Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
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發售日: 2015 年 04 月 28 日

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"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
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最近更新 檢視全部(18)

05 月 21 日

Updates and an outlook

If all goes well we will see an update tomorrow and another one end of next week (gremlins allowing).

The first update will contain:
- New clothing and pets...yes, pets. Though only for cosmetic purposes and only in the hub
- New clothing
- A fix for the infamous "cannot invite bug"
- Summons will die with their controlling character
- A number of fixes to skill effects and descriptions
- All Side mission grant 3 Karma in co-op and campaign
- Final Mission grants 6 karma to co-op and 3 more for campaign


---
The next one will have:
The first challenge mission(s) featuring one or two multi-stage missions and new weapons, gear and more pets to get as loot.

Challenge missions are non-story related special challenges, which pit players against three waves of enemies with unusual combinations or new abilities. After each stage players can opt out an go for a consolation price or continue onwards to get the ultimate reward. The setting is prepared by your favorite party dragon Damon, who has taken it on himself to provide the entrapped citizens of Boston with fresh trideos and an ongoing show. Following his great success with The Hunt series in the Rox, he has devised a new show where runners are pitted against a combination of enemies. Already betting is getting frantic around these events!

---
Following this we will focus on the asymmetrical PvP, meaning player(s) against a game master. This will take a bit, so in the meantime we may release more challenges or a mini story connecting the campaign to the Salem add-on.

6 則回應 繼續閱讀

05 月 8 日

Frag the lag!

Today is the day!
We have finally fragged the lag issue it seems when our servers will be patched one last time at 15:00 alongside some other fixes.

We don’t want to jinx it, there may still be gremlins lurking around, but we seem to be back to normal. Today, with our hopefully last lag related server patch, you will find your well-deserved apology gifts on your inventory:
- 3 Flamethrowers (so you can flame enemies and think of us)
- 1 additional character slot
- 2 new Bioware augmentations (Zero Essence, usable for awakened characters as well)

Many people have given us good advice on how to handle the issues and told us what they suspected the culprits were. As it turns out, we had three main issues and tragically two of them have very little to do with our team’s ability to code and code well. It is both more tragic and more comical tale (that is if it hadn’t affected our rating s and sales so massively. Maybe one day, looking back, we can laugh without bitterness about it).

The first issue was not enough optimization in certain areas – as described previously, the game had been working so brilliantly from a technical and performance standpoint, that we did not dedicate too much resources to it. We knew we needed to do more optimization, but it did not seem to be a big concern. If it hadn’t been for the other two things, we might have been right.

Issue two was one of our middleware licenses actually putting the break on our servers once a certain number of concurrent users were active (which we were not aware of). Above that number it would slow down throughput, so all our other services (which kept listening to certain commands or pushing things to the client) slowed down with it. As some of them were serialized, meaning they were acting like a chain, they were actually really waiting for something to happen from the previous link of the chain, multiplying the effect of the license slowing down the speed at which commands were coming and going and putting other services like load balancing and thread management into overdrive, crashing CPU. Our servers overheated with waiting and managing that slowness, absurdly enough. This was fixed easily enough once discovered but it took us a few days to identify this weird behavior and the culprit.

The third and most tragic point has to do with the letter D. As in “enableD=garbage collector”. While we optimized the garbage collector (which cleans up “leftovers” on the server, so they don’t clog memory) and following some of the suggestions we got from our code-slinging community members, it did not seem to do the trick. We dug deeper and deeper into garbage collector settings but to no avail – each time the game would just use up the memory available and despite further optimization efforts this did not change considerably. The reason was finally found to be a missing “D” in the config file, which read “enable=garbage collector” instead of enabled. Of course we had looked at every line of this configuration file what must have been a hundred times, but you know how the brain tends to just create the word it expects to see, especially when you did not have more than two hours of sleep for days fighting a lag that was killing your game? This was one of the cases (and enable and enabled are not that far apart). Once we found it, we hit ourselves over the head repeatedly with blunt objects.

All three issues combined killed us in a most unfortunate way. Now with those resolved we actually have 10.000 concurrent players in our mass test and the servers don’t even get warmed up about that. We are cautiously optimistic we are ready to declare the lag fragged for good!
Now we can get back to actually improving gameplay and adding end-game missions and rewards! Please spread the good news and let your friends and Steam or Metacritic ratings know, so we can try and get the game off the ground again.

Thank you all for your patience and support in this really rough patch of our life as a developer.

22 則回應 繼續閱讀

評論

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

數位豪華版

  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

RPG SUPER DELUXE PACK

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf!
  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

關於此遊戲

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!


Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take your friend's characters with you into a mission even when they are not online.
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
值得參考的用戶評論
12 人之中有 10 人(83%)認為這篇評論值得參考
24.6 記錄時數
張貼於:05 月 17 日
If you like the world of Shadowrun, this is for you!

After the first few minutes I knew it was full of Shadowrunie goodness. Good use of Shadowrun words and phrases in the voice acting. The world seemed legit to a Shadowrun universe with the real and VR elements. You will recognize names of statistics and skills, cyberware and weapons but its handled totally different. The game itself plays like a Silent Storm, or X-Com style which I personally love!

No Adepts! There are not adepts of any kind in the game and a Physical Adepts is pretty impossible to make currently.
I have not yet found a way to use a medkit or item that I just found in the game like; You start the map with your loadout which lets say has NO medkit. If through the course of the map find a medkit, it is not useable until you finish the mission, exit and then equip the medkit from your inventory.

Little funky things that make your brain hurt a little but overall VERY FUN!
這篇評論值得參考嗎? 有趣
22 人之中有 15 人(68%)認為這篇評論值得參考
8.7 記錄時數
張貼於:05 月 15 日
While this game has a nice foundation, I feel like it still lacks depth. Each of the skill trees are linear and looking at them there is a lack of variety of skills. For example the Spellcasting has 5 spells most of which are required to get further ahead in the skill tree, all the others are passives. Same goes for every other tree, skill points buys you drones which you all have to get in order to proceed down that path. Results? Mages will all look alike even if you cross train to be different you'll just look like every other Mage/shooter or whatever. Occassionally you will get a branching choice which will lock you out of getting it's opposite later on but for the most part these do little in diversifying characters.

I can't recommend this game at this moment but hopefully they will expand on this later on and it will be worth it's price.
這篇評論值得參考嗎? 有趣
8 人之中有 6 人(75%)認為這篇評論值得參考
30.0 記錄時數
張貼於:05 月 18 日
If you are a lover of the Shadowrun line of games, then this is a must have. Superb game that is being improved on all the time.
這篇評論值得參考嗎? 有趣
5 人之中有 4 人(80%)認為這篇評論值得參考
14.6 記錄時數
張貼於:05 月 19 日
Finally a Shadowrun game that you can play online with your friends (or total strangers). The storyline is engaging, character development is fast and not too complex while still giving you a lot of options. The missions are challenging and the only thing I am really missing is PvP (which is supposed to be available in a future patch).

All in all I am very happy with the purchase (I got the game in early access, but never played it a lot during that phase). Would recommend to anyone that likes turn-based strategy games and of course the Shadowrun IP.
這篇評論值得參考嗎? 有趣
7 人之中有 5 人(71%)認為這篇評論值得參考
109.9 記錄時數
張貼於:05 月 15 日
Writing a review now that the lag is fixed. Great game and even better community. The dev.s are working on end game content which hopefully arrives soon. The turn-based combat is challenging and requires some tactics to complete the missions.
I would like more skills added to the skill trees but I like that they are all viable. Some are better than others but you can design the runner as you see fit. You may enjoy the game without having to worry about playing the 'best' class like most full MMO's.
I am enjoying the game currently and look forward to see what they add in the future.
這篇評論值得參考嗎? 有趣
4 人之中有 3 人(75%)認為這篇評論值得參考
50.6 記錄時數
張貼於:05 月 20 日
Imagine you can play Left 4 Dead turn-based, Able to upgrade your character with more skills and weapons? That't what SC:BL is about. No usual MMORPG stuff like grinding, stupid repetitive quests: just raids in all its glorious beauty. Team up with 3 random dudes, and go for it! 1 quest if you feel hasten; 10 quests if you have your time! Each quest takes 15-20 minutes of your real time, so you can plane in advance.
Co-op it the greatest feature of the game for me. I always liked co-op board games like Pandemic, Arkham Horror, Battlestar Galactica, Shadows Over Camelot etc. I don't know about PvP (which is yet to come), but Co-op is just great and that is exactly why you should buy the game. There is some content yet to come, but for me it is already a masterpiece.
這篇評論值得參考嗎? 有趣
6 人之中有 4 人(67%)認為這篇評論值得參考
38.1 記錄時數
張貼於:05 月 15 日
Do you like the Shadowrun universe? Do you like Mass-hole accents? Then you'll love SR Chronicles: Boston Lockdown!

It started off rough but now the initial lag issues fixed, the game plays marvelously!

The SRC is more like the new X-Com games than Shadowrun Returns, but it's similar enough that you'll know what you're doing if you come from either.

8/10 lack of Adepts and clean-cut haircuts are my only gripes.
這篇評論值得參考嗎? 有趣
6 人之中有 4 人(67%)認為這篇評論值得參考
56.7 記錄時數
張貼於:05 月 17 日
hi folks,
now that i am part of the community for exactly one year a short response:
Really much happened in this time and its a great feeling to see that child grow.
If you like turn-based gameplay and/or shadowrun itself, you should give that game a try!

Its FUN to play and the story-line well written - including sense making chains, nice humor, unsuspected turns - even as i play with german client. (means: the translation is well done, too!)

I like the idea of fast entering missions via a central HUB where all mission starts, it skips the anoying grinding through landscapes and brings players fast to the action.

During the runs itself, a mouse-click can get a team from getting through untouched to getting wrecked without mercy - i like that. (still the K.I. could get bit smarter)

Pro:
-turn-based, but who clicks first, acts first
-many ways to customize characters skins-AND skills- combinations
-different skills and different weapons make a -difference ;-)
-low- and high-level chars can easy run together

Contra:
-there is no private messaging atm
-you can check other characters build by searching them manually, but this should be added as button on the menu, opening by clicking a characters name in chat (atm there is just adding to friend-list and inviting to grp)

Thoughts:
-I'm not sure if its good idea to make such big difference in exp from mission opening to mission supporting chars?
-the side-mission maps and/or the spawnpoints of hostile npc should be created random, actual there is danger that it becomes quite boring after repeating them too much often?
-PvP should possibly added again?
-I'm not certain if players backgrounds boni and mali are shown right now, at the watched weapons and armor during shopping. Might be a good idea to show up resulting stats (hit/crit chance, armor, software levels, at all kind of gear) also passive stats like being harder to hit and such things would be nice be shown at the characters changing-gear window?

For the rest I'm sure the Devs doing a good job by adding content and gear, keep it up!
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
133.4 記錄時數
張貼於:05 月 21 日
Most fun I had in a long time in a tactical turn based action game. This has everything - shadowrun, cyberpunk, skill system and very well designed runs. Graphics are fantastic, but still runs on older hardware. Mission length is also manageable and developers put a lot of detail into story and design. 100% recommended!

Yes - there have been issues at launch, but so far the development team has handled everything in a very dedicated and fast manner. Looking forward to the next updates and to see you in game.

Soon there will be pets too !!!
這篇評論值得參考嗎? 有趣
5 人之中有 3 人(60%)認為這篇評論值得參考
98.6 記錄時數
張貼於:05 月 15 日
great game. thanks for getting it right! cant wait for next installment!
這篇評論值得參考嗎? 有趣
5 人之中有 3 人(60%)認為這篇評論值得參考
85.5 記錄時數
張貼於:05 月 16 日
A tactics game which is fine solo and really shines when played with friends. Looking forward to what chapter two will be like! The end of the first chapter was excellent, and now to decide what class to play next...
這篇評論值得參考嗎? 有趣
5 人之中有 3 人(60%)認為這篇評論值得參考
8.7 記錄時數
張貼於:05 月 16 日
Need something quick to coop with you mates? Need a dirty hit of sci-fi fantasy?

Not as deep as the source material but you know what? I don't care :)

See you on the street chummer
這篇評論值得參考嗎? 有趣
5 人之中有 3 人(60%)認為這篇評論值得參考
81.7 記錄時數
張貼於:05 月 16 日
With the lag problems finally beat and more content coming by the end of May, I'd say this game should have a decent future. It's still early days and if the Dev's hold to their ideas this should morph in to a great game. Right now it's merely good.
這篇評論值得參考嗎? 有趣
5 人之中有 3 人(60%)認為這篇評論值得參考
53.1 記錄時數
張貼於:05 月 17 日
Tactical Turn Based with online co-op.

Hardly perfect, but Devs have been responsive to player feedback.

這篇評論值得參考嗎? 有趣
4 人之中有 2 人(50%)認為這篇評論值得參考
42.6 記錄時數
張貼於:05 月 19 日
Shadowrun Chronicles traveled a long and rocky road to release. They had a huge problem with lag their release week and their final product isn't what a lot of people imagined. Despite that it is a welcome addition to the Shadowrun license and provides a long awaited multi-player experience.

IN SHORT
SRC is a fun game with a decent story. Where else are you going to find a story that starts by having a Dragon crash into Fenway and cause a zombie uprising?

If you like easy to learn turn-based games and have a group of friends to play with, you should give this a go. If you are going to play solo there are better single player titles, but the story is still worth experiencing.

Want to know more? Read on!

GAMEPLAY
SRC is a strategy game with four player co-op support. The gameplay is easy to learn yet unforgiving of poor tactics. There are no interrupts or reactions - the player goes then the AI reacts. Each unit can do up to two actions but attacking may end that unit’s turn earlier. A good summary would be X-Com Light.

Each character has a handful of abilities determined by the weapons they equip. A PC can equip two while the NPCs each get just one. Using two different weapon types will give you more options while using two of the same will let you use specific actions more often.

I suggest diversifying! Certain duel wield combos are game-breakingly powerful. *cough* duel wielding riggers *cough*

CHARACTERS
This game pretends to be an RPG, but the progression is too linear for that. At least you have the choice of several fantasy races as well as clothing and appearance options. You start out with a LOT of clothing choices and they are the most common item drop. A clothing shop will also be implemented in the future.

There are 11 different weapon and skill trees allowing you to choose different play styles. Unfortunately within a weapon tree you only get a few choices which leads to little variety. At least the body and mind skill trees require you to choose between two options at each tier.

STORY
Theoretically our actions will impact the Pen and Paper Shadowrun universe. I can’t imagine how as the plot has been completely linear up through the early act three missions. There are ZERO choices in what to say or do.

That being said, if you don’t mind being railroaded the story is interesting and provides a good introduction to the world of Shadowrun.

My big complaint is that the story starts with an “amnesia escape mission” and then the rest of the game is a flashback. At least the epilogue, and the promised future missions, should be back in the present!

GRAPHICS
Though some people have complained about the art style I am very happy with the graphics. I keep playing, hoping for crits, so I can get good screenshots of my character during the crit closeup. The maps themselves look excellent as well. Its a shame the maps aren't larger and that several are reused.

AUDIO
Many of the NPCs have voice-overs with rather obvious Boston accents. Surprisingly, as a Boston local, they are well done. Regrettably due to their low budget, you do not have a choice for your own voice and that breaks the immersion for me. As for those who can’t handle the Boston accents, don’t worry, you can skip the audio and just read the text.

REPLAYABILITY
In its current state there is NO replayability. You cannot play previously completed missions without rolling up a new character or finding another player who wants your help.

Cliffhanger has plans to add a PVP mode and more end game content, but for now once you play through you are stuck waiting for an update. On the plus side, a single play through can take a sizable amount of time.

Over all it’s worth playing! Its a much better multi-player option than a certain Shadowrun FPS.
這篇評論值得參考嗎? 有趣
178 人之中有 131 人(74%)認為這篇評論值得參考
157.4 記錄時數
張貼於:05 月 1 日
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exactly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is that they released the first chapter for the game and I think it is somewhat bare bones. The chapter has set up a pretty good premise with a decent plot revolving around a mysterious infliction and a dragon. Unfortunately I believe it falls flat on developing any good antagonists or story companions at all. What pieces of characterizing is through nodes you click on and read while doing a mission, which seems lazy to me. What I also feel I need to say is that there are no dialogue options at all. There's little to no decision making throughout the game so replay value relies solely on trying out different character play styles.

There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world. Currently, there is one major hub for the game and you don't really travel beyond that. Perhaps we will able to travel to different locations in future content.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters can be henchmen of your choosing from a random list of mooks. who are not customizable at all. It can also be someone you can invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

The gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

Since this game is considered a "MMO" or Massive Multiplayer Online and with that end game content should be discussed. As of right now, there's literally none. You cannot do anything after finishing the chapter, but you can join other player's story progress to garner more karma. Making end game content into a grind fest of sorts. Cliffhanger have announced they are going to release end game content soon though.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to be done for Shadowrun Chroncicle if it going to be more of an action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
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55 人之中有 47 人(85%)認為這篇評論值得參考
45.1 記錄時數
張貼於:05 月 4 日
This is a rough gem but it’s still a gem. There are scant few cooperative turn based strategy games out there. In many ways it reminds me of playing the old Hero Quest™ board game from my youth but with a dash of the original Guild Wars™ and a whole lot of Shadowrun to top it off.

Like in Shadowrun this isn’t going to be some cakewalk co-op game. You will need to use cover, time combos, and carefully consider your routes through the levels. But planning your route is enjoyable because the environments are easy to read and detailed enough to convey the atmosphere. Your abilities even cause car alarms and windows to shatter. Unlike most tactical games session length is nice and short. You can hop on, hit the global chat, and be in a game and done within a half an hour, or less.

All that being said this game does have issues. Many of the game mechanics do not reflect the Shadowrun setting well. Mages use mana, there is party limit for drones and spirits, and a quick hack can drop a person dead. All games can lag but when this game does it especially drags down the experience. A team of four gets eight inputs a turn. If every input had a five second lag that would be 40 seconds lost just waiting per turn. It very quickly adds up to tens of minutes just waiting for input lag. For a cooperative multiplayer game there are conspicuous number of features missing for a game that has finished beta. For example you can’t whisper to people, there is no group finder tool, and there isn’t even a list of hotkeys or controls.

Overall though I think this game has a certain charm about it. Like playing a quick board game with friends and then saying “drek” when the dice go bad. At it’s current price of $29.99 it is a little steep but worth it considering it just released, and definitely worth it if you can find it at $19.99. If you like Shadowrun, you like turn based strategy, and you like co-op this is worth checking out.
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107 人之中有 76 人(71%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
41.6 記錄時數
張貼於:02 月 21 日
搶先體驗的評論
This game is looking and feeling more and more like Shadowrun.

What it has:
Trolls, Orks, Elves, Dwarves, and Human Metatypes
Background Trait (pick 1)
10 Skill Trees with 10 Skills each.
Excellent environmental and thematic effects
Very nice turn-based strategy fighting
~5 portraits for each metatype and gender
A basic storyline to string along a series of runs
~50 clothing options, from gloves to goggles, that are not gender locked
(Yes, you can be a male troll with garters and striped stockings and a tube top.)

What it NEEDS:
Cyberware, either as a skill tree or as an equipment set
De-laced conjuring and spellcasting
Merits
Significantly more choices and styles in spells
7 types of damage (stun, ballistic, physical, fire, cold, toxic, electric)
Armor (While there are armor inlays in the game, such as ceramic plating or polymer coating, there needs to be MUCH more variety and customizeability)
Attributes
One-Shot runs
Secondary Objectives/Rewards
Legwork
Astral/AR views
Descriptions and tool tips and variations in gear choices
Mods
Neverwinter-Style Player-Generated Run community content
3-5 social hubs (including one or two matrix channel/chat/community/thingies)


Wishlist?
PANs as an inventory/equipment/cyberware management setup
You could sell cosmetic AR in a microtrans cash shop!
Fixers and Gear Tests
Crafting/Engineering Tests
Spell Assembly
Group Initiation
Trolls to be roughly 40% bigger than they are now, and receive lower cover bonuses and have higher reach.
Advanced magical tricks to be unlocked at certain karma levels/initiation instead of cyberware enhancements (masking!)
In game explanations of RFID chips and why 'looting badguys' is a terrible idea
Heat and Infamy
這篇評論值得參考嗎? 有趣
78 人之中有 58 人(74%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
209.6 記錄時數
張貼於:02 月 13 日
This is a top down 3-D, RPG-LITE, turn based tactical game with short, combat-oriented missions. The game design decisions are built around the idea of quick play for Co-Op: from the UI, to the tactical choices to the repercussions for individual actions, everything converges to generate a combat-focused fast-play experience by turn-based standards.

RPG or Tactical?
As something of a hybrid Tactical-RPG title, I would say its leaning markedly towards the tactical end of the spectrum. If you’re coming in expecting a full-blown RPG with a dynamic interactive story, you’ll likely be disappointed, as the efforts of the developers is more oriented towards generating a dynamic tactical game with high replay value on their content (ie. mostly gratuitous gun-fights with bodies dropping all around). The story telling emphasis has increased markedly with the latest April updates, so while it's not a branching story with player choices altering the narrative, it does have a good plot and a good immersion with a large number of NPCs to interact with (and mixed but overall very good voice acting mixed in too).

Character Building
Character creation is also more like a richer version of a tactical squad based game than a full-blown RPG. Everything is skill tree oriented, and its like a much larger X-Com mechanism with a linear progression down each tree and many of the progressions offering “this or that” choices. Characters can have two weapon trees active, plus two trees filled with passive abilities, which in many cases are kinda like what attributes would do in a traditional RPG system.

It seems implicit that they first decided on the combat mechanics and then built the character skills and abilities while trying to keep things balanced, like you’d expect in a tactical game. It was not designed to cater to people who bought the game so that they can build a very specific sort of mage or what have you, so everyone would do well to know that before purchase.

Visual customization of your character is all about a wide and ever growing wardrobe of exotic fineries and sultry rags. Its still a work in progress, but it's extensive now and will continue to get expanded upon post launch.

Combat
This is really the strength of the game. As noted, the core philosophy is quick play, and this has come together very nicely with game mechanics that generate decisive results off of single actions. What does that mean? Well, good shots with a clear line of sight or done with melee weapons have a VERY high chance to hit. Likewise, getting hit does a LOT of damage in relation to most characters ability to take damage. Things are quite furious here, so its basically the opposite from the Shadowrun Returns attritional combat model where firefights drag out and sometimes see characters get hit with an assault rifle and it degrading their hit points by 8% in extreme situations. Conversely, targets that are buttoned up behind cover have a much lower chance to hit, so you're really encouraged to use sound tactics and maneuver.

There’s also interesting dynamics with a rock-paper-scissors aspect based on physical-tech-magic damage and armor, some targets being extremely vulnerable to one, but immune or resistant to another (physical damage being the ‘safe but doesn’t open vulnerabilities’ option). There’s also a marking system where deckers and magic users can “mark” a target that opens up the abilities for other team members attacks.

I personally would endorse the AI as being respectable as well. The melee based enemies are aggressive and generally just try and bum-rush you, while the missile enemies play it much more conservatively and use cover. While there are the occasional bad moves, they generally put together a coherent strategy with the more purely missile oriented forces I've seen in the game really trying to probe around my flanks.

Multiplayer or Singleplayer?
You can play either way. There’s 4 player Co-Op, but you can also easily play single-player by running the whole team yourself (your main character and 3 Henchmen). Co-Op is REALLY fast as everyone is allowed to move right when the player turn starts - when one person initiates a move, everyone freezes while that's finished, but there's no waiting on someone else unless they're the last person to move that turn. Get with a team that knows what they're doing and its maybe 30 second turns - very fast pace for turn based! It takes a whole different tactical approach and I found myself fairly terrible at it after being used to controlling the whole team, but all the mechanics come together beautifully to keep the game moving.

There’s also global chat and I’d say its generally quite friendly, as we might expect in a game that’s currently Co-Op oriented.

There isn't PVP yet, but they’re working on it, though deathmatch style PVP between mature runners probably isn’t coming anytime soon (major balancing issues there with the high end PVE abilities, stun combos and so on). However, one of the ideas is to have asymmetrical PVP where one set of players takes the runners and the other controls the Gang or Corporate troops. The other option is for an “Urban Brawl” with set teams of combatants without the high end abilities/kit. Not sure when this will be implemented.

Bugs
Overall this is quite stable for me on a Mac. A new update can see problems but they get sorted quickly enough, with most bugs being more of the nuisance variety rather than CTD type stuff.

Future Content
One thing to keep in mind with SRC is that launch isn't launch in the way that a singeplayer game is. Its a pay once to play business model, but they're planning ongoing content updates for free combined with quarterly DLC, so development is ongoing in the style of Online games. So, expect lots of changes from the features offered, the game balancing and so on.

Apparently new squad building mechanics are on the short list of features with the NPC Henchmen runners, which will add a lot for single player runs (or runs with 2 players with each controlling a single henchman).

Overall
Whether or not this is a good purchase for you really just comes down to the preferences of the individual here and your expectations. You’ve got a number of things that are well developed or emphasized and then a number of things that RPG fans would be disappointed not to see (and if its something that's going to really slow the gameplay down, it might not ever make it into this Co-Op focused game).

SRC offers a unique package of turn based Co-Op (that can easily be played singleplayer) with brutal fast play firefights that still have that heroic feeling of "I'm gonna rush in there with my Katana". The story and atmosphere have improved by leaps and bounds this April, so you've got a good context to draw you in too. So long as you're not looking for a pure RPG experience, I feel confident to give SRC a solid recommendation as the 15-30 minute gunfights are great fun with a seriously addictive quality.
這篇評論值得參考嗎? 有趣
67 人之中有 51 人(76%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
22.1 記錄時數
張貼於:04 月 27 日
Pros:
  • Graphic style is very similar to single-player Shadowrun: Return games and I like it.
  • Coop mode is unique experience. It's similar to Divinity: Original Sin but gameplay is much more fast-paced (less roleplay, more action).
  • Decent storyline, tons of side-quests.
  • Nice difficulty. Success is based on tactics, not luck.
  • Great cosmetic customization. Dwarf in bikini? Splinter Cell elf? Everything is possible! (you can find many cosmetic items in missions from random loot).
  • Buy2Play. No extra microtransacrions. No F2P ♥♥♥♥♥♥♥♥.

Cons:
  • No roleplay, no branched dialogs, linear story. It will stay as it is because that's how game designed.
  • User Interface - developers changed a lot of stuff recently and it's very new and unpolished yet. Many elements look out of place.
  • No customizable henchmens.
  • No PvP (but it's planned in near future).
  • Lag. Servers under heavy load and such amount of players wasn't tested properly.
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