Road Not Taken on Roguen kaltainen ongelmanratkaisupeli joka tuo eteesi jatkuvia yllätyksiä. Seikkailet erämiehenä valtavassa talvimyrskyn runtelemassa metsässä etsien kadonneita lapsia. Peli luo jokaisella pelikerralla proseduraalisesti uudet kentät, mahdollistaen uuden seikkailun jokaisella pelikerralla.
Käyttäjäarvostelut: Erittäin myönteinen (204 arvostelua) - 87% / 204 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 5. elo, 2014

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Osta Road Not Taken

UUDEN KUUVUODEN ALE! Tarjous päättyy

-70%
$14.99
$4.49
 

Arvostelut

“It looks like a cute fairy tale, but this is a turn-based game that’s thorny with challenge and packed with an incredible number of gameplay secrets.”
Should you play this game: YES – Kotaku

“Road Not Taken is the cutest catalyst for an existential crisis I've ever encountered”
4.5 out of 5 – Joystiq

“It’s as mean as life, as cruel as the universe, and it still manages to be one of the most intriguing and moving titles released this year.”
90 out of 100 – GamesBeat

Tietoja pelistä

Road Not Taken on Roguen kaltainen ongelmanratkaisupeli joka tuo eteesi jatkuvia yllätyksiä. Seikkailet erämiehenä valtavassa talvimyrskyn runtelemassa metsässä etsien kadonneita lapsia. Peli luo jokaisella pelikerralla proseduraalisesti uudet kentät, mahdollistaen uuden seikkailun jokaisella pelikerralla. Pelissä tekemäsi valinnat vaikuttavat paitsi pelihahmosi etenemiseen, myös kotikyläsi kyläläisten elämään.

Koe erilainen, yllättävä tarina jokaisella pelikerralla. Eteesi tulevat polut muuttuvat ja suhteesi muihin pelin hahmoihin muuttuvat tavoilla joita ei olettanut, aivan kuten elävässä elämässä.

Road Not Takenin kyläläiset uskovat, että voit elää elämäsi kulkien ideaalia polkua; hyvä ihminen saa työtä, rakastuu ja saa lapsia. Sinä et seuraa tätä polkua. Löydätko oman uniikin tiesi läpi elämän?

Uusi tie jokaisella pelikerralla

Road Not Takenissa yksikään tie ei johda samaan määränpäähän. Valitsemasi polut muuttuvat, tavoittelemasi suhteet kyläläisiin muuttuvat odottamattomasti ja tarina jota luot jokaisella valinnallasi on omien päätöksiesi takana. Jokainen pelikerta tarjoaa mahdollisuuden tavata uusia odottamattomia olentoja, löytää salaisuuksia ja esineita sekä tavata uusia kyläläisiä joiden mielitekoja et ole aiemmin kohdannut. Pelin käsin suunnitellut tehtävät ovat uskomattoman vaikeita ja tarjoavat sinulle loputtomia haasteita.

Käytä älyäsi, ei voimaa

Pelihahmollasi on maaginen kyky siirtää löytämiään esineitä. Käytä taitojasi ja taktiikkaa kiertääksesi tai voittaaksesi suuri määrä erilaisia vaarallisia olentoja, esteitä ja kenttien päävihollisia.

Eksy erämaahan

Road Not Takenin tuo eloon uskomattoman kaunis, käsin piirretty 2D grafiikka ja mielikuvia herättävä, tunnelmallinen musiikki. Jokainen pelin tehtävä on tutkimuksellinen, strateginen haaste joka koettelee ja pakottaa pelaajan ajattelemaan ennen seuraavaa askelta.

Järjestelmävaatimukset

Windows
Mac OS X
    Vähintään:
    • Käyttöjärjestelmä: Windows XP
    • Muisti: 2 GB RAM
    Suositus:
    • Käyttöjärjestelmä: Windows 7
    • Muisti: 6 GB RAM
    Vähintään:
    • Käyttöjärjestelmä: Mac OS X v10.6 or later
    • Muisti: 2 GB RAM
    Suositus:
    • Käyttöjärjestelmä: Mac OS X v10.6 or later
    • Muisti: 6 GB RAM
Hyödylliset arvostelut
47/72 (65%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
41.3 tuntia pelattu
Julkaistu 16. syyskuu, 2015.
I would want to like this game, I really do. Still for me it was much more frustration than fun experience. At first Road Not Taken looks absolutely charming - cute graphics and characters with some hints of personality, fun puzzles and mechanic. But unfortunately game becomes more and more hard with each level, until you find a point that you couldn't take. For me it was 9 level. Any "undo" button simple doesn't exist and it's super easy to make a mistake and grab item, that you don't want and BAM! - you screwed it all. You cannot just replay one level, you need to play all over again. I understand, that part of my disappointment comes from the fact, that it's a roguelike game (and i never try one before), still all this "one simple mistake and you lose a game" feels pretty unfair and frustrating.
So I suggest you: don't look on on cute side, think it over! If you like hard games, that punish you for every mistake, if you like puzzles and roguelike in general - consider to buy Road Not Taken. If you like me and not a fan of whole "screw all in few seconds with simple wrong move and start all over" thing - better think again.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/8 (88%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
5.3 tuntia pelattu
Julkaistu 10. joulukuu, 2015.
You want a roguelike that thinks outside of the box? Look no further. Road Not Taken is a hard-as-nails, puzzle based, story-rich, atmospheric roguelike that breaks boundaries. This title was expertly crafted. Lots of attention to detail, and my-oh-my is there depth. It is quite a dark game, as well.

Pros:
+Like any roguelike worth its salt, Road Not Taken has a lot of content and mystery to unravel and master. Tons of gameplay here. I haven't even scratched the surface at 5 hours.
+Puzzles are super challenging, in a good way.
+Atmosphere and artwork are absolutely stunning. Really well done here. Lots of attention to detail.
+The story is rich and is a welcome addition to modern roguelike/lites.

Cons:
-Yeah, its difficult, but do-able. I mention this because it looks like a fairly cute puzzle game, but it can be overwhelming at times (especially if you want to avoid spoilers), IMO. Even in 5 hours, I haven't gotten very far.
-Addiction factor isn't the highest, but I can generally look past this, since its got tons of depth. Hard to explain. It isn't like BoI where its 'One more run!!' kind of thing.

A must have for any fan of the modern roguelike genre. Totally worth full price, even.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/5 (80%) arvioi tämän hyödylliseksi
11.2 tuntia pelattu
Julkaistu 8. lokakuu, 2015.
A cute puzzle game. It's hard to describe.
Your goal: To save all the lost children in the woods and reunite them with their parents.

Your energy free controls are to move up/downleft/right, to pick up everything around you in the four directions, and to throw them all at once. If you move while holding something it will take precious energy. You can match several of similar items, or different items, depending on "secrets" (crafting recipe?) that you learn through play or from villagers. Like throwing the axe at a tree makes a log, and throwing two logs next to each-other makes a campfire which reduces the cost of carrying things on that screen, or putting three beehives together makes a jar of honey which gives you a little bit of energy.

Sounds simple, but while the controls are simple, the puzzle nature of trying to get to the kids, get them to their parents (or vice versa), get the kids to the starting area, or open pathways to another part of the forest can be complex. Sometimes it's downright frustrating but not in a bad game design way, just a yell obsceneties at the angry racoons who claw you if get next to them, or ninja bears who might block your path randomly way.

Don't let the art style fool you, this game starts off fairly easy, but difficulty can spike. You won't always save all the kids, but that's okay. You can quit trying to help them at any time, but saving half or more of the kids is the minimum to make the mayor okay with your work. (Edit: Apparently failing to save half the kids 2x in a row kills you causing the revive mechanics to fire where you lose some of your items.)

There's an aspect of the game of getting to know the villagers that essentially breaks down to giving them the right gifts to raise your friendship bar. I got married to one just before the end of my first game! I'll definitely be playing at least one more full game of this title because the levels are somewhat randomly generated so it has replayability.
One full game took me between 5-6 hours.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/4 (75%) arvioi tämän hyödylliseksi
44.9 tuntia pelattu
Julkaistu 27. joulukuu, 2015.
This game...wow. So much can be said about this game. I can't get enough of it! Here are a few main categories to sum up just some of the many amazing things about this spectacular game:

The Gameplay: The dungeon randomization makes every year and every life unique, and it is up to your wit and problem solving to decide how to best craft and cluster the right items in order to get to the children. Sometimes the game can be UNBEARABLY HARD, but you still push on 'til you die or have to return to town without having saved all the children. Many of the negative reviews I see have to do with the difficulty of some of the dungeon generations, and yes, it CAN get infuriating! But there's nothing wrong with just starting a new life -I did it several times and got amazing careers afterward.

Energy preservation is key -a simple step in the wrong direction can take your life, or make your journey incredibly more difficult, so it is best to evaluate every room before taking action. You also do countless backtracking trips as you need to craft and arrange items with just the right amount of items, so your adjacent rooms are your friends. Low on health? Have an axe in one room and a ninja bear in the other one? Just throw it over and kill the bear for your apple. Need to get rid of a dark spirit AND acquire health? Take the blue fire from one room and throw it at the spirit in the other room to get a very helpful stew.

I LOVE how creativity is emphasized -there are numerous ways to create the same item, and this mechanic can be both beneficial (multiple ways to make food) or detrimental (multiple ways to create daemon bunnies or dark spirits). The "teleport to mayor" mechanic can save your life in very many instances, or help you get to a room from one entrance if the other entrance is blocked or dangerous.

Because this game uses permadeath, you should always find ways to acquire money, rice, or berries, because the game is graceful in providing you a shrine to offer to and ensure that you will respawn. However, you lose very important charms upon death, so sometimes leaving some children behind when in a rut is a better choice than dying and letting your character respawn with next to nothing.


The Art: The art is beautiful, charming, and deceptive- very gruesome and dark themes can be overlooked because of how cutesy the art style is. The atmosphere is remarkable -the sounds, surroundings, and music totally and completely immerse you, making you easily waste hours upon hours on this game.

The Characters: The customization in how you build your relationships -friendships and romantic- with differently generated characters every life gives you the desire to do better in the dungeons, and thus, receive more rewards to use as gifts to give to villagers. The dialogue is hilarious, sad, moving, touching, and sweet -the writers of this game put great thought and work into the dialogue. It makes the game that much more alive and real to you, and in combination with how you've built your relationships with the other characters, it can get you emotionally invested. I felt happy when a character would do kind gestures, return romantic feelings, and became unreasonably upset and sad when they would cheat on me (in romantic relationships) or simply decide they didn't like me anymore. I had to take a step back once in a while to remind myself that THIS IS A GAME! XD

This game holds a dear place in my heart, because you can see all the heart and soul the development team poured into it, and it offers infinite playtime that can always feel fresh and enjoyable. Because of this game, I have become a loyal follower of the small game developer team -SpryFox. There is something incredible about a small indie game developer doing so well with their games and it's encouraging for all other small groups of developers and artists that want to make their dream games become reality.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/6 (50%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
2.4 tuntia pelattu
Julkaistu 9. lokakuu, 2015.
I really like the graphics, for me it's very important and is the reason I bought and played this game, but the puzzles were terebly frustrating!!!! Really, really frustrating! I could never save all the kids and sometines not even 1, I couldn't reply and try again. I never enjoyed that much puzzle games and this was a reminder why. If you're like me you should just watch the walkthought or cutscenes on youtube and really enjoy the story.

I almost gave it a negative review but I just really love the graphics and since I bought it at sale, I can't say it was money wasted. Those bunnies alone were definetly worth the 2 bucks. :3
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska