Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
Brukeranmeldelser:
Recent:
Blandet (17 anmeldelser) - 64% of the 17 user reviews in the last 30 days are positive.
Overall:
Stort sett positive (511 anmeldelser) - 77% av 511 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 25. mar, 2014

Logg inn for å legge til denne gjenstanden i ønskelisten din, følge eller markere som ikke interessant

Kjøp Quest of Dungeons

 

Nylige oppdateringer Vis alle (13)

24. februar

Update/Expansion 2.0 released

Hi everyone.

So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now.

First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen.

For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => [https://dl.dropboxusercontent.com/u/65262/qod/qod_old_branch_instructions.png]

Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun.


As a quick reference here's some of the new stuff, just the "headlines"

-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-A couple more achievements (taking into account the new content)
-Dead heroes can now return from the grave and attack you on a new Game
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several dozens of other tweaks and improvements

PS: New mansion and character unlocks after you finish the game

Cheers
David

7 kommentarer Les mer

9. november, 2015

Update 2.0 Release Candidate, builds for Window, Linux and Mac

Hi everyone,

So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux.
The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360.

Right now, when you enter the game, if a controller is connected, you are presented with a "Press A or Enter Key" if you press the A on the controller it will use the full gamepad mode, if a keyboard is pressed the current control scheme (kb + mouse) is used.

The idea is to have this on the beta branch until the end of the month, after that I'll move it to the main version, at which point more achievements will be available also. I intend to leave the old version in a separate branch so people who end up having problems (or prefer the old one) can continue having fun as usual.

Info on how to opt-in the beta and feedback: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/

As usual feel free to leave comments, or poke me on twitter if you like: http://www.twitter.com/DJ_Link

0 kommentarer Les mer

Om dette spillet

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.



That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features
  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 4 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: 1.4GHz or faster
    • Minne: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • DirectX: Version 9.0c
    • Storage: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher
    Minimum:
    • OS: Mac OSX 10.6+
    • Processor: 1.4GHz or faster
    • Minne: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Storage: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher
    Minimum:
    • OS: Ubuntu 12.10+
    • Processor: 1.4GHz or faster
    • Minne: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Storage: 256 MB available space
    • Additional Notes: Monitor 1024x768 or higher
Customer reviews
Customer Review system updated! Learn more
Recent:
Blandet (17 anmeldelser)
Overall:
Stort sett positive (511 anmeldelser)
Recently Posted
Lateralus
( 3.0 timer registrert )
Publisert: 18. april
The game is cool, but it is a medium roguelike with very difficult achievements.
 
Helpful? Ja Nei Morsom
Dapo
( 20.4 timer registrert )
Publisert: 11. april
Great game, simple, fast and fun, the D&D simulator I always dreamed about as a kid!
Also great for speedrunning. Overall a proper game and its dirty cheap.
 
Helpful? Ja Nei Morsom
[Jet] Espeon
( 1.2 timer registrert )
Publisert: 10. april
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
 
Helpful? Ja Nei Morsom
grymmjack
( 2.5 timer registrert )
Publisert: 9. april
A cute little casual dungeon crawler that while simple could keep you hooked for a while.
 
Helpful? Ja Nei Morsom
Professor Pickle
( 0.7 timer registrert )
Publisert: 9. april
Get good or you burn in hell. Just kidding. Maybe. Ok, so the difficulty spike in this game is insane but you can't farm so it's hard to gain money plus there's necrodancer so I give a 4.5 outta 5 because of difficulty.
 
Helpful? Ja Nei Morsom
Wedge
( 2.1 timer registrert )
Publisert: 1. april
I need to pay better attention to my money.
 
Helpful? Ja Nei Morsom
Csbears
( 0.3 timer registrert )
Publisert: 28. mars
There seems to be a lot of games that think themselves stylish and cool when they make a "Roguelike" game like this....im here to tell you its not fun or interesting. This game is as binary and dumbed down as a game can get as far as a dungeon crawler is concerned. To me it felt more like a game you'd buy on a phone not a Steam game.

You walk your character into enemies and either they kill you or you kill them....eat what little food you have and if you are unlucky enough to stumble onto a boss room you are pretty much dead no matter what. Theres no way to close a door or make a boss activate a trap and gain an advantage its either you are stocked up on large heals or you are dead.

When i think of Roguelike games i expect difficulty but i also want experience and skill to also play a part in how well i do. This game is almost entirely based on luck and nothing else and it irritates me that you just need to repetedly die until you get the right amount of luck for you to even have a chance of a "good run" to start.

I was looking for a deep fun RPG roguelike and what i got was a tablet game for kids.
 
Helpful? Ja Nei Morsom
muckinabaht
( 11.3 timer registrert )
Publisert: 28. mars
I can't even explain why I like this game so much -- it's minimalist and repetitive, but for some reason i feel compelled to continue playing it. Totally worth it.
 
Helpful? Ja Nei Morsom
Obey the Fist!
( 1.8 timer registrert )
Publisert: 27. mars
The interface doesn't work properly on a modern system (greater than last decades 1080p format). The old video/mouse draw issue that occurs when developers don't bother with fancy big budget stuff like "Testing" and "QA", whatever that is.

Technical problems hammer the nail into the coffin of a low effort, derivative RPG ripoff. It's got retro pixel graphics (art is hard, don't try! Mediocrity will still get sales!), 2D overhead gameplay (the 1980's called, want their video gaming technology back, etc).

Basically a typical low effort indy cash grab with no compelling gameplay draws. You'd be better off playing any one of the free MMOs on Steam (and save yourself a little cash, too!).
 
Helpful? Ja Nei Morsom
Tirkaz
( 5.4 timer registrert )
Publisert: 22. mars
It's a fun Roguelike, but doesn't bring anything new to the table. It's been dumbed down a bit (no diagonal movement, no hunger management, no random unidentified scrolls/potions), but it's still a good game.
 
Helpful? Ja Nei Morsom
part-time jesus lover
( 2.1 timer registrert )
Publisert: 21. mars
Fun game to mess around with, I picked it up on sale which I feel isnt worth the 5$ price tag. Randomized dungeon crawler pretty much, with random loot, not much to custimization. Some runs you can get great items/weapons, and some runs you get nothing. I will play this game from time to time as a mindless entertainment-laying in bed in my underwear drinking a warm coors light.
 
Helpful? Ja Nei Morsom
Yoodiv
( 30.8 timer registrert )
Publisert: 19. mars
♥♥♥♥ this gaaaaaaaaaaaaaaame!!!

It's lots of fun, until you reach a boss/quest monster that can kill you in 1 shot, and that even happens on Easy difficulty. ♥♥♥♥♥♥♥t.
 
Helpful? Ja Nei Morsom
||__Crayola__||>
( 0.8 timer registrert )
Publisert: 10. mars
Super generic - super boring.
 
Helpful? Ja Nei Morsom
Barrfind&Rarity
( 3.9 timer registrert )
Publisert: 8. mars
Good ol' Rogue like RPG. This what I like, perfect time killer with so much fun.
 
Helpful? Ja Nei Morsom
Nyx
( 10.1 timer registrert )
Publisert: 5. mars
░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██has ▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓16bits ▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
http://steamcommunity.com/groups/CritiquingDoge
 
Helpful? Ja Nei Morsom
Ardan
( 5.6 timer registrert )
Publisert: 28. februar
It is cheap. It is brainless entertainment, really good if you are ill, or tired or don't want to think too much.

It doesn't have lore, nor tactics, nor a story, nor does it look great, it is repetitive, but it is just plain simple hacking monsters and some bosses untill you reach the downmost level of the dungeon and slay the final boss.

It took me 4 hours (with two restarts as you die permanently) to play through chapter 1 (there seems to be another chapter), which is 1,25 euro per hour, about half a cup of cappucino. The dungeons are generated randomly, so if you are looking for a lot of careless entertainment, it should suffice.

Great if you lack energy, or lack time.
 
Helpful? Ja Nei Morsom
Salarn
( 2.5 timer registrert )
Publisert: 26. februar
https://youtu.be/0q6ur4WtVYo

To be clear, there is only one dungeon and multiple quests, a more accurate title would be 'Dungeon of Quests'. That aside this little rogue style dungeon crawler gives you the option of player one of four characters to delve deep into a hostile environment filled with monsters but also loot!

The art holds the theme well but the lack of animations is a weakness for the overall product. Monsters are varied and the simple quests drive you to explore each floor thoroughly. Character advancement lacks depth with skills being acquired by loot drops instead of a leveling path.

It's simple, straightforward, and does exactly what it sets out to do. There are bigger more indepth games of this genre out there but the simplicity here actually makes this game fill a niche for when just a taste of a rogue like is all that's desired.
 
Helpful? Ja Nei Morsom
Redheadless Jack
( 10.5 timer registrert )
Publisert: 22. februar
What are you looking for in the next game you play?

Indie developer?
Full Controller Support?
Rougue-lite RPG?

This game has that, and more.

Pros:
+Soundtrack, though small, isn't terrible.
+4 classes available, each with an identity
+challenging, rougue-lite gameplay at every level
+Active modding community?

Cons:
-Soundrtack is small.
-The game's enemies are your standard RPG stock, without innovation. (spiders, bats skeletons, etc.)
-No progression system, meaning every death results in a complete restart, with no rewards for progressing.
-No mods as of yet for other recent pixel art games such as shovel knight and towerfall ascention.
- No multiplayer, local or online.

Final Verdict:

6.6/10 The foundation of this indie game could be built upon to be something truely exceptional, but as of right now, they ran out of money or something, and it's a good game, but not a truely great one.
 
Helpful? Ja Nei Morsom
MetalStaples
( 1.8 timer registrert )
Publisert: 6. februar
There is no depth to this game. At least it was only $2.50.
 
Helpful? Ja Nei Morsom
stabbyjones
( 3.4 timer registrert )
Publisert: 4. februar
i'll never finish it. miss-click an attack and you run in and die.

even on easy it's far too difficult to the point that i don't want to play. I have no patience to play it through.
 
Helpful? Ja Nei Morsom
Most Helpful Reviews  In the past 30 days
4 av 6 personer (67%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
1.2 timer registrert
Publisert: 10. april
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Most Helpful Reviews  In the past 90 days
7 av 8 personer (88%) syntes denne anmeldelsen var hjelpsom
Anbefalt
5.6 timer registrert
Publisert: 28. februar
It is cheap. It is brainless entertainment, really good if you are ill, or tired or don't want to think too much.

It doesn't have lore, nor tactics, nor a story, nor does it look great, it is repetitive, but it is just plain simple hacking monsters and some bosses untill you reach the downmost level of the dungeon and slay the final boss.

It took me 4 hours (with two restarts as you die permanently) to play through chapter 1 (there seems to be another chapter), which is 1,25 euro per hour, about half a cup of cappucino. The dungeons are generated randomly, so if you are looking for a lot of careless entertainment, it should suffice.

Great if you lack energy, or lack time.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
0.8 timer registrert
Publisert: 10. mars
Super generic - super boring.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
30.8 timer registrert
Publisert: 19. mars
♥♥♥♥ this gaaaaaaaaaaaaaaame!!!

It's lots of fun, until you reach a boss/quest monster that can kill you in 1 shot, and that even happens on Easy difficulty. ♥♥♥♥♥♥♥t.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
1.8 timer registrert
Publisert: 6. februar
There is no depth to this game. At least it was only $2.50.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
0.3 timer registrert
Publisert: 28. mars
There seems to be a lot of games that think themselves stylish and cool when they make a "Roguelike" game like this....im here to tell you its not fun or interesting. This game is as binary and dumbed down as a game can get as far as a dungeon crawler is concerned. To me it felt more like a game you'd buy on a phone not a Steam game.

You walk your character into enemies and either they kill you or you kill them....eat what little food you have and if you are unlucky enough to stumble onto a boss room you are pretty much dead no matter what. Theres no way to close a door or make a boss activate a trap and gain an advantage its either you are stocked up on large heals or you are dead.

When i think of Roguelike games i expect difficulty but i also want experience and skill to also play a part in how well i do. This game is almost entirely based on luck and nothing else and it irritates me that you just need to repetedly die until you get the right amount of luck for you to even have a chance of a "good run" to start.

I was looking for a deep fun RPG roguelike and what i got was a tablet game for kids.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
Ikke anbefalt
2.1 timer registrert
Publisert: 1. april
I need to pay better attention to my money.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Most Helpful Reviews  In the past 180 days
43 av 66 personer (65%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
Ikke anbefalt
2.4 timer registrert
Publisert: 8. november, 2015
This game is essentially a remake of the 1991 Sega classic "Fatal Labyrinth", which is also available on Steam. Quest of Dungeons adds a few elements to the formula, some good and some bad, but doesn't really aspire to improve it so the few flaws that Fatal Labyrinth had are still here in Quest of Dungeons.

This game adds more loot and a store to sell and buy items. But most of the loot is just junk to sell anyway, and there is nothing worth buying except healing potions. Quest of Dungeons also tries to add personality to the player character and the monsters, but fails completely. The character says random things like "This game was made with C++" and "This game was made with OpenGL". The monsters say equally weird things, according to another reviewer they are mostly references to movies that have nothing to do with the context of this game.

Like in Fatal Labyrinth, the only way to heal between battles is to run around a bit. In this game the healing is a lot slower so the running around just to heal yourself gets even more tedious after a while.

I quit playing soon after I got to the 4th floor of the dungeon. There you encounter monsters who steal stuff from your inventory. This is another "feature" that was present in Fatal Labyrinth as well. But again, Quest of Dungeons makes an annoying feature worse. In Fatal Labyrinth the monster sometimes stole an item from you, in this game they almost always succesfully steal from you, so you see the few good items you didn't sell before going to the 4th floor disappear from your inventory at an extremely frustrating rate. And you can't get stolen items back from the monster after killing it. Within a few minutes I lost the three keys I had in my inventory (the most important items in Quest of Dungeons and not easy to find) and the better part of my gold. This is such a cheap mechanism to make a game more difficult (and Quest of Dungeons has a few of those) that it made me decide to quit playing.

Conclusion: the premise of the game is good but we saw that 25 years ago already in Fatal Labyrinth. And Fatal Labyrinth is still the better of the two games: it's longer, more balanced, less frustrating and annoying, it doesn't have the weird and even childish atmosphere and it has a "continue" system (if you play it via the emulator that comes with the Sega Megadrive Classics / Sega Genesis Classics collections, you can even save at any point). So I don't recommend this game but if you're looking to play a game just like it that doesn't have its flaws, I recommend Fatal Labyrinth instead.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
3.4 timer registrert
Publisert: 3. januar
Terrible controls, weird loot, disastrous auto-move. Buy a real rogue-like instead
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 7 personer (57%) syntes denne anmeldelsen var hjelpsom
Anbefalt
14.7 timer registrert
Publisert: 8. desember, 2015
I got this game for 75 cents. Best 75 cents I will ever spend.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 11 personer (55%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
4.4 timer registrert
Publisert: 1. januar
To keep it short: Quest of Dungeons is not a good Roguelike and not even a good game. It has poor gameplay mechanics, a poor interface, and generally brings nothing new to the genre.
It might be acceptable if it was free since there are so many good free Roguelikes out there, like Nethack or Dungeon Crawl, and some that offer a rather different experience, like DoomRL.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
7 av 13 personer (54%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
0.6 timer registrert
Publisert: 11. november, 2015
I suppose if you want a simple dungeon crawler with the style of an old console game and not much semblance of depth, this would suffice. The developer seems to have hit their goal, it just turns out to be one I don't much care for. 16b aesthetic can't cover up the lack of interest.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
3.4 timer registrert
Publisert: 4. februar
i'll never finish it. miss-click an attack and you run in and die.

even on easy it's far too difficult to the point that i don't want to play. I have no patience to play it through.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
0.2 timer registrert
Publisert: 27. desember, 2015
I thought this game was going to be something else completely.

It wasnt...
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Most Helpful Reviews  Overall
213 av 297 personer (72%) syntes denne anmeldelsen var hjelpsom
12 personer syntes at denne anmeldelsen var morsom
Ikke anbefalt
2.3 timer registrert
Publisert: 9. desember, 2014
Mind-numbingly simple combat, completely forgettable character classes and art, possibly the most boring loot / player progression I've ever seen, and mechanics that were proven as broken in 1995. For example:

You recover HP by moving around. Okay, that's pretty standard. But every monster moves exactly as fast as you, and they do not recover HP. So you can beat every single monster in the game by running in circles while they fruitlessly chase after you, chipping away at their HP when it's safe. This is unbearably tedious, but it's the "correct" way to play, especially since the game has no qualms with guaranteed boss monsters that two-shot you on the first floor.

Better games solve this problem (that, again, was established twenty years ago) through a variety of methods. Monsters that are faster than you, monsters that heal when you walk as well, wandering monsters that can show up and block your path, etc. Quest of Dungeons' developer has made a technically competent game, but he is a very poor designer.

Pro Tips for aspiring roguelike developers: read this, the design philosophy of the best roguelike out there. http://crawl.develz.org/other/manual.html#n-philosophy-pas-de-faq . I'm not saying every game has to be exactly like Crawl, but for the parts of yours that are different, you should be able to explain why you chose to make them that way.

Anyway, that was a huge tangent for a very mediocre game. To sum it up: don't buy it.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
113 av 148 personer (76%) syntes denne anmeldelsen var hjelpsom
10 personer syntes at denne anmeldelsen var morsom
Ikke anbefalt
2.4 timer registrert
Publisert: 16. mars, 2015
This game qualifies as a "Rogue-lite" with very, VERY heavy emphasis on the suffix "LITE".

"The Orc and the Pie" is a joke about how, when you get down to it, the lazy standard of RPGs is to just say there's some monster that wants to kill you, and if you kill it, you get some random loot thing, and then get offered a chance to go kill another orc to get more pies. Whoever made this game didn't get that it was supposed to be a joke.

Play as one of four pre-defined stereotypes with no real character customization in a series of square rooms where you can either spam the ranged attack button (if a ranged attacker) or just ram directly into enemies until they all die.

Then, once the orcs are dead, you get to run over anything in the room while spamming the "pick up" button, and occasionally run all the way back to a shopkeeper to empty out your pockets so you can carry more random crap.

This game's version of pies are largely uninspired. You have potions, "food" that are potions in disguise, armor and weapons that just straight give +damage or -damage with very few exceptions, and you'll largely be fighting enemies on floor 5 the exact same way as you did on floor 1. In fact, you'll probably be fighting the SAME ENEMIES, too, since this game palette swaps all the enemies.

Thanks to a lack of enough mana potions, if you play the mage, you'll be treated to a basic attack spell that takes 5 MP, enemies that take several bolts to kill, and needing to waste a dozen turns to get 2 MP back. Enjoy the tactical depth of running in circles or smashing the wait turn button for hours to get your MP back after clearing a cramped room. Since there's no hunger mechanics, you can waste infinite time, and are directly rewarded for doing so, with only the toll upon your own patience as a disincentive.

Bosses may be tougher than you, but thanks to the I-take-a-turn-you-take-a-turn nature of the game, you can simply walk away from bosses to prolong combat as long as necessary for your passive regen to put you back up to full health while the bosses have no regeneration. As a bonus, "poison" type effects keep working, so getting a single lucky fireball to start tapping away 3% health per turn and then kiting the boss across the whole dungeon is easy-peasy boss cheesing.

Beyond that, everything in this game is either scenery or a target for vandalism. It tries to add "humor" by having random quotes put out there like Dungeons of Dredmor did, but honestly, that just reminds me of how Dungeons of Dredmor is a much, much better game than this. The "jokes" are even mostly recycled, and I can't even be bothered to stop to read them, after a while, much like I can't be bothered to stop to pick up the bajillion coins that fall out of the hundredth palette swapped rat I just barbecued with my thousandth fireball.

Procedural content is only as interesting as the effort put into making each area actually feel different. This game is just the same room copy-pasted every single time. Kick in door, kill orc, take pie. Kick in next door, kill orc, take pie. Rinse and repeat until your eyes bleed. Few games manage to be as offensively boring as this...

In summary, don't play this game, it's a lazy knockoff Dungeons of Dredmor wannabe. Play the real Dungeons of Dredmor.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
106 av 139 personer (76%) syntes denne anmeldelsen var hjelpsom
Anbefalt
4.2 timer registrert
Publisert: 24. mars, 2014
Disclaimer: Reviewed using press copy provided by developer

First Impressions:
I had fun with this! simple, but not bare minimum on features. lots of health & food pickups kept me from being immediately eaten by a rat and/or bat tag team.

I like the art style's inoffensive cleaner presentation, and the dynamic-ish room shadows are a nice fancy touch I don't see very often. Music is super duper quiet though, wish it had some hot lute solos.

Gameplay is basic click attack, but there are right click power moves unique to the 4 classes. Will be important to compare how balanced ranged classes are vs sword dudes.

lots of clicking, but it's a pretty cool little game with enough polish to make a nice impression on people familiar with the genre. I like it.

Recommended: Yes doggy.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
83 av 112 personer (74%) syntes denne anmeldelsen var hjelpsom
Anbefalt
2.9 timer registrert
Publisert: 25. mars, 2014
Now this is what I call a good Coffeebrake Roguelike. It's not complicated, it doesn't demand you to teach dozens of combinations (recipes, spells, dieties of Gods, etc.), it is quite dynamical and fun. You progress really quick. You can find an arsenal in a single chest, or you can travel plenty of rooms with a stick and a lid. I was INVINCIBLE!!! I had like 10 skills learned from looted book, but then... A boss happened. Anyway, the game may need some more feats and content, but for a $3 coffee brake Roguelike it's fun as is. I'd give it 4/5 in it's genre. Thank you for your attention.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
37 av 46 personer (80%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
Anbefalt
21.3 timer registrert
Publisert: 5. oktober, 2014
This game is a rogue-like dungeon-crawler.

Firstly, you have to choose between four different classes (Warrior, Wizard, Assassin, Shaman) and four difficulties (Easy, Normal, Hard, Hell).

Then the game starts, and you have to go through 7 floors killing monsters in order to get xp, money and items.

You will encounter bosses that are quite challenging to kill. Do not hesitate to escape, by closing the door that you opened a few seconds ago for instance, if you think that you will have a hard time killing a scary boss !

You will trigger quests (between 0-3 at each floor) that require to either kill a boss or find an item. You'll be rewarded with both money and xp. I think that you should clean an entire floor before triggering a quest (at least in Hard /Hell difficulties). The point I want to make is that if this is a boss quest, you might be in trouble if you have to fight a boss that you've just spawned plus some regular monsters.

Cleaning an entire floor will bring you everything you need : xp, money and items. You should get the best stuff you can and some potions before fighting the final boss. Regarding this final boss, I do not want to spoil people, but there is one thing I want to say : how is it possible to give him the ability to kill us with one skill and one shot ? If the skill "Death" hits you, you will die 10 turns later, no matter what you do ... You have to hope that it will fail :s

Regarding the achievements, there are quite easy to unlock, except maybe for the one that needs you to beat the game in Hell mode. I might make a guide to give you some hints.


To put it in a nutshell, I think this game is quite good, especially for its price (5€ at the moment). I hope that there will be some updates in order to add more contents (more floors, maybe a "survival" mode with infinite floors ? ...). If you like this kind of game, do not hesitate, buy it !
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
45 av 60 personer (75%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
4.1 timer registrert
Publisert: 30. mars, 2014
There are far better games of this type out there. Unless you are really stuck on the 8-bit art style, I'd instead go with Wazhack or Sword of the Stars: The Pit, both of which are excellent. OR try Hammerwatch if you want live-action roguelike as opposed to turn-based, which this is.

Here are the pros:

1) A little humor in the game which is mildly amusing.

2) Scratches your 8-bit nostalgia itch, if you have one.

3) The music tracks are cool if you like 8/16-bit MIDI tracks. I quite like them personally.

Here are the cons:

1) Waaaay too easy on normal difficulty. Only the boss fights are hard. The rest of the time you will rarely if ever need to use your special abilities. Overall gameplay is fairly simple compared to some of the other rogue-likes I've seen.

2) Loot system and the game in general is not well balanced. You gain skills by acquiring skill books. These drop way too often, so by level 3 of the dungeon you've already acquired all the skills for your class.

3) There are ONLY 7 LEVELS for this game. VERY short for a rogue-like game.

4) Generally uninspired and derivative. Absolutely nothing new is introduced to this ancient formula. It's been done better many times before.

Basically this game feels half-♥♥♥♥♥. The devs did not pour there heart and soul into this game. It is paint by numbers. And the painting is pretty sloppy at that.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom