WARNING: Highly addictive content! < Community requested mandatory warning! Join the growing Hero Siege multiplayer community! Gather your group and start clearing acts for Legendary loot! Then test your abilities in Siege Mode and rank your self in the Ladder!
Käyttäjäarvostelut: Erittäin myönteinen (3,690 arvostelua)
Julkaisupäivä: 29. tammi, 2014

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

 

Kuraattoreiden suosittelema

"Gauntlet meets Diablo in the conflagration that is Hero Siege. Level a hero and fight your way through monstrous hordes while leveling and bagging gold."
Lue koko arvostelu täältä.

Uusimmat päivitykset Katso kaikki: (132)

27. toukokuu

Development Stream is LIVE!



Tune in!

5 kommenttia Lue lisää

24. toukokuu

Status Update from the Devteam

Greetings!

I am now writing about this important update here so please read if you're interested in what we are working on etc.

We are currently working on a pretty big update for the game and are in the middle of some very work in progress stuff, so we unfortunately cannot update some of the hotfixes just yet so hopefully those few bugs out there wont bother too much!

Anyway what we are doing is:

- Full HUD re-vamp. We want to make the HUD clearer and more multiplayer and console friendly. It has taken some inspiration from Diablo -series.
- Amazon Class which will be part of a small DLC package
- Uber Inoya
- Optimizing enemy attacks and movement on client side multiplayer
- re-vamping combat texts
- Optimizing loot drop chances and rarity etc.
- Adding new elite enemy enhanced types
- fixing exploits

Andddd more.

So its gonna take some time but it will definitely be worth it.

15 kommenttia Lue lisää

Arvostelut

“Fun and addictive gameplay, great graphics and sound”
95/100 – Cub Like Foot

“THE HERO SIEGE EXPERIENCE IS AN IMPRESSIVE ONE.”
100/100 – Game Maker Blog

“Hack'N'Slash at its best!!”
87/100 – IGN

Tietoja pelistä


WARNING: Highly addictive content! < Community requested mandatory warning!

Join the growing Hero Siege multiplayer community! Gather your group and start clearing acts for Legendary loot! Then test your abilities in Siege Mode and rank your self in the Ladder! Hero Siege is a diablo 2 inspired Hack N Slash game with roguelike elements!



In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!


- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Windows 8
    • Processor: DualCore 1.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    • Additional Notes: Older Windows versions like XP might not work.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: QuadCore 2.4 GHZ
    • Memory: 6 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Any QuadCore processor
    • Memory: 6 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: DualCore 1.8 GHZ
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: QuadCore 2.4 GHZ
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
Hyödylliset arvostelut
1/1 (100%) arvioi tämän hyödylliseksi
17.0 tuntia pelattu
Julkaistu 25. huhtikuu.
Osta peli
Ei nettipeliä
Osta nettipeli
Ei toimi
GG
Sinne meni mun viikkorahat
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/2 (50%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
8.2 tuntia pelattu
Julkaistu 23. maaliskuu.
Ostin 2 päivää sitte ja magtava peli sanon minä! 5/5
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
109/147 (74%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
15.4 tuntia pelattu
Julkaistu 9. tammikuu.
"Okay, let's play this game for 20 minutes, it will get boring after that"

*Gets hooked and plays it for 13 hours straight*
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
41/56 (73%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
6.9 tuntia pelattu
Julkaistu 27. joulukuu, 2014.
Brutally difficult dual-stick shooting done addictively right!

Two things first:
1) This is a singleplayer review. If you're curious about multiplayer, read another review.
2) I didn't really care for Binding of Isaac, was moderately engaged by Hammerwatch, but mostly don't dabble in dual-stick shooters. What attracts me to this game is how it demands players to strive to a high level of skill while still maintaining the unforgiving difficulty that characterizes classic roguelikes. You're gonna die a lot and it's gonna suck, but the juice is worth the squeeze.
3) If you're ♥♥♥♥♥ing about not being able to shoot diagonally, I recommend you play a SNES game or two and suck it up, big boy.

PROS

- Wide variety of monsters and bosses, with nice touches of randomized customizations
- Surprisingly large selection of fully developed character classes
- One metric @#$%-ton of chievies (yeah, c'mon, nobody's going to play 150 hours)
- Sweet procedurally generated level designs with a delicious crunchy pixel-art style
- Loads of relics, potions, and blessings, with a well-integrated dungeon shop

CONS / Devs, please take note:

- Bosses are pretty uneven. Sometimes you'll get hulking brutes you can easily down, sometimes you'll get one-shotted instantly. Would be nice if they were a bit easier, but maybe it gets a bit more reasonable after leveling up a bit.
- PLEASE PUT IN A MINIMAP. I absolutely @#$%ing hate being chased around the map by the last monster of a wave just because I want to find that statue or dungeon that spawned. It's not a huge fix, won't break the game, and trust me, a lot of people will really appreciate it.


~~ Note for Roguelike Aficionados ~~
Stats and skills carry over after death (except temporary boosts, of which there are many varieties). I know what you're thinking, "Son, I am disappoint! I raised you to be a godlike 1337 rogue hardcore permadeath maximum difficulty pro, not some respawning filthy casul!" That's what I thought too, at first. Then after my 50th death without even getting to the second stage (and with a fair bit of skill, mind you!), I realized that I needed those XP levels to just... stick with me. You can probably guess that it does turn into a bit of a grind at that point, but that's where the game's charm kicks in.

Each character class has 4 unique abilities to learn and over twice as many passive skills. I tried the Viking and the Pirate, but ended up playing as a Pyromancer who I named "Solitary Eye". There is something distinctly gratifying about kiting around a bunch of high level monsters who could kill you in 3 or 4 hits and then igniting the ground around you in an enormous inferno while you spray jets of fire from your fingers at the largest beasts and summon meteors to crash down all around from the heavens... and they all die at once. You get XP, wade around in some blood, maybe grab a health orb if you're lucky (you won't need 'em though, you dangerous kiting expert, you), and pray for some of the more powerful basterds to drop keys.

Keys: keys are what you want. But be warned, having a bunch of keys and then finding no loot caves or chests to open, then getting merked by a stray lightning bolt you weren't paying attention to... that's gonna tick you off. A lot. Especially when you find 3 chests in your next play through and no keys. The loot dungeons, puzzle (and insanely dangerous) dungeons, and crypts filled with coins or crazy bosses... mayne, they're just really sexily implemented.

If you DO play the game in hardcore mode, you're probably Steven Hawking. Get a life.


~~ Opinionated Stance ~~
I waited until this game was on sale to buy it because I am below the poverty line. If I were more financially privileged, I would buy this at full price with no hesitation. I don't know much about the devs other than that this is a port that used to be based on a cash shop, but if they manage to smooth out the remnants of cash shop grind features, I would happily buy the DLC as well.

8.5 / 10
for fans of
- Hammerwatch
- frustrating roguelikes
- dual-stick fantasy

A+ would fight giant rat with speech impediment again
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
109/187 (58%) arvioi tämän hyödylliseksi
32.4 tuntia pelattu
Julkaistu 11. helmikuu.
Great game i really enjoy the singleplayer, but when it comes to prices and multiplayer i just think to myself "wtf this is a ripoff bigger then EA even can imagine!"

Well yeah, bought the 4 Pack yesterday just to find out that you have to buy 4 copys of the DLC extra to get the multiplayer feature for you and your friends, which makes a total price of 20+4*3€ = 32€ buying the 4 pack and 4 times the normal DLC or 40€ buying the 4 pack and 4 times the CE DLC.

But the fact the devs sell a 4 pack which does not contain an multiplayer is not enough since there are also collectors editions for the DLC´s which are a bit more expensive (who the ♥♥♥♥ even sells Collectors Edition DLC´s?!!!) I mean its theyr good right to do so but its totally not a fair deal for the customer since the Multiplayer is an extra paid not even close to finished product. Even the singleplayer is not even close to be done now.

On my and my friends playtime of like 15 Hours we came across aprox 10 different and constantly repeating crashes, glitches and not so heavy bugs. Just to name some...

"You can move other players through walls" SP+MP
"You can crash an server by visiting an shop" SP+MP
"You sometimes cant finish puzzles and have to restart the game" MP
"You can crash an server by visiting an Dungeon" SP+MP
"You can crash an server by using certan abilitys" SP+MP
"You can deny you friends loot by simply walking to the next area" (Missing feature "rdy check") MP
"You can only view your talent tree ingame where you have to clear the stage first to not get killed in the first place" MP
"Having an player who is not the host playing as nekromancer results in having about 30 summoned minions which are all fully functional and just ♥♥♥♥ everything on the map even you can only summon up to 6..." MP <-- Works also with Archer and his Turrets
Classes are not even close to be balanced" MP

And so on and so on, for me its still a nice little indie game with an really nice singleplayer!
But they never ever should have released an 4 pack on steam without putting an warning message that there are up to 20€ extra cost to play multiplayer with your friends!
Also i am aware that the multiplayer isnt finished yet but there are still things that need to be redone in singleplayer and in the menus in the first place. I really hope you devs keep focusing on fixing and bringing an good gaming experience instead of just printing money here. For me it simply looks like a Money cow which gets squezzed out till its empty and then getting droped.

My suggestions: wait for Mutliplayer to be fixed and some QOL changes then 10/10 Buy it even the prices are a bit high here, When the game gets finished it will be a good and worth game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
44/71 (62%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
6.5 tuntia pelattu
Julkaistu 1. tammikuu.
If The Butcher from Diablo ♥♥♥♥ed the Mom from Binding of Isaac, Hero Siege would be the ♥♥♥♥♥♥♥ spawn.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
53/91 (58%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
1.1 tuntia pelattu
Julkaistu 26. joulukuu, 2014.
This should be titled: The Grinding of a Risk of Hammerwatch.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
12/19 (63%) arvioi tämän hyödylliseksi
70.1 tuntia pelattu
Julkaistu 26. joulukuu, 2014.
A very fun and addictive game - The best part of the game is that the devs are always hard at work trying to expand on the games features and fairness - It is worth the cost and then some - try it and enjoy :D
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
25/44 (57%) arvioi tämän hyödylliseksi
46.4 tuntia pelattu
Julkaistu 30. maaliskuu.
This game had a lot of potential, however, where the potential is there, it has been squandered.

Hero Siege is a mix between Binding of Isaac and the class system of Risk of Rain. Hero Siege is targeted as a randomly generated evironment, and its gameplay is played in waves.

Where you may be playing the game, you may think that it is very fun, but then, out of nowhere, you are instantly killed. From here, the problems start. The game has a great build system, unfortunately, youll find putting more of your stats into health and armor is better then anything else. The game starts to become a huge grind to level as your character struggles to keep up in damage to the enemies you face in the waves. At times, there is too much of a gap inbetween the enemies DPS and your DPS. Another problm is HP in that the increase does not scale well to the DPS intake from enemies.

The game relies heavily on the player gathering relics to have a fighting chance. Unfortunately, relics typically are only found in dungeons, crypts and shops mid-round. To new players, crypts and dungeons often have enemies that are of higher level and have higher DPS than you do and it is not uncommon to be cornered and die to the swarm. The bosses in each of these locations can also one shot you unexpectedly, such as, Annie for example.

At the end of a chapter there is a throne dungeon, it is in these dungeons I discovered the most game breaking bug of all. Save manipulation. My guide on it is here.

After the player finishes the game, the game displays a message that the player has unlocked the next difficulty, but for many players, the difficulty does not unlock. There have been cases of players characters deleting themselves on updates, and lost data when playing.

The DLC, Karp of Doom, adds little to the game. It is a Japanese-esque inspired chapter and it adds multiplayer to the game. Yes, multiplayer is paid for.

I do not recommend this game, get BoI and RoR, you'll like them far more and not be frustrated in a bad purchase.

https://www.youtube.com/watch?v=umDr0mPuyQc
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/25 (60%) arvioi tämän hyödylliseksi
11.3 tuntia pelattu
Julkaistu 29. joulukuu, 2014.
I hadn't heard or seen anything of this game. And then it was on sale and a couple friends of mine got it. It was quite cheap, looked interesting and so I gave it a try.

And what can I say? I've since gifted it to my brother and played three hours straight in multiplayer with him (you'll need to get the DLC to have access to the MP alpha). I absolutely love this game!
It is easy to get into but almost impossible to master. I still honestly don't know how one should ever be able to get the hardcore achievements as I see ourselves dying so damn often.

This game is basically Diablo in 2D. And it's absolutely not at the same time!
I tried all classes and they all play quite differently. They can be divided into melee (can take quite a punch) and ranged classes (glass cannon). But that's just the basic (in terms of how far does your "attack" reach). Further more every class has something making it unique like summoning minions of dead corpses with the necromancer or doing more damage on your next attack when having walked a bit since the last one with the nomad etc..
Each act is composed of several "stages" of the same setting (like the first act being the forest in different taints, then the castle garden and then the castle). The second one is a snow theme (we just finished the first act, so not much more I can tell about the rest).
So you fight waves of enemies in these "arenas". Sometimes (I think when you call the next wave early but I
m not sure) there are "drops" like crypts, dungeons, vendors and so on. These make for a nice change of scenery and gameplay (as they are more riddle focused than slaying monsters).

All in all I am very excited what's there to come in further DLCs. This seems like the first game I really want to have all DLCs of because they add something new to the game and not just gimmicks.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
46.2 tuntia pelattu
Julkaistu 7. toukokuu.
Game name is Hero Siege but you have to buy Siege mode in a DLC. 10/10 would support greedy devs again
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/6 (83%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
36.0 tuntia pelattu
Julkaistu 27. huhtikuu.
I feel weird about this game: I hate it but I can't stay without coming back to play it again. Although it still quite bugged and it has a random factory that will make you freaking mad at some points, it is definitely the best rogue-like that I ever played. Give it a try.. or two.. or maybe more. The game becomes much more enjoyable after some time playing it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
3.1 tuntia pelattu
Julkaistu 4. toukokuu.
You are going to die, you are going to be resurrected, and then you are going to die some more. Keep your stats, get stronger and re-attempt the dungeon. This game will drive you crazy, but it is that fun kind of crazy that will make you go back for a bigger beatting. Controls are simple and smooth, plays a lot like an early Zelda game. Think SNES Zelda. Lots of different character classes, i started with the nomad.

The dungeon seems to be randomized, every time you die you begin in a new location with different items. It makes for a sense of suspense especially when you are starting out and don't exactly know what to expect. Boxes and plants can be destroyed for items. Health however is scarce. You can play a few quick runs or a few hours, it is up to you. This game is easy to pick up and put down at any time. No need to remember where you left off.

If you want a game with a huge amount of replay value, this is for you.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
21/38 (55%) arvioi tämän hyödylliseksi
5.8 tuntia pelattu
Julkaistu 28. joulukuu, 2014.
No matter how addictive Hero Siege may seem at start, it is a really bad game for several reasons. It is a perfect example of a typical, badly executed rip-off game.
Most of the features, as well as assets, have been taken from "The Binding of Issac" and "Diablo 2". Alright - I can understand taking "inspiration" (even of THIS scope) from other games, but even rip-offs have to be executed properly. The features have to be adjusted to the game and fit it properly. This is not the case of Hero Siege. The game is terribly unbalanced. The developers don't really seem to understand systems they "borrowed" from other games, like the Isaac'ish stat system which relies on pills (potions in this case) and other power-ups, the specific Diablo'ish talent tree, or some cosmetic elements like graphics or even sounds from TBOI. Hero Siege has a very inconsistent style. Some graphics don't fit the rest, because they're based of graphic elements from other games (like some monsters from TBOI, or charms from Diablo 2). There are also many aspects that simply don't fit the overall theme of the game, like the heavy religion references taken straight from The Binding of Isaac (religion is the main theme in TBOI) which don't seem to make any sense in Hero Siege. Going back to gameplay flaws, there are also a lot of minor issues and glitches that make the game even more off balance. On top of that, it has a very low replayability value, unlike most roguelikes and games with roguelike elements. It gets very repetitive, the procedural generation is minimal and the only thing that keeps you from quitting is a somewhat nice diversity of classes.
Even though Hero Siege has so many serious flaws - it has potential, because The Binding of Isaac and Diablo 2 are very good games. It can still become better in the future, if the developers put some more thought to content and features they steal from games mentioned above. I enjoyed the hours I spent in the game after all. This said, I still can't recommend Hero Siege at its current state.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/5 (80%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
273.0 tuntia pelattu
Julkaistu 8. toukokuu.
Review available in english.

I've loved and been addicting to this game since the very moment i started playing it 3 months ago or so.
It went better the more i learned about it.
As one may say it's "easy to play but hard to master", it's that kind of game.

It's a diablo-like with it's hack & slash gameplay, frenzy action, many ennemies assaulting our heroes but we can fight back with our hero skills and the powers of the 150+ relics we can find during a run, each one giving unique powers/bonuses.
Most classes are fun and balanced, the devs are still working actively on the balance part while being very close to the community's suggestions through steam forums.

Speaking about the steam forums, i was a player like any other just a few days ago but thanks to my dedication and because i asked them i became the moderator of the forums.
It is now more lively, more organized and the community is getting bigger and closer everyday.

It is a binding of isaac like in the way that our heroes fight in an arena closed by walls and entrances that monsters use to get to us.
Maps are way bigger than BoI, randomly generated for most of them.
The game with the 2 Dlcs contains 6 acts and each acts has got it's own maps themes and unique finall bosses.

it's a roguelike in the way maps are randomly generated, we can also find potions that either strenghten or weaken our hero, statues that has the same kind of effects.
There are more than 150 relics once one has the game + the two Dlcs, they are also randomly generated on maps and shops, making everyrun feeling different.

Many classes to pick in melee and ranged categories, one hero can go up to lvl 250 which requires lots of farming.

farming in this game doesn't feel like farming in some standard mmorpgs, you're not always fighting the same monsters the same way.
Randomness in finding potions, relics, statues really makes every game different but most of all read this:

One of the thing i prefer in this game is the feeling of power you can get during a run, starting from act I.
Even if you're a low level hero you will feel so powerfull once you have some relics with crazy effects.

This is true that you will feel Overpowered, i often felt overpowered.
Still you can die very quickly because some monsters' skills or traps on the map are OP too but that's fair.
They will one shot you or almost, it can happen in ealry difficulties but most likely in harder difficulties.

This is where "Skill" comes in, learn your opponents attacks, how to dodge it, how to fight it.
You'll still die and feel sad because once you're dead you lose all relics collected during the run but you'll have learned a new way to die and thus and new way to avoid death.

This is a die and retry game, much like Dark soul in a way.

There is a single player mode that is fun and stable, good for learning the ropes of the game before joining the...

Multiplayer game!

This is where things get really fun for me, meeting people, playing with mates, communication and teamed killing spree are great.

Like in Diablo from which this game is inspired, the more players there are in a multiplayer game, the stronger ennemies get. It scales only on their HP and this is hard enough!
Multiplayer sessions are up to 4 players.

Servers are hosted by players and need a portforward to work, some people like me got it to work so it's fine and others just can't figure out how to get it working, wether they've done the router settings right or wrong.
Dedicated servers may arrive in the future if there is enough interest for it so join us and help us achieve this goal!

Actually there are not many servers but, as a host, i rarely have difficulties finding mates to play with especially now that i have friends with whom i play often.

Another game mode added recently is siege mode.
It's much like a tower defense mode.

You are in a small map and it never changes, continuous waves of ennemies attack you and your mates and you have to defend a base like in a Moba, this is a fun and hard mode on high difficulties.
It can be refreshing when one doesn't want to play the Classic adventure mode.

Speaking of the classic mode, a run through act 1 to Act 6 actually lasts about 3 hours, it depends on the player in singleplayer or the plaeyrs in multi of course.

Devs and the community are working together to make a full run shorter, the thing here is that it's not possible to save a run in multiplayer, it's only possible in single player.

To summarize, this game is:

-One where Devs actually listen to their players
-Rich in content, more will be added in the next months
-Community is getting bigger and is very friendly
-Tons of fun
-Tons of hours of farming, experimenting builds
-Tons of humour from the devs with bosses, relics, heroes' voice
-Still in a beta multiplayer, it's not bugfree but still enjoyable!
-Getting better every patch that comes out
-So much more!

If you're interested just buy the standard game at least, try and beat the single player campaign, get help from the forum community if you have questions and you'll probably have. There are also guides available.
When you'll be hooked by the game you'll have to buy the two Dlcs to enjoy the added relics and the two new acts ( V and VI) that adds replay value over an already great game!

Feel free to visit the forum if you have any questions prior to buying the game!

Grilvhor, Hero Siege fan and Steam Forum Moderator.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/5 (80%) arvioi tämän hyödylliseksi
26.6 tuntia pelattu
Julkaistu 22. maaliskuu.
Addicting rogue-like experience, a session can last from 10 min to 2 hours depending on luck, skills, and your determination to continue. The game features shops, crypts, dungeons, a stat and talent system, and harder modes for the courageous. Many different classes to try out(Necro is the certainly the best ;P), a whole lot of different enemies and maps (over 100 waves to struggle through). It's been on sale for extremely cheap before, don't skip out on it. I wish you luck, may the RNG gods gift you the best relics.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/11 (64%) arvioi tämän hyödylliseksi
14.7 tuntia pelattu
Julkaistu 23. maaliskuu.
A very well made twin stick, hack 'n' slash RPG rougelike.
That mix along with the spot on visuals and audio has made for a pretty decent and enjoyable experience.
Offering just enough depth in classes with skill trees and offering more than enough variation with items,enemies and levels, the game should keep you entertained for hours.
Singleplayer is great enough but the game also offers local and multiplayer, just topping it off to be a must own!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/19 (58%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
6.3 tuntia pelattu
Julkaistu 25. helmikuu.
Played for 20min = 6 hours passed .
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
14/25 (56%) arvioi tämän hyödylliseksi
33.2 tuntia pelattu
Julkaistu 8. huhtikuu.
It's not a bad game, but it's just too much grinding and too unbalanced.

You can enter a dungeon in the first level and encounter enemies with 10k+ health while you deal around 50 damage per hit. While you don't have to enter dungeons it's the best chance of finding artifacts other than defeating the boss enemies every 5-6 waves. So it's a real gamble if you will be able to survive the dungeon or just end your run that way. I choose the viking as my first character and got an archer skeleton as my minion. The minion AI is horrible or better almost non existent. He doesn't follow you, but instead wanders around aimlessly. Yet he does 4-5 times as much damage as I do. So I lure the enemies to him and hide behind him while he shoots the enemies (and bosses). I pretty much just gather coins and revive him if he dies.

When you level up you get 2 stat points which can increase your attack-per-second speed in the 0.01-0.02 range each point, your damage around 1 point, your armor percentage rating around 0.1% or your health for around 30-40 points. Investing in health seems to be the only viable option. It's a lot of grinding to gain a level and you only get a very minimal increase in you stats for that. You can find potions that increase your stats for this run, but they are randomized each run so you never know what a potion does until you try it for the first time. Of course there are a lot of potions with negative effects too so again it's just gambling.

The presentation is nice yet simple. The different level have their unique setting and there's a good amount of different enemies. Some of the bosses are much harder to defeat than others and again it's completely random which one you'll encounter. Only the amount of hit points changes depending in which level you face them.

Overall it's not a bad game, but it just doesn't feel balanced enough to be engaging. You can hit a lucky streak and get quite far or you'll just hit a brick wall in the first level. It's not skill, but pure luck.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/37 (54%) arvioi tämän hyödylliseksi
19.0 tuntia pelattu
Julkaistu 13. helmikuu.
Hero Siege is a mixture between Diablo-like and rogue-like games, presented in a retro art style. The player basically fights hordes of monsters that arrive in waves. Every sixth wave consists of a boss monster. The game is organized similar to Diablo with acts (one act includes 30 waves) and different difficulty settings (up to Inferno). Each character can learn up to four active skills which are organized in a skill tree with several more passive ones. Most characters play quite differently and require various play styles and tactics.
I got this game as a present from my brother who wanted to play the newly implemented multiplayer mode with me. Thus, I have never tried the hot seat option. First of all, in order to access the multiplayer (panic net) every player has to purchase the DLC and gets notified that the DLC is merely in alpha phase. This shows! After a few deaths and subsequent ressurections our characters were completely messed up. Both looked the same and used the same skill set, even though they were different characters when we started the game. On one occasion my brother had to complete the stage alone, because I was outside the arena and unable to enter.
The game is very difficult and I cannot comprehend how some people are able (or supposed) to beat the game with hardcore characters. Skill is more important than anything else (perceivable) and the most important part is movement. In this regard the game is optimized for gamepads.
HS is actually so difficult that it borders on the point of being broken. There often is not a clearly discernible reason why you just died instantly, even though your character was able to take many hits beforehand. I appreciate a challenge, but it has to be a fair one.
One of the more recent updates removed most achievements. I considered it a great idea to reward the player for nearly everything (e.g. playing for a certain amount of time), because it created the illusion of progress. Now it feels like content was removed - which is not the case, but the game feels a lot more repetitive and pointless now.
Hero Siege shines the brightest as a funny multiplayer game, but is (especially in this regard) not optimized and can be very buggy at times. The repetitive nature of the game concept does not value replayability.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska