The fastest platformer around just got even faster – avoid fatal hazards, dodge hostile robots and use the Level Editor tools to create your own amazing Cloudbuilt stages!
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Muy positivos (605 análisis) - El 85% de los 605 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 20 mar. 2014

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Críticas

“Cloudbuilt is a gorgeous free-running game with a touching metaphorical dimension.”
8/10 – Eurogamer

“Could easily top game of the year lists… f*ck this brilliant bullsh*t.”
Rock Paper Shotgun

“... primed to be an intensely challenging, beautifully stylised runner/platformer.”
Total Biscuit

Acerca de este juego

Too fast, too furious and packed full of action – are you ready for the rocket-powered world of Cloudbuilt?

A game of speed, precision and freedom, use all the abilities of your rocket-powered suit to avoid fatal hazards, dodge hostile robots and reach not just the finish line, but the top of the worldwide leaderboards. Carve your own path through a multitude of mysterious floating ruins high above the clouds and show everyone you're the best!

Now with Steamworks Level Editor tools! Will you create the greatest Cloudbuilt community level ever?

  • Parkour-style platforming combines with action-packed gunplay as you race against the clock to complete each stage
  • Open level design allows you to carve your own route through any stage, then refine it to get the fastest time possible
  • Make your mark on the global leader boards – find new shortcuts and climb as high as you can!
  • Create your own Cloudbuilt stages with the Level Editor and upload them to Steamworks or download levels made by others.

(Please note: Use of level-building assets from Defiance DLC pack requires ownership of Defiance DLC. Minimum specs of Cloudbuilt are slightly higher than shown for those wishing to use the Level Editor tools)

Requisitos del sistema

    Mínimo:
    • SO: Windows 7
    • Procesador: 2GHz Intel Dual Core processor
    • Memoria: 2 GB de RAM
    • Gráficos: 512 MB OpenGL 3.2 compatible card
    • Almacenamiento: 3 GB de espacio disponible
    • Tarjeta de sonido: Any compatible soundcard
    Recomendado:
    • SO: Windows 7
    • Procesador: Intel Core i5 (or better)
    • Memoria: 4 GB de RAM
    • Gráficos: Nvidia Geforce 560 Ti (or ATI equivalent)
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 3 GB de espacio disponible
    • Tarjeta de sonido: Any compatible soundcard
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Publicados recientemente
CoCoNO
( 12.3 h registradas )
Publicado el 29 de mayo
I pirated this game some time ago and i liked it so much i actually bought it.

The best way i cant describe this game is trackmania meets megaman 3d

The music is great

And the protagonist is a total QT
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Tyranitrainer
( 14.4 h registradas )
Publicado el 28 de mayo
Short review: Cloudbuilt is one of the best twitch platformers I`ve played and I would place it in the same league as Super Meat Boy and Dustforce at the pinnacle of the genre. The clever level design, tight controls and electronic/orchestral hybrid music are all excellent/enjoyable and make for a pleasantly challenging but fair game with a high skill ceiling. I wouldn`t call it an easy game but the fact that there`s usually multiple checkpoints scattered around each level and multiple ways to complete a level means that you can largely set your objectives according to your skill level as you gradually get better and discover the intricacies of the complex mechanics and each map`s layout/diverging paths. There is over 40 official levels and nearly all have multiple modes in which they can be completed (time trial, time trial with infinite energy, reach the end using the least energy possible) and there`s also community levels and a level editor with steam workshop integration. Improving your rank on the leaderboards and getting an A or S rank in each mode of a level will keep you busy for a long time if chasing highscores, character skins and achievements is your thing (I`m guessing minimum 20h-30h at this time if you just want to get an A rank once on everything). If this sounds like your cup of tea I would definitely recommend picking up Cloudbuilt for its engaging gameplay but if you`re looking more for a story or a game you can lazily cruise through you should probably look elsewhere.


Additional thoughts:

When I purchased this game I was concerned that the performance as well as the jet pack and shooting mechanics would be finicky or difficult with my set up (I play on a multimedia laptop with a gtx 850m and a wireless mouse). However, for the most part I`ve been extremely pleased, even impressed, with the performance on my laptop (I believe I`m getting 60fps on high) and the shooting+Jet pack controls feel consistent and usable even on a cramped laptop keyboard. The shooting at times breaks the speedrunning flow of the game but as I`ve gotten better I`ve found that you can often get by those sections by skipping the enemies and turrets. Also, the story, presented in short bits of monologue after completing a level, is not that well presented. It`s unfortunate because I like where the story was going but I just didn`t feel it was develloped properly or communicated well. However, all the story after the intro is skippable (thanks devs) so it doesn`t detract from the game but it doesn`t add much either. My only real complaint with the game is the checkpoint system since, as far as I know, I can`t disable checkpoints when going for a no-deaths run and when I die in a level and want to reset from 0 it doesn`t actually restart the level, it only restarts from the first checkpoint and removes one of my lives, adding a penalty to my score and making me need to "restart the level" using "l" each time I die before the second checkpoint or finishing the level. Overall, it`s a minor issue but it`s a small quality of life thing that I would like to see addressed in Coilworks` next game (also a replay system would be nice if you read this Gafgar or other devs).

If you read this far you should probably just buy it. It`s an excellent game, great value if you enjoy games like Super Meat Boy and Dustforce and I was not dissapointed with my purchase.
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Bus-Chan
( 1.4 h registradas )
Publicado el 10 de mayo
Jayden smith level writing


Fun, yet difficult gameplay


Exeptional music


7/10 Pretty good in my opinion


Needs an option to disable profanity. I don't want to go into the game files or disable all sounds but the music so I can play with siblings around. I didn't know this game was going to have profanity in it.
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GamerzZone1987
( 9.6 h registradas )
Publicado el 9 de mayo
Nice game but levels become more harder
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Estecka
( 36.3 h registradas )
Publicado el 8 de mayo
By far one of the most gorgeous game I've played.
Also has near to flawless controls with perfect reactivity.
We need more games like this.

In my opinions though, too many gamemodes are time-trials. I like it better when I'm dared to make a thing "at all" rather than "better", I would have liked it more if the level design was pushing the player harder on their fuel. The turrets everywhere spice up the thing quite well, but the most memorable parts were still those that needed me to work out how not to fall without the boost, because I wouldn't have enough fuel to make it halfway to the other side.
Fortunately there's the "pathfinder" mode, that challenges not to use the boosters. It ends up being my favorite mode and gives out the best feeling of parkours out of all.

(Put the story aside though, because even while not uninteresting, most of the narrative is accessed from a bonus-menu.)
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AaToSMeD
( 0.6 h registradas )
Publicado el 8 de mayo
Mirror's Edge is reality but Cloudbuilt is the dream come true. It's you vs gravity. Exhilarating with every step you take. See parkour like you've never seen it before. Super satisfying as you navigate through the levels. Definitely a game worth keeping.
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Tourfaint
( 4.8 h registradas )
Publicado el 4 de mayo
I think it is the best modern 3d platformer I've seen on the market. The controls are just so tight and there is so much room for getting good at it. If you are as bad as me at platformers you might not enjoy it at first, but practice makes perfect.
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JacoRay
( 0.7 h registradas )
Publicado el 29 de abril
This is one of those games that tests your speed running skills and quick comprehension of a platformer. It's like Sonic on crack. And, by all means, the developers have perfected what a game would be like if the only choice was to speed run it. And, I have to say, I'm not a speed runner at all. I like to take in the atmosphere and observe the environment and my surroundings at my own pace. This game certainly has a target audience in mind, and people who love to rush through a game will love it.
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Knot13
( 1.5 h registradas )
Publicado el 29 de abril
A good game, I usually play my own playlist of music while playing it, it's more fun that way. But the controls seem a little bit difficult, they seem a little weird but I just don't know why. Also I get the feeling that this game is not that well optimized, because I have a more than decent laptop, but the frame rates do suffer regardless of all the tweaking I tried doing in the video settings and this game needs the frame rates.
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Sad Puppers
( 2.7 h registradas )
Publicado el 9 de abril
I dunno if it's because I'm bad at video games or what, but this game got stale fast. I want to finish it but I'm having trouble because I keep dying and want to punch my keyboard. I would recommend buying this on sale because full price is too much imho. It looks okay and the music gets recycled a lot. I wish it had more in it besides run on walls.
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BenzSmoke
( 0.3 h registradas )
Publicado el 30 de marzo
A parkour-em-up platformer about wall jumps and jet boosts. It looks good, it plays good.
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Queen Chrysalis
( 7.7 h registradas )
Publicado el 28 de marzo
I recommend this game, but I have to recommend it lightly. The parkour in this game is built beautifully, with mechanics that only add to the maneuverability. It also keeps in mind to have different paths so that you aren't forced to follow a linear track. The problem, I discovered, is later on in the game it relies too much on enemies and bullets standing in your way than that of difficult jumps and manuevers. I found myself stopping to deal with absurd amounts of bullets and mines than enjoying the fast pace movement I bought the game for. The addition of a health bar and gun was, in my opinion, a sad and disappointing choice for this game. I found myself feeling like I had less of a challenge I wanted to overcome and more of an annoyance I wish I could just bypass. If you want to buy this game, I just warn you the parkour aspect dies out eventually, and it almost become a first person shooter with a parkour aspect. However, this can easily be bypassed through the use of the steam workshop which allows people to craft their own levels. This means you can find an endless amount of good difficult challenges without the ♥♥♥♥♥♥♥t. So I do have to recommend this game for the amazing gameplay mechanics it has, despite the disappointing irritation.
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wild animals!
( 3.5 h registradas )
Publicado el 19 de marzo
The game mechanics are built solidly, and the soundtrack is fantastic. The only issue I had with this was how little the gameplay varied. Sure there were lots of levels, but they weren't very different and very few were unique. If these mechanics had been used to create a more dynamic and open experience, then I would've totally been hooked for a lot longer, but, because of this, I lost interest quickly. Also, the game tried to convey a story through the narrator inbetween levels, which didn't really seem to fit. The game would benefit off of actually playing through a story instead of just telling one. That's what books are for.

All in all, really good game, but it had some missed opportunities.
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Bebop
( 9.9 h registradas )
Publicado el 6 de marzo
Mirror's Edge and Mega Man had a baby girl.
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Zombirate
( 1.7 h registradas )
Publicado el 6 de marzo
A wonderfully frantic third person parkour-style game with a great story + soundtrack running with it.
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yu207
( 3.1 h registradas )
Publicado el 28 de febrero
Hard af but really awesome
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RonicKK
( 14.4 h registradas )
Publicado el 22 de febrero
Honestly one of the finest games i've ever played.

Mirrors Edge meets Super meat Boy, spent 5 hours on one level trying to get the best time...5 Hours well spent!

I Adore this game.
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Syrsly
( 0.6 h registradas )
Publicado el 10 de febrero
Cloudbuilt has far too many frustrating technical issues to mention them all in this review, but I enjoyed the game, and I recommend it as long as you have patience and are capable of dealing with the technical flaws. To mention a few of the flaws, I could say something about the funky control scheme or the fact that the menu doesn't seem to want to interact with my mouse at all, even though it states in-game that a mouse and keyboard are recommended. I had to use my Xbox 360 controller to play this game. I also had problems with the game minimizing for no reason, showing the desktop whenever I clicked on the right side edge of the level selection screen. If you can avoid using the mouse, you should be OK with this game, but otherwise, you may be in for a rough ride.

Okay, so the flaws aside, this is a beautiful and exciting game filled with fast-paced platform-jumping and relentlessly difficult enemy/obstacle placement. The game features a plethora of agile movement options, including dashing, wall-running, ledge-climbing, and mid-air jet-jumping (double jump). It also allows for some third-person shooter mechanics, but the focus is primarily on the platforming. Think Shadow The Hedgehog without the lame character and with more difficulty.
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LilyPaddington
( 0.3 h registradas )
Publicado el 9 de febrero
10/10 would encounter an unexpected error and crash again.

EDIT:
Changing my review because the developer actually cares. Good on you.
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AliceTheGorgon
( 11.2 h registradas )
Publicado el 6 de febrero
A nice idea, marred by badly tuned difficulty and finicky controls.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
36.3 h registradas
Publicado el 8 de mayo
By far one of the most gorgeous game I've played.
Also has near to flawless controls with perfect reactivity.
We need more games like this.

In my opinions though, too many gamemodes are time-trials. I like it better when I'm dared to make a thing "at all" rather than "better", I would have liked it more if the level design was pushing the player harder on their fuel. The turrets everywhere spice up the thing quite well, but the most memorable parts were still those that needed me to work out how not to fall without the boost, because I wouldn't have enough fuel to make it halfway to the other side.
Fortunately there's the "pathfinder" mode, that challenges not to use the boosters. It ends up being my favorite mode and gives out the best feeling of parkours out of all.

(Put the story aside though, because even while not uninteresting, most of the narrative is accessed from a bonus-menu.)
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.8 h registradas
Publicado el 4 de mayo
I think it is the best modern 3d platformer I've seen on the market. The controls are just so tight and there is so much room for getting good at it. If you are as bad as me at platformers you might not enjoy it at first, but practice makes perfect.
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Recomendado
14.4 h registradas
Publicado el 28 de mayo
Short review: Cloudbuilt is one of the best twitch platformers I`ve played and I would place it in the same league as Super Meat Boy and Dustforce at the pinnacle of the genre. The clever level design, tight controls and electronic/orchestral hybrid music are all excellent/enjoyable and make for a pleasantly challenging but fair game with a high skill ceiling. I wouldn`t call it an easy game but the fact that there`s usually multiple checkpoints scattered around each level and multiple ways to complete a level means that you can largely set your objectives according to your skill level as you gradually get better and discover the intricacies of the complex mechanics and each map`s layout/diverging paths. There is over 40 official levels and nearly all have multiple modes in which they can be completed (time trial, time trial with infinite energy, reach the end using the least energy possible) and there`s also community levels and a level editor with steam workshop integration. Improving your rank on the leaderboards and getting an A or S rank in each mode of a level will keep you busy for a long time if chasing highscores, character skins and achievements is your thing (I`m guessing minimum 20h-30h at this time if you just want to get an A rank once on everything). If this sounds like your cup of tea I would definitely recommend picking up Cloudbuilt for its engaging gameplay but if you`re looking more for a story or a game you can lazily cruise through you should probably look elsewhere.


Additional thoughts:

When I purchased this game I was concerned that the performance as well as the jet pack and shooting mechanics would be finicky or difficult with my set up (I play on a multimedia laptop with a gtx 850m and a wireless mouse). However, for the most part I`ve been extremely pleased, even impressed, with the performance on my laptop (I believe I`m getting 60fps on high) and the shooting+Jet pack controls feel consistent and usable even on a cramped laptop keyboard. The shooting at times breaks the speedrunning flow of the game but as I`ve gotten better I`ve found that you can often get by those sections by skipping the enemies and turrets. Also, the story, presented in short bits of monologue after completing a level, is not that well presented. It`s unfortunate because I like where the story was going but I just didn`t feel it was develloped properly or communicated well. However, all the story after the intro is skippable (thanks devs) so it doesn`t detract from the game but it doesn`t add much either. My only real complaint with the game is the checkpoint system since, as far as I know, I can`t disable checkpoints when going for a no-deaths run and when I die in a level and want to reset from 0 it doesn`t actually restart the level, it only restarts from the first checkpoint and removes one of my lives, adding a penalty to my score and making me need to "restart the level" using "l" each time I die before the second checkpoint or finishing the level. Overall, it`s a minor issue but it`s a small quality of life thing that I would like to see addressed in Coilworks` next game (also a replay system would be nice if you read this Gafgar or other devs).

If you read this far you should probably just buy it. It`s an excellent game, great value if you enjoy games like Super Meat Boy and Dustforce and I was not dissapointed with my purchase.
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A 3 de 3 personas (100%) les ha sido útil este análisis
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Recomendado
6.0 h registradas
Publicado el 3 de enero
Un plataformas en 3ra persona muy notable. Adictivo,rapidísimo y difícil como su pu*a madre. Se te pasarán las horas volando mientras mueres una y otra vez,si te gustó Mirror's Edge este te encantará. No recomendable para gente con poca paciencia como yo.
He roto 15 mandos.
Me encanta este ♥♥♥♥ juego<3
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Recomendado
15.4 h registradas
Publicado el 12 de enero
This is an intimidating game. You need to run up walls, make all kinds of insane jumps, and otherwise assert your dominance over gravity while avoiding/destroying a multitude of enemy drones, laser turrets, and other hostiles. Each stage opens by slowly scrolling over the length of the map, giving you a nice view of all the ridiculous obstacles that are lined up to crush your soul. If you listen really closely, you can almost hear the game smack-talking you.

Fortunately, once you get into it, the game isn’t quite as ludicrously impossible as it looks. You run, you jump, you boost, and you shoot, that’s all there is to it and the controls handle about as smoothly as one could hope given the angles and acrobatics involved. The initial tutorial level somehow makes it all seem reasonably sane and manageable before turning you loose on an increasingly difficult series of challenges. After putting in nine hours I’ve cleared several stages with solid D grades, and I even managed a couple of Cs and Bs, all despite the game constantly reminding me just how badly I suck.

All that crazy running, jumping, boosting, and shooting actually plays pretty well and it makes for a fun game. The subtly cross-hatched pastel graphics are well suited to the surreal course architecture and the sound/music also helps set the scene. There’s a bit of a story with a bit of voice acting, just enough to give the game some context without getting it bogged down in disruptions or distractions.

Neat game. Don’t let it scare you off.
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Recomendado
25.6 h registradas
Publicado el 24 de diciembre de 2015
In short: fast 3D platforming done right.
Just like Dustforce, this is not an easy game, but flying and wall-running has never been so much fun in a platform game. Unlike some games like POP the Sands of Time, here the controls come with a low amount of assistance, so just like in Dustforce, you always feel in complete control of your character and navigating in the levels can be extremely satisfying.

The combat aspect of the game is not without its drawbacks (can be infuriating at times), but overall it helps keeping the pace reasonnable and adds diversity to the game.

Last but not least, the game comes with decent story and art, catchy music and beautiful cell-shaded rendering.
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Recomendado
5.7 h registradas
Publicado el 26 de diciembre de 2015
I will give this game a positive review but I have mixed feelings about this one.
Don`t get me wrong Cloudbuilt is an interesting game with a peculiar and amazing art style but if you are not a Speedrunner/Hardcore gamer you won`t enjoy it.

The game starts with the tipically basic tutorial, but this one doesnt teach you the more advanced parts of the game, once you get to more dificult levels you will have to discover them by yourself.
On the beggining, for me, the game was enjoyable the dificulty wasnt too hard but not to easy, has the game advanced this changed levels were hard to the point were you are punished for every single tiny mistake you make, dificulty goes from medium to too freaking hard unless you enjoy doing the same part of the level 200+ times you wont enjoy this game.

I think this game is perfect for speedrunners but, for casual players, who dont enjoy doing the same freaking part of a level countless times until you are lucky enought to get to the other side, only to be again stuck and failing 200 times more.

Pros:
+Art Style
+Great beggining levels
+Dificulty on the beggining of the game to mid levels is perfect not easy but challenging enough

Cons:
-Controls are hard to get used too
-Dificulty of mid and end game too freaking hard
-This is more my opinion but i guess it counts has a con, developers of the game only thought of speedrunners/hardcore gamers and didnt think of casual players/people that dont enjoy rushing to the goal or too freaking hard dificulties.

I really like the game but I probably wont finish it because of the big dificulty curve on end game levels.

PS:When i was 3 steps from the door on the last level of dawn the game crashed soo i couldnt get the comple cloudbuilt achievment x.x
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Recomendado
5.1 h registradas
Publicado el 10 de enero
It's a pretty good game, and probably the tightest example of taking a precision platformer like Dustforce or Super Meat Boy and making it 3D, but it's still got some little issues that drag it down too much, too much for me to call it a great game, and too much for me to want to replay it a lot. But for a single playthrough, it's got plenty of content, and it's an alright game to just boot up for fifteen minutes every now and then to try and clear a level.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.6 h registradas
Publicado el 29 de enero
This game is utterly amazing, it is down to pure skill and timing, no one has a better gun or whatever, no better suits, its not pay to win or anything, and thats what I love about games like these. You are all equal, and if you want to get the perfect A rank or even an S rank, you are going to need to memerise the level off by heart, manage your jetpack fuel perfectly and not make any mistakes at all. Just a quick video on what an A rank run would look like down below
Oh, there is also a level editor, which is awesome


https://www.youtube.com/watch?v=DniFJ5r6aPA&feature=youtu.be

Now just a warning, you will need a decent PC to run this game on even normal settings with a decent frame rate, I don't really understand, but I still get frame drops if I have everything set to the lowest it can be (The game still looks great mind you) Although I can run Modern Warfare 2 un ultra constant 60 fps, and Just Cause 2 on normal settings with out a problem, but this game just seems to use all of my PC, even when it doesnt look that graphically intensive, not saying the game looks bad, it looks amazing with the art style and all, really wish more games done stuff like that.

tl;dr
+Jetpack/BoosterPack
+Fun Parkour
+Game looks great
+Unlockable Skins
+Really have a sense of speed
+Extremely addicting to get that perfect rank
+LEVEL EDITOR

-Not greatly optimised(?)
-Sometimes ledge grabbing can be annoying when you just want to drop off of something and you end up sticking to the ledge
-Some enemies are stupidly hard to see, particulaly the ones that stick to walls and shoot out a lazer


Overall: 8/10
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Recomendado
24.1 h registradas
Publicado el 21 de enero
One of the best platformers I've ever played! The graphics are beautiful and the levels are challenging. They really make you think, but you have to think on the fly because there are very few places you can actually stand still. Most of it is wallrunning and jumping. It's a casual player's nightmare and a speedrunner's wetdream. If you've been too intimidated to try speedrunning anything, this is a great game to start on.

I bought it on sale for about $3, but it's so good I'd recommend it even at full price. It's one of my favorite games in my collection.
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Recomendado
7.5 h registradas
Publicado el 19 de enero
What I originally thought of this game was a stunning looking speed running game turned out to be completey wrong. Which is actually a great suprise when it comes to being wrong. The game it's self is hard, challenging, great sounding & still really good to look at. It will take anyone a great deal of time to get really great at this game, but for those the efforts will make them feel like they are soaring through the air without a care in the world.

I whole heartly recomend this game for those whom want a challenging game or a kick butt soundtrack or just want to prove that you can master the walldashing in this game.

Although these rating here are how I found the game as a whole:
Gameplay: 96/100
Sound/Music: 99/100
Graphics: 99/100
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Recomendado
41.8 h registradas
Publicado el 17 de diciembre de 2015
Controls were not as difficult to pick up as suggested in other reviews, at least with keyboard+mouse. Game is incredibly deep and very rewarding. Fast times are difficult to achieve, but most all content in the game can be viewed without an insane amount of work (I've heard the paid DLC is harder but haven't tried it). The movement in this game is brilliant and satisfying. 10/10
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Recomendado
14.4 h registradas
Publicado el 22 de febrero
Honestly one of the finest games i've ever played.

Mirrors Edge meets Super meat Boy, spent 5 hours on one level trying to get the best time...5 Hours well spent!

I Adore this game.
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No recomendado
11.2 h registradas
Publicado el 6 de febrero
A nice idea, marred by badly tuned difficulty and finicky controls.
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Recomendado
5.2 h registradas
Publicado el 23 de diciembre de 2015
So, I beat Cloudbuilt. It only took about 4 hours, but I can tell I'll be back for more. However, I’ll probably only play the opening 3/4ths of the levels in this game, because the entire last 4th of the game is a ♥♥♥♥♥♥♥ mess.

Let's go over some of the pros and cons.

Pros:
-looks great and runs excellently
-great electronic soundtrack that really adds to the ambience, great sound design and Demi (the MC) has good voice acting
-gameplay is a hell of a lot of fun
-level designs for the most part are a blast
-concept is neat
-Demi controls great, the sense of speed is perfect
-satisfying gameplay that encourages replayability
Cons:
-the gun
-the enemies
-later levels

*Story:
The story, all in all, is actually pretty cool. You basically play as a military veteran of an unspecified country after a bomb has severely wounded her and her squad- you control her in her coma dreams as she grapples with her unfortunate situation. While the writing can be extremely ham-fisted at times, Demi has good enough voice acting that it's at least tolerable. That being said, what's most interesting are the multiple paths- as you progress through the game it splits off into different interpretations of Demi's injuries, resulting in 4 very distinct endings about how she has coped with the accident, which I found very cool. This story, while unnecessary, is a neat idea.

*Gameplay:
Here’s what you wanna buy this game for. Demi controls well, moves quick, and shoots guns fast. The moment to moment gameplay in Cloudbuilt is simply exhilarating, jumping and dashing through the variety of terrain. The jetpack, a refueling boost maneuver greatly increases tension in the game. It never quite feels like you have enough to make things safely, but you usually do, which provides excellent tension and incentivizes learning your momentum and your remaining gas. The level design incentivizes this blend of speed and percision, and it feels very rewarding to even *beat* a level. It feels really damn good to play Cloudbuilt, and I’ll definitely be coming back to mess around with Demi's kit.

* Design:
And here's where the game, frankly, ♥♥♥♥s it all up. Level designs from the initial 3/4ths of the game are great and challenging, encouraging fast, on the fly movement with split second reactions and timing due to a very prominent design choice of multiple branching paths through the level. Levels are designed well for these parts, filled with hazards and enemies to kill in large but fair numbers, allowing the player to skillfully dodge weapon fire. However, as the game progresses the open and branching levels become small and cramped, filled with annoying enemies with too much health and too much accuracy. The game goes from challenging but fair to infuriatingly and unnaturally hard, jamming the great pacing of the game to a halt as you have to learn patterns and memorize levels. However, to add to frustration, you have a life system, something of a cardinal sin in hard platformers, which, instead of adding tension instead adds further irritation. These last levels are boring and time consuming, and you'll soon be wishing for the open walls and platforms of the previous levels. Also, ♥♥♥♥ the enemies in this game man. They are incredibly irritating and add nothing to the challenge of the game properly, instead just introducing a terribly implemented shooting system with pathetically weak bullets and poor auto-aim, against powerful enemies with razor-sharp aim. At top speed you need the reaction time of freaking Neo from the Matrix to hit some of these things, and most take multiple hits, put up a shield, then heal to full health. Oh, did I mention your gun has limited ammo? Yeah, it has 5 shots then needs a reload. Moving, boosting and shooting at the same time is like trying to rub your head and pat your tummy at the same time. Its ridonkulous. This game would be so much better without combat, as it simply drags it down. Some of the mazelike level design can also let a player get lost, and without Mirrors Edge's great "LOOK WHERE YOU NEED TO GO" key, getting lost is easy as hell. It's hard to criticize a game for being difficult, as that was the intended nature of the game. But when something becomes difficult and changes what made earlier levels fun, then it becomes a big problem.

*Presentation:
Overall, the game looks and runs DAMN good. The crosshatch-shading art-style looks great and you can clearly define everything in the environment. The shading and lighting need special interest as they in particular look excellent. The games soundtrack is an energetic electronic piece, really keeping up the tempo during tough times. The game also runs great- I ran the game at max settings with a decent rig and it ran like butter, aside from some moments during the last level of one path (Redeployment) causing some slowdown from all the ♥♥♥♥ on screen.

Overall:
Despite the last levels sucking, Cloudbuilt is a hell of a lot of fun. Despite the widest portion of this review complaining about the toughness of the last few levels, they're not mandatory and are unconsequential. In the end, MOST of Cloudbuilt is great fun. I don't know if it's worth 20 big ones, but I can tell you that if you can get it on sale for lower than $15, grab it, because it's great fun. Just mind those last levels, eh?

8/10
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No recomendado
0.1 h registradas
Publicado el 2 de octubre de 2015
Una especie de "Mirror's edge", creado con cellshading y con un estilo visual que recuerda por momentos al estilo del artista Franciso Casas y sus dibujos hechos con bolígrafo. O, mejor aún, al estilo de dibujo que se usaban en algunos libros que leía de pequeño en la asignatura "Lectura", y que consistía en recargar visualmente la imágenes y simular las sombras y las zonas oscuras mediante el uso de sucesivas líneas paralelas.

Una solución que daba como resultado unas imágenes inquietantes, con frecuencias tendentes al desasosiego, en absoluto tranquilizadoras. No dudo que buscadas a conciencia para estimular las emociones y sentimientos en los niños. Probablemente ahí resida el motivo por el que han usado ese mismo estilo en este juego, porque el juego busca imbuir en la historia un aire misterioso y nada relajante.

Aunque no dejo de reconocer lo interesnate de la técnica, el resultado final es, a ojos del jugador, muy exigente, porque cansa y recarga cada escenario hasta hacerlo incómodo. Si a ello se añade la falta de suaviadad en los movimientos del personaje al hacer "parkour" entre los edificios, el resultado es aún peor. Y eso que he tenido ocasión de jugarlo a 60 FPS, pero ni por esas se evitan unas animaciones bruscas en donde, por momentos, uno no sabe dónde está el personaje ni lo que está sucediendo en mitad de un salto, un deslizamiento o un agarre. Es facilísimo perder el control de la cámara.

No puedo recomendarlo existiendo el "Mirror's edge", cuyo aspecto es más atractivo, fácil de asimilar y suave.
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A 774 de 906 personas (85%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
Recomendado
41.8 h registradas
Publicado el 20 de marzo de 2014
If Mirrors Edge and Sonic decided that they wanted to have a baby but then megaman x was upset cause he always wanted to have a baby with mirrors edge so he inserted nano machines to make the baby a bit more like him this game is what you would end up with!
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A 367 de 472 personas (78%) les ha sido útil este análisis
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No recomendado
3.3 h registradas
Publicado el 3 de abril de 2014
Solid core mechanics betray asinine gameplay decisions and "a speedrunner's dream" that ends up relying on memorization more than reflexes.

So, I started out liking Cloudbuilt, minus the plot that adds absolutely nothing to the game. Flashy levels and fast paced gameplay hits you right away as soon as you leave the tutorial, and immediately, you begin to die. You will die a lot in Cloudbuilt, but it takes the Hotline Miami aproach of giving you absolutely no downtime in between lives, a wise decision but one that is ultimitely undone when the game forces you to either restart the level, disregarding any checkpoints you've passed so far. Oh yes, you have lives. Want to know how many lives you currently have? Too bad. While you do have at least 15 or 20, you go through them so quickly, especially when you are first learning the ropes, that getting hit with that menu out of nowhere with those two equally confidence sapping messages can leave you wanting to put the game down for awhile.

Eventually however, you begin to train yourself to fire at mines while wall running, timing the wave cannons, and keeping an eye on the ground for crawlers through any foilage that might be obscurring them. You learn that if there aren't any lateral platforms to jump to, find the nearest vertical wall, because its more than likely you've reached a tower-like segment. That inital building of skill is a wonderful feeling rare in an environment of casualization like the modern Videogame industry.

Then the midgame begins and you realize the game you're playing has changed.

Tracks with clear paths and obsticles give way to tight corridors filled to the brim with mines, moving laser gates, undodgable sniper turrets, homing, shielded laser cannons that will follow you around, and other enemies that make sure you will take damage on your first run throughs, if you can get past them at all. And boy, do they do damage. You have no invincibility period between hits, so your life can be drained in under a second if you hit the right obsticles. And you will because, while the game up until then has valued a fast pace with a look-while-you-leap mentality, obsticles begin to be placed right around corners, on the walls of verticle wall-jumping sections where visibility, manuverability, and aiming is limited, all of this with that invisible life counter ticking away. You quickly begin to relearn the core tenants of what got you this far, at least until you've memorized most of the enemy placements, but thats the problem: Throwing yourself against this brick wall until you learn all of its nooks and crannies sucks any tension, real skill building, and fun out of the whole experience, especially when that ♥♥♥♥♥♥♥ menu forces its way onto the screen.

Its not that Cloudbuilt is a bad game. It just feels extremely unfocused very quickly. Take the jetpack for example: Its your main way of navagating terrain and obsticles, but its charge is limited, requiring you to be on a solid, horizontal surface to charge. This would be fine, except there's no real way to know how much you'll need for the obsticle ahead, so you might use half your bar traversing a wallrunning segment, only to need more than half to climb vertically to continue. This leads to moments where you're standing completely still after a failed verticle climb, waiting for your jetpack to recharge, surely taking damage if any enemies are around.

And speaking of damage, your gun is next to useless. That's usually not a problem because a skilled player can manuver around enemies and their bullets with relative ease, but sometimes the game will force you along a linear path filled with enemies and your gun, which can't even take out most dangerous enemies like the wave canon with a charged shot -if you have enough time to charge it at all, is simply not up to the task of defending you. You might suggest rapid firing the weakest shot ala Megaman, except your gun also has ammunition that must recharge after five shots, as much as it takes to kill the first enemy introduced. God help you if there are two of them. Shooting at targets while moving and dodging obsticles is hard enough, but when the reward for successfully doing so is minimal, it shifts focus to attacking the most dangerous enemy in the area first, which would be fine, but again, before long the level designs become such that you cant see what's coming, leading to more reliance on memory.

It all ends up feeling like its pulling in two different directions. On the one hand, you have the need to traverse the level, kill enemies, beat your best time, and look cool doing so, but on the other you have this whole resource management aspect that, frankly, takes more from the game then adds to it. Balancing these two might be possible if you could see what's ahead and plan your moves accordingly, but again and finally, you can't unless you've played the levels enough to have memorized a good deal of them, and I just don't find that fun.

But you might! Its definitely worth a try, but don't spend your money unless you're absolutely sure.
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A 213 de 297 personas (72%) les ha sido útil este análisis
Recomendado
6.5 h registradas
Publicado el 2 de marzo de 2014
https://www.youtube.com/watch?v=O3qORqS03iM

Here is my full review of Cloudbuilt. It is certainly an absolutely outstanding game and may very well be one of my personal GOTY's. My full thoughts can be found in the video above, but I would have no hesitation in recommending this game to anyone!

"Cloudbuilt is a third person platformer which revolves around speed running, in which you have to navigate each level in the quickest time possible, but what makes it intriguing is the fact that there is multiple routes for each level giving you different options on how to complete it."
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A 192 de 268 personas (72%) les ha sido útil este análisis
No recomendado
1.5 h registradas
Publicado el 22 de junio de 2014
This is a game clearly made by a team of people that love precision platforming games--that much is obvious, and I will always applaud any team that makes a game out of love. Unfortunately, in trying to make a unique contribution to the genre, they've added a lot of needless complication and frustration that serve only to make the game inaccessible to new players and frustrating for all the wrong reasons. The overall premise is great, and the visual style is very fresh, but being that this is a precision platformer, the devil's always in the details.

First off, while the controls themselves are serviceable, and I feel like I could learn them just fine given the practice, the "rules" for how I interact with the world feel a little loose. Hands down the number one cause of failure I experienced was accidentally performing wall climbs when I meant to perform wall runs, and vice-versa. This interaction is controlled entirely by the angle your mouse is at as you approach it--point mostly straight-on to run up the wall and at an angle to run along it. Unfortunately, being a little too far one way or the other can mean you do the entirely wrong thing, wasting a substantial amount of boost bar at best or dying at worst. This was particularly frustrating when almost every wall in the game is blatantly placed for either climbing or running but not both--I knew what I wanted to do, the game knew what it wanted me to do, but the difference of a few degrees wrecked everything. Again, I know these aren't problems a pro would ever deal with, but as a scrub I'd appreciate some fudge room--maybe let walls that I'm "supposed" to run across fudge the angle a bit so I only run across them unless I come at them really straight. I know I'm a scrub, I won't ever get an anywhere near "good" time on a level without busting my ♥♥♥, but I'd rather fail because I made a bad decision or reacted poorly, rather than because the controls are merciless.

Speaking of merciless, I'm having a hard time seeing how it helps the game more than it hurts to have a limited boost bar. I mean, I can only assume it's limited because so many other games with similar mechanics have limited boost bars, but did the team ever stop to ask whether it was really necessary for THIS game? Any wall that's longer than one bar's-worth of boost has a full-boost-refill powerup halfway across it anyway, and I can still only jump once more in the air regardless of how much boost I have, so what does it hurt? The only thing that would be lost is limiting my ability to run straight up walls, but that's already taken care of in the level design--there aren't any walls that I could "cheat" by having unlimited boost, and if there were, putting a limit on specifically running up walls seems like a better solution. At the end of the day, the only thing the limited boost bar does is send rookies and experimenters plummeting to their deaths when they run out of meter mid-jump because they were a little inefficient--would it be so bad to let them finish the level anyway and just give them a D, rather than let them make ZERO progress?

The inclusion of enemies and shooting mechanics was an interesting one, but there were a number of details to it that were just baffling. First, I still have zero understanding of when enemies shield and when they don't. The fact that they seem to put up a shield when I KILL them rather than when I'm fighting them makes zero sense, as does the rules for when they revive. Is it on a timer? Is it when I get more than a certain distance away? I even encountered an enemy that chases me constantly with a shield up that never goes down until I get hit by it--that simply felt like a glitch, because I couldn't figure out any other way to deal with that enemy, which was a jarring break in the flow of the game. Perhaps the most needlessly frustrating enemies were the invincible missile-launchers that constantly fire persistent but destructible homing missiles. Why, of all enemies, would THIS be the one that I cannot destroy--the one enemy that I don't have the option of outmaneuvering and escaping? The enemy that, uniquely, can attack me from behind if I try to outrun it? In a game all about speed and agility, having an enemy that would EVER force me to stop, turn around, and shoot down an incoming missile seems like a mismatch. Really, the enemies are mostly fine, there were a few that made me question how much thought went into their design.

Perhaps the biggest frustration: why are there limited retries? I understand that If I were actually good at this game, I wouldn't need any retries at all, but I'm not, so I'm perfectly happy just trying to finish the level AT ALL and collect my D-rating. They were smart to include both static and custom checkpoints, AND a one-button instantaneous reset (which is great, and I think it should be standard to the genre) but a limited retry system on top of that serves no purpose but to frustrate the players that need retries the most. And then, paradoxically, the reward you get for getting high ratings on levels is... more retries! Does it make much sense that I only get more retries by proving I DON'T need them?

Lastly--and this is a minor quibble--while I found the little story wrapper that they came up with compelling, the monologues between levels had a little TOO much navel-gazing for my tastes. I always appreciate having a bit of narrative to chew on, but they might have been better served by going for something a little more understated.

Ultimately, I do respect this game for the love that went into making it, but because of its unusually unforgiving systems and somewhat scatterbrained design, I can't recommend it to anyone but diehard precision-platforming fans.
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