Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
Análisis de usuarios: Muy positivo (194 análisis)
Fecha de lanzamiento: 25 de Mar, 2014

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¡OFERTA DE LA SEMANA! Finaliza el 29 de Septiembre

-45%
$4.99
$2.74
 

Actualizaciones recientes Ver todos (9)

13 de Septiembre

2.0 Expansion Beta available to test

Hi there everyone.

As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content.

The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want.

This is just a small list of improvements, everything not listed is mainly small fixes, improvements.

2.0 (Beta)
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-Dead heroes can now return from the grave and attack you on a new Game
-Warrior class tweaks (more starting HP and Power)
-Removed “Death” from final Boss
-Added “Bio” skill to final Boss, highly reduces target HP
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several other tweaks and improvements


Notes:
-The new content (Extra episode and custom levels) is only available once you finish the main game, it's an "unlock-able"
-Achievements progress is not saved on Beta.


As always I appreciate all the help and keep spreading the work to your friends that Quest of Dungeons is a cool game to have ːspellbookː


You can leave feedback on this thread: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/


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22 de Junio

Quick-fix patch and talking next update

Hi there.

I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now.

Patch
-Lowered "Death" status effect probability.
-Increased "Death" effect to 20 turns.

Big update: New Dungeon

I started working some time ago in a new update which is more like an Expansion to the game. It will still take some time but I decided to talk about it so you know it's coming.
It's a whole new dungeon, with different sprite floors and enemies. I also have a couple new ideas I want to introduce but more on that later.

Meanwhile here's a screenshot of a new floor.

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Acerca de este juego

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.



That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features
  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 3 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • DirectX: Version 9.0c
    • Hard Drive: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher
    Minimum:
    • OS: Mac OSX 10.6+
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Hard Drive: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher
    Minimum:
    • OS: Ubuntu 12.10+
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Hard Drive: 256 MB available space
    • Additional Notes: Monitor 1024x768 or higher
Análisis útiles de usuarios
A 7 de 9 personas (78%) les ha sido útil este análisis
24.7 h registradas
Quest of Dungeons es un buen juego. Un Dungeon Crawler por turnos de estilo Roguelike que conseguirá que si os engancha, paseis unas cuantas horas recorriendo mazmorras sin parar. El juego es sencillo y simple, y tiene suficientes opciones y variedad como para que no acabe resultando tedioso y aburrido tras unas pocas horas de juego.

La historia cuenta con bastante humor como la Muerte robó el candil que albergaba la luz del mundo. Cuatro heroes deciden entrar en su guarida, plagada de enemigos y peligros, para restaurar el bien.
- Uno es el guerrero, fuerte en el cuerpo a cuerpo y soportando dolor, con habilidad destinadas a protegerse y a destruir enemigos.
- Otro es el mago, debil con las armas pero destructor con la magia. Cuenta con numerosos hechizos para protegerse, curarse, hacer mucho daño y frenar a los enemigos.
- El Chaman es un personaje equilibrado, con habilidades potenciadoras para el y penalizadoras para el enemigo.
- Y finalmente el asesino, un arquero certero y agil con numerosas habilidades en la lucha cuerpo a cuerpo y a distancia con las que burlar y acabar con los enemigos.

Las mazmorras estan llenas de enemigos, jefes, cofres y secretos por descubrir. Tienen un tamaño bastante decente y si se exploran enteras dan para al menos 2 horas de juego hasta llegar al final. El equilibrio de dificultad es un poco desigual, segun el personaje que escojas, pero en la dificultad dificil puede suponer un reto hasta que le coges el truco al juego tras varias partidas. El personaje que quizas es mas desafiante es el guerrero, ya que debes atacar siempre cuerpo a cuerpo y pueden ponerte las cosas un poco mas dificiles.
La musica es bastante buena, y al final se hace pegadiza y te sorprenderas taraeando algunas de las musicas del juego (la del mercader es genial).

En definitiva: Quest of Dungeons es un juego modesto, divertido y simple. Para pasar buenos ratos explorando mazmorras aleatorias sin comerse mucho la cabeza y simplemente disfrutar.
Publicado: 20 de Abril
¿Te ha sido útil este análisis? No
A 1 de 4 personas (25%) les ha sido útil este análisis
0.7 h registradas
Quest of Dungeons es un juego de Rol Point and Click al estilo Old School desarrollado por David Amador, contamos con 4 clases de guerreros, muy típicas entre estos juegos, Arquero, Caballero, Chaman y Mago. Tiene una durabilidad media, pero a la larga se empieza a hacer muy fácil y repetitivo, las misiones están carentes de creatividad. Es un juego para pasar un rato, solo eso ya que después comienza a aburrir. En cuanto a gráficos, es carente de efectos, los único que posee son las habilidades de los personajes y los “hits” (golpes) a los enemigos. Con respecto a sonido, la música de fondo es increíble, pero en cuanto a efectos sonoros son muy pocos los que hay. En cuanto a originalidad, tiene muchos aspectos cómicos, como los diálogos de los personajes, pero en cuanto al juego en sí, es lo mismo que otros.


65/100
Publicado: 21 de Abril
¿Te ha sido útil este análisis? No
A 49 de 67 personas (73%) les ha sido útil este análisis
7.0 h registradas
It's fun until a boss crit hits you and kills you in one hit after 3 hours straight of playing.
Publicado: 26 de Marzo
¿Te ha sido útil este análisis? No
A 28 de 36 personas (78%) les ha sido útil este análisis
4.1 h registradas
There are far better games of this type out there. Unless you are really stuck on the 8-bit art style, I'd instead go with Wazhack or Sword of the Stars: The Pit, both of which are excellent. OR try Hammerwatch if you want live-action roguelike as opposed to turn-based, which this is.

Here are the pros:

1) A little humor in the game which is mildly amusing.

2) Scratches your 8-bit nostalgia itch, if you have one.

3) The music tracks are cool if you like 8/16-bit MIDI tracks. I quite like them personally.

Here are the cons:

1) Waaaay too easy on normal difficulty. Only the boss fights are hard. The rest of the time you will rarely if ever need to use your special abilities. Overall gameplay is fairly simple compared to some of the other rogue-likes I've seen.

2) Loot system and the game in general is not well balanced. You gain skills by acquiring skill books. These drop way too often, so by level 3 of the dungeon you've already acquired all the skills for your class.

3) There are ONLY 7 LEVELS for this game. VERY short for a rogue-like game.

4) Generally uninspired and derivative. Absolutely nothing new is introduced to this ancient formula. It's been done better many times before.

Basically this game feels half-♥♥♥♥♥. The devs did not pour there heart and soul into this game. It is paint by numbers. And the painting is pretty sloppy at that.
Publicado: 30 de Marzo
¿Te ha sido útil este análisis? No
A 26 de 37 personas (70%) les ha sido útil este análisis
2.1 h registradas
Unfortunately I can't recommend this game. It's not a bad game, particularly in terms of polish. It's finished, it works, it has a proper structure... But it's very, very low on actual content and challenge. The game is easy, gold is utterly meaningless (therefore shops are essentially just an item creation menu, because you know you will ALWAYS be able to buy anything you want at them at all times) and it has no real storyline... though thats normal for this genre at least. You'll learn all your spells within about 10 minutes, your level doesn't really matter (there's no other progression either), items are all boring with no visual effects and they rarely even have extra stats making it a game where you just look at one green number to choose all your gear and by the end i didnt remember even a single item I had on.

The upside is the game is fast and you can finish it within 30m (so sayeth the achievements, I suspect faster is possible) so if you want something to play in short bursts its good for that. But with so little content I find it hard to believe you'd want to play this much. People are mentioning this being a port of a mobile game, if that is true it certainly would suit that format and I'd actually recommend getting it mobile if that's an option instead. It's a game for thumbing at on the bus or in the bathroom, not fullscreen sit-down PC gaming.

So don't buy it. Not unless it receives a big patch. The potential for a really solid game is here if only it was utilised. Then again, it was released days ago so I do hold out some home we see more content coming.
Publicado: 29 de Marzo
¿Te ha sido útil este análisis? No