Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!! In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below...
Análisis de usuarios: Muy positivos (3,390 análisis)
Fecha de lanzamiento: 18 de dic. 2013

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Comprar Hero Siege

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Comprar Hero Siege - 4 Pack

Get one copy for yourself and give the other three to friends!

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Recomendado por mentores

"Gauntlet meets Diablo in the conflagration that is Hero Siege. Level a hero and fight your way through monstrous hordes while leveling and bagging gold."
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Actualizaciones recientes Ver todos (119)

23 de abril

Online Multiplayer is now in Open Beta!!

Hello fellas!

Hero Siege has reached a really cool milestone today! We are proud to announce that the online Multiplayer is now in Open Beta! The mode is no longer tied to the DLC and is now in a stable state.

There are still minor de-syncs, but we are hammering those out on a daily basis.

There is also a week till the release of "Depths of Hell" -Expansion set for the game!

Have a nice day and enjoy the online multiplayer!

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6 de abril

Multiplayer to open BETA

Hello!

So if it didn't already come clear, I am sorry. The Multiplayer mode will exit EA and become a part of the game on the 1st of May 2015.

This means that every player who has bought the game, is now able to play the MP mode. We do have to limit access between players who own DLC's to their own tab, but everyone is able to host vanilla games that anyone can join.

Anyway just dropped by to announce this, cheers :)

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Críticas

“Fun and addictive gameplay, great graphics and sound”
95/100 – Cub Like Foot

“THE HERO SIEGE EXPERIENCE IS AN IMPRESSIVE ONE.”
100/100 – Game Maker Blog

“Hack'N'Slash at its best!!”
87/100 – IGN

Acerca de este juego


Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!!



In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!


- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 130 unique crafted items that are either passive, usable or orbiting.
- Over 70 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 5 Acts to play through! (Requires DLC for the 5th)
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 8 playable classes! (Samurai requires DLC)
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or Windows 8
    • Processor: DualCore 1.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    • Additional Notes: Older Windows versions like XP might not work.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: QuadCore 2.4 GHZ
    • Memory: 6 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Any QuadCore processor
    • Memory: 6 GB RAM
    • Graphics: 1 GB
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
46.9 h registradas
Publicado: 21 de marzo
Es un juego tremendamente adictivo. Tipo Roguelike-Rpg con oleadas que tenemos que superar. El personaje dispone de stats tales como Fuerza, Destreza, Velocidad, Vida, ... que iremos configurando a medida que subimos de nivel. Además disponemos de ciertas habilidades especiales, que también iremos mejorando, reliquias, .... Imaginense siemplemente con esto ... cientos de posibilidades. Si a ello le sumamos unos cuantos personajes con distintas habilidades, armas, ... multiplayer (necesario dlc), ... Lo mejoran cada poco tiempo, .... Uffff, lo dicho un juego MUY completo que no defraudará a nadie que le guste el género. En oferta (o en bundles) se puede comprar muy baratito.

Aquí dejo un gameplay del juego:
https://www.youtube.com/watch?v=e7JtPdO8q1c

PD: Solamente añadir que una vez grabé el gameplay, le he metido unas 30 horas más al juego ;)
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A 4 de 4 personas (100%) les ha sido útil este análisis
55.3 h registradas
Publicado: 18 de diciembre de 2014
Hero Siege,Un juego Indie que paso por muchas críticas negativas debido a sus bugs,Pero jamás dejé de jugarlo.
Lo juego desde que salió a mediados de Febrero de 2013,Donde era un simple juego para iOS y Android diseñado por simples desarrolladores.Ahora me atrevo a decir que es uno de los mejores juegos que he jugado,Aunque siga teniendo algún que otro bug.
La evolución que ha tenido este juego es incríble.Y va por mucho más!

Pedazo de juego!lLo recomiendo!

-SethorJhonbox
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A 2 de 2 personas (100%) les ha sido útil este análisis
5.9 h registradas
Publicado: 6 de marzo
Antes era perfecto, ahora cuando salgo de la creación de personajes (despues del ataque) mi personaje no aparece
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A 3 de 4 personas (75%) les ha sido útil este análisis
54.6 h registradas
Publicado: 20 de diciembre de 2014
With the latest updates it got much better and it's very fun to play, i recommend getting this game, specially if it's on sale.
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A 1 de 1 personas (100%) les ha sido útil este análisis
25.3 h registradas
Publicado: 2 de enero
Un Pedazo juego que engancha!! Aunque pueda ser repetitivo, te acabas pijando y jugando!! No lo tengo ni desde hace 2 semanas y llevo 20 pedazo de horacas!! El multijugador no funciona muy bien (por no decir para nada), pero aun esta en desarrollo!!
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.3 h registradas
Publicado: 27 de diciembre de 2014
Simplemente funciona. El movimiento de los personajes es tosco, pero me mola el rollo roguelike con mejoras constantes
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.8 h registradas
Publicado: 5 de marzo
A really awesome game, is just what i was looking for! such an amazing project but only singleplayer. You can forget bout the multiplayer and the general updates of the game, i don't know too much about the developers but it seems like they don't give a f....

If it's on sale, buy it
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A 1 de 1 personas (100%) les ha sido útil este análisis
11.9 h registradas
Publicado: 11 de abril
ESPECTACULAR, con esa palabra lo resumo todo, un juego dificilisimo, con una ambientacion parecida a los de Zelda de la GameBoy , dificultad super dificil , jugabilidad como la de The binding of isaac, encima ahora con el DLC te dan el cooperativo, lo que da ahora muchas mas horas de juego, simplemtene, precioso, aunque tenga bastantes bugs el multiplayer , el juego sigue siendo una joya
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A 1 de 1 personas (100%) les ha sido útil este análisis
16.7 h registradas
Publicado: 24 de abril
Juego muy sencillo de sobrevivir a oleadas de enemigos. El juego tiene cuatro niveles principales pero dentro de cada nivel hay un montón de oleadas... completar el juego son unas 100 mas o menos. Hay varios tipo de personajes a escoger (luchador, mago, arquero, pirómano, etc...) para jugar como cada uno desee. Al principio puede parecer lento y aburrido pero según tu personaje va ganando niveles y poder se hace mucho más divertido. Es un VICIO!!
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A 1 de 2 personas (50%) les ha sido útil este análisis
65.7 h registradas
Publicado: 5 de diciembre de 2014
Bastante adictivo, una grata sorpresa me llevé al probarlo y hasta ahora no me ha defraudado, los bits lo hacen sin mucha complicación en torno a gráficos al mismo tiempo que me recuerdaa mis videojuegos de la infancia en este 2D nostálgico.
La posibilidad de elegir clases otro gran punto a favor.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.7 h registradas
Publicado: 9 de enero
Cool
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A 4 de 8 personas (50%) les ha sido útil este análisis
10.4 h registradas
Publicado: 20 de noviembre de 2014
recomendado, es muy bueno pero aun tiene algunos fallos y crashea aveces
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A 1 de 2 personas (50%) les ha sido útil este análisis
32.5 h registradas
Publicado: 30 de enero
un juego muy entretenido

pero lo unico malo es el multiplayer
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A 98 de 130 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
18.0 h registradas
Publicado: 3 de noviembre de 2014
I'd give this game a 9/10:

Overall this game is really fun to play. It's not too easy and has a frustration factor, but the gameplay is good enough to keep you entertained.


You pick your hero and run around the arena killing monsters, which come in 6 waves per stage, the 6th one being a big boss. Some monsters have certain enhancements or special abilities and there are champion versions.

If you keep going you will find relics granting you special abilities to help you out as well as keys that open chests where you get gold to buy stuff or potions or crystals which can be used to unlock stuff.

Sometimes, bigger versions of monsters will drop a bomb or a circling laser thing or a bomb after they die to finish you off when you least expect it. That's annoying sometimes.

You have to avoid certain traps (or use them to your advantage against monsters), for example spike traps or arrow turrets. Sometimes they can be hidden behind a tree or something, so you have to be aware of your surroundings.

There are multiple classes, from swordfighters to rangers to magic types.
You level up by killing monsters and upgrade your skills and your stats (Attack, attack speed, defense, health).

The controls are good with a 360 controller, you can move in any direction while attacking in any other direction you want (only 90° angles though). I have not tried keyboard controls.

There are multiple difficulties and areas, but you have to unlock them first.

Most of the passive skills seem a bit useless at first, it takes quite a few skill points for them to be really useful, while the active skills seem a lot more viable.

For online multiplayer you have to register with some service, but theres also local multiplayer for 2 players, haven't tried that yet, however.

The game crashed twice on me so far, but I was able to pick up where I left off when restarting the game.
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A 78 de 109 personas (72%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
32.4 h registradas
Publicado: 11 de febrero
Great game i really enjoy the singleplayer, but when it comes to prices and multiplayer i just think to myself "wtf this is a ripoff bigger then EA even can imagine!"

Well yeah, bought the 4 Pack yesterday just to find out that you have to buy 4 copys of the DLC extra to get the multiplayer feature for you and your friends, which makes a total price of 20+4*3€ = 32€ buying the 4 pack and 4 times the normal DLC or 40€ buying the 4 pack and 4 times the CE DLC.

But the fact the devs sell a 4 pack which does not contain an multiplayer is not enough since there are also collectors editions for the DLC´s which are a bit more expensive (who the ♥♥♥♥ even sells Collectors Edition DLC´s?!!!) I mean its theyr good right to do so but its totally not a fair deal for the customer since the Multiplayer is an extra paid not even close to finished product. Even the singleplayer is not even close to be done now.

On my and my friends playtime of like 15 Hours we came across aprox 10 different and constantly repeating crashes, glitches and not so heavy bugs. Just to name some...

"You can move other players through walls" SP+MP
"You can crash an server by visiting an shop" SP+MP
"You sometimes cant finish puzzles and have to restart the game" MP
"You can crash an server by visiting an Dungeon" SP+MP
"You can crash an server by using certan abilitys" SP+MP
"You can deny you friends loot by simply walking to the next area" (Missing feature "rdy check") MP
"You can only view your talent tree ingame where you have to clear the stage first to not get killed in the first place" MP
"Having an player who is not the host playing as nekromancer results in having about 30 summoned minions which are all fully functional and just ♥♥♥♥ everything on the map even you can only summon up to 6..." MP <-- Works also with Archer and his Turrets
Classes are not even close to be balanced" MP

And so on and so on, for me its still a nice little indie game with an really nice singleplayer!
But they never ever should have released an 4 pack on steam without putting an warning message that there are up to 20€ extra cost to play multiplayer with your friends!
Also i am aware that the multiplayer isnt finished yet but there are still things that need to be redone in singleplayer and in the menus in the first place. I really hope you devs keep focusing on fixing and bringing an good gaming experience instead of just printing money here. For me it simply looks like a Money cow which gets squezzed out till its empty and then getting droped.

My suggestions: wait for Mutliplayer to be fixed and some QOL changes then 10/10 Buy it even the prices are a bit high here, When the game gets finished it will be a good and worth game.
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A 59 de 84 personas (70%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
15.4 h registradas
Publicado: 9 de enero
"Okay, let's play this game for 20 minutes, it will get boring after that"

*Gets hooked and plays it for 13 hours straight*
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A 44 de 62 personas (71%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
3.6 h registradas
Publicado: 30 de noviembre de 2014
I find it really hard to recommend this game. I'm completely on the fence about it. I'm having fun playing it but there's just too many things wrong with it. It gets constantly updated and it seems every time there's a serious flaw someone writes it off as "I'm sure the devs will fix it eventually!". What people don't seem to realise is that this game isn't early access. This is a complete game. So any flaws in its design are absolutely relevant.

My biggest gripe is with this game's difficulty. I'm all about hard games. I've clocked in hundreds of hours in Dark Souls 1 and 2 and have played my fair share of roguelikes. I'm a huge fan of the genre. But the difference is when you die its your fault. You get right back up and learn from your mistakes. This game, however, throws that out the window. It's difficult for the wrong reasons. I chose a marksman and granted I know they're a bit squishy but dear god half of what hits me just outright kills me. A lot of the creatures deal a pretty decent amount of damage and they drop health orbs when they die. That is until there's a boss or some kind of special monster. Every single boss I fight outright kills me in a single hit. Every. Single. Boss. Even the very first one. The difference in difficulty between the first and third boss I fought was nonexistant. They're completely random so hope to god you're fighting a melee boss because if he's ranged or has an AOE of any type at all then you may as well just jump off a cliff and save yourself the trouble. The problem with this is my marksman is level 20 and I'm still in the first act and STILL GETTING KILLED IN ONE HIT! Now I have played the melee classes a bit and they're not much less squishy. I find myself dying just as much. The first few levels of your character you may as well be throwing tissue paper at the enemies because you're not gonna do jack. Your best bet is to just lead the enemies to traps until your leveled up enough to get the one or two important skills that'll win you the game. Just don't get hit! By anything! Ever! Also every point you put into defense only raises damage reduction by .2%. So unless you invest a ridiculous amount of points into it, it's not going to help you at all. Skill points add a very negligible benefit to your character.

The online multiplayer is absolute garbage at this point. Online multiplayer is in its alpha stage and you can definitely see it when you play. Joining games is a hit and miss. 90% of the time I join one the game just freezes for 2 minutes and just takes me back to the main lobby. That and sometimes the lobby says certain games have a negative amount of players in them (-1/4) or completely lie about the ping. All this I can understand. It's hard to just add in online multiplayer. It's a huge thing. The only reason I'm mentioning it is because you guys deserve to know its current state. My only real concerns about it are two-fold. Multiplayer is ESSENTIAL to beating this game and YOU HAVE TO BUY DLC JUST TO PLAY ONLINE! That's right. You have to purchase a $3 or $5 dlc just to play this game's god-awful online multiplayer. I'm thankful I bought this when it was on sale because I feel horrible for the people that actually paid full price for this mess. This sort of business strategy just infuriates me.

I actually like this game's graphics and sound design. The music is fitting, the pixel-art is decent and stylized pretty well and the sound effects are great which is a lot more important than people might imagine. In a game where you're fighting huge waves of enemies it's imperative that you make it feel good to kill things. Enemies explode in a satisfying pile of gore and it sounds great! However.. this game has some of the worst voice acting I have ever heard. The writing is god-awful and it sounds like the same guy did the voices for everyone. This game does not need voice acting. There's no story. Dialogue is completely useless. Voice acting is one of those things that you either get right or just not have at all and I think this game would actually do far better if the characters just grunted or screamed rather than have full lines of dialogue.

All in all, will you enjoy this game? Probably. It is a lot of fun. I've been craving a diablo-like multiplayer arena game for a long time and this one fulfills that desire. It's hard to find good things about it with all that's wrong with it though but something keeps bringing me back. Maybe you'll enjoy this type of game. If you can put up with the awkward difficulty then I'd say you'll probably like it too.
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A 18 de 22 personas (82%) les ha sido útil este análisis
46.4 h registradas
Publicado: 30 de marzo
This game had a lot of potential, however, where the potential is there, it has been squandered.

Hero Siege is a mix between Binding of Isaac and the class system of Risk of Rain. Hero Siege is targeted as a randomly generated evironment, and its gameplay is played in waves.

Where you may be playing the game, you may think that it is very fun, but then, out of nowhere, you are instantly killed. From here, the problems start. The game has a great build system, unfortunately, youll find putting more of your stats into health and armor is better then anything else. The game starts to become a huge grind to level as your character struggles to keep up in damage to the enemies you face in the waves. At times, there is too much of a gap inbetween the enemies DPS and your DPS. Another problm is HP in that the increase does not scale well to the DPS intake from enemies.

The game relies heavily on the player gathering relics to have a fighting chance. Unfortunately, relics typically are only found in dungeons, crypts and shops mid-round. To new players, crypts and dungeons often have enemies that are of higher level and have higher DPS than you do and it is not uncommon to be cornered and die to the swarm. The bosses in each of these locations can also one shot you unexpectedly, such as, Annie for example.

At the end of a chapter there is a throne dungeon, it is in these dungeons I discovered the most game breaking bug of all. Save manipulation. My guide on it is here.

After the player finishes the game, the game displays a message that the player has unlocked the next difficulty, but for many players, the difficulty does not unlock. There have been cases of players characters deleting themselves on updates, and lost data when playing.

The DLC, Karp of Doom, adds little to the game. It is a Japanese-esque inspired chapter and it adds multiplayer to the game. Yes, multiplayer is paid for.

I do not recommend this game, get BoI and RoR, you'll like them far more and not be frustrated in a bad purchase.

https://www.youtube.com/watch?v=umDr0mPuyQc
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A 28 de 40 personas (70%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.9 h registradas
Publicado: 27 de diciembre de 2014
Brutally difficult dual-stick shooting done addictively right!

Two things first:
1) This is a singleplayer review. If you're curious about multiplayer, read another review.
2) I didn't really care for Binding of Isaac, was moderately engaged by Hammerwatch, but mostly don't dabble in dual-stick shooters. What attracts me to this game is how it demands players to strive to a high level of skill while still maintaining the unforgiving difficulty that characterizes classic roguelikes. You're gonna die a lot and it's gonna suck, but the juice is worth the squeeze.
3) If you're ♥♥♥♥♥ing about not being able to shoot diagonally, I recommend you play a SNES game or two and suck it up, big boy.

PROS

- Wide variety of monsters and bosses, with nice touches of randomized customizations
- Surprisingly large selection of fully developed character classes
- One metric @#$%-ton of chievies (yeah, c'mon, nobody's going to play 150 hours)
- Sweet procedurally generated level designs with a delicious crunchy pixel-art style
- Loads of relics, potions, and blessings, with a well-integrated dungeon shop

CONS / Devs, please take note:

- Bosses are pretty uneven. Sometimes you'll get hulking brutes you can easily down, sometimes you'll get one-shotted instantly. Would be nice if they were a bit easier, but maybe it gets a bit more reasonable after leveling up a bit.
- PLEASE PUT IN A MINIMAP. I absolutely @#$%ing hate being chased around the map by the last monster of a wave just because I want to find that statue or dungeon that spawned. It's not a huge fix, won't break the game, and trust me, a lot of people will really appreciate it.


~~ Note for Roguelike Aficionados ~~
Stats and skills carry over after death (except temporary boosts, of which there are many varieties). I know what you're thinking, "Son, I am disappoint! I raised you to be a godlike 1337 rogue hardcore permadeath maximum difficulty pro, not some respawning filthy casul!" That's what I thought too, at first. Then after my 50th death without even getting to the second stage (and with a fair bit of skill, mind you!), I realized that I needed those XP levels to just... stick with me. You can probably guess that it does turn into a bit of a grind at that point, but that's where the game's charm kicks in.

Each character class has 4 unique abilities to learn and over twice as many passive skills. I tried the Viking and the Pirate, but ended up playing as a Pyromancer who I named "Solitary Eye". There is something distinctly gratifying about kiting around a bunch of high level monsters who could kill you in 3 or 4 hits and then igniting the ground around you in an enormous inferno while you spray jets of fire from your fingers at the largest beasts and summon meteors to crash down all around from the heavens... and they all die at once. You get XP, wade around in some blood, maybe grab a health orb if you're lucky (you won't need 'em though, you dangerous kiting expert, you), and pray for some of the more powerful basterds to drop keys.

Keys: keys are what you want. But be warned, having a bunch of keys and then finding no loot caves or chests to open, then getting merked by a stray lightning bolt you weren't paying attention to... that's gonna tick you off. A lot. Especially when you find 3 chests in your next play through and no keys. The loot dungeons, puzzle (and insanely dangerous) dungeons, and crypts filled with coins or crazy bosses... mayne, they're just really sexily implemented.

If you DO play the game in hardcore mode, you're probably Steven Hawking. Get a life.


~~ Opinionated Stance ~~
I waited until this game was on sale to buy it because I am below the poverty line. If I were more financially privileged, I would buy this at full price with no hesitation. I don't know much about the devs other than that this is a port that used to be based on a cash shop, but if they manage to smooth out the remnants of cash shop grind features, I would happily buy the DLC as well.

8.5 / 10
for fans of
- Hammerwatch
- frustrating roguelikes
- dual-stick fantasy

A+ would fight giant rat with speech impediment again
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A 17 de 22 personas (77%) les ha sido útil este análisis
19.0 h registradas
Publicado: 13 de febrero
Hero Siege is a mixture between Diablo-like and rogue-like games, presented in a retro art style. The player basically fights hordes of monsters that arrive in waves. Every sixth wave consists of a boss monster. The game is organized similar to Diablo with acts (one act includes 30 waves) and different difficulty settings (up to Inferno). Each character can learn up to four active skills which are organized in a skill tree with several more passive ones. Most characters play quite differently and require various play styles and tactics.
I got this game as a present from my brother who wanted to play the newly implemented multiplayer mode with me. Thus, I have never tried the hot seat option. First of all, in order to access the multiplayer (panic net) every player has to purchase the DLC and gets notified that the DLC is merely in alpha phase. This shows! After a few deaths and subsequent ressurections our characters were completely messed up. Both looked the same and used the same skill set, even though they were different characters when we started the game. On one occasion my brother had to complete the stage alone, because I was outside the arena and unable to enter.
The game is very difficult and I cannot comprehend how some people are able (or supposed) to beat the game with hardcore characters. Skill is more important than anything else (perceivable) and the most important part is movement. In this regard the game is optimized for gamepads.
HS is actually so difficult that it borders on the point of being broken. There often is not a clearly discernible reason why you just died instantly, even though your character was able to take many hits beforehand. I appreciate a challenge, but it has to be a fair one.
One of the more recent updates removed most achievements. I considered it a great idea to reward the player for nearly everything (e.g. playing for a certain amount of time), because it created the illusion of progress. Now it feels like content was removed - which is not the case, but the game feels a lot more repetitive and pointless now.
Hero Siege shines the brightest as a funny multiplayer game, but is (especially in this regard) not optimized and can be very buggy at times. The repetitive nature of the game concept does not value replayability.
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