《文明VI》提供了多种新方式让您与世界互动、在地图上扩张城市、发展文明,以及对抗历史上的伟大领袖,以建立起经得起时间考验的强盛文明。共有20位史上著名的领袖任君挑选,包括秦始皇。
最近评测:
褒贬不一 (614) - 过去 30 天内的 614 篇用户评测中有 53% 为好评。
全部评测:
多半好评 (22,749) - 22,749 篇用户的游戏评测中有 70% 为好评。
发行日期:
2016年10月20日
发行商:

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

 

最新更新 查看所有(61)

10月19日

Civilization VI 'Fall 2017 Update' Available Now


The Fall 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. Just one of the big changes here: Religion has been overhauled. Religion gets fleshed out with new beliefs, new religious units, two new Pantheons, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. Finally, the Religion Lens has been overhauled to improve overall usability and readability. Beyond religion, there’s a number of other changes in store. For more details, see the complete list below:

http://store.steampowered.com/app/645401/Civilization_VI__Khmer_and_Indonesia_Civilization__Scenario_Pack/  
[NEW]
  • Khmer
    • Civ Unique Ability: Grand Barays - Farms provide +2 Food if adjacent to an Aqueduct. +3 Faith and +1 Amenity to each city with an Aqueduct.
    • Jayavarman VII Unique Ability: Monasteries of the King - Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites provide a culture bomb.
    • Domrey: Unlocks with Military Engineering technology. Unique Medieval era siege unit. Can move and shoot in the same turn and exerts zone of control.
    • Prasat: Same yield as Temple. Missionaries purchased in this city receive the Martyr promotion. +1 Relic slot.
  • Indonesia
    • Civ Unique Ability: Great Nusantara - Minor Adjacency for Coastal tiles to Holy Site, Campus, Industrial Zone, and Theater Square. +1 Amenity to each Entertainment Complex adjacent to a coastal tile.
    • Gitarja Unique Ability: Exalted Goddess of the Three Worlds - Naval units can be purchased with Faith. Religious units pay no movement to embark or disembark. +2 Faith to City Centers that are adjacent to Coast.
    • Jong: Replaces Frigate. Unlocks with Mercenaries civic. +1 Movement.  All units in formation inherit movement speed. +5 to combat when in a formation.
    • Kampung: Unique improvement placed on Coastal tiles that are adjacent to a sea resource. +1 Housing. +1 Production. +1 Food for each adjacent Fishing Boat. More Housing, Production, and Tourism as you advance through the game.
  • Angkor Wat Wonder
    • +1 Population in all Current Cities when built. +1 Housing in all cities. Must be built adjacent to an Aqueduct district.
  • Ha Long Bay Natural Wonder
    • Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.
  • ‘Path to Nirvana’ Scenario
    • The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? Can you convince the people of Southeast Asia to follow your religion? In this 50 turn scenario, compete to have the most followers of your religion, the most faith per turn, and the most foreign cities following your religion.
 

[RELIGION UPDATE]
  • Overhauled “Religion Lens”
  • All religious units move on their own layer (similar to Trade Units and Spies)
  • Switched to unique unit flag backing for religious units
  • Display religion (if applicable) for a unit to be purchased with Faith
  • Added the ‘Condemn Heretic’ unit action to allow military units to eliminate religious units in their tile, similar to pillaging a trade route
  • Added Religion indicators to unit flags
  • Religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat
  • Added two new Pantheons, two new Founder Beliefs, two new Follower Beliefs, two new Enhancer Beliefs, and two new Worship Beliefs (with new buildings)
    • Follower Belief “Warrior Monks” unlocks the new Warrior Monk unit, a medieval land combat unit with its own promotion tree that is purchased with Faith
  • Added the Guru religious support unit, which can heal nearby religious units
  • Improved long-term usefulness of Missionaries by giving their spread religion ability 10% eviction of all other religions
  • Gave nine existing leaders the LOW_RELIGIOUS_PREFERENCE trait so they are unlikely to push hard for a religion, making it easier for players to get one on high difficulties
  • Added Unit Action tooltip to show you how many followers you’ll have in a city after you spread religion there
  • Adding religious pressure to both ends of a trade route:
    • Destination city gets 1 pressure per turn of the origin city's majority religion (if it has one). This is the same amount as if that city was close by.
    • Origin city gets 0.5 pressure per turn of the destination city's majority religion (if it has one)
  • Added 8 new Relics
 

[UI ENHANCEMENTS]
  • Updated Diplomacy screens to improve readability and usability
  • Trade Overview: Available Routes tab will now show all possible routes between two cities regardless if the origin city has a trader located at it
  • New medallion style art for Great People
  • Capital icons now appear on city banners in espionage chooser menu
  • Rest & Repair actions inform you if you can’t heal due to a missing Strategic Resource
  • Changed sort order for gossip so most recent messages are shown first
  • Ensure plot tooltips show up after mousing over 2D icons in same plot
  • Trade route chooser now sorts routes when filtered by a yield
  • Lots of changes to make assorted UI screens more moddable/extensible
 

[AI TUNING]
  • Improved AI’s naval gameplay, including protection and healing of naval units, building a proper navy, and assaulting coastal cities
  • AI will attempt to re-convert its holy cities
  • AI will no longer commit to battles they cannot win
  • Improve AI city and district placement
  • Improved AI’s valuation of great works
  • Improved Scout’s drive to explore Tribal Villages
  • Improved siege attacks
  • Adjusted religious strategies, preventing large hordes of units going to the same, distant city
  • New AI support for Religious Heal and Condemn Heretic actions
  • Improve AI use of Inquisitors
  • Money Grubber agenda is no longer as sensitive to fluctuations in income
 

[MULTIPLAYER]
  • Ongoing stability improvements
 

[BALANCE CHANGES]
  • Removed some of the least useful Gossip messages to improve signal to noise:
    • Buildings constructed if from 2 eras earlier than the constructing player's current era
    • Civic cultivated if from 1 era earlier than developing player's current era
    • Influenced city-state if not tied or higher than all other players
    • Land unit promoted if only to Level 2
    • Naval unit promoted if only to Level 2
    • Policy slotted if unlocked from a Civic that is 2 eras earlier than slotting player's current era
    • Tech researched if from 1 era earlier than researching player's current era
  • Move +1 embark speed from Cartography to Square Rigging
  • Allow friendly or allied spies to escape just before a nuke is detonated on a city they are in. All other spies are still killed.
  • Add Guilds as a prereq for Humanism so you have Theater Square before Museums
  • Change the Civic prereqs between Industrial and Modern so Zoo is required before Stadiums
  • Religious Idols Pantheon belief is now +2 Faith per mine instead of +1
  • Persian Immortal unit now behaves primarily as a melee unit with a ranged attack ability
 

[BUG FIXES]
  • AI will now recruit Great People when they take control of a human's game in MP
  • Fixed an issue where AI would trade invalid items
  • Fixed issues where AI appears to refuse their own deal proposals
  • Corrected an error that made the AI very unlikely to agree to alliances
  • Added missing description text for Broadway (+20% Culture for the city)
  • Fixed Colonial Taxes to be the listed 25% boost
  • Fix player being able to make peace with city states while at war with the suzerain
  • Pillaged districts no longer provide adjacency yields and they drop adjacent Appeal
  • Fixed the Hanging Gardens not granting Appeal
  • Archery tech boost earned by a Slinger on defense
  • Unique districts don’t count twice for Mathematics tech boost
  • Fix Housing from Monarchy to properly be +1 for each level of Wall
  • Culture Bombs can no longer steal National Park tiles
  • Conquering a city with a spaceport under sabotage no longer redirects that mission at yourself
  • Captured spies are immediately returned when a player is defeated
  • Gold costs of delegations is correct at all game speeds
  • Properly compute foreign followers of a religion for beliefs that use this stat. Followers from cities that didn’t have this religion as a majority were not counted previously
  • Embarked combat units can no longer capture enemy embarked civilians
  • Additional bug fixes
 

[MISC]
  • Changed Jakarta City-State to Bandar Brunei
  • Added Motion Blur to leaders
 

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
186 条留言 了解更多

10月17日

CIVILIZATION VI: GITARJA LEADS INDONESIA


Dyah Gitarja went from being a princess locked in a tower to the warrior-queen regent of a 14th Century spice empire, the kingdom of Majapahit (located in modern day Indonesia). It all started with an assassination.

As the Duchess of Kahuripan, she lived a sheltered life. As described in the epic poem 'Nagarakretagama,’ though, Gitarja’s ascent began with the murder of her half-brother, King Jayanagara in 1328. She then came to power by order of her mother the following year. Gitarja wound up ruling with the help of her spouse, Kritavardhana, during a time of chaos and open revolt.

With the help of Gajah Mada, a long-trusted advisor, she began a campaign to quell rebellions and push a massive expansion of the Majapahit Empire. Legend tells us that Gitarja even rode into battle alongside her cousin, Malayapuran king Adityawarman. Ultimately, she is remembered for expanding the boundaries of her empire to include the kingdoms of Pejeng, Dalem, Debahulu and the island of Bali while helping stabilize the kingdom.

https://youtu.be/_WQmeLQ_wc8
SUBSCRIBE ➜ HTTP://2KGAM.ES/CIVILIZATIONYT

UNIQUE UNIT: JONG

Massive jong ships, the schooner of the Majapahit fleet, dominated the Southeast Asian seas. While primarily a merchant ship and military transport, jongs were built to withstand incoming cannon fire and return the favor with its own ordinance. And, with the addition of a second rudder, a 600-ton jong was fast, yet easy to control.


UNIQUE IMPROVEMENT: KAMPUNG

In the densely-packed islands of Southeast Asia, local rulers needed to house people while also keeping them safe from floods and wildlife. These tightly-clustered communities of houses on stilts – or kampung – were the answer.

In fact, foreign visitors were so impressed by the efficiency of Indonesian and Malay kampungs with their high-population density that they adopted the term in the English ‘compound.’


CIV UNIQUE ABILITY: “GREAT NUSANTARA”

“Nusantara” is a contemporary term for the Indonesian archipelago, but for some time had been credited to Gitarja’s advisor – Gajah Mada. In an oath known as Sumpah Palapa, he vowed not to eat any food containing spices until he had conquered all of Nusantara under the glory of Majapahit. As a coastal civilization, it only makes sense Indonesian Coastal Tiles provide adjacency bonuses for certain districts. Complexes give an extra Amenity if they are adjacent to a non-lake Coastal Tile.

LEADER UNIQUE ABILITY: “EXALTED GODDESS OF THE THREE WORLDS”

The Majapahit kingdom expanded on the strength of its naval might, buoyed by the spice trade and spreading the beliefs of the Buddhist-Hindu kingdom. 

The “Exalted Goddess of the Three Worlds” ability grants bonus Faith to coastal cities. This allows Gitarja to purchase Naval units with Faith at a discount, as well as eliminating movement cost for Religious unit to embark or disembark.

Anyone who purchased the Digital Deluxe Edition of Civilization VI will receive this leader – and the DLC pack – automatically when it goes live.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
92 条留言 了解更多

评测

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

数字豪华版


只卖优惠同捆价格的《文明VI》数位豪华版,包含了完整主游戏、25周年纪念数位原声配乐,以及六套可下载内容包(追加新文明、新领袖、新场景)取用权益,让您进一步扩展帝国版图。

*比起分别购买六套可下载内容包更为优惠。个别可下载内容包会另外贩售。如果您购买了数位豪华版,请勿再另行购买这些个别内容包,否则您将再次付费。

关于这款游戏

最早由传奇游戏设计大师席德·梅尔创作出来的《文明》是一款回合制策略游戏,让玩家尝试建立起一个帝国,并接受时间的考验。玩家将创建及带领自己的文明从石器时代迈向信息时代,并成为世界的领导者。在尝试建立起世界上赫赫有名的伟大文明的过程中,玩家将启动战争、实行外交、促进文化,同时正面对抗历史上的众多伟大领袖。

《文明VI》带给玩家与世界互动的新方式:城市现在可以在地图上实际地扩张,积极钻研科技和文化可以解锁新潜能,互相竞争的领袖会依据历史所记载的个人特征去追求自我宗旨,而且玩家可通过五种方式之一取得游戏胜利。

  • 扩张帝国

    让您以前所未有的方式看着帝国在地图上扩张壮大。每座城市都会占用多个格子,让您可以自行建设城市以充分运用当地的地形。
  • 积极探索

    解锁能加速文明历史进程的促进项目。若要进展地更快速,派您的单位积极探索、发展您的环境,以及发现新文化。
  • 动态外交

    与其他文明之间的互动会随着游戏的进行而改变。原始时代的初次互动可能是避免不了的战争冲突,但到游戏后期的互动将会转变成结盟与协商。
  • 军力结合

    以“每格一单位”的设计概念去做扩展,支援单位现在可以嵌入其他单位,例如反坦克单位支援步兵,战士支援拓荒者。类似的单位也可以结合在一起形成强大的“军团”单位。
  • 更上层楼的多人游戏

    除了传统的多人游戏模式外,还可以在众多各式各样的情境下(全都设计成可在一场游戏时间里轻松完成)与您的好友合作及对抗。
  • 适合所有玩家的《文明》游戏

    《文明VI》提供了老玩家建立及调整文明的新方式,让他们有最大的机会取得成功。新的教学系统能让新玩家理解游戏的根本概念,帮助他们轻松上手。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 处理器: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • 内存: 4 GB RAM
    • 图形: 1 GB & AMD 5570 or nVidia 450
    • DirectX 版本: 11
    • 存储空间: 需要 12 GB 可用空间
    • 声卡: DirectX Compatible Sound Device
    • 附注事项: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    推荐配置:
    • 操作系统: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 处理器: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • 内存: 8 GB RAM
    • 图形: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX 版本: 11
    • 存储空间: 需要 12 GB 可用空间
    • 声卡: DirectX Compatible Sound Device
    最低配置:
    • 操作系统: 10.11 (El Capitan) or 10.12 (Sierra)
    • 处理器: Intel Core i5 2.7Ghz
    • 内存: 6 GB RAM
    • 图形: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • 存储空间: 需要 15 GB 可用空间
    • 附注事项: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    最低配置:
    • 操作系统: SteamOS, Ubuntu 16.04 (64bit)
    • 处理器: Intel Core i3 530 or AMD A8-3870
    • 内存: 6 GB RAM
    • 图形: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • 存储空间: 需要 15 GB 可用空间
    • 附注事项: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
消费者评测 了解更多
检测到大量评测:
排除  或  只查看
评测结果


购得方式


语言


日期范围
要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。

显示图表



显示:
显示图表
 
隐藏图表
 
筛选条件
正在显示与上方筛选条件匹配的 7,122 篇评测 ( 特别好评 )
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…