Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way.
Vásárlói értékelés: Nagyon pozitív (122 értékelés)
Megjelenés dátuma: 2014. aug. 5.
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Road Not Taken vásárlása


Legutóbbi frissítések Összes megnézése (4)

2014. szeptember 15.

Major new update! (v731) Timed mode, modding & more!

Hi folks! We're pleased to announce the next major free update to Road Not Taken is now publicly available!

  • New "just for fun" Timed Mode: try to rescue all the kids within four minutes! You lose time whenever you take damage, and you add time to the clock whenever you eat food and rescue children. Timed Mode has no impact on your career, so it's a great way to enjoy Road Not Taken for a few minutes with limited stress. :-)

  • New creatures: the Forest Kraken and the Golem (and for those who haven't yet noticed it in our previous micro-update, the Ninja Bear!) These guys add a little spice to the early years of your career!

  • "Easier" mode and hard mode: In our previous micro-update, we split the game into two modes, Normal and Hard. "Hard" is basically our original gameplay mode with a few tweaks; "Normal" is more generous with energy and had less crowded rooms, among other changes. Checkpoints are also less punishing to use now. We've done more work in this update and now consider these features "complete!" This should make the game much more accessible to new users.

  • Mod support!: Now you can edit everything about the game, including the properties of objects and levels, make your own hand-crafted puzzle rooms and more, and share your work with your friends! Running a mod will prevent your game from uploading scores to the leaderboards (to keep them pure/fair.) Also, please note that using mods is something you do at your own risk! We're a very small studio and can't be expected to prevent or to fix every issue that could arise in the zillions of possible mods that can be created. We're excited to see those zillions of possibilities emerge though. :-) Detailed instructions on how to use and create mods can be found here.

We've worked hard on this update and really hope you enjoy it!


4 megjegyzés Tovább


“It looks like a cute fairy tale, but this is a turn-based game that’s thorny with challenge and packed with an incredible number of gameplay secrets.”
Should you play this game: YES – Kotaku

“Road Not Taken is the cutest catalyst for an existential crisis I've ever encountered”
4.5 out of 5 – Joystiq

“It’s as mean as life, as cruel as the universe, and it still manages to be one of the most intriguing and moving titles released this year.”
90 out of 100 – GamesBeat

A játékról

Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way. Randomly generated levels deliver a limitless supply of possibilities to explore and challenges to overcome. Your actions will influence not only your own story, but that of the villagers you hope to befriend and the town you call home.

Story Details:

Each time you play Road Not Taken, you're likely to experience a very different story. The paths you take will change; the relationships you pursue will twist in ways you did not expect. Which, as it happens, is just like real life.

The villagers of Road Not Taken believe that there is an optimal path through life: a good person gets a job, falls in love and has children. You won't follow this path. Can you find your own unique way through a life?

Gameplay Details:

No path leads to the same destination in Road Not Taken. The trails you take will change, the relationships you pursue will twist in ways you might not expect, and the narrative you create with every action will be yours to decide. Every playthrough offers new and unusual creatures to encounter, secrets and items to discover, townsfolk to build relationships with, and devilish, hand-crafted puzzle rooms to solve.

Brains, Not Brawn

Your character has the magical ability to levitate and move objects. You must figure out how to use your talents and tactics to circumvent or defeat a wide variety of dangerous creatures, obstacles, and boss encounters.

Get Lost in the Wild

Road Not Taken is brought to life with gorgeous 2D artwork, expressively charming sprite design, and an evocative, atmospheric soundtrack. Every puzzle is a challenge of exploration and strategy, testing players to think before taking each step forward.


Mac OS X
    • OS: Windows XP
    • Memory: 2 GB RAM
    • OS: Windows 7
    • Memory: 6 GB RAM
    • OS: Mac OS X v10.6 or later
    • Memory: 2 GB RAM
    • OS: Mac OS X v10.6 or later
    • Memory: 6 GB RAM
Hasznos vásárlói értékelések
6 emberből 5 (83%) találta hasznosnak ezt az értékelést
6.5 óra a nyilvántartásban
Közzétéve: 2014. október 20.
Touching, simplistic, cheerful.

As of when I write this review, I have only gotten into the game a little bit, but from playing this game, I love it. I am pretty sure I have played games like this, but this one sticks out. As a ranger who stumbles on a random village, you hear about children who have gotten lost due to a huge storm and go to save them. It's just hard to describe how much I enjoy this game. To say the least, it is very heart-warming and definitely a game I would recommend buying.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
8.6 óra a nyilvántartásban
Közzétéve: 2014. szeptember 7.
It could have come from @GameIdeaMachine.

"A cross between Triple Town and Sokoban, except a roguelike, set in a town with a dark secret, with a philosophical message."

To be honest, while Road Not Taken is a decent work of procedural puzzle generation, it's not quite a 'roguelike'. Despite the emphasis on 'choices', there is very little you can do to ensure you'll do better in your next year, or as the next poor fool in a 15-year quest to save the children of the town. You can ban a couple of items, choose from mostly identical equipment, and pick between easy or hard missions.

The easy missions tend to be randomly too easy: the hard missions tend to randomly be piles of objects you have to muddle through. The "recipes" you learn as you go are by and large useless, except for the two or three you'll keep to heart and use every time.

It's still a pretty good puzzle game when it works, though. The framing story is also quite unique: it's delivered in the smallest pieces that need to be recalled and put together, and every nitpick you might have about the plot is eventually answered.

The framing 'town' parts are purposefully random. Spend your resources wooing a townie, level them all the way up to True Love Forever, and they might still decide to ditch you for someone else at Year 15. Unlike the carefully exacting main game, the town section is one gamble on the future after the other and proud of it.

"There are no stories here, just circumstances", one of the townies says. Yep. No comforting answers to hard questions like "am i doing the right thing", here. After some time you might wonder whether you should not only stop rescuing the children but actually set the entire town on fire; yet there are only so many options to you. Marry or stay single. Have children or not. Easy Mode or Hard Mode. Die in a struggle to get the last child out of the storm, or carefully pace yourself to your retirement.

In short, it's a game about choices more than it is about the consequences of those choices. Take it, or leave it.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
11.7 óra a nyilvántartásban
Közzétéve: 2014. október 11.
You can either scream of happiness or anger. This is a very funny game, it's never the same and it can get very challenging. You can craft food or angry ghosts and when that happens you will scream. It's worth the price.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
10.6 óra a nyilvántartásban
Közzétéve: 2014. november 3.
Addictive, charming, and deceptively difficult. Super recommended for anyone who likes games that put a lot of love into the art design.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
37.4 óra a nyilvántartásban
Közzétéve: január 1.
I´ve been playing this game for the last month and the more I do, the more I like it. It is a good puzzle game with a storyline that is actually consistent throughout! The graphs are super cute, the music and sound effects are great, the character interactions are very nice too (and the characters looks vary on each career).

Your choices have an effect on the outcome of the game: everything -from how many kids you decide to save to what gifts you give and what relationships you build with whom or what bonuses you decide to use- determines what pluses you´ll get and whether you´ll end up your career more or less successfully.

As I said, the game look is really cute, but one thing I really liked is that despite it´s design cuteness -or maybe because of it- it is still able to also give a slightly creepy and even acid atmosphere: The doctor, or the way the Mayor takes your choice of saving more or less kids could be good examples. Other surpirses I rather not reveal as to not spoil the fun, but let´s just say that experimentation and interaction has its rewards.

As for difficulty, the game instructions are fairly simple, so it is easy to get started. The gameplay itseld has a gradual increase of diffculty in its main story mode, plus it also has a timed version and a extra-difficult option too. It is worth mentioning again that inside a career, your performance on a year will affect the difficulty of the years to follow, if only because of the amount of energy you´ll have to deal with each level. So besides dealing with each level´s intrinsic difficulty you should have some strategy and consider future levels.

To me this is a very entertaining and well thought game. I don´t feel too guilty if I spend time playing it because not only do I have fun, I actually have the feeling I am using my brain. It can be re-played several times, which is a plus to me. If you like puzzles, charming design and eerie sense of humor try this one out.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
1.0 óra a nyilvántartásban
Közzétéve: január 3.
It's a roguelike in that you have but one life to live, but it's a far cry from the average roguelike. It's earned its puzzle tag here on the steam store and definitely favors deliberation. The need for strategy isn't unlike the roguelike genre, for sure, but rather than having to worry about enemies coming to kill you if you make a wrong move, you have to strike a balance between meeting objectives and the energy it will cost you to do so.

There are multiple ways to go about finishing every dungeon, and you don't actually have to complete the dungeon to leave it; find half the children and see them safely home, if that's all you feel you can do. There are different leaderboards, reflecting different things to strive for.

And the game is pleasing to eye and ear.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
48.5 óra a nyilvántartásban
Közzétéve: január 3.
Odd mix of rouglike rpg and block throwing puzzle game.

I'm terrible at it, but I'm having a lot of fun.

Procedurally generated puzzles with no undo button are not for the faint of heart.
If you like punishing rouglikes like FTL and you like puzzle games you will probably like this.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
27.1 óra a nyilvántartásban
Közzétéve: 2014. december 23.
The gameplay is enjoyable and adjustable in difficulty, making this something I can return to often.

With well-written dialogue, the story becomes interesting and curious, despite not being required to complete the game objectives.

Great work overall, I would gladly buy a sequel.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
11.6 óra a nyilvántartásban
Közzétéve: január 18.
I really liked that game, the graphics are nice, music too, and I like the premise (story and gameplay).
But it's too damn punishing and not enough rewarding for me to recommend it!

I never went past year 8 and after redoing it for the upteenth time I just gave up, it's not THAT fun.
It becomes repetitive, it's too easy to completely screw yourself up and get totally stuck, checkpoints are useless and the whole inventory/recipes/secrets book thing is too damn big to be any kind of use (who could possibly (want to) remember all that ? so you'd have to constantly open it, search in it, etc. ... not worth it).

If you like losing repeatedly, buy this game, otherwise there are other pretty/fun puzzle games that aren't that cruel.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
5.7 óra a nyilvántartásban
Közzétéve: január 16.
this is a deceptively simple puzzel game that makes you care bout the people in the world
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
31.0 óra a nyilvántartásban
Közzétéve: 2014. november 30.
Overall Rating: 78%
Content: 7/10
Graphics: 7/10
Music: 7/10
Replayability: 10/10

I wasn't sure what to expect when I first tried this one. Road Not Taken is a charming puzzle adventure game that takes the player on a mysterious journey into the forest. If you are like me, you might cringe when you see the word "puzzle." Good puzzle games are hard to find, but Road Not Taken successfully maintains a precarious balance between fun and challenge. Although it is actually a sequal to the developer's Triple Town, one does not have to be familiar with the first title to enjoy its sequal. The player arrives in a snowy little town of villagers one day as their most recently employed ranger. It is the duty of the village ranger to delve into the forest and rescue lost children, bringing them safely home again. Although the villagers initially greet you with suspicion and indifference, your relationships with them continue to evolve with each passing winter. Some of them will eventually have surprisingly profound things to say. Others may share charms that will help you on your mission. You might even find the love of your life and take them as a partner. The story of your life as a ranger will unfold differently depending on how these choices are made. The forest is home to many perils that will make your job as the ranger difficult. The goal of each mission (a total of 15 forest excursions) is to rescue at least half of the lost children by moving creatures and objects with your magic staff to unlock rooms. In this sense, Road Not Taken can be considered a dungeon crawler.

The greatest strength of Road Not Taken is its replayability. The village seems to have a long history of hiring new rangers, which means you will eventually either die in the forest or retire from your successful career. Although some of the same rooms appear in different maps, there is enough variation to keep things interesting. No trip into the forest is ever quite the same as the last one! Interactions with the villagers apprently vary as well, so each ranger's life story will be different. I don't have much criticism for Road Not Taken. If I had to make an improvement, it would probably be the soundtrack. It would be nice if the forest wasn't always so dramatic in tone. (Although it adds understandably to the gravity of looking for lost children.) Maybe we can inject some comedy relief somewhere! All in all, this is a great and memorable game.

*Note: This review is intended for people who want to make an informed decision on whether or not to buy this game. Although other players may have differing experiences and credible feedback to offer, this represents my own opinion after experiencing this game.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
8.9 óra a nyilvántartásban
Közzétéve: 2014. október 25.
It's a great roguelike puzzle game, and it has some of the best looking animals you'll ever see in a video game.
Hasznos volt ez az értékelés? Igen Nem Vicces
192 emberből 172 (90%) találta hasznosnak ezt az értékelést
137.2 óra a nyilvántartásban
Közzétéve: 2014. augusztus 5.
Lore-wise, this game is interactive poetry. Instead of beating you over the head with a point that can't be avoided, it delivers bits and pieces to not tell just a story, but to provide deep themes about life, love, and loss. The keenly aware will pick up on the things that make up these themes, and what the final message appears to be, yet there's plenty of room for interpretation - In much the same way classic poetry does. I wish more games were like this.

Gameplay-wise, it takes elements of classic block sliding puzzles and crafting-based matching, dresses it up with beautiful art, and packages it in rougelike tropes. Success relies on thoughtfulness, planning, and situational adaptability. It's both casual and challenging. The better you get at the game, the more rewarding it becomes to finish each year with all the children saved and at a minimum cost to your energy levels.

There are lots of secrets, tactics and strategies, and surprises.
Hasznos volt ez az értékelés? Igen Nem Vicces
100 emberből 85 (85%) találta hasznosnak ezt az értékelést
11.9 óra a nyilvántartásban
Közzétéve: 2014. augusztus 6.
Road Not Taken is a roguelike puzzle game about surviving life’s surprises. But life is so often content with stagnation and repetition, offering what seems the same grind over and over and over, soon only occasionally taunting with the glimmer of something new. But that’s just the way of things; everything new becomes old, in time. Eventually, new just begins to run out. RNT follows a similar cycle; in the beginning, discovering all these new things and how you can change and adapt them to your uses is exciting and intoxicating. But soon enough, the new is exhausted , and with it, the allure of the prospect of new discoveries waiting just behind each locked gate. RTN is profusely entertaining up until you realize this point has come, but even after then, its unique and challenging formula saves it for a time, despite other issues, both glaring and minute.

RNT plays off its theme of “life’s little mysteries” remarkably well in its gameplay. As the town’s new ranger, you’re tasked in each of your years with rescuing the children lost to the woods during each winter’s storm. To deliver them safely, you’ll have to guide each to any of the waiting mothers, wherever they may be, using your limited amount of energy in carrying the odds and ends populating each level. The greatest joy had in this game also provides its greatest challenge; the discovering of new items and creatures that can both greatly hinder or assist you in your search. There’s a surprising amount of variety in the number of ways things can interact, with many even able to change into new forms entirely, given the proper combination. You’ll quickly begin filling your travel book with all manner of creatures and their respective “recipes”. Eventually, puzzles that seemed impossible in the beginning are soon found to have only been so due to your own ignorance of some combination relevant to the situation.

But here’s the rub, and it’s one that eventually hinders all games of this sort. After a while, it’s very noticeable which pieces the game favors, and which ones have yet to appear more than once, if even that. There’s a handful of items and creatures that are exceptionally common, changing in relation to your years. In my playthroughs, those handfuls have been identical. The aforementioned variety in items and enemies becomes less so when the same few common assets are used ad nauseam, which is a shame, given the inventiveness of some of the lesser used pieces.

In between winters, your time is spent in the town you call home. Here, you can take your hard earned coins, rice, berries, etc, and trade them for townsfolk’s friendship, a la the story of Rainbow Fish. In return, you may receive helpful recipes for your book, or even better, equip-able trinkets. Early earned trinkets’ perks are useful in smaller capacities, but the greater are earned through repeat visits. They, along with the tradeables found in the forest, make up the other half of the Roguelike formula, namely the part that you lose upon death. Make too many mistakes, resulting in zero energy or too few children saved, and all of these are lost. Given the time investment needed to get the better ones, I’ll admit to believing this a bit harsh, especially since death can often be the result of truly unfair elements brought on by the roguelike system, like unavoidable loss of children to enemies or rare, impassible gates due to poor default placement of pieces.

A point of contention for me lies here as well, particularly in the store page’s embellishment of a winding, twisting narrative, unique to each journey. The only narrative comes in the townsfolk, who remain constant, personalities and dialogue alike. Even their preferences in tradeables remains identical between playthoughs. The only change is that of color scheme, and which one is most willing to marry you, which becomes readily apparent early on. Despite store page promises of offering the opportunity to lead a unique life each playthrough, the character with obvious affection for you will always yield trinkets and info for fewer tradeables. There’s no reason to invest in anyone else.

Regardless of my issues with it (mostly with the not-so-random level randomization), RNT is tremendous fun, and it’s a unique challenge that I’m going to continue playing, if only to try and earn the remaining pages to my travel book. In retrospect, my biggest issues could easily be rectified with a few randomization patches, or better yet, a future DLC expansion. As it is, the journey slowly loses its luster more than several hours in, but it never loses its shine altogether. The combination of some amusingly humorous travel book entries, a charming art design and some legitimately unsettling sound work help to mask the budding feeling of familiarity on repeat journeys. I think what’s most disappointing is that despite the game’s want to emulate the unpredictability of life, it has instead exemplified how easily it can fall into routine and predictability. While the initial few hours and playthrough are wholly the most entertaining, a lackluster attempt at differentiating narrative and the occasional sense of déjà vu on later playthroughs only slightly diminish an otherwise fantastic puzzle-rogue.
Hasznos volt ez az értékelés? Igen Nem Vicces
33 emberből 26 (79%) találta hasznosnak ezt az értékelést
6.7 óra a nyilvántartásban
Közzétéve: 2014. augusztus 5.
Road Not Taken is great. It is a really well done puzzle-roguelike with a FANTASTIC core mechanic. It is one of those games that absolutely nails the concept of easy to learn, difficult to master. It also has a bleak yet hopeful atmosphere coursing through the entire thing, which I found very charming.

Winter is slowly overtaking a small village. You play as a forest ranger tasked with recovering children lost in the woods. The core mechanic involves combining objects in the forest together to make new ones by picking them up and throwing them. You can also cary objects, but doing so depletes your ever dwindling energy reserves.

There is a staggering number of items and combinations, and it's a LOT of fun to expirament with all the different objects. Some combinations are beneficial, replentishing your energy, allowing you to manipulate the forest easier, and save the kids easier, but others are dangerous, and you should take care not to clumsly throw things around, creating hazardous items accidentally. However, many of the dangerous items can also be turned into bigger benefits if combined correctly. It strikes a really great ballance between risk and reward.

Being a roguelike, it has a LOT of replay value, especially since you can forge relationships with a few of the towns folk. If they like you, they will tell you tips, secrets, and even give you items and accessories to make your job easier, or harder if that's what you're in to! You have the ability to replay the previous year if you really screw things up, but I have also tried starting over from year 1 to leverage all the new combinations I have learned.
Hasznos volt ez az értékelés? Igen Nem Vicces
34 emberből 26 (76%) találta hasznosnak ezt az értékelést
11.2 óra a nyilvántartásban
Közzétéve: 2014. augusztus 9.
Love the game. The artwork is great. I love the soundtrack, and the story makes me want to know more.
The game is a rogue-like puzzle-game. You are a ranger who's job is to save the kids who are lost in the woods. While not in a level you can socialize with the npcs in the town by giving them gift. You will get items and secrets this way. You can also have a wife/husband. Personally i got attached to one of the npcs quite fast.
If you love puzzlegames that can be played through multiple times (random level generation) you got to play this game. The money you spent on this game will be worth it.
Hasznos volt ez az értékelés? Igen Nem Vicces
66 emberből 44 (67%) találta hasznosnak ezt az értékelést
1.5 óra a nyilvántartásban
Közzétéve: 2014. augusztus 5.
What a great little game. It's a top-down puzzle game where you have to reunite lost children with their families and create useful tools by "combining" objects in the area. Music is especially nice; it's a series of New Orleans dirges.

Pretty challenging; highly recommended.
Hasznos volt ez az értékelés? Igen Nem Vicces
56 emberből 37 (66%) találta hasznosnak ezt az értékelést
7.9 óra a nyilvántartásban
Közzétéve: 2014. augusztus 16.
Road Not Taken is described as a Roguelike Puzzle game, in which you throw and move objects around with your magic staff to rescue children trapped in the Forest. Some puzzles are hand-crafted, but the majority are procedurally generated.

The Good: The Art and Music are great! Wonderful Art Style and the music is a nice addition to the levels.

The Bad: Procedural generation is a double-edged sword. Yes, you're going to get rooms in which things are laid out in an easily-solvable manner, but you're also going to get rooms that are basically broken (or quickly made so by a bad move). For example, Bear Statues "stick" to nearby objects, so if you get an object in a corner behind a Bear Statue, you are pretty much out of luck. Good luck corraling six Deer or other animals (which move around on their own) to unlock a door. A single novice move can render entire areas of the map inaccessible.

The Ugly: The difficulty curve is brutal, and saps fun out of the game. Year 4 (of 15) seemed to be my Year of Death for a while, but with practice I've made it all the way to Year 8. Of course, Roguelikes have death, but after you die you should have some incentive to want to play again. In RNT, Death only occurs after several frustrating rounds of losing life/energy, and then when you are at your weakest, the Doom Spirits hunt you down and kill you. Where is the fun in that!?

The Save/Checkpoint system actively discourages you from using it - what is up with that?

I know people will argue that the game is about hard choices and you aren't intended to save every single child in each individual year - but that makes me wonder about the narcissistic sociopaths who lack empathy for children freezing to death in the Forest.

In summary, my chief complaint is that the game is more frustrating than fun. There’s potential here, but in Road Not Taken’s current state, I cannot recommend it.
Hasznos volt ez az értékelés? Igen Nem Vicces
Egy fejlesztő 2014. aug. 18. @ du. 2:00 dátummal válaszolt.
(válasz megnézése)
17 emberből 14 (82%) találta hasznosnak ezt az értékelést
17.5 óra a nyilvántartásban
Közzétéve: 2014. augusztus 6.
When I first saw this game I wasn't sure what to think, but I gave it a go, and I'm glad I did.
It's definitely worth the price. Even if you're not normally in to puzzle games (I'm not) it's still very fun. Though there is a puzzle element (okay, more than just an element) it's mostly a logic thing. There have only been a few "puzzles" that I've seen that have any distinct way of beating, and for the most part, it's just matching/moving things around so you can get to the children to rescue them, in whatever way ends up being the most efficient for you.

The good:
-Procedurally generated levels mean there's a lot of replay ability.
-You can make friends with the villagers and they'll give you gifts, and you can even get married! :3
-Challenging, in a good way. If you think and plan enough you should be able to overcome any challenges it throws at you.. and it will throw a lot at you.
-Adorable graphics (as I have come to expect from Spry Fox)
-The music and sound effects are perfect.

The bad:
-Eventually, constant failing gets aggrivating... though that could just be me.
-As far as I can tell, when the villagers get sick there's no way to make them better... I've pumped them full of medicine for DAYS and they stay sick... not really sure what to do about that.
-If you die, you lose your stuff, which isn't a problem (I'm aware that that's what Rogue-likes are like) except that there isn't really much of a way to get them back. You can become friends with the villagers, and they MIGHT give you an item.. but there's no way to really guarantee that you'll ever be able to get back the items you've lost (EG the "Fork of eating alone")

This game is amazing, the flaws aren't really flaws.. I mean, if you never fail then you never have to worry about losing your gear, or the heartbreak of losing (though you may have heartbreak of a different kind if the villager you want decides to leave you, and start dating a man...), it's more than worth the money that you pay for it, on sale or not.
I'm not normally into puzzle games, and I can't really get enough of this one :)
Hasznos volt ez az értékelés? Igen Nem Vicces
14 emberből 11 (79%) találta hasznosnak ezt az értékelést
10.3 óra a nyilvántartásban
Közzétéve: 2014. augusztus 10.
What can you say about this game? Well, it's georgeous and a new take on the whole puzzle-genre. Imagine a mix between Spelunky or The Binding of Isaac, a new take on chess and Braid. Hard to imagine I guess, so try it for yourself. It will blow your mind. I would say this is THE best puzzle game I've played this year, it might even be one of the best games released this year, all-categories. A strong recommendation. And you might notice that this is one of my few reviews, which means this has a special place in my heart. 10/10, simply amazing art-style, magical music and sound, great gameplay, simple but touching story and a whole new idea for how a puzzle game should be like. Again, 10/10.
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