Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
Évaluations des utilisateurs :
Récentes :
très positives (10 évaluation(s)) - 100% des 10 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (518 évaluation(s)) - 77% des 518 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 25 mar 2014

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Acheter Quest of Dungeons

 

Mises à jour récentes Tout voir (13)

24 février

Update/Expansion 2.0 released

Hi everyone.

So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now.

First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen.

For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => [https://dl.dropboxusercontent.com/u/65262/qod/qod_old_branch_instructions.png]

Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun.


As a quick reference here's some of the new stuff, just the "headlines"

-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-A couple more achievements (taking into account the new content)
-Dead heroes can now return from the grave and attack you on a new Game
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several dozens of other tweaks and improvements

PS: New mansion and character unlocks after you finish the game

Cheers
David

8 commentaires Lire la suite

À propos de ce jeu

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.



That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features
  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 4 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP SP3, Vista, 7, 8
    • Processeur : 1.4GHz or faster
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : OpenGL 2.0 compatible with 128MB Ram
    • DirectX : Version 9.0c
    • Espace disque : 256 MB d'espace disque disponible
    • Carte son : DirectX 9 compatible
    • Notes supplémentaires : Monitor 1024x768 or higher
    Minimum:
    • Système d'exploitation : Mac OSX 10.6+
    • Processeur : 1.4GHz or faster
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : OpenGL 2.0 compatible with 128MB Ram
    • Espace disque : 256 MB d'espace disque disponible
    • Carte son : DirectX 9 compatible
    • Notes supplémentaires : Monitor 1024x768 or higher
    Minimum:
    • Système d'exploitation : Ubuntu 12.10+
    • Processeur : 1.4GHz or faster
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : OpenGL 2.0 compatible with 128MB Ram
    • Espace disque : 256 MB d'espace disque disponible
    • Notes supplémentaires : Monitor 1024x768 or higher
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
très positives (10 évaluation(s))
Globales :
plutôt positives (518 évaluation(s))
Publiées récemment
Ser Thomas of the Beard
( 5.6 heures en tout )
Posté le : 23 mai
Quest of Dungeons is a fun little time waster. It has its limitations as most indie games do but that said, if you like aimlessly slaughtering things in dungeons then this is for you. It's a small game, quick to download, just as quick to uninstall when you're done.

Not the best game I've ever played, felt like some of the dungeon crawlers from the 90's which is a plus in itself, I really miss those games. But yeah, still worth picking up if you've got time on your hands and you wanna say, "I've played that".
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Kutzu Kutz
( 5.0 heures en tout )
Posté le : 21 mai
Lovely pass-time game, also can be quite motivatingly annoying :) Still haven't reached far yet, but I know I'll be coming back to it once in a while, so eventually I will!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Intel Core 2 Duo
( 18.3 heures en tout )
Posté le : 17 mai
highly recomend this game for anyone who is a fan of the genre. very solid rogue-lite dungeon crawler. for 5 bucks it's great, for any price on sale it is a must buy.
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[CPC] aggelon
( 7.9 heures en tout )
Posté le : 16 mai
I love it !

It's a roguelite, turn-based but quick gameplay, like a quick Dremor-lite : enchantments, inventory with items, dungeons-shops, keys, treasures, some jokes and... it manages the ghost of your previous tries :D
Try to beat it ;)

Nice gfx and fun musics !

A good quick turn-based roguelite !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Flu Hatin Rapper
( 1.0 heures en tout )
Posté le : 15 mai
Hey, that's pretty good.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Yella 🎓
( 4.0 heures en tout )
Posté le : 13 mai
Quest of Dungeons is a game that I recommend because:
- is a method to banish boredom
- it has an acceptable price
- it is indie
- it has adventure
- it is a good RPG
- it has trading cards

Enjoy!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Kade974
( 1.2 heures en tout )
Posté le : 11 mai
Really fun game and a great way to kill some time I would reccomend it to anyone looking for a casual crawler for a nice price.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
VAC
( 3.9 heures en tout )
Posté le : 6 mai
Nice game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Lateralus
( 3.0 heures en tout )
Posté le : 18 avril
The game is cool, but it is a medium roguelike with very difficult achievements.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
akadapo
( 20.4 heures en tout )
Posté le : 11 avril
Great game, simple, fast and fun, the D&D simulator I always dreamed about as a kid!
Also great for speedrunning. Overall a proper game and its dirty cheap.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
[Jet] Espeon
( 1.2 heures en tout )
Posté le : 10 avril
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
grymmjack
( 2.5 heures en tout )
Posté le : 9 avril
A cute little casual dungeon crawler that while simple could keep you hooked for a while.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Professor Pickle®™
( 2.2 heures en tout )
Posté le : 9 avril
Get good or you burn in hell. Just kidding. Maybe. Ok, so the difficulty spike in this game is insane but you can't farm so it's hard to gain money plus there's necrodancer so I give a 4.5 outta 5 because of difficulty.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Wedge
( 2.1 heures en tout )
Posté le : 1 avril
I need to pay better attention to my money.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
MisterPixis
( 3.8 heures en tout )
Posté le : 31 mars
Bon jeu a jouer quand on a pas de connections ou dans le train.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Csbears
( 0.3 heures en tout )
Posté le : 28 mars
There seems to be a lot of games that think themselves stylish and cool when they make a "Roguelike" game like this....im here to tell you its not fun or interesting. This game is as binary and dumbed down as a game can get as far as a dungeon crawler is concerned. To me it felt more like a game you'd buy on a phone not a Steam game.

You walk your character into enemies and either they kill you or you kill them....eat what little food you have and if you are unlucky enough to stumble onto a boss room you are pretty much dead no matter what. Theres no way to close a door or make a boss activate a trap and gain an advantage its either you are stocked up on large heals or you are dead.

When i think of Roguelike games i expect difficulty but i also want experience and skill to also play a part in how well i do. This game is almost entirely based on luck and nothing else and it irritates me that you just need to repetedly die until you get the right amount of luck for you to even have a chance of a "good run" to start.

I was looking for a deep fun RPG roguelike and what i got was a tablet game for kids.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
muckinabaht
( 11.3 heures en tout )
Posté le : 28 mars
I can't even explain why I like this game so much -- it's minimalist and repetitive, but for some reason i feel compelled to continue playing it. Totally worth it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Obey the Fist!
( 1.8 heures en tout )
Posté le : 27 mars
The interface doesn't work properly on a modern system (greater than last decades 1080p format). The old video/mouse draw issue that occurs when developers don't bother with fancy big budget stuff like "Testing" and "QA", whatever that is.

Technical problems hammer the nail into the coffin of a low effort, derivative RPG ripoff. It's got retro pixel graphics (art is hard, don't try! Mediocrity will still get sales!), 2D overhead gameplay (the 1980's called, want their video gaming technology back, etc).

Basically a typical low effort indy cash grab with no compelling gameplay draws. You'd be better off playing any one of the free MMOs on Steam (and save yourself a little cash, too!).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Tirkaz
( 5.4 heures en tout )
Posté le : 22 mars
It's a fun Roguelike, but doesn't bring anything new to the table. It's been dumbed down a bit (no diagonal movement, no hunger management, no random unidentified scrolls/potions), but it's still a good game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
part-time jesus lover
( 2.1 heures en tout )
Posté le : 21 mars
Fun game to mess around with, I picked it up on sale which I feel isnt worth the 5$ price tag. Randomized dungeon crawler pretty much, with random loot, not much to custimization. Some runs you can get great items/weapons, and some runs you get nothing. I will play this game from time to time as a mindless entertainment-laying in bed in my underwear drinking a warm coors light.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
Recommandé
4.0 heures en tout
Posté le : 13 mai
Quest of Dungeons is a game that I recommend because:
- is a method to banish boredom
- it has an acceptable price
- it is indie
- it has adventure
- it is a good RPG
- it has trading cards

Enjoy!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
18.3 heures en tout
Posté le : 17 mai
highly recomend this game for anyone who is a fan of the genre. very solid rogue-lite dungeon crawler. for 5 bucks it's great, for any price on sale it is a must buy.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
7.9 heures en tout
Posté le : 16 mai
I love it !

It's a roguelite, turn-based but quick gameplay, like a quick Dremor-lite : enchantments, inventory with items, dungeons-shops, keys, treasures, some jokes and... it manages the ghost of your previous tries :D
Try to beat it ;)

Nice gfx and fun musics !

A good quick turn-based roguelite !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
5.6 heures en tout
Posté le : 23 mai
Quest of Dungeons is a fun little time waster. It has its limitations as most indie games do but that said, if you like aimlessly slaughtering things in dungeons then this is for you. It's a small game, quick to download, just as quick to uninstall when you're done.

Not the best game I've ever played, felt like some of the dungeon crawlers from the 90's which is a plus in itself, I really miss those games. But yeah, still worth picking up if you've got time on your hands and you wanna say, "I've played that".
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
Recommandé
5.6 heures en tout
Posté le : 28 février
It is cheap. It is brainless entertainment, really good if you are ill, or tired or don't want to think too much.

It doesn't have lore, nor tactics, nor a story, nor does it look great, it is repetitive, but it is just plain simple hacking monsters and some bosses untill you reach the downmost level of the dungeon and slay the final boss.

It took me 4 hours (with two restarts as you die permanently) to play through chapter 1 (there seems to be another chapter), which is 1,25 euro per hour, about half a cup of cappucino. The dungeons are generated randomly, so if you are looking for a lot of careless entertainment, it should suffice.

Great if you lack energy, or lack time.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.2 heures en tout
Posté le : 10 avril
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Non recommandé
0.8 heures en tout
Posté le : 10 mars
Super generic - super boring.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
Recommandé
14.7 heures en tout
Posté le : 8 décembre 2015
I got this game for 75 cents. Best 75 cents I will ever spend.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
3.4 heures en tout
Posté le : 3 janvier
Terrible controls, weird loot, disastrous auto-move. Buy a real rogue-like instead
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 11 (55%) ont trouvé cette évaluation utile
Non recommandé
4.4 heures en tout
Posté le : 1 janvier
To keep it short: Quest of Dungeons is not a good Roguelike and not even a good game. It has poor gameplay mechanics, a poor interface, and generally brings nothing new to the genre.
It might be acceptable if it was free since there are so many good free Roguelikes out there, like Nethack or Dungeon Crawl, and some that offer a rather different experience, like DoomRL.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
3.4 heures en tout
Posté le : 4 février
i'll never finish it. miss-click an attack and you run in and die.

even on easy it's far too difficult to the point that i don't want to play. I have no patience to play it through.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
1.8 heures en tout
Posté le : 6 février
There is no depth to this game. At least it was only $2.50.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 27 décembre 2015
I thought this game was going to be something else completely.

It wasnt...
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Évaluations les plus pertinentes  Globales
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
Recommandé
31.7 heures en tout
Posté le : 15 août 2014
Bon voila après avoir passé pas mal d'heure à tuer du pixel, que dire de ce Quest of dungeons....Qu'il s'agit d'un bon rogue like, certe plutot classique, mais dont les mechaniques de jeux font recettes. Ici pas d'arbres de compétences compliqué, ni de menus à ralonge, non on se trouve en face d'un rogue minimaliste qui fait la part belle à l'action. 4 classes de perso, un marchand par étage, des boss, des objets pour améliorer la puissance de son guerrier....Et un gros balèze à dézinguer afin de voir la petite fin bien sympa....tout est résumé ici. Pourtant malgrè le peu d'inovation du titre, les parties s'enchainenent sans aucun temps mort ni lassitude, la preuve sans aucun doute que l'on a affaire ici à un jeu solide et accrcheur. Et comme dirait l'autre "c'est dans la simplicité que tu trouvera le bonheur". A essayer donc pour tout amateur de rogue à l'ancienne...une histoire d'amour et de souffrance...
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
6.8 heures en tout
Posté le : 24 mai 2014
J'ai trouvé ce jeu très amusant et ses graphismes plutôt bien fait. De nombreux sorts permettent de diversifier les stratégie et attaque. De plus sa difficulté permet un jeu avec une assez grande durée de vie. Effectivement au début, il arrive très fréquement que l'on meurt mais avec le temps on affine sa stratégique et découvrons un jeu au grand potentiel ! Bref un bon petit jeu qui pour 4.99€ (un prix fort raisonnable selon moi) permet de tuer le temps ...
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
0.1 heures en tout
Posté le : 1 janvier 2015
Un excellent rogue-like hardcore, très addictif !

Un concept simple, un gameplay efficace, 4 classes, des niveaux générés aléatoirement, du loot, des marchands, des sorts, que du bon.
Une rejouabilité au rendez-vous, une musique sympa et après une quinzaine d'heures passées sur le titre (version non steam pc et tablette) on ne demande qu'à relancer le jeu ;)

A acheter en dessous de 5€ sans hésiter ;)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
17.4 heures en tout
Posté le : 27 octobre 2014
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
2.4 heures en tout
Posté le : 26 avril 2015
Bon jeu dans le style rogue-like! Pas incroyable, ni exceptionnel mais qui reste très efficace et agréable!
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3 personne(s) sur 9 (33%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
5.6 heures en tout
Posté le : 22 juin 2014
Que vois-je à l'horizon ? Le Q de Robin.. euh non je vois le Q de Quest of Dungeon. Avec un grand ou un petit Q ? Hé bien, cela dépend de l'angle d'approche en fait. Pour les joueurs qui ont pu être alléchés par le produit sur Greenlight et qui l'ont supporté jusqu'à sa publication, c'est un grand Q. Pour les autres, qui ne connaissent rien de ce jeu et qui découvrent ce test, cela restera le petit Q de la question : Que vaut-il ? Car en effet avec le nombre de roguelikes sortis ces derniers mois, il n'est pas du tout évident qu'il trouve sa place pour poser son Q au soleil. Explications.

Un maître des ténèbres a kidnappé la lumière dans sa lanterne de poche et l'a embarqué dans son donjon souterrain, laissant le monde dans l'obscurité. Votre objectif est de lui botter le Q sept étages plus bas. Pour ce faire, quatre héros se sont décidés à lui mettre la fessée et récupérer la lumière. Sauf qu'à la dernière minute, il n'y aura qu'un volontaire parmi eux, pour une aventure uniquement solo. Votre choix se portera donc sur le guerrier, le shaman, l'assassin ou encore le sorcier, avec à la clé une manière différente d'appréhender le jeu, selon que votre personnage est un attaquant au corps-à-corps ou à distance.

La suiten c'est ici : http://www.rpgfrance.com/test-10157
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213 personne(s) sur 297 (72%) ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
Non recommandé
2.3 heures en tout
Posté le : 9 décembre 2014
Mind-numbingly simple combat, completely forgettable character classes and art, possibly the most boring loot / player progression I've ever seen, and mechanics that were proven as broken in 1995. For example:

You recover HP by moving around. Okay, that's pretty standard. But every monster moves exactly as fast as you, and they do not recover HP. So you can beat every single monster in the game by running in circles while they fruitlessly chase after you, chipping away at their HP when it's safe. This is unbearably tedious, but it's the "correct" way to play, especially since the game has no qualms with guaranteed boss monsters that two-shot you on the first floor.

Better games solve this problem (that, again, was established twenty years ago) through a variety of methods. Monsters that are faster than you, monsters that heal when you walk as well, wandering monsters that can show up and block your path, etc. Quest of Dungeons' developer has made a technically competent game, but he is a very poor designer.

Pro Tips for aspiring roguelike developers: read this, the design philosophy of the best roguelike out there. http://crawl.develz.org/other/manual.html#n-philosophy-pas-de-faq . I'm not saying every game has to be exactly like Crawl, but for the parts of yours that are different, you should be able to explain why you chose to make them that way.

Anyway, that was a huge tangent for a very mediocre game. To sum it up: don't buy it.
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