Verfasst: 19. Mai
Shadowrun Chronicles traveled a long and rocky road to release. They had a huge problem with lag their release week and their final product isn't what a lot of people imagined. Despite that it is a welcome addition to the Shadowrun license and provides a long awaited multi-player experience.
SRC is a fun game with a decent story. Where else are you going to find a story that starts by having a Dragon crash into Fenway and cause a zombie uprising?
If you like easy to learn turn-based games and have a group of friends to play with, you should give this a go. If you are going to play solo there are better single player titles, but the story is still worth experiencing.
Want to know more? Read on!
SRC is a strategy game with four player co-op support. The gameplay is easy to learn yet unforgiving of poor tactics. There are no interrupts or reactions - the player goes then the AI reacts. Each unit can do up to two actions but attacking may end that unit’s turn earlier. A good summary would be X-Com Light.
Each character has a handful of abilities determined by the weapons they equip. A PC can equip two while the NPCs each get just one. Using two different weapon types will give you more options while using two of the same will let you use specific actions more often.
I suggest diversifying! Certain duel wield combos are game-breakingly powerful. *cough* duel wielding riggers *cough*
This game pretends to be an RPG, but the progression is too linear for that. At least you have the choice of several fantasy races as well as clothing and appearance options. You start out with a LOT of clothing choices and they are the most common item drop. A clothing shop will also be implemented in the future.
There are 11 different weapon and skill trees allowing you to choose different play styles. Unfortunately within a weapon tree you only get a few choices which leads to little variety. At least the body and mind skill trees require you to choose between two options at each tier.
Theoretically our actions will impact the Pen and Paper Shadowrun universe. I can’t imagine how as the plot has been completely linear up through the early act three missions. There are ZERO choices in what to say or do.
That being said, if you don’t mind being railroaded the story is interesting and provides a good introduction to the world of Shadowrun.
My big complaint is that the story starts with an “amnesia escape mission” and then the rest of the game is a flashback. At least the epilogue, and the promised future missions, should be back in the present!
Though some people have complained about the art style I am very happy with the graphics. I keep playing, hoping for crits, so I can get good screenshots of my character during the crit closeup. The maps themselves look excellent as well. Its a shame the maps aren't larger and that several are reused.
Many of the NPCs have voice-overs with rather obvious Boston accents. Surprisingly, as a Boston local, they are well done. Regrettably due to their low budget, you do not have a choice for your own voice and that breaks the immersion for me. As for those who can’t handle the Boston accents, don’t worry, you can skip the audio and just read the text.
In its current state there is NO replayability. You cannot play previously completed missions without rolling up a new character or finding another player who wants your help.
Cliffhanger has plans to add a PVP mode and more end game content, but for now once you play through you are stuck waiting for an update. On the plus side, a single play through can take a sizable amount of time.
Over all it’s worth playing! Its a much better multi-player option than a certain Shadowrun FPS.