《文明帝国VI》提供了多种新方式让您与世界互动、在地图上扩张城市、发展文明,以及对抗历史上的伟大领袖,以建立起经得起时间考验的强盛文明。共有20位史上著名的领袖任君挑选,包括秦始皇。
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發行日期: 2016 年 10 月 20 日

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最新更新 檢視全部(54)

04 月 21 日

Sid Meier’s Civilization® VI: ‘Spring 2017 Update’ is Live on Mac and Linux Steam!



The next update in the award-winning Sid Meier’s Civilization franchise is live for Mac and Linux on Steam! This update includes a number of balance changes, AI adjustments, multiplayer changes, and bug fixes. There is also a new premium DLC available for purchase!

Persia and Macedon Civilization & Scenario Pack

Persia, led by Cyrus, is perfect for players who want to build a rich empire, and who aren’t afraid to launch a sudden, unexpected military strike. Macedon, led by Alexander the Great, is a powerhouse conquering civ, with special units and abilities that let Macedon bring the world under its control from early in the game.

The DLC pack also includes two new Wonders and a new Scenario: The Conquests of Alexander. Can you conquer the known world before your time runs out?

For the full set of changes to the Steam Mac/Linux version, see below:

Civilization VI Mac/Linux – 1.0.0.129

[BALANCE CHANGES]

• Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.

• Australia now gets +1 for Charming/+3 for Breathtaking on the four affected
districts (had been +2/+4) to compensate for the Harbor boost above

• Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when
England builds it on its home continent.

• Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

• Bomber units are now more effective against cities.

• Swordsman are now reduced to 36 combat strength.

• Damages now remain on City and Encampments when a city is traded.

• Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.

• Adjusted Warmonger penalties for Diplomatic status:

o When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:

-20% warmongering if this is against a player you have denounced

-40% warmongering if this is against a player you are at war with

o NOTE: This is not used in situations where you are fighting a Joint War
against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).

o EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia
sometime in the middle of this Macedonian/Persian War and captures a
Persian city, Macedon will reduce its warmonger penalty against India by
40%.

• Adjusted Warmonger penalties for City Population:

o When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:

If the city’s population after conquest is below the average population of all
the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.

o EXAMPLE: Persepolis is conquered and its population after conquest is 6.
But the average size of a city in the game is 8. So this city is 2 / 8 = 25%
below the size of the average city in the game. Therefore the warmonger
penalty is reduced by 25%.

[AI TUNING]

• Improved coordination for multiple attacking units.

• Ranged units better understand how to capture civilian units.

• AI should now generally accept embassies when neutral, and reject when
unfriendly.

• When asking an AI to equalize a deal that has elements on both sides of the
deal, it will consider a gold-only change before looking at other possibilities.

• Increased AI’s desire to repair pillaged Districts and Buildings.

• Minor civs will no longer go after policies that give them extra influence they can never use.

• Made it easier to meet the positive side of the environmentalist agenda

• AI will now build multiple Neighborhoods.

[BUG FIXES]

• The Great Works tooltip in the deal now shows extended information.

• Melee units can no longer attack embarked units.

• Pillaged improvements no longer provide Pantheon bonuses.

• Fixed double-counting of Appeal from Improvements.

• Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".

• John Curtin is now referred to as “Prime Minister” and not “President” in the
Outback Tycoon scenario.

• Fixed an issue where previously constructed buildings were not showing up
properly on the Production Chooser.

• The World Tracker now keeps its open/closed state between turns.

• Additional bug fixes.

[MULTIPLAYER]

• Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.

• Expanded internet games list to show results from additional regions

• Games list was frequently not showing all available games due to UI bug.

[MISC]

• Added more civs to the True Start Location Earth map.

• Separated war/peace notifications into major civs vs. city-state.

• Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.

• Added "special ability" stars to techs and civics that unlock new functionality.

• Added invasion warnings to Poland scenario

• Added new Capabilities data base table to disable select game systems for
scenarios and mods.

• Added text labels differentiating Official and Community content in the Lobby
screen.

[ADDITONAL CONTENT]

• Fixed issues in the Additional Content menu with mods that contained very long strings.

• The "ImportFiles" modding action now works as a Frontend action.

• The "UpdateIcons" action now supports SQL files in addition to XML files.

• Multiple files can now be specified in the "AddGameplayScripts" Ingame action.

• Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.

• The localization database is now written out to the cache folder.

30 則回應 繼續閱讀

03 月 28 日

Civilization VI ‘Spring 2017 Update’ Now Live


This update for Civilization VI, available now for PC players and coming soon for Mac and Linux, includes a number of balance changes, AI adjustments, multiplayer changes, and bug fixes.

The Harbor balance change, included in this patch, will bring the strength of the various districts in line with each other. In addition, there are now added nuances to the warmonger penalties so they only hit with their full strength if you are truly wresting valuable cities from your opponents.
A complete list of changes in the Spring 2017 Update is below:

[BALANCE CHANGES]

• Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.
• Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost above
• Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when England builds it on its home continent.
• Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.
• Bomber units are now more effective against cities.
• Swordsman are now reduced to 36 combat strength.
• Damages now remain on City and Encampments when a city is traded.
• Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.
• Adjusted Warmonger penalties for Diplomatic status:
o When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:
-20% warmongering if this is against a player you have denounced
-40% warmongering if this is against a player you are at war with
o NOTE: This is not used in situations where you are fighting a Joint War against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).
o EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia sometime in the middle of this Macedonian/Persian War and captures a Persian city, Macedon will reduce its warmonger penalty against India by 40%.
• Adjusted Warmonger penalties for City Population:
o When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:
If the city’s population after conquest is below the average population of all the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.
o EXAMPLE: Persepolis is conquered and its population after conquest is 6. But the average size of a city in the game is 8. So this city is 2 / 8 = 25% below the size of the average city in the game. Therefore the warmonger penalty is reduced by 25%.


[AI TUNING]

• Improved coordination for multiple attacking units.
• Ranged units better understand how to capture civilian units.
• AI should now generally accept embassies when neutral, and reject when unfriendly.
• When asking an AI to equalize a deal that has elements on both sides of the deal, it will consider a gold-only change before looking at other possibilities.
• Increased AI’s desire to repair pillaged Districts and Buildings.
• Minor civs will no longer go after policies that give them extra influence they can never use.
• Made it easier to meet the positive side of the environmentalist agenda
• AI will now build multiple Neighborhoods.

[BUG FIXES]

• The Great Works tooltip in the deal now shows extended information.
• Melee units can no longer attack embarked units.
• Pillaged improvements no longer provide Pantheon bonuses.
• Fixed double-counting of Appeal from Improvements.
• Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".
• John Curtin is now referred to as “Prime Minister” and not “President” in the Outback Tycoon scenario.
• Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.
• The World Tracker now keeps its open/closed state between turns.
• Additional bug fixes.

[MULTIPLAYER]

• Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.
• Expanded internet games list to show results from additional regions
• Games list was frequently not showing all available games due to UI bug.

[MISC]

• Added more civs to the True Start Location Earth map.
• Separated war/peace notifications into major civs vs. city-state.
• Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.
• Added "special ability" stars to techs and civics that unlock new functionality.
• Added invasion warnings to Poland scenario
• Added new Capabilities data base table to disable select game systems for scenarios and mods.
• ARX functionality updates for scenarios.
• Added text labels differentiating Official and Community content in the Lobby screen.

[ADDITONAL CONTENT]

• In Game
o Fixed issues in the Additional Content menu with mods that contained very long strings.
o The "ImportFiles" modding action now works as a Frontend action.
o The "UpdateIcons" action now supports SQL files in addition to XML files.
o Multiple files can now be specified in the "AddGameplayScripts" Ingame action.
o Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.
o The localization database is now written out to the cache folder.
• Development Tools
o The SDK launcher will now close after the user has clicked on an application to launch.
o ModBuddy will no longer display a 'Parameter "escapedValue" cannot be null.' error when the Development Assets are not installed.
o Added SQL syntax coloring to ModBuddy.


Persia and Macedon Civilization & Scenario Pack
Get ready to rule the classical world with two new civs for Civilization VI!
Persia, led by Cyrus, is perfect for players who want to build a rich empire, and who aren’t afraid to launch a sudden, unexpected military strike. Macedon, led by Alexander the Great, is a powerhouse conquering civ, with special units and abilities that let Macedon bring the world under its control from early in the game. The DLC pack also includes two new Wonders, and a new Scenario: The Conquests of Alexander. Can you conquer the known world before your time runs out?

The Persia and Macedon Civilization & Scenario Pack is available now for PC players and coming soon for Mac and Linux. Anyone who purchased the Digital Deluxe Edition of Civilization VI will receive this DLC pack automatically.

o Persia
- Civ Unique Ability: +1 Trade Route capacity when Political Philosophy developed. Receive +2 Gold and +1 Culture for routes between your own cities. Roads in your territory enhance movement as if one level more advanced.
- Cyrus Unique Ability: +2 Movement for the first 10 turns after declaring a Surprise War. No penalties to yields in occupied cities. Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and war weariness.
- Immortal: Persian unique melee unit that replaces the Swordsman. Melee class unit with a ranged attack, Range 2. Strong defense strength.
- Pairidaeza: Improvement. Unlocked at State Workforce. Cannot be built adjacent to another Pairidaeza. Provides +2 Gold +1 Culture; +1 Gold for each adjacent City Center and Commercial Hub; +1 Culture for each adjacent Theater and Holy Site. +2 Appeal. +1 Culture at Rapid Deployment. Culture into Tourism at Flight.

WATCH: Civilization VI - First Look: Persia
https://www.youtube.com/watch?v=UIhkrcFIVow&t=3s
o Macedon
- Civ Unique Ability: Receive boosts upon city conquest: a Eureka for each Encampment or Campus in the conquered city and an Inspiration for each Holy Site or Theater Square.
- Alexander Unique Ability: ”To the World’s End.” Cities do not incur war weariness. All military units heal completely when this player captures a city with a world wonder.
- Hetairoi: Macedonian unique heavy cavalry unit that replaces the Horseman. Additional +5 Combat Strength when adjacent to a Great General. +5 Great General points when killing an enemy unit. Starts with 1 free Promotion.
- Hypaspist: Macedonian unique melee unit that replaces the Swordsman. +5 Combat Strength when besieging districts. 50% Additional Support Bonus.
- Basilikoi Paides: Replaces the Barracks and unlocked at Iron Working. +25%XP per combat for Melee/Ranged/Anti-Cav class units/Hetairoi; +1 GPP (Great General). 1 specialist slot (Commander). +1 Housing. +1 Production; +25% of Units Production Cost Turns into Science when the Unit is completed.

WATCH: Civilization VI - First Look: Macedon
https://www.youtube.com/watch?v=hUUMqYSHG2k&t=5s

o Apadana Wonder
- +2 Envoy each time you build a wonder including this one in this city. Awards two Great Work slots.

o Mausoleum at Halicarnassus
- All Great Admirals can use their retirement bonus twice. All Great Engineers have +1 Charge. Awards a free Great Admiral.

o ‘Conquests of Alexander’ Scenario
- In this timed single-player scenario, you must rush to expand your empire to truly earn the title of "Alexander the Great." This scenario emphasizes combat, territorial expansion, and calculated use of the Great Generals who will fight by your side. To win, conquer every city on the map within a number of turns determined by your difficulty level. Don’t lose your Great General Alexander the Great, or you will lose immediately!

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         

127 則回應 繼續閱讀

評論

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

數位豪華版


只賣優惠同捆價格的《文明帝國VI》數位豪華版,包含了完整主遊戲、25週年紀念數位原聲配樂,以及將於遊戲上市後推出的四套可下載內容包*(追加新地圖、新場景、新文明和新領袖)取用權益,讓您進一步擴展帝國版圖。

*比起個別購買四套可下載內容包優惠許多。個別可下載內容會另外販售。如果您購買了數位豪華版,請勿再另行購買這些單獨內容包,否則您將再次付費。

Steam Controller Bundle

關於此遊戲

最早由傳奇遊戲設計大師Sid Meier創作出來的《文明帝國》是一款回合制策略遊戲,讓玩家嘗試建立起一個帝國,並接受時間的考驗。玩家將創建及帶領自己的文明從石器時代邁向資訊時代,並成為世界的統治者。在嘗試建立起世界上赫赫有名的偉大文明的過程中,玩家將發動戰爭、進行外交、促進文化,以及正面對抗歷史上的眾多偉大領袖。

《文明帝國VI》帶給玩家與世界互動的新方式:城市現在可以實際在地圖上擴張,積極鑽研科技和文化可以解鎖新潛能,競爭領袖會依據歷史所記載的個人特徵去追求自我宗旨,而且玩家可訴諸五種方式之一取得遊戲勝利。

  • 擴張帝國

    讓您以前所未有的方式看著帝國在地圖上擴張壯大。每座城市都會占用多個格子,讓您可以自行建設城市以充分運用當地的地形。
  • 積極研究

    解鎖能加速文明歷史進程的促進項目。若要進展地更快速,派您的單位積極探索、發展您的環境,以及發現新文化。
  • 動態外交

    與其他文明之間的互動會隨著遊戲的進行而改變。原始時代的初次互動可能是避免不了的戰爭衝突,但到遊戲後期的互動將會轉變成結盟與協商。
  • 軍力結合

    以「每格一單位」的設計概念去做擴展,支援單位現在可以嵌入其他單位,例如反坦克單位支援步兵,戰士支援拓荒者。類似的單位也可以結合在一起形成強大的「軍團」單位。
  • 更上層樓的多人遊戲

    除了傳統的多人遊戲模式外,還可以在眾多各式各樣的情境下(全都設計成可在一場遊戲時間裡輕鬆完成)與您的好友合作及對抗。
  • 適合所有玩家的《文明帝國》遊戲

    《文明帝國VI》提供了老玩家建立及調整文明的新方式,讓他們有最大的機會取得成功。新的教學系統能讓新玩家理解遊戲的根本概念,幫助他們輕鬆上手。

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 處理器: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • 記憶體: 4 GB 記憶體
    • 圖像: 1 GB & AMD 5570 or nVidia 450
    • DirectX: 版本:11
    • 儲存空間: 12 GB 可用空間
    • 音效卡: DirectX Compatible Sound Device
    • 備註: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    建議配備:
    • 作業系統: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 處理器: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • 記憶體: 8 GB 記憶體
    • 圖像: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: 版本:11
    • 儲存空間: 12 GB 可用空間
    • 音效卡: DirectX Compatible Sound Device
    最低:
    • 作業系統: 10.11 (El Capitan) or 10.12 (Sierra)
    • 處理器: Intel Core i5 2.7Ghz
    • 記憶體: 6 GB 記憶體
    • 圖像: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • 儲存空間: 15 GB 可用空間
    • 備註: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    最低:
    • 作業系統: SteamOS, Ubuntu 16.04 (64bit)
    • 處理器: Intel Core i3 530 or AMD A8-3870
    • 記憶體: 6 GB 記憶體
    • 圖像: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • 儲存空間: 15 GB 可用空間
    • 備註: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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