Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way.
Valutazione degli utenti:
Molto positiva (218 recensioni) - 218 recensioni degli utenti (86%) per questo gioco sono positive.
Data di rilascio: 5 ago 2014

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Acquista Road Not Taken



“It looks like a cute fairy tale, but this is a turn-based game that’s thorny with challenge and packed with an incredible number of gameplay secrets.”
Should you play this game: YES – Kotaku

“Road Not Taken is the cutest catalyst for an existential crisis I've ever encountered”
4.5 out of 5 – Joystiq

“It’s as mean as life, as cruel as the universe, and it still manages to be one of the most intriguing and moving titles released this year.”
90 out of 100 – GamesBeat

Informazioni sul gioco

Road Not Taken è un rompicapo roguelike che strizza l'occhio agli imprevisti della vita. Interpreterai il ruolo di un guardaboschi a cui viene affidato il compito di addentrarsi in un'enorme e pericolosa foresta per salvare i bambini perduti dopo una violenta tempesta di neve. I livelli generati proceduralmente offrono infinite sfide e possibilità di esplorazione. Le tue azioni influiranno non solo sulla tua storia personale, ma anche sul villaggio a cui appartieni e sui suoi abitanti, con i quali stabilirai rapporti di amicizia.

Ogni partita di Road Not Taken offre una storia diversa. Il percorso scelto cambierà e le relazioni intraprese prenderanno svolte inaspettate, proprio come nella vita reale.

Gli abitanti di Road Not Taken credono che la vita segua un percorso ideale: la brava gente trova lavoro, si innamora e mette al mondo dei figli. Tu, però, non seguirai questo percorso. Riuscirai a trovare la tua vocazione?

Una nuova strada a ogni partita

In Road Not Taken nessun percorso porta alla stessa destinazione. I sentieri cambieranno, le relazioni intraprese prenderanno svolte inaspettate e sarai tu a decidere la la storia scritta via via da ciascuna delle tue azioni. Ogni partita offre incontri con nuove e originali creature, segreti e oggetti da scoprire, abitanti con cui instaurare relazioni e ambienti ricchi di diabolici enigmi da risolvere.

Cervello, non muscoli

Il tuo personaggio ha l'abilità magica di spostare gli oggetti facendoli levitare. Dovrai capire come usare i tuoi talenti in modo strategico per aggirare o sconfiggere una serie di creature pericolose, ostacoli e boss.

Perditi nella natura selvaggia

Road Not Taken si avvale di un'artistica grafica in 2D, splendidi sprite e una suggestiva colonna sonora. Ogni enigma è una sfida che coinvolge esplorazione e strategia e che costringe il giocatore a pensare prima di compiere un solo passo.

Requisiti di sistema

Mac OS X
    • Sistema operativo: Windows XP
    • Memoria: 2 GB RAM
    • Sistema operativo: Windows 7
    • Memoria: 6 GB RAM
    • Sistema operativo: Mac OS X v10.6 or later
    • Memoria: 2 GB RAM
    • Sistema operativo: Mac OS X v10.6 or later
    • Memoria: 6 GB RAM
Recensioni utili
14 persone su 17 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
5.3 ore in totale
Pubblicata: 10 dicembre 2015
You want a roguelike that thinks outside of the box? Look no further. Road Not Taken is a hard-as-nails, puzzle based, story-rich, atmospheric roguelike that breaks boundaries. This title was expertly crafted. Lots of attention to detail, and my-oh-my is there depth. It is quite a dark game, as well.

+Like any roguelike worth its salt, Road Not Taken has a lot of content and mystery to unravel and master. Tons of gameplay here. I haven't even scratched the surface at 5 hours.
+Puzzles are super challenging, in a good way.
+Atmosphere and artwork are absolutely stunning. Really well done here. Lots of attention to detail.
+The story is rich and is a welcome addition to modern roguelike/lites.

-Yeah, its difficult, but do-able. I mention this because it looks like a fairly cute puzzle game, but it can be overwhelming at times (especially if you want to avoid spoilers), IMO. Even in 5 hours, I haven't gotten very far.
-Addiction factor isn't the highest, but I can generally look past this, since its got tons of depth. Hard to explain. It isn't like BoI where its 'One more run!!' kind of thing.

A must have for any fan of the modern roguelike genre. Totally worth full price, even.
Questa recensione ti è stata utile? No Divertente
9 persone su 11 (82%) hanno trovato questa recensione utile
48.1 ore in totale
Pubblicata: 27 dicembre 2015
This So much can be said about this game. I can't get enough of it! Here are a few main categories to sum up just some of the many amazing things about this spectacular game:

The Gameplay: The dungeon randomization makes every year and every life unique, and it is up to your wit and problem solving to decide how to best craft and cluster the right items in order to get to the children. Sometimes the game can be UNBEARABLY HARD, but you still push on 'til you die or have to return to town without having saved all the children. Many of the negative reviews I see have to do with the difficulty of some of the dungeon generations, and yes, it CAN get infuriating! But there's nothing wrong with just starting a new life -I did it several times and got amazing careers afterward.

Energy preservation is key -a simple step in the wrong direction can take your life, or make your journey incredibly more difficult, so it is best to evaluate every room before taking action. You also do countless backtracking trips as you need to craft and arrange items with just the right amount of items, so your adjacent rooms are your friends. Low on health? Have an axe in one room and a ninja bear in the other one? Just throw it over and kill the bear for your apple. Need to get rid of a dark spirit AND acquire health? Take the blue fire from one room and throw it at the spirit in the other room to get a very helpful stew.

I LOVE how creativity is emphasized -there are numerous ways to create the same item, and this mechanic can be both beneficial (multiple ways to make food) or detrimental (multiple ways to create daemon bunnies or dark spirits). The "teleport to mayor" mechanic can save your life in very many instances, or help you get to a room from one entrance if the other entrance is blocked or dangerous.

Because this game uses permadeath, you should always find ways to acquire money, rice, or berries, because the game is graceful in providing you a shrine to offer to and ensure that you will respawn. However, you lose very important charms upon death, so sometimes leaving some children behind when in a rut is a better choice than dying and letting your character respawn with next to nothing.

The Art: The art is beautiful, charming, and deceptive- very gruesome and dark themes can be overlooked because of how cutesy the art style is. The atmosphere is remarkable -the sounds, surroundings, and music totally and completely immerse you, making you easily waste hours upon hours on this game.

The Characters: The customization in how you build your relationships -friendships and romantic- with differently generated characters every life gives you the desire to do better in the dungeons, and thus, receive more rewards to use as gifts to give to villagers. The dialogue is hilarious, sad, moving, touching, and sweet -the writers of this game put great thought and work into the dialogue. It makes the game that much more alive and real to you, and in combination with how you've built your relationships with the other characters, it can get you emotionally invested. I felt happy when a character would do kind gestures, return romantic feelings, and became unreasonably upset and sad when they would cheat on me (in romantic relationships) or simply decide they didn't like me anymore. I had to take a step back once in a while to remind myself that THIS IS A GAME! XD

This game holds a dear place in my heart, because you can see all the heart and soul the development team poured into it, and it offers infinite playtime that can always feel fresh and enjoyable. Because of this game, I have become a loyal follower of the small game developer team -SpryFox. There is something incredible about a small indie game developer doing so well with their games and it's encouraging for all other small groups of developers and artists that want to make their dream games become reality.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
17.9 ore in totale
Pubblicata: 11 novembre 2015
Road Not Taken is an excellent game.
Challenging enough to keep you interested, super cute characters and scenery, interesting story.
It's also very fun to discover the secrets of what everything can do in the game and what you can combine to make things.
The characters and character interactions + humour in the game make it very enjoyable to play. 100% recommend!
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
4.2 ore in totale
Pubblicata: 21 marzo
Very atmospheric, extremly difficult rogue-like puzzle game. On top of it, you get nice story and quite a few secrets. If you like puzzle games you can blindly buy it. Otherwise, still buy it but not that blindly!:D
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
130.2 ore in totale
Pubblicata: 13 febbraio
This is a fun, thematic puzzle game with a pretty solid challenge level. You are a ranger responsible for rescuing children lost in the woods, amongst strange items and dangerous creatures. The theme is rather dark, even depressing, but it holds together well.

The puzzle aspect is basically moving stuff around to get past obstacles. Some objects/creatures just sit there, others move around or actively pursue (or avoid) you, and many objects transform when they hit each other. Figuring out these "recipes" is a big part of the game, which is usually fun, but occasionally you'll forget and have an item you need get combined into something else! You have an in-game log of items and recipes found, but you really need to remember them as you play.

You have a limited amount of energy (hit points) each year (level), and if you run out, you die. Moving things in unlit rooms costs energy, and some things/creatures will damage you for varying amounts of energy. In addition to finding the children, you will need to find or make food to raise your energy—this is a critical part of succeeding! You also want to make fires to light up each part of the forest so that moving things doesn't cost energy. Figuring out how to do both is a big part of gameplay.

During play you can form relationships with certain characters in town and in the forest, gaining charms that give you bennies, and eventually marrying them if you get really close to them. You can marry all the NPCs, male and female, if you want. But you are not guaranteed a long life with them....

Replay value is pretty good as each year of your career the forest and its denizens change, and the charms are given to you in different order. It's never the same game twice, although there are a few set pieces that are always the same.
Questa recensione ti è stata utile? No Divertente