A Civilization VI jóvoltából új módon formálhatod a játék világát: birodalmaddal az egész térképet meghódíthatod, fejlesztheted néped kultúráját, és a történelem legkiválóbb vezetőivel versenghetsz, miközben egy olyan civilizáció létrehozásán munkálkodsz, amely kiállja az idők próbáját.
Legutóbbi értékelések:
Vegyes (614) - 614 felhasználói értékelésből 53% pozitív az utóbbi 30 napban.
Minden értékelés:
Többnyire pozitív (22,749) - E játék 22,749 felhasználói értékeléséből 70% pozitív.
Megjelenés dátuma:
2016. okt. 20.
Fejlesztő:

Jelentkezz be, hogy ezt a tételt a kívánságlistádhoz adhasd, követhesd vagy érdektelennek jelöld.

A(z) Magyar nyelv nem támogatott.

Ez a termék nem támogatja a nálad beállított nyelvet. Kérjük, vásárlás előtt tekintsd át a támogatott nyelvek listáját.

Sid Meier's Civilization VI vásárlása

Sid Meier's Civilization VI - Digital Deluxe vásárlása

Civilization VI + Steam Controller Bundle vásárlása

2 elemet tartalmaz: Steam Controller, Sid Meier's Civilization VI

Strategy Game of the Year Bundle vásárlása CSOMAG (?)

2 elemet tartalmaz: XCOM 2, Sid Meier's Civilization VI

 

Legutóbbi frissítések Összes megnézése (61)

október 19.

Civilization VI 'Fall 2017 Update' Available Now


The Fall 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. Just one of the big changes here: Religion has been overhauled. Religion gets fleshed out with new beliefs, new religious units, two new Pantheons, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. Finally, the Religion Lens has been overhauled to improve overall usability and readability. Beyond religion, there’s a number of other changes in store. For more details, see the complete list below:

http://store.steampowered.com/app/645401/Civilization_VI__Khmer_and_Indonesia_Civilization__Scenario_Pack/  
[NEW]
  • Khmer
    • Civ Unique Ability: Grand Barays - Farms provide +2 Food if adjacent to an Aqueduct. +3 Faith and +1 Amenity to each city with an Aqueduct.
    • Jayavarman VII Unique Ability: Monasteries of the King - Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites provide a culture bomb.
    • Domrey: Unlocks with Military Engineering technology. Unique Medieval era siege unit. Can move and shoot in the same turn and exerts zone of control.
    • Prasat: Same yield as Temple. Missionaries purchased in this city receive the Martyr promotion. +1 Relic slot.
  • Indonesia
    • Civ Unique Ability: Great Nusantara - Minor Adjacency for Coastal tiles to Holy Site, Campus, Industrial Zone, and Theater Square. +1 Amenity to each Entertainment Complex adjacent to a coastal tile.
    • Gitarja Unique Ability: Exalted Goddess of the Three Worlds - Naval units can be purchased with Faith. Religious units pay no movement to embark or disembark. +2 Faith to City Centers that are adjacent to Coast.
    • Jong: Replaces Frigate. Unlocks with Mercenaries civic. +1 Movement.  All units in formation inherit movement speed. +5 to combat when in a formation.
    • Kampung: Unique improvement placed on Coastal tiles that are adjacent to a sea resource. +1 Housing. +1 Production. +1 Food for each adjacent Fishing Boat. More Housing, Production, and Tourism as you advance through the game.
  • Angkor Wat Wonder
    • +1 Population in all Current Cities when built. +1 Housing in all cities. Must be built adjacent to an Aqueduct district.
  • Ha Long Bay Natural Wonder
    • Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.
  • ‘Path to Nirvana’ Scenario
    • The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? Can you convince the people of Southeast Asia to follow your religion? In this 50 turn scenario, compete to have the most followers of your religion, the most faith per turn, and the most foreign cities following your religion.
 

[RELIGION UPDATE]
  • Overhauled “Religion Lens”
  • All religious units move on their own layer (similar to Trade Units and Spies)
  • Switched to unique unit flag backing for religious units
  • Display religion (if applicable) for a unit to be purchased with Faith
  • Added the ‘Condemn Heretic’ unit action to allow military units to eliminate religious units in their tile, similar to pillaging a trade route
  • Added Religion indicators to unit flags
  • Religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat
  • Added two new Pantheons, two new Founder Beliefs, two new Follower Beliefs, two new Enhancer Beliefs, and two new Worship Beliefs (with new buildings)
    • Follower Belief “Warrior Monks” unlocks the new Warrior Monk unit, a medieval land combat unit with its own promotion tree that is purchased with Faith
  • Added the Guru religious support unit, which can heal nearby religious units
  • Improved long-term usefulness of Missionaries by giving their spread religion ability 10% eviction of all other religions
  • Gave nine existing leaders the LOW_RELIGIOUS_PREFERENCE trait so they are unlikely to push hard for a religion, making it easier for players to get one on high difficulties
  • Added Unit Action tooltip to show you how many followers you’ll have in a city after you spread religion there
  • Adding religious pressure to both ends of a trade route:
    • Destination city gets 1 pressure per turn of the origin city's majority religion (if it has one). This is the same amount as if that city was close by.
    • Origin city gets 0.5 pressure per turn of the destination city's majority religion (if it has one)
  • Added 8 new Relics
 

[UI ENHANCEMENTS]
  • Updated Diplomacy screens to improve readability and usability
  • Trade Overview: Available Routes tab will now show all possible routes between two cities regardless if the origin city has a trader located at it
  • New medallion style art for Great People
  • Capital icons now appear on city banners in espionage chooser menu
  • Rest & Repair actions inform you if you can’t heal due to a missing Strategic Resource
  • Changed sort order for gossip so most recent messages are shown first
  • Ensure plot tooltips show up after mousing over 2D icons in same plot
  • Trade route chooser now sorts routes when filtered by a yield
  • Lots of changes to make assorted UI screens more moddable/extensible
 

[AI TUNING]
  • Improved AI’s naval gameplay, including protection and healing of naval units, building a proper navy, and assaulting coastal cities
  • AI will attempt to re-convert its holy cities
  • AI will no longer commit to battles they cannot win
  • Improve AI city and district placement
  • Improved AI’s valuation of great works
  • Improved Scout’s drive to explore Tribal Villages
  • Improved siege attacks
  • Adjusted religious strategies, preventing large hordes of units going to the same, distant city
  • New AI support for Religious Heal and Condemn Heretic actions
  • Improve AI use of Inquisitors
  • Money Grubber agenda is no longer as sensitive to fluctuations in income
 

[MULTIPLAYER]
  • Ongoing stability improvements
 

[BALANCE CHANGES]
  • Removed some of the least useful Gossip messages to improve signal to noise:
    • Buildings constructed if from 2 eras earlier than the constructing player's current era
    • Civic cultivated if from 1 era earlier than developing player's current era
    • Influenced city-state if not tied or higher than all other players
    • Land unit promoted if only to Level 2
    • Naval unit promoted if only to Level 2
    • Policy slotted if unlocked from a Civic that is 2 eras earlier than slotting player's current era
    • Tech researched if from 1 era earlier than researching player's current era
  • Move +1 embark speed from Cartography to Square Rigging
  • Allow friendly or allied spies to escape just before a nuke is detonated on a city they are in. All other spies are still killed.
  • Add Guilds as a prereq for Humanism so you have Theater Square before Museums
  • Change the Civic prereqs between Industrial and Modern so Zoo is required before Stadiums
  • Religious Idols Pantheon belief is now +2 Faith per mine instead of +1
  • Persian Immortal unit now behaves primarily as a melee unit with a ranged attack ability
 

[BUG FIXES]
  • AI will now recruit Great People when they take control of a human's game in MP
  • Fixed an issue where AI would trade invalid items
  • Fixed issues where AI appears to refuse their own deal proposals
  • Corrected an error that made the AI very unlikely to agree to alliances
  • Added missing description text for Broadway (+20% Culture for the city)
  • Fixed Colonial Taxes to be the listed 25% boost
  • Fix player being able to make peace with city states while at war with the suzerain
  • Pillaged districts no longer provide adjacency yields and they drop adjacent Appeal
  • Fixed the Hanging Gardens not granting Appeal
  • Archery tech boost earned by a Slinger on defense
  • Unique districts don’t count twice for Mathematics tech boost
  • Fix Housing from Monarchy to properly be +1 for each level of Wall
  • Culture Bombs can no longer steal National Park tiles
  • Conquering a city with a spaceport under sabotage no longer redirects that mission at yourself
  • Captured spies are immediately returned when a player is defeated
  • Gold costs of delegations is correct at all game speeds
  • Properly compute foreign followers of a religion for beliefs that use this stat. Followers from cities that didn’t have this religion as a majority were not counted previously
  • Embarked combat units can no longer capture enemy embarked civilians
  • Additional bug fixes
 

[MISC]
  • Changed Jakarta City-State to Bandar Brunei
  • Added Motion Blur to leaders
 

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
186 megjegyzés Tovább

október 17.

CIVILIZATION VI: GITARJA LEADS INDONESIA


Dyah Gitarja went from being a princess locked in a tower to the warrior-queen regent of a 14th Century spice empire, the kingdom of Majapahit (located in modern day Indonesia). It all started with an assassination.

As the Duchess of Kahuripan, she lived a sheltered life. As described in the epic poem 'Nagarakretagama,’ though, Gitarja’s ascent began with the murder of her half-brother, King Jayanagara in 1328. She then came to power by order of her mother the following year. Gitarja wound up ruling with the help of her spouse, Kritavardhana, during a time of chaos and open revolt.

With the help of Gajah Mada, a long-trusted advisor, she began a campaign to quell rebellions and push a massive expansion of the Majapahit Empire. Legend tells us that Gitarja even rode into battle alongside her cousin, Malayapuran king Adityawarman. Ultimately, she is remembered for expanding the boundaries of her empire to include the kingdoms of Pejeng, Dalem, Debahulu and the island of Bali while helping stabilize the kingdom.

https://youtu.be/_WQmeLQ_wc8
SUBSCRIBE ➜ HTTP://2KGAM.ES/CIVILIZATIONYT

UNIQUE UNIT: JONG

Massive jong ships, the schooner of the Majapahit fleet, dominated the Southeast Asian seas. While primarily a merchant ship and military transport, jongs were built to withstand incoming cannon fire and return the favor with its own ordinance. And, with the addition of a second rudder, a 600-ton jong was fast, yet easy to control.


UNIQUE IMPROVEMENT: KAMPUNG

In the densely-packed islands of Southeast Asia, local rulers needed to house people while also keeping them safe from floods and wildlife. These tightly-clustered communities of houses on stilts – or kampung – were the answer.

In fact, foreign visitors were so impressed by the efficiency of Indonesian and Malay kampungs with their high-population density that they adopted the term in the English ‘compound.’


CIV UNIQUE ABILITY: “GREAT NUSANTARA”

“Nusantara” is a contemporary term for the Indonesian archipelago, but for some time had been credited to Gitarja’s advisor – Gajah Mada. In an oath known as Sumpah Palapa, he vowed not to eat any food containing spices until he had conquered all of Nusantara under the glory of Majapahit. As a coastal civilization, it only makes sense Indonesian Coastal Tiles provide adjacency bonuses for certain districts. Complexes give an extra Amenity if they are adjacent to a non-lake Coastal Tile.

LEADER UNIQUE ABILITY: “EXALTED GODDESS OF THE THREE WORLDS”

The Majapahit kingdom expanded on the strength of its naval might, buoyed by the spice trade and spreading the beliefs of the Buddhist-Hindu kingdom. 

The “Exalted Goddess of the Three Worlds” ability grants bonus Faith to coastal cities. This allows Gitarja to purchase Naval units with Faith at a discount, as well as eliminating movement cost for Religious unit to embark or disembark.

Anyone who purchased the Digital Deluxe Edition of Civilization VI will receive this leader – and the DLC pack – automatically when it goes live.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
92 megjegyzés Tovább

Értékelések

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

Digital Deluxe kiadás


Fejleszd birodalmad a Civilization VI Digital Deluxe segítségével! A kiadás tartalmazza a teljes alapjátékot, a 25. évforduló tiszteletére kiadott digitális zenei anyagot, valamint 6 DLC csomagot*, amelyek új civilizációkkal, vezetőkkel, kampányokkal és egyebekkel színesítik a játékot. Most páratlanul kedvező csomagáron! 

*A megtakarítás a DLC csomagok külön történő megvásárlásához képest értendő. Az egyes DLC csomagok önállóan is kaphatók lehetnek. A Digital Deluxe megvásárlása esetén ne vedd meg őket külön, különben kétszer fogod kifizetni őket.

A játékról

A legendás játéktervező, Sid Meier ötletéből megszülető Civilization körökre osztott stratégiai játék, amelynek játékosai olyan birodalmak létrehozásán munkálkodnak, amely kiállják az idők próbáját. Légy a világ vezetője: hozd létre és irányítsd saját civilizációdat a kőkorszaktól a digitális korig! Uralkodj a történelem legkiválóbb vezetőinek kortársaként, miközben hadat viselsz, diplomáciai kapcsolatokat építesz, fejleszted néped kultúráját, és a valaha látott leghatalmasabb civilizációt építed.

A Civilization VI jóvoltából új módon formálhatod a játék világát: a városok folyamatosan terjeszkedhetnek a térképen, a technológiai és kulturális kutatások új lehetőségeket teremtenek, magas rangú kortársaid pedig saját céljaik megvalósításán dolgoznak történelmi szerepüknek megfelelően, miközben az ötféleképpen megszerezhető győzelem eléréséért versengtek egymással.

Rendszerkövetelmények

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Op. rendszer: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processzor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memória: 4 GB RAM
    • Grafika: 1 GB & AMD 5570 or nVidia 450
    • DirectX: Verzió: 11
    • Tárhely: 12 GB szabad hely
    • Hangkártya: DirectX Compatible Sound Device
    • Egyéb megjegyzések: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    Ajánlott:
    • Op. rendszer: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processzor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memória: 8 GB RAM
    • Grafika: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Verzió: 11
    • Tárhely: 12 GB szabad hely
    • Hangkártya: DirectX Compatible Sound Device
    Minimum:
    • Op. rendszer: 10.11 (El Capitan) or 10.12 (Sierra)
    • Processzor: Intel Core i5 2.7Ghz
    • Memória: 6 GB RAM
    • Grafika: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • Tárhely: 15 GB szabad hely
    • Egyéb megjegyzések: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    Minimum:
    • Op. rendszer: SteamOS, Ubuntu 16.04 (64bit)
    • Processzor: Intel Core i3 530 or AMD A8-3870
    • Memória: 6 GB RAM
    • Grafika: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • Tárhely: 15 GB szabad hely
    • Egyéb megjegyzések: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
Vásárlói értékelések Tovább
Nagy mennyiségű értékelés::
Kivéve  vagy  Csak
Értékeléstípus


Vásárlástípus


Nyelv


Dátumtartomány
Az értékelések egy dátumtartományon belüli megnézéséhez kattints és jelölj ki egy részt a fenti grafikonon, vagy kattints egy konkrét sávra.

Grafikon mutatása



Mutatás mint:
Grafikon mutatása
 
Grafikon elrejtése
 
Szűrők
A fenti szűrőkkel egyező 13 értékelés megjelenítve ( Többnyire pozitív )
Nincs több értékelés, amely megfelel a fent beállított szűrőknek
Állíts a fenti szűrőkön, hogy más értékeléseket láss.
Értékelések betöltése...