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一 个快乐的休闲益智游戏,将挑战你的智慧和你的记忆!
发行日期: 2014年4月3日
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Millie soundtrack edition!

2014年7月7日

Due to the popular demand we are releasing the game soundtrack for free. You will find it in Millie local files in the OST folder.

To access it please go to your Steam game library in the Steam client, find Millie, right click on the name and press preferences. In the newly opened window choose the 'LOCAL FILES' tab and click browse local files. The OST folder will be there

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New update

2014年4月22日

This new update solves a number of issues that were reported to us.

- Levitating, uncollectable shoes
- One of the achivements was not always toggling correctly.
- levels in world 2 are unlocked similiarly to world 1. There are always 3 levels that you can choose from.

Sorry for these issues and have a pleasant game ;)

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Steam 青睐之光

关于游戏

一 个快乐的休闲益智游戏,将挑战你的智慧和你的记忆!

你一直梦想着飞翔。漫步云端,摆脱一切烦恼。象一只小鸟一样划破天空。不幸的是,你出世为千足虫,并且你最好的发射向天空的机会 可能会是在一些乌鸦嘴里。。。或者是? 有传言说,当地的航空学校正在接受新兵的一个试点课程。这是一个能让你梦想成真的机会,你抓住时机,踏上人生旅程。你的道路充满 危险,迷宫和障碍,但最终的目标比它更有价值! 所以,开启你的旅程,全力以赴,出发!

控制一个千足虫,漫游在90个以上的不同等级。用你自己的方式解决复杂的迷宫。收集并使用大量有助于你斗争的物品。享受这三种让 你沉浸的小游戏。越长越大,并记住:尽量不要吃掉自己的尾巴。

-近百项富于挑战的多样的等级
-三种完全不同的环境。
-大量的物品和帮手
-丰富多彩的等级
-令人沉浸的小游戏
-真正的令人愉快的休闲游戏

系统需求(PC)

    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Graphics: nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600

系统需求(MAC)

    Minimum:
    • OS: OSX 10
    • Processor: OSX 10
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher

系统需求(Linux)

    Minimum:
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Graphics: OpenGl 2.1 compatible
有价值的用户评测
42 人中有 38 人(90%)觉得这篇评测有价值
帐号内拥有 841 项产品
46 篇评测
0.1 小时(记录在案的)
不要想太複雜什麼迷宮遊戲,,什麼什麼的,太多!!!!相信姐!!!!!!這尼瑪就是貪食蛇+吃豆人結合體!!!!!!!!!!!!!!!!!!!!!!!!!!玩兒了兩分鐘拿來喜+1了,給好評的原因是因為有中文~報告完畢。
发布于:2014年4月19日
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
帐号内拥有 170 项产品
18 篇评测
1.1 小时(记录在案的)
吃豆人+贪吃蛇,首页那个评论没有说错。游戏本质上说来感觉比较适合小朋友去玩,可爱,适度用脑。作为本人来说,还是可以玩到掉够卡牌的,不过也就差不多了,高难度比较虐手,而不是虐脑,所以拿来给熊侄子们玩,也应该够本了,慈善包途径入手。自带简体中文好评。
发布于:2014年7月18日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
帐号内拥有 92 项产品
3 篇评测
1.5 小时(记录在案的)
看截图觉得是款不错的独立游戏。
其实,画面,系统什么的还是蛮精美的。。
只是游戏性实在是太差了。。贪吃蛇+吃豆人。没了。
还好是慈善包入的,挂个卡牌喜+1
发布于:2014年7月15日
这篇评测是否有价值?
69 人中有 55 人(80%)觉得这篇评测有价值
帐号内拥有 71 项产品
37 篇评测
0.7 小时(记录在案的)
A fun, joyful, creative puzzle game! Millie's graphics stand out most, but look fantastic and very adorable. It can really give a great way to kill some time, and rack your brain a bit. The levels are very beautiful and nicely designed, and over all give the game some depth and more to offer. What would be a nice feature, is online play. going head to head with a buddy on seeing who finishes first. If you got 4 bucks to spend. grab this. It's a delight. or grab it on sale. might be a better way, but overall, not a waste of money!
发布于:2014年4月19日
这篇评测是否有价值?
71 人中有 51 人(72%)觉得这篇评测有价值
帐号内拥有 465 项产品
4 篇评测
6.0 小时(记录在案的)
This is more a mixed review than a negative one.

The gameplay is basically Snake, but in Pac-Man-styled levels. Navigate mazes filled with corridors, collect all the pellets, and reach the exit, all without running into your own body, which elongates as you eat pellets. Familiar with Rattlesnake from Windows Entertainment Pack, which I recall had easier levels, I wanted to see how this compared.

It was fun for me in the beginning, but this was because the levels started out small enough that you could see the entire playing field on screen at once. By the time you access world 2 of 3, they become so big that even the zoom button won't show you the whole thing. This is important, because as you progress the levels become trickier, with more bottlenecks that you have to identify and clear early before emptying the rest of the stage. So, there's an increasingly heavy trial-and-error aspect that I don't really like. In addition, Millie's body becomes so long in these larger levels that, in order to eat those last few pellets you're missing, you have to take the long way around the whole area multiple times, just to avoid running into yourself. I've gone from taking 1 or 2 minutes to clear a stage, to taking multiple 5-minute attempts to clear just one, and I'm not even halfway done with the game as of this writing.

The zoom button pauses gameplay, and because the default camera is often zoomed in too close to anticipate bottlenecks and such, you'll have to zoom out constantly to make sure you aren't going down the wrong path. Not only does this make the pacing tedious, it suggests the developers wanted to enforce a memory aspect, which again is something I don't really like.

There are powerups, like hammers that break cracked walls and sirens that let you go both ways on one-way streets. I was hoping these would add variety to the levels, since there are nearly 100 of them, but they never seemed to make enough of a difference in the gameplay. They activate instantly upon pickup and last less than 30 seconds, so you have to know where to use them first, but again, since the levels become so large, you often have to make a preliminary attempt just to discover all the noteworthy areas. I feel the levels become challenging less by creative use of different mechanics, and more by increasing level size and number of bottleneck areas.

If the premise interests you, and the above points don't bother you, go ahead and give it a try. Otherwise, be warned that it becomes much more difficult than the mood of its trailer suggests.
发布于:2014年4月23日
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