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Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
發售日: 2014 年 03 月 25 日
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2.0 Expansion Beta available to test

09 月 13 日

Hi there everyone.

As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content.

The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want.

This is just a small list of improvements, everything not listed is mainly small fixes, improvements.

2.0 (Beta)
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-Dead heroes can now return from the grave and attack you on a new Game
-Warrior class tweaks (more starting HP and Power)
-Removed “Death” from final Boss
-Added “Bio” skill to final Boss, highly reduces target HP
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several other tweaks and improvements


Notes:
-The new content (Extra episode and custom levels) is only available once you finish the main game, it's an "unlock-able"
-Achievements progress is not saved on Beta.


As always I appreciate all the help and keep spreading the work to your friends that Quest of Dungeons is a cool game to have ːspellbookː


You can leave feedback on this thread: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/


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Quick-fix patch and talking next update

06 月 22 日

Hi there.

I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now.

Patch
-Lowered "Death" status effect probability.
-Increased "Death" effect to 20 turns.

Big update: New Dungeon

I started working some time ago in a new update which is more like an Expansion to the game. It will still take some time but I decided to talk about it so you know it's coming.
It's a whole new dungeon, with different sprite floors and enemies. I also have a couple new ideas I want to introduce but more on that later.

Meanwhile here's a screenshot of a new floor.

5 則回應 繼續閱讀

關於此遊戲

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.



That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features
  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 3 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

系統需求 (PC)

    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • DirectX: Version 9.0c
    • Hard Drive: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher

系統需求 (MAC)

    Minimum:
    • OS: Mac OSX 10.6+
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Hard Drive: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher

Linux 系統需求

    Minimum:
    • OS: Ubuntu 12.10+
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Hard Drive: 256 MB available space
    • Additional Notes: Monitor 1024x768 or higher
具參考價值的客戶評論
130 人之中有 101 人(78%)認為這篇評論有參考價值
4.2 記錄時數
Disclaimer: Reviewed using press copy provided by developer

First Impressions:
I had fun with this! simple, but not bare minimum on features. lots of health & food pickups kept me from being immediately eaten by a rat and/or bat tag team.

I like the art style's inoffensive cleaner presentation, and the dynamic-ish room shadows are a nice fancy touch I don't see very often. Music is super duper quiet though, wish it had some hot lute solos.

Gameplay is basic click attack, but there are right click power moves unique to the 4 classes. Will be important to compare how balanced ranged classes are vs sword dudes.

lots of clicking, but it's a pretty cool little game with enough polish to make a nice impression on people familiar with the genre. I like it.

Recommended: Yes doggy.
張貼於:03 月 24 日
這篇評論有參考價值嗎?
109 人之中有 82 人(75%)認為這篇評論有參考價值
2.9 記錄時數
Now this is what I call a good Coffeebrake Roguelike. It's not complicated, it doesn't demand you to teach dozens of combinations (recipes, spells, dieties of Gods, etc.), it is quite dynamical and fun. You progress really quick. You can find an arsenal in a single chest, or you can travel plenty of rooms with a stick and a lid. I was INVINCIBLE!!! I had like 10 skills learned from looted book, but then... A boss happened. Anyway, the game may need some more feats and content, but for a $3 coffee brake Roguelike it's fun as is. I'd give it 4/5 in it's genre. Thank you for your attention.
張貼於:03 月 25 日
這篇評論有參考價值嗎?
62 人之中有 50 人(81%)認為這篇評論有參考價值
7.5 記錄時數
While not as complex as something like 'Dungeons of Dredmor' or 'SotS: The Pit' from my current experience, Quest is remarkably enjoyable and is what I hoped 'Hack, slash, loot' was. As per this post ranged characters are easier than melee classes, the Assassin feeling quite over-powered coming from the Warrior, and the UI could be better, but if you just want a rogue-like that has leveling up, characters with specific skill sets and loot to equip/sell, it is fun. My current time with 'Quest of Dungeons' may be brief but I already gladly recommend it.
張貼於:03 月 25 日
這篇評論有參考價值嗎?
60 人之中有 45 人(75%)認為這篇評論有參考價值
7.0 記錄時數
It's fun until a boss crit hits you and kills you in one hit after 3 hours straight of playing.
張貼於:03 月 26 日
這篇評論有參考價值嗎?
57 人之中有 39 人(68%)認為這篇評論有參考價值
6.1 記錄時數
Like it, but it is too easy imo.

The skilltomes are dropped way too often, you get too much gold, and the only deadly things are the bosses and quests mobs.
I hope the developers will make it harder and add new stuff soon.
It has potential.

Great humor.

Keep it on.
張貼於:03 月 26 日
這篇評論有參考價值嗎?