Use quick wits and quicker reflexes to carve your own path through the mysterious ruins of Cloudbuilt, floating high above the ground. Manipulate the laws of physics to avoid fatal hazards, dodge hostile robots and reach not just the end of each level, but the top of the global leaderboards too.
User reviews: Very Positive (469 reviews)
Release Date: Mar 20, 2014

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Recommended By Curators

"High Speed platforming game that is all about precision and figuring out the best routes. Easy to pickup, hard to master and recommended."

Recent updates View all (20)

February 6

New Remix levels available & special anniversary suprise in the works

Today marks the release of Coilworks’ latest addition to the Remix level series. If you’ve conquered the current stages and beaten our DLC packs, then prepare for your next challenge. These carefully crafted levels accentuate the most exciting and exhilarating parts of Cloudbuilt, Through the Fog and Defiance DLC packs.

“We are overwhelmed by the support and love we have received from the community during Cloudbuilt’s evolution. It’s a true joy to see players immersing themselves in the game and pushing their speedrunning capabilities to the maximum. This is hugely motivating for us when creating new content for the fans.” -Coilworks

The criteria to unlock the new remix levels are:
[Remix] Track III - Complete the previous two remix tracks
[Remix] Fog - Complete all 5 levels in the Fog branch
[Remix] Defiance - Complete the first 4 Defiance levels

Drumroll, please.

“Even before Cloudbuilt was launched we have always been asked for a level editor and we are ecstatic to announce over the last few months we have been working to make this a reality for the community. We are super excited to see the creative and unique designs you will come up with. We know there is a ton of crazy ways to utilize Cloudbuilt’s mechanics that we haven’t had time to explore, especially those introduced in the Defiance DLC.” -Coilworks

The level editor will become a truly defining feature for Cloudbuilt and like Coilworks, we can’t wait to see what the community is capable of. The level editor is scheduled to be available at Cloudbuilt’s anniversary on 20th March. Until then, hone your skills and get ready for a whole new world of Cloudbuilt starting next month!

Follow the link to view the news post with screenshots.

- The RSG & Coilworks teams

8 comments Read more

November 21, 2014

Defiance DLC out now!

Hi everyone,

So, it's been coming for a while but finally, the Defiance DLC for Cloudbuilt is available to buy! This new DLC packs a huge chunk of content to the game, including five brand new levels that will challenge you like never before, new skins for Demi, an entirely new game mode called Assault that can be unlocked to play on any of the original levels as well as these new ones AND even a new alternate ending to the game!

Coilworks have worked super-hard to make Defiance as jammed with content as it is, so we hope you'll show your support by picking it up. It's the ultimate test of skill for any Cloudbuilt player... have you got what it takes to see it through to the end?

Have fun!

The RSG team

7 comments Read more


“Cloudbuilt is a gorgeous free-running game with a touching metaphorical dimension.”
8/10 – Eurogamer

“Could easily top game of the year lists… f*ck this brilliant bullsh*t.”
Rock Paper Shotgun

“... primed to be an intensely challenging, beautifully stylised runner/platformer.”
Total Biscuit

About This Game

A young woman, a mysterious world and dark clouds on the horizon... welcome to Cloudbuilt.

Cloudbuilt sees quick wits and even quicker reflexes become your closest friends as you carve your own path through the mysterious floating ruins high above the clouds. A game of speed, precision and freedom, use your rocket-powered exoskeleton and manipulate the laws of physics to avoid fatal hazards, dodge hostile robots and reach not just the finish line of each stage, but the top of the worldwide leaderboards too.

Packed with progressively challenging levels, as well as all manner of shortcuts and secrets to discover, Cloudbuilt’s fast-paced competitive action will push the limits of gamers seeking a challenge time and time again.

Game Features
Jaw-dropping visuals – A unique and utterly gorgeous cel-shaded art style makes the world of Cloudbuilt come alive like nothing you’ve ever seen.
Run, jump, fight! – Cloudbuilt combines parkour-style platforming, action-packed gunplay and the fast-paced thrills of racing against the clock to create a hugely addictive and competitive game.
Blaze a trail – Open level design allows you to reach each goal in all kinds of different ways. Carve your own route through any stage you like, then keep refining it to get the fastest time possible.
Go your own way – Players can find their own route to the finish not just through each level, but also the game; a branching story across 22 levels offer seven unique worlds and four different endings to discover.
Fight for supremacy – Finish stages quickly and make your mark on the global leaderboards. Find new shortcuts and use all your skill to climb as high as you can!
A minute to learn, a lifetime to master – Rather than making players unlock abilities, Cloudbuilt gives you everything you need right from the start. Pick up the basics immediately, then discover skills you never knew you had and put them to good use!

System Requirements

    • OS: Windows 7
    • Processor: 2GHz Intel Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB OpenGL 3.2 compatible card
    • Hard Drive: 3 GB available space
    • Sound Card: Any compatible soundcard
    • OS: Windows 7
    • Processor: Intel Core i5 (or better)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 560 Ti (or ATI equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Any compatible soundcard
Helpful customer reviews
11 of 11 people (100%) found this review helpful
3.9 hrs on record
Posted: October 28, 2014
Despite the rocky launch and some questionable design decisions, Cloudbuilt is a fun and visceral 3D platformer with the right mix of challenging, thoughtful, and perhaps just a little bit too much unforgiving.

Cloudbuilt is primarily focused on the path from point A to B. You have many special abilities common to speedrunning platformers that you'd expect: a dash, double jump, wallrunning, all limited by a central boost bar that only replenishes when you're flat on the ground. The controls are very tight and responsive, and sometimes this results in touchy controls that burn precious boost in unskilled hands. In addition, there are the regular cadre of hazards like indestructible mines and projectile spewing enemies blocking your forward motion. There are many paths through a stage, many ways to avoid hazards, many things to see and find. Cloudbuilt certainly hits the mark on the core platforming experience.

My major gripe against the game sits with the enemies, however. Thankfully less annoying in behavior and strength than before, oftentimes their existence thwarts your main method of dealing with the threat: your gun. Most enemies will survive rapid fire from your woefully limited clip, requiring you to charge your fire beforehand. Why the gun doesn't automatically charge during any downtime escapes me, because there's no penalty to charging a shot, and no reason to resort to weaker bullets. Your best strategy is, at all times, to just dig your finger into the mouse button whenever you're not firing, which is a really weird mechanic to be sure. On the enemies themselves, many of them have a repair shield mechanic that goes up if you didn't outright kill them on the first few shots, it's not immediately clear that this shield deactivates the enemy, and some of these can be eternal threats through the rest of the stage if you let them heal back up. Having enemies that can shoot you from clear across the map is distracting in this kind of game, but thankfully only a scattering of levels are prone to this kind of abuse.

The environmental design is fairly nice. You have a good mix of organic, ruins-like areas, more mirror-like utopian areas and oppressive areas full of wire and colored lights. It would have been nice to have a few levels with an actual solid ground, though this would have gone against the namesake. Sometimes the path to the end of the level is far out of sight, but the maps are designed well enough to spur you in the right direction. The stencil shading does accent the terrain pretty well and highlights the ground edges, but doesn't look as good on the main character's model. The sound is just functional, and nothing spectacular. The music tracks are catchy, for the most part. The story isn't my cup of tea, and isn't as well woven as it could have been.

I'd recommend the game to anyone looking for a challenging platformer. For anyone who would be just on the edge of the skill range necessary to play this game, but is willing to brave it, be sure to play through all the first levels. Though it may have changed from my experience, the different paths on the map vary in difficulty and game concepts presented. At least one path is oriented more towards a pure platforming experience, with few to no enemies, and is the recommended path to take at first.
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11 of 11 people (100%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: November 17, 2014
Can best be described/reviewed as a bunch of exclamated statements.

Wall running! Jetpacks! Auto aim that you need half the time! Speed running! 3D platformer! Mines! Troll-y Turrets! Random tank things! Lasers! Purple Electricity! Falling off edges the other half of the time! Because You're twit! Jetpacks! Beautiful Cel Shaded graphics! Thing that shoots homing balls that should have less health! Super fast respawns! Checkpoints! Many different routes! Occasional terrain glitch like standing on a buzzsaw! Buzzsaws! Come to think of it, all the enemies are to some effect ♥♥♥♥♥, some greater than others! Great Soundtrack! Sensitive agility and mobility! Recommended speedy reactions on the part of the squishy thing behind the screen on the keyboard! Controller Support! Replayable modes! Jetpacks!

Now More Accessible to newer players of the precision platform genre!

I think that pretty much sums it up.
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10 of 10 people (100%) found this review helpful
21.3 hrs on record
Posted: November 16, 2014
Simply excellent. A high speed space puzzle about a veteran going through obscure obstacles in her dreams while lying unconcious in post wound rehab. When I write "high speed space puzzle", I mean every word of it. Most levels will equally demand the best from your reaction and your space orientation skills. And while there are obviously pre-designed routes, you are welcome to "break" them in every way you can to reach your goals in most optimum way. Cloudbuilt is everything you would expect from a good indie game: challenging, stylish, addictive and filled to its top with freedom. It has its little fallouts and some "garage-feeling" here and there, but not enough to bring even the slightiest shadow on its beauty.
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9 of 10 people (90%) found this review helpful
4.7 hrs on record
Posted: December 27, 2014
yeah i havent played for long but heres my view, game is awesome,I'm here for some IL speedrunning, so i couldnt care less about the story and while I have a LONG way to go, I can already tell that I will love this. Great mechanics and interesting level design where routing will be as much fun as execution
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11 of 14 people (79%) found this review helpful
1 person found this review funny
43.9 hrs on record
Posted: November 21, 2014
This is what sonic and mirrors edge should have been. Its a speed Runners dream.

Non-Linear levels. Check. Guns. Check. Rocket Pack. Check. Gorgeous graphics. Check. Challenging play. Check. Multiplayer support/mac support. Nope. This game needs a race mode vs friends. Other than that, my kind of game. Like Demon souls, Dark souls, Ninja Gaiden and Mirrors edge put together. Don't expect a video game to hold your hand and make you feel good. This one is not for the faint of heart. You will think you are good. The early levels are not too hard, you think. It will push you. You will get quicker reflexes. You will learn how to aim on a dime. You will fail a lot. You will cry. You will overcome. You will excel. You will get rebuilt. YOU WILL GET CLOUDBUILT.
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7 of 7 people (100%) found this review helpful
4.0 hrs on record
Posted: December 15, 2014

I have not had this much unadulterated enthusiasm/child like joy since I played "Super Mario Sunshine" when I was 12!! (Completely different game I just REALLY enjoyed it.) Imagine if "Sonic" and "Mirror's Edge" had an illegitimate child, that's "Cloudbuilt". It looks STUNNING, the art style really pops, the soundtrack is stellar, and the parkour/free running mechanic works flawlessly even with combat. I picked this up on Humble Store for $3.99. I feel like that was a crime, I would gladly pay full price for this hidden gem :)
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10 of 13 people (77%) found this review helpful
4.8 hrs on record
Posted: December 8, 2014
Most awesome thing I played for ages!
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6 of 6 people (100%) found this review helpful
14.4 hrs on record
Posted: February 6
My my this game. I absolutely adore it! There are a lot of games where the gameplay is fast paced but severely lacks any control. Cloudbuilt however gives you the chance to control it... after you die a lot at first. A lot of reviews say this game is hard at first and, yes, it is but dont let that put you off! So many times Ive messed up on a little jump or a boost and thought: "darn now im not gonna get an A!", but I keep trying and when you get a good score you feel so good about it! I swear this game is a counter to my depression! >w<
But in all honesty I could probably play this just for the soundtrack because, oh god is it beautiful!
Anyway, when alls said and done, you should probably give this game a try! Even if its not your forte.
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5 of 5 people (100%) found this review helpful
16.5 hrs on record
Posted: December 3, 2014
Fantastic art and music! Gameplay is challenging and encourages you to practice to get better in later levels. This game was better than I expected!
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5 of 5 people (100%) found this review helpful
318.2 hrs on record
Posted: December 21, 2014
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5 of 5 people (100%) found this review helpful
84.4 hrs on record
Posted: November 6, 2014
Cloudbuilt is an amazing speedrunning platformer. It can be very difficult at times but with enough practice you will be able to speed through any level. Most people recommend playing this game with keyboard and mouse. However I play with a controller and I was able to get in the top 100 scores on most maps. Some people complain about the controls on a controller (LB to jump), but that is necessary to be able to speedrun this game. Fast respawns make death not so worrisome when you are first starting out or having trouble on a level. If you like challenging games, platformers, or speedrunning then this game is for you. If you are having trouble with levels or have any problems check out the community page where the active developers and greatest players often talk.

Great graphics
Fun fair gameplay
Controller support

No linux support
Some people don't like the controls
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5 of 5 people (100%) found this review helpful
2.9 hrs on record
Posted: November 2, 2014
This is a pretty well built free-running game that is also very nice to look at with its pseudo-cel-shaded art style. The difficulty does jump a bit at some points but overall it stays pretty fun.
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6 of 7 people (86%) found this review helpful
17.5 hrs on record
Posted: January 3
I highly recommend this game, there's nothing like it. (No OST has the level of awesomeness this game's OST has)

Think free-running and wallrunning with jetpacks (that can give boosts but cannot fly). Though be warned, this game can be REALLY hard at times.
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6 of 7 people (86%) found this review helpful
12.0 hrs on record
Posted: January 3
A really good 3d action platformer with emphasis on speedrunning. Levels are very open and allow you to experiment with new paths to get to the end ASAP. Kind of annoying to play with a controller, but works perfectly fine with KB/mouse. Difficulty spikes to really insane levels at the end of a story branch, but it still has plenty of not-so-hard levels for the casual gamers out there.

Definitely one of the better games on Steam.

Full review at Axe 'n Nyan
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4 of 4 people (100%) found this review helpful
19.1 hrs on record
Posted: December 17, 2014
Well well well... Right here, we have a game, that's extremely hard and forgiving. It's pretty much just speedrunning to the exit door and getting the best time as possible (or just completing the main story). Now I think I like this concept this game has put together. I like the fact that you can run on walls and do pretty much anything you need to get past every level. It may bring you rage to try and beat some of the levels, but that is actually the entertaining part: getting good at the game. I still have to complete the defiance DLC that was added to the game. It includes 5 INSANELY difficult levels and an alternate ending. I believe that beating those levels will take me SO LONG, that I may have beaten The Binding Of Isaac 100%. But I still like the game.

I may aswell talk about the graphics (like I always do), they are not first class, but that does not matter to me at all. I consider myself as a gamer that plays unique games or games that get my attention and addict me. This game is one of those unique games. I have NEVER seen a game like this on steam and yet, it's a good one. I like all the mechanics: wall jumping, wall climbing, using your jetpack to make certain jumps and doing super wall climbing with your jetpack gets me so pumped that I can feel myself sweating at a critical place. But a speedrunning game isn't perfect unless there are enemies, right? This game is no exception - there is quite a medium amount of enemies, all trying to stop your progression. Some enemies shoot you from a distance and some attack you only if you are on the same platform as they are. This just increases the difficulty level of this game, as if it wasn't hard enough already.

I might just talk a little about the environments: I like the skyboxes they have brought here. They make me smile and usually look really stunning. Also the voice acting and sound effects sound great and kind of fit the place they play, +1 to that.

I should mention the soundtrack, which is made by Jacob Lincke. This game has the soundtrack that keeps you going even if the game has gotten the better of you. I personally would like to have the soundtrack on steam so I could add it to my OST collection (and of course so I could listen to it ;) ). I wish to see more music from this guv.

With all that said, I could give my final verdict on this product.

I like this game, the game has a difficulty level that I have not seen IN AGES, and that is rare in these days... I also like the music, visuals and sound effects as well as the voice acting. Only negative thing I can give is most probably the enemies since they may get a little frustrating from time to time, but I'm all fine with that. My final verdict would be 10/10, since I like so unique games, like this. I wish I'd see more unique games on steam and I wish the best of luck in the future to the developers of the game. Cheers!!!

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4 of 4 people (100%) found this review helpful
36.6 hrs on record
Posted: December 12, 2014
From what I've played so far (20 levels) I can't help but write a review praising this game. I'm in love with it. It's like if Megaman, Spiral Knights, Vanquish, Mirror's Edge and Sonic had a love child. It's SO good. It does have a high difficulty curve definitely showing in the later levels, but that doesn't stop me from loving this game at all. Thank you, developers. This game is an absolute treat for me.

Update: Since beating this game, I can say I still love it. I believe everyone has a right to hate the redepolyment stage, though. Another cool thing is after having beat it, I am way better at the game. Every stage just feels easier now. That's a great feeling. The developers really know how to train your reflexes.

As far as the story goes. I like how you can branch off to any level path you want to get tad bits of her different emotions and thoughts. I was all over the place. lol It really shows how indecisive I am. It made me connect to the character as I wasn't just going down a linear path of story. I really apperciate that.

This is a great little gem that I feel everyone should experience, though I understand it's not for everyone. I enjoyed every moment of it. Yes, even redepolyment.
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5 of 6 people (83%) found this review helpful
18.0 hrs on record
Posted: September 13, 2014
I've had such a love-hate relationship with this game.

I bought in when it was still very young. A lot of the features that are currently in the game were not there, way back when. At the time, the game infuriated me. I couldn't stand how twitchy and broken playing it felt. The controls weren't great and the levels just seemed damn near impossible to get the hang of.

Fast forward several months, and the devs have been amazing. Many consistent updates, free DLC, remixed levels. I must tip my fedora to the wonderful people at Coilworks. Of course, I still wouldn't be able to play if they didn't fix the controls. Luckily, as of v1.2, they have. I now feel more in control of the character and the levels don't seem as awful.

This isn't to say that the game is easy. It's still a damn hard game. But it's one of the most rewarding games out there.

Also, the music is simply ♥♥♥♥♥♥ic. The OST is enough to buy the game for $5. The hours of challenge and thrill are worth the rest.

Do I recommend this game? If you're patient enough to find your groove and playstyle, absolutely.
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5 of 6 people (83%) found this review helpful
10.0 hrs on record
Posted: November 25, 2014
Cloudbuilt is an excellent game all around. Its graphics are a unique style bordering on "cel-shading" and "toon-shading" and its snappy responsivness justifies the difficulty of some levels.

Will it take a long time to complete certain levels? It depends.
If you are a speedrunner by trade, learning every inch of this game is rewarding and time-consuming. Each level is non-linear and offers many different paths, ones that are more diffucult but overall faster, and ones that are more scenic, fun, and allow you to shoot your blaster and more things. Pew pew.

This game provides hours upon hours of playtime, and I do not regret buying it at launch. It is highly underrated and should not come off as intimidating. Casual and Hardcore gamers alike will love playing this well done chunk of code.
Hats off to the folks at Coilworks.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: January 3
Really fun game that has that "one more go" type of addictiveness to it. One of the best ways to describe it would be a puzzle platformer - while the platforming is fast paced parkour, the puzzle comes from figuring out the best ways to get through a level. While it seems like the two are at odds with each other, it never feels like a problem that the game has, if anything increasing the enjoyment you get out of the game as you work out a path from beginning to end.
The movement is speedy and fluid, the level design non-linear and the combat, while marginally frustrating on the first run of a level, becomes based on twitch reaction once you start speed-running levels. The story is trash from what I've played, but that doesn't matter when you get a huge amount of satisfaction from finally nailing a level you've been praciticing.

If you enjoyed Mirror's Edge, the parkour in Titanfall or like the idea of a game that's built around fast paced parkour and quick reactions, then it's well worth picking Cloudbuilt up.
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7 of 11 people (64%) found this review helpful
1.7 hrs on record
Posted: October 31, 2014
If you like Mirror's Edge youll like this more
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