Führe dein Team gegen die Intrigen eines mächtigen Megakonzerns in diesem neuen Action Strategie Spiel im populärsten aller Cyberpunk Settings. Im Einzelspieler und Co-op verbinden sich taktische Kämpfe im Stil von X-COM nahtlos mit dem Shadowrun Setting.
Nutzerreviews:
Kürzlich:
Ausgeglichen (26 Reviews) - 57% der 26 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Ausgeglichen (892 Reviews) - 68 % der 892 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 28. Apr. 2015

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Kürzliche Updates Alle anzeigen (36)

29. März

Last Call for Shadowrun Merchandise!

Hi all!
We are locking down the backer kit orders and merchandise pre-orders on the 4th of April 2016.

If you haven’t taken the chance to grab some cool Shadowrun Merchandise, please do so asap!

After the 4th, no further orders can be placed as we will be sending the final numbers to the manufacturers.

Cheers!

3 Kommentare Weiterlesen

24. Februar

"Missions" DLC for Shadowrun Chronicles released

Today we released the new Missions DLC, which offers players randomized missions to play against various enemy factions.
We are also releasing a webshop soon with cool Shadowrun merchandise, so keep checking back for announcements.

We also have patched the game and changed balancing for Shaman summons as well as pre-infected campaign weapon flavours.

18 Kommentare Weiterlesen

Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Deluxe Edition

Enthält:

  • Das INFECTED! Missions add on gratis dazu
  • Ein zusätzlicher Charakterslot
  • Ein nützliches Starter Pack mit Gegenständen von Granaten bis DocWagon Karten, Waffen, Rüstungen und einem zusätzlichen Cyberarm, der keine Essenz kostet, um dir Vorteile auf der Straße zu verschaffen.
  • Coole extra Kleidung und Haustiere (die sind aber zu zahm, um mit in die Missionen zu kommen)
  • Höre die den kompletten Shadowrun Chronicles Bonus Soundtrack an!
  • Wolltest du schon immer mal die neueste Version des Tisch-Rollenspiels ausprobieren? Mit den Starterregeln bekommst du eine Einführung in die Welt und die Regeln des Spiels! Versammle deine Freunde um den Tisch und gleite mit ihnen in die Schatten.
  • Zwei exklusive Boston Abenteuer für deine Rollenspielgruppe.

Deluxe RPG Edition

Enthält:

  • Ein 240 Seiten starkes Kampagnenbuch für das Tischrollenspiel mit Hintergründen, Abenteuern und vielem mehr! (in Englischer Sprache). Offizielles Crossover Kampagnenbuch für Shadowrun 5. Ausgabe. Erschaffe deine Boston Kampagne oder erfahre alles über die Hintergründe und Tragödien rund um den Boston Lockdown!
  • Das 480 Seiten starke Original Regelwerk der 5th Edition von Shadowrun in Englisch
  • Das INFECTED! Missions add on gratis dazu
  • Ein zusätzlicher Charakterslot
  • Ein nützliches Starter Pack mit Gegenständen von Granaten bis DocWagon Karten, Granaten, Rüstungen und zusätzlicher Cyberware ohne Essenzkosten, um dir Vorteile auf der Straße zu verschaffen. (Komplette Liste siehe unten)
  • Coole extra Kleidung und Haustiere (die sind aber zu zahm, um mit in die Missionen zu kommen)
  • Höre die den kompletten Shadowrun Chronicles Bonus Soundtrack an!
  • Wolltest du schon immer mal die neueste Version des Tisch-Rollenspiels ausprobieren? Mit den Starterregeln bekommst du eine Einführung in die Welt und die Regeln des Spiels! Versammle deine Freunde um den Tisch und gleite mit ihnen in die Schatten.
  • Zwei exklusive Boston Abenteuer für deine Rollenspielgruppe.

Über dieses Spiel

Führe dein Team von Shadowrunnern und überlebe die Intrigen eines Megakonzerns, der das Leben Tausender bedroht in diesem neuen Action Strategy Spiel im populärsten aller Cyberpunk Settings. Die Einzelspieler oder live Co-op Kampagne verbindet taktische Kämpfe im Stil von X-COM mit Rollenspielelementen.

Gefangen in einer Stadt, die von einem tödlichen Virus bedroht wird, verfolgt von den Truppen der Megakonzerne, von Infizierten angegriffen und mit einem amoklaufenden Drachen eingesperrt musst du die geheime Vesrchwörung aufdecken, die den Schlüssel zu all dem darstellt.

Als Anführer deiner Runnercrew musst du Magie, Technologie und jede erhätliche Waffe einsetzen, um das Leben hundertausender zu retten. Baue deinen Charakter aus, plane deine Missionen und tausche dich mit anderen Runnern aus, um die Herausfoderungen zu meistern.

Willkommen in den Schatten - das wird ein Höllenritt!

Vorsicht: Dieses Spiel ist tödlich - ohne ausreichende Taktik können die Kämpfe ziemlich schwer werden. Das ist so gedacht, denn das Leben in den Schatten ist nie leicht!

  • Solo oder kooperativ: Steige ein in den taktischen und rundenbasierten Teamkampf im Shadowrun-Universum und erlebe die umfangreiche Kampagne alleine oder im Team.
  • Kreuzfeuer! Mitreißende Taktikkämpfe mit über 50 unterschiedlichen Gegnern – vom aggressiven Ganger über Kampfdrohnen bis zu gefährlichen Konzernmagiern.

  • Teamwork! Stelle dein eigenes Team zusammen oder schließe dich live anderen Spielern an – und finde so die beste Kombination aus Fähigkeiten, Magie und Technik, um zu überleben.

  • - Du bist nicht alleine! Schließe dich mit Freunden zusammen oder tausche deine Geschichten mit anderen Runnern in Online-Treffpunkten.

  • Jede Handlung zählt! Tauch in Deckung ab, hacke die Systemsicherheit, sende deine Drohnen in den Kampf und nutze all deine Waffen, damit du es lebend heraus schaffst.

  • Sei, wer du willst! Baue dir deinen individuellen Shadowrunner in einem levelfreien Charaktersystem mit über 60 unterschiedlichen Fähigkeiten, einzigartigen Hintergründen und fünf Metamensch-Rassen.

  • Ändere die Zukunft! In Zusammenarbeit mit dem Tischrollenspiel werden deine Aktionen bei Shadowrun Chronicles das Schicksal des gesamten Shadowrun-Universums mitbestimmen.

Achtung: Benötigt Internetverbidnung zum Spielen!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows 7/Windows 8.1
    • Prozessor: 2.0+ GHz or better
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 1024 MB NVidia or ATI graphics card
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Benötigt Internetverbindung zum Spielen
    Empfohlen:
    • Betriebssystem: Windows 7/Windows 8.1
    • Prozessor: 2.5+ GHz or better
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 2048 MB NVidia or ATI graphics card
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Benötigt Internetverbindung zum Spielen
    Minimum:
    • Betriebssystem: OSX 10.7 +
    • Prozessor: 2.0+ GH or better
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 1024 MB NVidia or ATI graphics card
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Benötigt Internetverbindung zum Spielen
    Empfohlen:
    • Betriebssystem: OSX 10.7 +
    • Prozessor: 2.5+ GHz or better
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 2048 MB NVidia or ATI graphics card
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Benötigt Internetverbindung zum Spielen
    Minimum:
    • Betriebssystem: Ubuntu 14.04
    • Prozessor: 2.0+ GHz or better
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Benötigt Internetverbindung zum Spielen
    Empfohlen:
    • Betriebssystem: Ubuntu 14.04
    • Prozessor: 2.5+ GHz or better
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Benötigt Internetverbindung zum Spielen
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (26 Reviews)
Insgesamt:
Ausgeglichen (892 Reviews)
Kürzlich verfasst
tyroneemail
( 2.6 Std. insgesamt )
Verfasst: 22. Mai
I liked the graphics, but it just does not have the stuff that made the prior shadowrun games awesome
Hilfreich? Ja Nein Lustig
Groshie
( 12.7 Std. insgesamt )
Verfasst: 20. Mai
Tl;dr: Pretty bland game that doesn't really get the setting or mechanics right. Playable with friends.

I'm a fan of the Shadowrun setting and I liked Shadowrun Returns, so I thought this game should be fun as well with the ability to play co-op as well. Well, I was partly right, because it is pretty decent as long as you have someone to play with. The reasons I'm not recommending the game is:
- I'm a fair bit into the story, but shops never sell anything new so it feels like I'm just accumulating nuyen (money).
- Skill trees feel very bland and at higher levels you need tons of karma (xp) to advance in a seemingly pointless skill.
- Magic is done wrong. A pure mage can't really harm robots in this game, while in the game system there are plenty of spells to do so with. Also, troll mages seem to be the best choice, because they do more magic damage. No clue why.
- Speaking of magic, hit% is really weird. Often I can have a 90% chance to hit with an AoE-spell and still miss, and every time I miss the spell hits one or more friends instead. Like, why would I throw a manaball backwards just because I missed the particular tile I was aiming at? This is almost game-breaking at times.
- The further you progress, the more you realize that the developers were lazy and just reused the same levels over and over again. The only things that change are where and which mobs are placed.
- Story isn't really engaging, so far it's mostly been "meh".

This being said, if you'd really like some (simple) turn-based shadowrun action together with a friend or two, go ahead. I'd recommend you to first look up some gameplay-videos on YouTube though and get the game on a sale.
Hilfreich? Ja Nein Lustig
JakobVanDerFlup
( 19.1 Std. insgesamt )
Verfasst: 14. Mai
How to program Shadowrun Chronicles:

1.) Build a level
2.) Fill it with three enemies
3.) Build a second level by adding a texture to the first level
4.) Fill it with the same three enemies

How to play Shadowrun Chronicles:

1.) Skill Organ Harvest
2.) Harvest a corpse
3.) Orxanne's slip

6/6 An elf posing to be a human posing to be an elf...poseception
Hilfreich? Ja Nein Lustig
KILL ME IM HERE
( 0.2 Std. insgesamt )
Verfasst: 12. Mai
Gfx from 1998, wow. This is absolue garbage compare to Hong Kong or Dragonfall. DEfinetly brought in the B Squad for this one... not even worth the $3 I paid...
Hilfreich? Ja Nein Lustig
Dwagon
( 113.2 Std. insgesamt )
Verfasst: 11. Mai
--**FULL REVIEW FOR SHADOWRUN CHRONICLES - BOSTON LOCKDOWN (SRC-BL) INCLUDING DLC**--
[Initial version: May 11, 2016]

+SUMMARY: A simple turn-based online game that squanders the tremendous potential of its franchise and genre. If one must purchase, play with friends and definitely wait for a sale.+

SCOPE: All story-specific content that has been released to date, which includes the main story campaign and the Infected DLC. All remaining content is effectively grinding gear and Karma (exp), and will have its own section.

This review is also completely SPOILER FREE.

Oh, and for clarity: SRC-BL is NOT an 'MMO' in any real way, save for the mandatory servers. There is no resource trading to speak of (even between a player's own runners), and open "grinding" isn't an option until after the end of the main story.

For all practical purposes, treat SRC: BL as a turn-based PVE game with the option of inviting human players along...and it's all hosted online.


-GAMEPLAY: The short, dirty version is that the gameplay is way too simple and "streamlined" for Shadowrun. If I had to use a relative comparison, I'd say it's like XCOM: Enemy Unknown, possibly even a bit simpler.

There's ZERO "legwork", no real resource trading or management, no Matrix runs or even Shadowland banter (to be fair, there's a good story reason for that), and character building is bare-bones even compared to its sister game series, Shadowrun Returns.

Normally I wouldn't hold something like this against a game, except it's supposed to be SHADOWRUN; and in an era where online games as complex as EVE Online remain popular and viable, I don't think it was too much to ask for at least a little bit more depth.

-ENGINE, GRAPHICS, AND AUDIO: This game is low-budget and it shows. The 3D graphics look ~12 years out of date vs the modern high-def bloom-fest of current gen gaming. Personally, I have no issue with that, because the visual style fits well enough (well, the models could afford to look less "toony"), and it isn't an offensive departure.

The main campaign has some voice-acting, and it ranges from 'passable' to 'plain ol bad'. Nothing painfully offensive, but I routinely found myself re-reading text and doing better takes than most of the droning VAs, in-situ. Yikes.

Music...it's completely unremarkable. I have nothing to say about it, good or bad.


-INTERFACE: Best thing I can say about the interface, is that it's "functional" (not great).
There's a number of improvements I can and will suggest, including:

-Please add a spot "ping" button to highlight specific spots or zones to other players. It would immensely help coordination.
-Remember which skill the player last had highlighted; regardless of whenever another action or event occurs.

-An effective range checker, or "valid target" area indicator. Mostly to check whether you can fire on a target or not before you move.

-Please add discrete movement, with queueing.
There are times where moving around specific hazards in a single turn isn't possible, despite having the total movement available, because the game automatically uses the shortest path for everything.

Using movement queuing (that is, letting the player map a specific path before confirming) instead of always forcing "shortest distance jog" would allow for more in-depth hazard design.


-STORY, DIFFICULTY AND OVERALL PACING: The story is pretty meh, with one, maybe two really interesting moments in the entire thing. The difficulty curve will depend heavily on how many player character runners you bring along, and at what relative "level" each one is to the mission.

The base campaign's story missions curve up fairly evenly, with only one or two anamolously hard missions along the way. Post-campaign missions are (initially) off the charts in terms of difficulty, spiking WAY beyond what you had previously dealt with (barring possibly the very last mission).

One big upside I will mention, is that at least SRC-BL has pretty damn accurate/honest Hit%; it doesn't hide the enemy's personal evasion bonuses or quietly skew successes like it does in Shadowrun Returns. Or at least, I didn't embark on any of my "Miss 3 shots at 95%+ in a row" streaks like I did so often in SRR.



-INFECTED MISSIONS: This DLC is...pretty bad IMO. All signs point to a rush job.
1) There's no voice-acting, even for all the characters that previously had VA. This wouldn't be so bad if not for the fact that this forces the player to read the text...which brings me to my second criticism of the Infected DLC...

2)...The text is LITTERED with errors; mostly typos, but more than a couple of flat out broken sentences.

3) Little original content. Apart from the maps (and the Ex-Pacis faction mobs), most everything else is a reskin of previous content.

4) The difficulty spikes are wildly uneven.
The second mission was an unwinnable slug-fest the first time; second attempt it was a slow cakewalk. As in, the encounters were very different, despite having the same characters and resources available.

4a) Oh, and making Achievements purely luck-based, is a stupid enough concept. Making it so you only get ONE crack at a given story mission achievement with that character is just cruel.

OVERALL: I would wait on a sale, or possibly just pass entirely. I don't want to leave the impression that I hate this game, not by a long shot.
It's just...as a long time Shadowrun fan, it's far too simple and bland. As a generic turn-based RPG, it will kill some time, but is otherwise not terribly memorable.

I really want the Shadowrun video games to do well, or at least well enough to warrant more ambitious Shadowrun projects; hence the length of this review. If you're a fan looking for more SR lore and story, I'd stick to the tabletop, novels and the last two SRR games (Dragonfall is an excellent story, and Hong Kong has been pretty great so far).

Boston Lockdown has a strong potential setting, and pulls a couple of big name-drops in the story's crisis, but ultimately leaves no lasting impression.

(it also makes many mistakes with the in-universe physical laws; namely involving hacking and magic, but these changes were clearly done with the interest of gameplay mechanics in mind, so I let them slide purely on those grounds. It still makes me roll my eyes watching drones say IMMUNE TO MAGIC when a POWER bolt hits them)
Hilfreich? Ja Nein Lustig
hitt.william
( 46.4 Std. insgesamt )
Verfasst: 6. Mai
I love this game. The core, a co-op turn-based strategy game, is loads of fun. Decisions about where to post up and what skill to use are meaningful, and enemy variety requires you to pay attention to armor types and supportive roles. If you have to take a henchmen (either you or your co-op partner), these decisions are also meaningful and are best carefully considered to maximize your effectiveness.

However, I must say that the skill trees in the game are somewhat uninspired, and you may find yourself getting a little tired of almost the exact same hub world and quest givers after spending upwards of 20 hours in the game. Lastly, the Boston accent is just awful, in general. I understand why it's there...but it's awful.
Hilfreich? Ja Nein Lustig
super huskey
( 16.2 Std. insgesamt )
Verfasst: 2. Mai
A game that is absolutely nothing like Shadowrun. Why and the hell did they gut the core system; ruining cyberware; spells; and pretty much everything good about Shadowrun?
Hilfreich? Ja Nein Lustig
Logic
( 5.7 Std. insgesamt )
Verfasst: 1. Mai
This is more like a F2P MMO than a Shadowrun game.
The game is split in to missions that you take from one main hub area so there is no exploration, just mission then hub then mission then hub.
The missions are just combat and are a watered down version of the amazing combat from the shadowrun games, it is so mediocre it's unreal.
Do not spend money on this travesty, go play the real shadowun games and if you're done with those play something else.
I hope hairbrained are making another game with the money they made from selling the IP to these monkeys.
Hilfreich? Ja Nein Lustig
heltonmatiazi
( 47.7 Std. insgesamt )
Verfasst: 1. Mai
This game is the definition of 'mixed feelings'.
Pros:
- Character customization is great, you have tons of options
- Very challenging, some missions will require a lot of gunning&running, some will require careful planning.
- Great community, easy to find groups, easy to get answers.
- The story is great (to everyone complaining that it's linear...well, returns, dragonfall and hong kong are also linear and I don't see you screaming about it)...
Cons:
- Lack of polish. Many very basic sistems are not implemented (whispers, ressurection...).
- Lack of endgame. Not a lot of things to do once you finish infected.
- The decker\hacker is just another spellcaster\ranged-controller. No matrix to be seen.

Its not a roleplaying game per se, but it's a good game. You don't have dialogue choices until the very end of the first campaign, but if you are looking for a tactical cyberpunk experience, this game is worth it.
Overall, if you can get a friend to play with, you will have a great time.
Hilfreich? Ja Nein Lustig
ytrottier
( 6.2 Std. insgesamt )
Verfasst: 1. Mai
This game is unplayable. It keeps shutting down every 5 minutes with a message that the connection to the server was lost. I can boot iit right back up again, but I lose all my recent work. Want to save your game often? Nope- only the game can decide when to save. I can't understand why a turn-based game needs a constant server connection, and can't recover from dropouts. I can't understand why I need a server connection at all for a one-player game.
Hilfreich? Ja Nein Lustig
TAW| Konrad
( 0.4 Std. insgesamt )
Verfasst: 27. April
has nohting to do with Shadowrun, except for the setting. I'll return back to the other shadowrun games with propper gameplay
Hilfreich? Ja Nein Lustig
Kevric5
( 36.4 Std. insgesamt )
Verfasst: 25. April
After playing through the Shadowrun Returns trio, I finally got this one. Wish I had tried this great game earlier.
Hilfreich? Ja Nein Lustig
Norstrom
( 54.6 Std. insgesamt )
Verfasst: 24. April
7/10
Pro: Challenging, Good replay, Much costumization, Good story, Shadowrun franchise. Good and easy co-op.
Negative: The infected DLC solo is so difficult that it really is NO FUN. Gave up in third mission. I miss all the dialogue and detail from the previous games.

Hilfreich? Ja Nein Lustig
Bugman's xxx
( 16.2 Std. insgesamt )
Verfasst: 19. April
Great game. Combat is very similar to that of xcom. Players have access to every skill tree allowing for a very custom character. Difficulty scales nicely making sure you understand your skills and play style before dropping the harder enimes on you.
Hilfreich? Ja Nein Lustig
kbsasquacz
( 19.7 Std. insgesamt )
Verfasst: 18. April
I think this game is quite decent and actually comparing it to Harebrained Schemes series is a bit senseless (and I'm writing this after finishing all 3 shadowruns from H.S. + some user missions). Shadowrun's touch and atmosphere are definitely present here and really (like others written before me) it's really a choice between well executed X-com style game and complex RPG (H.S. series). I say - go for both, if you're a fan (like I'am).

About the game, now. It's basically simplified RPG (sometimes it's no sin at all), turn-based tactical shootout with shadowrun storyline and possible co-op - as it all stands in the game's desciption (no lying there) and that's what you're buying ;) I believe understanding this is crucial for your potential opinion on this game.

Despite some minor flaws which don't spoil my fun anyhow, I appreciate quite realistic combat (where enviroment matters), in-game events, clear skills development, decent storyline and finally awesome character customization (don't tell me you did not spend first hour having fun with the character creator).

I also believe players got a little to spoil ;) while most of negative opinions about this game is saying it's decent - why giving it thumbs down? And looking for minor inconsistencies with shadowrun universe - really ? Yeah, like we have dozens of shadowrun games in the market ;) Good luck with that. Travel safe in the shadows, chummers...
Hilfreich? Ja Nein Lustig
Taebrythn
( 7.2 Std. insgesamt )
Verfasst: 18. April
this is my first shadowrun game on pc and it was not the best one to start with. not even 3 missions in and you deal with odds against you and i felt that was a little too soon. the graphics are not that great either. no i'm not new to shadowrun universe either. i played roleplaying version over 20 years ago so i guess i had some expectations to it and felt a little disappointed.
Hilfreich? Ja Nein Lustig
Rayzold
( 16.3 Std. insgesamt )
Verfasst: 17. April
In short: Really worth getting if found on a good discount, not so much otherwise.

Pros:
>AMAZING COMMUNITY - I can't stress this enough, the people that play this game are like the bestest people I ever met online. Imagine the opposite of LoL.
>Fast Paced missions
>Great for people who like turn based games.

Cons:
>Game feels like it switches from hardcore, to easy, to hardcore and then easy again. It failed to give me an in-between challenge.
>Content feels a bit lacking too.
>Pistols are too OP compared to anything else
Hilfreich? Ja Nein Lustig
HouseGeist
( 3.3 Std. insgesamt )
Verfasst: 16. April
Lange nicht mehr ein Spiel mit so chlchter Balance gespielt. Knapp drei Stunden gespielt und keinen Spaß gehabt...
Hilfreich? Ja Nein Lustig
Theridan
( 38.2 Std. insgesamt )
Verfasst: 14. April
This game was on my Wishlist.
This game was much anticipated.
I was a terribal disappointment.

Reasons for not buying this game
You want an RPG:
- It is NOT! and RPG. you get to make 1 choice in the whole game, getting 1 of 2 outcomes. Everywhere else you just play a movie.

You expect a challenge and being abe to fail, atleast partially or fully depending on Main or Side quest:
- It's but a slight challenge, and failiure is not an option, as you simply replay the level.

You expect the Shadowrun RPG system, atleast the core functionallity and system setup:
- a few of the same terms and words are the same as the RPG, but it is absolutely not the Shadowrun 1st., 2nd., 3rd., 4th or 5th edition of the game, not even an X.5 edition. It this is the 6th edition, then in sticking to the older stuff.

You expect to experience the Astral realm and the Matrix, doing battle and the like:
- You never see the Astral and the only scenes in the Matrix is the VR "living room" of your Johnson.

You expect your active skills and/or knowledge skills to play an active part in the game:
- Well the would require it to be an RPG. This part of the RPG system is in no way included in the game.

You wish to play a new story on par with Harebrain Schemes's Dragonfall or the intro scenario to the core:
- You should go buy a Harebrain Schemes game, and keep on the lookout for who made the game, just like I should have. I got blinded by the lovely "SHADOWRUN" name.


What did they get right/not-wrong:
- The game looks like a shadowrun game, spells, weapons, rigger equipment, decks, drones have the right names.
- The language the characters use fits like a glove.
- The story in itself isn't bad, about as good as the one in the Shadowrun game Harebrain Schemes started with.


The end feeling:
- Someone tried to get this game on the marked at leat a full year too fast, and too late to just use the core/expand on the core, which Harebrain Schems made and placing the story there.
- Too much focus on grafix, and too little on the system.
- The end product is something that calls itself Shadowrun, but either fails in being the RPG system or they wished to make their own system, which makes little sense besides the brand
Hilfreich? Ja Nein Lustig
Absolutunen
( 0.3 Std. insgesamt )
Verfasst: 9. April
This game was marketed as being also single player. It is not. Now removed from my library. Buyer beware.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
11 von 11 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
113.2 Std. insgesamt
Verfasst: 11. Mai
--**FULL REVIEW FOR SHADOWRUN CHRONICLES - BOSTON LOCKDOWN (SRC-BL) INCLUDING DLC**--
[Initial version: May 11, 2016]

+SUMMARY: A simple turn-based online game that squanders the tremendous potential of its franchise and genre. If one must purchase, play with friends and definitely wait for a sale.+

SCOPE: All story-specific content that has been released to date, which includes the main story campaign and the Infected DLC. All remaining content is effectively grinding gear and Karma (exp), and will have its own section.

This review is also completely SPOILER FREE.

Oh, and for clarity: SRC-BL is NOT an 'MMO' in any real way, save for the mandatory servers. There is no resource trading to speak of (even between a player's own runners), and open "grinding" isn't an option until after the end of the main story.

For all practical purposes, treat SRC: BL as a turn-based PVE game with the option of inviting human players along...and it's all hosted online.


-GAMEPLAY: The short, dirty version is that the gameplay is way too simple and "streamlined" for Shadowrun. If I had to use a relative comparison, I'd say it's like XCOM: Enemy Unknown, possibly even a bit simpler.

There's ZERO "legwork", no real resource trading or management, no Matrix runs or even Shadowland banter (to be fair, there's a good story reason for that), and character building is bare-bones even compared to its sister game series, Shadowrun Returns.

Normally I wouldn't hold something like this against a game, except it's supposed to be SHADOWRUN; and in an era where online games as complex as EVE Online remain popular and viable, I don't think it was too much to ask for at least a little bit more depth.

-ENGINE, GRAPHICS, AND AUDIO: This game is low-budget and it shows. The 3D graphics look ~12 years out of date vs the modern high-def bloom-fest of current gen gaming. Personally, I have no issue with that, because the visual style fits well enough (well, the models could afford to look less "toony"), and it isn't an offensive departure.

The main campaign has some voice-acting, and it ranges from 'passable' to 'plain ol bad'. Nothing painfully offensive, but I routinely found myself re-reading text and doing better takes than most of the droning VAs, in-situ. Yikes.

Music...it's completely unremarkable. I have nothing to say about it, good or bad.


-INTERFACE: Best thing I can say about the interface, is that it's "functional" (not great).
There's a number of improvements I can and will suggest, including:

-Please add a spot "ping" button to highlight specific spots or zones to other players. It would immensely help coordination.
-Remember which skill the player last had highlighted; regardless of whenever another action or event occurs.

-An effective range checker, or "valid target" area indicator. Mostly to check whether you can fire on a target or not before you move.

-Please add discrete movement, with queueing.
There are times where moving around specific hazards in a single turn isn't possible, despite having the total movement available, because the game automatically uses the shortest path for everything.

Using movement queuing (that is, letting the player map a specific path before confirming) instead of always forcing "shortest distance jog" would allow for more in-depth hazard design.


-STORY, DIFFICULTY AND OVERALL PACING: The story is pretty meh, with one, maybe two really interesting moments in the entire thing. The difficulty curve will depend heavily on how many player character runners you bring along, and at what relative "level" each one is to the mission.

The base campaign's story missions curve up fairly evenly, with only one or two anamolously hard missions along the way. Post-campaign missions are (initially) off the charts in terms of difficulty, spiking WAY beyond what you had previously dealt with (barring possibly the very last mission).

One big upside I will mention, is that at least SRC-BL has pretty damn accurate/honest Hit%; it doesn't hide the enemy's personal evasion bonuses or quietly skew successes like it does in Shadowrun Returns. Or at least, I didn't embark on any of my "Miss 3 shots at 95%+ in a row" streaks like I did so often in SRR.



-INFECTED MISSIONS: This DLC is...pretty bad IMO. All signs point to a rush job.
1) There's no voice-acting, even for all the characters that previously had VA. This wouldn't be so bad if not for the fact that this forces the player to read the text...which brings me to my second criticism of the Infected DLC...

2)...The text is LITTERED with errors; mostly typos, but more than a couple of flat out broken sentences.

3) Little original content. Apart from the maps (and the Ex-Pacis faction mobs), most everything else is a reskin of previous content.

4) The difficulty spikes are wildly uneven.
The second mission was an unwinnable slug-fest the first time; second attempt it was a slow cakewalk. As in, the encounters were very different, despite having the same characters and resources available.

4a) Oh, and making Achievements purely luck-based, is a stupid enough concept. Making it so you only get ONE crack at a given story mission achievement with that character is just cruel.

OVERALL: I would wait on a sale, or possibly just pass entirely. I don't want to leave the impression that I hate this game, not by a long shot.
It's just...as a long time Shadowrun fan, it's far too simple and bland. As a generic turn-based RPG, it will kill some time, but is otherwise not terribly memorable.

I really want the Shadowrun video games to do well, or at least well enough to warrant more ambitious Shadowrun projects; hence the length of this review. If you're a fan looking for more SR lore and story, I'd stick to the tabletop, novels and the last two SRR games (Dragonfall is an excellent story, and Hong Kong has been pretty great so far).

Boston Lockdown has a strong potential setting, and pulls a couple of big name-drops in the story's crisis, but ultimately leaves no lasting impression.

(it also makes many mistakes with the in-universe physical laws; namely involving hacking and magic, but these changes were clearly done with the interest of gameplay mechanics in mind, so I let them slide purely on those grounds. It still makes me roll my eyes watching drones say IMMUNE TO MAGIC when a POWER bolt hits them)
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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47.7 Std. insgesamt
Verfasst: 1. Mai
This game is the definition of 'mixed feelings'.
Pros:
- Character customization is great, you have tons of options
- Very challenging, some missions will require a lot of gunning&running, some will require careful planning.
- Great community, easy to find groups, easy to get answers.
- The story is great (to everyone complaining that it's linear...well, returns, dragonfall and hong kong are also linear and I don't see you screaming about it)...
Cons:
- Lack of polish. Many very basic sistems are not implemented (whispers, ressurection...).
- Lack of endgame. Not a lot of things to do once you finish infected.
- The decker\hacker is just another spellcaster\ranged-controller. No matrix to be seen.

Its not a roleplaying game per se, but it's a good game. You don't have dialogue choices until the very end of the first campaign, but if you are looking for a tactical cyberpunk experience, this game is worth it.
Overall, if you can get a friend to play with, you will have a great time.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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46.4 Std. insgesamt
Verfasst: 6. Mai
I love this game. The core, a co-op turn-based strategy game, is loads of fun. Decisions about where to post up and what skill to use are meaningful, and enemy variety requires you to pay attention to armor types and supportive roles. If you have to take a henchmen (either you or your co-op partner), these decisions are also meaningful and are best carefully considered to maximize your effectiveness.

However, I must say that the skill trees in the game are somewhat uninspired, and you may find yourself getting a little tired of almost the exact same hub world and quest givers after spending upwards of 20 hours in the game. Lastly, the Boston accent is just awful, in general. I understand why it's there...but it's awful.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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12.7 Std. insgesamt
Verfasst: 20. Mai
Tl;dr: Pretty bland game that doesn't really get the setting or mechanics right. Playable with friends.

I'm a fan of the Shadowrun setting and I liked Shadowrun Returns, so I thought this game should be fun as well with the ability to play co-op as well. Well, I was partly right, because it is pretty decent as long as you have someone to play with. The reasons I'm not recommending the game is:
- I'm a fair bit into the story, but shops never sell anything new so it feels like I'm just accumulating nuyen (money).
- Skill trees feel very bland and at higher levels you need tons of karma (xp) to advance in a seemingly pointless skill.
- Magic is done wrong. A pure mage can't really harm robots in this game, while in the game system there are plenty of spells to do so with. Also, troll mages seem to be the best choice, because they do more magic damage. No clue why.
- Speaking of magic, hit% is really weird. Often I can have a 90% chance to hit with an AoE-spell and still miss, and every time I miss the spell hits one or more friends instead. Like, why would I throw a manaball backwards just because I missed the particular tile I was aiming at? This is almost game-breaking at times.
- The further you progress, the more you realize that the developers were lazy and just reused the same levels over and over again. The only things that change are where and which mobs are placed.
- Story isn't really engaging, so far it's mostly been "meh".

This being said, if you'd really like some (simple) turn-based shadowrun action together with a friend or two, go ahead. I'd recommend you to first look up some gameplay-videos on YouTube though and get the game on a sale.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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54.6 Std. insgesamt
Verfasst: 24. April
7/10
Pro: Challenging, Good replay, Much costumization, Good story, Shadowrun franchise. Good and easy co-op.
Negative: The infected DLC solo is so difficult that it really is NO FUN. Gave up in third mission. I miss all the dialogue and detail from the previous games.

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1 von 2 Personen (50 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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36.4 Std. insgesamt
Verfasst: 25. April
After playing through the Shadowrun Returns trio, I finally got this one. Wish I had tried this great game earlier.
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Hilfreichste Reviews  In den letzten 90 Tagen
17 von 23 Personen (74 %) fanden dieses Review hilfreich
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0.4 Std. insgesamt
Verfasst: 9. März
I've got to be honest... Shadowrun Returns and it's sequels are a lot better.

Lets go over what this game does well:

The character customization is good, you get a lot of options for how your runner looks.

The voice acting is a nice addition and I do like the graphical quality.


Now... lets go over the bad:

1. No dialogue options. For a game like Shadowrun this is a fatal mistake right off the bat. After Harebrained Schemes came up with their Shadowrun Returns series (the series that got me into CRPGs to begin with I might add) you kind of expect them. It adds immersion and makes the game more enjoyable as it makes you feel like your guy is an actual person in the world rather than just an avatar for you to move around in it with.

2. The combat is just... eh, kinda there. It doesn't feel as intuitive or engaging as it does in Shadowrun Returns.

3. Why is this an MMO? No really, why? It really takes me out of the game when I'm trying to get into my epic cyberpunk adventure and in the lower left corner are the words 'LFG Daily PST' over and over. If I wanted that I'd turn my WoW account back on.

Overall, you're probably better off spending your money on Shadowrun Returns, Dragonfall, and Hong Kong. I only got this because it was part of a Humble Bundle and I'm finding I'm rather glad I didn't spend full price for it.
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8 von 11 Personen (73 %) fanden dieses Review hilfreich
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1.2 Std. insgesamt
Verfasst: 15. März
I got this game and decided I would check out why the reviews were so mixed. I'm an avid Shadowrun fan. I have played the Table Top since 1990's. I had Sega Genesis Shadowrun, I had SNES, I got all the Shadow Run Returns... So yes, I am interested in the franchise. As an avid fan, how bad could this be?

This is a game that feels as an example when Developers don't seem to be fans as well. The game lacks a soul. There are bits I felt the game did right. I was happy to slap a halloweener's face paint on. However, the voice acting actually detracts from the immersion for being so bad. The stories aren't anything that really engages you.

There are even parts where it doesn't even take into account the character you selected when speaking of your character. Make a female? They call you "Him" and "Sir" and junk. Just shows the sub par quality of the game. Is it a piece of #($*(#*? Not really, but if you want tactical shooters, X-COM blows this out of the water. And if you want Shadowrun done right, Returns/Dragonfall/Hong Kong blow this out of the water.

Seriously, I find it hard to believe the developers sat around the table designing this game and didn't think people would dislike it. They had to know.
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16 von 27 Personen (59 %) fanden dieses Review hilfreich
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5.5 Std. insgesamt
Verfasst: 10. März
This is pretty lame. Everything is so bare bones and simplistic.
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5 von 6 Personen (83 %) fanden dieses Review hilfreich
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28.6 Std. insgesamt
Verfasst: 2. April
I've been playing this game with my RL pals for the last couple of weeks and I must say that I think it's been given a really bad rap. Sure, the Harebrained Schemes titles are far better RPG and single player games - of course they are, that's what they were designed for! Boston Lockdown is simply about four mates getting their co-op on Xcom-style in the Shadowrun universe. I know Xcom is over-used as a comparison in reviews for isometric turn-based games, but in this case the similarity runs deeper than the format. Boston Lockdown uses a skill system which is akin to the way you advance troops in Xcom. You equip your character with 2 weapons, each of which opens a corresponding skill tree. Advancement on a skill tree offers many either/or decisions at given levels, so you must choose wisely as there is no going back. Yes, it's pretty simplistic - but nuanced enough in the choices you have to make as you invest in the trees to feel rewarding. Synergising your skills with the people you run with is pleasing, too. I think if one views this game as having more in common with a title like Helldivers, it would better serve. Don't bother with pick-up-groups, just get three of your pals and work the campaign together, arguing about who goes first during your action phase or whether that grenade was meant to bounce off that wall.

To surmise, I played pen&paper Shadowrun RPG in the late 80s and this is the closest I've felt to actually doing a run with my buddies since. Sure, it's got it's quirks - but there's nothing else out there like this.
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7 von 10 Personen (70 %) fanden dieses Review hilfreich
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3.1 Std. insgesamt
Verfasst: 12. März
Okay, maybe i am comparing it to much with Shadowrun:Hong Kong... but this game really has some issues...

1. Combat is bad.
-Enemys spawn from from nowhere.
-There is no UI Indicator that there is someone so you can really miss enemys.
-Action Cam forces you to watch a enemy slowly die... while something else happens with your team. What ? I dont know i cant see s hit !
-There is a huge delay after you do something with your squad; This delay makes some squad mades run out of cover to run to the last guy i just shoot... so he is going to die now..
-Nothing tells you if an action will cost one or two turns... So its just pure luck if running to that thing will uncover enemys and your guy will just die...
2. Boring Euipment
- Yes you have a lot of Clothing, Tatoos and stuff... but armor ? I saw like 4, polymer spray, some kevler thing. And the same stuff with a "used" before the name, slightly lower stats.
- If you like to use Rifles in example you get one... "used" then the better version... Then you are forced to do mission and you cant return to the arms dealer to get the 12.000 Nuyen gun... wish is just a bit better then my own.
- But hey ! My squad gets better guns and armor... while on mission. If there was a way to buy something ? I havent found it -> Bad UI.
- But honestly there is nearly nothing here for euipment. Every Archetype has 4 items ? Compered to SR:HK thats really nothing... and it feels compared to it very weird.
3.Story
- The Story has it pluses. But you cant really talk what you like, your character talks like he wants... so why do i play this ? I dont know i stopped playing it...
- You dont have any choice in this game, you just run the story down... thats all.
- And just taking the corridor left or the camera trap corridor right is no real choice !

Hell i really dont give bad reviews normally. But as a SR GM and player and fan of the frenchise i just cant recommend this game. Really i cant.

Its not even Early access... this is supposed to be finished. Its not, it a prototype. sorry.
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8 von 12 Personen (67 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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25.2 Std. insgesamt
Verfasst: 15. März
It would be better if there's offline mode. Can't even login at times. Most of the hours are accumulated at the loading screen. Seems like I paid for a wallpaper instead of a game.
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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82.2 Std. insgesamt
Verfasst: 2. April
Always enjoyed turnbased games, this one is great for replayability for trying out different class combinations.

Fun to play with a friend.

Only issue we experienced were two players trying to move and the action points bugging out. Some communication helps to avoid moving at the same time.
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5 von 8 Personen (63 %) fanden dieses Review hilfreich
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4.4 Std. insgesamt
Verfasst: 20. März
It was clear that this game was going downhill when the Kickstarter team started back-pedaling on their plans, contradicting their earlier claims, and ran one of the most mis-handled campaigns since CLANG.

The gameplay is clunky and forgetable, with minimal custimization. Further, the game is setup so that you can become good at EVERY skill. Basically, like Skyrim without a level cap, you have nowhere to go but towards some ungodly singulariy. It's not about "What will I specialize in?" but "What will I specialize in FIRST?". Sink enough hours in and you can max out every single skill tree.

Just... disappointment on every level.
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5 von 8 Personen (63 %) fanden dieses Review hilfreich
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4.9 Std. insgesamt
Verfasst: 9. März
Worth 3 games for a dollar in Humblebundle.
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6 von 10 Personen (60 %) fanden dieses Review hilfreich
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5.4 Std. insgesamt
Verfasst: 9. März
How to spoil a great license.

Just no, absolutely no. Very very disappointing game. First of all, you need to stay connected all the time, even if you want to play single player... the character creation definitely sucks, poor mechanics, no depth, meeh graphics, no actual roleplaying, an uninteresting story, the voice acting is bad and dull, and horrible and... no real strategy here, very frustrating experience with a nonsense hardness, the chance of winning are based on luck and not in your skill. It is not well balanced, percentages without any sense (being in front of an enemy with a 40% success rate, flank it and still have a 40%. This is a common thing), bad technical decisions, not very fun (ok, you can enjoy, a bit, the strategy in co-op)... and of course this is not Shadowrun, this is a generic turn based combat game with the Shadowrun name attached on it to call the attention.
The developers have not known how to do it and still don't know. A promising game totally wasted. Many improvements needed to make it a game that worth your time and money.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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4.6 Std. insgesamt
Verfasst: 13. März
If you want a good shadowrun game, stick to "Shadowrun: Dragonfall" or "Shadowrun: Returns" (haven't played Hongkong yet). In this you have no dialogue choices, not even a good dialogue, you are always in the same, bland looking area to buy stuff (as far as I can tell). You cannot buy drones, you get them, magically. The spells seem quite simplistic and not interesting and the "Summoner" (you know, the mage or shaman who can summon spirits now has an own class) has a summon that seems laughably bad compared to the rigger.
I got this through Humblebundle.com (help charity by buying games) and I am glad, I did not pay so much. I will be looking for some deals for "Shadowrun: Hongkong" and maybe I can forget I ever played this.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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11.0 Std. insgesamt
Verfasst: 19. März
This game is very fun with 2-4 friends. I say this because otherwise you have to either just go singleplayer or shout in global to find someone to play with. It's definately not a great game. I wouldn't even say its a good game. It's a fun game though.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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16.9 Std. insgesamt
Verfasst: 24. Februar
A very fun and great game best played with a group of friends you like to cause chaos with
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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76.3 Std. insgesamt
Verfasst: 25. Februar
Heres a fresh review-

Gameplay is excellent. If you like turn based strategy games like, Final Fantasy tactics, Xcom: ufo defense/terror from the deep, New Xcom ect.. You'll love this cyberpunk TBS game. Coop is fun, community isn't filled with trolls, and the devs are social. 10/10 Hard earned Fun. Great character progression and fun customization 10/10. Fun gameplay 10/10. Story is pretty good 10/10.

Endgame economy and mission selection is lacking (however the infected and mission repeatables DLC helps a pinch)- End Game 5/10 Still needs work (this is raised from my previous rating of 2/10). The mission repeatables DLC helps take the edge off but untill they make an endless flow of missions when the campaign is over, well endgame is where this bad boy falls short.

Known Bugs-

1. Actions are canceled by otherplayers actions- this causes miss clicks.
2. Battle Cam can stress you out turn it off.

Game Needs-

1. More endgame repeatable missions-just more to do endgame.
2. More suitable Decker class- Decker should not be a caster- They value data, hardware, and software, really takes away from the shadowrun atmosphere with the way they are currently played.
3. A group builder system, currently begging for groups in chat is a bit- well 2001ish. An automated group fill system would be sweet with seach perameters like - story, infected, red, blue, repeatable, and any.
4. Voip- Voice chat.

Shadowrun Fan-
ByU
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