Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
Évaluations des utilisateurs :
Récentes :
variables (18 évaluation(s)) - 66% des 18 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (511 évaluation(s)) - 77% des 511 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 25 mar 2014

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Acheter Quest of Dungeons

 

Mises à jour récentes Tout voir (13)

24 février

Update/Expansion 2.0 released

Hi everyone.

So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now.

First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen.

For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => [https://dl.dropboxusercontent.com/u/65262/qod/qod_old_branch_instructions.png]

Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun.


As a quick reference here's some of the new stuff, just the "headlines"

-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-A couple more achievements (taking into account the new content)
-Dead heroes can now return from the grave and attack you on a new Game
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several dozens of other tweaks and improvements

PS: New mansion and character unlocks after you finish the game

Cheers
David

7 commentaires Lire la suite

9 novembre 2015

Update 2.0 Release Candidate, builds for Window, Linux and Mac

Hi everyone,

So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux.
The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360.

Right now, when you enter the game, if a controller is connected, you are presented with a "Press A or Enter Key" if you press the A on the controller it will use the full gamepad mode, if a keyboard is pressed the current control scheme (kb + mouse) is used.

The idea is to have this on the beta branch until the end of the month, after that I'll move it to the main version, at which point more achievements will be available also. I intend to leave the old version in a separate branch so people who end up having problems (or prefer the old one) can continue having fun as usual.

Info on how to opt-in the beta and feedback: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/

As usual feel free to leave comments, or poke me on twitter if you like: http://www.twitter.com/DJ_Link

0 commentaires Lire la suite

À propos de ce jeu

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.



That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features
  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 4 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP SP3, Vista, 7, 8
    • Processeur : 1.4GHz or faster
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : OpenGL 2.0 compatible with 128MB Ram
    • DirectX : Version 9.0c
    • Espace disque : 256 MB d'espace disque disponible
    • Carte son : DirectX 9 compatible
    • Notes supplémentaires : Monitor 1024x768 or higher
    Minimum:
    • Système d'exploitation : Mac OSX 10.6+
    • Processeur : 1.4GHz or faster
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : OpenGL 2.0 compatible with 128MB Ram
    • Espace disque : 256 MB d'espace disque disponible
    • Carte son : DirectX 9 compatible
    • Notes supplémentaires : Monitor 1024x768 or higher
    Minimum:
    • Système d'exploitation : Ubuntu 12.10+
    • Processeur : 1.4GHz or faster
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : OpenGL 2.0 compatible with 128MB Ram
    • Espace disque : 256 MB d'espace disque disponible
    • Notes supplémentaires : Monitor 1024x768 or higher
Évaluations des utilisateurs
Customer Review system updated! Learn more
Récentes :
variables (18 évaluation(s))
Globales :
plutôt positives (511 évaluation(s))
Publiées récemment
Lateralus
( 3.0 heures en tout )
Posté le : 18 avril
The game is cool, but it is a medium roguelike with very difficult achievements.
Dapo
( 20.4 heures en tout )
Posté le : 11 avril
Great game, simple, fast and fun, the D&D simulator I always dreamed about as a kid!
Also great for speedrunning. Overall a proper game and its dirty cheap.
[Jet] Espeon
( 1.2 heures en tout )
Posté le : 10 avril
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
grymmjack
( 2.5 heures en tout )
Posté le : 9 avril
A cute little casual dungeon crawler that while simple could keep you hooked for a while.
Professor Pickle
( 0.7 heures en tout )
Posté le : 9 avril
Get good or you burn in hell. Just kidding. Maybe. Ok, so the difficulty spike in this game is insane but you can't farm so it's hard to gain money plus there's necrodancer so I give a 4.5 outta 5 because of difficulty.
Wedge
( 2.1 heures en tout )
Posté le : 1 avril
I need to pay better attention to my money.
MisterPixis
( 3.8 heures en tout )
Posté le : 31 mars
Bon jeu a jouer quand on a pas de connections ou dans le train.
Csbears
( 0.3 heures en tout )
Posté le : 28 mars
There seems to be a lot of games that think themselves stylish and cool when they make a "Roguelike" game like this....im here to tell you its not fun or interesting. This game is as binary and dumbed down as a game can get as far as a dungeon crawler is concerned. To me it felt more like a game you'd buy on a phone not a Steam game.

You walk your character into enemies and either they kill you or you kill them....eat what little food you have and if you are unlucky enough to stumble onto a boss room you are pretty much dead no matter what. Theres no way to close a door or make a boss activate a trap and gain an advantage its either you are stocked up on large heals or you are dead.

When i think of Roguelike games i expect difficulty but i also want experience and skill to also play a part in how well i do. This game is almost entirely based on luck and nothing else and it irritates me that you just need to repetedly die until you get the right amount of luck for you to even have a chance of a "good run" to start.

I was looking for a deep fun RPG roguelike and what i got was a tablet game for kids.
muckinabaht
( 11.3 heures en tout )
Posté le : 28 mars
I can't even explain why I like this game so much -- it's minimalist and repetitive, but for some reason i feel compelled to continue playing it. Totally worth it.
Obey the Fist!
( 1.8 heures en tout )
Posté le : 27 mars
The interface doesn't work properly on a modern system (greater than last decades 1080p format). The old video/mouse draw issue that occurs when developers don't bother with fancy big budget stuff like "Testing" and "QA", whatever that is.

Technical problems hammer the nail into the coffin of a low effort, derivative RPG ripoff. It's got retro pixel graphics (art is hard, don't try! Mediocrity will still get sales!), 2D overhead gameplay (the 1980's called, want their video gaming technology back, etc).

Basically a typical low effort indy cash grab with no compelling gameplay draws. You'd be better off playing any one of the free MMOs on Steam (and save yourself a little cash, too!).
Tirkaz
( 5.4 heures en tout )
Posté le : 22 mars
It's a fun Roguelike, but doesn't bring anything new to the table. It's been dumbed down a bit (no diagonal movement, no hunger management, no random unidentified scrolls/potions), but it's still a good game.
part-time jesus lover
( 2.1 heures en tout )
Posté le : 21 mars
Fun game to mess around with, I picked it up on sale which I feel isnt worth the 5$ price tag. Randomized dungeon crawler pretty much, with random loot, not much to custimization. Some runs you can get great items/weapons, and some runs you get nothing. I will play this game from time to time as a mindless entertainment-laying in bed in my underwear drinking a warm coors light.
Yoodiv
( 30.8 heures en tout )
Posté le : 19 mars
♥♥♥♥ this gaaaaaaaaaaaaaaame!!!

It's lots of fun, until you reach a boss/quest monster that can kill you in 1 shot, and that even happens on Easy difficulty. ♥♥♥♥♥♥♥t.
||__Crayola__||>
( 0.8 heures en tout )
Posté le : 10 mars
Super generic - super boring.
Barrfind&Rarity
( 3.9 heures en tout )
Posté le : 8 mars
Good ol' Rogue like RPG. This what I like, perfect time killer with so much fun.
Nyx
( 10.1 heures en tout )
Posté le : 5 mars
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http://steamcommunity.com/groups/CritiquingDoge
Ardan
( 5.6 heures en tout )
Posté le : 28 février
It is cheap. It is brainless entertainment, really good if you are ill, or tired or don't want to think too much.

It doesn't have lore, nor tactics, nor a story, nor does it look great, it is repetitive, but it is just plain simple hacking monsters and some bosses untill you reach the downmost level of the dungeon and slay the final boss.

It took me 4 hours (with two restarts as you die permanently) to play through chapter 1 (there seems to be another chapter), which is 1,25 euro per hour, about half a cup of cappucino. The dungeons are generated randomly, so if you are looking for a lot of careless entertainment, it should suffice.

Great if you lack energy, or lack time.
Salarn
( 2.5 heures en tout )
Posté le : 26 février
https://youtu.be/0q6ur4WtVYo

To be clear, there is only one dungeon and multiple quests, a more accurate title would be 'Dungeon of Quests'. That aside this little rogue style dungeon crawler gives you the option of player one of four characters to delve deep into a hostile environment filled with monsters but also loot!

The art holds the theme well but the lack of animations is a weakness for the overall product. Monsters are varied and the simple quests drive you to explore each floor thoroughly. Character advancement lacks depth with skills being acquired by loot drops instead of a leveling path.

It's simple, straightforward, and does exactly what it sets out to do. There are bigger more indepth games of this genre out there but the simplicity here actually makes this game fill a niche for when just a taste of a rogue like is all that's desired.
Redheadless Jack
( 10.5 heures en tout )
Posté le : 22 février
What are you looking for in the next game you play?

Indie developer?
Full Controller Support?
Rougue-lite RPG?

This game has that, and more.

Pros:
+Soundtrack, though small, isn't terrible.
+4 classes available, each with an identity
+challenging, rougue-lite gameplay at every level
+Active modding community?

Cons:
-Soundrtack is small.
-The game's enemies are your standard RPG stock, without innovation. (spiders, bats skeletons, etc.)
-No progression system, meaning every death results in a complete restart, with no rewards for progressing.
-No mods as of yet for other recent pixel art games such as shovel knight and towerfall ascention.
- No multiplayer, local or online.

Final Verdict:

6.6/10 The foundation of this indie game could be built upon to be something truely exceptional, but as of right now, they ran out of money or something, and it's a good game, but not a truely great one.
MetalStaples
( 1.8 heures en tout )
Posté le : 6 février
There is no depth to this game. At least it was only $2.50.
Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Non recommandé
1.2 heures en tout
Posté le : 10 avril
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
Recommandé
5.6 heures en tout
Posté le : 28 février
It is cheap. It is brainless entertainment, really good if you are ill, or tired or don't want to think too much.

It doesn't have lore, nor tactics, nor a story, nor does it look great, it is repetitive, but it is just plain simple hacking monsters and some bosses untill you reach the downmost level of the dungeon and slay the final boss.

It took me 4 hours (with two restarts as you die permanently) to play through chapter 1 (there seems to be another chapter), which is 1,25 euro per hour, about half a cup of cappucino. The dungeons are generated randomly, so if you are looking for a lot of careless entertainment, it should suffice.

Great if you lack energy, or lack time.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
0.8 heures en tout
Posté le : 10 mars
Super generic - super boring.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
30.8 heures en tout
Posté le : 19 mars
♥♥♥♥ this gaaaaaaaaaaaaaaame!!!

It's lots of fun, until you reach a boss/quest monster that can kill you in 1 shot, and that even happens on Easy difficulty. ♥♥♥♥♥♥♥t.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
3.4 heures en tout
Posté le : 4 février
i'll never finish it. miss-click an attack and you run in and die.

even on easy it's far too difficult to the point that i don't want to play. I have no patience to play it through.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
1.8 heures en tout
Posté le : 6 février
There is no depth to this game. At least it was only $2.50.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
1.8 heures en tout
Posté le : 27 mars
The interface doesn't work properly on a modern system (greater than last decades 1080p format). The old video/mouse draw issue that occurs when developers don't bother with fancy big budget stuff like "Testing" and "QA", whatever that is.

Technical problems hammer the nail into the coffin of a low effort, derivative RPG ripoff. It's got retro pixel graphics (art is hard, don't try! Mediocrity will still get sales!), 2D overhead gameplay (the 1980's called, want their video gaming technology back, etc).

Basically a typical low effort indy cash grab with no compelling gameplay draws. You'd be better off playing any one of the free MMOs on Steam (and save yourself a little cash, too!).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
0.3 heures en tout
Posté le : 28 mars
There seems to be a lot of games that think themselves stylish and cool when they make a "Roguelike" game like this....im here to tell you its not fun or interesting. This game is as binary and dumbed down as a game can get as far as a dungeon crawler is concerned. To me it felt more like a game you'd buy on a phone not a Steam game.

You walk your character into enemies and either they kill you or you kill them....eat what little food you have and if you are unlucky enough to stumble onto a boss room you are pretty much dead no matter what. Theres no way to close a door or make a boss activate a trap and gain an advantage its either you are stocked up on large heals or you are dead.

When i think of Roguelike games i expect difficulty but i also want experience and skill to also play a part in how well i do. This game is almost entirely based on luck and nothing else and it irritates me that you just need to repetedly die until you get the right amount of luck for you to even have a chance of a "good run" to start.

I was looking for a deep fun RPG roguelike and what i got was a tablet game for kids.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
2.1 heures en tout
Posté le : 1 avril
I need to pay better attention to my money.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
43 personne(s) sur 66 (65%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
2.4 heures en tout
Posté le : 8 novembre 2015
This game is essentially a remake of the 1991 Sega classic "Fatal Labyrinth", which is also available on Steam. Quest of Dungeons adds a few elements to the formula, some good and some bad, but doesn't really aspire to improve it so the few flaws that Fatal Labyrinth had are still here in Quest of Dungeons.

This game adds more loot and a store to sell and buy items. But most of the loot is just junk to sell anyway, and there is nothing worth buying except healing potions. Quest of Dungeons also tries to add personality to the player character and the monsters, but fails completely. The character says random things like "This game was made with C++" and "This game was made with OpenGL". The monsters say equally weird things, according to another reviewer they are mostly references to movies that have nothing to do with the context of this game.

Like in Fatal Labyrinth, the only way to heal between battles is to run around a bit. In this game the healing is a lot slower so the running around just to heal yourself gets even more tedious after a while.

I quit playing soon after I got to the 4th floor of the dungeon. There you encounter monsters who steal stuff from your inventory. This is another "feature" that was present in Fatal Labyrinth as well. But again, Quest of Dungeons makes an annoying feature worse. In Fatal Labyrinth the monster sometimes stole an item from you, in this game they almost always succesfully steal from you, so you see the few good items you didn't sell before going to the 4th floor disappear from your inventory at an extremely frustrating rate. And you can't get stolen items back from the monster after killing it. Within a few minutes I lost the three keys I had in my inventory (the most important items in Quest of Dungeons and not easy to find) and the better part of my gold. This is such a cheap mechanism to make a game more difficult (and Quest of Dungeons has a few of those) that it made me decide to quit playing.

Conclusion: the premise of the game is good but we saw that 25 years ago already in Fatal Labyrinth. And Fatal Labyrinth is still the better of the two games: it's longer, more balanced, less frustrating and annoying, it doesn't have the weird and even childish atmosphere and it has a "continue" system (if you play it via the emulator that comes with the Sega Megadrive Classics / Sega Genesis Classics collections, you can even save at any point). So I don't recommend this game but if you're looking to play a game just like it that doesn't have its flaws, I recommend Fatal Labyrinth instead.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
3.4 heures en tout
Posté le : 3 janvier
Terrible controls, weird loot, disastrous auto-move. Buy a real rogue-like instead
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
Recommandé
14.7 heures en tout
Posté le : 8 décembre 2015
I got this game for 75 cents. Best 75 cents I will ever spend.
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6 personne(s) sur 11 (55%) ont trouvé cette évaluation utile
Non recommandé
4.4 heures en tout
Posté le : 1 janvier
To keep it short: Quest of Dungeons is not a good Roguelike and not even a good game. It has poor gameplay mechanics, a poor interface, and generally brings nothing new to the genre.
It might be acceptable if it was free since there are so many good free Roguelikes out there, like Nethack or Dungeon Crawl, and some that offer a rather different experience, like DoomRL.
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7 personne(s) sur 13 (54%) ont trouvé cette évaluation utile
Non recommandé
0.6 heures en tout
Posté le : 11 novembre 2015
I suppose if you want a simple dungeon crawler with the style of an old console game and not much semblance of depth, this would suffice. The developer seems to have hit their goal, it just turns out to be one I don't much care for. 16b aesthetic can't cover up the lack of interest.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 27 décembre 2015
I thought this game was going to be something else completely.

It wasnt...
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Évaluations les plus pertinentes  Globales
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
Recommandé
31.7 heures en tout
Posté le : 15 août 2014
Bon voila après avoir passé pas mal d'heure à tuer du pixel, que dire de ce Quest of dungeons....Qu'il s'agit d'un bon rogue like, certe plutot classique, mais dont les mechaniques de jeux font recettes. Ici pas d'arbres de compétences compliqué, ni de menus à ralonge, non on se trouve en face d'un rogue minimaliste qui fait la part belle à l'action. 4 classes de perso, un marchand par étage, des boss, des objets pour améliorer la puissance de son guerrier....Et un gros balèze à dézinguer afin de voir la petite fin bien sympa....tout est résumé ici. Pourtant malgrè le peu d'inovation du titre, les parties s'enchainenent sans aucun temps mort ni lassitude, la preuve sans aucun doute que l'on a affaire ici à un jeu solide et accrcheur. Et comme dirait l'autre "c'est dans la simplicité que tu trouvera le bonheur". A essayer donc pour tout amateur de rogue à l'ancienne...une histoire d'amour et de souffrance...
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
6.8 heures en tout
Posté le : 24 mai 2014
J'ai trouvé ce jeu très amusant et ses graphismes plutôt bien fait. De nombreux sorts permettent de diversifier les stratégie et attaque. De plus sa difficulté permet un jeu avec une assez grande durée de vie. Effectivement au début, il arrive très fréquement que l'on meurt mais avec le temps on affine sa stratégique et découvrons un jeu au grand potentiel ! Bref un bon petit jeu qui pour 4.99€ (un prix fort raisonnable selon moi) permet de tuer le temps ...
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
0.1 heures en tout
Posté le : 1 janvier 2015
Un excellent rogue-like hardcore, très addictif !

Un concept simple, un gameplay efficace, 4 classes, des niveaux générés aléatoirement, du loot, des marchands, des sorts, que du bon.
Une rejouabilité au rendez-vous, une musique sympa et après une quinzaine d'heures passées sur le titre (version non steam pc et tablette) on ne demande qu'à relancer le jeu ;)

A acheter en dessous de 5€ sans hésiter ;)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
17.4 heures en tout
Posté le : 27 octobre 2014
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
2.4 heures en tout
Posté le : 26 avril 2015
Bon jeu dans le style rogue-like! Pas incroyable, ni exceptionnel mais qui reste très efficace et agréable!
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