Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
Nutzerreviews:
Kürzlich:
Sehr positiv (11 Reviews) - 100% der 11 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (518 Reviews) - 77 % der 518 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 25. März 2014

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Kürzliche Updates Alle anzeigen (13)

24. Februar

Update/Expansion 2.0 released

Hi everyone.

So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now.

First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen.

For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => [https://dl.dropboxusercontent.com/u/65262/qod/qod_old_branch_instructions.png]

Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun.


As a quick reference here's some of the new stuff, just the "headlines"

-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-A couple more achievements (taking into account the new content)
-Dead heroes can now return from the grave and attack you on a new Game
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several dozens of other tweaks and improvements

PS: New mansion and character unlocks after you finish the game

Cheers
David

8 Kommentare Weiterlesen

Über dieses Spiel

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.



That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features
  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 4 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP SP3, Vista, 7, 8
    • Prozessor: 1.4GHz or faster
    • Arbeitsspeicher: 512 MB RAM
    • Grafik: OpenGL 2.0 compatible with 128MB Ram
    • DirectX: Version 9.0c
    • Speicherplatz: 256 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9 compatible
    • Zusätzliche Anmerkungen: Monitor 1024x768 or higher
    Minimum:
    • Betriebssystem: Mac OSX 10.6+
    • Prozessor: 1.4GHz or faster
    • Arbeitsspeicher: 512 MB RAM
    • Grafik: OpenGL 2.0 compatible with 128MB Ram
    • Speicherplatz: 256 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9 compatible
    • Zusätzliche Anmerkungen: Monitor 1024x768 or higher
    Minimum:
    • Betriebssystem: Ubuntu 12.10+
    • Prozessor: 1.4GHz or faster
    • Arbeitsspeicher: 512 MB RAM
    • Grafik: OpenGL 2.0 compatible with 128MB Ram
    • Speicherplatz: 256 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Monitor 1024x768 or higher
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (11 Reviews)
Insgesamt:
Größtenteils positiv (518 Reviews)
Kürzlich verfasst
Ser Thomas of the Beard
( 5.6 Std. insgesamt )
Verfasst: 23. Mai
Quest of Dungeons is a fun little time waster. It has its limitations as most indie games do but that said, if you like aimlessly slaughtering things in dungeons then this is for you. It's a small game, quick to download, just as quick to uninstall when you're done.

Not the best game I've ever played, felt like some of the dungeon crawlers from the 90's which is a plus in itself, I really miss those games. But yeah, still worth picking up if you've got time on your hands and you wanna say, "I've played that".
Hilfreich? Ja Nein Lustig
Kutzu Kutz
( 5.0 Std. insgesamt )
Verfasst: 21. Mai
Lovely pass-time game, also can be quite motivatingly annoying :) Still haven't reached far yet, but I know I'll be coming back to it once in a while, so eventually I will!
Hilfreich? Ja Nein Lustig
Intel Core 2 Duo
( 17.9 Std. insgesamt )
Verfasst: 17. Mai
highly recomend this game for anyone who is a fan of the genre. very solid rogue-lite dungeon crawler. for 5 bucks it's great, for any price on sale it is a must buy.
Hilfreich? Ja Nein Lustig
[CPC] aggelon
( 7.9 Std. insgesamt )
Verfasst: 16. Mai
I love it !

It's a roguelite, turn-based but quick gameplay, like a quick Dremor-lite : enchantments, inventory with items, dungeons-shops, keys, treasures, some jokes and... it manages the ghost of your previous tries :D
Try to beat it ;)

Nice gfx and fun musics !

A good quick turn-based roguelite !
Hilfreich? Ja Nein Lustig
Flu Hatin Rapper
( 1.0 Std. insgesamt )
Verfasst: 15. Mai
Hey, that's pretty good.
Hilfreich? Ja Nein Lustig
Yella 🎓
( 4.0 Std. insgesamt )
Verfasst: 13. Mai
Quest of Dungeons is a game that I recommend because:
- is a method to banish boredom
- it has an acceptable price
- it is indie
- it has adventure
- it is a good RPG
- it has trading cards

Enjoy!
Hilfreich? Ja Nein Lustig
Kade974
( 1.2 Std. insgesamt )
Verfasst: 11. Mai
Really fun game and a great way to kill some time I would reccomend it to anyone looking for a casual crawler for a nice price.
Hilfreich? Ja Nein Lustig
VAC
( 3.9 Std. insgesamt )
Verfasst: 6. Mai
Nice game
Hilfreich? Ja Nein Lustig
Lateralus
( 3.0 Std. insgesamt )
Verfasst: 18. April
The game is cool, but it is a medium roguelike with very difficult achievements.
Hilfreich? Ja Nein Lustig
akadapo
( 20.4 Std. insgesamt )
Verfasst: 11. April
Great game, simple, fast and fun, the D&D simulator I always dreamed about as a kid!
Also great for speedrunning. Overall a proper game and its dirty cheap.
Hilfreich? Ja Nein Lustig
[Jet] Espeon
( 1.2 Std. insgesamt )
Verfasst: 10. April
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
Hilfreich? Ja Nein Lustig
grymmjack
( 2.5 Std. insgesamt )
Verfasst: 9. April
A cute little casual dungeon crawler that while simple could keep you hooked for a while.
Hilfreich? Ja Nein Lustig
Professor Pickle®™
( 2.2 Std. insgesamt )
Verfasst: 9. April
Get good or you burn in hell. Just kidding. Maybe. Ok, so the difficulty spike in this game is insane but you can't farm so it's hard to gain money plus there's necrodancer so I give a 4.5 outta 5 because of difficulty.
Hilfreich? Ja Nein Lustig
Wedge
( 2.1 Std. insgesamt )
Verfasst: 1. April
I need to pay better attention to my money.
Hilfreich? Ja Nein Lustig
Csbears
( 0.3 Std. insgesamt )
Verfasst: 28. März
There seems to be a lot of games that think themselves stylish and cool when they make a "Roguelike" game like this....im here to tell you its not fun or interesting. This game is as binary and dumbed down as a game can get as far as a dungeon crawler is concerned. To me it felt more like a game you'd buy on a phone not a Steam game.

You walk your character into enemies and either they kill you or you kill them....eat what little food you have and if you are unlucky enough to stumble onto a boss room you are pretty much dead no matter what. Theres no way to close a door or make a boss activate a trap and gain an advantage its either you are stocked up on large heals or you are dead.

When i think of Roguelike games i expect difficulty but i also want experience and skill to also play a part in how well i do. This game is almost entirely based on luck and nothing else and it irritates me that you just need to repetedly die until you get the right amount of luck for you to even have a chance of a "good run" to start.

I was looking for a deep fun RPG roguelike and what i got was a tablet game for kids.
Hilfreich? Ja Nein Lustig
muckinabaht
( 11.3 Std. insgesamt )
Verfasst: 28. März
I can't even explain why I like this game so much -- it's minimalist and repetitive, but for some reason i feel compelled to continue playing it. Totally worth it.
Hilfreich? Ja Nein Lustig
Obey the Fist!
( 1.8 Std. insgesamt )
Verfasst: 27. März
The interface doesn't work properly on a modern system (greater than last decades 1080p format). The old video/mouse draw issue that occurs when developers don't bother with fancy big budget stuff like "Testing" and "QA", whatever that is.

Technical problems hammer the nail into the coffin of a low effort, derivative RPG ripoff. It's got retro pixel graphics (art is hard, don't try! Mediocrity will still get sales!), 2D overhead gameplay (the 1980's called, want their video gaming technology back, etc).

Basically a typical low effort indy cash grab with no compelling gameplay draws. You'd be better off playing any one of the free MMOs on Steam (and save yourself a little cash, too!).
Hilfreich? Ja Nein Lustig
Tirkaz
( 5.4 Std. insgesamt )
Verfasst: 22. März
It's a fun Roguelike, but doesn't bring anything new to the table. It's been dumbed down a bit (no diagonal movement, no hunger management, no random unidentified scrolls/potions), but it's still a good game.
Hilfreich? Ja Nein Lustig
part-time jesus lover
( 2.1 Std. insgesamt )
Verfasst: 21. März
Fun game to mess around with, I picked it up on sale which I feel isnt worth the 5$ price tag. Randomized dungeon crawler pretty much, with random loot, not much to custimization. Some runs you can get great items/weapons, and some runs you get nothing. I will play this game from time to time as a mindless entertainment-laying in bed in my underwear drinking a warm coors light.
Hilfreich? Ja Nein Lustig
Yoodiv-Terraria1.3.1@edf.noip.me
( 30.8 Std. insgesamt )
Verfasst: 19. März
♥♥♥♥ this gaaaaaaaaaaaaaaame!!!

It's lots of fun, until you reach a boss/quest monster that can kill you in 1 shot, and that even happens on Easy difficulty. ♥♥♥♥♥♥♥t.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
5 von 8 Personen (63 %) fanden dieses Review hilfreich
Empfohlen
4.0 Std. insgesamt
Verfasst: 13. Mai
Quest of Dungeons is a game that I recommend because:
- is a method to banish boredom
- it has an acceptable price
- it is indie
- it has adventure
- it is a good RPG
- it has trading cards

Enjoy!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
5.6 Std. insgesamt
Verfasst: 23. Mai
Quest of Dungeons is a fun little time waster. It has its limitations as most indie games do but that said, if you like aimlessly slaughtering things in dungeons then this is for you. It's a small game, quick to download, just as quick to uninstall when you're done.

Not the best game I've ever played, felt like some of the dungeon crawlers from the 90's which is a plus in itself, I really miss those games. But yeah, still worth picking up if you've got time on your hands and you wanna say, "I've played that".
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
17.9 Std. insgesamt
Verfasst: 17. Mai
highly recomend this game for anyone who is a fan of the genre. very solid rogue-lite dungeon crawler. for 5 bucks it's great, for any price on sale it is a must buy.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
7.9 Std. insgesamt
Verfasst: 16. Mai
I love it !

It's a roguelite, turn-based but quick gameplay, like a quick Dremor-lite : enchantments, inventory with items, dungeons-shops, keys, treasures, some jokes and... it manages the ghost of your previous tries :D
Try to beat it ;)

Nice gfx and fun musics !

A good quick turn-based roguelite !
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
8 von 9 Personen (89 %) fanden dieses Review hilfreich
Empfohlen
5.6 Std. insgesamt
Verfasst: 28. Februar
It is cheap. It is brainless entertainment, really good if you are ill, or tired or don't want to think too much.

It doesn't have lore, nor tactics, nor a story, nor does it look great, it is repetitive, but it is just plain simple hacking monsters and some bosses untill you reach the downmost level of the dungeon and slay the final boss.

It took me 4 hours (with two restarts as you die permanently) to play through chapter 1 (there seems to be another chapter), which is 1,25 euro per hour, about half a cup of cappucino. The dungeons are generated randomly, so if you are looking for a lot of careless entertainment, it should suffice.

Great if you lack energy, or lack time.
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
1.2 Std. insgesamt
Verfasst: 10. April
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67 %) fanden dieses Review hilfreich
Nicht empfohlen
0.8 Std. insgesamt
Verfasst: 10. März
Super generic - super boring.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
5 von 8 Personen (63 %) fanden dieses Review hilfreich
Empfohlen
14.7 Std. insgesamt
Verfasst: 8. Dezember 2015
I got this game for 75 cents. Best 75 cents I will ever spend.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
3.4 Std. insgesamt
Verfasst: 3. Januar
Terrible controls, weird loot, disastrous auto-move. Buy a real rogue-like instead
War dieses Review hilfreich? Ja Nein Lustig
6 von 11 Personen (55 %) fanden dieses Review hilfreich
Nicht empfohlen
4.4 Std. insgesamt
Verfasst: 1. Januar
To keep it short: Quest of Dungeons is not a good Roguelike and not even a good game. It has poor gameplay mechanics, a poor interface, and generally brings nothing new to the genre.
It might be acceptable if it was free since there are so many good free Roguelikes out there, like Nethack or Dungeon Crawl, and some that offer a rather different experience, like DoomRL.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
3.4 Std. insgesamt
Verfasst: 4. Februar
i'll never finish it. miss-click an attack and you run in and die.

even on easy it's far too difficult to the point that i don't want to play. I have no patience to play it through.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
1.8 Std. insgesamt
Verfasst: 6. Februar
There is no depth to this game. At least it was only $2.50.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
0.2 Std. insgesamt
Verfasst: 27. Dezember 2015
I thought this game was going to be something else completely.

It wasnt...
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
14 von 16 Personen (88 %) fanden dieses Review hilfreich
Empfohlen
14.8 Std. insgesamt
Verfasst: 12. Mai 2014
Quest of Dungeons...nunja, sieht aus wie Zelda aber spielt sich natürlich Rundenbasiert und nicht in "Echtzeit".
Anfangs war ich davon Enttäuscht aber nach erstmaligen durchspielen ohne zu sterben, sogar sehr froh.
Es ist das erste richtige "Hack, Slash and Loot" was mich in seinem Bann gezogen hat.
Perfekt für die Kaffeepause!

+ Sehr einfacher Einstieg in die Welt des Rouge-like & Perma-Death Genrés
+ Die 8/16-bit Grafik
+ Einfach gehalten, kann also sofort losgespielt werden, ohne erstmal ein Handbuch auszugraben
+ Dungeons werden nach jedem neustart neu generiert.
+ Sprüche der Monster, u.a. "The Princess is in another Castle" oder "Error 404 not Found"

- Die länge des Spiels ist relativ kurz (ca. 2-3 Stunden, wenn man von dem ganzen gesterbe und der Vorarbeit absieht)
- Für 4,99€ daher auch etwas teuer
- Quest (Also ich bin mir der Meinung es könne auch bessere Quest als "Töte den Skellettkrieger" oder "Finde Item XYZ" geben)
- Balance der Klassen. Die Assasine wirkt und spielt sich sehr overpowered im Vergleich zum Krieger. (Ein Minus für die Balance, nicht für die Klassen selber!)


7/10

P.S. holt euch den -66% Rabattcoupon aus dem Handelsforum dieses Spiels, sind dann nurnoch 1,70€ die bezahlt werden müssen und diese sind es aber auch wirklich Wert!
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
6.2 Std. insgesamt
Verfasst: 20. März 2015
Nice light dungeon crawler with nice ambient music and neat controls. Very solid overall presentation and fun to play, despite its shallow RPG system. One major flaw indeed is the fact that just running in circles often is a desirable tactical option during a fight in order to restore your health.

Nothing too special here but very well done, easy to pick up, addicting, and fun!

EDIT: Just found out that there is no life regeneration in Hard and Hell difficulty, which makes the game much more challenging and thus yet more fun.
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1 von 3 Personen (33 %) fanden dieses Review hilfreich
Nicht empfohlen
8.3 Std. insgesamt
Verfasst: 20. Juli 2014
Bin von dem Spiel leider sehr enttäuscht. Niedlich ist es ja, und das Handling sowie die Fähigkeiten und Dungeons super gemacht. Mich nervt nur, dass ich nach mehreren Stunden Spielen nicht tiefer als Ebene 5 gekommen bin. Man muss stets neu anfangen, wenn man von einem Monster attackiert wurde und gestorben ist. Ich finde, an den Anfang der Ebene gesetzt zu werden, wo man gestorben ist, hätte es auch getan - vor allem im Spielmodus "easy". Ich habe im Internet und bei Steam nach Tipps geschaut und alle beherzigt. Irgendwann öffnete ich - bestens ausgerüstet - eine Tür. In diesem Raum befand sich eine Hexe, die noch nicht mal ein Boss war. Diese hat mich mit einem Schlag getötet. Meiner Ansicht nach ist der Assassine der beste Charakter, aber selbst mit ihm lebt man nicht sehr lange. Also, Finger weg von diesem Spiel, wenn man Erfolge sehen will. Wer gaaaaanz viel zeit übrig hat und gern immer und immer und immer wieder ein Spiel neu beginnt, der kann es sich ruhig holen.
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1 von 4 Personen (25 %) fanden dieses Review hilfreich
Empfohlen
4.1 Std. insgesamt
Verfasst: 5. Mai 2014
Lustiges Spiel für zwischendurch das durch sein Style an die 90er Jahre erinnert. Die Musik ist etwas störend weil sehr monoton, die Mausführung gewöhnungsbedürftig. Finde es aber trotzdem sehr gelungen und die Achivements sind, für alle die darauf stehen, recht einfach zu erhalten. Man benötigt eigentlich nur etwas Zeit.
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213 von 297 Personen (72 %) fanden dieses Review hilfreich
12 Personen fanden dieses Review lustig
Nicht empfohlen
2.3 Std. insgesamt
Verfasst: 9. Dezember 2014
Mind-numbingly simple combat, completely forgettable character classes and art, possibly the most boring loot / player progression I've ever seen, and mechanics that were proven as broken in 1995. For example:

You recover HP by moving around. Okay, that's pretty standard. But every monster moves exactly as fast as you, and they do not recover HP. So you can beat every single monster in the game by running in circles while they fruitlessly chase after you, chipping away at their HP when it's safe. This is unbearably tedious, but it's the "correct" way to play, especially since the game has no qualms with guaranteed boss monsters that two-shot you on the first floor.

Better games solve this problem (that, again, was established twenty years ago) through a variety of methods. Monsters that are faster than you, monsters that heal when you walk as well, wandering monsters that can show up and block your path, etc. Quest of Dungeons' developer has made a technically competent game, but he is a very poor designer.

Pro Tips for aspiring roguelike developers: read this, the design philosophy of the best roguelike out there. http://crawl.develz.org/other/manual.html#n-philosophy-pas-de-faq . I'm not saying every game has to be exactly like Crawl, but for the parts of yours that are different, you should be able to explain why you chose to make them that way.

Anyway, that was a huge tangent for a very mediocre game. To sum it up: don't buy it.
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113 von 148 Personen (76 %) fanden dieses Review hilfreich
10 Personen fanden dieses Review lustig
Nicht empfohlen
2.4 Std. insgesamt
Verfasst: 16. März 2015
This game qualifies as a "Rogue-lite" with very, VERY heavy emphasis on the suffix "LITE".

"The Orc and the Pie" is a joke about how, when you get down to it, the lazy standard of RPGs is to just say there's some monster that wants to kill you, and if you kill it, you get some random loot thing, and then get offered a chance to go kill another orc to get more pies. Whoever made this game didn't get that it was supposed to be a joke.

Play as one of four pre-defined stereotypes with no real character customization in a series of square rooms where you can either spam the ranged attack button (if a ranged attacker) or just ram directly into enemies until they all die.

Then, once the orcs are dead, you get to run over anything in the room while spamming the "pick up" button, and occasionally run all the way back to a shopkeeper to empty out your pockets so you can carry more random crap.

This game's version of pies are largely uninspired. You have potions, "food" that are potions in disguise, armor and weapons that just straight give +damage or -damage with very few exceptions, and you'll largely be fighting enemies on floor 5 the exact same way as you did on floor 1. In fact, you'll probably be fighting the SAME ENEMIES, too, since this game palette swaps all the enemies.

Thanks to a lack of enough mana potions, if you play the mage, you'll be treated to a basic attack spell that takes 5 MP, enemies that take several bolts to kill, and needing to waste a dozen turns to get 2 MP back. Enjoy the tactical depth of running in circles or smashing the wait turn button for hours to get your MP back after clearing a cramped room. Since there's no hunger mechanics, you can waste infinite time, and are directly rewarded for doing so, with only the toll upon your own patience as a disincentive.

Bosses may be tougher than you, but thanks to the I-take-a-turn-you-take-a-turn nature of the game, you can simply walk away from bosses to prolong combat as long as necessary for your passive regen to put you back up to full health while the bosses have no regeneration. As a bonus, "poison" type effects keep working, so getting a single lucky fireball to start tapping away 3% health per turn and then kiting the boss across the whole dungeon is easy-peasy boss cheesing.

Beyond that, everything in this game is either scenery or a target for vandalism. It tries to add "humor" by having random quotes put out there like Dungeons of Dredmor did, but honestly, that just reminds me of how Dungeons of Dredmor is a much, much better game than this. The "jokes" are even mostly recycled, and I can't even be bothered to stop to read them, after a while, much like I can't be bothered to stop to pick up the bajillion coins that fall out of the hundredth palette swapped rat I just barbecued with my thousandth fireball.

Procedural content is only as interesting as the effort put into making each area actually feel different. This game is just the same room copy-pasted every single time. Kick in door, kill orc, take pie. Kick in next door, kill orc, take pie. Rinse and repeat until your eyes bleed. Few games manage to be as offensively boring as this...

In summary, don't play this game, it's a lazy knockoff Dungeons of Dredmor wannabe. Play the real Dungeons of Dredmor.
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106 von 139 Personen (76 %) fanden dieses Review hilfreich
Empfohlen
4.2 Std. insgesamt
Verfasst: 24. März 2014
Disclaimer: Reviewed using press copy provided by developer

First Impressions:
I had fun with this! simple, but not bare minimum on features. lots of health & food pickups kept me from being immediately eaten by a rat and/or bat tag team.

I like the art style's inoffensive cleaner presentation, and the dynamic-ish room shadows are a nice fancy touch I don't see very often. Music is super duper quiet though, wish it had some hot lute solos.

Gameplay is basic click attack, but there are right click power moves unique to the 4 classes. Will be important to compare how balanced ranged classes are vs sword dudes.

lots of clicking, but it's a pretty cool little game with enough polish to make a nice impression on people familiar with the genre. I like it.

Recommended: Yes doggy.
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