Un gioco divertente in cui ti immergerai completamente e che allo stesso tempo non permetterà che la tua sostanza grigia si copri di polvere e che la tua memoria arrugginisca.
Recensioni degli utenti: Perlopiù positiva (54 recensioni)
Data di rilascio: 3 apr 2014
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Acquista Millie

 

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7 luglio

Millie soundtrack edition!

Due to the popular demand we are releasing the game soundtrack for free. You will find it in Millie local files in the OST folder.

To access it please go to your Steam game library in the Steam client, find Millie, right click on the name and press preferences. In the newly opened window choose the 'LOCAL FILES' tab and click browse local files. The OST folder will be there

1 commenti Ulteriori informazioni

22 aprile

New update

This new update solves a number of issues that were reported to us.

- Levitating, uncollectable shoes
- One of the achivements was not always toggling correctly.
- levels in world 2 are unlocked similiarly to world 1. There are always 3 levels that you can choose from.

Sorry for these issues and have a pleasant game ;)

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Steam Greenlight

Riguardo questo gioco

Un gioco divertente in cui ti immergerai completamente e che allo stesso tempo non permetterà che la tua sostanza grigia si copri di polvere e che la tua memoria arrugginisca.

Da quando sei nato avevi un sogno solo: levarti in alto in aria e volare sul cielo senza limiti, lontano da tutti i guai quotidiani. Purtroppo! La cattiva sorte ti ha fatto nascere un centopiedi! Puoi visitare il cielo soltanto nel becco di una cornacchia... o forse no?

Si è sparsa la voce che la scuola vicina prende i nuovi addetti per il corso dei piloti. È la chance della tua vita! Non perdere tempo e vola... cioè corri alla Grande avventura! La strada che hai davanti a Te è lunga e piena di curve; più volte perderai la direzione giusta. Però ricordati del Grande target che ti aspetta alla fine di essa.

Allora mettiti in piedi – su tutti i 100 e corri!

Guida il centopiedi su più di 90 livelli vari. Trova l’uscita da tutti i labirinti che troverai lungo la Tua strada, raccogliendo e usando gli ingegnosi trovalli – aiuti. Il divertimento aggiuntivo, Te lo daranno 3 coinvolgenti tipi di mini giochi. Cresci, però ricordati di non inciampare con i propri piedi!(e di non prendere la propria coda)

- Quasi 100 livelli esigenti
- 3 ambienti completamente diversi
- Tantissimi power-up (gadget da trovare)
- Livelli differenziati
- 3 aggiuntivi tipi di mini giochi
- Gioco coinvolgente

Requisiti di sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Graphics: nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
    Minimum:
    • OS: OSX 10
    • Processor: OSX 10
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    Minimum:
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Graphics: OpenGl 2.1 compatible
Recensioni utili dai clienti
56 persone su 71 (79%) hanno trovato questa recensione utile
0.7 ore in totale
A fun, joyful, creative puzzle game! Millie's graphics stand out most, but look fantastic and very adorable. It can really give a great way to kill some time, and rack your brain a bit. The levels are very beautiful and nicely designed, and over all give the game some depth and more to offer. What would be a nice feature, is online play. going head to head with a buddy on seeing who finishes first. If you got 4 bucks to spend. grab this. It's a delight. or grab it on sale. might be a better way, but overall, not a waste of money!
Pubblicata: 19 aprile
Questa recensione ti è stata utile? No
61 persone su 83 (73%) hanno trovato questa recensione utile
6.0 ore in totale
This is more a mixed review than a negative one.

The gameplay is basically Snake, but in Pac-Man-styled levels. Navigate mazes filled with corridors, collect all the pellets, and reach the exit, all without running into your own body, which elongates as you eat pellets. Familiar with Rattlesnake from Windows Entertainment Pack, which I recall had easier levels, I wanted to see how this compared.

It was fun for me in the beginning, but this was because the levels started out small enough that you could see the entire playing field on screen at once. By the time you access world 2 of 3, they become so big that even the zoom button won't show you the whole thing. This is important, because as you progress the levels become trickier, with more bottlenecks that you have to identify and clear early before emptying the rest of the stage. So, there's an increasingly heavy trial-and-error aspect that I don't really like. In addition, Millie's body becomes so long in these larger levels that, in order to eat those last few pellets you're missing, you have to take the long way around the whole area multiple times, just to avoid running into yourself. I've gone from taking 1 or 2 minutes to clear a stage, to taking multiple 5-minute attempts to clear just one, and I'm not even halfway done with the game as of this writing.

The zoom button pauses gameplay, and because the default camera is often zoomed in too close to anticipate bottlenecks and such, you'll have to zoom out constantly to make sure you aren't going down the wrong path. Not only does this make the pacing tedious, it suggests the developers wanted to enforce a memory aspect, which again is something I don't really like.

There are powerups, like hammers that break cracked walls and sirens that let you go both ways on one-way streets. I was hoping these would add variety to the levels, since there are nearly 100 of them, but they never seemed to make enough of a difference in the gameplay. They activate instantly upon pickup and last less than 30 seconds, so you have to know where to use them first, but again, since the levels become so large, you often have to make a preliminary attempt just to discover all the noteworthy areas. I feel the levels become challenging less by creative use of different mechanics, and more by increasing level size and number of bottleneck areas.

If the premise interests you, and the above points don't bother you, go ahead and give it a try. Otherwise, be warned that it becomes much more difficult than the mood of its trailer suggests.
Pubblicata: 23 aprile
Questa recensione ti è stata utile? No
14 persone su 16 (88%) hanno trovato questa recensione utile
20.0 ore in totale
Millie is a blast to play, for the first couple of hours and if you need some time without having to think. It's a kind of remake on a large scale of the well-known snake-games, where you have to eat your way through labyrint-like levels of increasing difficulty and complexity. While Millie eats her heart out, she grows longer and longer, and so there is an ever-increasing chance of eating ... your own tail. Happily, there are several means provided to make life a bit easier: there are clocks to rewind the time, hammers to smash through walls and even scissors ... to cut a bit off your own tail. Ouch.
By going through tons of levels, one can obtain stars (needed to buy the extra items), and shoes. With these shoes, one unlocks new levels. Quite simple, well-tried, and still effective. Graphics are nice and colourful, sounds are pretty good - I love the sound of Millie eating ;-).
But it takes hours and hours to really progress through the levels, as some are really very difficult, and only the most stubborn will reach the end of it I suppose. I got bored after a couple of hours, but my daughter isn't yet ;-). The game has full controller support, which is nice, but the controls seems to be rather sluggish and get some time to get used too. All in all, a good game to kill some hours, but nothing more than that.

Gameplay: 18/30
Graphics: 14/20
Sound: 9/10
Longelivety: 14/20 (no multiplayer, but more levels than you'd probably ever swallow)
Technical: 7/10 (some points deducted for the controller sluggishness)
Personal appreciation: 5/10

Overall: 67/100
Pubblicata: 30 luglio
Questa recensione ti è stata utile? No
18 persone su 25 (72%) hanno trovato questa recensione utile
7.8 ore in totale
Addictive little game. Like the classic "snake", you eat dots that makes you grow and must not eat your tail or body, in puzzle levels that require a little bit of thinking to make it through without leaving a dot being and thus getting full score. There are a few constrains making it original, like one-way paths and ice patches on which you can't change direction, forcing more thinking.

Also, I encounter an issue and the developpers correct it within 2 days, which is really great!
Pubblicata: 23 aprile
Questa recensione ti è stata utile? No
10 persone su 12 (83%) hanno trovato questa recensione utile
9.1 ore in totale
Millie a puzzle game that uses the same basic concept as the classic Snake: you’re trying to lead a cute little millipede through a series of mazes, collecting pellets and shoes and navigating in such a way that she does not collide with herself. Millie doesn’t suffer from any big gameplay drawbacks, bugs, or anything like that; the biggest problem of all is perhaps the fact that there simply isn’t anything new under the sun. The premise is cute, but there’s not much of a story going on beyond that. Controls work well, but the gameplay itself offers nothing new or even somewhat innovative. In the end though, Millie’s joyful quest to fly, the brightly colored graphics, and simple gameplay mechanics are likely enough to leave younger audiences satisfied, however the game doesn’t quite make it beyond that.
Pubblicata: 19 luglio
Questa recensione ti è stata utile? No