We have been working hard on the multiplayer for the past few weeks and also fixed all the bugs reported in the bug topic, here are the notes! Kudos!
patch notes 188.8.131.52 (newest)
- Odin's Fury Fixed
- Shockwave and Seismic Slam graphics enhanced
- Marksman turret projectiles now destroy when hit a wall
- Pyro Hydra projectiles also now destroy when hit a wall
- Pyro's spells now have impact sounds
- You can no longer fly thru into the treasure fort.
- If you save & exit after killing a boss, you now instantly go into the next zone
after you continue.
- Projectiles which destroy them self on impact now dont activate the "invicibility frame"
nor cares if its on, these projectiles will always deal damage to enemies and to players
- Treasure fort relic now warps under the player so it can be switched.
- Hats dissapearing in Dungeons fixed.
- Removed "King's Path" and replaced it with "King's Garden".
- Removed "The Garden" and replaced it with "Pumpkin Patch".
- Ankh crashing on Player 2 fixed.
- Skeleton Mages now cast various spells.
- RELIC - Rainbow Drool now works for both players.
- RELIC - Duck now works for both players.
- RELIC - Scythe now works for both players.
- Enemies now react to Obelisks
- Player now always starts with full HP and keeps his HP.
- Hayro boss fireballs now sync with clients.
- Fixed various bugs and crashes that were reported.
- Fixed Pyromancer Blazing Trail bugging
- Pyro's spells coming from the host also fixed
- Players and Dead flags are now removed from games when player crashes or leaves, no more "ACT 1 Vikings"
- Skeleton Archer projectiles now sync with clients
- Fixed game telling that no internet connection and going to windowed mode
- Bekanthamun Tornado crashing game fixed
- Added (x / 4) player indicator into the server list.
- Picking up a potion or a relic now stops the player ghost.
- Added a REMEMBER ME button that saves your login name.
For security reasons the game won't save your password.
- Added mind bubbles that indicate wether a player is browsing his/her talents or writing
in the chat.
- Improved the drawing of name and future clan tags
- THE EYE Boss projectiles now synced with clients.
- Optimized player position package sending to 60 ticks per second.
- Dungeon Enemies now synced with clients
- Passive enemies no longer move when juggernaut active.
- Hex effects now shows on all players
- Players no longer spawn with reduced health