Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
Valutazione degli utenti: Molto positiva (5,086 recensioni)
Data di rilascio: 29 gen 2014

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Consigliato dai curatori

"Gauntlet meets Diablo in the conflagration that is Hero Siege. Level a hero and fight your way through monstrous hordes while leveling and bagging gold."
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Aggiornamenti recenti Mostrali tutti (159)

20 agosto

Status Update 21.08.2015

Helloooooo!!!

So giving a new status update on what we have done and what we will do next.

So what we did, we hired an inhouse game tester who is a student and works 2 nights a week at our office. He will be needed alot and he is already paying off!

So what have we been up to? So much silence:
- We made dedicated servers which are working, we will be settling US / EU / Asia server providers next.
- The Wormhole system is working and looking awesome!
- Act 7 is half way there.
- Mana system is implemented and working (Game tester will manage balancing and testing).
- Weapons now have base damage, attackspeed and life per hit stats
- Inventory items now have level requirement.
- Full inventory system has been implemented and its working! You can now drop, trade, equip and gather loot in your backbag.
- We added a small chance that a zone becomes "Satanic" and makes the zone more dangerous!
- Re-vamped chat menu with server list etc.

What next?
- Finish off zones for ACT 7
- Program ACT 7 main boss
- Design new classes
- Clan system

We will most likely take max 2 months to finish everything. We'll see :)

32 commenti Ulteriori informazioni

7 agosto

A little status update about "Wrath of Mevius".

Hellllloo!

So we have been working on the next expansion in silence pretty much. I want to update here what we have done and what we are working on next.

Our extra artist Aapeli has the skills to program in c++, so we put him to do a c++ dedicated server which communicates with Game Maker. This was something Jussi and him was working for the past 2 weeks and it was successful. We are putting this feature up for test in the upcoming closed beta. So no longer need to portforward once its updated into the stable!

I've been working on new art and the zones for Act 7. I have 3 zones done and enemies for the first one. There is still alot to do.

I am currently working on designing rest of the zones and later the new classes.

Jussi is working on the full inventory system, dropping and trading loot etc.

Aapeli is now working on concepting new enemies.

We have settled in our new office and are working hard. After the Expansion we will maintain bugfix patching for the game and overal support, but will move on to a new game for a change. We will be doing more for Hero Siege in the future, but for now we need a break to keep stuff fresh.

36 commenti Ulteriori informazioni

Recensioni

“Fun and addictive gameplay, great graphics and sound”
95/100 – Cub Like Foot

“THE HERO SIEGE EXPERIENCE IS AN IMPRESSIVE ONE.”
100/100 – Game Maker Blog

“Hack'N'Slash at its best!!”
87/100 – IGN

Riguardo questo gioco


Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!

We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian



In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!


- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Windows 8
    • Processor: DualCore 1.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    • Additional Notes: Older Windows versions like XP might not work.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: QuadCore 2.4 GHZ
    • Memory: 6 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Any QuadCore processor
    • Memory: 6 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: DualCore 1.8 GHZ
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: QuadCore 2.4 GHZ
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
Recensioni utili dai clienti
7 persone su 7 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
17.2 ore in totale
Pubblicata: 22 giugno
Hero Siege è proprio come The Binding of Isaac, molto bello, una specie di sparatutto in 2D però, diverso da Isaac perchè è ad ondate, ogni 6 ondate un boss e battuto il boss si va ad un altro scenario, e così via. Anche quà ci sono i potenziamenti simili ad Isaac che si ottengono allo stesso modo e poi ci sono pure diverse classi con le quali giocare. Lo consiglio davvero a tutti i fan di questo genere, ma, come ben sapete, non c'è buon gioco senza dei rage moments e questo gioco fa tutt'altro che eccezioni. :D
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
12.6 ore in totale
Pubblicata: 21 giugno
this game so really awesome :D
Questa recensione ti è stata utile? No Divertente
84 persone su 94 (89%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
8.9 ore in totale
Pubblicata: 19 giugno
Hero Siege

Hero Siege is a fun bullet hell game that is
similar to the Binding of Issac and has that nice rpg feel.

Graphics

As you can guess this game is pixelated like the olden times of games.

Gameplay

The gameplay for hero siege is massively enjoyable as a fun yet difficult twin stick shooter with a lot to offer. When you start off you will not have much at all but as you play the game you will recieve relics, equipment and potions, each adding to your abilities. The game has 7 base classes each with its own skill tree to discover and enjoy.

Singleplayer

So far i have only had the chance to enjoy singleplayer and the necromancer class (so this review will focus on the necromancer class). The necromancer starts off with a skill tree where you can pick to have dead hands rise from the grave around you dealing damage or having the ability to summon 3 undead maruaders to your aid. As you level up you gain new points to invest in your skills with new tiers unlocking occassionally. The maps are somewhat randomly generated and contain traps that can damage both you and you enemies. Once you beat a certain # of enemies a boss will spawn. Sometimes the boss will be easy while at other's are much more difficult. Once you beat a boss a portal will open to continue to the next area and the boss will sometimes leave treasure chests and a relic for you to collect.

Relics/Chests

ok so there are 3 types of chest you can find throughout the game.

Wood Chest
- as you can expect not that great loot but sometimes will drop a key

Gold Chest
- to open this chest you require a key and it wil usually have pretty decent items to find

Crystal Chest
-contains great loot and items to collect and require a crystal key to open

Ok now back to relics.
Relics are items you find in your game that can greatly help you. You gain relics after defeating a boss, buying from a shopkeeper or looting from a crypt/dungeon. There is an immense amount of relics that aid you throughout your journey from a hat that shoots out the symbol π at enemies to a fly swatter that does nothing but spawn a prop fly. There is an immense amount of relics so i recomment you check the wiki or the guide here on steam.

Rating

Pros
+ 7 classes with good possibilites
+ smooth gameplay with nice controls
+ i can summon the dead
+ pixelated and has nice rpg feel
+ equipment is useful
+ relics soooo many fun relics

Cons
- lagged immensly whenever i got an achievemt
- dlc a bit pricey

Final Thoughts

Hero siege is an amazing game with alot to offer. It has been a while since i have been able to enjoy a game like this. If you love the old pixelated rpg styles and love the binding of issac or bullet hell type games give Hero Siege a shot.

Final Rating 9/10
Questa recensione ti è stata utile? No Divertente
71 persone su 88 (81%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
21.7 ore in totale
Pubblicata: 23 giugno
I'm at the grocery store, trying to buy whatever it is I always buy, and I'm walking around lost...dazed. It's the numbers, they're everywhere. Ever since I started playing Hero Siege that's all I ever see. Red numbers, white numbers, green numbers, yellow numbers, spinning and twirling and dancing in front of me. This has never happened before, I used to be NORMAL.

Hero Siege combines a rogue-like and Diablo to create something positively maddeningly addictive. Each act is divided into several stages, which are further broken up into waves. The goals are simple; survive and kill all of the monsters. The promise of phat loot, powerful relics, and numbers beyond comprehension await. Oh and I guess you save the world too? hurray. When I started the game, there were six playable heroes. The character-limit is unfortunately a little short, which cuts off some of the names I give my heroes.

Irvin - He's a viking, capable of slashing foes with his mighty axe. Melee classes seem to be underpowered in this game. This is partly due to the mechanics. A monster doesn't actually have to touch to do damage. They do this little lunge, and even if it looks like the hero is a space away, they take damage. Still, Irvin gets my "not bad" rating.

AllUpInnz - The nomad. So far this guy hasn't been any fun to use. He's a melee class, and one of his skills allows him to do more damage if he doesn't swing his sword for awhile. Ehh..This is a game where 30+ monsters can attack at a time; it's way too chaotic for sneaky assassin-type moves. Maybe he gets better after collecting certain skills.

LargeBootyHo - She's a pirate. Her name is supposed to be LargeBootyHoistingExtremePirate but it's like I said, the character-limit is too short. She uses guns, although she's also capable of firing cannonballs, summoning a pirate ship, and all sorts of other fun abilities. Ranged-heroes definitely have the advantage. Couple one with equipment that increase fire-rate, a few relics that proc randomly, and you've got a beast.

Commdork64 - Redneck. My favorite melee class. This is due to useful skills like flaming tires, and the ability to spill damaging oil everywhere. The thing is though, there are five difficulty settings. The usefulness of each class can fluctuate wildly depending on their DPS, and how close they have to do get to do the most damage. Also, certain relics (like the one that grants life-steal) are insanely useful, while others (the angel that knocks enemies away for no damage) are just obnoxiously useless.

BurnBurnBu - The pyromancer. Actually his name is supposed to be BurnBurnBurnBurnBurnBu but again, character-limit. He throws a ton of fire around like a living INFERNO. He's altogether solid.

RomanceNec - Necromancer. He summons undead, throws a few projectiles around. I'm still uncertain about his value. This is mainly because the close-combat skeletons have a habit of mashing together. This causes three to become one, which severely lessens their damage output and protective coverage. The jury's still out on this clown.

Frank Phil- Ah yes, Frank Philips McGannon...the archer. He's my hero of choice. His arsenal includes a spread shot, homing missiles, screen-filling ballista, turrets, and even land-mines. Also, his exceptional range allows him the freedom to stay far away.

But none of that matters now, because all I see are numbers. High-level Hero Siege can become difficult to follow. Adorned with 20+ relics, and doing millions of damage a second, I start to lose track of things. After a long enough period of time, certain stats (ARMOR) become irrelevant. DPS is never really a concern, because most bosses go down in 1-2 seconds. Instead, you're better off worrying about being frozen, or killed in the second stage of Act 3. This stage combines poison-spewing worms with exploding-pygmies. Exploding-pygmies are a NIGHTMARE in Diablo 2.

Starting off can be painful, due to lack of health and weak weapons. With a few upgrades and a few choice relics, flying through most of the difficulties isn't that hard. If necessary, acts can be repeated to accumulate more stuff. Even the INFERNO setting isn't much more difficult than those before. Multiplayer is also available, though I've never been able to make the time for it.

I'm still stumbling through the grocery store, my eyes rolling into the back of my head and then around again. I think people are staring, but I can't see them. All I see are the numbers jumping out of the shelves, snaking through my groceries, beating against the doors in the frozen food aisle. Finally I'm at checkout. As the cashier scans my groceries, the bag lady says "Did you know that the amount of force necessary to bite into a carrot is equivalent to biting off a finger?" The cashier gives her the strangest look, and I -still absorbed in numbers- say "Thanks! That was enlightening."

As I push the cart outside I take a close look at my fingers. What have they done for me lately? The thumbs, damn them to HELL. It's because of these digits that I've been playing Hero Siege non-stop. I'm not even finished with the game, but I know it'll destroy me. I still have to-

In the parking lot, I stop. The numbers are accumulating, they're forming a circle. A portal?! The numbers have created a door. A man steps out. He has a mohawk, and he's carrying a bow.

"Frank?! FRANK!"
"Greetings..."
"Y...you're supposed to be dead!"
"I am dead. You killed me."

How could I forget? This AGONY has been plaguing me, since I stopped playing the game. On the highest difficulty, Frank Philips McGannon was killed by the Son of Lucifer. It was an attack I've seen a dozen times, but I was so distracted by the numbers that he was blasted. This destructive force did twice the damage of his HP. It killed him, and it broke me. Sure, I wasn't playing on hardcore, but all relics are lost upon death. There was no way I was grinding all that crap for another attempt. Hero Siege is great, but the end-game is just absurd. That said...

"Look Frank. I was going to come back. We were going to finish this...together." I plead.
"It's too late."

He aims an arrow at me, before I could say any-

---------
I awake in a hospital bed. I think I'm alive, but I feel strange. A nurse enters my room.
"I'm happy to see that you're alright." she exclaims. "Somebody found you passed-out in a grocery store parking lot."
"...Thanks. Can I get something for this headache?" As I move my hand toward my forehead I notice something...off.
"You bit off every single one of your fingers before you lost conciousness. Thankfully these advanced prosthetic armored-fingers are just as good." The nurse states.

Before I could find an expression for my shock and confusion, she continues. "Unfortunately, with the bill you're getting for this surgery, you won't be able to afford anymore videogames. It looks like you'll have to play Hero Siege forever!"
She laughs as she leaves the room. As soon as the door closes, I notice the numbers creep towards me.
Questa recensione ti è stata utile? No Divertente
69 persone su 112 (62%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
10.1 ore in totale
Pubblicata: 22 giugno
I really wanted to like this game. I'm quite a fan of rogue-likes and action rpg's so I figured this would be perfect for me.

Sadly the game is nothing more than one boring continuous grind. There's not much more to it than keep walking backwards from enemy mobs and holding the attack keys in their direction. At one point I saved up a whole lot of items by simply playing the first act over and over again and the game became stupidly easy. Then after beating the final boss I tried to play the more difficult mode which only included the same mobs with more hp and damage.

It's a good concept, but it has way more flaws than good points. I don't recommend it.
Questa recensione ti è stata utile? No Divertente