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Enter the world of Shadowrun: Online and play one of the greatest Pen and Paper RPGs on Steam. In a dystopian 2075s of our world where magic meets technology, you team up with your friends to fight sinister corporations, menacing gangs and a new deadly virus in this tactical turn-based combat RPG.
Veröffentlichung: 31 März 2014
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”

Wie lange wird dieses Spiel den "Early Access"-Status haben?

“Until End of 2014”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”

Was ist der derzeitige Stand der Early Access-Version?

“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and fixed characters for you to play.”

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

“Yes, you will save about 30% on Early Access vs. release pricing.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”
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Shadowrun Online: Founders Package kaufen

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Kürzliche Updates Alle anzeigen (6)

Character Customization and Random Coop are here!

7 August 2014

Hoi Chummers!

A new update for Shadowrun Online has just arrived, filled to the brim with new features, improvements and fixes. As already announced, this one brings Character Customization as well as Random Coop, but there is a lot more to discover, so be sure to check it out!

Here are the patch notes:

New features:

  • Character customization: Design your own Character, choose a name, metatype (currently Ork and Human are available), gender, outfit, weapons and a second character to accompany you on your Shadowrun!
  • Your Avatar in missions: All missions are now played with your self-designed Character, accompanied by the chosen henchman.
  • Random Coop: Don't want to play solo anymore? With Random Coop you can play a random mission with another, randomly-selected player instead of your henchman.
  • Fatigue: Magical attacks now cause a fixed amount of "Fatigue", which regenerates at one point per turn - so be careful not to spam spells or you won't be able to cast at a critical moment!
  • Immunities: Some enemies are now immune to certain types of damage, so make sure to adapt your tactics accordingly! No more manabolts against cameras!
  • Second Weapon: The second weapon of a character is now visible on the characters' back.
  • Updated UI: The user interface has been updated, allowing easier switching between characters by clicking on their portraits.
  • Shortcuts: By popular demand we have added several shortcuts:
    Select next character: TAB
    Directly select player characters: F1,F2,F3
    Skills: 1,2,3,4,5,6
    Reload: R
    Move camera to active agent: Space
    End Turn: Backspace or End
  • Updated Main menu: We have cleaned up the main menu:
    "Player Character" opens the Character customization screen
    "Campaign" starts the latest unlocked mission
    "Daily mission" starts the currently available daily mission, these change after a certain amount of time.
    "Play Coop mission" starts looking for a partner to play a Coop mission
    "Player vs. Player" queues you for a PvP-match
    "Mission Archive" opens a list of all already played missions, allowing you to replay them.
  • Sound Effects: Mission completion and failure now have an appropriate sound.
  • Auto-Reload: Weapon switching now occurs only through selecting a skill, a click on the other weapon automatically switches and reloads.
  • Character Shader: Characters now have self-illumination and a rim shader.
  • New Animations: Female walk animations and customisation scene idles have been added.

    Fixes:

  • Fixed an issue with floor decoration that overlapped the movement marker
  • Camera gets centered on a character if he is selected using their character portrait
  • Fixed an issue where activating hotspots was blocked by a character standing in front of it.
  • Opened body drawers provide half cover now
  • Fixed a typo in the mission debriefing displayed after finishing 'Damsel in Distress'
  • The 'Skip Turn' button shows an appropriate tool-tip
  • The movement range delimiter in daily mission levels is displayed above dirt layers and objects for better visibility
  • Fixed a gap in the wall of two daily mission levels
  • It's no longer possible to move the camera outside of the scene in several resolutions in mission 02
  • Improved weapon switch animation so it doesn't look "jumpy" anymore.
  • Logo has been removed from the main menu
  • Fixed an issue where Bri's gun had to be reloaded despite the fact that there was still ammunition left
  • Audio sliders in the options menu behave correctly now

9 Kommentare Weiterlesen

Free Initiative Selection Update is live!

8 Juli 2014

After your feedback we have overhauled the turn order system and added free initiative selection, daily missions and a number of visual and functional improvements, such as border scrolling! This update also contains a large number of bugfixes, and we would love to hear your feedback!

New Features:

  • Free Initiative Selection: Choose which character you want to play with by clicking on the character in your turn, giving you a lot more tactical options. Beware: The End Turn button now ends your whole team's turn, discarding all remaining actions!
  • Improved Visualization: Characters now have a lean-animation around corners. This shows you better why and where they can see other characters.
  • Camera Border Scrolling: Moving the mouse cursor towards the edges of the screen now causes the camera to scroll.
  • Daily missions: Each day another mission (out of a pool of three) is playable. Mission changes at midnight server time (CEST).
  • Visual Improvement: Characters now let go of their weapons when being killed. (Just visual, no loot)
  • New Sound Options: Effects and VoiceFX can be separately manipulated, as can Music and Ambience.

Fixes:

  • Fixed the damage calculation for shotguns so that they now deal damage dependent on Chance to Hit.
  • Fixed that the sound effect of Bri's "Data Spike" didn't get muted with the rest of the sound effects.
  • Tooltip of Payday's Double Tap has been changed to reflect that a critical hit can deal 5-6 damage.
  • Fixed an issue that displayed Bri's "Reflex Boost"'s Chance To Hit incorrectly.
  • Fixed an issue that the weapon UI was visible in the debriefing.
  • Adapted Takshak's posture when taking full-cover with his rifle.
  • Fixed the tooltip of "Shield" to reflect the changes to +5 resistance.
  • Fixed a typo in the briefing before "Heart & Soul".
  • Fixed that the turn order notification was shown upon every single action of the characters.
  • Fixed an issue that missions where only unlocked after relog.
  • Clients no longer need to be restarted for the chat to work if the chat service is lost temporarily.
  • In regular and special attack animations shouldering a rifle is now illustrated more accurately.
  • Bri's portrait icons are now displayed correctly.
  • Cameras can now be targeted on the whole of their chassis correctly.
  • It's not possible any more to miss with 100% Chance To Hit.
  • Fixed an issue with asymmetrical Line-Of-Sight-detection meaning that enemies saw you, but you couldn't see them and vice versa.
  • PvP matches have their correct briefing now.
  • Fixed that characters were able to stand in a half-open locker in mission "Organ Farm"
  • Fixed that one tile was not walkable in "Organ Farm"
  • Fixed an issue in one of the daily missions where the mission end message was not displayed when the characters were killed by gas in the starting area.

Also: Check out the video of our latest LIVE Q&A Session with our Devs on Youtube and don’t forget to subscribe to our channel!


See you in the Shadows, Chummers!

-Your Shadowrun Online Team!

9 Kommentare Weiterlesen
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Reviews

“Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat”
RockPaperShotgun

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”
http://www.mmorpg.com/gamelist.cfm/game/965/feature/8461/More-like-ShadowFUN.html/page/1

“The early version I tried was a lot of fun!”
http://io9.com/a-sneak-peek-at-the-cyberpunk-fantasy-world-of-shadowru-1597069341/all

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better.

Digitale Deluxe-Edition

The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update.

You will also contribute to our development effort and help us make the game that much better.

WHAT IT IS

This version is an early version of the game and contains a small campaign and a number of daily missions. This means that while you can get a good impression of what the core gameplay will be like, there is only archetype characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.

WHAT IT WILL BE

We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or upgrade existing items. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • Co-op or single player mission gameplay: Play with your friends or lead a team yourself, when you want to play solo.
  • Dynamic Security and Alarm Levels: Depending on what you do in a mission you may trip alerts, making some missions more difficult – or shut off the alarm in time.
  • PvP duels and PvP Missions: Test your Shadowrunners in PvP against other players.
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online MMO!

You will also contribute to our development effort and help us make the game that much better!

Über das Spiel

Enter the world of Shadowrun: Online - the Pen and Paper RPG classic finally brought online! Play with or against friends in this multiplayer tactical turn-based combat RPG set in the dystopian world of 2075. A world where magic meets technology, where Elves, Dwarves, Orks and Trolls walk among us. A world controlled by ruthless corporations, where you become a Shadowrunner - a secret operative on the edge of society, a cyberpunk rebel surviving by skill and instinct!

Featuring

  • Gripping and deadly tactical turn-based combat in the Shadowrun world: Choose from a wide array of skills, magic, technology and weapons to survive the challenging missions! Control your team of runners and make every move count! Dive behind cover, outsmart security systems and use any weapon at your disposal to make it out alive.
  • Full character customization: Create your individual Shadowrunner in completely skill based character progression using a variety of outfits, cyberware, abilities and of course a ton of weapons! A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Deeply tactical Co-Op and PVP: Team up with friends to face huge variety of deadly enemies or enter PVP combat and develop new strategies to survive in the Shadowrun world.
  • Directly shape the future of Shadowrun: Developed together with the tabletop RPG writers and based on the Lockdown Campaign setting, Shadowrun Online will allow you to shape the future of the Shadowrun Universe by your actions!

Systemvoraussetzungen (PC)

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Hilfreiche Kundenreviews
11 von 16 Personen (69%) fanden dieses Review hilfreich
263 Produkte im Account
5 Reviews
2.0 Std. insgesamt
Early Access-Review
Sehr gut für ein Early Acess
obwohl es noch einige Zeit dauern wird bis das Spiel in die Finale Phase kommt
zeigt es in meinen Augen jetzt schon sehr viel Potenzial.
Die Kon-Trolle^^ des Teams und die Kampfmechaniken sind schon ganz gut.
Derweil bezieht sich das Spiel leider nur auf den Kampf Part (mein Favourit wäre eher Decking)
doch wie schon gesagt es läuft ganz Ordentlich und wird bald schon sehr sehr viel mehr werden...
Verfasst: 31 März 2014
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
45 Produkte im Account
2 Reviews
7.8 Std. insgesamt
Early Access-Review
english version see below

Hallo, hab jetzt alle Missionen 01-04 angespielt und bis auf 04(gibt noch den ein oder anderen Bug) alle geschaffft, tlw. in mehreren Anläufen, da der Schwierigkeitsgrad steigt, wenn man nicht ein paar grundregeln des runnerdaseins hält:

- immer in Deckung bleiben und sich nicht flankieren lassen
- immer nachladen, auch wenn mans grad nicht muss aber kann
- lieber zurückweichen als voranpreschen sprich den Gegner kommen lassen

zu den 4 Missionen:
- die Early Acces Missionen sind nur für eine Rückmeldung zum Kampfsystem sehr gut geeignet und zeigen was die ingame engine kann (Sieht aus wie eine Erweitereung der AErena-Engine vom gleichen Hersteller)

- die gesprochenen Charakterkommentare waren sehr überraschend passten gut zur Stimmung

eine Map 1vs1:
- im 1vs1 ist der Anfangspieler deutlich im Vorteil, weil sich die Gegner schon in Reichweite befindet, mit bescheidenen Trefferchancen aber wenn man in Deckung geht kann man ja schon mal ammo vergeuden und einen Zuifallstreffer landen ;)

- die Herausforderung hier ist als zweiter zu gewinnen (was auch klappen kann)

Generell:
- InGame chat rudimentär vorhanden
- Das SR-Feeling kommt gut rüber und die Musik past perfekt dazu

für die weitereentwicklung gibt es noch viel zu tun, aber das war auch das ziel dieser Version, so wie ich es verstanden habe

Wer Shadowrun mit Freunden und/oder Fremden im Coop spielen will muss sich noch gedulden, kann aber mit Early Access noch an der Entwicklung teilhaben

google translation with some corrections ;)

Hi, have now played all missions 01-04 atm and all managed but 04 ( there are one or other bugs), till mission 02 in several sessions, as the difficulty increases when one considers not a few basic rules of the runner existence:

- Always stay in cover and be sure you can't be flanked
- Always reload , even if you don't think you have to
- Rather than run forward let the enemy come

to the four missions :
- The Early Acces missions are very well suited for feedback on the combat system , and show what the ingame engine can ( Looks like a expansion of AErena engine from the same manufacturer )

- The spoken character comments were very surprising and fit well with the mood

only one 1v1 Map atm:
- 1v1 in the beginning players is a clear advantage because the enemy is already within reach, with modest chances to win but if you go to cover one can ever waste some ammo and hope to crit ;)

- The challenge here is to win as the second player (which can also be accomplished)

Overall
- InGame chat rudimentary
- the shadowrun feeling is great , the music is proper

for further development there is still much to do, but that was the goal of this version , as I have understood it

Who wants to play Shadowrun with friends and / or strangers in the Coop must be patient , but can still participate in the development of Early Access
Verfasst: 1 April 2014
War dieses Review hilfreich? Ja Nein
3 von 9 Personen (33%) fanden dieses Review hilfreich
70 Produkte im Account
1 Review
3.5 Std. insgesamt
Early Access-Review
Shadowrun atmosphere with great visuals and a solid gameplay for a pre-alpha...
Verfasst: 31 März 2014
War dieses Review hilfreich? Ja Nein
161 von 231 Personen (70%) fanden dieses Review hilfreich
207 Produkte im Account
5 Reviews
0.4 Std. insgesamt
Early Access-Review
I kickstarted this and just played the first mission. Once its finished and the polish gets added this will likely be great. Right now its good, which is more than many can say for Alpha sneak peak situations. $20-$30 is high for what is here right now though (3/31/2014), and if you have not yet played "Shadowrun Returns" I would encourage you to spend that money there first.

Keep tabs on this though; outside of Warhammer 40K there seems to be limited offerings for fun Fantasy Sci-fi violence and worthwhile storytelling.
Verfasst: 31 März 2014
War dieses Review hilfreich? Ja Nein
261 von 388 Personen (67%) fanden dieses Review hilfreich
209 Produkte im Account
4 Reviews
1.3 Std. insgesamt
Early Access-Review
A year late, a nuyen short.

There are things which work really well in this game. The condition monitor makes the game really feel dangerous, like a shadowrun should. (This is made somewhat worse by a lack of any healing whatsoever, as far as I can tell). However, the engine can't seem to handle very, very basic features. Things like interacting with an object. (There's no "use" key; you shoot door panels to open them.) Things like an inventory. Things like skills not tied to a weapon. How are they going to implement cyberware? How are they going to implement hacking? This is the engine they redeveloped from the ground up at great expense, and this is all it can do?

For an early access game, you're not buying it for what it is, you're buying it for what it could be. In this case, I have a hard time imagining that the game as it is could actually become anything like what they promised.

It kills me to say this-- I backed the project, and I really wanted to believe in the dream, but this is not worth $30, especially when Shadowrun Returns, a game which is superior in literally every way, is only $20.

Go play Shadowrun Returns. Then come back in a couple of months and see if this is actually a game.
Verfasst: 31 März 2014
War dieses Review hilfreich? Ja Nein

Auszeichnungen

Awarded Most Promising Newcomer at RPC Awards 2013