Führe dein Team gegen die Intrigen eines mächtigen Megakonzerns in diesem neuen Action Strategie Spiel im populärsten aller Cyberpunk Settings. Im Einzelspieler und Co-op verbinden sich taktische Kämpfe im Stil von X-COM nahtlos mit dem Shadowrun Setting.
Nutzerreviews: Ausgeglichen (410 Reviews)
Veröffentlichung: 28. Apr. 2015

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"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (14)

2. Mai

The best laid plans...

This has been the roughest week of our collective studio live – and we had a number of rough patches as some of you know. We are a small team and creating an online game – regardless of whether it is a massive open world MMO or a more modest game like ours- is a big undertaking. When we launched, we were reasonably certain, that everything worked out. So what has gone so horribly wrong and have we all been blind or stupid? If you want to understand what happened, below is the rundown on things. If you are not interested in explanations or excuses, just scroll to the announcement at the end for how we try to at least make amends for this clusterdrek.

We know the risk associated with online games, especially if it is structurally and technically an MMO (in the sense of most of the AI, Logic, Persistence and all the other stuff that makes the game operate being done via server). This is why we have been extra careful before we released Shadowrun Chronicles – the game had been running for months before launch without any issues (as our Early Access and Kickstarter players can attest to), we did a series of Mass Tests (simulating thousands of concurrent user sessions) and a day prior to launch we invited our Early Access community to come in droves by allowing them a day head-start for their characters (whom the previously had to endure to see wiped time and time again as we balanced and reworked the game). We upgraded our hardware to be extra safe, even though our servers rarely went above 5% load.

Come launch day and things work without a glitch…until they suddenly don’t. Shortly after our studio fell victim to a district wide blackout at the most inopportune of times, our external server inexplicably slows down. The source for this was quickly identified (once we were back on line) – a specific task called “garbage collector”, which cleans up leftover allocated things in the memory and with the amount of players suddenly has too much to do, which results in things cueing up and eating away the hardware resources for every other process (like walking from a to b). So we reduced the amount of garbage produced, patched, and off we go…

Only to see lag creeping into the game again. Looking at the server actions and our logs, it turns out our servers clog up with threads they cannot compute fast enough, leaving ever more threads hanging, which results in the game becoming ever more unresponsive. So, what do players do, if the game does not react when they click on something? Right, they click on it again and again and again…creating more commandos for the server, who is struggling as it is. Vicious circle anyone?

Now these issues are something that accumulates over time…which is almost impossible to test without actual people doing a thousand actual things which differ from our mass tests. It also exposes problems by adding a magnitude. Things that worked badly but did not register when we had a little over hundred players concurrently suddenly explode with 500 players. Take our hub: To be able to see other players running around, the server needs to collect the “commands” from every player and update every other client about the movements of each character in the hub. Previously that was never an issue. But with dozens of hubs open the small things stack up. And if they do, the server gets clogged up…and if that happens long enough it simply cannot work through commands fast enough…resulting in lag. One of the patches has reduced the size of each command (so the amount of data the server has to compute) to 20% of what it was and optimized the associated logic at the server, so it is 40 times as fast as it has been before.

So why didn’t we do this before? Simple: It wasn’t a problem, so we weren’t fixing it – every change of a running system has the risk of creating new bugs and if it ain’t broken…

The example above is but one part of the complex and interwoven web of logic and relations and we wish we could enter that code Shadowrun style and hack our way through things with ease, but unfortunately that is not the case. Instead our 6 coders and IT as well as QA have worked day and night for three days to correct problem after problem, but as with any intricate webs, when you start pulling one strings, the whole thing changes and transforms. So every patch improved parts of the problem…only to see another issue creep up. And we may not have seen the end of this, as we continue to fix things. And it does not help if people don’t sleep for over 40 hours…

TL;DR: This is fragged and we are desperately trying to fix it, but we are stretched to the limits.

As a way of saying sorry, we want to give everyone who endured this week of constant patching and those who just gave up a little gift and ask them to give the game one more shot.
Mid next week, every user will receive three things:
- A free additional character slot (so if all that patching messed up your builds, you can start a clean one)
- Two pieces of cultured bioware – these cost zero Essence so you can use them with any character even mages or make sure you cybered up street sams get that extra boost they have been looking for
- A flamethrower, so whenever you get really angry at us for that drek, you can just incinerate a few enemies and think of us.
We are still working on creating a PvP and Endgame mode – most of this is design and thus not overly affected by the massive amount of work our coders had to do, but then our coders will need some sleep after this marathon.
Again, we are sorry for this and after putting years of work into this, it is unbelievably disappointing for us to see this happen and leave a bad impression.


51 Kommentare Weiterlesen

2. Mai

The best laid plans...

This has been the roughest week of our collective studio live – and we had a number of rough patches as some of you know. We are a small team and creating an online game – regardless of whether it is a massive open world MMO or a more modest game like ours- is a big undertaking. When we launched, we were reasonably certain, that everything worked out. So what has gone so horribly wrong and have we all been blind or stupid? If you want to understand what happened, below is the rundown on things. If you are not interested in explanations or excuses, just scroll to the announcement at the end for how we try to at least make amends for this clusterdrek.
We know the risk associated with online games, especially if it is structurally and technically an MMO (in the sense of most of the AI, Logic, Persistence and all the other stuff that makes the game operate being done via server). This is why we have been extra careful before we released Shadowrun Chronicles – the game had been running for months before launch without any issues (as our Early Access and Kickstarter players can attest to), we did a series of Mass Tests (simulating thousands of concurrent user sessions) and a day prior to launch we invited our Early Access community to come in droves by allowing them a day head-start for their characters (whom the previously had to endure to see wiped time and time again as we balanced and reworked the game). We upgraded our hardware to be extra safe, even though our servers rarely went above 5% load.
Come launch day and things work without a glitch…until they suddenly don’t. Shortly after our studio fell victim to a district wide blackout at the most inopportune of times, our external server inexplicably slows down. The source for this was quickly identified (once we were back on line) – a specific task called “garbage collector”, which cleans up leftover allocated things in the memory and with the amount of players suddenly has too much to do, which results in things cueing up and eating away the hardware resources for every other process (like walking from a to b). So we reduced the amount of garbage produced, patched, and off we go…
Only to see lag creeping into the game again. Looking at the server actions and our logs, it turns out our servers clog up with threads they cannot compute fast enough, leaving ever more threads hanging, which results in the game becoming ever more unresponsive. So, what do players do, if the game does not react when they click on something? Right, they click on it again and again and again…creating more commandos for the server, who is struggling as it is. Vicious circle anyone?
Now these issues are something that accumulates over time…which is almost impossible to test without actual people doing a thousand actual things which differ from our mass tests. It also exposes problems by adding a magnitude. Things that worked badly but did not register when we had a little over hundred players concurrently suddenly explode with 500 players. Take our hub: To be able to see other players running around, the server needs to collect the “commands” from every player and update every other client about the movements of each character in the hub. Previously that was never an issue. But with dozens of hubs open the small things stack up. And if they do, the server gets clogged up…and if that happens long enough it simply cannot work through commands fast enough…resulting in lag. One of the patches has reduced the size of each command (so the amount of data the server has to compute) to 20% of what it was and optimized the associated logic at the server, so it is 40 times as fast as it has been before.
So why didn’t we do this before? Simple: It wasn’t a problem, so we weren’t fixing it – every change of a running system has the risk of creating new bugs and if it ain’t broken…
The example above is but one part of the complex and interwoven web of logic and relations and we wish we could enter that code Shadowrun style and hack our way through things with ease, but unfortunately that is not the case. Instead our 6 coders and IT as well as QA have worked day and night for three days to correct problem after problem, but as with any intricate webs, when you start pulling one strings, the whole thing changes and transforms. So every patch improved parts of the problem…only to see another issue creep up. And we may not have seen the end of this, as we continue to fix things. And it does not help if people don’t sleep for over 40 hours…
TL;DR: This is fragged and we are desperately trying to fix it, but we are stretched to the limits.
As a way of saying sorry, we want to give everyone who endured this week of constant patching and those who just gave up a little gift and ask them to give the game one more shot.
Mid next week, every user will receive three things:
- A free additional character slot (so if all that patching messed up your builds, you can start a clean one)
- Two pieces of cultured bioware – these cost zero Essence so you can use them with any character even mages or make sure you cybered up street sams get that extra boost they have been looking for
- A flamethrower, so whenever you get really angry at us for that drek, you can just incinerate a few enemies and think of us.
We are still working on creating a PvP and Endgame mode – most of this is design and thus not overly affected by the massive amount of work our coders had to do, but then our coders will need some sleep after this marathon.
Again, we are sorry for this and after putting years of work into this, it is unbelievably disappointing for us to see this happen and leave a bad impression.


31 Kommentare Weiterlesen

Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Digitale Deluxe-Edition

Enthält:

  • Vorbestellung für das nächste Add-On von Shadowrun Chronicles Gratis – denn die Welt wird stets mit neuen Missionen und Features erweitert.
  • Ein nützliches Starter Pack mit Gegenständen, Waffen und Rüstung, um dir Vorteile auf der Straße zu verschaffen.
  • Höre die den kompletten Shadowrun Chronicles Bonus Soundtrack an!
  • Wolltest du schon immer mal die neueste Version des Tisch-Rollenspiels ausprobieren? Mit den Starterregeln bekommst du eine Einführung in die Welt und die Regeln des Spiels! Versammle deine Freunde um den Tisch und gleite mit ihnen in die Schatten.
  • Zwei exklusive Boston Abenteuer für deine Rollenspielgruppe.

RPG SUPER DELUXE PACK

Enthält:

  • Ein 240 Seiten starkes Kampagnenbuch für das Tischrollenspiel mit Hintergründen, Abenteuern und vielem mehr!
  • Vorbestellung für das nächste Add-On von Shadowrun Chronicles Gratis – denn die Welt wird stets mit neuen Missionen und Features erweitert.
  • Ein nützliches Starter Pack mit Gegenständen, Waffen und Rüstung, um dir Vorteile auf der Straße zu verschaffen.
  • Höre die den kompletten Shadowrun Chronicles Bonus Soundtrack an!
  • Wolltest du schon immer mal die neueste Version des Tisch-Rollenspiels ausprobieren? Mit den Starterregeln bekommst du eine Einführung in die Welt und die Regeln des Spiels! Versammle deine Freunde um den Tisch und gleite mit ihnen in die Schatten.
  • Zwei exklusive Boston Abenteuer für deine Rollenspielgruppe.

Über dieses Spiel

Führe dein Team von Shadowrunnern und überlebe die Intrigen eines Megakonzerns, der das Leben Tausender bedroht in diesem neuen Action Strategy Spiel im populärsten aller Cyberpunk Settings. Die Einzelspieler oder live Co-op Kampagne verbindet taktische Kämpfe im Stil von X-COM mit Rollenspielelementen.

Gefangen in einer Stadt, die von einem tödlichen Virus bedroht wird, verfolgt von den Truppen der Megakonzerne, von Infizierten angegriffen und mit einem amoklaufenden Drachen eingesperrt musst du die geheime Vesrchwörung aufdecken, die den Schlüssel zu all dem darstellt.

Als Anführer deiner Runnercrew musst du Magie, Technologie und jede erhätliche Waffe einsetzen, um das Leben hundertausender zu retten. Baue deinen Charakter aus, plane deine Missionen und tausche dich mit anderen Runnern aus, um die Herausfoderungen zu meistern.

Vorsicht: Dieses Spiel ist tödlich - ohne ausreichende Taktik können die Kämpfe ziemlich schwer werden. Das ist so gedacht, denn das Leben in den Schatten ist nie leicht!

  • Solo oder kooperativ: Steige ein in den taktischen und rundenbasierten Teamkampf im Shadowrun-Universum und erlebe die umfangreiche Kampagne alleine oder im Team.
  • Kreuzfeuer! Mitreißende Taktikkämpfe mit über 50 unterschiedlichen Gegnern – vom aggressiven Ganger über Kampfdrohnen bis zu gefährlichen Konzernmagiern.

  • Teamwork! Stelle dein eigenes Team zusammen oder schließe dich live anderen Spielern an – und finde so die beste Kombination aus Fähigkeiten, Magie und Technik, um zu überleben.

  • - Du bist nicht alleine! Schließe dich mit Freunden zusammen oder tausche deine Geschichten mit anderen Runnern in Online-Treffpunkten.

  • Jede Handlung zählt! Tauch in Deckung ab, hacke die Systemsicherheit, sende deine Drohnen in den Kampf und nutze all deine Waffen, damit du es lebend heraus schaffst.

  • Sei, wer du willst! Baue dir deinen individuellen Shadowrunner in einem levelfreien Charaktersystem mit über 60 unterschiedlichen Fähigkeiten, einzigartigen Hintergründen und fünf Metamensch-Rassen.

  • Ändere die Zukunft! In Zusammenarbeit mit dem Tischrollenspiel werden deine Aktionen bei Shadowrun Chronicles das Schicksal des gesamten Shadowrun-Universums mitbestimmen.

Achtung: Benötigt Internetverbidnung zum Spielen!

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Benötigt Internetverbindung zum Spielen
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Benötigt Internetverbindung zum Spielen
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Benötigt Internetverbindung zum Spielen
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Benötigt Internetverbindung zum Spielen
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Benötigt Internetverbindung zum Spielen
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Benötigt Internetverbindung zum Spielen
Hilfreiche Kundenreviews
48 von 67 Personen (72%) fanden dieses Review hilfreich
37 Personen fanden dieses Review lustig
8.6 Std. insgesamt
Verfasst: 2. Mai
Update-

TL:DR- This game is not ShadowRun. It is a game Cliffhanger Production made and then just added a ShadowRun skin to everything. There is no Matrix, no classes, no way to upgrade anything other than just buy the "next" level of what ever item you have in a linear progression of items. The community is friendly and it can be a fun game to play with others, but if you are looking for a ShadoRun experience, then this is not the game for you.

I wanted to put more time into the game before I wrote more about the game. Here is what I have experienced so far.

1. Lag. Expect 20-30 seconds of lag between issuing your commands and execution of command to be the normal experience right now.

2. A lack of information in the game. There is a lot of stuff in the game that is never explained to you in game, and a lack of documentation makes some things very frustrating. The community has been good in answering questions I have had about how things work, but it is a fail of game design that forces me to keep asking questions in the Global Chat just to learn about the game.

3. Conflicting information in the game. I have found descriptions of some things to be just wrong. Example, Reflex Recorder cyberware description says it is a special made cyberware that cost no essence to install, but below that in the stats it is clearly marked as costing 2 essence points.

4. PVP focus of the game has Cliffhanger making poor design choices. This game is focused on PVP, which is not even in the game yet, and because of that they have made a number of poor design choices too keep parity in the classes, rather than focus on a good co-op game. An example of this is Rigger and Decker have just been turned into magic users with the Rigger being a Shaman that "summons" drones instead of spirits, and the Decker is now a mage that cast "tech" spells to attack the enemy (yes, you read that correctly, Decker magic). The Rigger will also compete with any Shaman on your team for a summon spot, as your team is only allowed to summon 2 things.

5. Voice acting sometimes. There is some voice acting in the game, but it is also inconsistent as to when it will be there. I don't know if this is a bug, or if it just isn't full been added to the game yet, or if Cliffhanger started to add it and then decided to abandon the idea and left it unfinished.


Edit: It looks like Cliffhanger is working on the problems of server lag, and I will update the review when and if it is ever fixed.

-original post-

Finally, some real game innovation as Shadowrun Chronicles takes a truly unique approach the the turn-based strategy game.

With the introduction of new Lag-based™ gameplay that gives people time to multi-task other activities as they try to find time in their busy schedules to play games.

Do you have a book that you just never got around to reading? Well, Cliffhanger Productions has the solution for you with Lag-based™ gameplay! Thats right, just issue your command to "walk accross room" or "examine item" and then take your time to leisurely read a page or two as Shadowrun Chronicles waits to complete your commmand.

But wait, theres more! If you buy right now, you will also get to experience the thrill of the new Never-Sure™ technology. Thats right, as the tension builds as the seconds tick away, you will experience the glory of Never-Sure™ as you think to yourself "maybe this isn't lag, maybe I just didn't click the mouse". Yes, Never-Sure™ technology will have you questioning your sanity at the 20 second mark, and have you convinced at the 30 second mark that this time you really did forget to click the mouse button; but then as if by magic your charicter finaly opens the door and you breath a sigh of relief. Never-Sure™ technology will ensure each move you make will send you on a rollercoaster ride of emotion; hope, fear, anger, sadness, will all be yours with each command you issue.

I would like to issue a heartfelt ♥♥♥♥ You to Cliffhanger Productions for this game, but I can't really blame them. I had played Jagged Alliance Online, so I knew what this company was capable of, but like an alzheimer patient I forgot the pain of JAO and bought it anyway.
War dieses Review hilfreich? Ja Nein Lustig
11 von 17 Personen (65%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
36.6 Std. insgesamt
Verfasst: 2. Mai
Review in progress

I recomend this game for ppl that like the idea of the rpg element with magic robots guns and swords. rought lunch but Dev working butts off trying to fix and making good on it il update once i hit endgame but so far storys good.
War dieses Review hilfreich? Ja Nein Lustig
6 von 9 Personen (67%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 3. Mai
As a disclaimer, I played this game a bit during early access and I didn't like it. It had no features or content and the interface was pretty bad.

Well, that game is gone, and in its place is a title worthy of a spot next to Shadowrun: Returns. While the writing and plot in the base campaign of Boston Lockdown isn't stellar, it's definitely Shadowrun, and the tactical combat is more than worth it.

Cliffhanger did well, and I'm glad I backed this game.
War dieses Review hilfreich? Ja Nein Lustig
5 von 8 Personen (63%) fanden dieses Review hilfreich
27.5 Std. insgesamt
Verfasst: 3. Mai
In the name of everything right, sacred, and just do NOT spend your money on this game. At least not yet.

As it stands today it's borderline unplayable. The lag is breath takingly majestic in it's scope and pervasiveness. Server reboots and crashes will be your new steadfast companions. And all that is assuming you're even able to log in to begin with.

When the game works, it's fun. It has a definite potential to be a great experience for Shadowrun fans.

Alas, right now the game simply doesn't work.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
33.4 Std. insgesamt
Verfasst: 4. Mai
A game with potential...but the guys at Cliffhanger Productions need to fix that lag ASAP!!!!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 4. Mai
Its a nice mix of shadowrun returns and the newer xcom game.

Since its a mix of both, it lacks much of the story and rpg elements of Shadowrun Returns, and lacks a bit of the depth of the combat system of xcom. The result is a "light" version of xcom set in a shadowrun world. Its fun, its still going through its release issues, but its still enjoyable. If you have played shadowrun returns and ever wished "Man, i wish there was more combat" or if you have ever played xcom and said, "I wish this took place in the shadowrun universe" then you will most likely enjoy this game.

Give it a few weeks or so for them to iron out the issues, the devs seem really dedicated to improving the game.
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.0 Std. insgesamt
Verfasst: 4. Mai
A heartwarming coming-of-age adventure as timeless as the world itself. Stars a young woman of color growing up on the unforgiving stage of the Boston underground and who against all odds, succeeds with the unlikely support of her scrappy band of streetwise friends. Lead protagonist Fantasia Dinklemore takes you inside her world, one which will charm your imagination and reawaken the young soul in your heart once again.

It is whispered, among people of class and influence, that Fred "fishfingers" Manstachio wept with joy when this title was revealed to a shocked and surprised audience at the 2015 E3 pet expo & RV showcase.
War dieses Review hilfreich? Ja Nein Lustig
3 von 5 Personen (60%) fanden dieses Review hilfreich
4.8 Std. insgesamt
Verfasst: 3. Mai
Lag is a major problem currently but when they fix it this'll be a great way to kill time and enjoy it because the game itself is amazing.
War dieses Review hilfreich? Ja Nein Lustig
4 von 8 Personen (50%) fanden dieses Review hilfreich
12.0 Std. insgesamt
Verfasst: 3. Mai
Great game once you figured out the mechanics. And tough AI. Take a summoner with you to lure some damage away from your team ;)
A little bit laggy at the moment, but I'm convident they fix this soon.
Would recommend!
War dieses Review hilfreich? Ja Nein Lustig
3 von 6 Personen (50%) fanden dieses Review hilfreich
6.2 Std. insgesamt
Verfasst: 3. Mai
I bought this game during it's early access stage back in February (Yay taxes!), and I've watched it grow since then. I would pop in and out from time-to-time to see the companies' progress. I have to say, I am truly impressed with how far this game has gone. At the time I'm writing this, yes there is lag, but when isn't there lag on a game that gets first released? For those of you who know nothing about the game, lag is an issue right now, a big one, but it's getting fixed. The company is active and trying to fix the lag issue. Besides that, I haven't run into anything else. I'm really enjoying the story so far, and if I wasn't busy studying for finals, I would be binge playing this game massively. The graphics are cool, and the customization is fun to play with. I strongly recommend this so far, and if I run into any issues are have more to say, I'll edit this, but for now, go out and buy it. It's worth a shot.
War dieses Review hilfreich? Ja Nein Lustig
7 von 8 Personen (88%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 18. April
Early Access-Review
Juchu Shadowrun so genial.
Feeling kommt super rüber und macht Spaß virtuell auf nen Run zu gehen.
Klasse Auswahl an Klamotten und gute Story. Auch die verschiedenen Typen die man sich erstellen kann, sind toll.
Freu mich auf die deutschen Stimmen.
Wirds nen editor geben für eigene Szenarien, das wäre cool?
So, nach Release schreib ich dann mehr, jetzt direkt wieder nach Boston und den nächsten Run machen.
War dieses Review hilfreich? Ja Nein Lustig
8 von 10 Personen (80%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 18. April
Early Access-Review
So der erste Blick auf das frühere Shadowrun: Online ist vollbracht.

Spielprinzip ähnelt dem aus Shadowrun Returns und Dragonfall. Rundenbasierte kämpfe mit einer Basis in der man zwischen den Runs Ausruhen und Einkaufen kann. Euren Charakter könnt ihr vor jeder Mission ausrüsten, ihm Haupt und Nebenwaffe in die Hand drücken, mit Cyberware (künstlichen Gliedmaßen) ausstatten usw. Während der Runs seid ihr auf das angewiesen was ihr vorher mitnehmt, es ist nicht möglich die Waffen/Panzerung während der Missionen zu wechseln, Man besitzt vielleicht 20 Knarren aber trägt nicht alle mit sich herum, Mir gefällts, anderen Vielleicht weniger.

Die Umgebung und die NSC's sind schön gestaltet und bringen einen manchmal doch zum grinsen ("Ja ich helf euch aber erst bringt ihr mir ein Bier". Oder der Fernsehbericht über eine Zombieseuche der einem dazu rät aggresiven Infizierten den Kopf abzutrennen)

Bin sehr gespannt was die Entwickler noch an Inhalten nachschieben, bisher bin ich aber vollauf zufrieden!

War dieses Review hilfreich? Ja Nein Lustig
6 von 7 Personen (86%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 18. April
Early Access-Review
Erster Eindruck ist durchaus positiv, natürlich muss man schauen, wie es weiter geht, aber bisher gefällt es.
Man fühlt sich wohl in diesem Rundenbasiertem Spiel und kann in die bunte und farbige Welt Shadowrun's gut eintauchen.
Instanzen stören nicht wirklich, das Spiel läuft flüssig und ermöglicht so auch die nötige Möglichkeit einmal durchzuschnaufen.
Charakterschaffung ist schnell zu vollziehen und die Kombination zwischen Möglichkeiten der Rasse und der Klasse ermöglichen schon hier und zu Beginn sehr viele verschiedene Charaktere.
Das wird durch einen sehr komplexen Skillbaum der auch leicht geändert werden kann im Nachhinein noch sehr gut unterstützt. Ich freue mich jetzt schon auf die unterschiedlichsten Gruppen im Spiel.
Kameraführung ist manchmal etwas umständlich und ich hoffe, das wird noch geändert.
Ich persönlich würde mir noch mehr Cyberware wünschen, aber velleicht kommt das ja noch im späteren Verlauf, muss man halt sehen.
Ansonsten schön und liebevoll gemacht und macht Lust auf mehr.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
27.2 Std. insgesamt
Verfasst: 21. April
Early Access-Review
Hallo Gemeinschaft,

ich kenne Shadowrun nur als altes Fasa Produkt ;), anbei kann man sagen das man sich sehr viel Mühe mit der Umgebung gegeben hat , auch die knalligen Farben tragen dazu bei.
Fans von Rundenstrategie können hier durchaus zuschlagen.

Ich habe die ersten 5 Missionen gespielt und muss sagen man muß sich Mühe geben und nicht einfach drauf los.
Auch die deutsche Übersetzung ist gut geworden.
Fans der alten X-COM Reihe dürften hier ihren Spass haben.
Es werden auch noch einige Patches folgen, wie eine Deutsche Sprachausgabe.
So dann mal weiter Testen ;).
Liebe Grüße
Stephan
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5 von 6 Personen (83%) fanden dieses Review hilfreich
24.6 Std. insgesamt
Verfasst: 26. Dezember 2014
Early Access-Review
A very nice idea but the real rpg content is missing till now.
To call this a rpg mmo is quite wrong so i hope they improove the build and the possibilitys till release.

Right now it is not quite more than chess like game with some funny ideas.
The potential is very high SR gives so manny Possibility`S and ideas to an mmo that i prey that it will be migrated.
Storry possibilitys and the free will of the player will be build in.

Every one who playes SR PnP knows everything can be changed in a few minutes by one strange idea from a player.
I hope they add a non round based world where the mmo feeling is possible the rotten town of seattle where we have to sozialise to get some jobs and connections. Out of the round based movement for shure.
Even importand is the personal style of all so we need the housing factor where we can fulfill our needs for the real mmo.

I know my ideas are quite big and not so easy to implement.
But if this game should come close to an PnP game it is essential.
Till now the game is on a good way basics are set, but it is missing verry much and if they wanna hold the players which really in PnP games there are manny improvements to do !!

Best wishes The_Duke
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4 von 5 Personen (80%) fanden dieses Review hilfreich
10.2 Std. insgesamt
Verfasst: 18. April
Early Access-Review
Rundenbasierte Strategie meets MMO! Warum nicht?! Sieht vielversprechend aus und ist es auch. Die Missionen spielen sich wesentlich zügiger als beispielsweise in XCOM, ein bißchen knoblen muss man auch, um nicht gleich über den Haufen geballert zu werden.

In den Missionen wird man von NPCs, die recht gut austeilen können, tatkräftig unterstützt. Als Belohnung dafür erhält man Nuyen für Waffen und anderen lebensrettenden Krimskrams und Karma, das man für neue Fähigkeiten bzw für die Aufbesserung derselben einsetzen kann. Alles einfach gestrickt, aber für Casual Spieler sehr übrsichtlich.

Das Spiel hat einiges an Potenzial, vor allem für Fans des Franchise ist es schon fast ein Muss, ein Pflichtkauf. Den Multiplayer-Part habe ich noch nicht angespielt, der dürfte aber im Coop mt Freunden sehr kurzweilig werden.

Das Spiel macht echt Spaß!
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3 von 4 Personen (75%) fanden dieses Review hilfreich
10.1 Std. insgesamt
Verfasst: 18. April
Early Access-Review
Pretty cool to see, that Shadowrun is still alive. Have a lot of fun so far in the game.
Turn based is pretty cool and I really really like the coop modus.
Yes it's not a open world game and yes that's a pitty but a solid game with community hubs and well made instances.
I can feel the awakening and the spirit of Shadowrun.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 20. April
Early Access-Review
PnP, Shadowrun, Technik und Magie. Ja, so muss es ein. Was ich bisher im Spiel und im Forum sehen konnte, gefällt. Devs, die aktiv antworten, die nahe an der Materie sind und hoffentlich auch manchmal auf uns Fans hören. :)

Freu mich auf den Release und die Sachen die noch reinkommen.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
5.3 Std. insgesamt
Verfasst: 21. April
Early Access-Review
Endlich mal angetestet. Als backer der ersten Stunde musste man schon Geduld haben, aber was lange wärt, wird endlich gut.
Das Game macht definitiv Lust auf mehr. Kann es kaum abwarten, den Multiplayer Mode zu starten.
Die Grafik ist flüssig und erfüllt ihren Zweck. Als rundenbasiertes Game aber sowieso nicht so wichtig. Trotzdem ist alles dabei. die Chars lassen sich sehr gut customizen und dem eigenen Geschmack anpassen. Man findet sich schnell zurecht.
Mir gefällt's.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 22. April
Early Access-Review
Bis jetzt gefällt mir das Spiel ganz gut. Hat etwas von XCom, finde aber Setting spannender. Vorallendingen die verschiedenen Charakterklassen und deren Hintergründe. Auch die angebotenen Mission wissen durchaus zu gefallen, sind sie doch sehr abwechslungsreich. Grössere Bugs sind mir bis jetzt nicht aufgefallen. Freue mich auf den Release!
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