문명 VI 에서는 새로운 방식으로 세상과 소통하고, 제국의 영토를 확장시키며, 문화를 발전시키고, 역사속 위대한 지도자들에 맞서 오래도록 지속될 나만의 문명을 건설해볼 수 있습니다. 클레오파트라를 비롯한 20명의 역사 속 지도자들 중 한명으로 플레이 해보세요.
사용자 평가:
최근:
복합적 (평가 633 개) - 지난 30일 동안의 사용자 평가 633건 중 49% 가 긍정적입니다.
전체:
대체로 긍정적 (평가 19,282 개) - 이 게임에 대한 사용자 평가 19,282개 중 73% 가 긍정적입니다.
출시 날짜: 2016년 10월 20일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Sid Meier's Civilization VI 구매

Sid Meier's Civilization VI - Digital Deluxe 구매

Steam Controller + Civilization VI Digital Deluxe 구매

2개 항목 포함: Steam Controller, Sid Meier's Civilization VI - Digital Deluxe

Strategy Game of the Year Bundle 구매 꾸러미 (?)

2개 항목 포함: XCOM 2, Sid Meier's Civilization VI

Steam Controller + Civilization VI 구매

2개 항목 포함: Steam Controller, Sid Meier's Civilization VI

 

최신 업데이트 모두 보기 (54)

2017년 4월 21일

Sid Meier’s Civilization® VI: ‘Spring 2017 Update’ is Live on Mac and Linux Steam!



The next update in the award-winning Sid Meier’s Civilization franchise is live for Mac and Linux on Steam! This update includes a number of balance changes, AI adjustments, multiplayer changes, and bug fixes. There is also a new premium DLC available for purchase!

Persia and Macedon Civilization & Scenario Pack

Persia, led by Cyrus, is perfect for players who want to build a rich empire, and who aren’t afraid to launch a sudden, unexpected military strike. Macedon, led by Alexander the Great, is a powerhouse conquering civ, with special units and abilities that let Macedon bring the world under its control from early in the game.

The DLC pack also includes two new Wonders and a new Scenario: The Conquests of Alexander. Can you conquer the known world before your time runs out?

For the full set of changes to the Steam Mac/Linux version, see below:

Civilization VI Mac/Linux – 1.0.0.129

[BALANCE CHANGES]

• Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.

• Australia now gets +1 for Charming/+3 for Breathtaking on the four affected
districts (had been +2/+4) to compensate for the Harbor boost above

• Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when
England builds it on its home continent.

• Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

• Bomber units are now more effective against cities.

• Swordsman are now reduced to 36 combat strength.

• Damages now remain on City and Encampments when a city is traded.

• Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.

• Adjusted Warmonger penalties for Diplomatic status:

o When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:

-20% warmongering if this is against a player you have denounced

-40% warmongering if this is against a player you are at war with

o NOTE: This is not used in situations where you are fighting a Joint War
against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).

o EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia
sometime in the middle of this Macedonian/Persian War and captures a
Persian city, Macedon will reduce its warmonger penalty against India by
40%.

• Adjusted Warmonger penalties for City Population:

o When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:

If the city’s population after conquest is below the average population of all
the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.

o EXAMPLE: Persepolis is conquered and its population after conquest is 6.
But the average size of a city in the game is 8. So this city is 2 / 8 = 25%
below the size of the average city in the game. Therefore the warmonger
penalty is reduced by 25%.

[AI TUNING]

• Improved coordination for multiple attacking units.

• Ranged units better understand how to capture civilian units.

• AI should now generally accept embassies when neutral, and reject when
unfriendly.

• When asking an AI to equalize a deal that has elements on both sides of the
deal, it will consider a gold-only change before looking at other possibilities.

• Increased AI’s desire to repair pillaged Districts and Buildings.

• Minor civs will no longer go after policies that give them extra influence they can never use.

• Made it easier to meet the positive side of the environmentalist agenda

• AI will now build multiple Neighborhoods.

[BUG FIXES]

• The Great Works tooltip in the deal now shows extended information.

• Melee units can no longer attack embarked units.

• Pillaged improvements no longer provide Pantheon bonuses.

• Fixed double-counting of Appeal from Improvements.

• Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".

• John Curtin is now referred to as “Prime Minister” and not “President” in the
Outback Tycoon scenario.

• Fixed an issue where previously constructed buildings were not showing up
properly on the Production Chooser.

• The World Tracker now keeps its open/closed state between turns.

• Additional bug fixes.

[MULTIPLAYER]

• Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.

• Expanded internet games list to show results from additional regions

• Games list was frequently not showing all available games due to UI bug.

[MISC]

• Added more civs to the True Start Location Earth map.

• Separated war/peace notifications into major civs vs. city-state.

• Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.

• Added "special ability" stars to techs and civics that unlock new functionality.

• Added invasion warnings to Poland scenario

• Added new Capabilities data base table to disable select game systems for
scenarios and mods.

• Added text labels differentiating Official and Community content in the Lobby
screen.

[ADDITONAL CONTENT]

• Fixed issues in the Additional Content menu with mods that contained very long strings.

• The "ImportFiles" modding action now works as a Frontend action.

• The "UpdateIcons" action now supports SQL files in addition to XML files.

• Multiple files can now be specified in the "AddGameplayScripts" Ingame action.

• Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.

• The localization database is now written out to the cache folder.

댓글 46 개 더 읽어보기

2017년 3월 28일

Civilization VI ‘Spring 2017 Update’ Now Live


This update for Civilization VI, available now for PC players and coming soon for Mac and Linux, includes a number of balance changes, AI adjustments, multiplayer changes, and bug fixes.

The Harbor balance change, included in this patch, will bring the strength of the various districts in line with each other. In addition, there are now added nuances to the warmonger penalties so they only hit with their full strength if you are truly wresting valuable cities from your opponents.
A complete list of changes in the Spring 2017 Update is below:

[BALANCE CHANGES]

• Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.
• Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost above
• Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when England builds it on its home continent.
• Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.
• Bomber units are now more effective against cities.
• Swordsman are now reduced to 36 combat strength.
• Damages now remain on City and Encampments when a city is traded.
• Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.
• Adjusted Warmonger penalties for Diplomatic status:
o When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:
-20% warmongering if this is against a player you have denounced
-40% warmongering if this is against a player you are at war with
o NOTE: This is not used in situations where you are fighting a Joint War against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).
o EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia sometime in the middle of this Macedonian/Persian War and captures a Persian city, Macedon will reduce its warmonger penalty against India by 40%.
• Adjusted Warmonger penalties for City Population:
o When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:
If the city’s population after conquest is below the average population of all the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.
o EXAMPLE: Persepolis is conquered and its population after conquest is 6. But the average size of a city in the game is 8. So this city is 2 / 8 = 25% below the size of the average city in the game. Therefore the warmonger penalty is reduced by 25%.


[AI TUNING]

• Improved coordination for multiple attacking units.
• Ranged units better understand how to capture civilian units.
• AI should now generally accept embassies when neutral, and reject when unfriendly.
• When asking an AI to equalize a deal that has elements on both sides of the deal, it will consider a gold-only change before looking at other possibilities.
• Increased AI’s desire to repair pillaged Districts and Buildings.
• Minor civs will no longer go after policies that give them extra influence they can never use.
• Made it easier to meet the positive side of the environmentalist agenda
• AI will now build multiple Neighborhoods.

[BUG FIXES]

• The Great Works tooltip in the deal now shows extended information.
• Melee units can no longer attack embarked units.
• Pillaged improvements no longer provide Pantheon bonuses.
• Fixed double-counting of Appeal from Improvements.
• Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".
• John Curtin is now referred to as “Prime Minister” and not “President” in the Outback Tycoon scenario.
• Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.
• The World Tracker now keeps its open/closed state between turns.
• Additional bug fixes.

[MULTIPLAYER]

• Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.
• Expanded internet games list to show results from additional regions
• Games list was frequently not showing all available games due to UI bug.

[MISC]

• Added more civs to the True Start Location Earth map.
• Separated war/peace notifications into major civs vs. city-state.
• Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.
• Added "special ability" stars to techs and civics that unlock new functionality.
• Added invasion warnings to Poland scenario
• Added new Capabilities data base table to disable select game systems for scenarios and mods.
• ARX functionality updates for scenarios.
• Added text labels differentiating Official and Community content in the Lobby screen.

[ADDITONAL CONTENT]

• In Game
o Fixed issues in the Additional Content menu with mods that contained very long strings.
o The "ImportFiles" modding action now works as a Frontend action.
o The "UpdateIcons" action now supports SQL files in addition to XML files.
o Multiple files can now be specified in the "AddGameplayScripts" Ingame action.
o Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.
o The localization database is now written out to the cache folder.
• Development Tools
o The SDK launcher will now close after the user has clicked on an application to launch.
o ModBuddy will no longer display a 'Parameter "escapedValue" cannot be null.' error when the Development Assets are not installed.
o Added SQL syntax coloring to ModBuddy.


Persia and Macedon Civilization & Scenario Pack
Get ready to rule the classical world with two new civs for Civilization VI!
Persia, led by Cyrus, is perfect for players who want to build a rich empire, and who aren’t afraid to launch a sudden, unexpected military strike. Macedon, led by Alexander the Great, is a powerhouse conquering civ, with special units and abilities that let Macedon bring the world under its control from early in the game. The DLC pack also includes two new Wonders, and a new Scenario: The Conquests of Alexander. Can you conquer the known world before your time runs out?

The Persia and Macedon Civilization & Scenario Pack is available now for PC players and coming soon for Mac and Linux. Anyone who purchased the Digital Deluxe Edition of Civilization VI will receive this DLC pack automatically.

o Persia
- Civ Unique Ability: +1 Trade Route capacity when Political Philosophy developed. Receive +2 Gold and +1 Culture for routes between your own cities. Roads in your territory enhance movement as if one level more advanced.
- Cyrus Unique Ability: +2 Movement for the first 10 turns after declaring a Surprise War. No penalties to yields in occupied cities. Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and war weariness.
- Immortal: Persian unique melee unit that replaces the Swordsman. Melee class unit with a ranged attack, Range 2. Strong defense strength.
- Pairidaeza: Improvement. Unlocked at State Workforce. Cannot be built adjacent to another Pairidaeza. Provides +2 Gold +1 Culture; +1 Gold for each adjacent City Center and Commercial Hub; +1 Culture for each adjacent Theater and Holy Site. +2 Appeal. +1 Culture at Rapid Deployment. Culture into Tourism at Flight.

WATCH: Civilization VI - First Look: Persia
https://www.youtube.com/watch?v=UIhkrcFIVow&t=3s
o Macedon
- Civ Unique Ability: Receive boosts upon city conquest: a Eureka for each Encampment or Campus in the conquered city and an Inspiration for each Holy Site or Theater Square.
- Alexander Unique Ability: ”To the World’s End.” Cities do not incur war weariness. All military units heal completely when this player captures a city with a world wonder.
- Hetairoi: Macedonian unique heavy cavalry unit that replaces the Horseman. Additional +5 Combat Strength when adjacent to a Great General. +5 Great General points when killing an enemy unit. Starts with 1 free Promotion.
- Hypaspist: Macedonian unique melee unit that replaces the Swordsman. +5 Combat Strength when besieging districts. 50% Additional Support Bonus.
- Basilikoi Paides: Replaces the Barracks and unlocked at Iron Working. +25%XP per combat for Melee/Ranged/Anti-Cav class units/Hetairoi; +1 GPP (Great General). 1 specialist slot (Commander). +1 Housing. +1 Production; +25% of Units Production Cost Turns into Science when the Unit is completed.

WATCH: Civilization VI - First Look: Macedon
https://www.youtube.com/watch?v=hUUMqYSHG2k&t=5s

o Apadana Wonder
- +2 Envoy each time you build a wonder including this one in this city. Awards two Great Work slots.

o Mausoleum at Halicarnassus
- All Great Admirals can use their retirement bonus twice. All Great Engineers have +1 Charge. Awards a free Great Admiral.

o ‘Conquests of Alexander’ Scenario
- In this timed single-player scenario, you must rush to expand your empire to truly earn the title of "Alexander the Great." This scenario emphasizes combat, territorial expansion, and calculated use of the Great Generals who will fight by your side. To win, conquer every city on the map within a number of turns determined by your difficulty level. Don’t lose your Great General Alexander the Great, or you will lose immediately!

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         

댓글 127 개 더 읽어보기

평가

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

디지털 디럭스 에디션


기본 게임을 비롯하여 25주년을 기념하는 디지털 사운드트랙과 출시 후 4가지 DLC팩이 포함된 문명 VI 디지털 디럭스로 여러분의 왕국을 확장하세요. DLC팩에는 새로운 지도, 시나리오, 문명, 리더 및 번들 디스카운트가 추가될 예정입니다.

* DLC 팩을 단품으로 구매해서 저장하세요. 개별 DLC가 판매됩니다. 디지털 디럭스를 구매하면 모든 구성에 대한 가격이 포함되어 있어 기본팩을 따로 구매하지 않아도 됩니다.

Steam Controller Bundle

게임에 대해

전설적인 게임 디자이너 시드 마이어가 개발한 문명 시리즈는 오랜 역사를 버틸 수 있는 제국을 건설하는 턴제 전략게임입니다. 석기 시대부터 정보화 시대에 걸쳐 세계를 주름잡는 문명의 지배자가 되십시오. 전쟁을 일으키고, 외교관계를 조율하며, 문명을 꽃피우고 역사적인 지도자들과 겨루며 세계사에 길이 남을 위대한 문명을 건설하십시오.

문명 6은 당신의 세계에 새로운 방식으로 접근할 수 있게 해줍니다. 도시들은 이제 지도상에서 물리적으로 확장하며, 기술 및 문화의 발달이 새로운 능력을 가져오고, 당신이 5가지 승리방식을 두고 싸우는 동안 다른 지도자들은 역사적인 기록에 근거하여 자신만의 목적을 갖고 경쟁에 임하게 됩니다.

  • 제국 건설

    당신의 제국이 이전과 다른 모습으로 지도에 펼쳐집니다. 개별 도시들은 여러 개의 타일에 걸쳐 건설되므로 지형지물을 이용하여 도시의 개성을 추구할 수 있습니다.
  • 적극적인 연구

    당신의 문명이 역사 속에서 더 빨리 발전할 수 있도록 부스트를 연구하십시오. 속도를 높이려면 유닛을 사용해서 적극적으로 탐험하고, 주변 환경을 개발하며, 새로운 문명을 발견하십시오.
  • 역동적인 외교

    다른 문명과의 상호작용이 시간에 따라 변화합니다. 최초의 원시적이고 호전적인 접촉은 후반에 연합과 협상으로 이어집니다.
  • 군대 조합

    ""한 타일당 한 유닛""에서 나아가 이제 지원 유닛들을 다른 유닛에 붙일 수 있습니다. 예를 들어 대전차 지원 유닛을 보병에게, 혹은 개척민들에게 전사를 붙일 수 있습니다. 유사한 유닛들을 통합하여 강력한 ""군단"" 유닛을 만들 수도 있습니다.
  • 강화된 멀티플레이어

    전통적인 멀티플레이 모드에 더하여, 당신의 친구들과 단일 세션에서 금방 끝낼 수 있도록 설계된 다양한 상황에서 협동 및 경쟁하십시오.
  • 모든 플레이어를 위한 문명

    문명 6은 베테랑 플레이어들에게 자신의 문명을 새로운 방식으로 강화하고 조정할 수 있게 해주며, 새로운 튜토리얼 시스템은 새로운 플레이어들에게 핵심 개념을 쉽게 익힐 수 있도록 해줍니다.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 프로세서: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • 메모리: 4 GB RAM
    • 그래픽: 1 GB & AMD 5570 or nVidia 450
    • DirectX: 버전 11
    • 저장공간: 12 GB 사용 가능 공간
    • 사운드카드: DirectX Compatible Sound Device
    • 추가 사항: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    권장:
    • 운영체제: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 프로세서: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • 메모리: 8 GB RAM
    • 그래픽: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: 버전 11
    • 저장공간: 12 GB 사용 가능 공간
    • 사운드카드: DirectX Compatible Sound Device
    최소:
    • 운영체제: 10.11 (El Capitan) or 10.12 (Sierra)
    • 프로세서: Intel Core i5 2.7Ghz
    • 메모리: 6 GB RAM
    • 그래픽: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • 저장공간: 15 GB 사용 가능 공간
    • 추가 사항: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    최소:
    • 운영체제: SteamOS, Ubuntu 16.04 (64bit)
    • 프로세서: Intel Core i3 530 or AMD A8-3870
    • 메모리: 6 GB RAM
    • 그래픽: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • 저장공간: 15 GB 사용 가능 공간
    • 추가 사항: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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