Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way.
ユーザーレビュー: 非常に好評 (204 件のレビュー) - このゲームのユーザーレビュー 204 件中 87% が好評です
リリース日: 2014年8月5日

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レビュー

“It looks like a cute fairy tale, but this is a turn-based game that’s thorny with challenge and packed with an incredible number of gameplay secrets.”
Should you play this game: YES – Kotaku

“Road Not Taken is the cutest catalyst for an existential crisis I've ever encountered”
4.5 out of 5 – Joystiq

“It’s as mean as life, as cruel as the universe, and it still manages to be one of the most intriguing and moving titles released this year.”
90 out of 100 – GamesBeat

このゲームについて

Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way. Randomly generated levels deliver a limitless supply of possibilities to explore and challenges to overcome. Your actions will influence not only your own story, but that of the villagers you hope to befriend and the town you call home.

Story Details:


Each time you play Road Not Taken, you're likely to experience a very different story. The paths you take will change; the relationships you pursue will twist in ways you did not expect. Which, as it happens, is just like real life.

The villagers of Road Not Taken believe that there is an optimal path through life: a good person gets a job, falls in love and has children. You won't follow this path. Can you find your own unique way through a life?

Gameplay Details:


No path leads to the same destination in Road Not Taken. The trails you take will change, the relationships you pursue will twist in ways you might not expect, and the narrative you create with every action will be yours to decide. Every playthrough offers new and unusual creatures to encounter, secrets and items to discover, townsfolk to build relationships with, and devilish, hand-crafted puzzle rooms to solve.

Brains, Not Brawn

Your character has the magical ability to levitate and move objects. You must figure out how to use your talents and tactics to circumvent or defeat a wide variety of dangerous creatures, obstacles, and boss encounters.

Get Lost in the Wild

Road Not Taken is brought to life with gorgeous 2D artwork, expressively charming sprite design, and an evocative, atmospheric soundtrack. Every puzzle is a challenge of exploration and strategy, testing players to think before taking each step forward.

システム要件

Windows
Mac OS X
    最低:
    • OS: Windows XP
    • メモリー: 2 GB RAM
    推奨:
    • OS: Windows 7
    • メモリー: 6 GB RAM
    最低:
    • OS: Mac OS X v10.6 or later
    • メモリー: 2 GB RAM
    推奨:
    • OS: Mac OS X v10.6 or later
    • メモリー: 6 GB RAM
参考になったカスタマーレビュー
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 20.3 時間
投稿日: 2015年10月7日
かわいいキャラに似合わず時々えげつない難易度パズル+ローグライク

個人的には世界観や雰囲気、ゲーム性も好みでした。

ゲーム内容

旅人がある村のレンジャーになり毎年冬に迷子になる子供を救出する、パズル+ローグライクゲームです。

毎回ランダムな森そして迷子になる人数もランダム、全員救出できればクリアですが、半分だけ救出でもクリアは可能です、村長にもらえる報酬が減りますが、HPも持ち越しでクリア時にある程度回復しますが、余裕があればHPも余裕のままクリアしたほうがいいです。

村では報酬でもらったお金や森で拾ったりする米やフルーツなどを住人にあげる事で好感度が上がり、アイテムがもらえたりやクラフトできるレシピを教えてくれたりします、その人に好き嫌いがあるのでその辺も踏まえてくれるといいかも、好感度を上げていくと結婚などもできます、主人公は最初フード被ってるのでその辺で男女わからないようにしてるのかもしれない、序盤で家がもらえますが家では装備していくアイテムや出てきてほしくないオブジェや敵を追放などもできます、最初は装備できるアイテムも追放できるのも2つでアイテムなど集めることにより最大で4かな?位になります、アイテムやレシピ、追放できる物などもまずは集めないといけません集まってくると楽になる
レシピや追放できる物は死んでもそのままですが、アイテムは消えるので注意です、 祭壇にお供えすることで死んでも復活ができるのですがそれでも少しずつアイテムが減っていきます。

森では、迷子を見つけ出し、スタート地点かランダムにいる母親に合わせることで救出できます、主人公ができるのは基本物をもって投げるだけなので迷子をもって母親に投げるor逆でいいです、物を持って歩くとHPが減るので注意しましょう、クラフトについては物を投げてぶつけることによってそれに合った物に変化します、ただ200種類以上あるので最低限だけ覚えておけばいいかもレシピ毎回見るのめんどくさいですし、適当にぶつけると敵が出てくる時もあるのでご注意ですが最初はレシピを覚えていくだけでも楽しいかもしれません。

全部MAPや物はランダムなのですが、特定の部屋(森の中の)みたいなのもあります、風来のシレンでいうなになにハウス的な物も数種類ありました、特定の部屋だけはいつ出てくるかはランダムですが中は固定されてるので一度解いていれば楽かもしれません次は。

個人的に思ったことや感じた事など

コントローラが使えるけど、キーコンフィグがない上にホリパッド(私は)だと移動の上下が逆になっているこれは頂けない。

しかし日本語もされており、世界観や雰囲気、ゲームとしても楽しせてもらった、公式pvだけを見ていたので純粋にパズルゲーだと思っていたのでパズル+ローグライクだとは思わなかった結果としていい意味で裏切られた。

がパズルやローグライク好きには中途半端に感じるかもしれないその辺は好みもあるだろうけど

個人的には面白いです。

ハードモードやスコアアタックもあるよ。


このレビューは参考になりましたか? はい いいえ 面白い
71 人中 47 人 (66%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 40.2 時間
投稿日: 2015年9月16日
I would want to like this game, I really do. Still for me it was much more frustration than fun experience. At first Road Not Taken looks absolutely charming - cute graphics and characters with some hints of personality, fun puzzles and mechanic. But unfortunately game becomes more and more hard with each level, until you find a point that you couldn't take. For me it was 9 level. Any "undo" button simple doesn't exist and it's super easy to make a mistake and grab item, that you don't want and BAM! - you screwed it all. You cannot just replay one level, you need to play all over again. I understand, that part of my disappointment comes from the fact, that it's a roguelike game (and i never try one before), still all this "one simple mistake and you lose a game" feels pretty unfair and frustrating.
So I suggest you: don't look on on cute side, think it over! If you like hard games, that punish you for every mistake, if you like puzzles and roguelike in general - consider to buy Road Not Taken. If you like me and not a fan of whole "screw all in few seconds with simple wrong move and start all over" thing - better think again.
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.3 時間
投稿日: 2015年12月10日
You want a roguelike that thinks outside of the box? Look no further. Road Not Taken is a hard-as-nails, puzzle based, story-rich, atmospheric roguelike that breaks boundaries. This title was expertly crafted. Lots of attention to detail, and my-oh-my is there depth. It is quite a dark game, as well.

Pros:
+Like any roguelike worth its salt, Road Not Taken has a lot of content and mystery to unravel and master. Tons of gameplay here. I haven't even scratched the surface at 5 hours.
+Puzzles are super challenging, in a good way.
+Atmosphere and artwork are absolutely stunning. Really well done here. Lots of attention to detail.
+The story is rich and is a welcome addition to modern roguelike/lites.

Cons:
-Yeah, its difficult, but do-able. I mention this because it looks like a fairly cute puzzle game, but it can be overwhelming at times (especially if you want to avoid spoilers), IMO. Even in 5 hours, I haven't gotten very far.
-Addiction factor isn't the highest, but I can generally look past this, since its got tons of depth. Hard to explain. It isn't like BoI where its 'One more run!!' kind of thing.

A must have for any fan of the modern roguelike genre. Totally worth full price, even.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 11.2 時間
投稿日: 2015年10月8日
A cute puzzle game. It's hard to describe.
Your goal: To save all the lost children in the woods and reunite them with their parents.

Your energy free controls are to move up/downleft/right, to pick up everything around you in the four directions, and to throw them all at once. If you move while holding something it will take precious energy. You can match several of similar items, or different items, depending on "secrets" (crafting recipe?) that you learn through play or from villagers. Like throwing the axe at a tree makes a log, and throwing two logs next to each-other makes a campfire which reduces the cost of carrying things on that screen, or putting three beehives together makes a jar of honey which gives you a little bit of energy.

Sounds simple, but while the controls are simple, the puzzle nature of trying to get to the kids, get them to their parents (or vice versa), get the kids to the starting area, or open pathways to another part of the forest can be complex. Sometimes it's downright frustrating but not in a bad game design way, just a yell obsceneties at the angry racoons who claw you if get next to them, or ninja bears who might block your path randomly way.

Don't let the art style fool you, this game starts off fairly easy, but difficulty can spike. You won't always save all the kids, but that's okay. You can quit trying to help them at any time, but saving half or more of the kids is the minimum to make the mayor okay with your work. (Edit: Apparently failing to save half the kids 2x in a row kills you causing the revive mechanics to fire where you lose some of your items.)

There's an aspect of the game of getting to know the villagers that essentially breaks down to giving them the right gifts to raise your friendship bar. I got married to one just before the end of my first game! I'll definitely be playing at least one more full game of this title because the levels are somewhat randomly generated so it has replayability.
One full game took me between 5-6 hours.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 44.9 時間
投稿日: 2015年12月27日
This game...wow. So much can be said about this game. I can't get enough of it! Here are a few main categories to sum up just some of the many amazing things about this spectacular game:

The Gameplay: The dungeon randomization makes every year and every life unique, and it is up to your wit and problem solving to decide how to best craft and cluster the right items in order to get to the children. Sometimes the game can be UNBEARABLY HARD, but you still push on 'til you die or have to return to town without having saved all the children. Many of the negative reviews I see have to do with the difficulty of some of the dungeon generations, and yes, it CAN get infuriating! But there's nothing wrong with just starting a new life -I did it several times and got amazing careers afterward.

Energy preservation is key -a simple step in the wrong direction can take your life, or make your journey incredibly more difficult, so it is best to evaluate every room before taking action. You also do countless backtracking trips as you need to craft and arrange items with just the right amount of items, so your adjacent rooms are your friends. Low on health? Have an axe in one room and a ninja bear in the other one? Just throw it over and kill the bear for your apple. Need to get rid of a dark spirit AND acquire health? Take the blue fire from one room and throw it at the spirit in the other room to get a very helpful stew.

I LOVE how creativity is emphasized -there are numerous ways to create the same item, and this mechanic can be both beneficial (multiple ways to make food) or detrimental (multiple ways to create daemon bunnies or dark spirits). The "teleport to mayor" mechanic can save your life in very many instances, or help you get to a room from one entrance if the other entrance is blocked or dangerous.

Because this game uses permadeath, you should always find ways to acquire money, rice, or berries, because the game is graceful in providing you a shrine to offer to and ensure that you will respawn. However, you lose very important charms upon death, so sometimes leaving some children behind when in a rut is a better choice than dying and letting your character respawn with next to nothing.


The Art: The art is beautiful, charming, and deceptive- very gruesome and dark themes can be overlooked because of how cutesy the art style is. The atmosphere is remarkable -the sounds, surroundings, and music totally and completely immerse you, making you easily waste hours upon hours on this game.

The Characters: The customization in how you build your relationships -friendships and romantic- with differently generated characters every life gives you the desire to do better in the dungeons, and thus, receive more rewards to use as gifts to give to villagers. The dialogue is hilarious, sad, moving, touching, and sweet -the writers of this game put great thought and work into the dialogue. It makes the game that much more alive and real to you, and in combination with how you've built your relationships with the other characters, it can get you emotionally invested. I felt happy when a character would do kind gestures, return romantic feelings, and became unreasonably upset and sad when they would cheat on me (in romantic relationships) or simply decide they didn't like me anymore. I had to take a step back once in a while to remind myself that THIS IS A GAME! XD

This game holds a dear place in my heart, because you can see all the heart and soul the development team poured into it, and it offers infinite playtime that can always feel fresh and enjoyable. Because of this game, I have become a loyal follower of the small game developer team -SpryFox. There is something incredible about a small indie game developer doing so well with their games and it's encouraging for all other small groups of developers and artists that want to make their dream games become reality.
このレビューは参考になりましたか? はい いいえ 面白い