Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
Évaluations des utilisateurs : Variable (436 évaluation(s))
Date de parution: 28 avr 2015

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Acheter Shadowrun Chronicles: Deluxe RPG Package

 

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5 mai

Once more unto the breach dear friends, once more

Hoi chummers,

Many of you have been first hand witness to the frantic post-launch struggle of Shadowrun Chronicles as we patched time and time again only to still end up with a lag when playing. Now to the players this looks like we are constantly running against the same wall until our heads bleed and have only managed to make small dents in said wall. From the inside however, it is a completely different story and we wanted to give you an inside perspective on what is going on.

In the last 6 days we have applied an increasingly large number of fixes and changes, from optimizing garbage collection, sequential threading to deep-copy of data to wrenching open our middleware, which actually contributed to our issue in slightly invisible ways (think of middleware as an engine under a hood, so you don’t always see what is going on exactly but you can hear the engine stuttering)

Each of the changes and fixes was profiled and supposed to bring a good amount of improvements – and it did – we are winning the battle against lags millisecond by millisecond, but it is a war of attrition. This is exacerbated by the amount of time we spend in lag and new players getting bad impressions while our Steam review ratings plummet. Now we have a simple but cruel choice: Do it properly and test a solution for days while our game rots away in lag-land or pushing a fix online with a minimal period of testing, which however results in a bit of profiling and a sanity check if the game explodes immediately or shortly after starting the servers - tempered by a judgement call by our coders of “how dangerous it is versus how likely to fix our problem”. So we send out an annoyingly high amount of patches and updates with annoyingly small effect and are basically really field testing things on the live servers, which we all know we should not do, but then we are between a rock and a hard place. This is why online games always launch as beta…

All this time, our brave coders fight invisible foes such as a maximum user cap in a license that then puts the brakes on certain parts of the performance and carry the burden of working above and beyond the call of duty while being rained with derision by angry customers. The rest of the team watched in agony and frustration as we could not do anything to help and all other things took a back seat to solving the problem while our sales and our users patience dwindles away. Imagine the morale in the team! And still we worked at night, with the community team taking the brunt of the damage while taking turns to be there 24/7. I want to personally thank them and the remaining team for enduring and persevering. You guys and gals are the finest team I have had the privilege to work with. Even though we fragged this up you have been exemplary in every aspect.

So what now? Well, yesterday’s update resolved a lot of issues (reducing frequency and of lags), but foreseeably opened others exploding our servers after around 3 hours of operations. Today we rolled out two server updates – the second one of them dealing with the infamous garbage collector and settings. As this pushed CPU load to a baseline of around 30% and lag spikes appearing again, we reverted the changes…only to see lag creep in 2 hours into operations. So now we relaunch servers every two hours…because this is the only option we have.

Tonight we have finally accepted that “hoping this will be the fix that really does it” is simply wishful thinking. We have run out of silver bullets and we will focus on making the frequent server restarts automated and manageable, creating schedules and having automated in game announcements preferably everyone can see, so everyone can live more comfortably in the emergency state. This should create some air for us to breathe and look at our data and find new options to improve performance.

As a personal note, many of you – even those who have been critical of the game – have been incredibly supportive and understanding in the past days. Helping us, explaining things to others and cheering us on, honoring the work and dedication we have put in. This literally is what has got us through this week (other than coffee and sheer stubbornness) and we are deeply grateful for that.

So let’s see what the next days may bring and keep our fingers crossed.

Oh and Legend Run Event No.3 with none other but Jordan Wiseman himself happens on Friday 3 pm PST or Midnight CEST! Lag or no lag!

See you in the shadows
Primetide

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2 mai

The best laid plans...

This has been the roughest week of our collective studio live – and we had a number of rough patches as some of you know. We are a small team and creating an online game – regardless of whether it is a massive open world MMO or a more modest game like ours- is a big undertaking. When we launched, we were reasonably certain, that everything worked out. So what has gone so horribly wrong and have we all been blind or stupid? If you want to understand what happened, below is the rundown on things. If you are not interested in explanations or excuses, just scroll to the announcement at the end for how we try to at least make amends for this clusterdrek.

We know the risk associated with online games, especially if it is structurally and technically an MMO (in the sense of most of the AI, Logic, Persistence and all the other stuff that makes the game operate being done via server). This is why we have been extra careful before we released Shadowrun Chronicles – the game had been running for months before launch without any issues (as our Early Access and Kickstarter players can attest to), we did a series of Mass Tests (simulating thousands of concurrent user sessions) and a day prior to launch we invited our Early Access community to come in droves by allowing them a day head-start for their characters (whom the previously had to endure to see wiped time and time again as we balanced and reworked the game). We upgraded our hardware to be extra safe, even though our servers rarely went above 5% load.

Come launch day and things work without a glitch…until they suddenly don’t. Shortly after our studio fell victim to a district wide blackout at the most inopportune of times, our external server inexplicably slows down. The source for this was quickly identified (once we were back on line) – a specific task called “garbage collector”, which cleans up leftover allocated things in the memory and with the amount of players suddenly has too much to do, which results in things cueing up and eating away the hardware resources for every other process (like walking from a to b). So we reduced the amount of garbage produced, patched, and off we go…

Only to see lag creeping into the game again. Looking at the server actions and our logs, it turns out our servers clog up with threads they cannot compute fast enough, leaving ever more threads hanging, which results in the game becoming ever more unresponsive. So, what do players do, if the game does not react when they click on something? Right, they click on it again and again and again…creating more commandos for the server, who is struggling as it is. Vicious circle anyone?

Now these issues are something that accumulates over time…which is almost impossible to test without actual people doing a thousand actual things which differ from our mass tests. It also exposes problems by adding a magnitude. Things that worked badly but did not register when we had a little over hundred players concurrently suddenly explode with 500 players. Take our hub: To be able to see other players running around, the server needs to collect the “commands” from every player and update every other client about the movements of each character in the hub. Previously that was never an issue. But with dozens of hubs open the small things stack up. And if they do, the server gets clogged up…and if that happens long enough it simply cannot work through commands fast enough…resulting in lag. One of the patches has reduced the size of each command (so the amount of data the server has to compute) to 20% of what it was and optimized the associated logic at the server, so it is 40 times as fast as it has been before.

So why didn’t we do this before? Simple: It wasn’t a problem, so we weren’t fixing it – every change of a running system has the risk of creating new bugs and if it ain’t broken…

The example above is but one part of the complex and interwoven web of logic and relations and we wish we could enter that code Shadowrun style and hack our way through things with ease, but unfortunately that is not the case. Instead our 6 coders and IT as well as QA have worked day and night for three days to correct problem after problem, but as with any intricate webs, when you start pulling one strings, the whole thing changes and transforms. So every patch improved parts of the problem…only to see another issue creep up. And we may not have seen the end of this, as we continue to fix things. And it does not help if people don’t sleep for over 40 hours…

TL;DR: This is fragged and we are desperately trying to fix it, but we are stretched to the limits.

As a way of saying sorry, we want to give everyone who endured this week of constant patching and those who just gave up a little gift and ask them to give the game one more shot.
Mid next week, every user will receive three things:
- A free additional character slot (so if all that patching messed up your builds, you can start a clean one)
- Two pieces of cultured bioware – these cost zero Essence so you can use them with any character even mages or make sure you cybered up street sams get that extra boost they have been looking for
- A flamethrower, so whenever you get really angry at us for that drek, you can just incinerate a few enemies and think of us.
We are still working on creating a PvP and Endgame mode – most of this is design and thus not overly affected by the massive amount of work our coders had to do, but then our coders will need some sleep after this marathon.
Again, we are sorry for this and after putting years of work into this, it is unbelievably disappointing for us to see this happen and leave a bad impression.


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Articles

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Édition numérique de luxe

  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

RPG SUPER DELUXE PACK

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf!
  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

À propos de ce jeu

En solo ou en coopération, immergez-vous dans ce jeu de combat tactique par équipe au tour par tour dans l’univers Shadowrun

- Armez-vous et prenez vos positions ! Vivez des affrontements tactiques passionnants vous opposant à plus de 50 ennemis, des gangers vicieux aux drones de combat, en passant par les mages corporatistes !

- Travaillez en équipe ! Montez votre équipe de runners ou rejoignez d’autres joueurs en mode coopération pour découvrir LA combinaison de compétences, de magie et de technologie qui assurera votre survie.

- Faites face à des conséquences réelles ! Les membres de votre équipe peuvent mourir et vos missions être récupérées par d’autres runners.

- Vous ne courrez jamais les Ombres seul ! Faites équipe avec vos amis ou échangez des histoires avec d’autres runners dans la planque.

- Chaque mouvement compte ! Plongez et mettez-vous à couvert, piratez la sécurité, envoyez vos drones et faites usage de toutes les armes à votre disposition pour sauver votre peau.

- Devenez ce que VOUS voulez être ! Créez votre propre shadowrunner grâce à un système de création de personnage sans niveaux. Sélectionnez l’une des cinq races métahumaines et faites votre choix parmi plus de 60 compétences de combat (ou autres), ainsi que des options de background uniques.

- Façonnez le futur ! Dans ce jeu conçu en collaboration avec les auteurs du célèbre jeu de rôle sur table, vos actions dans le jeu pèseront sur le futur de tout l’univers Shadowrun !

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
Évaluations intéressantes des utilisateurs
97 personne(s) sur 126 (77%) ont trouvé cette évaluation utile
50.0 heures en tout
Posté le : 1 mai
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exacly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is limited as I am not quite finished though I cannot get myself interested in the story currently. Giving thoughts on story itself I would have to save for another playthrough. What I feel I need to say is that there are no dialogue options at all. There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters are be henchmen of your choosing from a random list of mooks. who are not customizable at all. You can also invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

This gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to done for Shadowrun Chroncicle if it going to be more action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
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61 personne(s) sur 90 (68%) ont trouvé cette évaluation utile
38 personnes ont trouvé cette évaluation amusante
8.6 heures en tout
Posté le : 2 mai
Update-

TL:DR- This game is not ShadowRun. It is a game Cliffhanger Production made and then just added a ShadowRun skin to everything. There is no Matrix, no classes, no way to upgrade anything other than just buy the "next" level of what ever item you have in a linear progression of items. The community is friendly and it can be a fun game to play with others, but if you are looking for a ShadoRun experience, then this is not the game for you.

I wanted to put more time into the game before I wrote more about the game. Here is what I have experienced so far.

1. Lag. Expect 20-30 seconds of lag between issuing your commands and execution of command to be the normal experience right now.

2. A lack of information in the game. There is a lot of stuff in the game that is never explained to you in game, and a lack of documentation makes some things very frustrating. The community has been good in answering questions I have had about how things work, but it is a fail of game design that forces me to keep asking questions in the Global Chat just to learn about the game.

3. Conflicting information in the game. I have found descriptions of some things to be just wrong. Example, Reflex Recorder cyberware description says it is a special made cyberware that cost no essence to install, but below that in the stats it is clearly marked as costing 2 essence points.

4. PVP focus of the game has Cliffhanger making poor design choices. This game is focused on PVP, which is not even in the game yet, and because of that they have made a number of poor design choices too keep parity in the classes, rather than focus on a good co-op game. An example of this is Rigger and Decker have just been turned into magic users with the Rigger being a Shaman that "summons" drones instead of spirits, and the Decker is now a mage that cast "tech" spells to attack the enemy (yes, you read that correctly, Decker magic). The Rigger will also compete with any Shaman on your team for a summon spot, as your team is only allowed to summon 2 things.

5. Voice acting sometimes. There is some voice acting in the game, but it is also inconsistent as to when it will be there. I don't know if this is a bug, or if it just isn't full been added to the game yet, or if Cliffhanger started to add it and then decided to abandon the idea and left it unfinished.


Edit: It looks like Cliffhanger is working on the problems of server lag, and I will update the review when and if it is ever fixed.

-original post-

Finally, some real game innovation as Shadowrun Chronicles takes a truly unique approach the the turn-based strategy game.

With the introduction of new Lag-based™ gameplay that gives people time to multi-task other activities as they try to find time in their busy schedules to play games.

Do you have a book that you just never got around to reading? Well, Cliffhanger Productions has the solution for you with Lag-based™ gameplay! Thats right, just issue your command to "walk accross room" or "examine item" and then take your time to leisurely read a page or two as Shadowrun Chronicles waits to complete your commmand.

But wait, theres more! If you buy right now, you will also get to experience the thrill of the new Never-Sure™ technology. Thats right, as the tension builds as the seconds tick away, you will experience the glory of Never-Sure™ as you think to yourself "maybe this isn't lag, maybe I just didn't click the mouse". Yes, Never-Sure™ technology will have you questioning your sanity at the 20 second mark, and have you convinced at the 30 second mark that this time you really did forget to click the mouse button; but then as if by magic your charicter finaly opens the door and you breath a sigh of relief. Never-Sure™ technology will ensure each move you make will send you on a rollercoaster ride of emotion; hope, fear, anger, sadness, will all be yours with each command you issue.
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24 personne(s) sur 29 (83%) ont trouvé cette évaluation utile
28.1 heures en tout
Posté le : 4 mai
This is a rough gem but it’s still a gem. There are scant few cooperative turn based strategy games out there. In many ways it reminds me of playing the old Hero Quest™ board game from my youth but with a dash of the original Guild Wars™ and a whole lot of Shadowrun to top it off.

Like in Shadowrun this isn’t going to be some cakewalk co-op game. You will need to use cover, time combos, and carefully consider your routes through the levels. But planning your route is enjoyable because the environments are easy to read and detailed enough to convey the atmosphere. Your abilities even cause car alarms and windows to shatter. Unlike most tactical games session length is nice and short. You can hop on, hit the global chat, and be in a game and done within a half an hour, or less.

All that being said this game does have issues. Many of the game mechanics do not reflect the Shadowrun setting well. Mages use mana, there is party limit for drones and spirits, and a quick hack can drop a person dead. All games can lag but when this game does it especially drags down the experience. A team of four gets eight inputs a turn. If every input had a five second lag that would be 40 seconds lost just waiting per turn. It very quickly adds up to tens of minutes just waiting for input lag. For a cooperative multiplayer game there are conspicuous number of features missing for a game that has finished beta. For example you can’t whisper to people, there is no group finder tool, and there isn’t even a list of hotkeys or controls.

Overall though I think this game has a certain charm about it. Like playing a quick board game with friends and then saying “drek” when the dice go bad. At it’s current price of $29.99 it is a little steep but worth it considering it just released, and definitely worth it if you can find it at $19.99. If you like Shadowrun, you like turn based strategy, and you like co-op this is worth checking out.
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25 personne(s) sur 34 (74%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
27.6 heures en tout
Posté le : 30 avril
This game isn't bad, not bad at all. It's fun, actually. If you like the genre, you are about to have a good time.

Sadly, this game has a lot of unused unfulfilled potential. It could have had deeper tactics.

I bought this because it says "Shadowrun". And although it has cyberware and metas and magic and dragons, it lacks the flair, atmosphere and spirit of our most beloved cyberpunk version. Something that "Shadowrun Returns" and "Dragonfall" were all about.

Still, this is a lot of fun.
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39 personne(s) sur 63 (62%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3.8 heures en tout
Posté le : 29 avril
Short and sweet;

If you liked the depth, the quality RPG and the tactical element to any of the previous shadowrun games, avoid this.

I haven't been so bitterly disappointed in a game in quite a while. And that's after Evolve (That I rather enjoyed), Watchdogs, etc.

There's no classes, no Overwatch, no difficulty settings, no 'AP' or ability points, ie, a set amount of points used to move, fire a certain amount of times. Instead you have 'Move'. And 'Shoot'(/melee attack). If you do the latter before the former, that characters turn is just over.

All in all, the amount of things sacrificed in order to make the game easier and more.. 'user friendly'?? for people to pick up and play co-op, drastically outweighs the constant, unhideable chatbox that counts for player interaction.

If you want a game for your kid to get into 'tactical' turn based RPGs, this is perfect. It feels, (and sounds. Ughh the voice acting and sound quality!) like a facebook game. All it's missing is an energy bar telling you to buy in game currency to continue.

To clarify, there are no microtransactions in the game, but honestly, even if it were a f2p game, I'd of been disappointed with it still.

So sad to see such a good name like Shadowrun, watered down so drastically. Either go full MMORPG, or stick to the singleplayer. Here's hoping SR:Hong Kong will go back to what we loved.


EDIT: When the kickstarter says 'We've changed the name from 'Shadowrun: Online' because people were disappointed with their expectations of the product', I instantly thought, 'Oh cool, a standard singleplayer game'. How misled I was!
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17 personne(s) sur 26 (65%) ont trouvé cette évaluation utile
50.0 heures en tout
Posté le : 2 mai
The game itself is fun. Its not old Shadowrun at all but looks like it. Many things are missing such as over watch. But its fun whats not fun is the massive lag 24/7. Im going to walk away and come back in a couple weeks to see if they get thier act together.

Lag fixed worth a try.
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18 personne(s) sur 28 (64%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
93.0 heures en tout
Posté le : 2 mai
the TLDR Section : I Recommend this game even tho the Lag is pretty bad at times. And think most complaints are dumb

Now the Real Review
The Major Negitive :
Lag - The Servers are having issues the game did not get tested for Stress and what knock and as SUCH the game is suffering for a turn based game to have a 20-30 Second delay behind each of your actions is kinda Stupid and is a legit reason not to get this game. I can see people saying they dont want this game becouse of this issue

The Mix : Alot of people are complaining about random BS. Like paying 60+$ For this I have no clue where they are buying this considering its for 30$ (Basicly 29.99) on steam, Wtf is up with the people screeming at the company for them being scammed?

Some of the in-game issues people are ♥♥♥♥♥ing about dont Realy seem to excist at all By that I Mean, Essence Loss from Cyberware is a bit weird, But dont take your hate on that just becouse you hate it that there is no Respect in the game dosnt mean it should burn in a fire pit
I mean you cant have 2 differnt Cyber Skulls ... just think about that you now have 2 heads/2skulls that dosnt work / wouldnt work quit thinking it dos!
or 2 differnt pairs of legs? ER WHAT? I mean people are ♥♥♥♥♥ing becouse you cant have 2 differnt pairs of cyber legs?

The Co-op is a bit strange, By that I Mean If your on Mission 6, And your buddie is on mission 8, You both cant go back to Mission 4 inless you find someone on said mission. The co-op is mostly the HOST World, So if you join your buddie your going to go back in time or into the future which can cause spoilers or a few other things on that line. The Loot system however works for whatever Mission / Story progress your on. So if your on mission 6 and you joined your buddie on mission 12, Your getting mission 6 Loot while your buddie gets Mission 12 Loot. Makes sence if you ask me, He gets paid for the finish mission you dont, But you both get the Karma and Loot (Even tho the loot is differnt and randomly Determined)

Positive : Its playing Shadowrun with your buddies with Voice acting (Something SR/Dragonfall and such dosnt have much of) among other things. So alot of the positive things from SR/Dragon Fall are basicly in this game, Sep you can now Co-op.

Edit : The Lag Seems to be getting a fix, while not 100% Playiabble i would say its not a Face palming i wanna toss my computer out to the street bad anymore and seems to be improving over-all give it another few days, I would say maybe a week? Maybe more? less? not sure. But it dos seem to get better slightly over time.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 5 mai
Surprise, surprise!

Well, I didnt expect anything from this game. My buddy gifted it to me so we can play something in co-op, and I was like - meh, OK, ill give it a chance.

And in short: Im sure glad I did.

I've never played a turn based MMO, and it was a real refreshing change, from all the MMORPG-s out there. Classes, skills, leveling - its all there, and its done very well. Especially when you have in mind that there are not that many cyberpank games out there. And since its TURN BASED (coming from a guy who grew up on Fallout 1 and 2) its so nice to see that. You can plan and organize every move, only without hectic mumbo jumbo that follows classic MMO's.

And no, i dont want to sound like a hyped teen, cause the game as any other game has its flaws. Its still a bit rough around the edges, and there can (and will be improvents) in the future, since gamedevs are constanly realising patches and addons for it.

So, to wrap it up, if you are into some cyberpank turn based action with your friends - then Boston Lockdown can be your pick. And even if you're not - might as well give it a try. Its definitely something refreshing on todays games market.
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17 personne(s) sur 27 (63%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.1 heures en tout
Posté le : 1 mai
It seems like a solid game, and so far I enjoy the system. I just cannot recommend it right now due to some very serious server issues.

There's some 500 players on right now, and the game regularly gets stuck on loading screens. Furthermore, any actions in combat can take some 20 seconds or more to register with the game. As in, your character will stand there doing nothing for quite some time before the movement or attack animation even begins. I've spent more time waiting for the game to register my moves than I have spent thinking about what moves I want to make at times.

Until the server issues are worked out, I can't recommend sinking any cash into this. Once they are worked out, I probably can.
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.4 heures en tout
Posté le : 29 avril
Co-Op is done very neat, it is fluid and fast paced, great to enjoy the cool and gritty atmosphere of Shadowrun with your friends! Story is good with lots of side-quests, and it brings the true Shadowrun feeling. Cool game! ;)
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13 personne(s) sur 20 (65%) ont trouvé cette évaluation utile
28.4 heures en tout
Posté le : 29 avril
The Co-op turn based works great. The Shadowrun flavour is there and the feeling that missions are deadly is present. As a base game this is a great start, I can't wait to see what the future patches and expansions bring to the table.
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9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
38.4 heures en tout
Posté le : 29 avril
I am new to the Shadowrun universe. I ran across it when Shadowrun Returns and Dragonfall were out awhile, and really loved those. This one is a bit different, and it may be unfair to compare this with those. Different companies involved, different approaches.

Overall, I do like it a lot. Gives me the Shadowrun "feel". Now I haven't gotten too far into it, so maybe I'm reviewing this premmaturely, but the game is a great turn-based game, and pretty challenging. The AI has its moments, but is pretty smart, which is a refreshing change from a lot of other games out there. Graphics are nice. Music has that "feel" too.

One other thing I'll mention is that I normally like games that are more single-player focused. I was told by one of the developers and vets out there that this is a multi-player (co-op) kind of game, that CAN be played like a single player if you want (instead of playing with a live human being, you can just sub a henchman, or AI, as your partner). For what little time I have to play, that works out perfectly fine for me, and so far doesn't seem to be a problem.

What people interested in single player MUST know though, is that whether you are co-oping or playing "single player", you MUST be connected to the internet. There is no offline! To many, like me, that's not a big deal. I'm always connected. But one drawback I have found out already, is that because you are playing with other players in a hub area, you WILL fight lag. Hopefully once time passes and the devs get things more stabilizied, there will be little-to-no-lag. But right now, there are times when I click on something and it can take upwards of 10-30 seconds for the command to be executed. Other times it runs perfectly smoothly. So be aware of this!

But I would overall recommend it...
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10 personne(s) sur 15 (67%) ont trouvé cette évaluation utile
74.8 heures en tout
Posté le : 30 avril
Long time Shadowrun player here, starting with 1st edition.

I love this game. It blends my favorite game universe with just enough multiplayer online elements to make it enjoyable playing with friends, both old and new.
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11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.5 heures en tout
Posté le : 29 avril
when I first started playing this game it had just been released and there was very little to it, still the game play was unimpressive, it seemed like a chopped up version of xcom and I was ready to forget it. Then i looked at back at its final completion.

we geez chummers I was wrong, loving it. the controls are a touch delayed but thats not something that bugs me, the rest is all there, building your runner, deciding the look, going on missions, making nuyen, buying new gear. meeting other runners going on missions with them.

Watching them eat a face full of bullets.

And another run completed.

Do i recommend this game? Yes.
Its fun, its got a story thats got me intriged. and its all around shadowrun :D
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11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
37.7 heures en tout
Posté le : 2 mai
Shadowrun Chronicles is a nice turn based coop game, mixing X-com gameplay with the shadowrun universe.

It had a rough launch with lag issues, however the problem is disappearing with the constant patching provided by the devs, and as of 05/05/2015 I haven't experienced any lag in a 4 hours session. I think they are getting close to solving this issue.

It isn't comparable to the other Shadowrun games by Harebrained, Cliffhangers game is much more action oriented than RPG, however I enjoyed every minute of it.

Huge amount of character customisation, decent tactical gameplay, opened progression (there are no restricted classes a mage can wield a shotgun) that offers a satisfying amount of possibilities. Graphics are fair, the music is pretty cool and UI is slick.

It is lacking a manual which could help define some of the gameplay elements for non tabletop players, however nothing is too complicated. I do hope that they will expand many parts of the game from gameplay possibilities (more actions like hunker down for example) to gear customisation (adding mods to gear or something like that to add a layer of depth). Cliffhanger seems committed to improving the game in many ways and I am impatient to see where they take it.

Solid purchase if you can bear with the early server issues, otherwise you could wait a bit before jumping in to enjoy the game without the lag issues.

Overall: 75/100 with potential for higher mark depending on where the game goes.
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12 personne(s) sur 19 (63%) ont trouvé cette évaluation utile
26.3 heures en tout
Posté le : 29 avril
Some more bugs to find and destroy but overall good game.
Do play with others, playing co-op is how the game was meant to be played.
It really IS a different experience.
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13 personne(s) sur 21 (62%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
16.1 heures en tout
Posté le : 30 avril
Very fun game, really captures the essence of Shadowrun well. The missions are compact and new player-friendly, without holding your hand. The "Chronicles" part of the title would indicate that this is going to be an episodic game, like Dreamfall Chronicles, and I certainly hope that will be the case. Unfortunately, the game is currently plagued by very high lag, which during peak times can make the game practically unplayable. I'm not sure if this is simply due to high stress on the game servers, or if there are other issues under the hood. but I really hope Cliffhanger can sort things out quickly. There's a lot of potential here, and it would be a real shame if the game disappears into obscurity because of server troubles.
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14 personne(s) sur 23 (61%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
48.2 heures en tout
Posté le : 28 avril
It's a Shadowrun Desktop Replacement in essence. As this is really a starting point for SRO I can't wait for the future. Great game so far.
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7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
11.7 heures en tout
Posté le : 4 mai
Its a nice mix of shadowrun returns and the newer xcom game.

Since its a mix of both, it lacks much of the story and rpg elements of Shadowrun Returns, and lacks a bit of the depth of the combat system of xcom. The result is a "light" version of xcom set in a shadowrun world. Its fun, its still going through its release issues, but its still enjoyable. If you have played shadowrun returns and ever wished "Man, i wish there was more combat" or if you have ever played xcom and said, "I wish this took place in the shadowrun universe" then you will most likely enjoy this game.

Give it a few weeks or so for them to iron out the issues, the devs seem really dedicated to improving the game.
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9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
45.4 heures en tout
Posté le : 29 avril
Fun tatical co-op. The art style is very fitting for the setting. If you lvoe shadowrun this is a must play. If you don't love shadowrun, this is a good way to fall in love with it.
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