The fastest platformer around just got even faster – avoid fatal hazards, dodge hostile robots and use the Level Editor tools to create your own amazing Cloudbuilt stages!
Análises de usuários: Muito positivas (590 análises) - 84% das 590 análises de usuários deste jogo são positivas.
Data de lançamento: 20/mar/2014

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1 de setembro de 2015

New game-mode + new content + competition

Greetings fellow cloud runners! Today marks the day of the latest exciting update to Cloudbuilt and the addition of a brand new game-mode called Level Rush Mode, but that is not all. We are also adding all new levels to test your mettle on!

The Level Rush Mode challenges you to tackle a playlist of levels in a row without pause with a shared pool of 99 extra lives complete with dedicated leaderboards for each of the 5 playlists. It’s now easier than ever to speedrun the game and compare your times!
For the launch of the new mode we’ve also added 4 new achievements! Some easier and some which will be sure to test the skill of even the top players.

Two of the levels we are adding are what we call battle challenges. A battle challenge is similar to a remix level, heavily inspired by a previous level but these ones are turned into a deadly gauntlet of enemies, truly testing your combat skill. For those asking if the No Ammo mode is still playable on these levels, the answer is YES! Though it’s rather insane if you ask us…

As combat is not for everyone we’ve included another new level that is also a first of its kind. Kalifen has been working with us to polish up and rework his competition winning level into the first community-made design to become an official stage. It’s been heavily modified and the improvements are noticeable immediately. We recommend everyone to check it out, though it will require the Defiance DLC as it relies on assets from the DLC.

Additionally, the Fog Remix II level that previously was a custom level made by our level designer Keasar, has now been added to the level selection map making it easily available for everyone to enjoy!

Finally, to celebrate this event we are also hosting a race-to-the-finish competition!
The first player that can beat the new Demi-god achievement and upload a video of them doing so, will win a Demi portrait painted by Poi Poi Chen, and signed by the whole Coilworks team, plus a Coilworks T-Shirt! The second player completing this will also receive a T-Shirt. All players beating this achievement will earn a bucket of respect as this is one of the toughest, if not THE toughest achievement you will ever face! For anybody attempting it, I wish you the best of luck!

To participate in the competition you need to record a video of your complete playthrough while obtaining the achievement, upload the video to YouTube or any other publicly available video streaming service and tweet a link to the video with the hashtags #Cloudbuilt and #CloudbuiltCompetition.

Best of luck to everyone playing the new mode or trying out the new levels!

Here follows a short patch notice:
  • Added Level Rush Mode
  • Improved the main menu with color coding and better gamepad support.
  • Added a Level Rush Mode leader board to the main menu once you’ve unlocked one of the rush modes.
  • Added 4 levels to the level select menu.
  • Added 4 new achievements.
  • Patched a bug where restarting a wall-run from a wallslide state would sometimes not work.
  • Changed the lighting in one of the old storm levels
  • Lowered the jump distance on some Guardians on another storm level.
  • Tweaked collision to look less buggy on a pipe on the Defiance level Desire.
  • Added a more solid fix for the workaround for the driver bug of some AMD GPUs.
  • Fixed a small bug that in rare cases wold soft lock the game when jumping around while accessing the level select menu from the room.

4 comentários Leia mais


“Cloudbuilt is a gorgeous free-running game with a touching metaphorical dimension.”
8/10 – Eurogamer

“Could easily top game of the year lists… f*ck this brilliant bullsh*t.”
Rock Paper Shotgun

“... primed to be an intensely challenging, beautifully stylised runner/platformer.”
Total Biscuit

Sobre este jogo

Too fast, too furious and packed full of action – are you ready for the rocket-powered world of Cloudbuilt?

A game of speed, precision and freedom, use all the abilities of your rocket-powered suit to avoid fatal hazards, dodge hostile robots and reach not just the finish line, but the top of the worldwide leaderboards. Carve your own path through a multitude of mysterious floating ruins high above the clouds and show everyone you're the best!

Now with Steamworks Level Editor tools! Will you create the greatest Cloudbuilt community level ever?

  • Parkour-style platforming combines with action-packed gunplay as you race against the clock to complete each stage
  • Open level design allows you to carve your own route through any stage, then refine it to get the fastest time possible
  • Make your mark on the global leader boards – find new shortcuts and climb as high as you can!
  • Create your own Cloudbuilt stages with the Level Editor and upload them to Steamworks or download levels made by others.

(Please note: Use of level-building assets from Defiance DLC pack requires ownership of Defiance DLC. Minimum specs of Cloudbuilt are slightly higher than shown for those wishing to use the Level Editor tools)

Requisitos de sistema

    • SO: Windows 7
    • Processador: 2GHz Intel Dual Core processor
    • Memória: 2 GB de RAM
    • Placa de vídeo: 512 MB OpenGL 3.2 compatible card
    • Armazenamento: 3 GB de espaço disponível
    • Placa de som: Any compatible soundcard
    • SO: Windows 7
    • Processador: Intel Core i5 (or better)
    • Memória: 4 GB de RAM
    • Placa de vídeo: Nvidia Geforce 560 Ti (or ATI equivalent)
    • Rede: Conexão de internet banda larga
    • Armazenamento: 3 GB de espaço disponível
    • Placa de som: Any compatible soundcard
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
2.4 hrs registradas
Publicada: 1 de janeiro
Esse jogo é incrível, é um dos melhores que já joguei, gráficos bonitos, comandos legais, fases desafiadores, bonitas, bem detalhadas e é MUITOOO divertido joga-lo.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.2 hrs registradas
Publicada: 8 de setembro de 2015
Cloudbiuld é um jogo pra quem tem paciência, coordenação motora ninja com um pouco de masoquismo.

Um ótimo passatempo para quem quer passar nervoso e perder horas em uma fase fácil :)
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20 de 20 pessoas (100%) acharam esta análise útil
224.2 hrs registradas
Publicada: 28 de novembro de 2015
I feel the need to preface this by saying that, while I do enjoy fast paced games, I’m really not a speedrunner. That being said, I’m completely in love with Cloudbuilt. This game is gorgeous, has fantastic level design and the soundtrack is one of my absolute favorites. On the surface, it may be a niche game for speedrunners, but there’s more to it – if you’re up for the challenge.

Cloudbuilt gives you all the tools you need from the start, and promptly kicks you out the door letting you figure out how you’re going to use them. It has a steep learning curve you will certainly smash into face first pretty early on – it can be frustrating, but is still manageable. There are countless paths to take, there’s no time limit, and you don’t need to do anything more than to complete a level to progress. After completing a level for the first time, various game modes are also unlocked that make some fun, or in some cases more challenging, alterations to the gameplay. I think they also encourage players to learn more of the mechanics, like conserving energy (rather than recording your time, it tracks your energy consumption – as someone who enjoys puzzles, this is probably my favorite mode), and finding other routes or ways to deal with enemies. Or, if you’d rather just zoom through the level with nearly unlimited energy, there’s a mode for that too. A story develops along each branch that seems to be pretty hit or miss with most people, but I thought it was a really great way to tie everything together.

Outside the game, there’s a level editor, and small, but absolutely fantastic community. A number of players (including many of the top players and some of the developers) still frequent the forums and subreddit who are more than happy to chat about the game and provide tips, tricks, or even just some encouragement.

This game is fast paced, but has elements that may appeal to those with an interest in puzzles and exploring as well. I’d recommend it to anyone looking for a 3D action platformer who’s ready to test their mettle.
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38 de 65 pessoas (58%) acharam esta análise útil
10.2 hrs registradas
Publicada: 18 de setembro de 2015
Cloudbuilt is one of a kind. Love it.
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7 de 7 pessoas (100%) acharam esta análise útil
14.1 hrs registradas
Publicada: 13 de novembro de 2015
Haha holy ♥♥♥♥ this game gets tough.

An awesome 3D Parkour Platformer that extends what the concept is capable of with the use of jetpack assistance, but you'll have to watch your meter and pick up fuel cells along the way if you want to go the distance.

A speedrunner's paradise and a fun game to pick up and play for anyone else who isn't too intense on getting the best time, but be warned, stages do get hard quickly, and unless you keep an eye out on ways to optimize your route you'll be wondering why you're getting so many Cs, like me.

The stage map layout is themed with different phases of the day and weather conditions, and the darker it gets, the tougher the stages will be. Each route leads to its own ending with different dialogues that piece together the narrative, thoughts, and memories of the hospitalized amnesiac protagonist Demi.

Robots, turrets and other mechanical obstacles stand in your path, so you're equipped with a laser pistol that can fire five shots in quick succession or charge a single more powerful shot, the latter which can be used to increase your jump height and distance considerably, but that's something I've yet to figure out for myself.

Awesome game, neat art style and exhilarating platforming.
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