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Enter the world of Shadowrun: Online and play one of the greatest Pen and Paper RPGs on Steam. In a dystopian 2075s of our world where magic meets technology, you team up with your friends to fight sinister corporations, menacing gangs and a new deadly virus in this tactical turn-based combat RPG.
Fecha de lanzamiento: 31 de Mar
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“Until End of 2014”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and fixed characters for you to play.”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“Yes, you will save about 30% on Early Access vs. release pricing.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”
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Comprar Shadowrun Online: Founders Package

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Actualizaciones recientes Ver todos (7)

The new Update for Shadowrun Online is out!

3 de Septiembre

We have released a new Update for Shadowrun Online! This new version adds several improvements and new features, including the new "Rent-a-Hench" system, elves, additional missions and an in-mission chat.

Here are the Patch Notes:

New features:

  • Rent-a-hench: Choose your henchman for the next mission from a list of other player-generated characters
  • New Metatype: Elves have been added as playable characters into the Character Creation
  • New Missions: Three new runs round out our prequel campaign about the missing girl Alisi
  • New Outfit: The Tribal Shaman outfit has been added to the Character Customization
  • In-Mission-Chat: When playing Coop or PvP, players now switch to a dedicated chat-channel, allowing easier in-mission communication.
  • Character name as nick name: The name of your character is now used as chat name
  • Action Counter: A new indicator shows you how many actions each character has left in this turn.
  • Know who you run with: The name of the character you're playing with is now shown in Coop missions.
  • Know what your partner does: Floating texts above a character now show which skill is used, allowing you to see what your Coop-Partner is doing.
  • What comes next? The name of the next mission is now shown in the main menu.
  • Quick switch: The animation for switching weapons doesn't delay the gameplay anymore.
  • Longer Names: The number of allowed characters for the player name has been increased to 18 up from 12
  • 3D-Sound: Sound effects are now played on the corresponding speaker, depending on the camera position.
  • Improved Effects: Visual weapon effects have been reworked:
    new Shield effect,
    Machete's "Stimulants" now increases character animation speed,
    new Mana Bolt and Spark effects,
    new bullet streaks for Rifle, Pistols, Shotgut
    blood splatter now look more voluminous
  • Updated info screens: Credits, Options and Help screen have been reworked.

Fixes:

  • Fixed a lot of clipping issues in character customization
  • If matchmaking gets aborted by a matched opponent an appropriate error message is shown.
  • Options menu can now be opened and closed using the ESC key
  • Credits have been updated
  • It's not possible anymore to press any hidden buttons while the news screen is shown.
  • Players don't see the opponent’s chance to hit display during PvP- and Coop-matches anymore.
  • Fixed an issue that made the UI of the mission visible in the debriefing

See you in the game, Chummers!

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Character Customization and Random Coop are here!

7 de Agosto

Hoi Chummers!

A new update for Shadowrun Online has just arrived, filled to the brim with new features, improvements and fixes. As already announced, this one brings Character Customization as well as Random Coop, but there is a lot more to discover, so be sure to check it out!

Here are the patch notes:

New features:

  • Character customization: Design your own Character, choose a name, metatype (currently Ork and Human are available), gender, outfit, weapons and a second character to accompany you on your Shadowrun!
  • Your Avatar in missions: All missions are now played with your self-designed Character, accompanied by the chosen henchman.
  • Random Coop: Don't want to play solo anymore? With Random Coop you can play a random mission with another, randomly-selected player instead of your henchman.
  • Fatigue: Magical attacks now cause a fixed amount of "Fatigue", which regenerates at one point per turn - so be careful not to spam spells or you won't be able to cast at a critical moment!
  • Immunities: Some enemies are now immune to certain types of damage, so make sure to adapt your tactics accordingly! No more manabolts against cameras!
  • Second Weapon: The second weapon of a character is now visible on the characters' back.
  • Updated UI: The user interface has been updated, allowing easier switching between characters by clicking on their portraits.
  • Shortcuts: By popular demand we have added several shortcuts:
    Select next character: TAB
    Directly select player characters: F1,F2,F3
    Skills: 1,2,3,4,5,6
    Reload: R
    Move camera to active agent: Space
    End Turn: Backspace or End
  • Updated Main menu: We have cleaned up the main menu:
    "Player Character" opens the Character customization screen
    "Campaign" starts the latest unlocked mission
    "Daily mission" starts the currently available daily mission, these change after a certain amount of time.
    "Play Coop mission" starts looking for a partner to play a Coop mission
    "Player vs. Player" queues you for a PvP-match
    "Mission Archive" opens a list of all already played missions, allowing you to replay them.
  • Sound Effects: Mission completion and failure now have an appropriate sound.
  • Auto-Reload: Weapon switching now occurs only through selecting a skill, a click on the other weapon automatically switches and reloads.
  • Character Shader: Characters now have self-illumination and a rim shader.
  • New Animations: Female walk animations and customisation scene idles have been added.

    Fixes:

  • Fixed an issue with floor decoration that overlapped the movement marker
  • Camera gets centered on a character if he is selected using their character portrait
  • Fixed an issue where activating hotspots was blocked by a character standing in front of it.
  • Opened body drawers provide half cover now
  • Fixed a typo in the mission debriefing displayed after finishing 'Damsel in Distress'
  • The 'Skip Turn' button shows an appropriate tool-tip
  • The movement range delimiter in daily mission levels is displayed above dirt layers and objects for better visibility
  • Fixed a gap in the wall of two daily mission levels
  • It's no longer possible to move the camera outside of the scene in several resolutions in mission 02
  • Improved weapon switch animation so it doesn't look "jumpy" anymore.
  • Logo has been removed from the main menu
  • Fixed an issue where Bri's gun had to be reloaded despite the fact that there was still ammunition left
  • Audio sliders in the options menu behave correctly now

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat”
RockPaperShotgun

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”
http://www.mmorpg.com/gamelist.cfm/game/965/feature/8461/More-like-ShadowFUN.html/page/1

“The early version I tried was a lot of fun!”
http://io9.com/a-sneak-peek-at-the-cyberpunk-fantasy-world-of-shadowru-1597069341/all

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better.

Digital Deluxe Edition

The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update.

You will also contribute to our development effort and help us make the game that much better.

WHAT IT IS

This version is an early version of the game and contains a small campaign and a number of daily missions. This means that while you can get a good impression of what the core gameplay will be like, there is only archetype characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.

WHAT IT WILL BE

We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or upgrade existing items. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • Co-op or single player mission gameplay: Play with your friends or lead a team yourself, when you want to play solo.
  • Dynamic Security and Alarm Levels: Depending on what you do in a mission you may trip alerts, making some missions more difficult – or shut off the alarm in time.
  • PvP duels and PvP Missions: Test your Shadowrunners in PvP against other players.
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online MMO!

You will also contribute to our development effort and help us make the game that much better!

Acerca del juego

Enter the world of Shadowrun: Online - the Pen and Paper RPG classic finally brought online! Play with or against friends in this multiplayer tactical turn-based combat RPG set in the dystopian world of 2075. A world where magic meets technology, where Elves, Dwarves, Orks and Trolls walk among us. A world controlled by ruthless corporations, where you become a Shadowrunner - a secret operative on the edge of society, a cyberpunk rebel surviving by skill and instinct!

Featuring

  • Gripping and deadly tactical turn-based combat in the Shadowrun world: Choose from a wide array of skills, magic, technology and weapons to survive the challenging missions! Control your team of runners and make every move count! Dive behind cover, outsmart security systems and use any weapon at your disposal to make it out alive.
  • Full character customization: Create your individual Shadowrunner in completely skill based character progression using a variety of outfits, cyberware, abilities and of course a ton of weapons! A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Deeply tactical Co-Op and PVP: Team up with friends to face huge variety of deadly enemies or enter PVP combat and develop new strategies to survive in the Shadowrun world.
  • Directly shape the future of Shadowrun: Developed together with the tabletop RPG writers and based on the Lockdown Campaign setting, Shadowrun Online will allow you to shape the future of the Shadowrun Universe by your actions!

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space

Requisitos del sistema (MAC)

    Minimum:
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
39 productos en la cuenta
8 análisis
1.8 h registradas
Análisis de acceso anticipado
Final Stage Review

¿Qué pasa si cogemos el universo tridimensional y de toques cellshading de Shadowrun y lo miramos desde arriba? No es una metáfora, la perspectiva caballera es el estandarte de un juego en el que la acción no puede funcionar si no ponemos la sesera por delante. Los chicos Cliffhanger Productions decidieron usar Kickstarter para dar forma a esta aventura pensada para su uso online en PC.


Cyberpunk a tope

Un entorno tecnológico, colorido y frío nos da la bienvenida a este juego, en el que veremos soldados, artilleros o incluso enemigos con espadas pero con estética futurista y casi metalizada. Nada sorprendente si hemos jugado previamente a Shadowrun, ya que es justo el aspecto que se busca reflejar, pero a un juego así planteado le sienta de maravilla, todo sea dicho. Y es que gráficamente, el título cumple, aunque el pequeño tamaño de las cosas lleve consigo algo de simpleza y signifique escenarios pequeños y concretos.

No obstante, todos sus elementos se reflejan de maravilla, y los personajes, aunque no tengan animaciones realistas, se mueven como un verdadero comando. La mayoría de los efectos son “de dibujos”, y veremos chorreones de sangre brillante y disparos muy coloridos. El componente esquemático es visible pero también necesario, en un juego en el que buscamos algo distinto que sumergirnos en el realismo de un FPS/TPS y nos acercamos más a juegos como el (difunto) Commandos.
Táctica, tomad posiciones

Nuestro escuadrón se mueve a nuestras órdenes de ratón, quedando reservado el conjunto de los botones para mover la vista por el escenario o girar la cámara. La jugabilidad básica consiste en enfrentar a dos escuadrones haciendo uso de las posiciones de cobertura y huecos del escenario, por lo que una entrada directa a la acción suele suponer un desastre para nuestra tropa. Accionamos o destruimos botones y partes del escenario, nos colocamos en torno a paredes y mesas, lanzamos granadas y tenemos distintos tipos de ataques armados, dedicados a estar a más distancia o a ser usados a quemarropa.


Cubrirse mientras se abre un acceso suele conllevar cierta pericia, al igual que prepararnos para un ataque directo. El sistema por turnos nos ofrece la posibilidad de reaccionar a los movimientos de nuestro enemigo pero no por ello nos pone las cosas fáciles, pues un error suele pagarse caro. En el modo campaña, las cuatro misiones principales no dan para mucho más de dos horas si queremos exprimirlas en profundidad y la CPU tampoco es la jugadora más lógica en ocasiones, básicamente porque es un juego proyectado para su uso online, y aquí es donde brilla la idea de Shadowrun Online.

Los enfrentamientos con nuestros amigos o en partidas a las que accedemos son la base del juego, y lo convierte en un título “inmortal”. La adaptación a la mecánica de enfrentamiento por turnos al principio puede chocar, sobre todo si nos sube “la bilirrubina” al ver el arma con la que cargamos. Pero una buena adecuación al sistema de juego hace que resulte un auténtico placer soltar disparos y ataques especiales, o lanzar proyectiles y explosivos en el momento correcto.
… pero esto no es el Shadowrun que yo esperaba.

Pese a que se mantiene el componente RPG del juego original, y aquí podemos administrar mejoras y subir el nivel de nuestros personajes, la mecánica choca enormemente con la acción directa a la que invita el juego o de la que hacía gala la saga antaño. Es cierto que tiene cosas mejorables, como el hecho de no haber utilizado una traducción, pues algunos diálogos se pierden mientras nos fijamos en los acontecimientos o estamos pensando, y los comentarios socarrones son geniales. También, todo sea dicho, se necesita más variedad. Por suerte el modo online funciona de forma muy rápida, entrar a partidas no toma demasiado tiempo, y colarnos en la de nuestros amigos es algo que se realiza de forma ágil. No vamos a sufrir a penas lag a menos que nuestra conexión no sea lo suficientemente potente. De momento los servidores parecen responder.


Valoración

Una experiencia positiva a todas luces. Shadowrun Online es una opción notable para los adeptos a la acción táctica y más si les gusta enfrentarse a sus amigos, aunque los fans de la acción notarán que está falto de rapidez y elementos. Puede no ser lo que esperaban algunos, pero el juego se ha hecho con una intención y se nota a leguas que es una labor bien ejecutada. Si a alguien le apetece batir sus neuronas de estratega (sin que le vuelen la cabeza y los nervios cada 2 segundos como en un Rainbow Six), adelante con él.
Publicado: 24 de Abril
¿Te ha sido útil este análisis? No
A 270 de 399 personas (68%) les ha sido útil este análisis
211 productos en la cuenta
5 análisis
1.3 h registradas
Análisis de acceso anticipado
A year late, a nuyen short.

There are things which work really well in this game. The condition monitor makes the game really feel dangerous, like a shadowrun should. (This is made somewhat worse by a lack of any healing whatsoever, as far as I can tell). However, the engine can't seem to handle very, very basic features. Things like interacting with an object. (There's no "use" key; you shoot door panels to open them.) Things like an inventory. Things like skills not tied to a weapon. How are they going to implement cyberware? How are they going to implement hacking? This is the engine they redeveloped from the ground up at great expense, and this is all it can do?

For an early access game, you're not buying it for what it is, you're buying it for what it could be. In this case, I have a hard time imagining that the game as it is could actually become anything like what they promised.

It kills me to say this-- I backed the project, and I really wanted to believe in the dream, but this is not worth $30, especially when Shadowrun Returns, a game which is superior in literally every way, is only $20.

Go play Shadowrun Returns. Then come back in a couple of months and see if this is actually a game.
Publicado: 31 de Marzo
¿Te ha sido útil este análisis? No
A 164 de 236 personas (69%) les ha sido útil este análisis
207 productos en la cuenta
5 análisis
0.5 h registradas
Análisis de acceso anticipado
I kickstarted this and just played the first mission. Once its finished and the polish gets added this will likely be great. Right now its good, which is more than many can say for Alpha sneak peak situations. $20-$30 is high for what is here right now though (3/31/2014), and if you have not yet played "Shadowrun Returns" I would encourage you to spend that money there first.

Keep tabs on this though; outside of Warhammer 40K there seems to be limited offerings for fun Fantasy Sci-fi violence and worthwhile storytelling.
Publicado: 31 de Marzo
¿Te ha sido útil este análisis? No
A 84 de 128 personas (66%) les ha sido útil este análisis
664 productos en la cuenta
9 análisis
4.4 h registradas
Análisis de acceso anticipado
Shadowrun Online
Cliffhanger Studios

The Shadowrun IP has experienced a veritable rennaissance as of late. Shadowrun Returns and the expansion Dragonfall [Calling it DLC would be an insult] have met with mostly favorable reviews; I know I've enjoyed both quite a bit despite, of course, a few limitations. The pen and paper tabletop game, Shadowrun 5th Edition, has hit the ground running since its release last summer. Catalyst Games has said the core rulebook has broken all of its sales records. A deck building game, a la Android: Netrunner, a tabletop miniatures game, a la WH40K, and, a Euro-style tile-based board game are all in the works.


So now we have Shadowrun: Online thrown into the mix.

Right now it's PVP and 4 short missions. There is no tutorial - which is fantastic, btw, because tutorials are creepy and always trying to hold my hand. This means the art of war in Shadowrun Online must be extracted through trial and error. I actually felt relieved that I was expected to use my brain. The first time through I didn't pay much attention to what I was doing and got clobbered...fast...by the AI. The second time through I paid a little bit more attention, and realized some of the basic principles. After that, it became quite enjoyable. The world itself is pretty much non-existent at this point. But the game play is definitely there and it's good. The two characters you use throughout the missions synergize really well.

One thing I would like to see would be a limitation to spells and ammo. One of the spells is kinda broken, not too much, but a bit. If they added spell drain, like in the tabletop, spellslinging would become a much more serious matter - right now it feels a bit OP. I also think ammo should be limited. There should be the danger of running out of ammo, in fact. I think that could add a lot to the tension of each match.

I'll say this: they are very blunt about the current state of the game on their page. I found the warning to be commensurate with the build.

Getting it now means you'll get to know the game play, but not so much the world of Shadowrun. I recommend reading some background material here: http://www.shadowruntabletop.com/game-resources/shadowrun-timeline/

Also, head over to amazon and order a used shadowrun novel [ .05 + 3.99 shipping lol]

Edit: I want to mention that this game works really well with touch controls. Playing it on a touch screen laptop or tablet is lots of fun. Turn-based games and touch controls just make sense, and I'd like to see other devs follow Cliffhanger's lead on this.
Publicado: 31 de Marzo
¿Te ha sido útil este análisis? No
A 35 de 48 personas (73%) les ha sido útil este análisis
56 productos en la cuenta
3 análisis
8.9 h registradas
Análisis de acceso anticipado
Unless you just want to support the devs, I wouldn't purchase this game yet.

Currently it has a limited 4 Mission single player campaign and 2 of those missions are buggy (levels 2 and 4) enough that sometimes the game freezes and you can't get past them.

As far as PvP goes there is only one map and it is tiny, also there are hardly any people playing at certain times of the day, so you may not be able to find anyone to play against.

However, the graphics and game play show promise and this game could eventually be great.
Publicado: 2 de Abril
¿Te ha sido útil este análisis? No

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