Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
Análises de usuários:
Últimas:
Muito positivas (10 análises) - 100% das 10 análises de usuários dos últimos 30 dias são positivas.
Todas:
Ligeiramente positivas (518 análises) - 77% das 518 análises de usuários deste jogo são positivas.
Data de lançamento: 25/mar/2014

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Atualizações recentes Ver todos (13)

24 de fevereiro

Update/Expansion 2.0 released

Hi everyone.

So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now.

First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen.

For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => [https://dl.dropboxusercontent.com/u/65262/qod/qod_old_branch_instructions.png]

Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun.


As a quick reference here's some of the new stuff, just the "headlines"

-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-A couple more achievements (taking into account the new content)
-Dead heroes can now return from the grave and attack you on a new Game
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several dozens of other tweaks and improvements

PS: New mansion and character unlocks after you finish the game

Cheers
David

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Sobre este jogo

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.



That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features
  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 4 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP SP3, Vista, 7, 8
    • Processador: 1.4GHz or faster
    • Memória: 512 MB de RAM
    • Placa de vídeo: OpenGL 2.0 compatible with 128MB Ram
    • DirectX: Versão 9.0c
    • Armazenamento: 256 MB de espaço disponível
    • Placa de som: DirectX 9 compatible
    • Outras observações: Monitor 1024x768 or higher
    Mínimos:
    • SO: Mac OSX 10.6+
    • Processador: 1.4GHz or faster
    • Memória: 512 MB de RAM
    • Placa de vídeo: OpenGL 2.0 compatible with 128MB Ram
    • Armazenamento: 256 MB de espaço disponível
    • Placa de som: DirectX 9 compatible
    • Outras observações: Monitor 1024x768 or higher
    Mínimos:
    • SO: Ubuntu 12.10+
    • Processador: 1.4GHz or faster
    • Memória: 512 MB de RAM
    • Placa de vídeo: OpenGL 2.0 compatible with 128MB Ram
    • Armazenamento: 256 MB de espaço disponível
    • Outras observações: Monitor 1024x768 or higher
Análises de usuários
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Últimas:
Muito positivas (10 análises)
Todas:
Ligeiramente positivas (518 análises)
Últimas análises
Ser Thomas of the Beard
( 5.6 horas registradas )
Publicada: 23 de maio
Quest of Dungeons is a fun little time waster. It has its limitations as most indie games do but that said, if you like aimlessly slaughtering things in dungeons then this is for you. It's a small game, quick to download, just as quick to uninstall when you're done.

Not the best game I've ever played, felt like some of the dungeon crawlers from the 90's which is a plus in itself, I really miss those games. But yeah, still worth picking up if you've got time on your hands and you wanna say, "I've played that".
Kutzu Kutz
( 5.0 horas registradas )
Publicada: 21 de maio
Lovely pass-time game, also can be quite motivatingly annoying :) Still haven't reached far yet, but I know I'll be coming back to it once in a while, so eventually I will!
Intel Core 2 Duo
( 18.3 horas registradas )
Publicada: 17 de maio
highly recomend this game for anyone who is a fan of the genre. very solid rogue-lite dungeon crawler. for 5 bucks it's great, for any price on sale it is a must buy.
[CPC] aggelon
( 7.9 horas registradas )
Publicada: 16 de maio
I love it !

It's a roguelite, turn-based but quick gameplay, like a quick Dremor-lite : enchantments, inventory with items, dungeons-shops, keys, treasures, some jokes and... it manages the ghost of your previous tries :D
Try to beat it ;)

Nice gfx and fun musics !

A good quick turn-based roguelite !
Flu Hatin Rapper
( 1.0 horas registradas )
Publicada: 15 de maio
Hey, that's pretty good.
Yella 🎓
( 4.0 horas registradas )
Publicada: 13 de maio
Quest of Dungeons is a game that I recommend because:
- is a method to banish boredom
- it has an acceptable price
- it is indie
- it has adventure
- it is a good RPG
- it has trading cards

Enjoy!
Kade974
( 1.2 horas registradas )
Publicada: 11 de maio
Really fun game and a great way to kill some time I would reccomend it to anyone looking for a casual crawler for a nice price.
VAC
( 3.9 horas registradas )
Publicada: 6 de maio
Nice game
Lateralus
( 3.0 horas registradas )
Publicada: 18 de abril
The game is cool, but it is a medium roguelike with very difficult achievements.
RResmungao
( 4.9 horas registradas )
Publicada: 18 de abril
Jogo muito bom,para passar o tempo
akadapo
( 20.4 horas registradas )
Publicada: 11 de abril
Great game, simple, fast and fun, the D&D simulator I always dreamed about as a kid!
Also great for speedrunning. Overall a proper game and its dirty cheap.
[Jet] Espeon
( 1.2 horas registradas )
Publicada: 10 de abril
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
grymmjack
( 2.5 horas registradas )
Publicada: 9 de abril
A cute little casual dungeon crawler that while simple could keep you hooked for a while.
Professor Pickle®™
( 2.2 horas registradas )
Publicada: 9 de abril
Get good or you burn in hell. Just kidding. Maybe. Ok, so the difficulty spike in this game is insane but you can't farm so it's hard to gain money plus there's necrodancer so I give a 4.5 outta 5 because of difficulty.
Wedge
( 2.1 horas registradas )
Publicada: 1 de abril
I need to pay better attention to my money.
Csbears
( 0.3 horas registradas )
Publicada: 28 de março
There seems to be a lot of games that think themselves stylish and cool when they make a "Roguelike" game like this....im here to tell you its not fun or interesting. This game is as binary and dumbed down as a game can get as far as a dungeon crawler is concerned. To me it felt more like a game you'd buy on a phone not a Steam game.

You walk your character into enemies and either they kill you or you kill them....eat what little food you have and if you are unlucky enough to stumble onto a boss room you are pretty much dead no matter what. Theres no way to close a door or make a boss activate a trap and gain an advantage its either you are stocked up on large heals or you are dead.

When i think of Roguelike games i expect difficulty but i also want experience and skill to also play a part in how well i do. This game is almost entirely based on luck and nothing else and it irritates me that you just need to repetedly die until you get the right amount of luck for you to even have a chance of a "good run" to start.

I was looking for a deep fun RPG roguelike and what i got was a tablet game for kids.
muckinabaht
( 11.3 horas registradas )
Publicada: 28 de março
I can't even explain why I like this game so much -- it's minimalist and repetitive, but for some reason i feel compelled to continue playing it. Totally worth it.
Obey the Fist!
( 1.8 horas registradas )
Publicada: 27 de março
The interface doesn't work properly on a modern system (greater than last decades 1080p format). The old video/mouse draw issue that occurs when developers don't bother with fancy big budget stuff like "Testing" and "QA", whatever that is.

Technical problems hammer the nail into the coffin of a low effort, derivative RPG ripoff. It's got retro pixel graphics (art is hard, don't try! Mediocrity will still get sales!), 2D overhead gameplay (the 1980's called, want their video gaming technology back, etc).

Basically a typical low effort indy cash grab with no compelling gameplay draws. You'd be better off playing any one of the free MMOs on Steam (and save yourself a little cash, too!).
Tirkaz
( 5.4 horas registradas )
Publicada: 22 de março
It's a fun Roguelike, but doesn't bring anything new to the table. It's been dumbed down a bit (no diagonal movement, no hunger management, no random unidentified scrolls/potions), but it's still a good game.
part-time jesus lover
( 2.1 horas registradas )
Publicada: 21 de março
Fun game to mess around with, I picked it up on sale which I feel isnt worth the 5$ price tag. Randomized dungeon crawler pretty much, with random loot, not much to custimization. Some runs you can get great items/weapons, and some runs you get nothing. I will play this game from time to time as a mindless entertainment-laying in bed in my underwear drinking a warm coors light.
Análises mais úteis  Nos últimos 30 dias
5 de 8 pessoas (63%) acharam esta análise útil
Recomendado
4.0 horas registradas
Publicada: 13 de maio
Quest of Dungeons is a game that I recommend because:
- is a method to banish boredom
- it has an acceptable price
- it is indie
- it has adventure
- it is a good RPG
- it has trading cards

Enjoy!
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
18.3 horas registradas
Publicada: 17 de maio
highly recomend this game for anyone who is a fan of the genre. very solid rogue-lite dungeon crawler. for 5 bucks it's great, for any price on sale it is a must buy.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
7.9 horas registradas
Publicada: 16 de maio
I love it !

It's a roguelite, turn-based but quick gameplay, like a quick Dremor-lite : enchantments, inventory with items, dungeons-shops, keys, treasures, some jokes and... it manages the ghost of your previous tries :D
Try to beat it ;)

Nice gfx and fun musics !

A good quick turn-based roguelite !
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
5.6 horas registradas
Publicada: 23 de maio
Quest of Dungeons is a fun little time waster. It has its limitations as most indie games do but that said, if you like aimlessly slaughtering things in dungeons then this is for you. It's a small game, quick to download, just as quick to uninstall when you're done.

Not the best game I've ever played, felt like some of the dungeon crawlers from the 90's which is a plus in itself, I really miss those games. But yeah, still worth picking up if you've got time on your hands and you wanna say, "I've played that".
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Análises mais úteis  Nos últimos 90 dias
2 de 2 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
4.1 horas registradas
Publicada: 12 de março
RPG sem historia
Divertido para se jogar quando se esta sem muito tempo, mas não quer ficar no ócio.
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8 de 9 pessoas (89%) acharam esta análise útil
Recomendado
5.6 horas registradas
Publicada: 28 de fevereiro
It is cheap. It is brainless entertainment, really good if you are ill, or tired or don't want to think too much.

It doesn't have lore, nor tactics, nor a story, nor does it look great, it is repetitive, but it is just plain simple hacking monsters and some bosses untill you reach the downmost level of the dungeon and slay the final boss.

It took me 4 hours (with two restarts as you die permanently) to play through chapter 1 (there seems to be another chapter), which is 1,25 euro per hour, about half a cup of cappucino. The dungeons are generated randomly, so if you are looking for a lot of careless entertainment, it should suffice.

Great if you lack energy, or lack time.
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6 de 8 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
1.2 horas registradas
Publicada: 10 de abril
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
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2 de 3 pessoas (67%) acharam esta análise útil
Não recomendado
0.8 horas registradas
Publicada: 10 de março
Super generic - super boring.
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Análises mais úteis  Nos últimos 180 dias
5 de 8 pessoas (63%) acharam esta análise útil
Recomendado
14.7 horas registradas
Publicada: 8 de dezembro de 2015
I got this game for 75 cents. Best 75 cents I will ever spend.
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1 de 1 pessoas (100%) acharam esta análise útil
Não recomendado
3.4 horas registradas
Publicada: 3 de janeiro
Terrible controls, weird loot, disastrous auto-move. Buy a real rogue-like instead
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6 de 11 pessoas (55%) acharam esta análise útil
Não recomendado
4.4 horas registradas
Publicada: 1 de janeiro
To keep it short: Quest of Dungeons is not a good Roguelike and not even a good game. It has poor gameplay mechanics, a poor interface, and generally brings nothing new to the genre.
It might be acceptable if it was free since there are so many good free Roguelikes out there, like Nethack or Dungeon Crawl, and some that offer a rather different experience, like DoomRL.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
3.4 horas registradas
Publicada: 4 de fevereiro
i'll never finish it. miss-click an attack and you run in and die.

even on easy it's far too difficult to the point that i don't want to play. I have no patience to play it through.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
1.8 horas registradas
Publicada: 6 de fevereiro
There is no depth to this game. At least it was only $2.50.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
0.2 horas registradas
Publicada: 27 de dezembro de 2015
I thought this game was going to be something else completely.

It wasnt...
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Análises mais úteis  No geral
26 de 29 pessoas (90%) acharam esta análise útil
Recomendado
7.6 horas registradas
Publicada: 14 de abril de 2014
Quest of Dungeons é um Roguelike (um sub-gênero de jogos de RPG que envolve a permadeath e calabouços gerados aleatoriamente) e com muita fantasia envolvida igual a maioria, mas que tende a trazer uma pitada de humor. O jogo contém algumas piadas e referências à diversos jogos que mudam totalmente a atmosfera da situação, sendo bem mais relaxante.

São 4 poderosas classes que você pode tomar o controle, que são: Guerreiro, Assassino, Mago e Shaman. Cada uma possui especificações como os equipamentos e as habilidades que usarão e encontrarão durante toda a jornada. Durante tal jornada você enfrentará dezenas de monstros e chefes poderosos, coletará ouro e itens e tudo que um bom RPG pode oferecer.

A trilha sonora é bem interessante, e remete muito aos clássicos da era de 16 bits, principalmente no tema de calabouços (como o nome do jogo já sugere).

As batalhas são feitas por turnos, mas não turnos como a maioria dos RPGs. Basicamente, um passo é um turno e isso incluí os inimigos também. A cada passo / ataque que der, será a vez deles e assim eles andarão ou te atacarão se possível. A duração de cada batalha dependerá da velocidade com que você aperta o botão contra o inimigo, que pode ser em 1 segundo ao infinito, já que se você não se mover, o jogo basicamente não flui.

Quest of Dungeons é um jogo com custo benefício muito bom, seu preço em relação ao tempo de jogo que pode proporcionar (com o esquema de aleatoriedade de cenários e inimigos) é muito baixo, e pode ser aproveitado até mesmo fora de promoções. Também é um jogo possui uma dificuldade acima da média, feito pra jogadores que procuram um bom desafio e a sensação nolstálgica de jogar um clássico dos 16 bits.
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6 de 7 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
2.3 horas registradas
Publicada: 26 de julho de 2014
No começo e um pouco difícil e voce estranha com a maneira de jogar, mas depois de um tempo voce acostuma e quando voce percebe voce esta matando chefões fortes e melhorando seu personagem ate ganhar o jogo.
Ele e dinamico e diverdido, prepare-se para horas de jogo!
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
15.0 horas registradas
Publicada: 20 de dezembro de 2014
Jogo com interface Simples e com uma jogabilidade incrível, pena que nao tem um auto-save e o modo de ataque é meio esquisito, pq as vezes vc erra e fica correndo toda hora dos oponentes, mas vale muito a pena comprar esse jogo, pq é nota 10!
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
1.0 horas registradas
Publicada: 26 de setembro de 2014
Quite good "coffee break" Roguelike. :]
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1 de 1 pessoas (100%) acharam esta análise útil
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14.9 horas registradas
Publicada: 15 de fevereiro de 2015
Viciante e cumpre com a promessa de um jogo estilo Roguelike, simples assim joga....morreu? Começa do zero....e tu vais querer recomeçar, não adianta! O gráfico é show nos parâmetros de 16bit parecendo o link do The Legend of Zelda, o primeiro jogo....
Cada classe possui uma forma diferente de jogar, o jogo não poupa na quantidade de skills, joguei muito com o mago, mas até hoje ainda aparece uma magia Q eu não conhecia (as skills tu aprende conforme tu pegas no loot, seja em baús e bosses).
O jogo tb apresenta um pouco de comédia em algumas partes! De resto vale a pena lembrar Q esse jogo é turn-based significa baseado em turnos, se tu gostares de jogos turn-based este é sem sombra de dúvida um jogo recomendado!
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2 de 4 pessoas (50%) acharam esta análise útil
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4.2 horas registradas
Publicada: 30 de março de 2015
Divertido, não olhe pelo gráfico. Sim, vale a pena
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