Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
Análises de utilizadores: Praticamente positivas (664 análises)
Data de lançamento: 28 Abr, 2015

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Comprar Shadowrun Chronicles - Boston Lockdown

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"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
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24 Julho

CONTEST STARTED: BECOME YOUR OWN WORST ENEMY

Hoi chummers,
Gearing up for the add-on we have now decided on the enemies you will have to face there. One of them is a group of real pros - an enemy runner team comprised of the meanest, toughest, most dangerous runners money can buy: YOU!
Well, some of you to be exact. Because we are starting our next contest and this one is all about getting your runner into the game!

How to do that? Easy!
GO TO THIS LINK AND READ ON or visit our forums

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6 Julho

Deluxe Upgrade option has just been released

Some players asked for a way to upgrade to Deluxe from their standard editions...well here it is. Enjoy!

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Análises

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Edição de luxo digital

  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor and zero Essence cybeware to get you an edge on the street! (see below for full list)
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

    DETAILED LIST OF EXTRA ITEMS
    CYBERWARE
    • Pneumatic Arm
    • Wired Reflexes
    • Reflex Recorder

      ARMOR
    • Basic Polymer Coating
    • Special Elemental Essence

      CONSUMABLES
    • 2xBasic Doc Wagon Card,
    • 2xRocket Launcher,
    • 2x Frag Grenade,

      CHAR SLOT
      2 Additional character slots

      PETS
    • White Barghest
    • Roto Mini Drone
    • Blood Daemon Armored

      CLOTHING
    • Skull Bandana
    • Jamaica color rasta hat + rasta haistyle
    • 80's beach shorts
    • Soycaf logo shirt
    • Shredder gloves/bracers
    • Hearts boxer shorts
    • Yellow sneakers
    • Ancients logo tattoo
    • Sneakers UCAS
    • Soycaf Shirt
    • Business Kimono Mitsuhama
    • Business Kimono Wuxing

RPG SUPER DELUXE PACK

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf! Heaps of background intel, stories and adventures. Run your Boston Shadowrun campaign or just find out much more about the background of our game and the tragedy and machinations of the Boston Lockdown.
  • The complete 480 pages strong official Shadowrun 5th edition rulebook as a pdf

    PLUS ALL THE DELUXE GOODNESS:
  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor as well as zero Essence cybeware to get you an edge on the street!
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

    DETAILED LIST OF EXTRA ITEMS
    CYBERWARE
    • Pneumatic Arm
    • Wired Reflexes
    • Reflex Recorder

      ARMOR
    • Basic Polymer Coating
    • Special Elemental Essence

      CONSUMABLES
    • 2xBasic Doc Wagon Card,
    • 2xRocket Launcher,
    • 2x Frag Grenade,

      CHAR SLOT
      2 Additional character slots

      PETS
    • White Barghest
    • Roto Mini Drone
    • Blood Daemon Armored

      CLOTHING
    • Skull Bandana
    • Jamaica color rasta hat + rasta haistyle
    • 80's beach shorts
    • Soycaf logo shirt
    • Shredder gloves/bracers
    • Hearts boxer shorts
    • Yellow sneakers
    • Ancients logo tattoo
    • Sneakers UCAS
    • Soycaf Shirt
    • Business Kimono Mitsuhama
    • Business Kimono Wuxing

Acerca deste jogo

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!


Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take other player's characters with you into a mission as henchmen
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
Análises úteis de clientes
218 de 260 pessoas (84%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.6 hrs em registo
Publicada: 23 Maio
I love Shadowrun and played the tabletop version for years, thus I was looking forward to this game, specially after the terrific series by Harebrained Schemes. Unfortunately as it is I cannot recommend it. Assuming that 07 out of 10 would be a recommendation, this gets a 5.5 out 10 for now.

The game feels bare as it is. It looks good but it lacks depth, both in customization and combat. There are no attributes (they have been transformed into skills), skill trees are simplistic and streamlined and there are very few choices. Shamans and mages have been striped of most of their powers (specially if compared to Shadorun Returns and Dragonfall) and there's no Overwatch. Seriously, no Overwatch?

Combat is well-balanced but most of the time you don't need much of a strategy. More often than not it is enough to position yourself around a corner and wait for the enemy to come looking for you, therefore exposing himself and making for an easy target. Still, the AI do have some resources, such as ganging up on one character to take him out quickly - much like players do. Overall it is the most polished part of the game.

The story begins well but so far it does not impress. The prologue sets up an interesting narrative involving a Dragon and people succumbing to madness, but nothing interesting comes out of it, or at least not until now. Missions are repetitive (clean out enemies, rescue someone by cleaning out enemies, recover something by cleaning out enemies...) and so far there are no memorable NPCs in the game.

The lack of an offline mode is annoying to say the least. It seems the developers did not learn anything from Blizzard's Diablo 3 debacle and therefore must commit the same mistakes. The game still lags despite the updates and there's nothing more frustrating than being disconnected mid-mission and being forced to restart it.

Don't misunderstand it, this is NOT an MMO by any stretch of the imagination. This is a single-player game with a multiplayer option. It doesn't need to be online only. If developers read reviews and take them to heart (as they should, after all who are they making the game for?), then please listen to your community and get cracking on that offline mode.

Now in all fairness the developers have been working very hard and the updates have improved the game. Skill trees are evolving, new weapons and costumes being integrated into the game and, with time, I believe the game will become the Shadowrun experience we all expected and will surely love. It's is just not there yet.

With that said, I'll continue to play the game and supporting it, even though I cannot recommended it as of yet, at least not for the current price. I hope to return to this review and change it to a YES! as soon as development catches up to expectations. Until then, save that money, spend it on of the other Shadowrun games or pre-order Shadowrun Hong Kong!
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115 de 142 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
191.7 hrs em registo
Publicada: 23 Maio
I have mixed feelings on this game. I love Shadowrun (it’s an rpg), but this is an xcom-lite tactical game with a Shadowrun theme. The big question: ‘is it fun and worth the sticker price?’ Yes its fun, but that might be my Shadowrun allegiance speaking. I don’t think it’s worth the sticker price, due to the lack of replayability and the stale co-op. There are better and cheaper tactical games out there, and for that matter, Shadowrun games as well. SR Chronicles has no offline single player mode, and had a horrible rollout because of it. I wrote two other reviews before this and the devs asked me to reevaluate each time, so I’ve put in more than a hundred hours playing multiple characters start to finish getting a good feel for the game. I’d pass on this game for a couple of months in hopes that they get their act together; even then this should only be a $15-20 game.

Likes:
-The community
-The graphics in the tactical map
-The music: Mass Effect 1 meets the original Shadowrun '93 game
-The theme

Gripes:
-Thumbnailed character portrait at creation.
-Character names aren’t unique – I’ve been in matches that had multiple people with the same name.
-I've had up to 8 people stuck in a party, which can only handle 4, and we all had to restart the game to get a mission to work.
-Broken character clothing as loot, with no way to sell the 20+ pairs of blue jeans, etc.
-Skills/gear max about midway through the game, making the skills kinda boring.
-No magical counterpart to cyberware – initiation would be nice.
-Low essence cyberware is no longer available midway through the game, so if you install something early on that you don’t like later on, you’re potentially stuck with it (if you already have 3/4 slots filed).
-Lack of variety in music.
-Voice acting is flat - tone is always the same, so in combat people won’t sound frantic, or are overly bubbly, etc.
-Many missions share the same maps, and in many cases you start and finish in the same spot.
-Graffiti seems a bit bubblegum and usually looks like it was done with a giant sharpie marker.
-Character conversations in the hub: low-res character models, terrain that normally looks good, but is zoomed in so much it becomes a pixilated mess. To top it off the objects in the setting are high-resolution.
- Occasionally when you kill someone they’ll become obnoxiously clipped to their gear as it rolls away (most notably flamethrower users).
-There needs to be a message system for the in-game friends list to make sense.
-Co-op needs an initiative log or something along those lines to fix the cache click problem – so you don't worry about attacking the same guy or moving on top of each other, stealing each others melee kills, and potentially losing multiple turns to actions you didn't know you took (I frequently lost 1 or 2 turns this way, but I've lost as many as 4).
-Co-op incentive just isn’t there: If you get together with all your friends and try to run through together it’s fun-ish (but needs voice chat to coordinate), but you really can’t play with anyone else in the interim unless you want to continuously go through the same levels. If you get left behind, trying to co-op with your now higher level friends is even more difficult, because you could be stuck doing 3-6 damage while the guys you’re with are doing 20+ and they are sporting 20+ points of armor and 3x your hp, making you a flimsy target that can’t get better gear and is only getting a fraction of the karma. While your group may go back and redo all the missions to catch you up the rewards make it more like grinding for the sake of grinding.
-If you run this game solo the npc’s only come with a single skill and sometimes their skills will unlevel between missions, and they don’t otherwise keep good pace with the karma level of the story.

The devs have already drastically changed how the game was balanced since it released (abilities, damage, etc), and this is a game coming out of early access. They have whole portions of the game that aren’t even developed yet, that are part of the core game. The bugs are frequent and atrocious. You’ll find yourself having to logout of the game every few runs. Set pieces in the background will attach to the foreground, and trolls horns will disconnect and float in the next square over. Uncontrollable screen spinning is also a problem every now and again, as well as broken cursors. Critical hits will often cause the screen to zoon into the backside of a wall, instead of on the action. Frequently the End Turn button will disappear or move somewhere else on the screen. I think my biggest gripe is that the ability buttons don’t have enough of a click box (or it changes randomly) and when you go to click an ability you instead move to the space below the ability box. There are so many bugs that it’s not uncommon to run into people grumbling about something that should have worked (e.g. over 100% chance to succeed at a skill only to fail). If early access was closed beta, then the release is open beta. This is not a completed game and from day-to-day you wonder when they will reset your skills and what major nerf or tweak is going to happen next. All games get rebalancing, but this game gets totally retooled every time a patch comes out, especially with things like pets being added before fixing the bugs, making you feel like the devs still don’t know where they wanna go with it.
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179 de 237 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
181.1 hrs em registo
Publicada: 1 Maio
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exactly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is that they released the first chapter for the game and I think it is somewhat bare bones. The chapter has set up a pretty good premise with a decent plot revolving around a mysterious infliction and a dragon. Unfortunately I believe it falls flat on developing any good antagonists or story companions at all. What pieces of characterizing is through nodes you click on and read while doing a mission, which seems lazy to me. What I also feel I need to say is that there are no dialogue options at all. There's little to no decision making throughout the game so replay value relies solely on trying out different character play styles.

There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world. Currently, there is one major hub for the game and you don't really travel beyond that. Perhaps we will able to travel to different locations in future content.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters can be henchmen of your choosing from a random list of mooks. who are not customizable at all. It can also be someone you can invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

The gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

Since this game is considered a "MMO" or Massive Multiplayer Online and with that end game content should be discussed. As of right now, there's literally none. You cannot do anything after finishing the chapter, but you can join other player's story progress to garner more karma. Making end game content into a grind fest of sorts. Cliffhanger have announced they are going to release end game content soon though.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to be done for Shadowrun Chroncicle if it going to be more of an action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
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60 de 69 pessoas (87%) acharam esta análise útil
47.0 hrs em registo
Publicada: 4 Maio
UPDATE: I still stand by this being a fun game but I'd make sure you have a friend or two along for the ride. The game has lost a considerable amount of steam and it's not always easy to find a group to jive with you. Before you purchase check the charts http://steamcharts.com/app/267750#3m. Also the new content apparently is difficult enough to make the old crowd reluctant to play with people who don't regrind lower level missions until they have very high stats. My girlfriend and I came back after finishing the game to play the challenge missions. Even though we had enough stats to finish the game we could not find a group to accept us for the challenge missions because we had not spent time replaying the previous missions for more karma.

This is a rough gem but it’s still a gem. There are scant few cooperative turn based strategy games out there. In many ways it reminds me of playing the old Hero Quest™ board game from my youth but with a dash of the original Guild Wars™ and a whole lot of Shadowrun to top it off.

Like in Shadowrun this isn’t going to be some cakewalk co-op game. You will need to use cover, time combos, and carefully consider your routes through the levels. But planning your route is enjoyable because the environments are easy to read and detailed enough to convey the atmosphere. Your abilities even cause car alarms and windows to shatter. Unlike most tactical games session length is nice and short. You can hop on, hit the global chat, and be in a game and done within a half an hour, or less.

All that being said this game does have issues. Many of the game mechanics do not reflect the Shadowrun setting well. Mages use mana, there is party limit for drones and spirits, and a quick hack can drop a person dead. All games can lag but when this game does it especially drags down the experience. A team of four gets eight inputs a turn. If every input had a five second lag that would be 40 seconds lost just waiting per turn. It very quickly adds up to tens of minutes just waiting for input lag. For a cooperative multiplayer game there are conspicuous number of features missing for a game that has finished beta. For example you can’t whisper to people, there is no group finder tool, and there isn’t even a list of hotkeys or controls.

Overall though I think this game has a certain charm about it. Like playing a quick board game with friends and then saying “drek” when the dice go bad. At it’s current price of $29.99 it is a little steep but worth it considering it just released, and definitely worth it if you can find it at $19.99. If you like Shadowrun, you like turn based strategy, and you like co-op this is worth checking out.
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51 de 63 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
377.8 hrs em registo
Publicada: 6 Julho
Another "I rather enjoyed this, but it's also deeply flawed, so how do I rate it?"

WHAT'S GOOD?

- I found it fun (or at least addictive) despite of all the below (except for the times when I was really annoyed at the braindead UI, bored by the repetitive maps or by playing the blue challenge for the 50th time, etc.).

WHAT'S BAD?

Apparently, the developers filed for whatever the Austrian equivalent of a Chapter 11 is, and it shows. A lot of the time, the game feels half finished, or at least severely lacking polish:

- Skill descriptions are vague, and you can't reset your build, so your first character is essentially a crapshot.

- Apparently, characters are also only saved server-side (and you only have three slots), so you can't fix a bad decision by restoring a backup. That's just never acceptable in the age of near infinite local storage.

- There isn't a run where someone doesn't curse the UI, usually that thing where you set up and action, then somebody else moves, and your action type resets. If that's the exact moment you're clicking as well, be prepared to execute the worst possible move.
This is the first turn-based game I've played, and even I could think of better ways to handle this -- do NOT reset turn, just blink the moving party's icon for 2 seconds while greying out everybody else's and not accepting input, for example. Also, you really need to turn off the action camera, otherwise you'll just never get a decent turn in edgewise. Also not fond of the game scrolling the map to show you something while you're trying to look at something else. There must be a better way to do that -- picture in picture, map overlay/radar with new spawns giving a brighter ping, SOMETHING.

- Half the lines are voiced (usually very, very badly), the other half are just click-through text. It'd be nice if you could turn off the click-requiring in-mission narration at least.

- The writing's really not that good. It's that of an OK round of pen & paper where the GM does alright, but doesn't have their finest hour, but it's not the effort you'd put in when you expect thousands of people to engage with the story. If this were single player, this would absolutely kill the game; in co-op, where the team experience is more important, and people often miss intricacies of mood and story over coordinating, it can just about be pulled off.

- The NPCs are OK, but again nothing like in, say, Shadowrun Returns, where they actually make you feel sad that a character they introduced only 5 minutes ago is dead.

- The maps are OK, if rarely super exciting, but you keep playing the same ones (e.g. there's a container yard or a stretch of sewers you keep going back to again and again -- you start in different positions and encounter different mobs, but this is still a bit meh for the price point the game was sold at). Unsurprisingly, the maps I remember favorably are the ones that only appear once -- the showdown, the one where you have to get to an exec's top floor office in time to save him, and a short sequence of maps in Act 3 where you infiltrate the evil corporation's facility from the sewers, including The Bridge.

- There is a friend list, but no friend chat, where you can actually ask people in private if they want to play and what, or, you know, just chat.

- The turn indicator uses drawn rather than rendered character portraits, so they rarely match the actual avatars and, worse, often repeat within the same team, making them needlessly unhelpful. (A lot of the time, the art isn't even particularly appealing, making this decision even more puzzling.)

- Kickstarter backers got a special mark -- bragging rights, awesome --, but the Deluxe packs include "zero essence cyberware." That's probably just some small thing, but why give the bad taste of pay to win for a small thing's sake?

- All around lack of Quality Control. Did they really just get an Achievement description wrong? Also, is there a reason some of those achievements don't even work?

- After completing the story and side missions, you can do the Blue Challenge (the Red Challenge hasn't been added at the time of this writing) over and over, but you can't restart any of the other missions, do new game plus, anything like that. You can make a new character (but remember, you've only got three slots!), or you can be invited by a player who hasn't completed all missions, but remember, you'll be doing the same maps that already are repeated WITHIN a regular play-through AGAIN. It gets a bit bland.

- So, the Blue Challenge. It's kinda fun as a team sport, but especially the first wave of three is extremely formalized and samey, but can't be skipped. At the same time, one false move especially in wave 3 can get the entire team killed, so a good number of players are hostile to running with first-timers. You also get special loot that you can't get anywhere else. Some of it is actually good in numeric terms, but a lot of it is bragging rights stuff (clothes, or weapons that are slightly different from their regular variants, but not really superior to them). Combined with the fact that they'll happily give you loot you've already got or loot that doesn't match your skillset (magic focus for a character with 0 essence, say), and the fact that YOU CAN'T TRADE ITEMS, be prepared to repeat the challenge many dozen a time if you're looking for a specific item. Yes, I'm aware that some other games do the same thing, but that just means they also employ lazy mechanics to generate play-time. Which, you know, isn't the same as actual enjoyment.

- The runs are almost exclusively, go out, kill things. I'm not necessarily complaining; detective bits for instance are harder to make replayable, or make work in co-op (especially for teams where some know and some don't), I'm just giving you a heads-up for your decision. :) On the upside, this game has the least annoying escort missions I've seen in any game. (Also, as turn-based goes, I'm told that this is somewhat simplistic in its options. My home team mate who knows much more about turn based than I do never really got into this game, and has yet to take the challenge.)

VERDICT

All in all, it's a deeply flawed gem, all of which could be fixed in one fell swoop by releasing dev tools to the community -- to the extent that that's even possible for their centralized model. Steam Workshop SR:C? Hell yeah! More map variety? Check. Writing on par with main game? Most likely. Mods with no or bad voice work? Will blend right in. I'm not even being sarcastic; I think dev tools would really save the value proposition of this game and engage the community, while the downsizing company presumably will have to cut back on content creation.
Until such a time as that happens, if ever,
- don't buy at full price
- be aware that the product is somewhat limited and basic in every way, from the unrefined UI to repeating maps.

I've enjoyed the game, and I expect to meet the Red Challenge when it comes out, but with such a lot of caveats needed, I can't in good faith give an unqualified Thumbs Up (but then that whole tumbs thing is stupid, anyway -- give us 1..10 or something like that, Valve!).
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