at once. By the time you access world 2 of 3, they become so big that even the zoom button won't show you the whole thing. This is important, because as you progress the levels become trickier, with more bottlenecks that you have to identify and clear early before emptying the rest of the stage. So, there's an increasingly heavy trial-and-error aspect that I don't really like. In addition, Millie's body becomes so long in these larger levels that, in order to eat those last few pellets you're missing, you have to take the long way around the whole area multiple times, just to avoid running into yourself. I've gone from taking 1 or 2 minutes to clear a stage, to taking multiple 5-minute attempts to clear just one, and I'm not even halfway done with the game as of this writing.

The zoom button pauses gameplay, and because the default camera is often zoomed in too close to anticipate bottlenecks and such, you'll have to zoom out constantly to make sure you aren't going down the wrong path. Not only does this make the pacing tedious, it suggests the developers wanted to enforce a memory aspect, which again is something I don't really like.

There are powerups, like hammers that break cracked walls and sirens that let you go both ways on one-way streets. I was hoping these would add variety to the levels, since there are nearly 100 of them, but they never seemed to make enough of a difference in the gameplay. They activate instantly upon pickup and last less than 30 seconds, so you have to know where to use them first, but again, since the levels become so large, you often have to make a preliminary attempt just to discover all the noteworthy areas. I feel the levels become challenging less by creative use of different mechanics, and more by increasing level size and number of bottleneck areas.

If the premise interests you, and the above points don't bother you, go ahead and give it a try. Otherwise, be warned that it becomes much more difficult than the mood of its trailer suggests.
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34 von 37 Personen (92%) fanden dieses Review hilfreich
20.0 Std. insgesamt
Verfasst: 30. Juli 2014
Millie is a blast to play, for the first couple of hours and if you need some time without having to think. It's a kind of remake on a large scale of the well-known snake-games, where you have to eat your way through labyrint-like levels of increasing difficulty and complexity. While Millie eats her heart out, she grows longer and longer, and so there is an ever-increasing chance of eating ... your own tail. Happily, there are several means provided to make life a bit easier: there are clocks to rewind the time, hammers to smash through walls and even scissors ... to cut a bit off your own tail. Ouch.
By going through tons of levels, one can obtain stars (needed to buy the extra items), and shoes. With these shoes, one unlocks new levels. Quite simple, well-tried, and still effective. Graphics are nice and colourful, sounds are pretty good - I love the sound of Millie eating ;-).
But it takes hours and hours to really progress through the levels, as some are really very difficult, and only the most stubborn will reach the end of it I suppose. I got bored after a couple of hours, but my daughter isn't yet ;-). The game has full controller support, which is nice, but the controls seems to be rather sluggish and get some time to get used too. All in all, a good game to kill some hours, but nothing more than that.

Gameplay: 18/30
Graphics: 14/20
Sound: 9/10
Longelivety: 14/20 (no multiplayer, but more levels than you'd probably ever swallow)
Technical: 7/10 (some points deducted for the controller sluggishness)
Personal appreciation: 5/10

Overall: 67/100
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14 von 17 Personen (82%) fanden dieses Review hilfreich
9.1 Std. insgesamt
Verfasst: 19. Juli 2014
Millie a puzzle game that uses the same basic concept as the classic Snake: you’re trying to lead a cute little millipede through a series of mazes, collecting pellets and shoes and navigating in such a way that she does not collide with herself. Millie doesn’t suffer from any big gameplay drawbacks, bugs, or anything like that; the biggest problem of all is perhaps the fact that there simply isn’t anything new under the sun. The premise is cute, but there’s not much of a story going on beyond that. Controls work well, but the gameplay itself offers nothing new or even somewhat innovative. In the end though, Millie’s joyful quest to fly, the brightly colored graphics, and simple gameplay mechanics are likely enough to leave younger audiences satisfied, however the game doesn’t quite make it beyond that.
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18 von 25 Personen (72%) fanden dieses Review hilfreich
7.8 Std. insgesamt
Verfasst: 23. April 2014
Addictive little game. Like the classic "snake", you eat dots that makes you grow and must not eat your tail or body, in puzzle levels that require a little bit of thinking to make it through without leaving a dot being and thus getting full score. There are a few constrains making it original, like one-way paths and ice patches on which you can't change direction, forcing more thinking.

Also, I encounter an issue and the developpers correct it within 2 days, which is really great!
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22 von 34 Personen (65%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 19. Juni 2014
"But millipedes can't fly", I can already hear you scoff. "Nonsense", Millie declares, the anthropomorphic arthropod protagonist of the maze navigating puzzle game of the same name. She's a girl full of dreams, which makes it rather a dreadful shame that my hopes for Millie were all but completely dashed in the end, leaving me sad and wondering what went wrong.

The developers describe Millie as a puzzle game, but it's easier to think of it as Snake meets Pac-Man. Running through mazes your goal is to devour a set number of pellets and make it back to start without running into your bum, which grows longer with each pellet you eat, creating a train of legs which follow your pattern and threaten to cut off your path if you don't plan in advance. As a huge fan of both the games it takes inspiration from this sounded fantastic, but Millie screws up in a handful of ways which managed to all but completely destroy the experience for me.

A bigger issue than anything, controlling Millie is an absolute nightmare. She's clunky to turn at the best of times, but more often than not fails to turn at all or does so too early, almost always forcing you to restart a level as you find yourself trapped in a maze of yourself. Adding onto this frustration is the deliberately inflated difficulty of limited power ups (most notably the one that lets you rewind time briefly to undo your mistakes), which I can only imagine are a carryover from a mobile F2P model given the inclusion of an in game store (though everything is purchasable with stars you earn from playing the game). It doesn't seem like it would be an issue at first, but despite the kid friendly aesthetic Millie is an astonishingly challenging game. I found myself having to meticulously plan my every move just to be able to finish levels, which requires a level of memorization and precision that felt far above what should be expected from this sort of game.

I had high (perhaps admittedly too high) hopes for what Millie could be, but after only a little more than an hour I couldn't take anymore of it. The unnecessarily high difficulty, pour balance of power ups, and astonishingly bad controls sucked away whatever fun could have been, which not even the extremely cute art direction could hope to salvage. I can only speculate at how much content the entirety of Millie contains, not having the stamina to finish it myself, but for all the levels it contains and the appendages of its lead, Millie doesn't have a leg to stand on.
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10 von 12 Personen (83%) fanden dieses Review hilfreich
5.6 Std. insgesamt
Verfasst: 16. August 2014
If Pacman and the classic Snake game had a baby, it would be Millie. This game is addicting, challenging and fun! If you like the forementioned games, puzzlers and nice graphics, get this game! The only complaint that I have is that the controls can be a little unresponsive, other than that its a real fun little game. 7/10
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8 von 10 Personen (80%) fanden dieses Review hilfreich
30.3 Std. insgesamt
Verfasst: 13. Mai 2014
This is a nice game to pass some time and relax. A little addictive though :). It is a combination of old and well known snake with little puzzle solving and nice music. You have to earn enough boots that will unlock you next levels. Most of all I love bridges and complex paths in each level. I certainly recommend it to those who like to solve puzzles and have a pleasant time. :)
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11 von 18 Personen (61%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.9 Std. insgesamt
Verfasst: 25. Juli 2014
Do you know the game snake? Well that's what Millie is. Remember the anger you feel when you bite your own butt in snake? That's ALL that Millie is.

Now in general I'm decent at snake, I'm not one of those hyper good pros who can snake against themselves multiple times, But you'd think at least the first couple of levels in Millie (maybe 1-30) would be simple and not require you to be some kind of predictive expert at snake. WRONG! At level FOUR you're easily stuck if you're bad at planning your next move and it doesn't get any easier from there.

What makes this even harder than snake? Well you can't even see the entire map for one so you're literally on the other side of the map munching along and then, wait, what's that? The other end of your body... Then you walk right into it because you couldn't even see how big you were getting.

While this game is cute and has some weird... you're going to pilot school plot... It's not for those who are not experts at snake. It's frustrating and just not fun. It'd be different if they made the collectables (shoes) the main think you need skill to get, while they require a little extra effort, you still need to be extremly good at snake to even beat the level with the minimum amount of dots required to open the level exit.

Overall a very frustrating experience. There should be levels of difficulty such that your body doesn't grow as much if you choose medium or easy. This game is dropped for me which is sad since I do enjoy snake games and this was cute and fun the first 3 levels. I would not reccomend this game to anyone unless you play snake like a boss.
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8 von 13 Personen (62%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.4 Std. insgesamt
Verfasst: 21. Juli 2014
It gets longer.
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15 von 31 Personen (48%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Verfasst: 26. Juni 2014
I'm going to keep this review nice and short.
Millie = Pacman meets Snake. While that does sound awesome, this game... is not. It's plain boring, even for a casual game.

Play Pacman or Snake (or many of its clones) instead.

[Rating: 61/100]
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1 von 3 Personen (33%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 9. Oktober 2014
Don't be fooled by the bright bubbly graphics, lighthearted soundtrack, or young protagonist: this is not a kids' game. Most people are familiar with snake-games and Pac-Man, and this is a clever combination of both.

In order to finish a level and advance to the next, you must steer Millie through nearly all the pellets on the board (making her grow longer with each one) and make it to the exit without letting her bump into herself. Most levels are designed with branching paths, so it's necessary to revisit the same area multiple times to get all the pellets. Some levels are designed with sections that can only be safely passed when Millie is under a certain length, so there is a logic element to the game as well.

You'll most likely fail a lot at some of these levels, and that's okay. Part of the logic of beating each level is just learning the map (there is a zoom function, though it doesn't always show the entire board at once), and then applying it until you reach the exit.

It's not a massively innovative game, but it's fun and has plenty of polish.
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