『シヴィライゼーション VI』では世界との関わり方が新しくなっています。マップの隅々まで帝国を広げ、文化を発展させ、史上最も偉大な指導者たちと競い合い、時の試練に耐えうる文明を築き上げてください。プレイ可能な実在の指導者は20人。その中には北条時宗も含まれています。
最近のレビュー:
賛否両論 (638) - 直近 30 日間のユーザーレビュー 638 件中 52% が好評です。
全てのレビュー:
ほぼ好評 (22,777) - このゲームのユーザーレビュー 22,777 件中 70% が好評です
リリース日:
2016年10月20日
パブリッシャー:

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Sid Meier's Civilization VI を購入する

Sid Meier's Civilization VI - Digital Deluxe を購入する

Civilization VI + Steam Controller Bundle を購入する

2 アイテムを同梱: Steam Controller, Sid Meier's Civilization VI

Strategy Game of the Year Bundle を購入する バンドル (?)

2 アイテムを同梱: XCOM 2, Sid Meier's Civilization VI

 

最新の更新 全て表示(61)

10月19日

Civilization VI 'Fall 2017 Update' Available Now


The Fall 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. Just one of the big changes here: Religion has been overhauled. Religion gets fleshed out with new beliefs, new religious units, two new Pantheons, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. Finally, the Religion Lens has been overhauled to improve overall usability and readability. Beyond religion, there’s a number of other changes in store. For more details, see the complete list below:

http://store.steampowered.com/app/645401/Civilization_VI__Khmer_and_Indonesia_Civilization__Scenario_Pack/  
[NEW]
  • Khmer
    • Civ Unique Ability: Grand Barays - Farms provide +2 Food if adjacent to an Aqueduct. +3 Faith and +1 Amenity to each city with an Aqueduct.
    • Jayavarman VII Unique Ability: Monasteries of the King - Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites provide a culture bomb.
    • Domrey: Unlocks with Military Engineering technology. Unique Medieval era siege unit. Can move and shoot in the same turn and exerts zone of control.
    • Prasat: Same yield as Temple. Missionaries purchased in this city receive the Martyr promotion. +1 Relic slot.
  • Indonesia
    • Civ Unique Ability: Great Nusantara - Minor Adjacency for Coastal tiles to Holy Site, Campus, Industrial Zone, and Theater Square. +1 Amenity to each Entertainment Complex adjacent to a coastal tile.
    • Gitarja Unique Ability: Exalted Goddess of the Three Worlds - Naval units can be purchased with Faith. Religious units pay no movement to embark or disembark. +2 Faith to City Centers that are adjacent to Coast.
    • Jong: Replaces Frigate. Unlocks with Mercenaries civic. +1 Movement.  All units in formation inherit movement speed. +5 to combat when in a formation.
    • Kampung: Unique improvement placed on Coastal tiles that are adjacent to a sea resource. +1 Housing. +1 Production. +1 Food for each adjacent Fishing Boat. More Housing, Production, and Tourism as you advance through the game.
  • Angkor Wat Wonder
    • +1 Population in all Current Cities when built. +1 Housing in all cities. Must be built adjacent to an Aqueduct district.
  • Ha Long Bay Natural Wonder
    • Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.
  • ‘Path to Nirvana’ Scenario
    • The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? Can you convince the people of Southeast Asia to follow your religion? In this 50 turn scenario, compete to have the most followers of your religion, the most faith per turn, and the most foreign cities following your religion.
 

[RELIGION UPDATE]
  • Overhauled “Religion Lens”
  • All religious units move on their own layer (similar to Trade Units and Spies)
  • Switched to unique unit flag backing for religious units
  • Display religion (if applicable) for a unit to be purchased with Faith
  • Added the ‘Condemn Heretic’ unit action to allow military units to eliminate religious units in their tile, similar to pillaging a trade route
  • Added Religion indicators to unit flags
  • Religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat
  • Added two new Pantheons, two new Founder Beliefs, two new Follower Beliefs, two new Enhancer Beliefs, and two new Worship Beliefs (with new buildings)
    • Follower Belief “Warrior Monks” unlocks the new Warrior Monk unit, a medieval land combat unit with its own promotion tree that is purchased with Faith
  • Added the Guru religious support unit, which can heal nearby religious units
  • Improved long-term usefulness of Missionaries by giving their spread religion ability 10% eviction of all other religions
  • Gave nine existing leaders the LOW_RELIGIOUS_PREFERENCE trait so they are unlikely to push hard for a religion, making it easier for players to get one on high difficulties
  • Added Unit Action tooltip to show you how many followers you’ll have in a city after you spread religion there
  • Adding religious pressure to both ends of a trade route:
    • Destination city gets 1 pressure per turn of the origin city's majority religion (if it has one). This is the same amount as if that city was close by.
    • Origin city gets 0.5 pressure per turn of the destination city's majority religion (if it has one)
  • Added 8 new Relics
 

[UI ENHANCEMENTS]
  • Updated Diplomacy screens to improve readability and usability
  • Trade Overview: Available Routes tab will now show all possible routes between two cities regardless if the origin city has a trader located at it
  • New medallion style art for Great People
  • Capital icons now appear on city banners in espionage chooser menu
  • Rest & Repair actions inform you if you can’t heal due to a missing Strategic Resource
  • Changed sort order for gossip so most recent messages are shown first
  • Ensure plot tooltips show up after mousing over 2D icons in same plot
  • Trade route chooser now sorts routes when filtered by a yield
  • Lots of changes to make assorted UI screens more moddable/extensible
 

[AI TUNING]
  • Improved AI’s naval gameplay, including protection and healing of naval units, building a proper navy, and assaulting coastal cities
  • AI will attempt to re-convert its holy cities
  • AI will no longer commit to battles they cannot win
  • Improve AI city and district placement
  • Improved AI’s valuation of great works
  • Improved Scout’s drive to explore Tribal Villages
  • Improved siege attacks
  • Adjusted religious strategies, preventing large hordes of units going to the same, distant city
  • New AI support for Religious Heal and Condemn Heretic actions
  • Improve AI use of Inquisitors
  • Money Grubber agenda is no longer as sensitive to fluctuations in income
 

[MULTIPLAYER]
  • Ongoing stability improvements
 

[BALANCE CHANGES]
  • Removed some of the least useful Gossip messages to improve signal to noise:
    • Buildings constructed if from 2 eras earlier than the constructing player's current era
    • Civic cultivated if from 1 era earlier than developing player's current era
    • Influenced city-state if not tied or higher than all other players
    • Land unit promoted if only to Level 2
    • Naval unit promoted if only to Level 2
    • Policy slotted if unlocked from a Civic that is 2 eras earlier than slotting player's current era
    • Tech researched if from 1 era earlier than researching player's current era
  • Move +1 embark speed from Cartography to Square Rigging
  • Allow friendly or allied spies to escape just before a nuke is detonated on a city they are in. All other spies are still killed.
  • Add Guilds as a prereq for Humanism so you have Theater Square before Museums
  • Change the Civic prereqs between Industrial and Modern so Zoo is required before Stadiums
  • Religious Idols Pantheon belief is now +2 Faith per mine instead of +1
  • Persian Immortal unit now behaves primarily as a melee unit with a ranged attack ability
 

[BUG FIXES]
  • AI will now recruit Great People when they take control of a human's game in MP
  • Fixed an issue where AI would trade invalid items
  • Fixed issues where AI appears to refuse their own deal proposals
  • Corrected an error that made the AI very unlikely to agree to alliances
  • Added missing description text for Broadway (+20% Culture for the city)
  • Fixed Colonial Taxes to be the listed 25% boost
  • Fix player being able to make peace with city states while at war with the suzerain
  • Pillaged districts no longer provide adjacency yields and they drop adjacent Appeal
  • Fixed the Hanging Gardens not granting Appeal
  • Archery tech boost earned by a Slinger on defense
  • Unique districts don’t count twice for Mathematics tech boost
  • Fix Housing from Monarchy to properly be +1 for each level of Wall
  • Culture Bombs can no longer steal National Park tiles
  • Conquering a city with a spaceport under sabotage no longer redirects that mission at yourself
  • Captured spies are immediately returned when a player is defeated
  • Gold costs of delegations is correct at all game speeds
  • Properly compute foreign followers of a religion for beliefs that use this stat. Followers from cities that didn’t have this religion as a majority were not counted previously
  • Embarked combat units can no longer capture enemy embarked civilians
  • Additional bug fixes
 

[MISC]
  • Changed Jakarta City-State to Bandar Brunei
  • Added Motion Blur to leaders
 

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
195 件のコメント 詳細を見る

10月17日

CIVILIZATION VI: GITARJA LEADS INDONESIA


Dyah Gitarja went from being a princess locked in a tower to the warrior-queen regent of a 14th Century spice empire, the kingdom of Majapahit (located in modern day Indonesia). It all started with an assassination.

As the Duchess of Kahuripan, she lived a sheltered life. As described in the epic poem 'Nagarakretagama,’ though, Gitarja’s ascent began with the murder of her half-brother, King Jayanagara in 1328. She then came to power by order of her mother the following year. Gitarja wound up ruling with the help of her spouse, Kritavardhana, during a time of chaos and open revolt.

With the help of Gajah Mada, a long-trusted advisor, she began a campaign to quell rebellions and push a massive expansion of the Majapahit Empire. Legend tells us that Gitarja even rode into battle alongside her cousin, Malayapuran king Adityawarman. Ultimately, she is remembered for expanding the boundaries of her empire to include the kingdoms of Pejeng, Dalem, Debahulu and the island of Bali while helping stabilize the kingdom.

https://youtu.be/_WQmeLQ_wc8
SUBSCRIBE ➜ HTTP://2KGAM.ES/CIVILIZATIONYT

UNIQUE UNIT: JONG

Massive jong ships, the schooner of the Majapahit fleet, dominated the Southeast Asian seas. While primarily a merchant ship and military transport, jongs were built to withstand incoming cannon fire and return the favor with its own ordinance. And, with the addition of a second rudder, a 600-ton jong was fast, yet easy to control.


UNIQUE IMPROVEMENT: KAMPUNG

In the densely-packed islands of Southeast Asia, local rulers needed to house people while also keeping them safe from floods and wildlife. These tightly-clustered communities of houses on stilts – or kampung – were the answer.

In fact, foreign visitors were so impressed by the efficiency of Indonesian and Malay kampungs with their high-population density that they adopted the term in the English ‘compound.’


CIV UNIQUE ABILITY: “GREAT NUSANTARA”

“Nusantara” is a contemporary term for the Indonesian archipelago, but for some time had been credited to Gitarja’s advisor – Gajah Mada. In an oath known as Sumpah Palapa, he vowed not to eat any food containing spices until he had conquered all of Nusantara under the glory of Majapahit. As a coastal civilization, it only makes sense Indonesian Coastal Tiles provide adjacency bonuses for certain districts. Complexes give an extra Amenity if they are adjacent to a non-lake Coastal Tile.

LEADER UNIQUE ABILITY: “EXALTED GODDESS OF THE THREE WORLDS”

The Majapahit kingdom expanded on the strength of its naval might, buoyed by the spice trade and spreading the beliefs of the Buddhist-Hindu kingdom. 

The “Exalted Goddess of the Three Worlds” ability grants bonus Faith to coastal cities. This allows Gitarja to purchase Naval units with Faith at a discount, as well as eliminating movement cost for Religious unit to embark or disembark.

Anyone who purchased the Digital Deluxe Edition of Civilization VI will receive this leader – and the DLC pack – automatically when it goes live.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
93 件のコメント 詳細を見る

レビュー

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

デジタルデラックスエディション


『シヴィライゼーション VI デジタル デラックス エディション』を購入して、さらなる帝国の拡大を目指しましょう。デジタル デラックス エディションにはゲーム本体はもちろん25周年記念デジタルサウンドトラック、6つのDLCパックへのアクセス権が同梱され、追加の文明、リーダー、シナリオなどを割引価格にて入手できます。

*個別にDLCパックを購入されるより、お得な価格設定となっております。デジタル デラックス エディションをお買い求めいただいた後に、重複して個別パックを購入されることのないようご注意ください。別途、個別パックの購入代金が発生いたします。

このゲームについて

伝説のゲームデザイナー、シド・マイヤーによって生み出されたシヴィライゼーションは、ターン制のストラテジーゲームです。プレイヤーは悠久の時の流れに耐えうる不朽の帝国の建設を目指します。石器時代から情報化時代まで、自らが築いた文明を導き、世界の覇権をその手に握るのです。戦争、外交、文化の発展、歴史に名を馳せた偉大な指導者たちとの対決。史上類を見ない文明の建設を目指すプレイヤーの前には、さまざまな試練が立ちはだかります。

シヴィライゼーション VI』でプレイヤーは、これまでとは異なる形で世界と関わっていくことになります。都市は実際にマップ上で面積を拡大していきますし、テクノロジーや文化の積極的な研究は新たな潜在力を解き放ちます。さらに、覇権を争う指導者たちは実際の歴史と同様の特質を備えており、それぞれの個性に応じたやり方で勝利を達成しようとします。
  • 広大な帝国

    マップ上でかつてない広がりを見せる帝国の偉容にプレイヤーは目を見張ることでしょう。都市はいくつものタイルにまたがって拡大していくので、周囲の地形を最大限に利用した都市建設が可能です。
  • 積極的な研究

    文明の進化を加速させましょう。より短期間で文明を発展させるため、ユニットを使って積極的に探索を行い、周辺環境を開発し、新たな文明を発見してください。
  • ダイナミックな外交

    “戦いこそ世界の摂理”といった原始的な状態に始まり、やがては外交や同盟も選択肢に。他の文明との関わり方は、ゲームの進展にともなって変化していきます。
  • 異なるユニット同士の協力

    “1タイルに1ユニット”の原則を脱し、対戦車部隊と歩兵、戦士と入植者など、支援ユニットを他のユニットと一体化させることができるようになりました。似たユニットを連合させ、強力な“軍団”ユニットにすることも可能です。
  • さらに充実したマルチプレイヤー

    これまでのマルチプレイヤー モードに加え、1回のセッションで決着がつくようデザインされた多種多様なシチュエーションで、フレンドと協力プレイや対戦プレイを楽しめます。
  • 誰もが楽しめるシヴィライゼーション

    シヴィライゼーション VI』でベテラン プレイヤーは、従来とは異なる新しい方法で文明を建設、発展させ、勝利をより確かなものにすることができます。また、新しいチュートリアル システムで基本的な考え方を学べば、旧作をプレイしたことがないプレイヤーであっても、すぐにゲームを楽しめるようになります。

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • プロセッサー: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • メモリー: 4 GB RAM
    • グラフィック: 1 GB & AMD 5570 or nVidia 450
    • DirectX: Version 11
    • ストレージ: 12 GB 利用可能
    • サウンドカード: DirectX Compatible Sound Device
    • 追記事項: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    推奨:
    • OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • プロセッサー: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • メモリー: 8 GB RAM
    • グラフィック: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Version 11
    • ストレージ: 12 GB 利用可能
    • サウンドカード: DirectX Compatible Sound Device
    最低:
    • OS: 10.11 (El Capitan) or 10.12 (Sierra)
    • プロセッサー: Intel Core i5 2.7Ghz
    • メモリー: 6 GB RAM
    • グラフィック: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • ストレージ: 15 GB 利用可能
    • 追記事項: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    最低:
    • OS: SteamOS, Ubuntu 16.04 (64bit)
    • プロセッサー: Intel Core i3 530 or AMD A8-3870
    • メモリー: 6 GB RAM
    • グラフィック: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • ストレージ: 15 GB 利用可能
    • 追記事項: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
カスタマーレビュー 詳細を見る
大量のレビューが検出されました:
除外対象  あるいは  表示対象
レビュータイプ


購入タイプ


言語


期間
特定期間内のレビューを表示するには上のグラフをクリック&ドラッグするか、棒グラフをクリックしてください。

グラフを表示



表示:
グラフを表示
 
グラフを非表示
 
フィルター
上記フィルタにマッチする 128 件のレビューを表示しています ( ほぼ好評 )
上記のフィルタに当てはまるレビューはこれ以上ありません
他のレビューを見るためにフィルターを調節する
レビューをロード中...