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Enter the world of Shadowrun: Online and play one of the greatest Pen and Paper RPGs on Steam. In a dystopian 2075s of our world where magic meets technologym, you team up with your friends to fight sinister corporations, menacing gangs and a new deadly virus in this tactical turn-based combat RPG.
Veröffentlichung: 31 März 2014
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”

Wie lange wird dieses Spiel den "Early Access"-Status haben?

“Until End of 2014”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”

Was ist der derzeitige Stand der Early Access-Version?

“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and fixed characters for you to play.”

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

“Yes, you will save about 30% on Early Access vs. release pricing.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”
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Kürzliche Updates Alle anzeigen (5)

Free Initiative Selection Update is live!

8 Juli 2014

After your feedback we have overhauled the turn order system and added free initiative selection, daily missions and a number of visual and functional improvements, such as border scrolling! This update also contains a large number of bugfixes, and we would love to hear your feedback!

New Features:

  • Free Initiative Selection: Choose which character you want to play with by clicking on the character in your turn, giving you a lot more tactical options. Beware: The End Turn button now ends your whole team's turn, discarding all remaining actions!
  • Improved Visualization: Characters now have a lean-animation around corners. This shows you better why and where they can see other characters.
  • Camera Border Scrolling: Moving the mouse cursor towards the edges of the screen now causes the camera to scroll.
  • Daily missions: Each day another mission (out of a pool of three) is playable. Mission changes at midnight server time (CEST).
  • Visual Improvement: Characters now let go of their weapons when being killed. (Just visual, no loot)
  • New Sound Options: Effects and VoiceFX can be separately manipulated, as can Music and Ambience.

Fixes:

  • Fixed the damage calculation for shotguns so that they now deal damage dependent on Chance to Hit.
  • Fixed that the sound effect of Bri's "Data Spike" didn't get muted with the rest of the sound effects.
  • Tooltip of Payday's Double Tap has been changed to reflect that a critical hit can deal 5-6 damage.
  • Fixed an issue that displayed Bri's "Reflex Boost"'s Chance To Hit incorrectly.
  • Fixed an issue that the weapon UI was visible in the debriefing.
  • Adapted Takshak's posture when taking full-cover with his rifle.
  • Fixed the tooltip of "Shield" to reflect the changes to +5 resistance.
  • Fixed a typo in the briefing before "Heart & Soul".
  • Fixed that the turn order notification was shown upon every single action of the characters.
  • Fixed an issue that missions where only unlocked after relog.
  • Clients no longer need to be restarted for the chat to work if the chat service is lost temporarily.
  • In regular and special attack animations shouldering a rifle is now illustrated more accurately.
  • Bri's portrait icons are now displayed correctly.
  • Cameras can now be targeted on the whole of their chassis correctly.
  • It's not possible any more to miss with 100% Chance To Hit.
  • Fixed an issue with asymmetrical Line-Of-Sight-detection meaning that enemies saw you, but you couldn't see them and vice versa.
  • PvP matches have their correct briefing now.
  • Fixed that characters were able to stand in a half-open locker in mission "Organ Farm"
  • Fixed that one tile was not walkable in "Organ Farm"
  • Fixed an issue in one of the daily missions where the mission end message was not displayed when the characters were killed by gas in the starting area.

Also: Check out the video of our latest LIVE Q&A Session with our Devs on Youtube and don’t forget to subscribe to our channel!


See you in the Shadows, Chummers!

-Your Shadowrun Online Team!

7 Kommentare Weiterlesen

New Content Patch Available NOW

6 Juni 2014

The NEW SHADOWRUN ONLINE CONTENT UPDATE has come. We’re proud to present you security and alarm levels, Bri - the Dwarf Decker, new missions, random spawns and more!

Check out the details and Patch Notes before diving right in:

Features:

  • Alert Levels: Some missions now have alert levels, requiring you to plan your actions carefully or to deal with the consequences.
  • Cameras: "Exterminate!" There are security cameras that raise the alert level when they see an enemy now. Take care!
  • Introducing the Decker: A new character is now available in the some missions, complete with pistol and hacking skills, effects and new animations.
  • Three new missions: New runs were added to round out the prequel campaign.
  • Simultaneous movement: Characters can now move simultaneously, provided they are on the same team.
  • Click-Trigger: Doors and other objects can be activated by moving adjacent to them and then clicking on them. This costs an action. No more shooting at switches! (We still don't know why you wanted this... ;))
  • Random Spawns: Enemy spawn positions are now random in some missions, so learning the map by heart is not an option anymore!
  • Turret: Fight the sentry gun; a very tough, very stationary enemy.
  • Characters and Weapons: The Stuffer Shack lobby mission has new rent-a-cop type security guards with batons as weapons, and the Jaguar Warriors now carry Macuahuitls instead of Katanas.
  • Auto-Switch weapons: All skills are selectable now, unless they are on cooldown or out of ammo. Also, when you select a skill of the inactive weapon, the weapon gets automatically switched. Weapons can still be switched manually though.
  • Movement Trigger: Some missions now use go-to goals.
  • RMB Scrolling: On Windows-PCs the game now scrolls the screen when the right mouse button pressed.
  • Shoot Positions: All characters now lean left or right properly when shooting at a target from cover. This fixes a lot of issues where characters appeared to shoot through walls.
  • Voice-overs: All voice acting has been redone.
Menu & Misc
  • Menu buttons toggle: Pressing the according button again closes the options menu / info screen / credits.
  • Splash Screen: Exchanged text and background image for the new patch.
  • Main Menu: New mission buttons added for the new missions.
Fixes:
  • Fixed a spelling error in 'the Organ Farm' debriefing
  • Fixed an issue where Payday's 'Stimulants' could trigger faulty animation effects
  • Security guards in 'Stuffer Shack' will be grayed out correctly when not in Line of Sight
  • Fixed an issue where the security guards in 'Stuffer Shack' could stay in a deadlock position, not acting at all

Also: Check out the video to yesterday’s LIVE Q&A Session with our Devs on Youtube and don’t forget to subscribe to our channel!

Please let us know what you think about the update in the Feedback thread in the Community Hub!

See you in the Shadows, Chummers!

-Your Shadowrun Online Team!

6 Kommentare Weiterlesen
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Reviews

“Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat”
RockPaperShotgun

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”
http://www.mmorpg.com/gamelist.cfm/game/965/feature/8461/More-like-ShadowFUN.html/page/1

“The early version I tried was a lot of fun!”
http://io9.com/a-sneak-peek-at-the-cyberpunk-fantasy-world-of-shadowru-1597069341/all

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better.

Digitale Deluxe-Edition

The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update.

You will also contribute to our development effort and help us make the game that much better.

WHAT IT IS

This version is an early version of the game and contains a small campaign and a number of daily missions. This means that while you can get a good impression of what the core gameplay will be like, there is only archetype characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.

WHAT IT WILL BE

We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or upgrade existing items. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • Co-op or single player mission gameplay: Play with your friends or lead a team yourself, when you want to play solo.
  • Dynamic Security and Alarm Levels: Depending on what you do in a mission you may trip alerts, making some missions more difficult – or shut off the alarm in time.
  • PvP duels and PvP Missions: Test your Shadowrunners in PvP against other players.
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online MMO!

You will also contribute to our development effort and help us make the game that much better!

Über das Spiel

Enter the world of Shadowrun: Online - the Pen and Paper RPG classic finally brought online! Play with or against friends in this multiplayer tactical turn-based combat RPG set in the dystopian world of 2075. A world where magic meets technology, where Elves, Dwarves, Orks and Trolls walk among us. A world controlled by ruthless corporations, where you become a Shadowrunner - a secret operative on the edge of society, a cyberpunk rebel surviving by skill and instinct!

Featuring

  • • Gripping and deadly tactical turn-based combat in the Shadowrun world: Choose from a wide array of skills, magic, technology and weapons to survive the challenging missions! Control your team of runners and make every move count! Dive behind cover, outsmart security systems and use any weapon at your disposal to make it out alive.
  • • Full character customization: Create your individual Shadowrunner in completely skill based character progression using a variety of outfits, cyberware, abilities and of course a ton of weapons! A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • • Deeply tactical Co-Op and PVP: Team up with friends to face huge variety of deadly enemies or enter PVP combat and develop new strategies to survive in the Shadowrun world.
  • • Directly shape the future of Shadowrun: Developed together with the tabletop RPG writers and based on the Lockdown Campaign setting, Shadowrun Online will allow you to shape the future of the Shadowrun Universe by your actions!

Systemvoraussetzungen (PC)

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Hilfreiche Kundenreviews
11 von 16 Personen (69%) fanden dieses Review hilfreich
258 Produkte im Account
4 Reviews
1.1 Std. insgesamt
Early Access-Review
Sehr gut für ein Early Acess
obwohl es noch einige Zeit dauern wird bis das Spiel in die Finale Phase kommt
zeigt es in meinen Augen jetzt schon sehr viel Potenzial.
Die Kon-Trolle^^ des Teams und die Kampfmechaniken sind schon ganz gut.
Derweil bezieht sich das Spiel leider nur auf den Kampf Part (mein Favourit wäre eher Decking)
doch wie schon gesagt es läuft ganz Ordentlich und wird bald schon sehr sehr viel mehr werden...
Verfasst: 31 März 2014
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
40 Produkte im Account
2 Reviews
7.8 Std. insgesamt
Early Access-Review
english version see below

Hallo, hab jetzt alle Missionen 01-04 angespielt und bis auf 04(gibt noch den ein oder anderen Bug) alle geschaffft, tlw. in mehreren Anläufen, da der Schwierigkeitsgrad steigt, wenn man nicht ein paar grundregeln des runnerdaseins hält:

- immer in Deckung bleiben und sich nicht flankieren lassen
- immer nachladen, auch wenn mans grad nicht muss aber kann
- lieber zurückweichen als voranpreschen sprich den Gegner kommen lassen

zu den 4 Missionen:
- die Early Acces Missionen sind nur für eine Rückmeldung zum Kampfsystem sehr gut geeignet und zeigen was die ingame engine kann (Sieht aus wie eine Erweitereung der AErena-Engine vom gleichen Hersteller)

- die gesprochenen Charakterkommentare waren sehr überraschend passten gut zur Stimmung

eine Map 1vs1:
- im 1vs1 ist der Anfangspieler deutlich im Vorteil, weil sich die Gegner schon in Reichweite befindet, mit bescheidenen Trefferchancen aber wenn man in Deckung geht kann man ja schon mal ammo vergeuden und einen Zuifallstreffer landen ;)

- die Herausforderung hier ist als zweiter zu gewinnen (was auch klappen kann)

Generell:
- InGame chat rudimentär vorhanden
- Das SR-Feeling kommt gut rüber und die Musik past perfekt dazu

für die weitereentwicklung gibt es noch viel zu tun, aber das war auch das ziel dieser Version, so wie ich es verstanden habe

Wer Shadowrun mit Freunden und/oder Fremden im Coop spielen will muss sich noch gedulden, kann aber mit Early Access noch an der Entwicklung teilhaben

google translation with some corrections ;)

Hi, have now played all missions 01-04 atm and all managed but 04 ( there are one or other bugs), till mission 02 in several sessions, as the difficulty increases when one considers not a few basic rules of the runner existence:

- Always stay in cover and be sure you can't be flanked
- Always reload , even if you don't think you have to
- Rather than run forward let the enemy come

to the four missions :
- The Early Acces missions are very well suited for feedback on the combat system , and show what the ingame engine can ( Looks like a expansion of AErena engine from the same manufacturer )

- The spoken character comments were very surprising and fit well with the mood

only one 1v1 Map atm:
- 1v1 in the beginning players is a clear advantage because the enemy is already within reach, with modest chances to win but if you go to cover one can ever waste some ammo and hope to crit ;)

- The challenge here is to win as the second player (which can also be accomplished)

Overall
- InGame chat rudimentary
- the shadowrun feeling is great , the music is proper

for further development there is still much to do, but that was the goal of this version , as I have understood it

Who wants to play Shadowrun with friends and / or strangers in the Coop must be patient , but can still participate in the development of Early Access
Verfasst: 1 April 2014
War dieses Review hilfreich? Ja Nein
3 von 9 Personen (33%) fanden dieses Review hilfreich
70 Produkte im Account
1 Review
2.6 Std. insgesamt
Early Access-Review
Shadowrun atmosphere with great visuals and a solid gameplay for a pre-alpha...
Verfasst: 31 März 2014
War dieses Review hilfreich? Ja Nein
4 von 22 Personen (18%) fanden dieses Review hilfreich
134 Produkte im Account
1 Review
0.1 Std. insgesamt
Early Access-Review
Seems like very high optimised for tablets - to big buttons/menus everywhere.
Verfasst: 1 April 2014
War dieses Review hilfreich? Ja Nein
146 von 206 Personen (71%) fanden dieses Review hilfreich
208 Produkte im Account
5 Reviews
0.3 Std. insgesamt
Early Access-Review
I kickstarted this and just played the first mission. Once its finished and the polish gets added this will likely be great. Right now its good, which is more than many can say for Alpha sneak peak situations. $20-$30 is high for what is here right now though (3/31/2014), and if you have not yet played "Shadowrun Returns" I would encourage you to spend that money there first.

Keep tabs on this though; outside of Warhammer 40K there seems to be limited offerings for fun Fantasy Sci-fi violence and worthwhile storytelling.
Verfasst: 31 März 2014
War dieses Review hilfreich? Ja Nein

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Awarded Most Promising Newcomer at RPC Awards 2013