Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!! In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below...
Gebruikersrecensies: Erg positief (2,204 recensies)
Releasedatum: 18 dec 2013

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"...game has potential, is strangely addictive..., but still has serious flaws."
Lees de volledige recensie hier.

Recente updates Alles weergeven (84)

25 december

Hero Siege Community VOTE!

Yo guys!

Just wanted to let you know Hero Siege is on the Community Vote for the winter sale, if it wins the price will come down to -90% off! Vote Hero Siege or the other awesome games that are up for it!


15 opmerkingen Meer informatie

24 december

Hacking in online Multiplayer

Hello fellas,

I encountered a few videos online that have hacks for the online multiplayer. This is something that ruins fun for everyone and something that we do not tolerate, at all.

We are getting close to launch in february, once the MP is polished and rest of the lacking content is added and bugs are fixed. We want the launch to be awesome and fun for everyone.

Therefore we will be permanently banning all hackers without warning if we encounter any, take this seriously please. We see and know everything.

There will be a report system for Abusive Behavior/Trolling/Griefing, Hacking (Stats hack, gold hack etc) and Flaming.

If the same player gets a high volume of reports for the same issue we will review the report and take action.

Ban for HACKING is permanent, the other ones are handled according to the case, but never permanent.

But please, do not attack our server and do not use 3rd party programs to hack the game.

Merry xmas and happy holidays to everyone!

6 opmerkingen Meer informatie


“Fun and addictive gameplay, great graphics and sound”
95/100 – Cub Like Foot

100/100 – Game Maker Blog

“Hack'N'Slash at its best!!”
87/100 – IGN

Over dit spel

Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!!

In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!

- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 130 unique crafted items that are either passive, usable or orbiting.
- Over 70 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 150 Achievements to unlock!
- Customize your character with over 60 different hats!
- 5 Acts to play through! (Requires DLC for the 5th)
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 8 playable classes! (Samurai requires DLC)
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!


Mac OS X
    • OS: Windows 7 or Windows 8
    • Processor: 1.8 GHZ
    • Memory: 1 GB RAM
    • Graphics: 128 mb
    • Hard Drive: 40 MB available space
    • Additional Notes: Might or might not work on 32-bit OS
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 1 GB RAM
Nuttige klantrecensies
139 van de 168 mensen (83%) vonden deze recensie nuttig
9.2 uur in totaal
Geplaatst: 6 oktober
Click for Gameplay Trailer - Review
I Like:
+ random generated levels, dungeons, items etc.
+ 8 characters
+ over 120 items
+ over 70 different enemys + elite versions
+ coop mode
+ hardcore mode
+ nice 16-bit setting
+ good control
+ gamepad support
+ low hardware requirement

dont Like:
- cant shoot diagonal
- sometimes confusing (many shots and enemys)

In Hero Siege there is no deep, meaningful story.
Hero Siege takes your average dungeon crawler RPG, sets it up to have monsters attack in waves.
adds randomly generated dungeons and large arenas full of traps and treasures that shift around each wave.
You have potions with random effects, weapons with unique properties to augment your normal attacks, and sometimes statues appear that can alter your base stats.

Hero Siege is a kind of twin stick arena shooter were you can pick from 1 of 7 character classes each with 4 different special attacks based on that class.
Each level is randomly. the enemies will come from the same place.
However there are 4 acts each with a few levels. Each level has 5 waves before the boss spawns.
There are potions that you can get that will randomly change your stats. Do you risk it possibly lowering your speed or attack or increase it?
The characters are a nice, you've got pyromaniac, necromancer, viking, pirate, marksmen, nomad and Samurai.
The pirate can get allot more gold or summon minnions with the necromancer. Each character feels unique.
After a level up you get 2 points into either Damage, Attack Speed, Defense or Health.
Monster tactics tend to be limited to rushing at you head on while occasionally firing off an odd projectile or spell. For the most part, holding down the fire key in one direction . this is all the strategy you’ll need in order to kill the enemy.
Diablo 2 with a infusion of roguelike elements.

great hack n slash game. nice graphics and sound. dont waste your time and play this game!

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
Was deze recensie nuttig? Ja Nee
67 van de 76 mensen (88%) vonden deze recensie nuttig
16.2 uur in totaal
Geplaatst: 15 september
Hero Siege is like Diablo stripped to its core, with some The Binding of Isaac-like rogue elements added as spices. It's a top-down action hack 'n slash with 16-bit graphics, to be played as one of seven distinct characters, each with their own abilities and skills. During one's walk around the arena, there's gold and (some) loot to be picked up, there are (many) monsters to be slain, and every six levels, a boss (some amazingly easy, some excruciatingly difficult) awaits you. Levels and enemies are random-generated from a relatively large numer of possibilities, which guarentees a lot of differentiation. There are - very Diablo-like.. - several chapters, each chapter having 30 (!!) levels. So far, so good: the idea is sound, the graphics are fun although a bit blurred, and the gameplay - if using an Xbox 360-like controller - is as fluid as one could hope for.

But Hero Siege also has its share of problems. The "rpg-light"-like leveling system, with stats- and skill-points to be distributed as one levels up, is way too unbalanced. Stats go only up by fractions of percentages, making it fairly useless to upgrade them, except maybe from level 50 or so on. Action skills are sometimes VERY powerful after a time, which will be necessary - but some are really over-the-top. Opposed to this, the amount of damage one can get while playing, is completely unpredictable. This is by itself a good thing, but some bullet-firing skulls deal such an amount of damage, that during the first six levels at least, you can die in an instant without even knowing what hit you. The graphics tend to hide these skulls sometimes, and that makes it really frustrating. It's not funny to get killed out-of-the-blue without even having a hint of what hit you. Though I have to admit, once at a certain level (certainly from 31 upwards), these devils can be survived better. Power-ups, dropped by the bosses, are really essential to survive for a longer time - but since they drop randomly as well, some games are fun because of the great assets they give, others are really disappointing since you didn't get anything worthwhile for a long time.

The good thing is that the developers are still finetuning things, and taking comments from the community into consideration, as far as I can see. That's why I give this game a thumbs-up, even if I've cried out sometimes in frustration when my poor newly-made marksman got out of the blue hit once more by a deadly bullet. What should really be implemented is a better save system: relics (power-ups) tend to get lost once I quit the game, and saving is actually only possible every act (30 levels).
This game has potential, is strangely addictive (although the 152 (!!!) Steam achievements seem like impossible to get), but still has serious flaws. Luckily, the developers are still finetuning and working on it.

Overall score: 6,5/10
Was deze recensie nuttig? Ja Nee
43 van de 57 mensen (75%) vonden deze recensie nuttig
17.9 uur in totaal
Geplaatst: 3 november
I'd give this game a 9/10:

Overall this game is really fun to play. It's not too easy and has a frustration factor, but the gameplay is good enough to keep you entertained.

You pick your hero and run around the arena killing monsters, which come in 6 waves per stage, the 6th one being a big boss. Some monsters have certain enhancements or special abilities and there are champion versions.

If you keep going you will find relics granting you special abilities to help you out as well as keys that open chests where you get gold to buy stuff or potions or crystals which can be used to unlock stuff.

Sometimes, bigger versions of monsters will drop a bomb or a circling laser thing or a bomb after they die to finish you off when you least expect it. That's annoying sometimes.

You have to avoid certain traps (or use them to your advantage against monsters), for example spike traps or arrow turrets. Sometimes they can be hidden behind a tree or something, so you have to be aware of your surroundings.

There are multiple classes, from swordfighters to rangers to magic types.
You level up by killing monsters and upgrade your skills and your stats (Attack, attack speed, defense, health).

The controls are good with a 360 controller, you can move in any direction while attacking in any other direction you want (only 90° angles though). I have not tried keyboard controls.

There are multiple difficulties and areas, but you have to unlock them first.

Most of the passive skills seem a bit useless at first, it takes quite a few skill points for them to be really useful, while the active skills seem a lot more viable.

For online multiplayer you have to register with some service, but theres also local multiplayer for 2 players, haven't tried that yet, however.

The game crashed twice on me so far, but I was able to pick up where I left off when restarting the game.
Was deze recensie nuttig? Ja Nee
44 van de 65 mensen (68%) vonden deze recensie nuttig
40.5 uur in totaal
Geplaatst: 30 juli
Was nearly to the point of giving up on this game; Crappy graphics, can't shoot diagonally and hard as hell . . . once you start. 3 or 4 hours in, my chosen character was leveled and I started getting further in waves. Now I’m hooked. Eventually gonna level up at least half of the 8 characters because it’s just plain fun. Highly recommended at full price.

Most of my games bore me after 20 minutes of playing and they never get touched again. Not Hero Siege. It’s good action and controller friendly.
Was deze recensie nuttig? Ja Nee
23 van de 29 mensen (79%) vonden deze recensie nuttig
2.2 uur in totaal
Geplaatst: 25 juli
At first look this game seemed like it could have been interesting, but as I began to play further, it shows the true colors rather fast. The leveling system never makes you feel like you are strong, the waves take forever, and there's so many of them that what should be a good idea, isn't. It's hours of repititious backpeddalling, and hoping that something random doesn't fall on your head.

I started the game in Hardcore mode thinking it may add some to it, and I bought an item out the gate. That item turned out to be so incredibly overpowered that it allowed me to cruise through the game one shotting everything all the way to wave 80 something. Until, randomly, I was insta gibbed by three orbs popping out blocking me. Sure, randomness can be fun, and death can be as well. But when you have spent oh so much time, doing the same thing, over, and over, and over again... it kinda loses value. And fast.

TL:DR: It's repetitive, repetitive, repetitive, repetitive, repetitive, random, repetitive, repetitive, repetitive. Leveling is useless.
Was deze recensie nuttig? Ja Nee
43 van de 74 mensen (58%) vonden deze recensie nuttig
36.3 uur in totaal
Geplaatst: 14 oktober
This game is a lot of fun but the bugs are the worst kinds.

Diffculties don't unlock correctly, wasting hours of playtime.
Save ruining game crashes, again wasting hours of playtime.
Classes that have broken talents, making them 100% unplayable.
Even after a scaling and damage re-tweek there are still some extremely unbalanced bosses and attacks, leading to rare but super frustrating deaths that you could not avoid.

All of these things have happened to me multiple times.

The Devs are working on patches but honestly each new patch introduces more problems than the last or just fails to fix what it set out to fix!

Unless you are ready for a frustrating (in a good way) game with frustrating (in a horrible unacceptable way) bugs, stay away.
Was deze recensie nuttig? Ja Nee
10 van de 13 mensen (77%) vonden deze recensie nuttig
13.7 uur in totaal
Geplaatst: 12 november
I bought this when there were just a few classes, no runes, and the game looked hella old. Now, there are a few more classes, the game looks INCREDIBLE, and it's all a very solid experience. Each class is unique , making you adapt a new style of play for each and every one. The enemies are challanging , but not too challanging. The dungeons can be randomly be impossible to beat depending on your class, but that's no biggie. They are CONSTANTLY updating the game and making it better . I play this occasionaly , and nearly every time I log on there is something new or it looks just a little bit better. I highly recommend getting this. It's a nice game to kill some time (while waiting for queues in WoW) , or it can become challanging and intense if you choose to push forward to later levels.

8/10 , solid.
Was deze recensie nuttig? Ja Nee
33 van de 57 mensen (58%) vonden deze recensie nuttig
4.7 uur in totaal
Geplaatst: 16 juli
I want to reccomend this game, I really do, but it's so damn glitchy and the developers don't seem to really take any interest in what actually needs to be fixed about it. In terms of enjoyability when playing however, the game is generally very fun.

There are many pros to the game: it's quite simple, and not too bad despite being a phone port. The levelling system is great as it lets you manage your character as you want, and enables you to choose your system; whichever class you use, you can still find a character that suits you. It's very similar, as many people have said, to games such as The Binding of Isaac; and unlike that, it offers great controller support (even for Mac users). In this sense it's really enjoyable: a standard stab / magic smother everything in sight with RPG elements, and a bit of stealth in terms of the trapping system which allows you to weaken some of the bigger enemies before they reach you. Even the voice acting which is terrible fits the game well; it fits the game in a weirdly brilliant way.

However, as stated, the developers don't really seem to care about the problems that need addressing. Despite saying that they are now focusing on this rather than the phone version it is ported from, they focus on adding things which aren't yet necessarily needed rather than fixing the issues with the game. Many people have complained about the game crashing, and also the achievement system simply doesn't work despite having so many to unlock. Yet they're looking at adding new classes, and are adding more sounds. This simply doesn't make sense: things that aren't broken don't need fixing.

As well as this, based on personal preference, this is something all female players will understand: I am a little disappointed with the character choice in the sense that I can only play as a man. I know many people will whine about this complaint because women shouldn't want to play as women, but I feel if I can have the choice to play as several different classes, I don't understand why I can't play as a woman. Yes, I can change my characters hair to appear feminine; but the fact is they can add new classes but not let me play as my own gender. A lot of games do this, but I am a bit more disappointed by it here when there is so much choice otherwise.

Hopefully in the future the developers will fix the issues: this is a really fun game, and I really want to reccomend it; I'm just disappointed by the things that seem to be ignored.

Was deze recensie nuttig? Ja Nee
28 van de 48 mensen (58%) vonden deze recensie nuttig
5.4 uur in totaal
Geplaatst: 31 oktober
I really wanted to like this game, but it just falls short in so many areas that I just cannot recommend it. There were times when I was playing it and had to wonder if the developers ever played the singleplayer of their own game. It's simply unfair to any of the melee classes. You are pretty much required to get the starting item then play and die 10s of times to get to a high enough level to deal with most of the bosses who will simply rush and outright kill you. It had/still has some potential I guess, but they would need to do an overhaul.
On another note I was hoping the "Coming soon!" characters and levels would be normal update, but then it turns out to be DLC that is half the cost of the game. This simply annoyed me as it felt I had to pay to get the rest of the game I already bought.

Edit: There is a possibility I am just REALLY bad at the game, but I don't see it that way. I've beaten the game a couple times and I found the game started stupid hard then got exponencialy easier as you played a character. I am also fairly good at topdown rougelike games as well, eg Binding of Isaac.
Was deze recensie nuttig? Ja Nee
101 van de 187 mensen (54%) vonden deze recensie nuttig
1.2 uur in totaal
Geplaatst: 22 juli
Game Maker is a tool, and like any tool, you can use it well to create fantastic things, and you can use it poorly and make utter trainwrecks. The fact that I'm explaining this means you probably know what side of the line Hero Siege falls on.

Hero Siege wants to be Diablo, on a basic level. It wants this BADLY. It breaks itself into 'acts' (with a new, fifth one in DLC form!), it has a bunch of classes with skill trees of their own, it involves semi-random world generation, and loot plays in heavily, with a smattering of crafting. Heck, it comes as close to ripping off the Diablo font as one can without a C&D being involved (if it's not actually just stolen outright - I haven't compared directly). The big problem is that the game's everything is a muddled, broken husk.

The gameplay isn't mouse-based, and in fact, the mouse barely functions in the game. It's more like a twin-stick shooter, except you only have the four cardinal directions to work with (you can combine them to move diagonally, but if you can fire diagonally in any way, I didn't get it to work). Random 'traps' appear on the ground and around the world, and this is problem number one: the art doesn't convey things well. Things which appeared to be scenery would suddenly spit out a bullet and BAM, half my life gone. Even worse: bullets don't appear as the top layer of graphics, meaning they might hide behind other objects and suddenly go right through you. Instead of exploration being key, you're mostly in arenas which spawn enemies in waves. Sometimes you spend gold on items between, or level up with an incredibly pedestrian character skills tree here and there. (Fun fact about the level up screen: tooltips do not always work, so have fun figuring out if something is a trap or not!)

To top it all off, this week there was DLC released for the game, which adds multiplayer. "Early Access" multiplayer, according to the in-game menus, but really the entire DLC is half-baked: for most of us, it doesn't work. At all. You can purchase it but if it doesn't allow you to unlock anything? Well, according to the devs, that's Steam's fault. It totally happened to a dev's copy of Indie Game the Movie, so that means they didn't code things poorly, you guys. (This is an actual excuse.) You don't want it, just like you don't want this game, but I really figured the technical problems were best summarized by that. Or the fact that options don't save/kick in unless you visit their screen, in which case it remembers "Oh yeah, you turned the volume down" or "Oh yeah, I'm set to Windowed mode!" and suddenly picks up on the thing that it saved to a file it refuses to load on boot? Also be careful dying if you're playing with keyboard! The mouse cursor can vanish (read: stop working entirely) on the death screen, making you force-quit the game to reload.

I know I'm a harsh grader sometimes, but this is an honest plea from me to you: Hero Siege is a bad game made by people who are, at best, first-time developers way in over their heads. Please do not buy or support this title. It has been in enough bundles I've given out around 3-5 keys on my own now, if you MUST play it, wait for another deal of that sort. It's very bad, and not in a funny "it's better with friends" way. (Remember: online multiplayer is a DLC-only feature, so you're getting overcharged to screw around with pals who aren't at your place.) Everything it attempts is done better by another game, and most of those are just as cheap or entirely free.
Was deze recensie nuttig? Ja Nee
19 van de 32 mensen (59%) vonden deze recensie nuttig
3.2 uur in totaal
Geplaatst: 28 augustus
I bought this game when it was on sale.I like supporting indie developers,and I tought that this game looked like Binding of Isaac,which i really like.I have enjoyed the few hours of fun it had to give,I didnt expect much,I get bored of games easily.When I bought it,the games page said,that there will be an online multiplayer mod too.Cool,I tought,i love online muliplayer games,and it is a great investment,so that I can play multiplayer later.This was my main reason to buy the game.And now i see,you added the multiplayer...AS A DLC?!Are you kidding me?What is this?This is a disgrace.I wish I could get a refound,i would rather buy a bag of chips and a coca cola than to give it to someone too greedy to include multiplayer in a game THAT I HAVE ALREADY PAID FOR!!!
1/10,multiplayer as a dlc,its a bad joke...
Was deze recensie nuttig? Ja Nee
6 van de 8 mensen (75%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 3 augustus
Hero Siege is an arena-based, dungeon-crawlerish fighting game where the small enviroment you're in is invaded by an assortment of strange creatures. You can choose a class, and then fight off these creatures in waves. It has nice controls, very smooth and responsive, and there's local, so you can have double the fun with your mate. I played the game for a bit, well, Most of the game. You see I don't own ALL of the game, gosh, no! The rest of the game comes for an extra £2.99, or if you're really loved-up with the game, you can pay £5 after you've shared a bed with it. Once you've emptied your wallet onto the game, you'll get...

Online multiplayer, via EA! Or in other words, temporary multiplayer with free lag spikes smudged in and constant disconnections. Act 5, and I quote, "Plain's of Karponia". Yep, the plain is indeed of Karponia. Basically this is a BRAND NEW LEVEL! Wow! Man, sure glad I payed £7 - £9 for this! You'll get a Samurai class! Yep, you guessed it, you can swing a katana smaller than the guys whopper about the place until all your enemies flop over and you make a burger out of them. You'll get new relics! I don't know what they are. They're probably special objects which give you a power or more money. I still wonder why it wasn't part of the game in the first place. You'll have new enemies to fight! That's pointless. I don't even want to make a whitty remark about it. Erm, yeah. More enemies. £2.99. Money well spent! New bosses! ...... Money well spent! And the most bull****y of all, "Future updates come only for the DLC. They call it a DLC, "Karp of doom" to be precise. What it actually is, is a mask for the "GIVE US MORE F***ING MONEY NOW PLZ" DLC!

So, the Collectors Edition, or the "YOU GAVE MOAR MUNNY TO ME, THANK YOU MONKEY BUTLER." Edition, You'll get, um. Not much. Actually. A cyberpunk samurai, Well, it's Raiden. It's really obvious. It's a rip-of of Raiden. It reskins the Samurai you bought earlier, so, it's a bit s*** actually. Next, you'll get, MAGIKARP! I mean, erm, KARP! Yep, "Karp". It's a Magikarp mask that you splat onto your person's face and run about for a while. It makes no difference to the game at all. And next,
"Aqua name color". It makes your name blue. £9... Money well spent! Hooray! I'm completely skint and cheated out of all my cash! Happy days!

Well, if you're OK with playing half of an outdated hack 'n' slash-ish arena game, which, in my eyes is overpriced even without the "Karp of Doom" DLC, Then buy the game, and for those who do, you're all ♥♥♥♥♥.
Was deze recensie nuttig? Ja Nee
9 van de 14 mensen (64%) vonden deze recensie nuttig
18.9 uur in totaal
Geplaatst: 12 november
Hero Siege is a game heavily inspired by Diablo and others. You play as one of many classes and beat waves after waves of Enemies until you finish the game. There are relics which increase some of your powers, various temporary items which are lost upon death which give stats or skills, statues that increase your stats permanently and potions with temporary buffs/debuffs. The game tends to be fun, however it takes time to get used to controls and the chaos going on. It depends a lot on luck and lucky generation of items, or else you're going to die for sure and restart all over again. Once you get a hang of it, it becomes fun but a bit boring as you're so strong it's no longer a challenge. Be wary after finishing a game on one difficulty you restart with no items on the next diff.

>I'd give it a 8.5/10
>Pros: Fun, lots of randomization, lots of items, good if you're a fan of rogue-likes and Diablo clones, graphics are neat. I previously stated bugs and imbalances as negative sides, however most of them are now fixed and they keep being fixed as reports come in.
>Cons: Campaign acts which will come out in the future are all PAID DLC, also dislike the concept of not only having a DLC but an even more expensive "Collector's Edition". (DLC with acts and rest of the game should be free, collector's edition should be the purchase to support the developer rather than having it all paid for)
Was deze recensie nuttig? Ja Nee
4 van de 5 mensen (80%) vonden deze recensie nuttig
9.6 uur in totaal
Geplaatst: 15 augustus
Hero Siege is fun for short bursts, but gets incredibly repetitive after a while. Theres not really much to the gameplay besides main attack, use skills,use item and move away from the enemies. Insta-kill traps and OP bosses are incredibly irritating as well. Most of my sessions were either obtaining an OP relic and just mowing down enemies or sudden death from BS traps and there are a LOT of traps. Also,when you pick up a potion it has a random effect and there are potions that reduced my stats permanently or killed me abruptly which adds to the frustration factor. Subsequently, my main complaint is that this game has balancing issues. There was also a glitch I encountered where I was playing local co op and went only to wave 17 I saved and exit then when I went to play solo it had overridden my stage unlocks so I would have to do 80 waves to get to where I was before. However, a part of me still wants to play Hero Siege because at its core its fun, but its plethora of issues make me think twice.
Was deze recensie nuttig? Ja Nee
23 van de 42 mensen (55%) vonden deze recensie nuttig
0.5 uur in totaal
Geplaatst: 12 oktober
The game gives you a wide variety of characters which with their own abilities, a simplistic two currency system, and numerous areas that you can explore and conquer. I recommend that you give this game a try!
Was deze recensie nuttig? Ja Nee
6 van de 9 mensen (67%) vonden deze recensie nuttig
3.8 uur in totaal
Geplaatst: 30 juni
This review is very long, so skip to the conclusion if you're in a rush! Or you could read everything and know why I came to the conclusion I did.

Hero Siege is a fun and wonderfully built game with appealing visuals and appealing music. Unfortunately, not all audio is as stunning as the epic tunes are, because the few voices sound like they were done by a couple people using Audacity to skew their voices to sound like different people, and the sound effects sound like they were done out of the mouth. It's not at all as bad as I'm probably making it sound, but the quality of the sound is no reason at all why you should turn away this game anyways, and allow me to explain why.

This game has a steady and solid pace, magnificently enchanting to play at the speed it is, but of course you can change the difficulty. Starting out is the tough part, and even though you are taught mostly everything you should know, what you aren't taught is easily and quickly learned.

This game is interesting in many ways. Once you die, you keep your character and the progress you've had with the character, but not your gold or items. You can choose from a set of classes when creating your character. As far as I can tell, the only things that are effected by the class you choose are the sets of powers you can achieve and upgrade, and your starting attributes. I did not see anything on the class select screen that showed you what class does what. Even then, you can level up whatever powers and attributes you'd like, with their respective points you gain after every level, allowing for you to play however you'd like! A great system for a great game.

The maps aren't randomly generated, but the stuff inside them are. Once your epic journey is ended by a skeleton or a clay statue shooting beams at you, or a daring and death defying skid across spikes went awry, you'll know exactly what you've done wrong, and even though it was unfortunate and you'll have to start again from the beginning, you'll still be having fun. You'll be stronger this time around, since you keep your levels, and you'll easily be able to plow through the old enemies again, you'll quickly be where you were interrupted by death.

In Conclusion

In the 1.3 hours that I've had with this game so far (as says the steam window), I've had epic and bloody fights with a colossal eyeball, a mummified corpse with undying gaze, and some plain old rats, which still did not cease to be entertaining, for they all ended in a gory explosion of ribcages and blood scattered across my screen. Even when I died I knew exactly what I did wrong, and I made sure to fix my mistakes next time I got around to where I was.


+ Appealing graphics
+ Gameplay that could make Chuck Norris himself shed a tear, but only one because he's Chuck Norris.
+ Very quick to learn
+ Pick it up and play if you just want a quick game, just be sure not to get too involved or you'll be here for hours.
+ Plenty of new monsters and items you'll be just finding out about even hours into the game.
+ A lot of classes to pick from
+ Most of the hats are references to games (Master Chief helmet, Payday mask, Minecraft head, Pyramid Head, Altair Hood)
+ Simple yet complex
+ Epic tunes
+ There's a frog hat
+ Fun gameplay
+ Frog hat

Side notes

* Not sure how to get the gems/crystals to customize your character other than the random drop in game, which believe me, is not often. You start with 750 or so.
* I saw a "redeem code" option in the settings menu. Not sure what the deal is with that.
* The game has it's own font, which is super cool.


- Some of the audio's a bit "odd".
- Have to make the trek back from where you died if you die, no matter how long it is, which can get tedious even if you one shot enemies
- No character creation, just classes

Buy this game. I was so surprised to see this magnificent game for only $5.99. I'm sure you'll hear this a lot, but trust me, this is the most true time you'll hear it: Buy this game, it's worth every penny. This is coming from a kid with no job, it's the best purchase you'll have ever made on steam. Trust me. If you don't buy this game the next time it's on sale, then I'd be disappointed in you.

Just screenshots from the game aren't enough to do it justice, see the game in action, buy it yourself.

Was deze recensie nuttig? Ja Nee
11 van de 19 mensen (58%) vonden deze recensie nuttig
4.0 uur in totaal
Geplaatst: 17 oktober
Could be fun, but it's so buggy it's unplayable. 2 of the same characters screws up the saves so their skill points get all wonked up, if player 1 dies and player 2 tries to use a skill with the same character class the game crashes, items and skills randomly disappear, 2 necros can't summon separate minions, random crashes, char wipes and a ton of other bugs.
Was deze recensie nuttig? Ja Nee
12 van de 21 mensen (57%) vonden deze recensie nuttig
25.1 uur in totaal
Geplaatst: 25 november
One of the most addicting and fun games I have ever played but at the same time the most sad thing as well. The horrible design decisions the people behind this have made is truly astonishing.

- Massive flaws that need immediate attention:
1. There are shrines in the game that can either give you a big bonus like +25 armor (angel) or a massive penalty of like -40str (demon) which makes you do almost no dmg and you have no choice but to restart the game. Thankfully though, your level up points are permanent even though game progress certainly is not. The only way to avoid this is to just never touch a shrine unless it is a angel because the 50/50 chance on the demon shrines are not worth it, which in that case why the fk even have them in the game??? The big issue is that I can be busy trying to backpedal while attacking, because this game is mainly a backpedaling simulator, and I accidentally run into a shrine then boom, -40str, match reset. What just now caused me to change my vote to not recommended, I accidentally backed into a demon shrine and instead of a bonus, it gave my guy a PERMANENT -4 decrease to armor. I mean seriously, why would the developers even begin to fathom even dreaming about doing something so stupid?
2. Taking dmg for seemingly no reason at all late in the game, or at least near the end of the second world anyway. I was doing an amazing job, crushing the second world and almost had it beat, then I got poisoned or something from what to me was an invisible source because I did not see anything hit me, then a cannon finished me off and it was all basically 100% unavoidable.
3. Extremely slow leveling. You only get 2 stat points and one skill point per level and that is absolutely unacceptable. This is a $5 indie game, NOT A MMO SO IT SHOULD NOT REQUIRE DOZENS IF NOT HUNDREDS OF PLAY HOURS. The game needs way, way too much time put into it to beat it because you have to die over, and over, and over and grind grind grind your ♥♥♥ off to get exp and level up enough in the same world until you are strong enough to advance.
4. The boss that shoots windmill laser beams out and you have to walk around him in a circle in between the beam pattern to avoid dying. That is cool, but if he spawns near or moves near you while you are walking towards him to fight, and gets next to a couple of trees or something that you can't walk around, you are screwed. You cannot avoid the beams, game over.
5. You pause when you pick up items/potions like Link when he picks up a triforce piece. This causes unavoidable deaths, even sometimes when I try to avoid potions until the round is over. I just beat a boss and when no enemies were left, picked up the item under the exit stage portal. The pause while picking up the item caused a floating spiked ball to come from off screen and unavoidably two shot kill me. What is worse is that like the total smarta—es that the devs are, knowingly did this because there is an artifact that you can randomly get that gives you the ability to instantly pick up items. Take that trash out and make it instant pick-ups all the time.
6. Way too easy to die for the WRONG reasons. Most of the time because of how much is all going on on screen, I have no idea what I am taking dmg from or what killed me until it happens because a lot of times things are just too hectic, and often times I just simply have no idea why I died. Sometimes balls of death will explode outwards from a dead enemy and kills me instantly and there is nothing I can do about it. Once I was about 20 waves in and went to a dungeon. at the end of the dungeon there was a unbeatable boss that spawned in a very tight area so there was no way to dodge his projectiles that shot in every direction, and they were the tiny flashing ball projectiles that kill you in two or three hits no matter what class you are, so it was a unavoidable death.

The game starts to get really repetitive because the ultra slow leveling rate forces you to play around 40+ hours in a $5 indie game with a very high repetition factor. It is the same thing from hour 1 to hour 400. In a $5 indie game you should only have to play it 20-60 hours max (depending on how long you can stand repetition), not be forced to play an insane amount that this very fun but very unfortunately minimalistic game forces you to play. I know that there is no way I will be able to force myself to put dozens of hours into this and will probably never beat it. Not to mention there are 8 classes and there are achievements to unlock that have you beating the game with all of the characters. That would take literally hundreds of hours of play and is simply not possible in such a minimalistic game.

The graphics are great, I really love them. They are sorta Zelda on SNES style. The game sounds great too. That is one of the game's best features, its sound. The music is great. It reminds me of the music from the old game Hexen, which is fitting since I play as the necromancer =P The controls are great and everything works fantastically. I highly recommend using a xbox 360 controller to play. Not using a controller would be terrible.

This was a long review because I love this game but also am saddened at the horrible design decisions that I pointed out above. Because of some incredibly ignorant design flaws, 5/10. If fixed, 8.5/10 easily. Considering the unbelievable amount of work, that will never happen. They will never fix it right. Not recommended until they at the VERY LEAST take out shrines that give you permanent stat decreases that you can accidentally walk into, and take out the laser beam boss. And fix random unavoidable dmg coming from seemingly nowhere later in the game, instantly ruining a fun run. And mostly, make you lvl up faster.
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
2.9 uur in totaal
Geplaatst: 20 juli
This game is a blend of Diablo 2 and The Binding of Isaac, or, in other words, Hack 'n' Slash with Rogue-like elements. What I'm getting at is that it's got randomized enemies, dungeon-crawling and gold hoarding like from an old Diablo game, yet it has randomized "pills" (potions) and gameplay-changing relics as seen in The Binding of Isaac. I like it. The game is also light in content, meaning that it's not supposed to be taken seriously, e.g. such over-the-top serious voice-acting, that it makes you cringe, etc.

Up-sides of the game:
+Something new: Hack 'n' Slash meets Rogue-like
+Humorous voice-acting (some may disagree with this one)
+Randomized enemies, each stage may have different bosses, etc.
+Randomized potions, powerful relics
+Lots of character classes, each with their own skills and skill-builds

What I didn't like about the game is that it didn't have much to offer, as in, all levels were limited to a box-shaped fortress which you couldn't leave, all the gold you hoarded gave you little help (you may ocassionally buy a Full-Restore potion, which is by far the best use for gold, or buy an AttackSpeed-Boost potion to help you take down a boss quicker) but I'd really like to see some other use for the gold I gather rather than just spending it on potions. The game also has lots of grinding to get the higher levels of your character, and when you eventually get strong enough, the early levels become a total bore.

Down-sides of the game:
-Little use for gold
-Game is a grindfest, but you overpower your foe fairly quickly
-Boring base levels (Dungeons and Crypts are a bit more random)
-Game doesn't keep giving you fresh content for long

Overall I'd give this game about 5.5/10, it's pretty "meh-diocre"

My advice, if you sometimes need to waste a couple a' minutes and see this game for a cheap price, get it. Otherwise? No. I don't think buying this game will pay off as you won't play an hour for every buck you spent on it buying it full-priced.
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
2.9 uur in totaal
Geplaatst: 28 juli
Fun to play at the start but it kinda gets boring plus the added ch and multiplayer are dlc exclusive and i hate dlc.
Was deze recensie nuttig? Ja Nee