Enter the world of Shadowrun: Online and play one of the greatest Pen and Paper RPGs alone or in full co-op. In a dystopian 2075s of our world where magic meets technology, you team up with your friends to fight sinister corporations, menacing gangs and a new deadly virus in this tactical turn-based combat RPG.
用户评测: 褒贬不一 (173 篇评测)
发行日期: 2014年3月31日







“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”


“Until Q1 2015”


“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”


“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and has limited features (such as no Multiplayer Hub) and limited content (no Riggers, limited Skills trees and fixed gear)”


“Yes, you will save about 30% on Early Access vs. release pricing.”


“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”

购买 Shadowrun Online

购买 Shadowrun Online: Founders Package

购买 Shadowrun Online: Deluxe Package



"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."

最近更新 查看所有(9)


THE BIG Co-op and Skill update

Plus dwarves, new missions, hacking/picking ocks/harvesting organs/new equipment and imoproved visuals...and so much more.
Don't miss it, check it out NOW!

12 条评论 了解更多


Trolls, Linux and Weapon Skills!

Hey, Chummers!

The new update for Shadowrun Online is out, bringing Trolls, Weapon Skills and Alpha Linux support (among other things). Here are the Patchnotes:

New Features
  • New Metatype: Trolls are now a playable race and selectable in character creation.
  • Karma Reward: At the end of any completed mission the Karma the reward for finishing the mission will be displayed.
  • Weapon Skills: You are now able to increase your skill in a weapon category by spending Karma gained by completing a mission. The cost for progressing from one level to another increases in these intervals: 2/6/12/20/30. Players start with 20 Karma. Increasing your skill increases the probability to deal maximum damage.
  • Portraits: Players are now able to select a portrait for their character in the character customization screen. This image will be displayed in missions next to the character and in the character and henchman selection
  • Alpha Linux: We have added a Linux version to Steam. Please keep in mind that this version has only been tested with Ubuntu 14.04 LTS. Please spread the word to other Linux fans and help others in the new Linux-Feedback-Threads with YOUR experience on how to make the game run on other distros!
  • Mission Intros: All missions have new intros (containing dialogue) that gives the runs backstory. These replace the mission intro screens.
  • Size Matters: Different metatypes have different sizes now
  • Player Bar: In the top right corner of the main menu there is a bar stating the player's current Karma and name
  • Spawn Warning: Possible spawn locations for enemies are now marked. There is also a counter in some missions showing when reinforcements will arrive. This replaces the old alarm level system.
  • Mission Goals: The currently active goal will be shown in the mission at mission start and as soon as the goal changes. The goal window can also be triggered by a button.
  • Loading Screens: The loading screens prior to the missions will tell the player what he has to do to win the upcoming run.
  • Move & Attack: Some new melee skills allow you to move and take an action at the same time.
  • Camera Rework: Being spotted by a camera no longer increases the alarm level. Functionality of cameras will be reworked. Currently being spotted by a camera will give the spatted character the "Marked" status effect.
  • Disable Scrolling: You can now disable border scrolling via menu (Menu>Controls) and set the left mouse button for scrolling if you prefer that in the same menu.
  • New Weapons: Several new Weapons have been added to the game.
  • New Skills: New Skills have been added to the game and are attached to various weapons

  • Attacking turrets with Weapon overload will no longer cause errors in the log file.
  • Aztec Rangers have proper ragdoll animations now on death.
  • Fixed that ambience sound played although the respective slider is set to 0.
  • Machete doesn't clip through Tassle Kilt (Lower Body) on Orc male and female anymore.
  • Fixed that some tiles in mission "Back alley" were marked as walkable but couldn't be reached by characters
  • Aztech mages are now more keen on fighting and won't hide until you are close enough.
  • Shield effect now disappears correctly when the character dies while Shield is still active.
  • Hairstyle "Ponytail" doesn't intersect with large weapons equipped on the back any more.
  • A previously selected henchman but will now stay active in an subsequent mission.
  • Status effect icons no longer flicker during the enemy's turn.
  • AI characters have a selection of skills available now and will select them according to a given probability.
  • The daily mission in which the player has to find the box containing the correct item can no longer be won with only one surviving character.
  • Henchman selection now has a character selected by default.
  • Updated credits
  • Small weapons, cyberdecks and fetishes are now correctly placed on characters if not used.
  • Ranged enemies will face their targets properly now when attacking
  • Tooltip of "Controlled Burst" displays the correct ammo consumption in all of its variants
  • Fixed the misplacement of the build number in menu
  • Header of error messages displays "error" now instead of "confirmation"
  • Mission UI no longer persists if the player issues an order after the win condition has been met
  • "Damsel in Distress" mission is no longer rushable

    Known issues
  • Not all goal texts are finished
  • There's a mission that has a "lorem ipsum" loading screen
  • Starting a PvP-Match can get you into a Coop-Mission 1

7 条评论 了解更多

在讨论版中为这款游戏汇报 BUG,并留下反馈


“Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat”

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”

“The early version I tried was a lot of fun!”

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better.


The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update AND some extra goodies to be announced at launch!

You will also contribute to our development effort and help us make the game that much better.


This version is an early version of the game and contains a part of the full campaign and a limited set of skills and equipment. This means that while you can get a good impression of what the core gameplay will be like, there is only a limited set of characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.


We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or do runs for them. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • Co-op or single player mission gameplay: Play with your friends or lead a team yourself, when you want to play solo.
  • Dynamic Security and Alarm Levels: Depending on what you do in a mission you may trip alerts, making some missions more difficult – or shut off the alarm in time.
  • PvP duels and PvP Missions: Test your Shadowrunners in PvP against other players.
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online game!

You will also contribute to our development effort and help us make the game that much better!


With this update we introduce Linux support. Please keep in mind that this is currently in alpha and the game has ONLY been tested on Ubuntu 14.04 LTS. Please help us to get the game to as many distros as possible by providing your feedback at http://steamcommunity.com/app/267750/discussions/0/616189742733978848/


Enter the world of Shadowrun: Online Team Tactics - the Pen and Paper RPG classic that finally allows you to experience the world of Shadowrun as a tactical turn-based combat RPG in single player or in co-op with your friends! Set in the dystopian world of 2075 where magic meets technology, where Elves, Dwarves, Orks and Trolls walk among us. A world controlled by ruthless corporations, where you become a Shadowrunner - a secret operative on the edge of society, a cyberpunk rebel surviving by skill and instinct!


  • Gripping and deadly tactical turn-based combat in the Shadowrun world: Choose from a wide array of skills, magic, technology and weapons to survive the challenging missions! Control your team of runners or join other players and make every move count! Dive behind cover, outsmart security systems and use any weapon at your disposal to make it out alive.
  • Full character customization: Create your individual Shadowrunner in completely skill based character progression using a variety of outfits, cyberware, abilities and of course a ton of weapons! A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Deeply tactical Co-Op: Team up with friends to face a huge variety of deadly enemies and develop new strategies to survive in the Shadowrun world.
  • Directly shape the future of Shadowrun: Developed together with the tabletop RPG writers and based on the Lockdown Campaign setting, Shadowrun Online will allow you to shape the future of the Shadowrun Universe by your actions!


Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • OS: Ubuntu 14.04
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
68 人中有 53 人(78%)觉得这篇评测有价值
2.8 小时(记录在案的)
In 9 months the game has gone from really bare to still pretty bare. Playing this after SRR / SRDF as a Shadowrun fan is definitely underwhelming. I'd keep an eye on it, as it's only been in dev for 9 months or so. Still, I'd give it a wait and see as the online aspects are lackluster, skill trees bare, and tactical options severely limited. Can this be good game someday? Absolutely it can, but at the time of writing the early access isn't worth the money. It's basically an iphone TBS game at the moment and until it becomes more I'd warn people off. I will most definitely re-review it at the time of release. It's only fair.
这篇评测是否有价值? 有趣
19 人中有 17 人(89%)觉得这篇评测有价值
18.4 小时(记录在案的)
Shadowrun Returns was missing the one feature I've always been looking for: Playing together with my buddies.

This together with all the customization options and the nice art style, I'm really looking forward to the release of Shadowrun Online.

(Playing as a pistolero dwarf in suit, ray ban glasses and converse, BÄM!).
这篇评测是否有价值? 有趣
19 人中有 17 人(89%)觉得这篇评测有价值
17.2 小时(记录在案的)
Shadowrun Online has been in Early Access for a while and the game has changed quite a bit since it appeared on Steam. The December update really has started to put some meat on this bone, content-wise. Maps are a lot bigger and varied now, and Coop is a blast. There is some stuff to do outside the missions, quest givers, skill trees, etc. Visual character customization is really above what you'd expect. Still ways to go, mind, but you can see that the game is going in a good direction by now.

Obviously it's not done yet, but that feeling of playing a Shadowrun game is already there. If you're into the setting, want to see it grow, or just want to play a turn-based game with a friend, I recommend it.
这篇评测是否有价值? 有趣
15 人中有 14 人(93%)觉得这篇评测有价值
8.8 小时(记录在案的)
I own shadowrun online for some months now and i must say the game has come a long way since my first try. i never imagined putting all this together for the little funds they raised on kickstarter. i mean seriously have you ever made the calculations on how long that money will last for a small company? i'm really impressed they still managed to keep working on that game and release updates every month or so and it seems they also really care about user feedback (or at least they say so in their dev diaries).

So what about the game: I really like the tactical base gameplay of the current version and think that especially the coop mode is very funny. I'm looking forward to the upcoming features and versions - however i still hope that they put more focus on the coop since this is the real thing!

I'm counting on the devs to give their best. Keep on the good work guys!
这篇评测是否有价值? 有趣
21 人中有 17 人(81%)觉得这篇评测有价值
51.3 小时(记录在案的)
This game has great potential and is quite fun to play in Coop with a friend.
There is still a lot of ground to cover till it is done.
But if you do not mind playing something that is rough and incomplete and you want to be part of the development give this game a whirl.
这篇评测是否有价值? 有趣
21 人中有 17 人(81%)觉得这篇评测有价值
8.4 小时(记录在案的)
Shadowrun Online has greatly improved over the last months! Had a great time playing coop with a complete stranger lately! I also enjoyed the graphical improvements of the characters and more items to make my Runner look more like me. Would wish for more color customisation of my clothing and hair. The hench and friends stuff could be improved as I didn't know how to take my friend's character as a henchman when he was offline. Would also hope for more maps to play
Hope they invest some more time into this and keep listening to the community.
这篇评测是否有价值? 有趣
14 人中有 13 人(93%)觉得这篇评测有价值
4.1 小时(记录在案的)
This game is a real blast when playing with a friend.

I realy like turn-based strategy games, but playing such a game with a friend beats the whole experience by far :)

It's still an Early-Access game, so not finished yet, so there is still some room for improvement.
这篇评测是否有价值? 有趣
16 人中有 14 人(88%)觉得这篇评测有价值
13.5 小时(记录在案的)
This game is "Early Access." And for what it is right now I'd say they've done pretty damn good. I remember what this game was like in its first stage and I gotta say that it has come a LONG way from that. I'm looking forward to the new features and can't wait to see what they do with it.
这篇评测是否有价值? 有趣
16 人中有 14 人(88%)觉得这篇评测有价值
4.3 小时(记录在案的)
Promising Game.

Still a little bit bare at the moment, but the developers have pushed the game forward with steady updates.
Would need half a year, year of development.
这篇评测是否有价值? 有趣
13 人中有 12 人(92%)觉得这篇评测有价值
2.0 小时(记录在案的)
Whilst there still seems a lot to do I definitely like what I've seen so far. It's basically XCom in the world of Shadowrun.

Looking forward to the next update and the full release!
这篇评测是否有价值? 有趣
17 人中有 14 人(82%)觉得这篇评测有价值
1.5 小时(记录在案的)
The game's getting better. Changes are very slow and painful, but there's undeniable progress from "How could I be such a ♥♥♥♥♥ to buy That?" to "Oh, nice map, will have to check it in several months". I can recommend only to follow the news and check the reviews from time to time because the game can go both ways from the current state. Now it's not worth the money and isn't playable. But let's hope for the best and wait for Shadowrun they promissed us on kickstarter.
这篇评测是否有价值? 有趣
10 人中有 10 人(100%)觉得这篇评测有价值
31.0 小时(记录在案的)
A great looking and fun tactics game, anyone who enjoys titles like "xcom" will probably like this too. For Shadowrun-Fans this is a must buy anyway. Still somewhat rough around the edges, as it is expected from a early access title, but it already has improved a lot in the last months. Great Potential!
这篇评测是否有价值? 有趣
10 人中有 10 人(100%)觉得这篇评测有价值
25.8 小时(记录在案的)
Whereas the story is still pretty naked I really liked to play it in coop. Currently it's not possible to play the campaign together but I hope that this will be possible. The new skills make a lot more fun and I hope that there is going to be more soon.

With the latest update the game improved a lot and I when the next updates will improve the game like the last one did, the game will be really fun when it's released!
这篇评测是否有价值? 有趣
21 人中有 16 人(76%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
6.1 小时(记录在案的)
It's absurd that so many people are judging this game as if it is complete instead of early access. The combat mechanics are fun, the game looks good, the missions show creativity and everything looks to be heading in the right direction even if the game isn't there yet.

Plus this is the first game to let players form Shadowrunning teams online together and go on runs.
这篇评测是否有价值? 有趣
16 人中有 13 人(81%)觉得这篇评测有价值
7.4 小时(记录在案的)
The latest update brought with it a large number of changes, most of them for the better. I am looking forward to what the future will bring.
这篇评测是否有价值? 有趣
39 人中有 24 人(62%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
0.8 小时(记录在案的)
First off, I'd like to say that I will *gladly update my review* if this game comes to fruition, however, after reading other reviews and experiencing this game myself before and after the last update, I'm extremely doubtful.

Going for a Q1 2015 release? We'll, we're in Q1, meaning the devs have less than 3 months to move this game into a release ready state.

What is missing? Umm, everything?

This game is in a state of "hey I put something together for you to *look* at" - this is not, imo, playable in it's current state.

Sure, you can "play" but there are no MMO elements. No player to player transactions, I've yet to even see another player outside of a multiplayer mission.

Right now, things are extremely clunky, extremely unfinished / unimplemented, and unless there's just massive updates that the devs have ALREADY DONE and have not released, there's just no way in hell this game is going to be ready for a Q1 2015 launch. Based on the commentary from the devs, it seems like we're pretty much getting things as they get completed, which means in reality, for this game to be ready for a launch in a state of actually being finished and a true 1.0 version, I'd say you're looking more at like, 2017, based on the frequency of updates and the fact that the game's already a year behind.

I'm a big time fan of SR, and was really excited about this game after SR Returns and Dragonfall.

The distinction needs to be made that this is not being made by the devs of the two games referenced above. Cliffhanger Productions has chosen their name appropriately, because right now they are hanging on a cliff, and I'm not sure how much longer their grip will last.
这篇评测是否有价值? 有趣
21 人中有 14 人(67%)觉得这篇评测有价值
7.2 小时(记录在案的)
It's in the very early stages of the game, but I wouldn't call it an MMO. There is no persistant world. It is just a single player game that has the option for Coop. Right now only two can coop, but I hope that changes when it goes live. For a coop game, it is fun and I am finding the story interesting. It would be nice to have an area where we can see the other players, make it a true online game. I understand that cost is an issue, but letting players pay to test can be a bad thing. Some will understand that it's early access, but most will not and judge your unfinished game a little too harshly. I see the potential in it and I love turn based combat. I would recommend this game to those that enjoy the world, if you are looking for something with a faster pace... then Call of Duty is waiting for you.
这篇评测是否有价值? 有趣
12 人中有 9 人(75%)觉得这篇评测有价值
1.3 小时(记录在案的)
Early Access Game Read it
it not a finished game !!!
wish people would read what it mean
look at game what have been in alpha or beta for years and year and they still have less then this game
when you buy early access it to help support the game no to buy a finished one
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
50.5 小时(记录在案的)
Shaping up to be a great addition to the Shadowrun world - love the customisation options and combat is a lot quicker and prettier than with returns.
There is still a ways to go, but with the last two updates a lot of options have been added, it is now possible to chose how you skill your character and select weapons accoringly.
The missions are still short and brutal, but nowhere near as unforgiving as the first early access version.
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
27.7 小时(记录在案的)
Alot of changes the last couple of updates. So much better than before, keep an eye on it, fingers crossed the devs will keep pushing it in the right direction!

Gameplay is much more interesting now, and there is a promise to get even better.
Visually the game looks better with the improved textures and effects.

What i'd like to see is more on the story side, and more customisation options.
这篇评测是否有价值? 有趣