Use quick wits and quicker reflexes to carve your own path through the mysterious ruins of Cloudbuilt, floating high above the ground. Manipulate the laws of physics to avoid fatal hazards, dodge hostile robots and reach not just the end of each level, but the top of the global leaderboards too.
Utgivningsdatum: 20 mar, 2014

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"High Speed platforming game that is all about precision and figuring out the best routes. Easy to pickup, hard to master and recommended."

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12 april

Game patch & lots of Editor improvements

We have not written full patch notices for the last two patches, but here comes a full list of all the fixes and changes.

Hope you find them interesting!

Game:
  • Leader boards for custom levels now implemented
  • A more robust custom level menu with support for browsing through more than 10 levels
  • Models skins from defiance now work in the practice level as well
  • When doing generalization of game input, a small buffer time for jumps and dash input during a dash have been added, leading to inputs not getting eaten if pressed right before the allowed timing.
  • A bug with the player weapon was fixed, where the player sometimes could not fire a green charge bullet if released right as the weapon reloaded.
  • Added cloud save feature. If you have a local save file, the game will ask what to do when starting up. (The old and local file will not be removed, it will simply be renamed, so you can still find it)
  • A bug with the messages in in the result screen were corrected.
  • The camera now continues to animate when accessing the custom level menu
  • Some secret edits were made to the games intro level…

Editor:
  • Added weapon pickup asset that makes it possible to fully customize and build custom weapons and bullets. The pickup can also use different colors to distinguish between weapon types.
  • Shield barrier and shield gates assets now have the option override the default shield color, enabling them inform players of a potentially modified behavior.
  • The deprecated Mono Script triggers were removed. You can no longer create them, but levels that were using them previously can still use them, but it’s recommended to change to the normal script triggers.
  • The script triggers got an easier to use menu to choose script.
  • Time dilation script were added to allow down to 25% and up to 400% game speed. Notice that it might get more CPU demanding to run the game quicker, so use it with care if there are a lot of things happening in your levels.
  • New script were added to enable to change music mid level.
  • Tutorial message script were added, allowing you to write messages to the player, containing tips or general information.
  • Game modes can now be tested within the level editor, by going to the play settings panel.
  • A level can now choose what music to use through the level settings panel.
  • You can now set the number of lives a player should start with through the level settings panel.
  • More game mode options were added, one of them being the ability to limit the players energy freely.
  • The player asset got a few fixes, including a fix to the max energy value, and a new option for ghost mode, as well as two new values to tweak the game rules, enabling custom levels to hinder some of the more extreme methods for shortcuts.
  • Popup menus scroll feature were inversed
  • The camera free flight mode can now be activated though simply holding down the right mouse button and start dragging the mouse.
  • Change auto save interval and number of files to save every 5 minutes of editing, and save up to 12 files.
  • Fixed the old editor HUD bug where some elements got invisible
  • Added a view drop down button in the asset panel, to reset the camera back to the level origin or focus on the levels directional lights.
  • Screen shot feature for the publishing menu was fixed to work properly first time it’s used.
  • Option to generate a new leader board was added to the publishing menu. This will render all old leader boards unusable, and inaccessible, so use with care, but if the level have gone through significant changes that can affect the leaderboard, it’s recommended to generate new ones to keep things fair.
  • Added a feature to return to the editor in position from game play <Shift-Esc>
  • Made the render variable window in the level settings panel more manageable.
  • Hotkeys for changing game speed while running the editor was changed to:
    • Decrease game speed with <,>
    • Increase game speed with <.>
    • Reset game speed with <M>
  • Added two new larger versions of existing enemies.
  • Fixed a bug with level block splitting to not create texture seams any more
  • Fixed some other minor issues causing crashes in some rare situations.
The list is quite long, and there are many changes here. Please let us know if we missed to mention something. It’s easy to forget minor improvements there were made in the fly here and there.

We are also working to finish the last two video tutorials for the level editor.

Hope you enjoy the game, and see you guys around!

Regards,

The Coilworks team


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24 mars

Game & Editor Patch + Useful resources

So, just like yesterday we have a patch for the game and the editor, also I would like you give you a link to three resources that could be very useful when working with the Level Editor.
Firstly we have the introduction video tutorial (future videos are in the works and will be posted on the same YouTube channel):
https://www.youtube.com/watch?v=KuSlkEZbK9M

Secondly we have some complimentary information in text for on the editors Wikia page:
http://cloudbuilteditor.wikia.com/

And finally I would like to link to the templates and reference levels I mentioned yesterday:
http://steamcommunity.com/id/coilworks/myworkshopfiles/?appid=262390
you can use these templates as a base for your levels if you want a good base lighting and background for your levels, and the reference levels can be good to analyze but also useful if you want to make your own teaks or game modes on existing levels.

The list of changes with this patch is as follows:
Game:

  • Fixed a bug with the ending sequences sometime didn’t play
  • Fixed a bug where the camera in those outro sequences didn’t play correctly
  • Added feature to re watch any ending from the workstation in the room.
Editor:
  • Fixed the bugged GUI, so there should no longer be any invisible elements
  • Improved the open scene menu to be more robust but also easier to navigate
  • You can now scroll over the popup menus to move them up and down. Helpful if the menus are too large to be down on one screen.

There are a few underling changes as well, but nothing to take not to in particular!

Hope you find these improvements useful, and good luck with all those custom levels, both playing and making them. There are some really amazing levels out already! Some really impressive work and we are looking forward to see and play even more!

/the Coilworks team

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Recensioner

“Cloudbuilt is a gorgeous free-running game with a touching metaphorical dimension.”
8/10 – Eurogamer

“Could easily top game of the year lists… f*ck this brilliant bullsh*t.”
Rock Paper Shotgun

“... primed to be an intensely challenging, beautifully stylised runner/platformer.”
Total Biscuit

Om detta spel

A young woman, a mysterious world and dark clouds on the horizon... welcome to Cloudbuilt.

Cloudbuilt sees quick wits and even quicker reflexes become your closest friends as you carve your own path through the mysterious floating ruins high above the clouds. A game of speed, precision and freedom, use your rocket-powered exoskeleton and manipulate the laws of physics to avoid fatal hazards, dodge hostile robots and reach not just the finish line of each stage, but the top of the worldwide leaderboards too.

Packed with progressively challenging levels, as well as all manner of shortcuts and secrets to discover, Cloudbuilt’s fast-paced competitive action will push the limits of gamers seeking a challenge time and time again.

Game Features
Jaw-dropping visuals – A unique and utterly gorgeous cel-shaded art style makes the world of Cloudbuilt come alive like nothing you’ve ever seen.
Run, jump, fight! – Cloudbuilt combines parkour-style platforming, action-packed gunplay and the fast-paced thrills of racing against the clock to create a hugely addictive and competitive game.
Blaze a trail – Open level design allows you to reach each goal in all kinds of different ways. Carve your own route through any stage you like, then keep refining it to get the fastest time possible.
Go your own way – Players can find their own route to the finish not just through each level, but also the game; a branching story across 22 levels offer seven unique worlds and four different endings to discover.
Fight for supremacy – Finish stages quickly and make your mark on the global leaderboards. Find new shortcuts and use all your skill to climb as high as you can!
A minute to learn, a lifetime to master – Rather than making players unlock abilities, Cloudbuilt gives you everything you need right from the start. Pick up the basics immediately, then discover skills you never knew you had and put them to good use!

NEW! Use the Level Editor to create your own Cloudbuilt levels, then upload them to Steamworks for everyone to enjoy or download levels made by others! Will you be the one to create the greatest community level around?

(Please note: Use of level-building assets from Defiance DLC pack requires ownership of Defiance DLC. Minimum specs of Cloudbuilt are slightly higher than shown for those wishing to use the Level Editor tools)

Systemkrav

    Minimum:
    • OS: Windows 7
    • Processor: 2GHz Intel Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB OpenGL 3.2 compatible card
    • Hard Drive: 3 GB available space
    • Sound Card: Any compatible soundcard
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 (or better)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 560 Ti (or ATI equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Any compatible soundcard
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